Quick note: Please pay close attention to the eye separation. It’s separated the way it is because you need everything to collapse for a blink! ENGLISH CC IS DONE WOOO If you like this video and want to support me: PDF/CSP File: ko-fi.com/s/3e149f5d75 Art Program: Clip Studio Paint bit.ly/cspjueri Drawing Tablet: Huion Kamvas Pro 16 (2.5K) bit.ly/huionjueri And honestly, it doesnt even have to be monetary. Just watching through the video and interacting with it is enough
1:00 the subscribe button got a rainbow outline when the subtitles said "subscribe" and it was so cute that i did. this is an awesome tutorial! thank you!
Thanks for watching! I tend to avoid putting a call to action in my script, so I wanted to experiment with putting it in the subtitles hoping the new YT highlight button would work (which it did!). I'm very excited by this revelation, so thank you for letting me know
This was so helpful! The hair confused me because I want to do short sides but I think I got it. The body and facial features went by way faster than I thought. Now I just have to learn how to uses live2D, oh boy
It’s worthwhile to watch a VTuber stream for reference. With some basic understanding of art separations, you will definitely start to notice where some of the separations happen on the model.
I love your clear and simple instruction on all of this and I appreciate you putting this tutorial together. This makes it so much more approachable. 🖤 Thank you!
Thanks for watching! It seems like it was well receive even among non-artist, so i'm happy my video is accessible. Either way the editing and stuff made it fun for me to make
@JueriHaan Honestly the more I learn the tools the less intimidated I am by giving art a shot. Never been the best but seeing the process start to finish (I watched the first video) actually makes me want to give something of my own a try
I think a difficult part of making a model is not knowing what the end result will look like, which is why artists are often unsure about their ability to make a model. If you've been drawing, then you have more than enough skill to do it. You just need to be okay with a first model that won't be 100% perfect. More than likely paired with a first time rigging, it can get to about 90% passing model (which is pretty high imo). But from that first experience, the second model is by far the better because you learn so much from that first model. You just need to take that first step
If it’s crashing often, I suggest running live2d as administrator and uploading a smaller file size. It is a pretty heavy process all together, so I don’t blame you if your pc starts to bottleneck with the program :(
Your editing makes everything really easy to follow and you've got closed captions, finally. For guide videos like this, I find it almost necessary. I get that it can be a lot of extra work but it's incredibly helpful. Thank you so much!
Thank you for noticing the work in cc. I personally love them in videos, but they can be pretty time consuming with spell checks and timing. I appreciate it a lot
Yeah, unfortunately that’s a huge drawback with apps. The most I can suggest is to max out on layers, export it, and then try to reconstruct it onto a desktop application little by little >< I wish you the best
One of my newbie friends shared this with me. I'm impressed by how concise and visual it is (esp. as someone who's made some myself). Perhaps its because it's geared towards beginners, the whole "line art with rendered bases" merged can be passable, but I otherwise generally disagree with this thought process. If you want to have highlights, shadow, and other effects, it becomes near impossible if it's all merged together. I use this rule for nearly all areas not just the head. If they're megred and you don't know how to mesh efficiently, then the texture can be pulled in unseemly ways.
