Royals & Rogues
Royals & Rogues
  • Видео 95
  • Просмотров 183 105
LiquiGen Advanced Tutorial | Importing Objects, Exporting Mesh
In this follow-up to our LiquiGen Quick Start Guide, we're diving right back into the action. In this video, we’ll guide you through importing objects and exporting meshes with ease. We’re also tackling one of the more challenging effects -- creating still, smooth water -- by recreating an effect from the 1981 film Excalibur.
Subscribe for more and leave a comment for what else you want to see explained.
LiquiGen Quick Start Guide - ruclips.net/video/db2XawZWBaI/видео.html
Download the project files here:
alecroyalsandrogues.gumroad.com/l/nxiqs
Try LiquiGen For Free: embergen.sjv.io/g1gRd9
Become a stalker: linktr.ee/RoyalsandRogues
00:00 Introduction
00:54 Cinema 4D
09:19 Importing Objects
15:3...
Просмотров: 1 947

Видео

LiquiGen Quick Start Guide
Просмотров 2,5 тыс.Месяц назад
This is the fastest way I can think of to get you started with LiquiGen. Try LiquiGen For Free: embergen.sjv.io/g1gRd9 Free Project File: alecroyalsandrogues.gumroad.com/l/LGQuick Become a stalker: linktr.ee/RoyalsandRogues 00:00 Into 01:00 UI 1:52 Constant | Forces 2:32 Drag | Forces 2:41 Line | Forces 3:08 Shape | Forces 3:50 Toroidal | Forces 4:20 Turbulence | Forces 4:51 Emitter | Node 6:32...
CGI vs. Practical - Best Blood Splatter Effects Tutorial
Просмотров 3472 месяца назад
Everybody loves a good blood splatter and there are several ways to make them. Today, I'm breaking down the three techniques. Expect to learn the advantages of each method and why one might be preferred over the others along with how to create your own effects in each way using the essential tools of compressed air, After Effects, and LiquiGen. Watch now to learn how to make your film's blood-s...
After Death - The Future of VFX | Crafthive Interview
Просмотров 1293 месяца назад
Today Alec talks with Nick Tsimiklis of @crafthive in the wake of Crafthive's video "VFX r u ok?" They discuss the state of Hollywood and the future for VFX artists. Follow @crafthive 00:00 Introduction 05:19 The Crazy Hollywood Collapse 13:29 Silver Lining of Independent Entertainment 30:19 RUclips's Personality Driven Content 33:18 Education Advice and Industry Insights 43:27 The Risky Play a...
Hang and Connect Anything in C4D [UPDATED] | Rope and Connectors Tutorial
Просмотров 2,8 тыс.4 месяца назад
C4D's new rope dynamics are awesome, and now work with all other simulations in C4D. Alec walks through hanging objects from ropes in Cinema 4D and wrapping an object in ropes. Project files here: alecroyalsandrogues.gumroad.com/l/ropes
Heart Wrenching Paper Art - "Gruff" Short Film | Julian Curi
Просмотров 2374 месяца назад
Julian Curi is a director and artist best known as the creator of "Gruff," a short film made with handmade paper cutouts that took almost three years to complete. Our discussion stretches across the personal inspiration for the film, Julian's background, and the drive to create. Hear what it takes to make a short film and how to connect to your audience while being honest with yourself. Watch G...
