Crazy Rope Simulation Madness and Materials in Cinema 4D 2023.1 (C4D S26 and up)

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  • Опубликовано: 8 дек 2022
  • Hi Creatives,
    I had some time to test the Ropes tools in Cinema 4D 2023. Of course this also works in the new version Cinema4 D 2023.1 or previous versions like C4D S26.
    I really enjoy the improved simulation tools that Maxon implemented in the latest versions. Be sure to check my other tutorials on RUclips about the latest simulation stuff and updates.
    That´s my patreon
    / 3dbonfire
    And here´s my gumroad shop
    markusgonser.gumroad.com/
    Last but not least, my instagram
    / markusgonser3d

Комментарии • 45

  • @ZeewaqarHusnain-ny1uz
    @ZeewaqarHusnain-ny1uz Год назад +2

    Very very nicely presented. Thankyou so much.

  • @nato_slmn
    @nato_slmn 8 месяцев назад

    so so helpful all the time. Thank you.

  • @jacksonarmstrong
    @jacksonarmstrong 3 месяца назад

    You can mitigate texture flipping on the ropes by setting an up vector in your sweep or spline wrap.

  • @everythingsfine3064
    @everythingsfine3064 Год назад

    Nice!

  • @KefuP
    @KefuP Год назад +2

    Very useful tutorial

  • @Sketchyvisuals
    @Sketchyvisuals Год назад +2

    This is awesome! I kept running into issues with the textures sliding how did you approach that? Aside from that been super impressed with the new rope sim tools

    • @3DBONFIRE
      @3DBONFIRE  Год назад

      Thank you, I still need to solve this texture sliding issue...
      ( I really enjoy your tutorials💪👍)

    • @Sketchyvisuals
      @Sketchyvisuals Год назад

      @@3DBONFIRE Me too, ended up back using HoRope for animations :( Thanks man! Likewise!!

  • @AntonioManaligod
    @AntonioManaligod 7 месяцев назад

    How do you extrude the cloned spline so you can add textures to it?

  • @solid-work
    @solid-work Год назад +5

    Just purchased your rope materials. Would you please show us how you would build them in Redshift?

    • @3DBONFIRE
      @3DBONFIRE  Год назад

      Oh sure, I think I can upload a short tutorial on patreon next week

    • @3DBONFIRE
      @3DBONFIRE  Год назад

      But I also write you here a short explanation. You just need to plug albedo in diffuse channel, bump into...bump and displacement into displacement. But I'll show you the node tree next week on patreon

    • @solid-work
      @solid-work Год назад

      @@3DBONFIRE Thanks for replying. I'm not on Patreon yet 😅

    • @solid-work
      @solid-work Год назад

      @@3DBONFIRE - I tried this, but the UVs are all over the place for me. How did you set up your UVs?

    • @3DBONFIRE
      @3DBONFIRE  Год назад

      @@solid-work on sweeps, they are extremely stretched along one axis. You just have to click on the material tag and...decreased the value for the texture along the length axis...there should be two percentage Parameters when you click on the material tag. Just decrease one until it looks good

  • @Robert.85
    @Robert.85 Год назад +1

    Just purchased your rope materials. Would you please show us how you would build them in Octane!

    • @3DBONFIRE
      @3DBONFIRE  Год назад

      I showed this in some older patreon tutorials👍. There are some rope tutorials when you go back in the posts on my patreon

    • @3DBONFIRE
      @3DBONFIRE  Год назад

      Basically you just have to plug the maps into the corresponding material inputs. Height map goes into bump, displacement into displacement and color into diffuse channel👍

    • @andreykochergin
      @andreykochergin Год назад

      @@3DBONFIRE it'll be better if you will attach an instruction on how to use these textures because every render works a little differently, and for beginners as I am this is a problem :) sorry, but I didn't catch how to use those textures, and even if I go to Patreon I'm not sure that I ll get it, cause I'm using an Arnold render

    • @3DBONFIRE
      @3DBONFIRE  Год назад +1

      @@andreykochergin oh ok, its...really basic 3D knowledge, thats why i skipped this part. Otherwise sometimes, Tutorials will get too long... But hey: I think these materials, come with 2 or 3 textures each. One color map for color information and a bump/displacement map for height information.
      Its not so complicated.

    • @andreykochergin
      @andreykochergin Год назад

      ​@@3DBONFIREYou are right! It really was not so hard. I've just found where I did a mistake - just needed to change the length of the V parameter, so now it looks much better) sorry for bothering you, and many thanks for sharing this!

  • @Nvneik
    @Nvneik Год назад +1

    hey could you explain what you did to make the ropes 3D? sweep I'm guessing but I can't seem to get the cloner to work with the sweeps with a rope tag

    • @ItsJessEdits
      @ItsJessEdits Год назад +1

      I'm having this same issue literally right now!

    • @Nvneik
      @Nvneik Год назад +1

      @@ItsJessEdits i've been trying for over 6 hours now hahaha

    • @ItsJessEdits
      @ItsJessEdits Год назад +1

      @@Nvneik it’s so frustrating that it’s not mentioned here xD and everything I’ve googled doesn’t end up helping since these are simulated!!

    • @ItsJessEdits
      @ItsJessEdits Год назад +1

      @@Nvneik im going to try this video: ruclips.net/video/Rdc4WYD85T8/видео.html and see if that does it. this guy's method with the tracer referencing the spline, and then having n-side, and then putting both as children of a sweep, that looks like it could work. i'll let you know.

    • @ItsJessEdits
      @ItsJessEdits Год назад +1

      @@Nvneik PS im looking at his vid at 3:46 rn

  • @jairomorales3104
    @jairomorales3104 Год назад

    Dude, can you share the specs of your computer? please 🙏

    • @CG-ch8wq
      @CG-ch8wq 4 месяца назад

      he's got 2 Nvidia 3090s. I've got a 3070 and my set up is not happy with me.

  • @kasperrubin9078
    @kasperrubin9078 Год назад

    Do you think this Houdini spline advection is still too far off for cinema 4d? ruclips.net/video/t6-RhPhc18E/видео.html

  • @3DBONFIRE
    @3DBONFIRE  Год назад

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