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- Просмотров 183 105
Royals & Rogues
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Добавлен 27 ноя 2018
Everyone has ideas. Let's start making them.
Welcome to Royals & Rogues -- A crew of independent creatives, banding together, to help make each other's art. Come learn how to use creative tools, gain encouragement from other artist's stories, and follow our filmmaking journey.
Drop us a line if you ever want to join -- discord.gg/U6ZBQH8n
Welcome to Royals & Rogues -- A crew of independent creatives, banding together, to help make each other's art. Come learn how to use creative tools, gain encouragement from other artist's stories, and follow our filmmaking journey.
Drop us a line if you ever want to join -- discord.gg/U6ZBQH8n
LiquiGen Advanced Tutorial | Importing Objects, Exporting Mesh
In this follow-up to our LiquiGen Quick Start Guide, we're diving right back into the action. In this video, we’ll guide you through importing objects and exporting meshes with ease. We’re also tackling one of the more challenging effects -- creating still, smooth water -- by recreating an effect from the 1981 film Excalibur.
Subscribe for more and leave a comment for what else you want to see explained.
LiquiGen Quick Start Guide - ruclips.net/video/db2XawZWBaI/видео.html
Download the project files here:
alecroyalsandrogues.gumroad.com/l/nxiqs
Try LiquiGen For Free: embergen.sjv.io/g1gRd9
Become a stalker: linktr.ee/RoyalsandRogues
00:00 Introduction
00:54 Cinema 4D
09:19 Importing Objects
15:3...
Subscribe for more and leave a comment for what else you want to see explained.
LiquiGen Quick Start Guide - ruclips.net/video/db2XawZWBaI/видео.html
Download the project files here:
alecroyalsandrogues.gumroad.com/l/nxiqs
Try LiquiGen For Free: embergen.sjv.io/g1gRd9
Become a stalker: linktr.ee/RoyalsandRogues
00:00 Introduction
00:54 Cinema 4D
09:19 Importing Objects
15:3...
Просмотров: 1 947
Видео
LiquiGen Quick Start Guide
Просмотров 2,5 тыс.Месяц назад
This is the fastest way I can think of to get you started with LiquiGen. Try LiquiGen For Free: embergen.sjv.io/g1gRd9 Free Project File: alecroyalsandrogues.gumroad.com/l/LGQuick Become a stalker: linktr.ee/RoyalsandRogues 00:00 Into 01:00 UI 1:52 Constant | Forces 2:32 Drag | Forces 2:41 Line | Forces 3:08 Shape | Forces 3:50 Toroidal | Forces 4:20 Turbulence | Forces 4:51 Emitter | Node 6:32...
CGI vs. Practical - Best Blood Splatter Effects Tutorial
Просмотров 3472 месяца назад
Everybody loves a good blood splatter and there are several ways to make them. Today, I'm breaking down the three techniques. Expect to learn the advantages of each method and why one might be preferred over the others along with how to create your own effects in each way using the essential tools of compressed air, After Effects, and LiquiGen. Watch now to learn how to make your film's blood-s...
After Death - The Future of VFX | Crafthive Interview
Просмотров 1293 месяца назад
Today Alec talks with Nick Tsimiklis of @crafthive in the wake of Crafthive's video "VFX r u ok?" They discuss the state of Hollywood and the future for VFX artists. Follow @crafthive 00:00 Introduction 05:19 The Crazy Hollywood Collapse 13:29 Silver Lining of Independent Entertainment 30:19 RUclips's Personality Driven Content 33:18 Education Advice and Industry Insights 43:27 The Risky Play a...
Hang and Connect Anything in C4D [UPDATED] | Rope and Connectors Tutorial
Просмотров 2,8 тыс.4 месяца назад
C4D's new rope dynamics are awesome, and now work with all other simulations in C4D. Alec walks through hanging objects from ropes in Cinema 4D and wrapping an object in ropes. Project files here: alecroyalsandrogues.gumroad.com/l/ropes
Heart Wrenching Paper Art - "Gruff" Short Film | Julian Curi
Просмотров 2374 месяца назад
Julian Curi is a director and artist best known as the creator of "Gruff," a short film made with handmade paper cutouts that took almost three years to complete. Our discussion stretches across the personal inspiration for the film, Julian's background, and the drive to create. Hear what it takes to make a short film and how to connect to your audience while being honest with yourself. Watch G...