That’s a fair point to make! I agree that you can separate pretty much everything and it’ll offer more flexibility if you find that you didn’t need the extra separation. However, it’s better to teach the basics of separation, so that beginners can have the confidence going into their first model rather than overwhelm them with the details of every single separation. It’s also better to have that foundation, so that they can learn and separate more if they want to in the future. That’s my intention with this video at the very least because the hardest part with making a live2d model is the confidence to start. Let’s say that I do tell them to separate every shadow, highlight, and effect. Then they might feel overwhelmed tackling the hair alone and that’s something I want to avoid. I do agree with you overall
I love the tutorial and this video really help me as a beginner. But I find a lot of struggle on the hair part since it has so many things to separate and things needed, but in the video I have a hard time catching up since it's so fast (I have put the slower playtime to 0.5). Other than that, I still managed to do it so thank you so much
If the hair is still difficult, I suggest watching VTubers when they turn their head. Corpo VTubers in particular has a uniform way of rigging that’s stiffer so you can see the individual pieces that make it up. Another way to visualize hair parts is looking at anime figurines and see how the different chunks are segmented in 3D. All in all, it’s okay if a piece is missing or not enough separation is done. Once you get into Live2D you’ll have a deeper understanding of how it’ll all come together (I was certainly nervous making my first model haha)
It’s called a “layer mask”, but it’s just a regular art layer with a colored circle in your file. It makes anything invisible in live2D when you go to clip it to something (in the case of the video, it’s a stylistic choice to make the neck line disappear when you turn the head). See explanation below that I sent to another 👇 “If you're curious about the head lineart mask in live2d, I suggest taking a peek at this video tutorial: ruclips.net/video/p1MV6FauGz8/видео.html Some other ways people have used the mask is also for stuff like hair highlights (x.com/sh1romichu/status/1650603687364927524 ), nose turns (twitter.com/anaiss_vt/status/1523680526527524865 ), and even transformation sequences using patterned masks (twitter.com/KkAllTheWayy/status/1739790247561695712 ). There are lots of things you can do with it creatively!”
great tutorial, but how did you do the heterochromia? my model im working on has similar eyes and i cant figure out how to keep both sides identical without keeping both eyes the same colour :/
Hiya! My own model that I'm working on has Heterochromia as well (pink + blue) and I did it by first painting the eyes w symmetrical ruler in blue and once I was happy with the render, I turned off sym. ruler and used color layers ("color" is a layer setting like multiply for example) on top of & merged them w the layers that were meant for the pink eye!
I’m having a hard time figuring out how to render the hair 😭 because it’s in so many separate layers how do you get lighting and shading all look so cohesive ! ❤
Hmm, it's a bit difficult to describe my thought process because my art style has its roots in painting. If you take the ball shading exercise, a lot of that rendering is done with that mindset of planning where areas of shadow and light would be next to each other. In the case of the general anime style, you don't use dramatic lighting. The lighting is more akin to a studio lighting like you would for formal pictures with lighting filling most areas. With that in mind, it's simpler to add shadows towards the back away from the camera and light up more of the center of objects. That's the best explanation I could come up with
One of the biggest things I am struggling with is coloring it in. I have watched every video I could and it's just not clicking for me. How do I color everything nicely? Do the colors go on a separate layer? What absolutely needs to be a separate layer and what doesn't?
The lineart and color generally go together in one separation. I suggest simple base color and shading together in one layer (it doesn't have to be painted the way I did it in the video. That's my personal peference). The video shows the minimum of what needs to be separated, but you can separate more than what is shown in the video. If you can imagine a paper puppet that is cut out, it will be bent and pushed out to give the illusion of 3D
Do you have any more information on how to use masks? Like when you mentioned using a mask on the head line-art to make it slightly disappear, it wasn't something I was familiar with... but I'd like to learn more!
If you're curious about the head lineart mask in live2d, I suggest taking a peek at this video tutorial: ruclips.net/video/p1MV6FauGz8/видео.html Some other ways people have used the mask is also for stuff like hair highlights (x.com/sh1romichu/status/1650603687364927524 ), nose turns (twitter.com/anaiss_vt/status/1523680526527524865 ), and even transformation sequences using patterned masks (twitter.com/KkAllTheWayy/status/1739790247561695712 ). There are lots of things you can do with it creatively!
hello! this video is so helpful - i was wondering, if i make my model on procreate (which is limited to 29 ish layers on my end), what should i do when i reach my layer limit? would i be able to export multiple different files and then just piece them together on live2d? (to clarify- i hit my layer limit after drawing the entire face. i haven't drawn the hair or body yet!)
