5 Main Reasons Why Yu-Gi-Oh! TCG Is Unplayable Right Now

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  • Опубликовано: 20 окт 2024

Комментарии • 627

  • @apertureb2247
    @apertureb2247 2 месяца назад +236

    Its not draw the out anymore, its start the out.
    Yugioh is a go first gambling simulator.

    • @spicymemes7458
      @spicymemes7458 2 месяца назад +2

      Go first or go fish?

    • @navebucketdude
      @navebucketdude 2 месяца назад +8

      Yes! For a game that refuses to have a mulligan too for extra salty luck 😂 this is why I quit playing, grinding to top rank in MD just revealed that it was gambling.

    • @arogon8797
      @arogon8797 2 месяца назад +22

      Yugioh has literally become “either make your board or fold”. Miss the days where powerful boards were a reward, not a win condition.

    • @josephcourtright8071
      @josephcourtright8071 2 месяца назад +1

      You win if your staples happen to line up correct against their deck.

    • @dakotastein9499
      @dakotastein9499 2 месяца назад +4

      things wouldnt have gottan this bad if it wasnt for the toxic competitive playerbase...
      thats why these busted cards exist now because konami knows its players like that that make them thier profits

  • @n4b5ter41
    @n4b5ter41 3 месяца назад +230

    The more annoying thing is they took away Barronne and Savage just to print cards that do the same thing. Forcing you to buy the new stuff because the old omnis are banned.

    • @Klang4evre
      @Klang4evre 3 месяца назад +18

      Classic tcg 😊

    • @VelvetCrowe734
      @VelvetCrowe734 3 месяца назад +14

      There are people who wanted these two cards to be banned.

    • @93krstn
      @93krstn 3 месяца назад +4

      Konami is so money hungry predictable.

    • @jzriw
      @jzriw 3 месяца назад +7

      I mean Desirae is a significantly weaker card than Baronne and Savage.

    • @CudaWudaShuda
      @CudaWudaShuda 3 месяца назад +20

      Savage and Baronne warranted their bans regardless of what the incentive was behind it. Honestly same with Linkuriboh.

  • @MaxiPCX
    @MaxiPCX 2 месяца назад +115

    First of all, I understand that most "old school players" that played were probably playing off-meta, I understand that even old yugioh had decks that were "meta" and could lock opponents, etc. I really don't care about any of that, because what I remember, what all my friends remember is that we had fun playing the card game that lasted 20,30,40 sometimes 50+ turns and it was fucking awesome.
    I know this might be hard to believe, but yugioh for most players "back in the day" did not end in a turn or two, we could actually have fun and PLAY the game, with occasional interrupts here and there.
    Yugioh has turned into a game where you no longer get to play the game, your opponent can literally setup an entire board to absolutely destroy every possibility of you playing the game, they don't care what you play because the entire deck is built to STOP YOU FROM PLAYING THE GAME. We also have cards that only need one card to start a combo that will ultimately make a board to STOP YOU FROM PLAYING THE GAME.
    it's okay, you can make fun of me because I want to actually go back to playing yugioh the way that was fun for me, which is to actually be able to play the game instead of thinking how I will stop an opponent from playing the game by interrupting every possibility of them making a board or countering my effects.
    If you have to ban thousands of cards so we can go back to a time that people actually played yugioh, instead of whatever modern yugioh is, then please ban them all. Ban all the one combo ponies, ban all the floodgates, ban all the extenders, ban ban ban everything that makes it so people can make the opponent unable to participate in the actual game.

    • @ETRHeydrich
      @ETRHeydrich 2 месяца назад +9

      just play edison/hat that will scratch that itch, as far as modern yugioh i quit in 2018 because it was getting ridiculous with the handtraps already 12-15 in the main and just moved to magic, now i play pauper and pioneer in mtg and i can be competitive without having to main 15-20 handtraps just to play the fkn game😂

    • @forevhr
      @forevhr 2 месяца назад +24

      remember those moments where both players had nothing on the field and no cards in hand and just top decking each turn until someone pulls a pot of avarice or monster reborn. The good old days bro.

    • @nmr7203
      @nmr7203 2 месяца назад +4

      @ETRHeydrich That's so strange to see YGO players trying to promote alternate formats when they used the idea of a single format as a selling point for so long.

    • @jaysonjaime340
      @jaysonjaime340 2 месяца назад +8

      Real talk bro! I low key miss letting the opponent killing all my monsters and seem like it was over just to top deck something like a swords of revealing light then summoning a big monster to turn the tide of battle
      Bouncing back was one of the best feelings made it feel like the show.
      But that Element of the game doesn’t exist because of these super nerds 😭‼️ who don’t even let you playy a SINGLE card.
      Like the cards are available to all of us, Some of us just don’t care about all these hand traps and one card combos we would rather have pride and enjoy the game which means letting your opponent enjoy the game as well

    • @ETRHeydrich
      @ETRHeydrich 2 месяца назад +2

      @@nmr7203 it usually happens when you start playing magic where you can even create formats of your own creation (thats how commander started) ygo is so rigid in that regard probly because of japanese stiffness other card games incentivece you to play in different ways.

  • @UTgohan
    @UTgohan 2 месяца назад +107

    Modern tcg is always playable, it’s just solitaire with interruptions

    • @akromvaleth
      @akromvaleth 2 месяца назад +3

      Not all modern TCGs are. You just need to dig deeper...

    • @UTgohan
      @UTgohan 2 месяца назад +1

      I’m talking about modern tcg yugioh

    • @bdarecords_
      @bdarecords_ Месяц назад

      @@UTgohan TCG means Trading Card Game so the comment looks like its about ALL modern tcgs.

    • @blackwaltz463
      @blackwaltz463 Месяц назад

      ​@@bdarecords_but in a video about Yugioh, so it is fair to assume they're speaking about Yugioh

    • @bdarecords_
      @bdarecords_ Месяц назад

      @@blackwaltz463 Well not trying to be nitpicky(?) but it could also read as a general critique about the direction that tcgs in general went.

