The intro to this video was hand crafted by the amazing ChimeraInASuit with the help of 3D models from u/TheJedSub. Check out the links in the description to see them for yourself. Side note, turns out both strikes aren't exclusive to Shadowkeep owners. Not splitting the strike playlist population is great of Bungie, so well done. I didn't cover the festering core because I forgot about it, which is all the coverage it needs to be honest.
You are very misinformed, if you buy shadowkeep next season it comes with that season. So yeah you skip undying but you get whatever comes after the vex invasion
Man0fficial Meme Considering how much Destiny 2 content and Destiny 1 DLC was originally going to be in the main game, I’d say a lot of that music is him.
The Triangles represent simplicity, four constant sides, which is constantly at war with the Circle, which represents infinite complexity with it’s infinite sides. So yeah, it’s pretty cool. Primordial forced being more than just “good” and “evil” is something I can appreciate.
A triangle is a shape that is made with the minimum number of sides, representing the Darkness and its desire to create the Final Shape-a species that maximizes power and efficiency in a “survival of the fittest” mindset. The Traveler is a sphere; the most complex shape. It represents the circle of life as well as the complexity of a society that ultimately gives it form.
Devlin20102011 I gotta stop you there. D1Y1 was short on content and disjointed yes, but Fo76 was damn near unplayable at launch and is still a meme now a year later. There aren’t 3 hour long glitch videos of Destiny 1 my guy lol
What the game told me: "We are your salvation" What I heard: *"Human, you've changed nothing. Your species has the attention of those infinitely your greater."* *"That which you know as **_[pyramids]_** are your salvation through destruction"*
I like how you pause in the middle of the campaign to talk about server issues, just like how servers shutting down stopped whatever we were doing in game.
Bungie: here's a 10 year plan to create a buffet of a game Me: *expects a buffet every year* Bungie: *pushes parts of a buffet so that by year 10 it is a complete buffet. Also segregate the buffet between 3 days*
I started with the free to play thing. really enjoyed it so I bought forsaken, then got addicted and bought shadowkeep. and I loved everything about d2 so far. but damn, context matters. I didnt even know everything was reused from d1, or that the season pass was introduced with this, or that this costs 40 bucks (living in a shitty country with a regional price of 10 bucks is not that bad anymore). I'd gladly pay this much money again for this much content, even if they start reusing d2 stuff that I'm already familiar with. but for everyone in this rodeo since the beginning, this expansion must be an insult.
As someone who has been playing from the start, the fact that the content is reused isn't really the problem here. The problem is that it was all so unengaging when compared to previous expansions. People always complained for example about bungie bringing back exotics from destiny 1 but when they did they were reworked in a way that kept their essence but made them more interesting and balanced with the current game. Bungie was always pretty open about this expansion saying that it would be about nostalgia and about showing all the new players the things we loved the most about the old game but I was expecting that old content to be treated with the same respect as those weapons and instead all we get are immune bullet sponges with less interesting arenas.
The Moon itself isn’t a reused asset, Bungie has said they built it from the ground up for Destiny 2. So it’s more reused in the sense that we’ve already been to that location before (minus the new additions).
Here's the thing.. Forsaken? Imagine doing nothing but all those same missions for a year straight. Also, when it came out, only Forsaken gear was worth using as it added random rolls back. The rest of the game gear? Worthless. Now, same again. Shadowkeep gives you all new things to do that you spent years doing in D1. I'm glad you don't regret spending money and have enjoyed it.. but be wary of the community. They always say it's now the best it's ever been with every update without taking into context how that bar fell from D1. Watch out for Tess.
Perfect review. Very honest and balanced. Shadowkeep felt like a fraud, especially on PS4 if you buy it on an account that is not your main account, you don't get the season pass on your main account. It was never the case before. Forsaken was peak and this non Activision Destiny 2 is actually the worse it's ever been imo
7:50 I read that Omnigul's scream was her repeating the scream of Eriana-3 while she was slowly ripping out her soul. So when Eriana's Nightmare appears to Eris, that's what you're hearing over the radio.
oh man, I didn't think Bungie could top the "invincibility phase with ads" until they made "invincibility phase with ads that have an orange glow" Genius.
As a huge lore head the Shadowkeep campaign had me interested with its implications despite the uninteresting mission design. I was convinced we were finally going to fight Quria in the Vault of Grass, we'd finally see the actual Darkness, not the doppelganger, etc. It seems like Bungie wanted to create a great lore based setup but also string it out for a full year of content.
I skipped out before the first dlc drop for D2, returning here. I was satisfied at the time only to realize that was because of all of the Forsaken content I was consuming. As of earlier this year, I finally dropped the game permanently after realizing the mess that was the new content drip
Glad I’m not the only one who felt this way. The Reddit hive mind downvoted me to hell every time I try to mention that we should expect more from Bungie.
Mirror Blade Its pretty crazy how many comments I got just ripping me to bits for posting a link to this video. Almost cultish, and this is coming from a guy with over 200 hrs into Shadowkeep alone.
Feels like the community is just blinded in every way... Shared this vid on clan's discord I was in... Said I agreed with some stuff... Boy they didn't like that. And before I could even explain how my personal opinion of the game and whitelight's wern't completely equal and that I had shared it to get other people's opinions and thoughts...I was kicked out. Do people just...not know how to be even remotely challenged anymore? Do people just...not ever consider that maybe the thing they love so much should be criticized? Guess not...We've sure earned the "Special snowflake" generation nickname
The future for this series is certainly, well, uncertain. Shadowkeep was fine, but being drip fed content like I'm on life-support, combined with eververse keeping all of my exotic ornaments for ransom, has made me jaded towards this franchise.
@@mytho-seb I'd be fine with getting drip fed content every week if the content was actually good. Not just a couple more polygons added to a vex portal every week (and we don't even know if whatever is on the other side of it is going to be good) and a dungeon that isn't even worth doing aside from trying it out because your guardian is already op, and all the gear is re-skined. You still basically have nothing to do anyways.
@@HomeGymEnjoyer do raids, do dungeons, play the seasonal events, get better at crucible, go for god rolls. i will never understand players that just hit the light cap and then says that there's nothing to do.
@@js2203 You do know that 1) not everyone like PvP 2) Dungeons give you nothing worthwhile to grind for 3) A lot ( and I mean It) of us won't get the opportunity to do Raids ( people are mostly looking for KWTD guys/gals ) 4) The story Doesn't hook you up. 5) Even as the gameplay is addictive ( I can admit that), the game loop isn't. So when you don't understand player that reached light level and says ther's nothing to do, those are the reasons why.
@@zaam231 so why did you grind your way to high light if there was no reason to do so. Everything I listed is what keeps me playing. That's obviously different person to person. It's understandable if you don't like the crusible but you should seriously try the dungeon, even if there's isn't any loot reason. playing it for fun should be reason enough, that's why we're playing video games. With raids, it can seem really intimidating with all the post kwyd but trust me on this, create a post for inexperienced raiders. I've also seen post for people helping new raiders. People will join and while it may take a bit longer to complete, its definitely worth it. While I agree that the destiny story is a complete mess, that's never really held the game together. It's always been the gameplay. I would be as bold as to say that destiny is in a really good state. There's a lot of content available that's still relevant.
I'm a new light guardian, and mostly enjoying the destiny 2 experience, so much so I even got Foresaken. But the reason I never got the destiny in the first place is because of everyone telling me about the lazy and re-used game design. So even though shadowkeep is completely new to me, it's still extremely worrying to me.
@@sleepylion9511 Forsaken is amazing, definitely worth whatever low price you get it for these days. I'd skip shadowkeep tho unless you are starved for more content which I doubt you would be so soon, and even if you are gonna get it, wait for the next season to start which should be in early december or else you are going to get a pretty forgettable season with your purchase which is also about to end anyways.
@@sleepylion9511 To be fair, a lot af fans actually wanted a remaster of D1 included with D2 in one form or another. What we didn't want though are reskins of weapons and armor already available in D2. A lot of Curse of Osiris stuff got reskinned as raid armor or Vex Offensive weapons.Which is really troubling.
What made Destiny 1 so good was that the game didn't expect my indefinite attention to be on top of things. Once I got bored using my raid loot in pvp I would move on to a different game before the next dlc. The amount of content hasn't changed, it has just stretched out far too thin to feel sustainable.
I kept waiting for the "oh and that strike that has nothing to do with the main story and you probably don't know exists because it's nestled away on Io waiting for you to realize it's there or just happen upon it in a nightfall strike playlist rotation." The fact that this strike never came up makes me wonder if he even knows it's there. I didn't know until someone told me. Bizarre choice from Bungie.
I feel like this expansion is much more geared towards the new light players (me being one of them) I played destiny 1, but haven’t played since crota’s end. Seeing that destiny 2 was going free to play had me interested, but seeing that they were bringing back the moon and eris morn was a huge turning point for me in buying into the content. I thouroughly have enjoyed all the things I’ve found so far in this DLC, and I feel like shadowkeep is really like a new beginning for destiny 2, the story is set to take off from here with this pyramid entering the picture, and I am very exited to see where they take it from here.