Bringing Embergen Particles Into Blender & Cinema4D | Alembic Importing
Просмотров 10 тыс.6 месяцев назад
Bringing Embergen Particles Into Blender & Cinema4D | Alembic Importing
Mastering Parenting In EmberGen 1.1 | A Dragon Fire Tutorial
Просмотров 7 тыс.7 месяцев назад
Mastering Parenting In EmberGen 1.1 | A Dragon Fire Tutorial
Building a Sustainable Short Film Business | Blauw Films Founder Leonardo Verkoelen
Просмотров 1149 месяцев назад
Building a Sustainable Short Film Business | Blauw Films Founder Leonardo Verkoelen
Don't Chase Your Popular Art | Adam Spizak Pt 3
Просмотров 719 месяцев назад
Don't Chase Your Popular Art | Adam Spizak Pt 3
Are We Creatively Obese? | Adam Spizak Pt 2
Просмотров 519 месяцев назад
Are We Creatively Obese? | Adam Spizak Pt 2
The Secret to Success as an Artist | Adam Spizak Pt 1
Просмотров 1299 месяцев назад
The Secret to Success as an Artist | Adam Spizak Pt 1
How to Hang and Wrap Objects with Ropes in C4D
Просмотров 8 тыс.10 месяцев назад
How to Hang and Wrap Objects with Ropes in C4D
Virtual Reality's Dark Secret
Просмотров 10610 месяцев назад
Virtual Reality's Dark Secret
You Need to Love the Artistic Process | Aleks Sakowski
Просмотров 25710 месяцев назад
You Need to Love the Artistic Process | Aleks Sakowski
How "Buzzkill" Short Film Was Made | Director Peter Ahern Interview
Просмотров 18611 месяцев назад
How "Buzzkill" Short Film Was Made | Director Peter Ahern Interview
Monster Rig | Production Review 04
Просмотров 25011 месяцев назад
Monster Rig | Production Review 04
Lab Environment | Production Review 03
Просмотров 5011 месяцев назад
Lab Environment | Production Review 03
Digital Filmmaker Reacts to Astartes
Просмотров 56911 месяцев назад
Digital Filmmaker Reacts to Astartes
Why is there so much CGI?
Просмотров 20211 месяцев назад
Why is there so much CGI?
EmberGen Beginner's Guide
Просмотров 31 тыс.Год назад
EmberGen Beginner's Guide
The Artistic Pitfall: How Judging Others Can Stifle Your Creativity
Просмотров 138Год назад
The Artistic Pitfall: How Judging Others Can Stifle Your Creativity
Weapon Tweaks | Production Review 02
Просмотров 80Год назад
Weapon Tweaks | Production Review 02
What's The Point Of Making Art?
Просмотров 437Год назад
What's The Point Of Making Art?
The Future of Digital Short films | Blauw Films Leonardo Verkoelen Interview
Просмотров 166Год назад
The Future of Digital Short films | Blauw Films Leonardo Verkoelen Interview
Short film character design | Production Review 01
Просмотров 105Год назад
Short film character design | Production Review 01
Team Render walkthrough
Просмотров 4,8 тыс.Год назад
Team Render walkthrough
How to make a 3D cinematic Pt 01 | Ideas
Просмотров 230Год назад
How to make a 3D cinematic Pt 01 | Ideas
Flamethrower VFX Tutorial | EmberGen
Просмотров 9 тыс.Год назад
Flamethrower VFX Tutorial | EmberGen
Epic Historical Battles Without Hollywood | Martin Klekner
Просмотров 389Год назад
Epic Historical Battles Without Hollywood | Martin Klekner