  • @joanseb
    @joanseb 2 месяца назад +13

    Yugioh became a solo game. 5-10 minutes watching someone perform 100 combos turn 1 without basically any restrictions and probably 20 negations ready for next turn.

  • @kungfuBACON
    @kungfuBACON 2 месяца назад +32

    I think "balanced" one-card-combos exist in the game. 1st Movement Solo locks you into "Melodious" monsters. Tenpai Genroku locks you into dragons. Marincess water-locks you. Branded Fusion and Chimera Fusion both lock you into fusions. Floowandereeze locks you out of special summons.
    I think the issue is GENERIC one-card-combos. Any Snake-Eye or Fiendsmith starter gets you any generic link monsters you want, and/or any rank 6 xyz all without locking you out of anything, or costing you anything more than a discard and a crossout designator.

  • @Jaracara11
    @Jaracara11 2 месяца назад +92

    If people keep buying these extremely expensive cards why would komoney change the business model?

    • @SigTheSauceMan
      @SigTheSauceMan 2 месяца назад +1

      Secondary market card values have nothing to do with Konami's prices for sealed Yu-Gi-Oh! product. This isn't MTG.

    • @Jaracara11
      @Jaracara11 2 месяца назад +12

      @@SigTheSauceMan so the fact that they introduce a mandatory card like fiendsmith engraver as a secret rare doesn't impact the price?
      Are you serious?

    • @TommyCombs-gm9cm
      @TommyCombs-gm9cm 2 месяца назад +8

      ​@@Jaracara11right! Konomi may not tell the price to vendors to sell their cards but short printing cards so they are hard to open in cases and making cards obviously good as heck so people gotta play them is clearly a manipulation strategy. I don't even play Yu-Gi-Oh and I know this because MTG and Pokemon do the same thing

    • @Jaracara11
      @Jaracara11 2 месяца назад +1

      @@TommyCombs-gm9cm and I have no problem with it, I'm a filthy casual, if anything, they should make it even rarer so they can get more $$$, I'm a capitalist at heart.
      My problem is with imbeciles that actually defend that practice...

    • @bdarecords_
      @bdarecords_ Месяц назад

      @@SigTheSauceMan Yeah the amount of insider trading and catering specifically to investors and big vendors in MTG has gotten out of hand many years ago. Also Yugioh players should be glad they don't have to play a wotc game. Imagine my shock when I found out about how iconic sealed products like legendary decks only cost twenty euro now. In MTG such a set would be called "Secret Lair: Iconic Beginnings" and would cost 250 euro or more.

  • @habbidasher6937
    @habbidasher6937 2 месяца назад +33

    The game used to be about out playing your opponent. Now its about making sure they don't get to play at all.
    So... What if, hypothetically, a rule change came about that players were only allowed 3 successful special summons per turn? Nib the Primal Being would be useless of course, and some hand traps might need to be limited to 1, but I think it would slow the game down tremendously and players would have to actually manage around a limit. It would simulate resource management in a game that, with the exception of tribute summoning, has no required resources to do anything. One card combos wouldn't be the end of the world if a player could never make more than 4 total summons in a turn. And you'd have to make them count.

    • @neonlove5456
      @neonlove5456 2 месяца назад

      Floundereeze as an archetype would have to be banned or retrained entirely to accomodate this rule, or it's tier 0 Disney birds forever

    • @habbidasher6937
      @habbidasher6937 2 месяца назад

      @@neonlove5456 True.... I guess it'd have to be a general summon limit to 4 per turn, normal or otherwise.

    • @kiracaos
      @kiracaos 2 месяца назад +1

      pretty sure that's what they tried to do when they introduced links, as it stopped you from special summoning without setup, only for the players to complain about the game getting slow. it's the players that are the problem. I do agree that limiting special summons are the main issue. Perhaps a way to solve this would be a Special Summon counter? Let's say you start with 1, and for each turn you don't special summon, you get an additional one, with a max counter of 5. That way, you have to pick and choose when to special summon or save it for other turns for a big combo play, and since the limit is 5, Nibiru still has a place. Also maybe hard limit deck searches to 2 per turn. That too is way out of hand. and deffinitely stop printing cards with 6 to 7 effects, omni negate and can't be targeted effects.

    • @NomuDept
      @NomuDept Месяц назад

      The problem isn’t special summons. The problem is how easy it is to summon with every summoning mechanic. They’re all basically infinite summons with little to no investment.

    • @NomuDept
      @NomuDept Месяц назад

      3 is a bit unreasonable. 6 id suggest is fair bc there’s 6 monster zones and it wouldn’t make nib useless but less prevalent since most decks would adapt their strategy to be as efficient as possible within 4 special summons. As far as hand traps go they could rlly limit most of them to 2 or 1 and i believe it would balance out a lot of play and leave room for more back and forth interaction.

  • @lastchanceamv
    @lastchanceamv 2 месяца назад +21

    1. What really makes the game unplayable is that so many cards these days have a "Draw 1 card" added as a bonus.
    You summon and also draw into your handtraps because you keep thinning your deck by playing and summoning your engine.
    2. Whats also total bs:
    Why do people finish their board and still have 5 cards in hand?
    3. Next on the line:
    In todays game there is no penalty if you play your full combo. In early days you had to decide if you want more board presence and less cards to play in follow up rounds. Or less board presence but more follow up later on.
    4. Decks these days play the game without thinking.(just following a word sheet), get the full board and can do the same the next round and even more.
    What is the point of a game, when you dont have to decide anymore?
    Also, why do decks need to be hyper consistent? "I need at least 2 combo starters on each draw and 3 handtraps for the enemy" It doesnt make sense....
    As for my games: play 1 ash and most of my plays are done this round

    • @mickey2ky
      @mickey2ky Месяц назад +1

      I see that lol.. just old school coming back but platinum ranked on duels links every time I pick it back up with a personal red eye mardark build as a heavy hitter light lol..

  • @TeamAPS
    @TeamAPS 2 месяца назад +28

    Sums it up pretty well, yeah. Hopefully this August banlist can take a serious bite out of these problems.

    • @shadowrabbitygo
      @shadowrabbitygo  2 месяца назад +5

      Thank u for the comment, I’ve always enjoyed ur discussions about the state of the game😊 We’ll see about this list actually addressing issues but I’m genuinely worried about them not doing enough just so they can continue selling product ..

