Cinema 4D tutorial - Dynamic spline logo reveal

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  • Опубликовано: 14 янв 2022
  • G’day guys -
    My name is Sean Dove, a creative from Melbourne Australia.
    I think I've found my new obsession - I’ve only just discovered you can use Soft Bodies on splines to create really fun and dynamic animations!
    I've share a few results I'd been playing with on Instagram and I thought it might be worth while to discuss my approach to create this logo reveal where the splines build up and wrap around revealing a silhouette of our shape or logo.
    Alright, let's jump straight in!

Комментарии • 90

  • @SeanDove
    @SeanDove  2 года назад +7

    Hey guys - in the past I’ve received some comments asking for texture and render tips.
    To make it most helpful what is everyone playing with? Standard, Physical, Redshift?

    • @QuackerJack09
      @QuackerJack09 2 года назад +6

      I would suggest Physical (maybe something with depth of field?). Could probably reach more users. Lots of users dont have third party render engines. I tried corona previously, its quite good. And, thank you! for your tuts and work effort btw. :)

    • @AjmalBasil
      @AjmalBasil 2 года назад +1

      We would like to know your preferred engine. It would be great if you can give some tips on physical render engine.

    • @matistaa
      @matistaa 2 года назад +1

      Redshift would be dope

    • @heidiglezarango3397
      @heidiglezarango3397 2 года назад +1

      Redshift 😍

    • @timcity
      @timcity 2 года назад

      Redshift for sure!

  • @bakani2218
    @bakani2218 2 года назад +2

    This channel is the gift that keeps on giving... Thank you for the step by step tutorial.. 🕺🕺🕺

  • @bhavana01123
    @bhavana01123 Год назад

    Sean, I’ve been a watcher/subscriber since almost the very beginning and I gotta tell ya, you seem to be really hitting your stride. This was a completely useful and terrific presentation. All killer no filler - cheers!

  • @ignaciosagrario
    @ignaciosagrario Год назад +9

    With R26:
    - Put circle into a connect and add the connect to the Tracer
    - To reset simmulation, press Shift+F (or Go to Start button) several times, until it refreshes to frame 0
    - To turn off gravity go to Ctrl+D -> Bullet -> Put 0 on Gravity there

    • @ramykotb9883
      @ramykotb9883 Год назад

      Can you explain more on how to do the first step?

    • @NgCaleb
      @NgCaleb Год назад +1

      You're a saint for updating! thank you

  • @carl2072
    @carl2072 2 года назад

    Great to see you’re back up and running with that tuts! Thank you!

  • @gillesdillenseger6472
    @gillesdillenseger6472 22 дня назад

    Hey Sean ! That's so cool, I didn't now you could use soft body dynamic on splines 👍

  • @yordan_stoyanov
    @yordan_stoyanov 2 года назад +1

    Found this from your instagram story! Inspiring some great ideas, thank you for taking the time. Subscribed.

  • @Sam-wo4wn
    @Sam-wo4wn 2 года назад

    you tuts are really great, please continue doing more !

  • @tranqilo397
    @tranqilo397 2 года назад

    amazing' thanks for coming back!

  • @designersvane
    @designersvane Год назад

    So awesome! Thanks for showing this process - well explained!

  • @NathanTekaya
    @NathanTekaya Год назад

    Thank you for this really cool tutorial !

  • @User-pq2yn
    @User-pq2yn 2 года назад

    Amazing!

  • @moda7090
    @moda7090 2 года назад

    SO good thank you !! What did you do with the spline materials / lighting,? looks amazing!!

  • @sunami6620
    @sunami6620 2 года назад

    You save lives ❤️

  • @heidiglezarango3397
    @heidiglezarango3397 2 года назад +2

    Thanks 🙏

  • @TheKevphil
    @TheKevphil 2 года назад

    VERY interesting! BTW: Can you still create materials the "old" way, as separate stacked components, or does C4D now force you to use the Node Editor?

  • @mirzaaouj
    @mirzaaouj Год назад

    Top class

  • @JoepSwagemakers
    @JoepSwagemakers 2 года назад +1

    C4D is sooo much easier than 3ds max, crazy how you can just sim something without all kinds of errors

  • @VALEADVENTURE
    @VALEADVENTURE 2 года назад

    nice tutorial THANKS ... quite complicated for a beginner like me

  • @emilienlerochais
    @emilienlerochais 2 года назад

    Very smart! But i don't really understand why you have to use a tracer and not directly the sweep with the dynamic spline?

  • @mostafakhajavi8223
    @mostafakhajavi8223 2 года назад

    perfect ...

  • @syukron2255
    @syukron2255 2 года назад

    Im so glad that storm breaker is come back 😆🔨⚡️🧔‍♂️

  • @lollyholly3005
    @lollyholly3005 Год назад

    I'm trying to figure this out in R26, it doesnt look like it should be too much more difficult but the rings get so distorted and fly off into the abyss 😅😅

  • @traegami
    @traegami 2 года назад +1

    Thank you for this, great tuts. Is there a reason for not using field force as opposed to several attractors?