Bringing Embergen Particles Into Blender & Cinema4D | Alembic Importing
Просмотров 10 тыс.6 месяцев назад
Bringing Embergen Particles Into Blender & Cinema4D | Alembic Importing
Mastering Parenting In EmberGen 1.1 | A Dragon Fire Tutorial
Просмотров 7 тыс.7 месяцев назад
Mastering Parenting In EmberGen 1.1 | A Dragon Fire Tutorial
Building a Sustainable Short Film Business | Blauw Films Founder Leonardo Verkoelen
Просмотров 1149 месяцев назад
Building a Sustainable Short Film Business | Blauw Films Founder Leonardo Verkoelen
Don't Chase Your Popular Art | Adam Spizak Pt 3
Просмотров 719 месяцев назад
Don't Chase Your Popular Art | Adam Spizak Pt 3
Are We Creatively Obese? | Adam Spizak Pt 2
Просмотров 519 месяцев назад
Are We Creatively Obese? | Adam Spizak Pt 2
The Secret to Success as an Artist | Adam Spizak Pt 1
Просмотров 1299 месяцев назад
The Secret to Success as an Artist | Adam Spizak Pt 1
How to Hang and Wrap Objects with Ropes in C4D
Просмотров 8 тыс.10 месяцев назад
How to Hang and Wrap Objects with Ropes in C4D
You Need to Love the Artistic Process | Aleks Sakowski
Просмотров 25710 месяцев назад
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How "Buzzkill" Short Film Was Made | Director Peter Ahern Interview
Просмотров 18611 месяцев назад
How "Buzzkill" Short Film Was Made | Director Peter Ahern Interview
Lab Environment | Production Review 03
Просмотров 5011 месяцев назад
Lab Environment | Production Review 03
Digital Filmmaker Reacts to Astartes
Просмотров 56911 месяцев назад
Digital Filmmaker Reacts to Astartes
The Artistic Pitfall: How Judging Others Can Stifle Your Creativity
Просмотров 138Год назад
The Artistic Pitfall: How Judging Others Can Stifle Your Creativity
The Future of Digital Short films | Blauw Films Leonardo Verkoelen Interview
Просмотров 166Год назад
The Future of Digital Short films | Blauw Films Leonardo Verkoelen Interview
Short film character design | Production Review 01
Просмотров 105Год назад
Short film character design | Production Review 01
How to make a 3D cinematic Pt 01 | Ideas
Просмотров 230Год назад
How to make a 3D cinematic Pt 01 | Ideas
Epic Historical Battles Without Hollywood | Martin Klekner
Просмотров 389Год назад
Epic Historical Battles Without Hollywood | Martin Klekner
Nice Tutorial but sir how to disconnect this hang object in other place, like helicopter are moving with object and drop the somewhere road like so can make tutorials sir
You talked to much kind'a ruined the reaction😐😮💨
I have no idea what the first thing your talking about. Beginner? Assuming I know quite a lot already. Wow what a bad demo!!👎
I use Arnold in c4d and I don`t know what to do(
Wow,Thank you for showing this.
Your tutorials are really nice! It would be awesome to see if liquigen can handle large scale sims and make them nice and detailed. That would be a real test to see if it competes with the big guys. Thanks!
Like oceans and rivers? That's sorta the easiest thing to do haha. Working on a large waterfall sim
@@RoyalsAndRogues yes, a large waterfall would be a good test, thank you! I was also thinking whether liquigen can mix different color liquids. I don't have liquigen yet and i haven't played with it. Just throwing some thoughts here.
@@bfewdv It's worth it, tons of fun and insanely fast. What it lacks in depth it makes up for in speed. If want to give it a try I have a link the the description for a free trial that lets JangaFX know I sent you.
Thank you! If i decide to go with the trial, it will be through your link :)
everytime I try anything with the rope tag the whole thing explodes within the first 5 frames then slowly settles down, any idea why that is?
Does this happen with my test project file? It works fine for me but I am on v2024.4. Check to make sure the mesh isn't too dense, your target length might be too low or high, your bendiness isn't too high or too low... there are a lot of things that can go wrong. Under "mix animation" Check "with Force" and adjust the settings there until it works. One thing to do is going into your simulation settings (Ctl + D) and upping the substeps and dampening. Lastly you can use a cloth sim tag instead and wait for it to calm down and then check "set initial state" in the dresser menu but your object will have to be editable.
I'm here cause of the Kinetic rush challenge
Welcome! Hope it helped.
Very Helpful!! Thank you!!
Awesome tip on the smooth surface! ..but stickiness made it doesn't look like water anymore =\
You can use attraction instead and if you want it to move with an object without changing the water but it's very sensitive.