  • @schifferu
    @schifferu 3 месяца назад +128

    Shout out to the Branded Despia player getting passed 6 interruptions and the Ancient Gear player going oonga boonga

    • @zefie14
      @zefie14 2 месяца назад +12

      got a link for the branded match?

    • @schifferu
      @schifferu 2 месяца назад

      @@zefie14 ruclips.net/user/liveBYIrxTouEoQ?feature=shared 1:45:27

    • @MrLiNuX159
      @MrLiNuX159 2 месяца назад

      where can I see that game?

  • @YGOHermit
    @YGOHermit 2 месяца назад +34

    I don't think one card combos are the issue. Its the fact that those 1 card combos result in a way too big and layered interruptions board

    • @dudono1744
      @dudono1744 2 месяца назад +4

      1 card combos will always exist, but yes they shouldn't give you your best board.

    • @getsuga10shou47
      @getsuga10shou47 2 месяца назад +7

      True. Marincess can be seen as a 1card combo deck as well, but there is no degenerate endboard like in snake eyes

    • @shis1988
      @shis1988 2 месяца назад

      Then the ones without disruption just discard or banish your deck (Tearlament, trashtira).

  • @PsychoKern
    @PsychoKern 3 месяца назад +93

    How about this: we all agree to NOT play Fiendsmith Snake Eyes! Gentlemans agreement just like back in the Nekroz days 😂

    • @darcygrimm8354
      @darcygrimm8354 2 месяца назад +5

      My locals was talking about having a vote to ban fiendsmith at our locals but will see.

    • @kipolem53
      @kipolem53 2 месяца назад +7

      I know Yugioh players arent' a fan of this concept overall but I still think it wuold be kind fo cool if certain decks were prohibited from using certain cards but other Decks wre allowed to use them. Anything that can be c classified as Tier 0 or Tier 1 cannot use said cards, all others are welcome to it.

    • @danieltilleru3528
      @danieltilleru3528 2 месяца назад +3

      Just snake eyes in general

    • @BonenJump-126gulph
      @BonenJump-126gulph 2 месяца назад +4

      ​@@darcygrimm8354
      Absolute cowards.
      I would ban Snake eyes before banning a splashable tech everyone can use ...
      Cringe

    • @darcygrimm8354
      @darcygrimm8354 2 месяца назад +2

      @@BonenJump-126gulph well it’s also the price point. They tired of stuff being so expensive. It is like a 40 person locals too so. Curious what the vote will be like myself lol

  • @zyroberk
    @zyroberk 2 месяца назад +26

    You can boil down the state of Yu-Gi-Oh! TCG to:
    - The game is just too strong, fast and resilient.
    - The game is too expensive.
    Changing the first issue requires multiple changes in the entire game and pretty much won't happen. I have some ideas and a lot of insightful people also do, but its very unlikely to happen.
    Making the game cheaper though, that's very fixable if we had actual competition. OCG Yu-Gi-Oh! has to constantly and fiercely compete against lots and lots of other card games. TCG doesn't have the same unfortunately (MTG is more expensive in its relevant formats and Pokémon doesn't hit the same target audience).

    • @containeduniverselow4790
      @containeduniverselow4790 2 месяца назад

      That's not true about MTG.
      You easily can look up, "mtg standard meta 2024" and clearly see that ygo is way more expensive (and limited gameplay-wise). Look at the prices of the individual cards in the MTG decks.
      A viable commander deck can be built for less than $60. 2 playsets of ygo staples can buy many MTG Modern Format decks.

    • @reddragonstudios1
      @reddragonstudios1 2 месяца назад

      Where are we at MR6? they can easily make adjusts for MR7 just like they did before, They basically made Pendulums the way they should have been in hte first place with MR6, Im not concerned about the Link Summoning, is it dumb? of course its dumb, but MR7 can be created in a way that limits the game play mechanics, slowing the entire game down, not to mention, the player going first, also has to have more limitations set for them versus, oh you don't get to draw a card.

  • @71nxy47
    @71nxy47 2 месяца назад +48

    Hand traps are only a problem because a deck like snake-eyes lets you get away with playing like 20 hand traps without worrying about your non-engine to engine deck ratio since they have alot of 1 card combos.
    Crazy part is you can hand trap them 3 times and they could easily end up with 2 distribution plus any hand traps they have in hand. It will be super difficult to break that board with just 3 cards in hand after hand traping them.

    • @kipolem53
      @kipolem53 2 месяца назад +2

      Surely Snake Eyes is about to be hit on the banlist though?

    • @Mapijs
      @Mapijs 2 месяца назад +2

      @@kipolem53 Knowing konami, snake eyes will get a small slap on the wrist.

    • @bamiyamoto8187
      @bamiyamoto8187 2 месяца назад +1

      @@kipolem53megatins are coming out later than the banlist. So no

    • @dracojensei1141
      @dracojensei1141 2 месяца назад

      Nibru Says No

  • @ninjawxyz1260
    @ninjawxyz1260 2 месяца назад +10

    I would argue that the sheer amount of hand traps comes from both needing a way to stop the amount of value that a one card combo can generate and from these one card combo decks having enough non engine space due to their insane consistency. The amount of hand traps is not the issue but rather a response and a symptom of decks being extremely consistent

  • @jaysonjaime340
    @jaysonjaime340 2 месяца назад +9

    I miss the days when ppl used regular/ counter traps you need to set first to disrupt their opponent
    Then slowly building a board because you and your opponent are slowly destroying each others weaker monsters waiting for your opportunity to summon your boss monster
    Now A Days
    I CANT EVEN SUMMON A DAMN CARD!!