@@jennyn.3977 What you can do is export Procreate as a .psd file to a pc program and assemble it there before exporting all of the parts into Live2D. It’s pretty tedious, but 29 layers can be limiting
I was confused with the head things. For the green mask do we have to simply draw a green circle on the chin?? Or is it something else? Also I was wondering if you could make a video on how to shade the eyes, Skin, Hair, and the clothes. I need help with learning shading😅. Also your tutorial videos are great!! Thank you for it!!❤
Firstly, trust the process when making your model’s art. The art separation has so many things tucked away in the final psd that the final product may look a little crazy haha To answer your question, you draw the green mask on its own separate layer. This green mask will be invisible in Live2D and it will make anything linked to it also invisible (it can be any color, but I chose green because it’s noticeable). We’ll use this mechanic to make parts of the face’s lineart invisible during head turns at the chin. You can honestly disregard this layer, but I included it in the tutorial because a lot of artists will have this as default nowadays. Just a heads up, but the next video I plan to do will talk about growing as a VTuber. I did not intend to make too many art videos because there’s already so many amazing videos out there ☺️I only wanted to give people a basis for a start in their model. I might consider putting out shorts that cover some of the things in more depth but I can’t make any promises!
The layer mask is used to make certain things invisible. See the message below for a detailed explanation I sent to others: “If you're curious about the head lineart mask in live2d, I suggest taking a peek at this video tutorial: ruclips.net/video/p1MV6FauGz8/видео.html Some other ways people have used the mask is also for stuff like hair highlights (x.com/sh1romichu/status/1650603687364927524 ), nose turns (twitter.com/anaiss_vt/status/1523680526527524865 ), and even transformation sequences using patterned masks (twitter.com/KkAllTheWayy/status/1739790247561695712 ). There are lots of things you can do with it creatively!”
Hii, I'm very, very new to this (I'm interested in vtubing but like many others I can't pay anyone to do the art or rigging) and I still don't quite understand the hair shadow part around 9:00 , as in how to create the whole block of shadow from the rectangle and the shape of the hair. Does lowering the opacity of the hair layer not affect the opacity of the shadow itself? (I'm sorry if I sound a little silly, I know there are some differences between Adobe photoshop and other art programs (I use Adobe photoshop under the license of an education institution) but I'm not sure how big of a difference it is or if the same thing in csp can be applied in Adobe photoshop.
In the art program, I suggest separating the hair shadows individually, and then have a separate large rectangle on top of it. Lowering the opacity of the hair layer in Live2D does NOT affect the opacity of the individual strand themselves because they are attached to the rectangle as their NEW base opacity. @8:49 shows what happens when you use the mulitply layer mode on top of one another which is why we have to use this method of shadow separation
I apologized for the confusion! Actually, you can use what's called "Add" or "Additive" layer mode in art programs. If you pause at @5:53, you can see on the left side of the screen a little bit below the middle, the current layer mode says "Normal". When you change the layer mode to Add, it will saturate and brighten any color that goes on there. It's good to use for shines or highlights because it retains that no matter what color is underneath it
I want to start vtubing, and I can't pay someone to do it for me. This is helping me a lot, but I realized halfway through that I am clipping some of my layers. Will that affect my work when I will finish and try to rig it in live2d??
@@Tokachifu can you explain what you mean by clipping? Do you mean the function to have an art layer to only appear in the boundaries of the layer below it? If that’s the case, that’s fine. In Live2D you can clip the layer with anything anywhere without restrictions (the layers don’t have to be next to each other)
@@JueriHaan oh thank god, I thought I would have to redo my hours of work already. Thank you so much by the way, this tutorial is really helping me with the separation (Even though it's not as detailed as your artwork)
creating my own cute model with this aaaaaaaaa thank you! i have a question though, would this work for the live2d trial type? sorry if you already mentioned it in the video, thank you for the excellent tutorial that my brain can understand lol
The Live2D free trial has the ability to create a fully functioning model, but it does not let you create anything too complex (which is when the Pro version is needed). As long as your separation can be done within 100 artmesh and 30 parameters, you will be fine. More info. can be found here: www.live2d.com/en/cubism/comparison/
Layer names with spaces are renamed in Live2D. The layers are imported as "Artmesh#" with a number after them which makes organization of 1000 some layers very difficult (rather than the name you want them to have). I actually have a few layers that accidentally have spaces in them, so it's not the worse if they accidentally slip through.