I love your Destiny videos. They show how much you genuinly care about this series and how you really want it to live up to its potential. I've never played Destiny but I still listen, interested in how you feel about it.
New idea for the ending: the darkness walks towards the player, it does in the original. But, before they deliver the final, “we are your salvation” line, the camera switches to the darkness’s view. It grows taller, stronger, and more dark, we don’t see this though, as all we see is our Guardian backing away _in fear,_ before reaching the edge of the cliff side. The darkness _then_ delivers its final line, and we fall from the cliff side into the darkness of the garden below, as everything turns to black, and the Shadowkeep title screen appears. We wake up in the next scene, and slowly bring our battered bodies far enough from the Pyramid for our ghost to heal us. Eris calls, relieved that we are ok. We tell her, “we found it” and the cutscene ends. _Then_ we are teleported back to the sanctuary. How’s that for a better ending?
Hey I’m not one to usually right comments and such, but I got recommended your darksiders 2 video a while back and I had “some” time to kill and so I started watching it. I always thought I was missing out by not playing that game but I didn’t really try it so I figured I’d let you spoil it for me so I don’t have to, man I gotta say the way you craft your reviews is really captivating and your voice is nice too. I played the game and was looking forward to reach every area you praised, even though I new the answer to every puzzle. I watched the video a few times since and still listen to it whenever I have trouble sleeping because of that soothing voice. I know I rambled a bit but I just felt like saying I love your content and good luck 👍
About New Light: While it's nice to have those campaign missions to play with I really miss starting at the bottom and gearing up. The progression never felt that great in this game, but when you already start with all skills unlocked at 750 power and not much of a red thread to go along with the game feels hollow. When it comes to shadowkeep, I just didn't buy it. I tried to get back into the game with my hunter I played until I reached the dreaming city at the end of last year. Came back now and just had to constantly google a ton of terms and stuff because the game takes a lot of things for granted that you don't really know about when you don't stick with it for the long run. New Light made it more casual by putting people right into a position where they can participate in most activities, but I can't see how casual players are not turned off from it not explaining itself and setting goals.
I haven't played since ttk back in the day and the new light experience has been great already have 400 hours and I only have shadowkeep. Diving in and figuring shit out and what I wanted to grind for first was such a great experience.
For me that's the big problem. Getting to 950 is one thing, but I don't know which materials give me anything good, which events are worth doing etc. I was just stumbling my way through the quests without any goal beyond that. Guess in the end it just wasn't for me.
The moment I finished my first offensive, all I could think was "that's it? There was less here than a strike, and it only took longer because almost nobody could figure out 'shoot purple line at boss shield.'" Also, I've been seeing those vex teleport remnants all over the system. Like something's watching just barely out of sight. I love that.
@@abdoul5176 Just what I call the things you see pop up once in a while that don't seem to actually be anything. They look like you just missed a vex teleporting away. He talks about them in this video I believe, when talking about the vex invasions, though I think he calls them "glitches" when he shows them.
Destiny veteran as well. Clocked over 1300 hours on Destiny 1. I felt that Shadowkeep was a rip off, glad to to know I wasn't the only one who felt that way.
Sad that the break from Activision means less content, more reskins, and pushing farther into pay to win, been around since D1, sick of grinding the same crap over and over, killing the same enemies, I thought the darkness ment new enemies, looks like this will be dragged out with sparse, uninspired content, I pray for some innovation, I really thought this would be the new golden age of Bungie, the future of this game looks bleak....
A lot of the comments in this video have aged like a fine wine. Rewatching your old critiques and they hold up very well to modern contexts. With everything that has happened in the years since, and Final Shape on the horizon to “end” this saga, I think it would be fantastic if you returned to Destiny after years away to appraise its value once the dust has settled and the full scope of this franchise can be accurately assessed. Your script writing has only improved as the years have gone on so I think it would be an absolute banger of a video and tons of people would appreciate Modern Whitelight’s critical analysis on this beautiful mess of a franchise with Past Whitelight’s context and experience to draw reference to. 🎉
You know, looking back on this video, it's amazing how much of it has aged like milk. (Not to mention now we know that Activision wasn't the root of the problem: The pathogen turned out to be Bungie themselves the whole time.) Bad decision after bad decision, outright hostility towards their own employees questioning if their jobs are even safe, budget cuts across the board, treating their community like shit numerous times, straight up filler of a DLC, bastardizing Marathon into an extraction shooter, firing employees that have been there since the start (while also hilariously touting that they kept the "right people" afterwards) while basically saying the quiet part out loud of "There WILL be more layoffs", etc. What a dumpster fire of a franchise AND a company.
The closing sentiment is exactly how I felt in the dark times of year 3 after taken king, I was absolutely smitten with taken king and felt like it was some of the best gaming experiences I’ve had, but I was so sick and tired of how bungie treated the players and the game that I had completely quit the game and it felt like it immense weight off my shoulders
And I feel the same kind of anxious go the future as you have, how long can bungie keep this going? How many times can they do a vex offensive with a different skin? How many bosses and areas will they reuse? How many times are they gonna tug the nostalgia strings to disguise how little gameplay variety they have left in them?
On another note. Damn good narration and content. I usually don't follow review channels like this, but for you, I'll make an exception. You're fun and have a good way of explaining things and defending your own point before anyone had the chance to object. Good job.
I've had a very love/hate relationship with Destiny over the years, coming back for big content drops and expansions that will briefly reignite my interest in the series, where it will inevitably burn out after a couple of weeks, if not days. Destiny as a whole is a great concept for a series, I love it's core gameplay and it's lore for it's world, but it seems, at least to me, that the folks at Bungie struggle with keeping it going sometimes. It's almost like a marathon, but they burn themselves out only a few minutes into the sprint, and it's always really disappointing that the game never manages to hold my attention as long as I would like it too. Maybe it's just me and maybe it just doesn't 'click' like it's supposed to with me, but I do feel that with the new direction they're taking with the story evolving over seasons and seasonal content being temporary that my inability to TRULY click with this game and become engrossed enough to play it as consistently as the game wants me too will only increase; it's just really a shame. On a more positive note, I found your work recently and I've went through a good amount of the content on your channel, it's very high quality and extremely enjoyable, so very good work! I don't know if regular MMORPGs are something of interest to you, but I would love to see you potentially do a video on Final Fantasy XIV in future, it's the only game that has ever engrossed me enough to keep coming back constantly and it feels like a good example of a game where the developers care deeply not only about the game, but also it's community (at least, the vast majority of the time anyway, every game has it's issues of course). Keep up the good work!
I'm a new player and, having watched the franchise for many a year, I've always thought Bungie were the _king_ of reused Assets. The Taken, the Nightmares. Jesus christ, where does it stop? It's so _depressing_ watching one of the most talented studios in the world fail and fail while their community just pats them on the back saying "It's okay, _next_ time."
Agreed. I wouldn't say the taken are reused tho. They have new mechanics which work fantastically in the sandbox. They're more different to the un-taken than the cabal are to the vex IMO.
@@abdoul5176 r/dtg is just a cesspit of fanboys now. Any post criticising Shadowkeep is downvoted into oblivion and all of the arguments against them are easily countered with "Shadowkeep should not have been priced 5 dollars less than Forsaken when it has nowhere near enough content."
@@tfw5690 Yep and it's sad cause I saw some popular posts criticizing Shadowkeep after the campaign for being lackluster, copy paste etc. Then the raid dropped and it has been an echochamber ever since.
Still think the best moment so far was when me and my friends were blindly playing the first mission, having a good ol' time shooting some hive. We hit the cliff face with the ghosts you can see at about 5:19, going 'oh ho its the spooky part from the trailer'. We are all huge into the lore and story since we started in Destiny 1. When we turned round the next corner and saw the pyramid just sitting there with that overbearing dark sound cue, we all together let out an 'oh shit'. The darkness is here. That was probably the best moment I've had in Destiny since King's Fall. The hype in that moment was sky high
17:02 "Althought to be fair you couldn't dab on him in Destiny 1." Man, the new dab is just a worse version of the graceful sneeze from destiny 1, I dabbed on people in crucible all the time in d1
22:36 Talks about how the deathsingers final quest step was great. Meanwhile I just nuke them with a nova n shotty in like 30 secs like any lost sector boss.
@@onebraincell-q9f I did it at like... 905 power. It was fun and challenging at the time. The question I want to ask is how many waited to do the quest until they were 950.
@@Ch4pp13 that was probably it too, I waited until I was at 920+ and I needed a powerful drop on my heavy slot to maximize on power gain before the raid launched
I thought I was going insane because I have played Destiny since the D1 beta and lost all motivation to continue after playing Shadowkeep for a week. You called out just about every complaint I have. More than any individual problem, it is the fundamental shift in the way the game is broken up, drip fed, and sold through the battle pass etc... It makes me sad that the majority seem to be happy with Destiny's current state. I feel like I will just need to accept that the Destiny I loved is dead.