    • @ronalddoung1098
      @ronalddoung1098 Месяц назад

      stop making monsters that negate spell/trap effects will solve this issue

    • @jaysonjaime340
      @jaysonjaime340 Месяц назад

      @@ronalddoung1098 yeah but the problem is there’s already way to much of them. If they stop now then the new cards would just not be used. They literally have to scrap almost all of these cards and start from scratch

  • @d.structive2633
    @d.structive2633 2 месяца назад +5

    Sometimes it feels like a "spend more cash or go home and play with your friends" kind of vibe lol

  • @dustyveilplays
    @dustyveilplays 2 месяца назад +9

    The one thing I hate about modern Yu-Gi-Oh and I've been selling cards for over 4 years now is the hand traps kind of led to a meta where everyone takes about 5 to 10 minutes even on the first turn simply doing summoning extending battle is rarely used anymore because of how exposed you become.

  • @Hiushisan
    @Hiushisan 2 месяца назад +5

    The biggest problem is that there's a billion deck types out there, but only 5% or less of them are acknowledged as relevant by players.
    I Play decks like Volcanic, Krawler, Hazy Flame, Mist Valley, Symphonic Warrior, lots of decks top players would call gutter trash, but guess what? I have fun playing them. Where's the fun in a format where last duel was Snake-eye/fiendsmith vs. Snake-eye/fiendsmith, and the next duel is Snake-eye/fiendsmith vs. Snake-eye/fiendsmith?
    There's so many perfectly good decks out there that do not get the love they deserve. (Also, these other decks are decidedly cheaper to build)

    • @matthewcloyd8413
      @matthewcloyd8413 29 дней назад

      Every deck pretty much sucks unless you run like 10-15 handtraps, then like 3 Lightning Storms and 3 Solemns. Plus decks are so complicated now you spend 10 minutes on a single turn. I played someone using Salamangreats the other day in Master Duel and he literally spent 10 minutes on his first turn. I put my switch down, made some lunch and came back to him still Link Summoning.

  • @seanfowler3966
    @seanfowler3966 2 месяца назад +25

    I've been a yugioh player for a long time now. I can say that this is no longer an interactive game. I've gravitated to older formats, like edison, and H.A.T. format because I don't want to play a boring stun deck.

    • @bobbybero7452
      @bobbybero7452 2 месяца назад +2

      Same here

    • @kipolem53
      @kipolem53 2 месяца назад +2

      Yugioh was an amazing game in its early days, certainly up to at least the start of ZEXAL, but it is good to see how FTKs/OTK's and solitaire playing affect how people feel about it because as an indie TCG designer it definitely helps to know it is literally impossible to win in one turn with mine.

    • @seanfowler3966
      @seanfowler3966 2 месяца назад +1

      @@kipolem53 I'm very interested in your tcg.

    • @kipolem53
      @kipolem53 2 месяца назад

      @@seanfowler3966 Its still a while to go, not releasing till November. Kind of a board game hybrid, with the movement aspect of Duelist of the Roses, you win by forming patterns. I have some in-training patterns, for people just starting out, then the main patterns that any cards can form to win, and then a kind of Pro level where only cards that are of the same type together can be in that to win.
      Also in all the years that I played Yugioh, I never noticed, until I started doing the background art for these cards, that YGO cards don't really have backgrounds. The Spells do but Monsters for the most part, do not. The backgrounds allow me to put in other characters and kinda showcase the world.
      It is a 6 by 5 grid. I have all the gameplay thought out and much of the new Items that will come out as time passes. 99% of the art for the Starter Decks is done. The first booster art will take awhile, but excited to get to that.

    • @qweschuning
      @qweschuning 2 месяца назад

      I've gone back to goats because even those formats are speeding up with modern deck building concepts. Seeing Edison decks with no traps is hard 🫠

  • @Infinite8blue
    @Infinite8blue 3 месяца назад +7

    I have said this in many other videos one card combo aren't really a problem but its when a deck have 3 different cards that function has 1 card starter and those same cards have 2-3 effect that floats and extends, sure ostinato is 1 card starter but it loses to a single ash or a spell negate but compare that to snake eyes cards you can't trade with them 1 for 1 because all thier cards have 3 effects. I have played the Melodious engine in my decks and so many time its gets ash or when refrain getting stop by a single ash imperm or Veiler. Not all one card starters a built the same so many decks have one card starters but they lose to a single interruption. snake eyes don't lose to a single or sometimes 3 interruption.

  • @SigTheSauceMan
    @SigTheSauceMan 2 месяца назад +5

    Yu-Gi-Oh! used to be "You do your thing, I'll do my thing. Whoever does their thing better wins." Now the game is "I'll do my thing while simultaneously preventing you from doing anything. Oh, it's your turn? I think you mean it's my second turn." Yu-Gi-Oh! just isn't fun anymore. Also notice that there really aren't any kids playing it anymore (surprisingly, they're playing MTG now). Back when I first discovered card stores and local tournaments around 2010/2011 (later 5D's era) when I was around 13/14-years-old (am 27 now), I could put together a deck rather easy and do well with it against adults. Didn't win, but definitely didn't get walked all over like would happen today.

  • @MrMintyfreshsmell
    @MrMintyfreshsmell 2 месяца назад +9

    The problem is it’s an arms race. Powerful cards need powerful counters. If you stop printing OP cards then you won’t need more powerful hand traps. Hell shifter is damn near mandatory if the opponent is playing a meta deck.

    • @josephcourtright8071
      @josephcourtright8071 2 месяца назад +5

      But in any sane game shifter would be a bad card. It is hard to play if its not the first card you play. Its only good for one turn. Its symmetric. Shifter is only good cause the game is garbage

  • @ghostly_z9004
    @ghostly_z9004 2 месяца назад +2

    Wish they would just make a seperate yugioh game with only classic, GX, and 5DS cards are allowed. Its just so boring and frustrating for people who use older nostalgic decks or cards just to be OTK'd after your first turn because you can only make so many actions compared to the newer cards that can just flood their board in one turn. 😡 😒

  • @savaged49
    @savaged49 2 месяца назад +3

    I miss using actual traps. The original disrupters but with how fast the game is you cant use regular traps 😢

  • @CaptainDragon26
    @CaptainDragon26 2 месяца назад +6

    You pretty much hit all the points for why I don’t play anymore ( left in 2016). The cost of the game, complexity, power creep and hand traps. I love yugioh, but there is little incentive to return.

