I believe you can actually get the low chaos ending even if you kill all the targets, provided you avoid killing everyone else (weepers count, btw, they're still people). And yeah, it's called low/high chaos for a reason; I don't think the non-lethal options are necessarily supposed to be be morally superior, just more "orderly" than straight up assassinations. The society is rotten either way, the choice is just how polite it's going to be about it.
Huh I never thought about it that way, very clever way to have the evidence speak for itself, I really enjoyed this video thanks random RUclipsr person, you have my subscription
In terms of potentialy having a ADHD it would make sense to me from what you said. If it's a serious thought track rather than a joke then there's test online. I'm not sure I'd consider them valid (that could be a subject in itself at least for autism) but it's a place to start.
yeah in hindsight the intro could’ve been half the length. I didn’t expect anyone except for the 5 people who watch my videos to see it lol, but that’s what tests are for Glad to hear you liked the rest tho 👍
putting morally good but boring way of playing against the fun but "evil" way just never works. Because the creators always encourage you to be moral and will sometimes give you a hidden gameplay advantage, like at first they say that by doing this morally good thing you'll lose some important item, but later they just give it back to you. If i was the designer/writer of the dishonored series, i would give both low/high chaos choices equal gameplay and story costs. The low chaos means that corvo needs to do things as silent and stealthy as possible. he can still kill whoever he likes, all that matters is that nobody should notice it. But if the enemies cant figure out who is killing them, that means they will go after whoever innocent guy they suspect, and will execute them in public. Some of which happen to be your close friends and can really help you in saving princess emily beacuse of their skills. If you don't want that, you can kill every soldier in plain sight and civilians will notice it. there are a lot of common people who are willing to rise up against the enemies and that will motivate them to start a brutal riot. So in every level, they will get into a fight with soldiers and you'll walk into a bloodbath, there will be less enemies but way more swarms of rats (plague tale level of rats). Which is gonna make the plague worse and kill even more innocent people. So the choice is: are you willing to keep it quiet and under control, at the cost of very important people getting executed and the regime getting way more brutal, or make it as chaotic as possible, which will get a lot more people killed, but also really weaken the enemies?
To add to that, games that offer lethal and non-lethal options almost always fail to make the latter even remotely comparably engaging. Dishonored is an epitome of this problem, where the game has almost no non-lethal-specific tools (while having a ton of lethal ones). Also, this is a game where, while you supposedly shouldn't kill anyone, you **can't even unequip your sword**. This has always bothered me.
This video highlights the one problem I have with the Dishonored games that keeps me from fully enjoying them--the game's morals are absolutely fucked, and by actually having fun, you get the bad ending, and if you want the good ending you have to suffer for it. And then either game pushes you to go for high chaos by making all the fun abilities lethal or making literally everybody from the guards to the targets to just random civilians whose minds you can read such utter pieces of shit that you want to kill them. Maybe that's the whole point, and if nothing else, it makes the player's choices actually matter unlike so many other games like this. However, I feel like it could have been done better. Or at least making the non-lethal options like... not dark as fuck? I mean, good god, Lady Boyle's non-lethal option is horrifying! I get she's a villain, but holy shit, Corvo. ._.
i mean, lady boyle ended up far better off with lord brisby than by killing her. we find out later she had him killed (we technically dont know what happened to him) and she now owns his estate and wealth lol.
I disagree with the idea that the good ending is less 'fun'. Out if half a dozen runs, my no-kill ghost run was my personal favorite, because I had to engage with the subtle elements of the world far more deeply. Killing your way through is typically easier (at least until the last level, where high chaos presents you with a much more challenging set of enemies) and can be great, but stealthing really made me feel like I had dominated the game in a very satisfying way. Both playstyles are fun! (And the game doesn't narratively punish an occasional death. You can just kill every target and still get low chaos.)