Same. Been here since beta to- "been here?" Oh yeah I left a day before shadowkeep released lol. It's fucking retarded how people are somehow happy with this game. The only thing the new destiny community of free players care about is basic the "fun" of shooting the same enemies we've been fighting for the past years. While the old side of the community are not getting any recognition for their complaints.
I truly enjoy destiny's gameplay, ngl. I just can't seem to get attached to it.... For the past few dlcs, the story never was able to intrigue me to stay and grind a fuck ton.
Makes you think, huh? Maybe it isn't always just an evil villain, but shitty developer practices. How many more examples do we need before we hold the creaters of the game acxountable
Really? I wasn’t playing last year but I heard it was WAY worse. It’s got some issues now but I personally am not at the point where I find it offensively bad. Right now my problem is bright dust scarcity and how overpriced guardian ornaments are. More people would buy them if they were cheaper. The model is perfectly fine with me. What would you change about it?
Then they sunset all the free content, allowed the server issues to get worse, removed half the planets and loot, etc. Just to replace it all with more paid expansions
i'll be honest, during the last mission of shadowkeep's campaign after beating gaul, the fanatic, and crota; i was half expecting the darkness to conjure up a nightmare version of cayde-6 that we needed to defeat in order to torment us further. similar to how eris' fireteam torments her
I've recently started playing destiny 2, with the new light expansion. I haven't purchased shadowkeep, only did the free teaser part... And i have to say even some of the "positive" points you mentioned fall flat if you're not already "destiny 1 veteran" invested. The reveal of the darkness early on is a great move according to you and good storywriting. As a new player not invested in destiny 1, it falls flat completely. The darkness is a generic evil that is evil because the game needs some kind of antagonist, but is at all points just left vague and generic. Aside from when the story decides it's a threat, it simply isn't a real threat. The disembodied floating bodies you mentioned as being effective also just felt like a terrible attempt to seem scary and ominous when there's not a single reason to. This just follows a trend through previous campaigns where a cliché is used to try and set the tone, but the writing doesn't follow through so it's in the end pointless. There's also something you completely glanced over in your entire video... the protagonist talks. The protagonist, who has been silent for the entire game. But, instead of introducing it in a noteworthy way, on an important matter, you just repeat the name of the NPC who just got reintroduced by your ghost because story deems it convenient for her to appear. And after the pyramid is pointed out the protagonist asks how to get in. That's pretty much it. They managed to make a soulless, silent and (for the story) worthless character seem even MORE uninteresting and pointles by having him just present minimum dialogue needed to progress the sotry, without emotions, without personality, in a flat tone. They could have literally left him silent and let the NPC monologue, as the rest of the game has done. Having the protagonist actually matter and be part of a story could potentially add so much in terms of value of the story, but they just ignored it completely. After finishing the curse of osiris and warmind campaigns, i had the question of "how did this game survive so long, as a supposedly story driven game, with writing THIS bad and content seemingly so sparse for how long the game has been out?". After seeing the intro to shadowkeep, that question is now broadened to also include "why would anyone actually pay money for more bad story?" Honestly my perspective on this game right now is that it seems to be doomed. It's letting down or re-releasing old things for veterans and turning them away, and it's not giving new players any reason to spend a dime aside from getting P2W like benefits or some cosmetics if they really care about those. So aside from the most devout fans (whose ranks are no doubt shrinking as time goes on), who is going to be funding the development anymore? Are they just going to double down on "micro"transactions and target whales?
Turiko First off all the guardian rarely talks, because you are most of the time supposed to craft him yourself. The pyramid or darkness isn’t evil. For it is nothing but a concept. Sure though year 1 stuff is pretty bad, but it at least got good music/art and raids in it. The reason Destiny keeps on existing is because there are a lot of devout players. Mostly in lore or endgame content. Although to be fair it sure is somewhat off a let down and the paid content other than forsaken isn’t worth it unless you dedicate to it.
@@ocmagma333 "craft him yourself" doesn't work in a story where your protagonist doesn't matter. They're faceless and used as a tool for other parties in the game rather than a rela protagonist. As for the "pyramid of darkness" not being evil, that's all the game told me. I don't know why you consider it a concept but a moon that has supposedly murderous ghosts of the past come back to you sounds like the typical setup of an evil you would vanquish in a tabletop RPG. I can definitely see there are a lot of people that are "devout players" - otherwise the game would never have gotten to where it is now. But if whitelight, apparently a long-time destiny fan is anything to go by, bungie isn't doing anything with the new DLC but pushing those devout fans away with low value offerings.
@@TurikoYemontoshi That it is not evil is a conclusion I made from the Unshaping lore books and it is a common theme for divine beings to be neither good nor evil. And our protagonist does matter. He is the key to almost every win. In Curse of Osiris Osiris could only win because of us, because we are being that cannot be simulated by the vex and even the nine took an interest in us and these almost never try to communicate with anyone. To the last point sure they, but at least there is endgame content now. Unlike, in year where there was almost none.
@@ocmagma333 accept, your character really isnt. There is 6 guardians in a raid, there is a bunch of guardians doing the same thing as you DURING the story. Story telling like this has never really worked in mmo's, the only times they do is when they are heavily instanced or the character themselves are defined as relatively unimportant. Your just a character in the world. Destiny tries to infer that our guardians are special, but the context these stories exist in combat that idea entirely. How can my guardian be the chosen one when I logged into forsaken and was notified someone else unlocked the dreaming city? How can my guardian be special when 6 other guardians are needed to do the same thing. This individual story does not work in the way they are telling it.
@@kevinbelcher3048 Our canon guardian is special and the fourth wall has been broken multiple times now and you're part of the legandary fireteam that took down Oryx and also beat Xol solo or panoptes (with the help of Osiris, but without us he would have not been able to and neither with any other guardian since we cannot be simulated by vex methods) also we have beaten Ghaul and technically your Guardian was supposed to beat riven and if you never beat any of the raids just take your character out of that story and make it your own.
Good god, the quality of your videos is consistingly amazing! I agree with you on so many points (taped a calculator to our face :P), hope Bungo is able to address your critique.
Well said. I feel like there are two Destinies here: 1) One for people who are new to Destiny as a franchise and see all this content and are overwhelmed and awed at how much there is to see and do; and 2) One for veteran players like yourself (and myself) who have stuck around since D1 - Year 1 and are still waiting for things to get "better". I agree that by far the best parts of the game are: Lore (call me a nerd), Music (these soundtracks are incredible), Gameplay (it's fun to shoot and punch things) and the Community (I honestly like every raider and strike participant I have ever met online). What's missing is a good narrative in a campaign - the exceptions being TTK and Forsaken. It's like the story never goes far enough otherwise. It's possible that's because this is a 10-year game; but I won't be around for year 10. I wanted things to happen NOW. I can understand the reskins of enemies since game developers have been doing that for over 30 years. What I really dislike about modern gaming is how games try to milk you and nickel and dime you. The amount of FOMO built into Destiny (and it's not alone) is hilarious. Once you see it, you cannot unsee it. I did not buy the Season's Pass last year for Forsaken. I am not buying the Battle Pass for Shadowkeep. I made that mistake in D2 - year 1 when I bought COO and Warmind. I had fun with those, but had I realized I would just get them for free later (like all the Season Pass content from Forsaken), I would have saved my money. Also inherent in Destiny more than ever is how "grindy" it is. If you love to have a hobby, look no further. But if you are a casual player, this grind is such a turnoff. No, I don't want to play for 100 hours to get ready for the raid. Why can't I just do the raid? Why can't we just scale the raids (and for that matter strikes, nightfalls, etc.) so that casuals have an "easy" version of it. Then have harder versions of it for hardcore players. My favorite part of Destiny is the raids. However, it was so grindy to get up to a level that I could do the raids in Forsaken, that I did Last Wish once. That's it. It took me all year to level up to it. Shadowkeep appears to be even grindier than that. So, I put the game down for a while and tried something else. Anyway, keep the quality reviews coming, Whitelight.
If season of the undying, and shadowkeep is the future of destiny, I think I'm done too. As for the lack of a backlash, I think its because the people that don't wanna play the game anymore, and the people that want to will, regardless of what anyone says.
Damn dude... You just saved me $35. I'm tight on my money right now, and I'm really thankful for how thorough your videos are. Really separates you from the pack. Thanks man!
one of the new things in shadowkeep that i find to be a good change that you didn't mention is the new champions, which are basically kinda like a mini boss in itself (in the hardest activities), where it takes building around which ones you're facing and either super good play or teamwork to effectively kill them and not waste all your ammo, they feel more interesting than most of the nightmare hunt bosses and there's a lot of them in each master difficulty nightmare hunt.