  • @roadblock99
    @roadblock99 2 месяца назад +6

    Unfortunately Konami hasn't put the proper amount of effort into truly balancing the game and ensuring so for the future. For the most part, their goal was print money 1st and respond to isses(with periodic, and often pointless, banlists) later. This current meta has been a long time coming, which in their defense, is just part of the progression of keeping a game alive for 25 years.. To keep that $ coming in, gotta keep printing "new and better", which is enticing to most initially but as most should see now, is not healthy for the game. Its sad, but as most of us old school, original players have been through it and either play GOAT, Edison or just are straight collectors now, others will follow suit. While i love YGO, always have and appreciate the enjoyment Konami has provided, theyve always been playing catch up, it would be foolish to believe theyre all the sudden going to change their approach after a quarter century of the same thing.

  • @ivoartursskrivelis2123
    @ivoartursskrivelis2123 2 месяца назад +3

    For me it's 3 things:
    Decks that can summon their entire bord on your turn or just play the game on your turn in general.
    Decks that summon/take cards from banished cards. Literally makes you feel like banishing only affects you, if you don't play that deck.
    Decks that can have hand traps and monsters that are summoned in one turn which in the end basically means that they can negate like 6+ cards/summons every turn.
    It literally makes the game unplayable. Makes you feel like you're less than a background character.

  • @rainyfriday6175
    @rainyfriday6175 2 месяца назад +3

    Too many cards that has no cost for special summon that also floats back for re-use. Who ever thought a card that can be special summoned if you have no or a single type of monster on the field, that than also special summons itself when it’s used as fodder for more re-use, and then to fill archetypes with a whole bunch of them clearly has nothing but money on the mind, as opposed to game design. A “requires 3 lvl 7 monster to special summon” should be hard to accomplish, not something that every player can do on turn one.

  • @dakotastein9499
    @dakotastein9499 2 месяца назад +2

    8:45
    the biggest issue with the power creep is the fact of that there isnt a powerful meta,its that its a SHALLOW meta..
    and konami knows this and they do it on purpose...because when you have a narrow meta game that makes certain cards heavily sought after and valuable...thus that means more poeple buying packs and sets to get thier hands on them..this makes yugioh ver profitable on konami's end for the short run at least...
    but if you ask me yugiohs REAL problem ,and one that will inevidably lead to the games downfall is the strieght up toxicity of the competitive player base...ive been to two official events one in the old days and one in 2014...and il tell you,there was a HUGE difference...the sheer negative and bad additude from veteran players was deplorable...poeple trying to rip off others in trades,poeple saying sarcastic things durring the traditional handshake...poeple looking over shoulders without asking permission...adult players litterally BULLYING children because they had "trash decks".
    and dont even get me started on online formats like masterduel.
    its like players are going out of thier way to be complete dicks both in and outside gameplay...and thats why i believe the meta is the way it is,because poeple want to completly curb stomp poeple in a couple of turns...yeah konami makes the cards but they wouldnt keep doing this if the players would adapt a more sportsman like additude.
    this might not seem like such a big issue but when we look at the facts...the playerbase is aging,most of the players are in thier 20-late 30s
    and we arent getting any younger...if we dont start providing a more welcoming atmosphere to new and young players and stop gatekeeping the ability to play,let alone actually win a game...then soon there wont be any new players and eventually that will be the end of the game for everyone.

  • @jadenmazy2320
    @jadenmazy2320 2 месяца назад +2

    I love old school Yu-Gi-Oh... and will forever miss it.
    .
    .
    .
    Yu-Gi-Oh was my first card game as a kid in middle school.
    Later I switched to Hearthstone (bad idea, dont do it plz!). Then Runeterra (better but still not it, will occasionally play)
    Now MTG (commander only) and I'm having the best duels I could ask for. Tones of versatility, power levers, and rules that make since.(after you get done reading 20pg of rulings lol)
    I have a life long friend who got me into playing Yu-Gi-Oh again because we only use old school rules and cards.
    He went on explaining the all the new stuff and why he doesn't play it. Now I'm doing my own research to see why and o my lord. What have they done. As someone whos learned, researched, and played 4 card games not including others like slay the spire..... These rulings, prices, and developments have not only hurt the game and shows how Konomi doesn't listen to its players. Its made it almost imposable to enjoy (for me) and is destroying they're player base.
    Shout out to anyone who plays with new Yu-Gi-Oh and enjoys it because I remember this game fondly. Not saying they're weren't broken cards back then or house rules you can implement now. But comparing to other card games, they aren't making the right moves and knowing Konomi I don't think they'll change they're direction.

  • @lohroc1014
    @lohroc1014 2 месяца назад +3

    Every game is wait for 10 minutes for the opponent to play their turn, then have everything you try to do stopped.

  • @dublimits
    @dublimits 2 месяца назад +3

    On me bro. 1 card combos means they only have like 3 archetypal cards, 10 searchers and 22 hand traps.... Can we reboot this damn game?

  • @RealCodreX
    @RealCodreX 2 месяца назад +4

    Handtraps are not the problem. Never were and never can be!
    The real problem are busted, broken cards, combos and deck that force you to play handtraps in order to have a chance!!

  • @dnaseb9214
    @dnaseb9214 2 месяца назад +4

    Negates and spam are the 2 tumors on the yugioh stage 4 cancer.
    I agree, hand traps that did 1 thing are okay, combos should be 3 cards min.
    They should put a cap on the amount of negates you can do each turn. Max 1, regular traps only ones that can negate extra, if they were set a turn in advance and are activated from the field.

  • @ParukiadeBolivar
    @ParukiadeBolivar 2 месяца назад +8

    I just play casually with friends with the occasional local YCS every blue moon.

  • @Crowniecrown
    @Crowniecrown 2 месяца назад +3

    I dont think Yugioh is so complex that it keeps people out, I think its just incredibly not fun.
    I got back into YGO when MD came out after not playing since like 2005. It wasnt that hard to learn the mechanics but I can imagine a new player learning the game, learning how their deck works, sitting through someone solitairing their deck for 10 minutes, then having every single attempt to play the game negated would not make for a good time.
    The only thing that can fix YGO now is a hard reset.

