Thank you so much for this tutorial! I had my redebut today and yesterday I had a glitch with my fox ears and they weren't working and I had to quickly fix it! Your tutorial saved the day! Thank you thank you thank you!!
Thank you so much for posting this tutorial and sharing your amazing rigging process, it is gorgeously done! Definitely deserves more attention, you are a lifesaver for beginners like me and I hope to learn more from you 🤍 (also if there are any beginners out there reading this, you can do it!! just don't make the same mistake that I did of messing up my deformer hierarchy by rigging the head xyz angles for the ears first and THEN making the X1, X2, and X3 as the parent deformers lol)
THANK YOU FOR COMMENTING!! I glad it helped 😭😭😭 I try to make things that wouldve helped me at the start! Theres definitely tons of tutorials out there but not alot on the smaller aspects so I try to make that hehe ♡ In my more recent ones I try provide a .cmo3 so its easier to undersrand but ive been so busy its been difficult TT
I shouldve mentioned it >< But yeah generally the heirarchy for me is Angles ->Physics --->Opacity Angles always on top!! The only time I make higher ones are for positioning/framing deformers but those are usually only used for animation
So I've been planning the design for my VTuber for a while now and I plan on adding some fox ears that are pointing down on both sides (Like Huohuo from Star Rail e.g.) but when I fully open my eyes they go up like normal fox ears. Does anyone know if that is possible and if yes, how would you draw and rig that? I am completely new to Live2D so the how to draw part is most important to me atm. Grateful for every idea >.
Hi Shineko!!! I'd separate it normally and just create a default ear position, then either create a new parameter (for augmenting) or attach it directly to the mouth open! Here's an example of one that I've done before! twitter.com/catathenya/status/1545111150118850561?t=YVGxZWUaY0XknC22UOyhpg&s=19
@@athenyachah I see, what is the extra deformer/parameter used in the output (other than the three shown in the video)? Is it a deformer or rotation deformer? ( ◜𖥦◝ )
Thank you for watching!! I'll have subtitles up soon! Was a bit sick so sorry my voice sounds like that TT
this is one of the most helpful ear tutorials out there! thanks a lot
Thank you!! I'm glad it help! I try to make it easy to understand :D
still trying to figure out how not to ruin the lineart while deforming the ears
Manual mesh!!
Hey I just wanted to say this tutorial will be really helpful for me so thank you for making it and putting time and effort into it 😊
Thank you for watching!! I hope it helps TT
Feel free to DM me on Twitter if you need any more help!! ^^
@@athenyach will do o7
Thank you so much for this tutorial! I had my redebut today and yesterday I had a glitch with my fox ears and they weren't working and I had to quickly fix it! Your tutorial saved the day! Thank you thank you thank you!!
I'm glad it helped!!!!!!♡♡♡
Magician revealing the secrets! Thank you!
Thank you so much for posting this tutorial and sharing your amazing rigging process, it is gorgeously done!
Definitely deserves more attention, you are a lifesaver for beginners like me and I hope to learn more from you 🤍
(also if there are any beginners out there reading this, you can do it!! just don't make the same mistake that I did of messing up my deformer hierarchy by rigging the head xyz angles for the ears first and THEN making the X1, X2, and X3 as the parent deformers lol)
THANK YOU FOR COMMENTING!! I glad it helped 😭😭😭
I try to make things that wouldve helped me at the start! Theres definitely tons of tutorials out there but not alot on the smaller aspects so I try to make that hehe ♡ In my more recent ones I try provide a .cmo3 so its easier to undersrand but ive been so busy its been difficult TT
I shouldve mentioned it ><
But yeah generally the heirarchy for me is
Angles
->Physics
--->Opacity
Angles always on top!! The only time I make higher ones are for positioning/framing deformers but those are usually only used for animation
Thank you so much for sharing!🩵
I've always wanted to animate ears this way but couldn't find a tutorial before!
Thank you for watching!!! Happy it helped!
Awesome and cute bunny😁🥰👍and thank you for streaming too
Thank you too!!! Thank you for always watching! ♡♡♡
@@athenyach your welcome 😁see u next stream 😁👍❤️❤️❤️
Straight to the point. Thank you very much. ^^
Thank you for watching!! I try!
thank you! very cute and helpful
Thank you for watching!!!!!
4:33 SORRY I’M SAVING MY TIME THINFU CUZ IM TIRED IGNORE THIS💔💔
NO UR GOOD!!!! GOOD LUCK
Thanks al ot!
wow. thanks. animal ears are nice but having two sets of ears is kinda overkill ❤❤
So I've been planning the design for my VTuber for a while now and I plan on adding some fox ears that are pointing down on both sides (Like Huohuo from Star Rail e.g.) but when I fully open my eyes they go up like normal fox ears.
Does anyone know if that is possible and if yes, how would you draw and rig that? I am completely new to Live2D so the how to draw part is most important to me atm.
Grateful for every idea >.
Hi Shineko!!!
I'd separate it normally and just create a default ear position, then either create a new parameter (for augmenting) or attach it directly to the mouth open!
Here's an example of one that I've done before!
twitter.com/catathenya/status/1545111150118850561?t=YVGxZWUaY0XknC22UOyhpg&s=19
@@athenyach Ohhh Imma try this out, thank you so much! ❤️
May I ask how you achieved the sad ears when the brow goes down? 🥹🥹
Hi! It's just a separate deformer/parameter that's connected to the sad expression!
@@athenyachah I see, what is the extra deformer/parameter used in the output (other than the three shown in the video)? Is it a deformer or rotation deformer? ( ◜𖥦◝ )
@@bananapopproductions1292 it's just a warp deformer and the movement is just for tilting!! ^^