Комментарии

  • @derrinweb7077
    @derrinweb7077 День назад

    Nice Tutorial but sir how to disconnect this hang object in other place, like helicopter are moving with object and drop the somewhere road like so can make tutorials sir

  • @markevans4489
    @markevans4489 2 дня назад

    You talked to much kind'a ruined the reaction😐😮‍💨

  • @Guest_1138
    @Guest_1138 2 дня назад

    I have no idea what the first thing your talking about. Beginner? Assuming I know quite a lot already. Wow what a bad demo!!👎

  • @Kovvalovmaark10100
    @Kovvalovmaark10100 3 дня назад

    I use Arnold in c4d and I don`t know what to do(

  • @dschroeder7354
    @dschroeder7354 6 дней назад

    Wow,Thank you for showing this.

  • @bfewdv
    @bfewdv 10 дней назад

    Your tutorials are really nice! It would be awesome to see if liquigen can handle large scale sims and make them nice and detailed. That would be a real test to see if it competes with the big guys. Thanks!

    • @RoyalsAndRogues
      @RoyalsAndRogues 10 дней назад

      Like oceans and rivers? That's sorta the easiest thing to do haha. Working on a large waterfall sim

    • @bfewdv
      @bfewdv 7 дней назад

      @@RoyalsAndRogues yes, a large waterfall would be a good test, thank you! I was also thinking whether liquigen can mix different color liquids. I don't have liquigen yet and i haven't played with it. Just throwing some thoughts here.

    • @RoyalsAndRogues
      @RoyalsAndRogues 7 дней назад

      @@bfewdv It's worth it, tons of fun and insanely fast. What it lacks in depth it makes up for in speed. If want to give it a try I have a link the the description for a free trial that lets JangaFX know I sent you.

    • @bfewdv
      @bfewdv 6 дней назад

      Thank you! If i decide to go with the trial, it will be through your link :)

  • @vatop1304
    @vatop1304 12 дней назад

    everytime I try anything with the rope tag the whole thing explodes within the first 5 frames then slowly settles down, any idea why that is?

    • @RoyalsAndRogues
      @RoyalsAndRogues 12 дней назад

      Does this happen with my test project file? It works fine for me but I am on v2024.4. Check to make sure the mesh isn't too dense, your target length might be too low or high, your bendiness isn't too high or too low... there are a lot of things that can go wrong. Under "mix animation" Check "with Force" and adjust the settings there until it works. One thing to do is going into your simulation settings (Ctl + D) and upping the substeps and dampening. Lastly you can use a cloth sim tag instead and wait for it to calm down and then check "set initial state" in the dresser menu but your object will have to be editable.

  • @JimmyNoStar
    @JimmyNoStar 13 дней назад

    I'm here cause of the Kinetic rush challenge

  • @Mokmaheim
    @Mokmaheim 14 дней назад

    Very Helpful!! Thank you!!

  • @moomraan
    @moomraan 16 дней назад

    Awesome tip on the smooth surface! ..but stickiness made it doesn't look like water anymore =\

    • @RoyalsAndRogues
      @RoyalsAndRogues 15 дней назад

      You can use attraction instead and if you want it to move with an object without changing the water but it's very sensitive.

    • @moomraan
      @moomraan 15 дней назад

      @@RoyalsAndRogues thank you!

  • @LunarEclipz8
    @LunarEclipz8 18 дней назад

    so underrated

  • @pascalfrei8130
    @pascalfrei8130 18 дней назад

    thanks man!

  • @brandonsmith8235
    @brandonsmith8235 18 дней назад

    I really need a tutorial on using Embergen to simulate combustion. 1. The explosion must happen inside a contained custom volume at -65 degrees. 2. The explosion must be able to be compressed as the piston raises up. 3. Need a spark effect to ignite the explosion and create a realistic explosion spreading out from said spark in slow motion. 4. Explosion needs to transition into smoke, and exit through an exhaust. I can't find anything that would even support this.

    • @RoyalsAndRogues
      @RoyalsAndRogues 18 дней назад

      This isn't really a tutorial as much as a very specific use case. This post might help: www.linkedin.com/posts/keyjason_real-time-illustration-sim-of-the-4-stroke-activity-7138531200813432832-o1IL? If you ask Jason nicely on Twitter or LinkedIn he might give you the project file/tips for setting it up.

  • @alaehatoum5429
    @alaehatoum5429 20 дней назад

    Great tutorial, very thorough. Quick question though, how are you hiding the primitives while still using them to emit and interact with other particles

    • @RoyalsAndRogues
      @RoyalsAndRogues 20 дней назад

      Emitter node > Activity > Show Same with other nodes Collider > general > show The other thing is under view in your preview window uncheck "All input shapes when paused".

  • @alaehatoum5429
    @alaehatoum5429 20 дней назад

    Thanks!

  • @Ali_Kisitu
    @Ali_Kisitu 20 дней назад

    great job here

  • @iPEMiC.
    @iPEMiC. 20 дней назад

    Nice one! Is USD can work also?

  • @cgbyrobert
    @cgbyrobert 22 дня назад

    If you plug the transformation from import to export all the changes is scale and place is compensated for.