Because money. You cant shit on the hand paying you right? Remember d2 vanilla? Remember all the sobbing RUclips videos from mtashed, datto about how their livelihood would be affected because vanilla had no end game? Most of them went to play other games until after warmind and others completely left never to come back. Most of them are fully aware they should keep with their Cash cow for as long as possible before the game eventually dies off or bungie decides to finish adding expansions.
Anthony Tigris considering most of what theyre playing is endgame and what people are complaining about isnt actually required to play that endgame, i think theres a rift between the two. I am currently in the end game and im having the time of my life. If you dont like grinding for the perfect roll or upgrading your gear/creating builds, then you probably shouldnt buy this game.
REALLY wanna see what you think of lightfall if you play it, I’m addicted again after a year’s break and I’ve spent more money than I wanna admit in these past couple weeks, lightfall isn’t part of it though. Please don’t leave this series behind mate plenty of us do care what you think
My experiences with FF14 have ruined the concept of expansions for almost all other games, Destiny was screwed out the gate, I bought the expacs EXCLUSIVELY for more exotics nothing more.
Aleph Kasai no surprisingly at the moment you start with the first expansion it just gets better. The base game is meh and as soon as you end it you are hooked. The ending for the first patch after the base game is soo good and well written.
@@alephkasai9384 Allow me to supply you with a comprehensive breakdown. The vanilla campaign starts off as a total slog, but somewhere around the half way point picks up and just refuses to stop. The first expansion, Heavensward, which is currently included with the base game, is one of the best experiences I've ever had in gaming. The narrative is fantastic and the dungeons/trials are all very fun. Stormblood, on the other hand, is weaker narratively, but still holds it's own in terms of mechanics and character writing. I have not played Shadowbringers yet, but from what I've heard it's just as good as Heavensward, if not better. FFXIV absolutely ruined Destiny for me. If you're interested, absolutely try it out. It's free until level 30.
It's sad that such an average DLC was the last review of the game at the moment. I really want to see an overview of the last two expansions. It's like two sides of the same coin, falling and greatness, dragging with it unresolved problems that are hidden behind the number of content, not the quality. Would like to hear what you think about the lore and story differences about Lightfall disaster that was worse than some 5 y/o fantasy stories to Final Shape work with descent content and good(?) story
I’m glad to know there’s a lot more people who share your thoughts. Wish more of the community did though :/ I was quite disappointed with Shadowkeep and Season of the Undying for many of the reasons you’ve mentioned, really hope they try to make up for this with the next couple of seasons
The relationship between publishers and developers is... Tenuous, at best. On one hand, yeah publishers will have deadlines and expect devs to meet them. On the other, sometimes game development needs more time for things to be made properly without base game sized day one patched, and publishers won't let devs take the time they need. It's a lose-lose scenario
It seems like sometime in the last 10 years video game companies realized that they can scam ppl, work less, and still make the same amount of money, maybe even more. All with little to no consequence.
When you said that you felt crazy for realizing Shadowkeep flaws among a positive reception, I think it’s fair to say the response has been mixed if not divisive. Most players I’ve talked to or heard have agreed that the campaign was short and the reskins do feel a bit lazy but it seems there is enough to keep some if not most of the playerbase engaged. A lot of people have been bored by the lack of campaign+new strike related content and have since moved on. Personally I’ve still had fun with leveling up and I actually loved the dungeon and am working on soloing it. The thing that is keeping me engaged long term is probably the triumphs and titles as well as whatever is coming down the road (since I bought the season pass.) it definitely pales in forsaken but I’ve found I’m at least somewhat satisfied with most of what bungie has put out. When I get bored I just take a break, but usually there’s something cool to bring me back. I also shift to pvp during downtime’s between big content releases. I haven’t messed around with armor 2.0 much because I want to wait till I hit higher level to invest in gear but that should be a bit interesting testing out certain builds.
I would have to agree that this expansion was a disappointment. It felt like it used nostalgia way too much to build hype . Great review btw Whitelight
Altars of Sorrow - It's actually not only Phogoth at the end. I've already fought him and then the Vex Nightmare boss in a different run. It apparently picks from the pool of the big Nightmares. And while yes, it's reusing stuff, but I don't mind it.
The intro to this video was hand crafted by the amazing ChimeraInASuit with the help of 3D models from u/TheJedSub. Check out the links in the description to see them for yourself. Side note, turns out both strikes aren't exclusive to Shadowkeep owners. Not splitting the strike playlist population is great of Bungie, so well done. I didn't cover the festering core because I forgot about it, which is all the coverage it needs to be honest.
You are very misinformed, if you buy shadowkeep next season it comes with that season. So yeah you skip undying but you get whatever comes after the vex invasion
@@zrpggamer That changes nothing.
Whitelight wait what was your opinion on Last Wish?
@@Whitelight Sounds like Warframe and its decline.
edit: changed "it's" to "its"
@Indrajit M Shadowkeep came out October 2019. Seems pretty current to me.
“Firstly, imagine a boss with interesting mechanics”
Oh?
“And then take them away”
Oh...
Dark Souls 2
dark souls 3
dark souls 4
dark souls 2/½
Three Souls: Dark
The only consistent team at Bungie is the art team.
And music
Dirty_Rob
The guy who wrote the music got ripped off by Bungie and they tried to fire him after he did all the work. A lawsuit happened and he won.
Some Guy Marty only wrote the music for the music pre Taken King
Man0fficial Meme
Considering how much Destiny 2 content and Destiny 1 DLC was originally going to be in the main game, I’d say a lot of that music is him.
Some Guy say all you want. But it’s not
I like how the ultimate enemy of a sphere is a bunch of triangles.
It's a joke and I didn't play Destiny 1 so I have no clue about Shadowkeep or Forsaken . This season pass is an indicator of something bad.
You think the triangles are bad? Everybody gangsta till the heptahedrons show up
The Triangles represent simplicity, four constant sides, which is constantly at war with the Circle, which represents infinite complexity with it’s infinite sides.
So yeah, it’s pretty cool. Primordial forced being more than just “good” and “evil” is something I can appreciate.
Whitelight the FUCK is that?
A triangle is a shape that is made with the minimum number of sides, representing the Darkness and its desire to create the Final Shape-a species that maximizes power and efficiency in a “survival of the fittest” mindset.
The Traveler is a sphere; the most complex shape. It represents the circle of life as well as the complexity of a society that ultimately gives it form.
25:44 I didn't know Whitelight knew how to laugh.
I'm actually kind of scared.
that was a flemmy ass laugh too, jfc.
0ctopusComp1etely that was lung cancer laugh
I like that he doesnt laugh often. His reviews are like lullabies
That laugh is kinda nightmarish.
Some duck laugh
Whitelight: Destiny year one was the biggest rip off in gaming history.
Fallout 76: **quietly shuffles off, hoping nobody will notice**
I mean just because another thing is worse doesn't mean the first isn't bad
BirdsEyeView destiny year one was considerably worse than 76 (or no mans sky for those who will inevitably mention it)
Devlin20102011 I gotta stop you there. D1Y1 was short on content and disjointed yes, but Fo76 was damn near unplayable at launch and is still a meme now a year later. There aren’t 3 hour long glitch videos of Destiny 1 my guy lol
@@Devlin20102011 nothing compares to how bad 76 was dude...you just cant and as a fallout fan it was a nightmare
Devlin20102011 lmao, there’s no way Destiny was worse than 76 or anthem
What the game told me: "We are your salvation"
What I heard: *"Human, you've changed nothing. Your species has the attention of those infinitely your greater."*
*"That which you know as **_[pyramids]_** are your salvation through destruction"*
Is that Leviathan Quote? From Mass Effect 2
ASSUMING CONTROL
I am beyond your comprehension.
*I. Am Sovereign.*
*Suicide Mission intensifies*
@@Overneed-Belkan-Witch Not Leviathan but Harbinger said this
I like how you pause in the middle of the campaign to talk about server issues, just like how servers shutting down stopped whatever we were doing in game.
Talking like that make it looks like it happens all the time which isn't true
@@RsBobomen day 1
Mohamed Ahmed this video has a better story than shadowkeep
jwadd01 and it literally tells you in game that the servers will be updated and it’ll let you finish your activity. Ofc within a time period
@@trainergrim why hostile was just stating a fact
Warlock dreambane armour is the reason universal ornaments exist.
Yeah, I thought that too. Changed the helmet for my hunter as soon as I as I found out it existed. Phew ...
White light is burning bright, RUclips will try with all their might, to remove the notification from my sight
I'm a lyrical miracle spiritual individual. :P
Shady Fellow chill out Viewer Lantern.
As demonetization creeps up from the dark of night
@@ChadKakashi I got a hand on ma gat
True Poetry
Bungie: here's a 10 year plan to create a buffet of a game
Me: *expects a buffet every year*
Bungie: *pushes parts of a buffet so that by year 10 it is a complete buffet. Also segregate the buffet between 3 days*
I started with the free to play thing. really enjoyed it so I bought forsaken, then got addicted and bought shadowkeep. and I loved everything about d2 so far. but damn, context matters. I didnt even know everything was reused from d1, or that the season pass was introduced with this, or that this costs 40 bucks (living in a shitty country with a regional price of 10 bucks is not that bad anymore).