@@RoyalsAndRogues thank you!
so underrated
thanks man!
I really need a tutorial on using Embergen to simulate combustion. 1. The explosion must happen inside a contained custom volume at -65 degrees. 2. The explosion must be able to be compressed as the piston raises up. 3. Need a spark effect to ignite the explosion and create a realistic explosion spreading out from said spark in slow motion. 4. Explosion needs to transition into smoke, and exit through an exhaust. I can't find anything that would even support this.
This isn't really a tutorial as much as a very specific use case. This post might help: www.linkedin.com/posts/keyjason_real-time-illustration-sim-of-the-4-stroke-activity-7138531200813432832-o1IL? If you ask Jason nicely on Twitter or LinkedIn he might give you the project file/tips for setting it up.
Great tutorial, very thorough. Quick question though, how are you hiding the primitives while still using them to emit and interact with other particles
Emitter node > Activity > Show Same with other nodes Collider > general > show The other thing is under view in your preview window uncheck "All input shapes when paused".
Thanks!
great job here
Nice one! Is USD can work also?
USD isn't supported by JangaFX yet.
If you plug the transformation from import to export all the changes is scale and place is compensated for.
Yep, you should definitely do that, I recommend it at the end of the video, but I find it's best to keep it all lined up just makes things simple.
Can you do a full body filled with electric power? His eyes should be filled with electric power and also strong winds swirling
Thanks for the video. What is the ideal scale for export? I see your scale is pretty larger than those elements should be in real-world. Thanks
You can use real world sizes and just shrink the voxels to get the level of detail you need. I was starting from my previous tutorial that's while it's the size it is in the tut.
Great tutorial. Found many great tips i could use. Thanks.
I’m not able to transform it when I import it into blender. Do you know a fix?
I am not a heavy blender user but you might be able to put it in a null object and move that instead?
Amazing bro, any chance to make a short tutorial for water falls and export it to unreal engine ( with foam )
Working on it!
I think the logic of the sand moving upward maybe that it is lifted by magic, not by the actual wind, that look to me good enough motivation
After exporting my particles from liquigen to blender and then giving them a mesh via geometry nodes (Mesh to points node) how do i texture the particles?
You can use an Add material node to give it a material
@@RoyalsAndRogues thanks for the reply, after doing some resesrch i found out on my own but i appreciate it!
Thanks for that tutorial man. It's a really good one. You deserve more views!
I agree haha
QUESTION: Would this be similar for Embergen too?
I have a beginner's guide for embergen. They are both node based and share some similarities but way more setting and inputs in Embergen
Can i import particles into unreal😢?
What a great video.... I've been reluctant to lean into this and in the time I watched your video I had it working. Thank you.
Hi!! thanks..very useful video... I'd like to see interactions between LG and Blender and also Unreal... Im finding it hard to understand the relationship between DCCs.. especially scale and exporting to the correct fps... LG is simulating at 60fps.. but really u need either 24/25 or 30 fps for cinematics..when i export it will be very fast in blender for example... and in Unreal it will import in low resolution....and the fps thingy is still an issue in unreal as well... when u iport a character to LG to simulate liquid interaction.. it comes in VERY small.. even if blender is set to 1.0 in units...come to think of it.. perhaps the liquids in LG are too "big"??
I'll try to include Blender in my next tutorial about Import/exporting with Liquigen. I just wanted to get this out ASAP so people could start playing around without being lost. I'm not a blender user but will see where I can get with it.
@@RoyalsAndRogues makes sense... but if you're not comfortable in blender I could also use an unreal workflow with Liguigen! :)
can you make object floating on the surface yet?
Depends on how you do it. You can make an object have a floating animation and import that as a collision object. Or you can align an object to the surface and offset it in your DCC . But I don't think you can drop a rubber duck into Liquigen and have it float around live.
Woah, I love this. Thank you sir.
Nice one! May need to try this out on my next project so this is super helpful and timely
is there any force in embergen which would make the particle stick on teh surface of an object, for example affected by gravity but they slide down on the object without leaving the surface of it?
Emitter>particle collision> Up Friction, lower bounce, if it's still not sticking enough you can make the repulsion intensity a negative number so the collider pulls it in instead of pushing away.
@@RoyalsAndRogues great , thanks a lot !
If you have a really long render which you need to break up into several sessions, will Team Render look at what has already been rendered in the destination folder and avoid re-rendering frames?
I'm not sure what you mean... You would just start the render after the last frame both machines did.