I'm curious about the symmetry ruler - Yours seems to be perfectly centered, how did you do that? Whenever I try, it's a bit tilted and never in the center which causes some issues here and there in the final drawing qq
If you have ovals for eyes you can leave it like that. In the rigging program (Live2D), you can use the transform tool to collapse it into a blink. You can also draw a separate upper eyelid tucked away, so that appears only when you blink for your model.
That depends on the complexity of your character and what resolution you draw it in. My final file size is 30mb and another one at 18mb just for the separated art files. You can work on a smaller canvas and do less separation if file sizes are a concern.
Even though I used CSP, you can follow the separation with your program of choice as long as you can export to PSD and turn on symmetry tool. Trust the process. The steps don’t have to be followed in an exact 1:1 in CSP to get a fully separated model at all. One draw back with drawing apps is the layer limit. I told someone in another comment, but your best bet is to export the layers to your desktop program and slowly build it up that way (or draw a simpler separation). If at any point you’re confused about something, feel free to ask me.
Quick note: Please pay close attention to the eye separation. It’s separated the way it is because you need everything to collapse for a blink!
ENGLISH CC IS DONE WOOO
If you like this video and want to support me:
PDF/CSP File: ko-fi.com/s/3e149f5d75
Art Program: Clip Studio Paint bit.ly/cspjueri
Drawing Tablet: Huion Kamvas Pro 16 (2.5K) bit.ly/huionjueri
And honestly, it doesnt even have to be monetary. Just watching through the video and interacting with it is enough
Great video bestie. I will finally be able to make my dinosaur move.
Thanks bestie. I'm glad your dinosaur survived the meteorite.
@@NT_Dann were you able to move your dinosaur?
Funny how I always used to separate all the layers when I started digital art. Maybe I was preparing for this all along
You’re right! It’s a much more meticulous process than what you describe but it’s no different from what you’re already use to
not even a beginner anymore but im a forgetter so i rewatch this lol
I feel that haha
Best of luck on the new model !
I have been studying up on tutorials for weeks now and this is the first one that finally made something click in my brain. Thank you for sharing! ❤
One of the best tutorials on Live2D imo
Thank you 🙏🏻 I’m glad my video can be of help
The editing is so charming!!! Very cool video Jueri.
Thank you snocc! It was a long time coming
@@JueriHaan I love how you use 2 c's lol
@@snocthesock yeah it’s kinda bad habit. I have no idea why my mind adds a second c
1:00 the subscribe button got a rainbow outline when the subtitles said "subscribe" and it was so cute that i did. this is an awesome tutorial! thank you!
Thanks for watching! I tend to avoid putting a call to action in my script, so I wanted to experiment with putting it in the subtitles hoping the new YT highlight button would work (which it did!). I'm very excited by this revelation, so thank you for letting me know
Thank you for making this! I’m trying to create my first model
You got this
@@JueriHaan Thank you!!! I just finished the art so now I have to transfer all of the layers
This was so helpful! The hair confused me because I want to do short sides but I think I got it. The body and facial features went by way faster than I thought.
Now I just have to learn how to uses live2D, oh boy
It’s worthwhile to watch a VTuber stream for reference. With some basic understanding of art separations, you will definitely start to notice where some of the separations happen on the model.