  • @mullucull3r
    @mullucull3r 2 месяца назад +2

    So glad I took a break from this game

  • @seekertosecrets
    @seekertosecrets 2 месяца назад +4

    10:47 You can blame the second hand market for that. Konami doesn't set the prices for these cards, but they setup the foundation with the scarcity of certain cards.

    • @conchobharkhan4167
      @conchobharkhan4167 2 месяца назад

      Konami is also at fault, they need to print more cards and change the game. They can clearly afford to. Yes, second hand market drives up price, but so do the game mechanics.

  • @SuperGabrielca
    @SuperGabrielca 2 месяца назад +4

    As an old Yugioh player from like 15 years ago
    What annoys me is that the game became so fast
    To summon became so easy the factor of unpredictability was lost. I tried to play the current meta but it’s so boring to wait your opponent taking a long time to do 10000 combos
    Also it’s annoying for the casual players because to play you have to know the game and combos and simulate with the deck to understand if the combos are practicable
    Basically it’s not the same game I used to play when I was a child and a middle schooler

  • @mathieudeforge9787
    @mathieudeforge9787 Месяц назад +2

    I'm a month or so late on this but I thought recently that I wish they would just up and turn the game upside down by introducing a play limit on certain things to rebalance the entire game, or at least introduce a Format that does it, so that Yugioh players have more than just the advanced format to play. Something with Special Summon Limits, Monster Effect Limits, Spell/Trap limits, Extra Deck Limits, Draw limits, New Deck restrictions like requiring a certain number of each type of card minimum (Monster, Spell, Trap), or having no more than X amount of a certain type of card (Monster, Spell, Trap) in your deck, and other things along that nature, etc..
    The game just wasn't originally designed to be played how it is now, or there wouldn't have even been a normal summon limit early on. But because that was the one thing that would guarantee you won if you got a good hand and the opponent got a bad hand when the game originally released they limited how many monsters you could play normally at once, so someone couldn't draw to 6 and then have all the monsters needed to instantly summon 2 Blue-eyes or Summoned Skulls. But the way the game is played today, that's exactly what happens anyways because of amount of floodgate cards available that circumvent that through special summons. So in modern yugioh the way your forced to play if you want to have any fun at all is just google what infinite combos into infinite negates into FTK Boss monsters, and pay X dollars to get that deck and win. And in something like Master Duel it's even easier than that, and you can just google the deck to get you to the top of ranked as fast as possible.
    Just seems like the older the game gets, the more it's about not playing the game anymore, and just winning on your first or second hand so long as you don't brick. Early Yugioh was about building up these resources from your deck turn after turn in order to summon and protect powerful monsters in a back and fourth battle, sometimes sabotaging your opponent in the process. I just miss that kind of classic dueling from Yugioh, it's why I replay the PSP games every so often too. They're just from a more slow paced and enjoyable time in the Yugioh meta. That being said... I do still love some of the new cards they come out with... I just wish more of them were playable at all instead of being garbage if they don't fit into some kind of new or old meta thats dominating.

  • @josevergara1122
    @josevergara1122 2 месяца назад +1

    I absolutely agree with you on this. I used to love playing Yu-Gi-Oh back in the day when things were simple and straightforward. A few combos here and there and the built-up anticipation from that next "believe in the heart of the cards" moment. Modern Yu-Gi-Oh is EXTREMELY complicated. All the one-turn chain stuff is out of control.
    Also, it is impossible to teach new players, especially kids, to learn modern Yu-Gi-Oh. I have four boys, and three of them LOVE playing Pokémon trading cards. We have a huge family collection we play with often to have fun, bring Pikachu out with a few combos here and there, and win. The only Yu-Gi-Oh cards I can realistically show them are from the Goat format. They even get interested when we go to the store to buy Pokémon cards and see Yu-Gi-Oh cards, but all I can tell them is "those cards are way too complicated."

  • @christopherhancock1723
    @christopherhancock1723 2 месяца назад +3

    Stopped playing years ago because keeping up with the meta is the only way you can win and how expensive it is.

  • @diamondsanchez224
    @diamondsanchez224 2 месяца назад +2

    This is why I stopped playing years ago. The best thing for people to do if they're dissatisfied is to stop buying products and stop supporting the game. When we stop participating in events and giving Konami money for YGO products, then they'll be forced to make positive changes if they want to keep consumers.

  • @NaNa_W4NT5_F3MNM5
    @NaNa_W4NT5_F3MNM5 2 месяца назад +13

    As someone who loves Yu-Gi-Oh, the state of the game is saddening. I get that TCGs need some power creep to sell new packs, but at the rate it's happening now, sooner or later the games gonna break, but I don't think Konami particularly care about the long term health of the game anymore. I think they know that their game is falling out of favor among young kids both in Japan and the West and their growth in playerbase is very small if they have any at all. It sucks that I have to feel that way, but I can't help it when Konami is so faceless as a TCG company. Like, who's their head designer, I try to google it, but all I get are pages on Takahashi-sensei. They have no Mark Rosewater, no James White, no type of figure that works on the game and also communicates with the community. The only sort of faces we've had are the people involved with the anime/manga, content creators, and Takahashi-sensei, but none of them have any say on the management of the game.

    • @Magus12000BC
      @Magus12000BC 2 месяца назад

      "Long term health of the game"
      That's the problem but not in the way you are probablh thinking. In Konami's mind, "long term" was about five or so years ago. And everytime they try to make a new format, it flops. They just want to milk the players that are left. And the best way to do that is to print busted shit en masse.

    • @RealCodreX
      @RealCodreX 2 месяца назад

      Strange. Given that it is the most popular in japan and the asian matket (its primary target) as it always was.

    • @Magus12000BC
      @Magus12000BC 2 месяца назад

      @RealCodreX - That's thanks, in part, to the OCG not being ran straight into the ground like the TCG is. The popular cards in that format aren't all turned into the highest rarity after they've been play tested by a prior market a year or so ago.