I'd gladly pay this much money again for this much content, even if they start reusing d2 stuff that I'm already familiar with. but for everyone in this rodeo since the beginning, this expansion must be an insult.
As someone who has been playing from the start, the fact that the content is reused isn't really the problem here. The problem is that it was all so unengaging when compared to previous expansions. People always complained for example about bungie bringing back exotics from destiny 1 but when they did they were reworked in a way that kept their essence but made them more interesting and balanced with the current game. Bungie was always pretty open about this expansion saying that it would be about nostalgia and about showing all the new players the things we loved the most about the old game but I was expecting that old content to be treated with the same respect as those weapons and instead all we get are immune bullet sponges with less interesting arenas.
The Moon itself isn’t a reused asset, Bungie has said they built it from the ground up for Destiny 2. So it’s more reused in the sense that we’ve already been to that location before (minus the new additions).
Here's the thing.. Forsaken? Imagine doing nothing but all those same missions for a year straight. Also, when it came out, only Forsaken gear was worth using as it added random rolls back. The rest of the game gear? Worthless.
Now, same again. Shadowkeep gives you all new things to do that you spent years doing in D1. I'm glad you don't regret spending money and have enjoyed it.. but be wary of the community. They always say it's now the best it's ever been with every update without taking into context how that bar fell from D1. Watch out for Tess.
@@Draliseth i don't realy get your point could you like reword it please?
Gonzalo Nieto I’ve been with D2 since launch and I’m enjoying it
I can't even tell you how scared I was thinking I was the only one who felt this way. Thank you for easing those fears.
Why would you be scared of having an opinion? Own up to it.
@@bluesolace9459 The destiny community tends to be pretty hostile when it come to criticizing bungie
25:43 jesus christ man just cough
That was a result of the post effects. Didn't work as well as I hoped in hindsight haha.
@@Whitelight naahh, it made the joke more ridiculous.. kinda got me laughing
@@Whitelight I thought it was your throat. The peaking audio makes it better.
"When the Guardians discovered the Sanctified Mind's racist tweets from 2008."
Maybe it was friends with Guilty Spark.
Perfect review. Very honest and balanced. Shadowkeep felt like a fraud, especially on PS4 if you buy it on an account that is not your main account, you don't get the season pass on your main account. It was never the case before. Forsaken was peak and this non Activision Destiny 2 is actually the worse it's ever been imo
Curse was way worse
Game might still be exactly the same even without activision.
"Worst it's ever been"
Sure it's bad, but we can't just pretend like Y1/Y4 never happened
I hate how accurate it is to say that Destiny was better under Activision
"Datto there playing tetris like a true chad." Lmfao.
Oh hi there
7:50 I read that Omnigul's scream was her repeating the scream of Eriana-3 while she was slowly ripping out her soul. So when Eriana's Nightmare appears to Eris, that's what you're hearing over the radio.
oh man, I didn't think Bungie could top the "invincibility phase with ads" until they made "invincibility phase with ads that have an orange glow"
Genius.
As a huge lore head the Shadowkeep campaign had me interested with its implications despite the uninteresting mission design. I was convinced we were finally going to fight Quria in the Vault of Grass, we'd finally see the actual Darkness, not the doppelganger, etc. It seems like Bungie wanted to create a great lore based setup but also string it out for a full year of content.
This is exactly what i've been screaming at reddit, the lackluster campaign. But the fanboy keeps defending this crappy dlc.
I skipped out before the first dlc drop for D2, returning here. I was satisfied at the time only to realize that was because of all of the Forsaken content I was consuming. As of earlier this year, I finally dropped the game permanently after realizing the mess that was the new content drip
Your first mistake was screaming on reddit....
"so stale by now that bear Grylls wants to it eat because the roaches crawling out of it are a great source of protein."
this review was longer than all the story missions combined lmao
So True
Glad I’m not the only one who felt this way. The Reddit hive mind downvoted me to hell every time I try to mention that we should expect more from Bungie.
If you’re talking about r/DestinyTheGame, don’t bother. It’s full of Destiny fanboys.
Im surprised people still expect anything else apart from cocksuckers in reddit.
Mirror Blade Its pretty crazy how many comments I got just ripping me to bits for posting a link to this video. Almost cultish, and this is coming from a guy with over 200 hrs into Shadowkeep alone.
Feels like the community is just blinded in every way...
Shared this vid on clan's discord I was in...
Said I agreed with some stuff...
Boy they didn't like that.
And before I could even explain how my personal opinion of the game and whitelight's wern't completely equal and that I had shared it to get other people's opinions and thoughts...I was kicked out.
Do people just...not know how to be even remotely challenged anymore?
Do people just...not ever consider that maybe the thing they love so much should be criticized?
Guess not...We've sure earned the "Special snowflake" generation nickname
@@AveryCope stop using reddit.
The future for this series is certainly, well, uncertain. Shadowkeep was fine, but being drip fed content like I'm on life-support, combined with eververse keeping all of my exotic ornaments for ransom, has made me jaded towards this franchise.
I'd rather be drip fed content than just having nothing to do for months like Taken King in D1
@@mytho-seb I'd be fine with getting drip fed content every week if the content was actually good. Not just a couple more polygons added to a vex portal every week (and we don't even know if whatever is on the other side of it is going to be good) and a dungeon that isn't even worth doing aside from trying it out because your guardian is already op, and all the gear is re-skined. You still basically have nothing to do anyways.
@@HomeGymEnjoyer do raids, do dungeons, play the seasonal events, get better at crucible, go for god rolls. i will never understand players that just hit the light cap and then says that there's nothing to do.
@@js2203 You do know that 1) not everyone like PvP 2) Dungeons give you nothing worthwhile to grind for 3) A lot ( and I mean It) of us won't get the opportunity to do Raids ( people are mostly looking for KWTD guys/gals )
4) The story Doesn't hook you up.
5) Even as the gameplay is addictive ( I can admit that), the game loop isn't.
So when you don't understand player that reached light level and says ther's nothing to do, those are the reasons why.
@@zaam231 so why did you grind your way to high light if there was no reason to do so. Everything I listed is what keeps me playing. That's obviously different person to person. It's understandable if you don't like the crusible but you should seriously try the dungeon, even if there's isn't any loot reason. playing it for fun should be reason enough, that's why we're playing video games.
With raids, it can seem really intimidating with all the post kwyd but trust me on this, create a post for inexperienced raiders. I've also seen post for people helping new raiders. People will join and while it may take a bit longer to complete, its definitely worth it.
While I agree that the destiny story is a complete mess, that's never really held the game together. It's always been the gameplay.
I would be as bold as to say that destiny is in a really good state. There's a lot of content available that's still relevant.
Your critiques of this game are just so on point
I'm a new light guardian, and mostly enjoying the destiny 2 experience, so much so I even got Foresaken. But the reason I never got the destiny in the first place is because of everyone telling me about the lazy and re-used game design. So even though shadowkeep is completely new to me, it's still extremely worrying to me.
It absolutely should be, but it's still worth testing the waters. It might really appeal to you.
Thank you, and I'll remain ready but cautious.
One thing I am enjoying is the deep lore from Destiny 1, I just wish they would bring it up more.
@@sleepylion9511 Forsaken is amazing, definitely worth whatever low price you get it for these days. I'd skip shadowkeep tho unless you are starved for more content which I doubt you would be so soon, and even if you are gonna get it, wait for the next season to start which should be in early december or else you are going to get a pretty forgettable season with your purchase which is also about to end anyways.
@@sleepylion9511 To be fair, a lot af fans actually wanted a remaster of D1 included with D2 in one form or another. What we didn't want though are reskins of weapons and armor already available in D2. A lot of Curse of Osiris stuff got reskinned as raid armor or Vex Offensive weapons.Which is really troubling.
What made Destiny 1 so good was that the game didn't expect my indefinite attention to be on top of things. Once I got bored using my raid loot in pvp I would move on to a different game before the next dlc. The amount of content hasn't changed, it has just stretched out far too thin to feel sustainable.
I kept waiting for the "oh and that strike that has nothing to do with the main story and you probably don't know exists because it's nestled away on Io waiting for you to realize it's there or just happen upon it in a nightfall strike playlist rotation."
The fact that this strike never came up makes me wonder if he even knows it's there. I didn't know until someone told me. Bizarre choice from Bungie.
wait, what strike?