Video starts at 1:55
something to improve in the future
@Lacedtheinfinite all good brother
I believe you can actually get the low chaos ending even if you kill all the targets, provided you avoid killing everyone else (weepers count, btw, they're still people). And yeah, it's called low/high chaos for a reason; I don't think the non-lethal options are necessarily supposed to be be morally superior, just more "orderly" than straight up assassinations. The society is rotten either way, the choice is just how polite it's going to be about it.
I’ve gotten low chaos even though I had over 100 kills total
Huh I never thought about it that way, very clever way to have the evidence speak for itself, I really enjoyed this video thanks random RUclipsr person, you have my subscription
Thank You
Same here I guess the more nuenced approach will be better for a leader.
In terms of potentialy having a ADHD it would make sense to me from what you said. If it's a serious thought track rather than a joke then there's test online. I'm not sure I'd consider them valid (that could be a subject in itself at least for autism) but it's a place to start.
Yea bruh next time don't spend 2 minutes going on a tangent about things i don't give a fuck about before the actual video begins
Solid vid
yeah in hindsight the intro could’ve been half the length.
I didn’t expect anyone except for the 5 people who watch my videos to see it lol, but that’s what tests are for
Glad to hear you liked the rest tho 👍
Great video :)
Thank you
putting morally good but boring way of playing against the fun but "evil" way just never works. Because the creators always encourage you to be moral and will sometimes give you a hidden gameplay advantage, like at first they say that by doing this morally good thing you'll lose some important item, but later they just give it back to you. If i was the designer/writer of the dishonored series, i would give both low/high chaos choices equal gameplay and story costs. The low chaos means that corvo needs to do things as silent and stealthy as possible. he can still kill whoever he likes, all that matters is that nobody should notice it. But if the enemies cant figure out who is killing them, that means they will go after whoever innocent guy they suspect, and will execute them in public. Some of which happen to be your close friends and can really help you in saving princess emily beacuse of their skills. If you don't want that, you can kill every soldier in plain sight and civilians will notice it. there are a lot of common people who are willing to rise up against the enemies and that will motivate them to start a brutal riot. So in every level, they will get into a fight with soldiers and you'll walk into a bloodbath, there will be less enemies but way more swarms of rats (plague tale level of rats). Which is gonna make the plague worse and kill even more innocent people. So the choice is: are you willing to keep it quiet and under control, at the cost of very important people getting executed and the regime getting way more brutal, or make it as chaotic as possible, which will get a lot more people killed, but also really weaken the enemies?
To add to that, games that offer lethal and non-lethal options almost always fail to make the latter even remotely comparably engaging. Dishonored is an epitome of this problem, where the game has almost no non-lethal-specific tools (while having a ton of lethal ones).
Also, this is a game where, while you supposedly shouldn't kill anyone, you **can't even unequip your sword**. This has always bothered me.
This video highlights the one problem I have with the Dishonored games that keeps me from fully enjoying them--the game's morals are absolutely fucked, and by actually having fun, you get the bad ending, and if you want the good ending you have to suffer for it. And then either game pushes you to go for high chaos by making all the fun abilities lethal or making literally everybody from the guards to the targets to just random civilians whose minds you can read such utter pieces of shit that you want to kill them.
Maybe that's the whole point, and if nothing else, it makes the player's choices actually matter unlike so many other games like this. However, I feel like it could have been done better. Or at least making the non-lethal options like... not dark as fuck? I mean, good god, Lady Boyle's non-lethal option is horrifying! I get she's a villain, but holy shit, Corvo. ._.
i mean, lady boyle ended up far better off with lord brisby than by killing her. we find out later she had him killed (we technically dont know what happened to him) and she now owns his estate and wealth lol.
I disagree with the idea that the good ending is less 'fun'. Out if half a dozen runs, my no-kill ghost run was my personal favorite, because I had to engage with the subtle elements of the world far more deeply. Killing your way through is typically easier (at least until the last level, where high chaos presents you with a much more challenging set of enemies) and can be great, but stealthing really made me feel like I had dominated the game in a very satisfying way. Both playstyles are fun!
(And the game doesn't narratively punish an occasional death. You can just kill every target and still get low chaos.)