    • @NaNa_W4NT5_F3MNM5
      @NaNa_W4NT5_F3MNM5 2 месяца назад

      @@RealCodreX Pokemon TCG is more popular than Yu-Gi-Oh, though. Also, quite a lot of card shops are saying that Yu-Gi-Oh's playerbase is becoming way older on average and less kids are playing it than before. It probably doesn't help that even grownups think Yu-Gi-Oh can be too complicated in its wording of card text. It also doesn't help that other TCGs like Pokemon, Duel Masters, Vanguard, etc, still have an ongoing anime that can serve as marketing for the game, while Yu-Gi-Oh hasn't had an OCG-related anime since forever.

  • @noitucx
    @noitucx 2 месяца назад +2

    The only way to fix 1 card combos is by errata the cards Thunder Dragon style. Basically make it so 1 effect can be activated in any given turn, oppose to each effect once per turn.

    • @randolphcarter6800
      @randolphcarter6800 2 месяца назад

      This
      I completely agree with this
      Not enough still imo, but it would be a very good first step in reducing complexity

  • @darkheart2287
    @darkheart2287 2 месяца назад +1

    I think the biggest issue in general is just special summoning originally and even gx it was a rare effect but it's pokemon so common to get half your deck out asap idk just feels out of control

  • @BanditGaming479
    @BanditGaming479 2 месяца назад +3

    I don't think the playerbase would mind some form of rotation to help tamper power creep. Back in the day it seemed like a big deal but Yugioh was different back then. Now days most players wouldn't care if it meant a healthier format.

  • @harpieclan1950
    @harpieclan1950 2 месяца назад +3

    Unlike Pokemon there’s too many phases and chains and different cards. Pokemon has 50+ different Charizard but you know how to take it down. Yugioh there’s so many archetypes most don’t even know what they are up against

  • @guacamolipepperoni3119
    @guacamolipepperoni3119 2 месяца назад +2

    my main problems are: too much product releases and unhealthy relationship between konami, distributors, locals and players/collectors/customers.

  • @arthuranrade8747
    @arthuranrade8747 2 месяца назад +1

    Is like me and my brother were talking about:
    We are casual players, so we dont know a lot about super comlocaded combos, best strategies or even how all the rules and interactions work. We play the card game becuse we like it. We grow up with the serious, we got fond of the cards and it's art style and mechanics and beat some life points. But despite all, we are simple players who like the interaction AND the comebacks, the anime inspired decks of a 90% pure archtypal deck.
    But know, all is just a way to make generic boards with generic boss monsters. All archtypes ended up doing the same shit or is walking to doing the same thing. Handtraps dont allow you to play anymore and if you wanted to use an archtype that you liked, too bad, now its too weak to do anything because cant overcome disruptions and floodgates.
    Everything has 3x effects, everythings has omni negates or infinity summons, new archtype has one card combo. This is just lazy, it remove the strategy, the need to overcome your oponent with good plays no matter what you're facing with what you have. This is wrong.
    So for us, the thing to truly fix the modern YGO is a completely revamp of the rules:
    Limiting the number of handtraps permited per deck
    Not make more generic boss monsters, so only it archtype may play it.
    Remove the type conditions for archtype conditions so cards doesnt work for everything, but it's specific nyche and cards that resolve around a more generic approuch like Zombie Cards having a specific way to use more all around zombie cards.
    Make effects less broken so no more one card combos are so overpowered.
    I know is not that simple, but I bleive that is a way to make the card game fell like it can be actually played by two people.

  • @samusbionicle
    @samusbionicle 2 месяца назад +2

    Love playing Yugioh. But my friend group and I have stopped playing as much and went to Magic, because it seems that yugioh isn’t as customizable and you need certain archetypes to play. And when you buy booster packs it’s almost like you gotta get cards A and B in order to use C. You’re basically trying to complete a structure deck that’s hidden in the booster packs 😕

  • @simonkwok736
    @simonkwok736 2 месяца назад +2

    Old school ygo: let two players use their cards or brick brick brick
    Modern: negates to stop opponent playing ygo

  • @Electro-nics
    @Electro-nics 2 месяца назад +2

    my best friend want me to get into yugioh tcg i played it 15 years ago and is changed a lot. I remember going to one of his tournaments and he lost in 2 turns and each turn took about 8 minutes each, i was lost

  • @thiagom5195
    @thiagom5195 2 месяца назад +1

    I think yu-gi-oh maybe need two rules.1)after the players draw the 5 initial cards, create a turn 0, before game really begin("this turn will do you have answers"), in this turn 0 all players can only set traps and magics, in order one after another until all plays don't want set more magi or trap cards or don't have more space, traps and magics can't be ativated in this turn. 2) only one special summon will be possible per turn. if these two suggestion rules don't fix, maybe the second player can draw one more card in initial hand and put 1 creature in set position in turn 0.

    • @professortrickroom3777
      @professortrickroom3777 Месяц назад

      Although I see where you're coming from, and I think this rule change woyld be quite refreshing, it would result in Floowandereeze becoming the single best deck in the game. They get multiple normal summons not just on their turn, but the opponent's too, practically stealing their turn as soon as their field spell is inevitably triggered.

  • @ernestthomas9090
    @ernestthomas9090 2 месяца назад +2

    I've played both Magic and Yugioh in the past, of the two I feel I could pick Magic up again. The many different formats makes picking it up easier for new players, the most powerful cards are in older formats. This isn't the case with Yugioh, nothing 'cycles out' so every card unless banned or restricted is up for grabs.
    Simply put imagine taking an interest in MMA and to try it out you have to fight Connor McGreggor.

  • @Brutaltronics
    @Brutaltronics 2 месяца назад +5

    Let's just start over
    Yu-Gi-Oh 2.0
    Let's make it happen

  • @thimbletoe
    @thimbletoe 2 месяца назад +2

    Just hit the restart button, its time for Yu-Gi-Oh! 2
    And I totally agree with the hand traps, its in the name hand "traps", these cards have single handedly phased out 1/3 of the cards in the game as regular traps, even counter traps, are not strong enough or fast enough to keep up with the game, and its not like Konami is suddenly going to make every trap playable from hand because then theyre just spells.