Artjom Virunen yeah i didn’t know there was one either
@@artjomvirunen5430 the one on io with some taken guy as the boss
It's rare that someone's comedic style really clicks with me, but I love your dry sense of humor. Never fails to cause a chuckle
I feel like this expansion is much more geared towards the new light players (me being one of them) I played destiny 1, but haven’t played since crota’s end. Seeing that destiny 2 was going free to play had me interested, but seeing that they were bringing back the moon and eris morn was a huge turning point for me in buying into the content. I thouroughly have enjoyed all the things I’ve found so far in this DLC, and I feel like shadowkeep is really like a new beginning for destiny 2, the story is set to take off from here with this pyramid entering the picture, and I am very exited to see where they take it from here.
I remember to this day "Nah bro Eververse is just cosmetics bro"
Ye
Damn, it's scary how many issues from Shadowkeep only worsened with time
I love your Destiny videos. They show how much you genuinly care about this series and how you really want it to live up to its potential.
I've never played Destiny but I still listen, interested in how you feel about it.
New idea for the ending: the darkness walks towards the player, it does in the original. But, before they deliver the final, “we are your salvation” line, the camera switches to the darkness’s view. It grows taller, stronger, and more dark, we don’t see this though, as all we see is our Guardian backing away _in fear,_ before reaching the edge of the cliff side. The darkness _then_ delivers its final line, and we fall from the cliff side into the darkness of the garden below, as everything turns to black, and the Shadowkeep title screen appears. We wake up in the next scene, and slowly bring our battered bodies far enough from the Pyramid for our ghost to heal us. Eris calls, relieved that we are ok. We tell her, “we found it” and the cutscene ends. _Then_ we are teleported back to the sanctuary. How’s that for a better ending?
@@j0sH092
>somebody makes an actually good alternative ending
>go outside
Pretty cringe
This was an amazingly detailed review of all of the content we currently have.
Hey I’m not one to usually right comments and such, but I got recommended your darksiders 2 video a while back and I had “some” time to kill and so I started watching it. I always thought I was missing out by not playing that game but I didn’t really try it so I figured I’d let you spoil it for me so I don’t have to, man I gotta say the way you craft your reviews is really captivating and your voice is nice too. I played the game and was looking forward to reach every area you praised, even though I new the answer to every puzzle. I watched the video a few times since and still listen to it whenever I have trouble sleeping because of that soothing voice. I know I rambled a bit but I just felt like saying I love your content and good luck 👍
Just stayed up late last night watching your watchdogs video and I must say I'm on a binge of your content, keep it up my man
About New Light: While it's nice to have those campaign missions to play with I really miss starting at the bottom and gearing up. The progression never felt that great in this game, but when you already start with all skills unlocked at 750 power and not much of a red thread to go along with the game feels hollow.
When it comes to shadowkeep, I just didn't buy it. I tried to get back into the game with my hunter I played until I reached the dreaming city at the end of last year. Came back now and just had to constantly google a ton of terms and stuff because the game takes a lot of things for granted that you don't really know about when you don't stick with it for the long run.
New Light made it more casual by putting people right into a position where they can participate in most activities, but I can't see how casual players are not turned off from it not explaining itself and setting goals.
Maybe as a returning player it feels hollow but as a new player I rather enjoyed the progression and it took me 100+ hours to get to 950 power level.
I haven't played since ttk back in the day and the new light experience has been great already have 400 hours and I only have shadowkeep. Diving in and figuring shit out and what I wanted to grind for first was such a great experience.
For me that's the big problem. Getting to 950 is one thing, but I don't know which materials give me anything good, which events are worth doing etc. I was just stumbling my way through the quests without any goal beyond that. Guess in the end it just wasn't for me.
The moment I finished my first offensive, all I could think was "that's it? There was less here than a strike, and it only took longer because almost nobody could figure out 'shoot purple line at boss shield.'"
Also, I've been seeing those vex teleport remnants all over the system. Like something's watching just barely out of sight. I love that.
Huh, so that's what those are
Vex teleporting remnants? What's this you speak of?
@@abdoul5176 Just what I call the things you see pop up once in a while that don't seem to actually be anything.
They look like you just missed a vex teleporting away.
He talks about them in this video I believe, when talking about the vex invasions, though I think he calls them "glitches" when he shows them.
@@thaddeushamlet ah I know what you mean.
Destiny veteran as well. Clocked over 1300 hours on Destiny 1. I felt that Shadowkeep was a rip off, glad to to know I wasn't the only one who felt that way.
Destiny vet here to, 2.5k hours in. Since both betas and launch, shadowkeep was worth it.
Sad that the break from Activision means less content, more reskins, and pushing farther into pay to win, been around since D1, sick of grinding the same crap over and over, killing the same enemies, I thought the darkness ment new enemies, looks like this will be dragged out with sparse, uninspired content, I pray for some innovation, I really thought this would be the new golden age of Bungie, the future of this game looks bleak....
Neither of you should be admitting in public that you’ve put 1’000s of hours into Destiny
How embarrassing
@@mistermetokurarchives I enjoyed 900 hrs in D1. I'm embarrassed of 300 in D2, big difference 🤪
Not a real vet if you think that
A lot of the comments in this video have aged like a fine wine. Rewatching your old critiques and they hold up very well to modern contexts. With everything that has happened in the years since, and Final Shape on the horizon to “end” this saga, I think it would be fantastic if you returned to Destiny after years away to appraise its value once the dust has settled and the full scope of this franchise can be accurately assessed. Your script writing has only improved as the years have gone on so I think it would be an absolute banger of a video and tons of people would appreciate Modern Whitelight’s critical analysis on this beautiful mess of a franchise with Past Whitelight’s context and experience to draw reference to. 🎉
You know, looking back on this video, it's amazing how much of it has aged like milk. (Not to mention now we know that Activision wasn't the root of the problem: The pathogen turned out to be Bungie themselves the whole time.) Bad decision after bad decision, outright hostility towards their own employees questioning if their jobs are even safe, budget cuts across the board, treating their community like shit numerous times, straight up filler of a DLC, bastardizing Marathon into an extraction shooter, firing employees that have been there since the start (while also hilariously touting that they kept the "right people" afterwards) while basically saying the quiet part out loud of "There WILL be more layoffs", etc. What a dumpster fire of a franchise AND a company.
I watched the D2 review a couple nights ago, this is a gift, im always hungry for more of your videos
The closing sentiment is exactly how I felt in the dark times of year 3 after taken king, I was absolutely smitten with taken king and felt like it was some of the best gaming experiences I’ve had, but I was so sick and tired of how bungie treated the players and the game that I had completely quit the game and it felt like it immense weight off my shoulders
And I feel the same kind of anxious go the future as you have, how long can bungie keep this going? How many times can they do a vex offensive with a different skin? How many bosses and areas will they reuse? How many times are they gonna tug the nostalgia strings to disguise how little gameplay variety they have left in them?
On another note. Damn good narration and content. I usually don't follow review channels like this, but for you, I'll make an exception. You're fun and have a good way of explaining things and defending your own point before anyone had the chance to object. Good job.
I've had a very love/hate relationship with Destiny over the years, coming back for big content drops and expansions that will briefly reignite my interest in the series, where it will inevitably burn out after a couple of weeks, if not days. Destiny as a whole is a great concept for a series, I love it's core gameplay and it's lore for it's world, but it seems, at least to me, that the folks at Bungie struggle with keeping it going sometimes.
It's almost like a marathon, but they burn themselves out only a few minutes into the sprint, and it's always really disappointing that the game never manages to hold my attention as long as I would like it too. Maybe it's just me and maybe it just doesn't 'click' like it's supposed to with me, but I do feel that with the new direction they're taking with the story evolving over seasons and seasonal content being temporary that my inability to TRULY click with this game and become engrossed enough to play it as consistently as the game wants me too will only increase; it's just really a shame.
On a more positive note, I found your work recently and I've went through a good amount of the content on your channel, it's very high quality and extremely enjoyable, so very good work! I don't know if regular MMORPGs are something of interest to you, but I would love to see you potentially do a video on Final Fantasy XIV in future, it's the only game that has ever engrossed me enough to keep coming back constantly and it feels like a good example of a game where the developers care deeply not only about the game, but also it's community (at least, the vast majority of the time anyway, every game has it's issues of course).
Keep up the good work!
All i can say is, destiny is such a mixed bag. I like the game personally but i also hate several aspects of it too.
that sparrow rolling down into the endless abyss at 5:37 was surprisingly funny
I'm a new player and, having watched the franchise for many a year, I've always thought Bungie were the _king_ of reused Assets. The Taken, the Nightmares. Jesus christ, where does it stop?
It's so _depressing_ watching one of the most talented studios in the world fail and fail while their community just pats them on the back saying "It's okay, _next_ time."
Agreed. I wouldn't say the taken are reused tho. They have new mechanics which work fantastically in the sandbox. They're more different to the un-taken than the cabal are to the vex IMO.
Yeah the enabling from the community is soo bad.
@@abdoul5176 r/dtg is just a cesspit of fanboys now. Any post criticising Shadowkeep is downvoted into oblivion and all of the arguments against them are easily countered with "Shadowkeep should not have been priced 5 dollars less than Forsaken when it has nowhere near enough content."