Ok ... This may be difficult. 😆
I love your clear and simple instruction on all of this and I appreciate you putting this tutorial together. This makes it so much more approachable. 🖤 Thank you!
Extremely well put together, appreciate the deep dive into how all the magic is made
Thanks for watching! It seems like it was well receive even among non-artist, so i'm happy my video is accessible. Either way the editing and stuff made it fun for me to make
@JueriHaan Honestly the more I learn the tools the less intimidated I am by giving art a shot. Never been the best but seeing the process start to finish (I watched the first video) actually makes me want to give something of my own a try
@@JustAGhost608The poet picking up a paintbrush is a pipeline I didn’t think I’d see from you :O
@JueriHaan What can I say, you and the community inspired me. Try it out at least
Cries i was thinking maybe i want to make live2d myself ... But nvm im sticking to comms ignt to try making one but dont know if it will be good
I think a difficult part of making a model is not knowing what the end result will look like, which is why artists are often unsure about their ability to make a model. If you've been drawing, then you have more than enough skill to do it.
You just need to be okay with a first model that won't be 100% perfect. More than likely paired with a first time rigging, it can get to about 90% passing model (which is pretty high imo). But from that first experience, the second model is by far the better because you learn so much from that first model. You just need to take that first step
this felt very informative thanks for doing it!
You’re welcome. I’m glad you found it helpful 💜
7:05 saving this for later lol ^^
Tysm for this tutorial! I can finally make my Kitsune >:D
Thank you, maybe if my pc doesn't crash every time I'll try live2d
If it’s crashing often, I suggest running live2d as administrator and uploading a smaller file size. It is a pretty heavy process all together, so I don’t blame you if your pc starts to bottleneck with the program :(
Lovely tutorial! And lot of explanation!❤
I've been searching for a tutorial like this for entire days..
Thank you queen hope you have a nice day 👑
Wahh I’m really flattered by your compliment
Ty very much now i understand how things work. Best tutorial
Your editing makes everything really easy to follow and you've got closed captions, finally. For guide videos like this, I find it almost necessary. I get that it can be a lot of extra work but it's incredibly helpful. Thank you so much!
Thank you for noticing the work in cc. I personally love them in videos, but they can be pretty time consuming with spell checks and timing. I appreciate it a lot
I can't understand a lot of stuff cuz i'm on Android and I'm separating them on ibis paint. I'm struggling my ass off rn but i'm gunna try my best
You can do it! As stated in the video, the layer management will be a bit more limited, so do your best to group larger chunks when you can
Fantastic and concise breakdown!
I wish Procreate gave me more layers ; ;
Yeah, unfortunately that’s a huge drawback with apps. The most I can suggest is to max out on layers, export it, and then try to reconstruct it onto a desktop application little by little >< I wish you the best
One of my newbie friends shared this with me. I'm impressed by how concise and visual it is (esp. as someone who's made some myself). Perhaps its because it's geared towards beginners, the whole "line art with rendered bases" merged can be passable, but I otherwise generally disagree with this thought process. If you want to have highlights, shadow, and other effects, it becomes near impossible if it's all merged together. I use this rule for nearly all areas not just the head. If they're megred and you don't know how to mesh efficiently, then the texture can be pulled in unseemly ways.
That’s a fair point to make! I agree that you can separate pretty much everything and it’ll offer more flexibility if you find that you didn’t need the extra separation.
However, it’s better to teach the basics of separation, so that beginners can have the confidence going into their first model rather than overwhelm them with the details of every single separation. It’s also better to have that foundation, so that they can learn and separate more if they want to in the future. That’s my intention with this video at the very least because the hardest part with making a live2d model is the confidence to start.
Let’s say that I do tell them to separate every shadow, highlight, and effect. Then they might feel overwhelmed tackling the hair alone and that’s something I want to avoid. I do agree with you overall
@@JueriHaan Thank you for taking to time to write a thoughtful reply! Wishing you the best.
thx your tut helps a lot
now I know before I learn Live2D I need to get familiarize with CSP first cuz TIL symmetry ruler
You're welcome. I sorta looked up what I needed and learned CSP that way 🤣A lot of good features are tucked away unfortunately
I just wanna say thank you, this has helped me understand the process so much better!