    • @RoyalsAndRogues
      @RoyalsAndRogues 22 дня назад

      Yep, you should definitely do that, I recommend it at the end of the video, but I find it's best to keep it all lined up just makes things simple.

  • @Nobmaser
    @Nobmaser 22 дня назад

    Can you do a full body filled with electric power? His eyes should be filled with electric power and also strong winds swirling

  • @phaceless2
    @phaceless2 22 дня назад

    Thanks for the video. What is the ideal scale for export? I see your scale is pretty larger than those elements should be in real-world. Thanks

    • @RoyalsAndRogues
      @RoyalsAndRogues 21 день назад

      You can use real world sizes and just shrink the voxels to get the level of detail you need. I was starting from my previous tutorial that's while it's the size it is in the tut.

  • @CGI-Space
    @CGI-Space 23 дня назад

    Great tutorial. Found many great tips i could use. Thanks.

  • @killrat3D
    @killrat3D 23 дня назад

    I’m not able to transform it when I import it into blender. Do you know a fix?

    • @RoyalsAndRogues
      @RoyalsAndRogues 23 дня назад

      I am not a heavy blender user but you might be able to put it in a null object and move that instead?

  • @Digi9vfx
    @Digi9vfx 23 дня назад

    Amazing bro, any chance to make a short tutorial for water falls and export it to unreal engine ( with foam )

  • @wilsonsaintelus
    @wilsonsaintelus 27 дней назад

    I think the logic of the sand moving upward maybe that it is lifted by magic, not by the actual wind, that look to me good enough motivation

  • @DimiArt
    @DimiArt Месяц назад

    After exporting my particles from liquigen to blender and then giving them a mesh via geometry nodes (Mesh to points node) how do i texture the particles?

    • @RoyalsAndRogues
      @RoyalsAndRogues 29 дней назад

      You can use an Add material node to give it a material

    • @DimiArt
      @DimiArt 29 дней назад

      @@RoyalsAndRogues thanks for the reply, after doing some resesrch i found out on my own but i appreciate it!

  • @Krzyh4
    @Krzyh4 Месяц назад

    Thanks for that tutorial man. It's a really good one. You deserve more views!

  • @EdVizenor
    @EdVizenor Месяц назад

    QUESTION: Would this be similar for Embergen too?

    • @RoyalsAndRogues
      @RoyalsAndRogues Месяц назад

      I have a beginner's guide for embergen. They are both node based and share some similarities but way more setting and inputs in Embergen

  • @fahadhassan3556
    @fahadhassan3556 Месяц назад

    Can i import particles into unreal😢?

  • @bluebearcreativeAU
    @bluebearcreativeAU Месяц назад

    What a great video.... I've been reluctant to lean into this and in the time I watched your video I had it working. Thank you.

  • @FX_AnimationStudios
    @FX_AnimationStudios Месяц назад

    Hi!! thanks..very useful video... I'd like to see interactions between LG and Blender and also Unreal... Im finding it hard to understand the relationship between DCCs.. especially scale and exporting to the correct fps... LG is simulating at 60fps.. but really u need either 24/25 or 30 fps for cinematics..when i export it will be very fast in blender for example... and in Unreal it will import in low resolution....and the fps thingy is still an issue in unreal as well... when u iport a character to LG to simulate liquid interaction.. it comes in VERY small.. even if blender is set to 1.0 in units...come to think of it.. perhaps the liquids in LG are too "big"??

    • @RoyalsAndRogues
      @RoyalsAndRogues Месяц назад

      I'll try to include Blender in my next tutorial about Import/exporting with Liquigen. I just wanted to get this out ASAP so people could start playing around without being lost. I'm not a blender user but will see where I can get with it.

    • @FX_AnimationStudios
      @FX_AnimationStudios Месяц назад

      @@RoyalsAndRogues makes sense... but if you're not comfortable in blender I could also use an unreal workflow with Liguigen! :)

  • @jamesli3705
    @jamesli3705 Месяц назад

    can you make object floating on the surface yet?