@@tfw5690 Yep and it's sad cause I saw some popular posts criticizing Shadowkeep after the campaign for being lackluster, copy paste etc. Then the raid dropped and it has been an echochamber ever since.
Still think the best moment so far was when me and my friends were blindly playing the first mission, having a good ol' time shooting some hive.
We hit the cliff face with the ghosts you can see at about 5:19, going 'oh ho its the spooky part from the trailer'. We are all huge into the lore and story since we started in Destiny 1.
When we turned round the next corner and saw the pyramid just sitting there with that overbearing dark sound cue, we all together let out an 'oh shit'. The darkness is here.
That was probably the best moment I've had in Destiny since King's Fall. The hype in that moment was sky high
17:02 "Althought to be fair you couldn't dab on him in Destiny 1."
Man, the new dab is just a worse version of the graceful sneeze from destiny 1, I dabbed on people in crucible all the time in d1
great video, so many laugh out loud moments with your commentary GG
22:36 Talks about how the deathsingers final quest step was great. Meanwhile I just nuke them with a nova n shotty in like 30 secs like any lost sector boss.
lol true, I wonder how many of us missed out on the mechanics because of how easy they were to nuke.
@@onebraincell-q9f I did it at like... 905 power. It was fun and challenging at the time.
The question I want to ask is how many waited to do the quest until they were 950.
@@Ch4pp13 that was probably it too, I waited until I was at 920+ and I needed a powerful drop on my heavy slot to maximize on power gain before the raid launched
Excellent video. You voice my exact thoughts every time you talk about destiny
Who would win:
An extremely advanced society with the aid of a godlike being
-
A triangle
Socially Pessimistic You mean A SLEEP PARALYSIS DEMON triangle
"vault of grass" .... fucking perfect
I thought I was going insane because I have played Destiny since the D1 beta and lost all motivation to continue after playing Shadowkeep for a week. You called out just about every complaint I have. More than any individual problem, it is the fundamental shift in the way the game is broken up, drip fed, and sold through the battle pass etc... It makes me sad that the majority seem to be happy with Destiny's current state. I feel like I will just need to accept that the Destiny I loved is dead.
Same. Been here since beta to- "been here?" Oh yeah I left a day before shadowkeep released lol. It's fucking retarded how people are somehow happy with this game. The only thing the new destiny community of free players care about is basic the "fun" of shooting the same enemies we've been fighting for the past years. While the old side of the community are not getting any recognition for their complaints.
I truly enjoy destiny's gameplay, ngl. I just can't seem to get attached to it.... For the past few dlcs, the story never was able to intrigue me to stay and grind a fuck ton.
If you played Firefall at it's prime, you'll never be that heart-broken again. You'll get immune.
Looking forward to the take on Beyond Light.
Bungie may have dropped Activision but they haven't drop Activision's disgusting monetization strategy.
Makes you think, huh? Maybe it isn't always just an evil villain, but shitty developer practices. How many more examples do we need before we hold the creaters of the game acxountable
Gotta love them one use shaders
Really? I wasn’t playing last year but I heard it was WAY worse. It’s got some issues now but I personally am not at the point where I find it offensively bad. Right now my problem is bright dust scarcity and how overpriced guardian ornaments are. More people would buy them if they were cheaper. The model is perfectly fine with me. What would you change about it?
Activision left Bungie,not the other way around.they were dissapointed with sales for #forsaken and the direction the game was headed
@@supermysticsonic2 you can still reconstruct them tho once you unlock them
This video brought up multiple good points that I wasn’t able to notice until you stated them
No one:
Whitelight: B O L L O C K S
3 years later, this take holds up 👍
THAT BEAR GRYLLS JOKE MADE ME KICK IN MY DOOR
Pure entertainment even for someone who's never played destiny 2 like me.
The ending kinda scared me and I love it. Amazing work
Then they sunset all the free content, allowed the server issues to get worse, removed half the planets and loot, etc. Just to replace it all with more paid expansions
i'll be honest, during the last mission of shadowkeep's campaign after beating gaul, the fanatic, and crota; i was half expecting the darkness to conjure up a nightmare version of cayde-6 that we needed to defeat in order to torment us further. similar to how eris' fireteam torments her
I’ve been waiting for this video as soon as the expansion dropped, and I know I won’t be disappointed even though I’m only 2 minutes in
Nice video. know you are not alone. I feel the same way
You are a very brave soul for speaking out against the Darkness, and its' bullshit. I commend you sir.
Watching this again because of how much I enjoyed it before. You calling the pyramid a “Doom Dorito” killed me.
I've recently started playing destiny 2, with the new light expansion. I haven't purchased shadowkeep, only did the free teaser part...
And i have to say even some of the "positive" points you mentioned fall flat if you're not already "destiny 1 veteran" invested. The reveal of the darkness early on is a great move according to you and good storywriting. As a new player not invested in destiny 1, it falls flat completely. The darkness is a generic evil that is evil because the game needs some kind of antagonist, but is at all points just left vague and generic. Aside from when the story decides it's a threat, it simply isn't a real threat. The disembodied floating bodies you mentioned as being effective also just felt like a terrible attempt to seem scary and ominous when there's not a single reason to. This just follows a trend through previous campaigns where a cliché is used to try and set the tone, but the writing doesn't follow through so it's in the end pointless.
There's also something you completely glanced over in your entire video... the protagonist talks. The protagonist, who has been silent for the entire game. But, instead of introducing it in a noteworthy way, on an important matter, you just repeat the name of the NPC who just got reintroduced by your ghost because story deems it convenient for her to appear. And after the pyramid is pointed out the protagonist asks how to get in. That's pretty much it. They managed to make a soulless, silent and (for the story) worthless character seem even MORE uninteresting and pointles by having him just present minimum dialogue needed to progress the sotry, without emotions, without personality, in a flat tone. They could have literally left him silent and let the NPC monologue, as the rest of the game has done. Having the protagonist actually matter and be part of a story could potentially add so much in terms of value of the story, but they just ignored it completely.
After finishing the curse of osiris and warmind campaigns, i had the question of "how did this game survive so long, as a supposedly story driven game, with writing THIS bad and content seemingly so sparse for how long the game has been out?". After seeing the intro to shadowkeep, that question is now broadened to also include "why would anyone actually pay money for more bad story?"
Honestly my perspective on this game right now is that it seems to be doomed. It's letting down or re-releasing old things for veterans and turning them away, and it's not giving new players any reason to spend a dime aside from getting P2W like benefits or some cosmetics if they really care about those. So aside from the most devout fans (whose ranks are no doubt shrinking as time goes on), who is going to be funding the development anymore? Are they just going to double down on "micro"transactions and target whales?
Turiko
First off all the guardian rarely talks, because you are most of the time supposed to craft him yourself.
The pyramid or darkness isn’t evil. For it is nothing but a concept.
Sure though year 1 stuff is pretty bad, but it at least got good music/art and raids in it. The reason Destiny keeps on existing is because there are a lot of devout players. Mostly in lore or endgame content. Although to be fair it sure is somewhat off a let down and the paid content other than forsaken isn’t worth it unless you dedicate to it.
@@ocmagma333 "craft him yourself" doesn't work in a story where your protagonist doesn't matter. They're faceless and used as a tool for other parties in the game rather than a rela protagonist.
As for the "pyramid of darkness" not being evil, that's all the game told me. I don't know why you consider it a concept but a moon that has supposedly murderous ghosts of the past come back to you sounds like the typical setup of an evil you would vanquish in a tabletop RPG.
I can definitely see there are a lot of people that are "devout players" - otherwise the game would never have gotten to where it is now. But if whitelight, apparently a long-time destiny fan is anything to go by, bungie isn't doing anything with the new DLC but pushing those devout fans away with low value offerings.
@@TurikoYemontoshi
That it is not evil is a conclusion I made from the Unshaping lore books and it is a common theme for divine beings to be neither good nor evil.
And our protagonist does matter. He is the key to almost every win.
In Curse of Osiris Osiris could only win because of us, because we are being that cannot be simulated by the vex and even the nine took an interest in us and these almost never try to communicate with anyone.
To the last point sure they, but at least there is endgame content now. Unlike, in year where there was almost none.
@@ocmagma333 accept, your character really isnt. There is 6 guardians in a raid, there is a bunch of guardians doing the same thing as you DURING the story. Story telling like this has never really worked in mmo's, the only times they do is when they are heavily instanced or the character themselves are defined as relatively unimportant. Your just a character in the world.
Destiny tries to infer that our guardians are special, but the context these stories exist in combat that idea entirely. How can my guardian be the chosen one when I logged into forsaken and was notified someone else unlocked the dreaming city? How can my guardian be special when 6 other guardians are needed to do the same thing. This individual story does not work in the way they are telling it.