@@RoyalsAndRogues That's what I figured: you're basically managing the render yourself. I was talking about extremely long, multi-day renders that have large refraction/SSS/etc areas so each frame is a hog in its own right. I typically don't know how much I'm going to get rendered each night, so I end up with lots of breaks in my EXR sequence as TR splits each section in half every time I fire up the render after a workday. I'm finding it useful to keep a txt file tracking what's been rendered each time I need to stop, so I have easy reference of what frames still need to be filled in. Currently tracking an 1800-frame render with a txt file that looks like this: 0000-1095 1146-1159 1272-1290 1448-1454 It's a lot easier to update the txt file with info from Picture Viewer's clear list before I stop render than to try and look at filenames in the image sequence folder later to try and spot the breaks, especially with multiple AOV passes. It'd be amazing if Team Render checked the folder and knew on its own which frames had been rendered, and then avoided overwriting already-rendered frames when you fire it up so that you don't have to track it yourself. I think those types of features are probably why people start using managers like Deadline? (edit) Like @bluebearcreativeAU , I had also been dragging my feet on digging in and getting TR to work until I found your video. So thanks!
I was searching for tutorials on Liquibase, a database migration tool and I clicked on this video. It took me a few minutes to realize that this video was not about Liquibase. But, I found it interesting despite that, so you get a well deserved like!
Can it spray water like a spray gun
Yes, easily. I don't cover that type of emission here but you could easily set it up.
If you want it to spray wide look a my blood splat video (Put a cone in front of the emitter and up the direction it shoots in). If you want a jet of water just up the emission direction/target.
Wow... can't express how useful this was. Thank you! :)
These comments mean the world to us!
Can I have the fluid travel along an imported spline?
Working on importing and attraction for the next tutorial.
@@RoyalsAndRogueslooking forward to it. this was super helpful
Great, thank you for your efforts to bring one of the first liquigen tutorials!
What about ue5
What about it?
@@RoyalsAndRoguesi am already a jangafx suite customer....but these particles abc do not ever import into unreal...😢...however anyother abc with mesh ( both liquids and so and so) opens and works fine...but particles ( or points abc) never...plz help if any work around😢😢
Thank you for making a really great walkthrough for Team Render. I've been pulling my hair out trying to get it to work, but your tip about noting the IP address of the team render client from the Log was the breakthrough I needed. Sadly it still seems to randomly break from time to time - bonjour is quite flakey. Not helped by the fact I do most of my work on a Mac, but I wanted to use my windows PC as a render node, which adds a lot more headaches. Anyway, thanks again!
Glad it helped
Thank you! I'm very excited to get my second rendering computer!
Glad we could help.
It takes 10 minutes to do this in Unreal engine using Niagara Fluids with Character Creator in 2024> however in past 10 years ago when film was made it took a month to create it
Maybe not 10 minutes, I always lose a lot of time tweaking stuff to get it just right. But it's crazy how far free or affordable tech has come.
@@RoyalsAndRogues 10 minutes I mean for the professional person who already have presets> they just drag and drop the presets with little tweaks> however, technology has made things much much cheaper and achievable than before> doing GPU stimulations in past (Can u imagine cost of GPU computer 10 years ago and also little technology) > size of computer and GPU required to run such stimulation and Softwares required> too much pain and money> and now itz so easy and education is also available on internet
May I ask how to add material to the particles on the blender?
did you find any solution for this. pls answer
@@leafshinobi8781 Hey, in the geometry nodes editor you just need to add a set material node, and then select the material there. Then you can edit the material in the shader tab like usual
@@colejohnstonco yes I found that later. Thanks anyways
Well.... the cg ones you weren't really trying hard were you 😅 Cool idea for a video tho 👍🏻👍🏻
I for sure ran out of time by the end. Would have liked to spend more time on the sim to get it right but my main goal was to talk about the differences not really make the best version of each. TBA the Air quib could use a lot of love too, pre-cutting the shirt so it blows open, tapping it down better so it stays on my body, getting a back squib to show penetration. ETC One thing I wish I did looking back is a mix of all the methods to show they aren't exclusive.
@@RoyalsAndRogues nah bro. I get it. Spending too much time on quality stuff for social media is always risky. I love the video. Eitherway. It you ask me. I'd always do it in post. For more control even if it might not look as real. But I'm bias as a vfx artist 🤪
the squibs at 1:06 are the abdolute best. No cgi can ever replicate this and the reaction of the actor and environment on the impact.
very useful
Nice discussion and thought process!
Good stuff