    • @RoyalsAndRogues
      @RoyalsAndRogues Месяц назад

      Depends on how you do it. You can make an object have a floating animation and import that as a collision object. Or you can align an object to the surface and offset it in your DCC . But I don't think you can drop a rubber duck into Liquigen and have it float around live.

  • @oakhousemedia
    @oakhousemedia Месяц назад

    Woah, I love this. Thank you sir.

  • @SeanBowes
    @SeanBowes Месяц назад

    Nice one! May need to try this out on my next project so this is super helpful and timely

  • @kingfish3d
    @kingfish3d Месяц назад

    is there any force in embergen which would make the particle stick on teh surface of an object, for example affected by gravity but they slide down on the object without leaving the surface of it?

    • @RoyalsAndRogues
      @RoyalsAndRogues Месяц назад

      Emitter>particle collision> Up Friction, lower bounce, if it's still not sticking enough you can make the repulsion intensity a negative number so the collider pulls it in instead of pushing away.

    • @kingfish3d
      @kingfish3d Месяц назад

      @@RoyalsAndRogues great , thanks a lot !

  • @mrwitte
    @mrwitte Месяц назад

    If you have a really long render which you need to break up into several sessions, will Team Render look at what has already been rendered in the destination folder and avoid re-rendering frames?

    • @RoyalsAndRogues
      @RoyalsAndRogues Месяц назад

      I'm not sure what you mean... You would just start the render after the last frame both machines did.

    • @mrwitte
      @mrwitte Месяц назад

      @@RoyalsAndRogues That's what I figured: you're basically managing the render yourself. I was talking about extremely long, multi-day renders that have large refraction/SSS/etc areas so each frame is a hog in its own right. I typically don't know how much I'm going to get rendered each night, so I end up with lots of breaks in my EXR sequence as TR splits each section in half every time I fire up the render after a workday. I'm finding it useful to keep a txt file tracking what's been rendered each time I need to stop, so I have easy reference of what frames still need to be filled in. Currently tracking an 1800-frame render with a txt file that looks like this: 0000-1095 1146-1159 1272-1290 1448-1454 It's a lot easier to update the txt file with info from Picture Viewer's clear list before I stop render than to try and look at filenames in the image sequence folder later to try and spot the breaks, especially with multiple AOV passes. It'd be amazing if Team Render checked the folder and knew on its own which frames had been rendered, and then avoided overwriting already-rendered frames when you fire it up so that you don't have to track it yourself. I think those types of features are probably why people start using managers like Deadline? (edit) Like @bluebearcreativeAU , I had also been dragging my feet on digging in and getting TR to work until I found your video. So thanks!

  • @esra_erimez
    @esra_erimez Месяц назад

    I was searching for tutorials on Liquibase, a database migration tool and I clicked on this video. It took me a few minutes to realize that this video was not about Liquibase. But, I found it interesting despite that, so you get a well deserved like!

  • @JC-Z
    @JC-Z Месяц назад

    Can it spray water like a spray gun

    • @RoyalsAndRogues
      @RoyalsAndRogues Месяц назад

      Yes, easily. I don't cover that type of emission here but you could easily set it up.

    • @RoyalsAndRogues
      @RoyalsAndRogues Месяц назад

      If you want it to spray wide look a my blood splat video (Put a cone in front of the emitter and up the direction it shoots in). If you want a jet of water just up the emission direction/target.

  • @thearcaneartbyjac5170
    @thearcaneartbyjac5170 Месяц назад

    Wow... can't express how useful this was. Thank you! :)

  • @joshchilders1
    @joshchilders1 Месяц назад

    Can I have the fluid travel along an imported spline?

    • @RoyalsAndRogues
      @RoyalsAndRogues Месяц назад

      Working on importing and attraction for the next tutorial.

    • @joshchilders1
      @joshchilders1 Месяц назад

      @@RoyalsAndRogueslooking forward to it. this was super helpful

  • @patrushevcom
    @patrushevcom Месяц назад

    Great, thank you for your efforts to bring one of the first liquigen tutorials!

