Hang and Connect Anything in C4D [UPDATED] | Rope and Connectors Tutorial

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  • Опубликовано: 7 сен 2024
  • C4D's new rope dynamics are awesome, and now work with all other simulations in C4D.
    Alec walks through hanging objects from ropes in Cinema 4D and wrapping an object in ropes.
    Project files here: alecroyalsandr...

Комментарии • 8

  • @derrinweb7077
    @derrinweb7077 3 часа назад

    Nice Tutorial but sir how to disconnect this hang object in other place, like helicopter are moving with object and drop the somewhere road like
    so can make tutorials sir

  • @kostyabogach8805
    @kostyabogach8805 4 месяца назад +1

    Thanks for an update!

  • @choyoungoh
    @choyoungoh 3 месяца назад

    Nice Tutorial Thank!

  • @vatop1304
    @vatop1304 10 дней назад

    everytime I try anything with the rope tag the whole thing explodes within the first 5 frames then slowly settles down, any idea why that is?

    • @RoyalsAndRogues
      @RoyalsAndRogues  10 дней назад

      Does this happen with my test project file? It works fine for me but I am on v2024.4.
      Check to make sure the mesh isn't too dense, your target length might be too low or high, your bendiness isn't too high or too low... there are a lot of things that can go wrong. Under "mix animation" Check "with Force" and adjust the settings there until it works.
      One thing to do is going into your simulation settings (Ctl + D) and upping the substeps and dampening.
      Lastly you can use a cloth sim tag instead and wait for it to calm down and then check "set initial state" in the dresser menu but your object will have to be editable.

  • @AviYanK_770
    @AviYanK_770 4 месяца назад

    thanks for the update.
    I'm trying to make a Chain using Rope dynamics. but the chain parts are glitching on the rope....

    • @RoyalsAndRogues
      @RoyalsAndRogues  4 месяца назад +1

      It will be hard to make it play like a chain using the rope dynamics, you might actually have better luck making it a regular physics object, if it's clones you need to add the tag to the cloner and make sure the collision size is very small and the collision shapes are referencing the geometry and not filling in the gaps.

    • @AviYanK_770
      @AviYanK_770 4 месяца назад

      @@RoyalsAndRogues thank you!