    • @SeanDove
      @SeanDove  2 года назад

      I’ve always found the field force makes dynamic objects attracted to each other rather than a physical point which the attractors do nicely

    • @traegami
      @traegami 2 года назад

      @@SeanDove Thanks

  • @jayygado4711
    @jayygado4711 2 года назад +1

    Hi sean, i tried in r20 but it doesn't work 😞

  • @Marina.2605
    @Marina.2605 Год назад

    Hi! I'm currently following your tutorial but with the apple logo, not Nike. And I'm at 12:04, where I should put the logo in extrude. But my logo isn't extruding. And I just don't understand why. Do you have any tips for me? Thank you so much!

  • @MegaBexon
    @MegaBexon 2 года назад

    Nice approche.

  • @epicamv27
    @epicamv27 2 года назад +1

    how to creat Nike spline

  • @vladbarabas1213
    @vladbarabas1213 2 года назад

    How can i learn to do something like this & more?

  • @jiayichong2335
    @jiayichong2335 Год назад

    can this logo change to text ?

  • @pamacreativ1
    @pamacreativ1 2 года назад

    Just dhope woooow

  • @Theo-mi9yj
    @Theo-mi9yj 2 года назад

    Great tutorial! Quick Q if you don't mind, why is the tracer needed for this to work?

    • @SeanDove
      @SeanDove  2 года назад +3

      The tracer can subdivide the spline to make it smooth without it been calculated with the soft body - if we just started with a dense spline it would explode as the points are closer than the collision margin
      Hope that helps!

    • @Theo-mi9yj
      @Theo-mi9yj 2 года назад

      @@SeanDove That makes sense, thanks!

  • @fyourhandlegoogle
    @fyourhandlegoogle 2 года назад +3

    My earphones in my pocket for 1.3 seconds ∆

    • @SeanDove
      @SeanDove  2 года назад

      What does that mean? Do I have it all set a bit loud?

    • @Amloro
      @Amloro 2 года назад

      @@SeanDove ​ I think he is trying to say that in some parts of the video there is "poping" soung, like here on 08:25

    • @vladicicdrasko7525
      @vladicicdrasko7525 2 года назад

      @@SeanDove Nope. Earphones, in pocket, tangled, nothing familiar?😁

  • @apixel.content
    @apixel.content 2 года назад +1

    Just a heads up, that the R25 tracer doesn't update the circle softbody dynamics, but R24 works.

    • @SeanDove
      @SeanDove  2 года назад

      Ah bugger! Try changing the order in the hierarchy to see if having the dynamics or tracer calculate first makes any difference?

    • @apixel.content
      @apixel.content 2 года назад

      @@SeanDove unfortunately I think R25 tracer is broken on updating the dynamics circle, but R24 work flawlessly, thanks for the great tutorial :)

    • @brandonblair6529
      @brandonblair6529 2 года назад

      @@SeanDove I got it to "Work" if I put my dynamics tag on the tracer its self and set it to adaptive. Then I just used octane tag for sub div. My playback isn't nearly as smooth as yours in the view port though... I am not sure what the best route is in R25 due to the tracer not reading the tag... Any ideas :D

    • @jhalanddesign
      @jhalanddesign 2 года назад

      Same problem here! But both for 24 and 25, but got it working in 20. So I'll send a bug report

    • @jhalanddesign
      @jhalanddesign 2 года назад +14

      Good news everyone! I found the problem. In 25 the standard settings for collision has a different setup. Turn off Inherit Tag (none), and Individual Elements (Off). Then it works more as expected.

  • @MacToecutter
    @MacToecutter 2 года назад +3

    I tried to recreate the animation with R25, but the tracer didn´t work when the circle is driven by softbody-tag. Everything works fine in R23. Any idea what happend?

    • @MacToecutter
      @MacToecutter 2 года назад +1

      Short update. I contact Maxon and they confirm that this is an bug in R25.

    • @Jeezeus
      @Jeezeus 2 года назад

      @@MacToecutter Same issue here with R25, is there a fix, are you still able to make it work?

    • @MacToecutter
      @MacToecutter 2 года назад +5

      @@Jeezeus yes, there is a workaround. Just put the spline in a connect object und use this in the tracer..

    • @itsdavehimself
      @itsdavehimself 2 года назад

      @@MacToecutter It worked thanks

    • @MacToecutter
      @MacToecutter 2 года назад

      @@itsdavehimself you´re welcome

  • @pedroleitin
    @pedroleitin 2 года назад

    for some reason, this trick on TRACER seems not working on R25, don't act like he has the dynamic tag. Tested on S24 and works like a charm!

  • @wandaworx1217
    @wandaworx1217 2 года назад

    Hi sean can this work on any version r19 and up?

    • @SeanDove
      @SeanDove  2 года назад +1

      Hey mate, yeah provided you have soft body dynamics you’ll be laughing!

    • @wandaworx1217
      @wandaworx1217 2 года назад +1

      @@SeanDove lol okay i hope so,thanks

  • @mrinalsenvamadevan1965
    @mrinalsenvamadevan1965 2 года назад

    YOUR TUTORIALS ARE VERY GOOD. but please avoid unnecessery EXPLANATIONS. do matter of fact
    Learn to pronounce

  • @mrCetus
    @mrCetus 2 года назад

    you tuts are really great, please continue doing more !