Hi, in 17:16 how did you manage to use Random Color plugin in R26. I couldn't find any R26 version of it anywhere ? How can I find it? Thank you so much this great tutorial. I'm also member of your Patreon page :)
Hi Vincent:) in 5:07 I cached and deleted the cache tag, in your video the things are not moving, but when I delete the cache tag, everything goes back to origin position (before adding rigit body), my version is r27, thank you!
Vincent, i have a very particular question for you. If i want to make the material of the volume mesher more or less transparent depending of how much it is inflating from the objects inside (their individual size), would there be a way to achieve that? Or do you have any suggestion for an approach? Thank you! ^^
@@vincentschwenk Thank you for the suggestion. Do you have a hint on how to generate such a vertex map in a procedural setup like yours: volume mesher > volume builder > cloner > sphere? Much appreciated!
do you think you could make a tutorial for bubblewrap? Love your work.
sure
Great work again Vincent! Thanks for the high quality content 🙏
GREAT STUFF as usual, big inspiration man 🙏🏽
god, is sooo beautiful and I love the new cloth engine!!!! Can you show us how to make the textures? im obsessed!
Cool looking!
thank you for sharing it !
nice looking :)
Super nice Video!! I am tryring to recreate this for a project at university. But how do I create a fitting UV in Cinema?
Hey Verena, I recorded a lot of stuff about this topic: www.patreon.com/vincentschwenk
12:04 how do you get that window? i can't for the life of me find turbulence :(
shift+c
Hi, in 17:16 how did you manage to use Random Color plugin in R26. I couldn't find any R26 version of it anywhere ? How can I find it? Thank you so much this great tutorial. I'm also member of your Patreon page :)
Ok sorry R23 version works perfectly in R26 so sorry I miss that...
github.com/safina3d/c4d-random-color
Hi Vincent:) in 5:07 I cached and deleted the cache tag, in your video the things are not moving, but when I delete the cache tag, everything goes back to origin position (before adding rigit body), my version is r27, thank you!
Great! Thanks. What is the music, JB artist?
I guess😍
@@vincentschwenk I don't know how to pronounce correctly. Pleeease write the name)
Jürgen Branz
@@vincentschwenk Thanks!
Vincent, i have a very particular question for you.
If i want to make the material of the volume mesher more or less transparent depending of how much it is inflating from the objects inside (their individual size), would there be a way to achieve that? Or do you have any suggestion for an approach?
Thank you! ^^
This should work with vertex maps and fields. Cheers
@@vincentschwenk Thank you for the suggestion. Do you have a hint on how to generate such a vertex map in a procedural setup like yours: volume mesher > volume builder > cloner > sphere? Much appreciated!
Hey Vincent, how did you get the rizom uv tool work in cinema? it does not show up on my Cinema R26
I got the bridge somewhere from guithub
if not DM me on Instagram
@@vincentschwenk thanks for your response. Indeed! I found it on a chinese site somewhere with an downloadlink to github
do u have an actual step by step tutorial on how to create this scene?