  • @Digi9vfx
    @Digi9vfx Месяц назад

    What about ue5

    • @RoyalsAndRogues
      @RoyalsAndRogues Месяц назад

      What about it?

    • @fahadhassan3556
      @fahadhassan3556 Месяц назад

      ​@@RoyalsAndRoguesi am already a jangafx suite customer....but these particles abc do not ever import into unreal...😢...however anyother abc with mesh ( both liquids and so and so) opens and works fine...but particles ( or points abc) never...plz help if any work around😢😢

  • @meagrePuppy
    @meagrePuppy Месяц назад

    Thank you for making a really great walkthrough for Team Render. I've been pulling my hair out trying to get it to work, but your tip about noting the IP address of the team render client from the Log was the breakthrough I needed. Sadly it still seems to randomly break from time to time - bonjour is quite flakey. Not helped by the fact I do most of my work on a Mac, but I wanted to use my windows PC as a render node, which adds a lot more headaches. Anyway, thanks again!

  • @Ambient3DAnimations
    @Ambient3DAnimations Месяц назад

    Thank you! I'm very excited to get my second rendering computer!

  • @nimitverma3460
    @nimitverma3460 Месяц назад

    It takes 10 minutes to do this in Unreal engine using Niagara Fluids with Character Creator in 2024> however in past 10 years ago when film was made it took a month to create it

    • @RoyalsAndRogues
      @RoyalsAndRogues Месяц назад

      Maybe not 10 minutes, I always lose a lot of time tweaking stuff to get it just right. But it's crazy how far free or affordable tech has come.

    • @nimitverma3460
      @nimitverma3460 Месяц назад

      @@RoyalsAndRogues 10 minutes I mean for the professional person who already have presets> they just drag and drop the presets with little tweaks> however, technology has made things much much cheaper and achievable than before> doing GPU stimulations in past (Can u imagine cost of GPU computer 10 years ago and also little technology) > size of computer and GPU required to run such stimulation and Softwares required> too much pain and money> and now itz so easy and education is also available on internet

  • @user-ek7od2cg9p
    @user-ek7od2cg9p Месяц назад

    May I ask how to add material to the particles on the blender?

    • @leafshinobi8781
      @leafshinobi8781 16 дней назад

      did you find any solution for this. pls answer

    • @colejohnstonco
      @colejohnstonco 2 дня назад

      @@leafshinobi8781 Hey, in the geometry nodes editor you just need to add a set material node, and then select the material there. Then you can edit the material in the shader tab like usual

    • @leafshinobi8781
      @leafshinobi8781 2 дня назад

      @@colejohnstonco yes I found that later. Thanks anyways

  • @PhilFlock
    @PhilFlock Месяц назад

    Well.... the cg ones you weren't really trying hard were you 😅 Cool idea for a video tho 👍🏻👍🏻

    • @RoyalsAndRogues
      @RoyalsAndRogues Месяц назад

      I for sure ran out of time by the end. Would have liked to spend more time on the sim to get it right but my main goal was to talk about the differences not really make the best version of each. TBA the Air quib could use a lot of love too, pre-cutting the shirt so it blows open, tapping it down better so it stays on my body, getting a back squib to show penetration. ETC One thing I wish I did looking back is a mix of all the methods to show they aren't exclusive.

    • @PhilFlock
      @PhilFlock Месяц назад

      @@RoyalsAndRogues nah bro. I get it. Spending too much time on quality stuff for social media is always risky. I love the video. Eitherway. It you ask me. I'd always do it in post. For more control even if it might not look as real. But I'm bias as a vfx artist 🤪

  • @Pietje_Piraat
    @Pietje_Piraat Месяц назад

    the squibs at 1:06 are the abdolute best. No cgi can ever replicate this and the reaction of the actor and environment on the impact.

  • @satishsingampalli6778
    @satishsingampalli6778 2 месяца назад

    very useful

  • @ThreeDCreate
    @ThreeDCreate 2 месяца назад

    Nice discussion and thought process!

  • @sandeepsingh-xg1rk
    @sandeepsingh-xg1rk 2 месяца назад

    Good stuff