Thank you~! I’m really grateful to hear that from you
Oh, this is such a useful video! Thank you for making it.
Glad it was helpful! Thank you for checking it out
Thank you soo much! Helped me a lot with making mew model!
That hair separation tip is so good TT0TT
Thank you! I hope the tutorial helped you in your model making journey
I love the tutorial and this video really help me as a beginner. But I find a lot of struggle on the hair part since it has so many things to separate and things needed, but in the video I have a hard time catching up since it's so fast (I have put the slower playtime to 0.5). Other than that, I still managed to do it so thank you so much
If the hair is still difficult, I suggest watching VTubers when they turn their head. Corpo VTubers in particular has a uniform way of rigging that’s stiffer so you can see the individual pieces that make it up. Another way to visualize hair parts is looking at anime figurines and see how the different chunks are segmented in 3D.
All in all, it’s okay if a piece is missing or not enough separation is done. Once you get into Live2D you’ll have a deeper understanding of how it’ll all come together (I was certainly nervous making my first model haha)
@@JueriHaan thankyou very much
great tutorial! I can move my own model now!
📢Hey everyone Topament is getting a new VTuber Model
Can you guide me how to create layer mask like the video?
It’s called a “layer mask”, but it’s just a regular art layer with a colored circle in your file. It makes anything invisible in live2D when you go to clip it to something (in the case of the video, it’s a stylistic choice to make the neck line disappear when you turn the head). See explanation below that I sent to another 👇
“If you're curious about the head lineart mask in live2d, I suggest taking a peek at this video tutorial: ruclips.net/video/p1MV6FauGz8/видео.html
Some other ways people have used the mask is also for stuff like hair highlights (x.com/sh1romichu/status/1650603687364927524 ), nose turns (twitter.com/anaiss_vt/status/1523680526527524865 ), and even transformation sequences using patterned masks (twitter.com/KkAllTheWayy/status/1739790247561695712 ). There are lots of things you can do with it creatively!”
Wow, thank you so much for the in-depth tutorial! Subscribed 🌟
Thank you for watching!
You explain it Soo well thank you
i wish i could use the template in krita or something,,
Yeah… 😢I wish there was a more universal way to give everyone the template. It definitely saves a lot of time
thank you for the video. i'm positive not to have a model. too much to look out for xD
great tutorial, but how did you do the heterochromia? my model im working on has similar eyes and i cant figure out how to keep both sides identical without keeping both eyes the same colour :/
Hiya! My own model that I'm working on has Heterochromia as well (pink + blue) and I did it by first painting the eyes w symmetrical ruler in blue and once I was happy with the render, I turned off sym. ruler and used color layers ("color" is a layer setting like multiply for example) on top of & merged them w the layers that were meant for the pink eye!
I’m having a hard time figuring out how to render the hair 😭 because it’s in so many separate layers how do you get lighting and shading all look so cohesive ! ❤
Hmm, it's a bit difficult to describe my thought process because my art style has its roots in painting. If you take the ball shading exercise, a lot of that rendering is done with that mindset of planning where areas of shadow and light would be next to each other. In the case of the general anime style, you don't use dramatic lighting. The lighting is more akin to a studio lighting like you would for formal pictures with lighting filling most areas. With that in mind, it's simpler to add shadows towards the back away from the camera and light up more of the center of objects. That's the best explanation I could come up with
One of the biggest things I am struggling with is coloring it in. I have watched every video I could and it's just not clicking for me. How do I color everything nicely? Do the colors go on a separate layer? What absolutely needs to be a separate layer and what doesn't?