@@kevinbelcher3048
Our canon guardian is special and the fourth wall has been broken multiple times now and you're part of the legandary fireteam that took down Oryx and also beat Xol solo or panoptes (with the help of Osiris, but without us he would have not been able to and neither with any other guardian since we cannot be simulated by vex methods) also we have beaten Ghaul and technically your Guardian was supposed to beat riven and if you never beat any of the raids just take your character out of that story and make it your own.
That elevator reminds me a lot of Halo 2, during the Arbiter mission where you ride such an elevator with enemies flying around.
Finally, a voice of reason. It's absurd how accepted this whole expansion has become.
Good god, the quality of your videos is consistingly amazing! I agree with you on so many points (taped a calculator to our face :P), hope Bungo is able to address your critique.
Maan, I'd love to hear your take on Beyond Light, sunsetting, and the "DCV" (involuntary content removal).
Well said. I feel like there are two Destinies here:
1) One for people who are new to Destiny as a franchise and see all this content and are overwhelmed and awed at how much there is to see and do; and
2) One for veteran players like yourself (and myself) who have stuck around since D1 - Year 1 and are still waiting for things to get "better".
I agree that by far the best parts of the game are: Lore (call me a nerd), Music (these soundtracks are incredible), Gameplay (it's fun to shoot and punch things) and the Community (I honestly like every raider and strike participant I have ever met online).
What's missing is a good narrative in a campaign - the exceptions being TTK and Forsaken. It's like the story never goes far enough otherwise. It's possible that's because this is a 10-year game; but I won't be around for year 10. I wanted things to happen NOW.
I can understand the reskins of enemies since game developers have been doing that for over 30 years. What I really dislike about modern gaming is how games try to milk you and nickel and dime you. The amount of FOMO built into Destiny (and it's not alone) is hilarious. Once you see it, you cannot unsee it.
I did not buy the Season's Pass last year for Forsaken. I am not buying the Battle Pass for Shadowkeep. I made that mistake in D2 - year 1 when I bought COO and Warmind. I had fun with those, but had I realized I would just get them for free later (like all the Season Pass content from Forsaken), I would have saved my money.
Also inherent in Destiny more than ever is how "grindy" it is. If you love to have a hobby, look no further. But if you are a casual player, this grind is such a turnoff. No, I don't want to play for 100 hours to get ready for the raid. Why can't I just do the raid? Why can't we just scale the raids (and for that matter strikes, nightfalls, etc.) so that casuals have an "easy" version of it. Then have harder versions of it for hardcore players.
My favorite part of Destiny is the raids. However, it was so grindy to get up to a level that I could do the raids in Forsaken, that I did Last Wish once. That's it. It took me all year to level up to it. Shadowkeep appears to be even grindier than that. So, I put the game down for a while and tried something else.
Anyway, keep the quality reviews coming, Whitelight.
If season of the undying, and shadowkeep is the future of destiny, I think I'm done too. As for the lack of a backlash, I think its because the people that don't wanna play the game anymore, and the people that want to will, regardless of what anyone says.
Gonna check this out after work. Thanks Whitelight!
Damn dude... You just saved me $35. I'm tight on my money right now, and I'm really thankful for how thorough your videos are. Really separates you from the pack. Thanks man!
yeah destiny is never good choice if you dont have money. It is for people with money.
one of the new things in shadowkeep that i find to be a good change that you didn't mention is the new champions, which are basically kinda like a mini boss in itself (in the hardest activities), where it takes building around which ones you're facing and either super good play or teamwork to effectively kill them and not waste all your ammo, they feel more interesting than most of the nightmare hunt bosses and there's a lot of them in each master difficulty nightmare hunt.
But ... most all twitch streamers will act like everything is OK
true, like I love streamers like Broman, but jesus are they all complacent
Because money. You cant shit on the hand paying you right? Remember d2 vanilla? Remember all the sobbing RUclips videos from mtashed, datto about how their livelihood would be affected because vanilla had no end game? Most of them went to play other games until after warmind and others completely left never to come back. Most of them are fully aware they should keep with their Cash cow for as long as possible before the game eventually dies off or bungie decides to finish adding expansions.
Anthony Tigris considering most of what theyre playing is endgame and what people are complaining about isnt actually required to play that endgame, i think theres a rift between the two.
I am currently in the end game and im having the time of my life. If you dont like grinding for the perfect roll or upgrading your gear/creating builds, then you probably shouldnt buy this game.
Can we get another one of these before Witch Queen?
REALLY wanna see what you think of lightfall if you play it, I’m addicted again after a year’s break and I’ve spent more money than I wanna admit in these past couple weeks, lightfall isn’t part of it though. Please don’t leave this series behind mate plenty of us do care what you think
Really appreciate this comment. I'm thinking about it.
Id like to add here, after you pick up the artifact the travelers shape changes to match it
“You couldn’t dab on him in destiny one”
Looks at the leaning sneeze
That laugh was scarier than anything I've seen in shadowkeep
My experiences with FF14 have ruined the concept of expansions for almost all other games, Destiny was screwed out the gate, I bought the expacs EXCLUSIVELY for more exotics nothing more.
So, does FF14 have good or bad expansions?
Aleph Kasai no surprisingly at the moment you start with the first expansion it just gets better. The base game is meh and as soon as you end it you are hooked. The ending for the first patch after the base game is soo good and well written.
@@alephkasai9384 Allow me to supply you with a comprehensive breakdown.
The vanilla campaign starts off as a total slog, but somewhere around the half way point picks up and just refuses to stop.
The first expansion, Heavensward, which is currently included with the base game, is one of the best experiences I've ever had in gaming. The narrative is fantastic and the dungeons/trials are all very fun.
Stormblood, on the other hand, is weaker narratively, but still holds it's own in terms of mechanics and character writing.
I have not played Shadowbringers yet, but from what I've heard it's just as good as Heavensward, if not better.
FFXIV absolutely ruined Destiny for me. If you're interested, absolutely try it out. It's free until level 30.
It's dump to compare different genre of games
It's sad that such an average DLC was the last review of the game at the moment. I really want to see an overview of the last two expansions. It's like two sides of the same coin, falling and greatness, dragging with it unresolved problems that are hidden behind the number of content, not the quality. Would like to hear what you think about the lore and story differences about Lightfall disaster that was worse than some 5 y/o fantasy stories to Final Shape work with descent content and good(?) story
I’m glad to know there’s a lot more people who share your thoughts. Wish more of the community did though :/
I was quite disappointed with Shadowkeep and Season of the Undying for many of the reasons you’ve mentioned, really hope they try to make up for this with the next couple of seasons
32:25 he does realize that all gear does that which you can get from just killing enemies until you reach the soft cap right?
Honestly I think Bungie needed activision to keep them on schedule.
The relationship between publishers and developers is... Tenuous, at best. On one hand, yeah publishers will have deadlines and expect devs to meet them. On the other, sometimes game development needs more time for things to be made properly without base game sized day one patched, and publishers won't let devs take the time they need. It's a lose-lose scenario
Activision also rushed content. I rather have a strong polished piece of content then Battlefield5 level rush
@@Alckee But they didn't make battlefield 5
@@ryankelley5160 Reread. I didnt say they did...
I was on the fence about getting Shadowkeep, but after watching this video, I am good with passing on it. Thank you very much for your work.
It seems like sometime in the last 10 years video game companies realized that they can scam ppl, work less, and still make the same amount of money, maybe even more. All with little to no consequence.
Yo I thought I was the only one...
When you said that you felt crazy for realizing Shadowkeep flaws among a positive reception, I think it’s fair to say the response has been mixed if not divisive. Most players I’ve talked to or heard have agreed that the campaign was short and the reskins do feel a bit lazy but it seems there is enough to keep some if not most of the playerbase engaged. A lot of people have been bored by the lack of campaign+new strike related content and have since moved on. Personally I’ve still had fun with leveling up and I actually loved the dungeon and am working on soloing it. The thing that is keeping me engaged long term is probably the triumphs and titles as well as whatever is coming down the road (since I bought the season pass.) it definitely pales in forsaken but I’ve found I’m at least somewhat satisfied with most of what bungie has put out. When I get bored I just take a break, but usually there’s something cool to bring me back. I also shift to pvp during downtime’s between big content releases. I haven’t messed around with armor 2.0 much because I want to wait till I hit higher level to invest in gear but that should be a bit interesting testing out certain builds.
I would have to agree that this expansion was a disappointment. It felt like it used nostalgia way too much to build hype . Great review btw Whitelight
Actually there was a dab emote in D1, so you could in fact dab on Phogoth
plus finding eris’ ghost was just a simple bounty quest...
I haven’t even finished the video but I’ll give it a like anyway cuz Papa Whitelight always delivers.
“This place seems oddly familiar” well, yeah. Cuz it’s a destiny 1 crucible map
Edit: lol you say that later in the video 😎
Altars of Sorrow - It's actually not only Phogoth at the end. I've already fought him and then the Vex Nightmare boss in a different run. It apparently picks from the pool of the big Nightmares.
And while yes, it's reusing stuff, but I don't mind it.