The lineart and color generally go together in one separation. I suggest simple base color and shading together in one layer (it doesn't have to be painted the way I did it in the video. That's my personal peference). The video shows the minimum of what needs to be separated, but you can separate more than what is shown in the video.
If you can imagine a paper puppet that is cut out, it will be bent and pushed out to give the illusion of 3D
Do you have any more information on how to use masks? Like when you mentioned using a mask on the head line-art to make it slightly disappear, it wasn't something I was familiar with... but I'd like to learn more!
If you're curious about the head lineart mask in live2d, I suggest taking a peek at this video tutorial: ruclips.net/video/p1MV6FauGz8/видео.html
Some other ways people have used the mask is also for stuff like hair highlights (x.com/sh1romichu/status/1650603687364927524 ), nose turns (twitter.com/anaiss_vt/status/1523680526527524865 ), and even transformation sequences using patterned masks (twitter.com/KkAllTheWayy/status/1739790247561695712 ). There are lots of things you can do with it creatively!
@@JueriHaan aaaa thank you so much!! I'll take a look over these C:
hello! this video is so helpful - i was wondering, if i make my model on procreate (which is limited to 29 ish layers on my end), what should i do when i reach my layer limit? would i be able to export multiple different files and then just piece them together on live2d? (to clarify- i hit my layer limit after drawing the entire face. i haven't drawn the hair or body yet!)
@@jennyn.3977 What you can do is export Procreate as a .psd file to a pc program and assemble it there before exporting all of the parts into Live2D.
It’s pretty tedious, but 29 layers can be limiting
@@JueriHaan ooh yes thats what i was thinking too, thank you so much!
I was confused with the head things. For the green mask do we have to simply draw a green circle on the chin?? Or is it something else? Also I was wondering if you could make a video on how to shade the eyes, Skin, Hair, and the clothes. I need help with learning shading😅. Also your tutorial videos are great!! Thank you for it!!❤
Firstly, trust the process when making your model’s art. The art separation has so many things tucked away in the final psd that the final product may look a little crazy haha
To answer your question, you draw the green mask on its own separate layer. This green mask will be invisible in Live2D and it will make anything linked to it also invisible (it can be any color, but I chose green because it’s noticeable). We’ll use this mechanic to make parts of the face’s lineart invisible during head turns at the chin. You can honestly disregard this layer, but I included it in the tutorial because a lot of artists will have this as default nowadays.
Just a heads up, but the next video I plan to do will talk about growing as a VTuber. I did not intend to make too many art videos because there’s already so many amazing videos out there ☺️I only wanted to give people a basis for a start in their model. I might consider putting out shorts that cover some of the things in more depth but I can’t make any promises!
Thank you very much for the explanation!! ❤ I really appreciate it!! Thank you!!
I’d just love to know what the mass is for exactly
The layer mask is used to make certain things invisible. See the message below for a detailed explanation I sent to others:
“If you're curious about the head lineart mask in live2d, I suggest taking a peek at this video tutorial: ruclips.net/video/p1MV6FauGz8/видео.html
Some other ways people have used the mask is also for stuff like hair highlights (x.com/sh1romichu/status/1650603687364927524 ), nose turns (twitter.com/anaiss_vt/status/1523680526527524865 ), and even transformation sequences using patterned masks (twitter.com/KkAllTheWayy/status/1739790247561695712 ). There are lots of things you can do with it creatively!”
@@JueriHaan thank you so much! I’m an Vtuber artist and I was wondering if i had to start using it!
Hii, I'm very, very new to this (I'm interested in vtubing but like many others I can't pay anyone to do the art or rigging) and I still don't quite understand the hair shadow part around 9:00 , as in how to create the whole block of shadow from the rectangle and the shape of the hair. Does lowering the opacity of the hair layer not affect the opacity of the shadow itself? (I'm sorry if I sound a little silly, I know there are some differences between Adobe photoshop and other art programs (I use Adobe photoshop under the license of an education institution) but I'm not sure how big of a difference it is or if the same thing in csp can be applied in Adobe photoshop.
In the art program, I suggest separating the hair shadows individually, and then have a separate large rectangle on top of it.
Lowering the opacity of the hair layer in Live2D does NOT affect the opacity of the individual strand themselves because they are attached to the rectangle as their NEW base opacity.
@8:49 shows what happens when you use the mulitply layer mode on top of one another which is why we have to use this method of shadow separation
for the eye shine how did you do that!?! you said add flare mode or add layer mode but I cant find anything
I apologized for the confusion!
Actually, you can use what's called "Add" or "Additive" layer mode in art programs. If you pause at @5:53, you can see on the left side of the screen a little bit below the middle, the current layer mode says "Normal". When you change the layer mode to Add, it will saturate and brighten any color that goes on there. It's good to use for shines or highlights because it retains that no matter what color is underneath it
I want to start vtubing, and I can't pay someone to do it for me. This is helping me a lot, but I realized halfway through that I am clipping some of my layers. Will that affect my work when I will finish and try to rig it in live2d??
@@Tokachifu can you explain what you mean by clipping? Do you mean the function to have an art layer to only appear in the boundaries of the layer below it?
If that’s the case, that’s fine. In Live2D you can clip the layer with anything anywhere without restrictions (the layers don’t have to be next to each other)
@@JueriHaan oh thank god, I thought I would have to redo my hours of work already. Thank you so much by the way, this tutorial is really helping me with the separation (Even though it's not as detailed as your artwork)
creating my own cute model with this aaaaaaaaa thank you! i have a question though, would this work for the live2d trial type? sorry if you already mentioned it in the video, thank you for the excellent tutorial that my brain can understand lol
The Live2D free trial has the ability to create a fully functioning model, but it does not let you create anything too complex (which is when the Pro version is needed). As long as your separation can be done within 100 artmesh and 30 parameters, you will be fine. More info. can be found here: www.live2d.com/en/cubism/comparison/
Hii, About 'the Layers Name rules' #2No spaces why is this a must?
Layer names with spaces are renamed in Live2D. The layers are imported as "Artmesh#" with a number after them which makes organization of 1000 some layers very difficult (rather than the name you want them to have). I actually have a few layers that accidentally have spaces in them, so it's not the worse if they accidentally slip through.
I'm curious about the symmetry ruler - Yours seems to be perfectly centered, how did you do that?
Whenever I try, it's a bit tilted and never in the center which causes some issues here and there in the final drawing qq
I hold down shift as I’m drawing the line to make a straight line.
@@JueriHaan Great, thank you!
the eye is so confusing when ur character has just simple oval eyes- how- how do i make it blink??
If you have ovals for eyes you can leave it like that. In the rigging program (Live2D), you can use the transform tool to collapse it into a blink. You can also draw a separate upper eyelid tucked away, so that appears only when you blink for your model.
I have a question, how many file sizes are needed for 1 character?, please answer🙏🙏🙏🙏🙏🙏
That depends on the complexity of your character and what resolution you draw it in. My final file size is 30mb and another one at 18mb just for the separated art files.
You can work on a smaller canvas and do less separation if file sizes are a concern.
are u only using the mouse os somtin else?
I could, but that’s not healthy on the wrist in terms of ergonomics
can you do ibis paint next?
Even though I used CSP, you can follow the separation with your program of choice as long as you can export to PSD and turn on symmetry tool. Trust the process. The steps don’t have to be followed in an exact 1:1 in CSP to get a fully separated model at all.
One draw back with drawing apps is the layer limit. I told someone in another comment, but your best bet is to export the layers to your desktop program and slowly build it up that way (or draw a simpler separation). If at any point you’re confused about something, feel free to ask me.
Thank you so much!! 🩷 This part was so confusing for me and I accidentally over complicated mine before this video. You are a life saver