  • @sully571
    @sully571 2 месяца назад +3

    I love when content creators are honest and truthful

  • @WardenCommander.
    @WardenCommander. Месяц назад +1

    I play alternative formats (mostly GOAT and some times Edison), and it keeps me happy and sane. The community is really big (especially online) and when there is a Time Wizard event we get the chance to experience it "unofficially officially" in the hobby stores.
    As more and more people start to complain about the game (see the pro gamers quitting, share-holders making observations about the state of the game, etc) and find alternatives ways to enjoy it, we can only hope that KONAMI might eventually officialize alternative formats.
    Even though that could cost them money, initially, since less people would buy products for the modern version of the game. However, it is better than having no YuGiOh at all or in a bad state. More formats will bring more old-schoolers and new players to the game, and that can be only good both for the company and the players/consumers.
    Look how many gaming companies have re-released a "classic" version of their games and how good ended up being in the end, instead of having a whole population of consumers playing privately. While at the same time, those who enjoy the modern version of the game can still continue to do so.

  • @neonoah3353
    @neonoah3353 2 месяца назад +2

    I was always saying that ash, veiler, mourner and stuff like that should have been limited, handtraps were always the problem, but people always came with excuse that they were necessary, well, here we are now, hope you all are happy wuth the format you helpped make.
    And yeah, interaction is not what people think it is, being able to interact is one thing, stopping the opponent from playing is another.
    The reason as to why "interaction" is a problem now is the same reason as to why trap cards are seen as slow and bad, interaction should have been something exclusive to traps and VERY specific spells and monsters, but by giving quick effects to monsters and printing strong quick spells, they pretty much gave the purpose of traps to monsters and spells.
    Now theres no reason to play traps, unless you cheat them out to dodge the slow design, which is just another problem that showed its ugly head (bea dumping the maya trap and rollback, lab using floodgates traps, etc...), but will surface into a real problem down the line.

  • @shiredude87
    @shiredude87 2 месяца назад +2

    More handtraps required more one card combo engines to play through, which required more handtraps to deal with = endless cycle

  • @jupitereuropa-e3w
    @jupitereuropa-e3w 2 месяца назад +2

    I loved to play YuGiOh as a child and young teenager, but I the game contiuned to develop into weird
    and unfun directions, so I really had to switch to Magic The Gathering. I really love the commander format in
    mtg, but I still find it really sad, that YuGiOh isn't fun or afortable for me since ages.

  • @superbearchrist1716
    @superbearchrist1716 Месяц назад +1

    For me I think all if these issues are valid. Personally I'd just limit hand traps, limit 1 combo cards which have been getting worse, and a nitpick I have is the time allowed per turn. It is sad when if I play a gimmick deck like mayakashi deck out and can synchro and link my way up to making my opponent have no cards to draw on their first turn yet I still finish my turn faster than 95% of combo players that I've played in person or on master duel. Honestly turns should be three minutes at most if I'm being generous as I lean more towards two. Konami has been getting worse with secret rares yet I feel at the most part my main issue is the power creep. Sure I enjoy trying anti meta strategies, but at this point it feels like the game has really lost it's soul. Sure consistent deck building and support is nice but part of me misses the odd combinations we used to see or smashing an engine that works with two archetypes. Mostly in regional I always stuck with cyber dragons but that doesn't mean I'm not tempted to bust out my fable danger darkworld deck that also supports chaos monsters. Especially since people miss the timing for ash against dangers so much.

  • @jasic1970
    @jasic1970 2 месяца назад +2

    The Primary Yu Gi Oh Problem is that there is no Resource. If Special Summons would get Limited to 3 for example per Turn, you would also not need Handtraps as a concept at all. Also you would not instantly loose. My Idea is to make Special Summons a Resource for yu gi oh. Per Turn you gain 2 Special Points with a limit of 5 Concurrently saved up Points and you can only special that much a turn!

  • @AgressivePigeon
    @AgressivePigeon 2 месяца назад +1

    Like there was Classic WoW, I'd really love to see a Yu-Gi-Oh video game go through the seasons/cards/decks by phases.

  • @markopejatovic256
    @markopejatovic256 2 месяца назад +1

    Out of 2600 players at the WCQ, 25% were playing for fiendsmith snake eyes. 1000 people willing to spend 500 euros on a single engine. As long as there are people willing do invest as much in the game, they will continue to manage the game this way

  • @Avalon64
    @Avalon64 2 месяца назад +2

    people want to get into Yugioh because they want to play the games like the anime does...the moment they practically get OTK'ed several times by the same meta decks, they're already on their way out

  • @MrMintyfreshsmell
    @MrMintyfreshsmell 2 месяца назад +10

    One card combos should never be a thing.

  • @VforVictory00
    @VforVictory00 2 месяца назад +2

    Konami needs more restrictions on their powerful cards. Lock them into certain archetypes/attributes/types/extra deck cards/etc.

  • @Antley3
    @Antley3 2 месяца назад

    @7:40 is a HUGE point I came back to yugioh after not playing since 2006 and if it was not for the fact I was determined to play again because of my past love for the game I never would've got passed the endless hurdles that exist for a new player coming in and that is a problem for longevity no doubt

  • @WarBuilder5426
    @WarBuilder5426 2 месяца назад +1

    I feel like a solution, albeit an unpopular one, is one thing to add into a Master Rule that, while destructive, could rebalance the game in the long term for hopefully the better. Archetype lock. Especially for powerful archetypes and series, locking the tools that they can access out of engine could help reign them in while also showing what archetypes do need a boost. One thing I think dominates the conversation about how unbalanced the game is at the moment isn't how powerful a new set of cards is, but rather how quickly and consistently they can get to already powerful cards. Imagine a format where Borreload Savage Dragon was let out of the ban list, but only Rokkets could get to it. Or Accesscode only being a boss monster of Code Talkers.
    There are drawbacks to this, I will not deny it. It limits what people can and can't put into decks, destroying the "pile of cards" style decks. It would also need a total rebalancing of the banlist as there are a lot of cards that are on there because of out of engine combos. It would decimate the power of the game at the moment while people basically redefine how they think about the game. All big problems, but I think after the initial hurdals, it could lead to a healthier game state as over time they could change what cards can mix together either by printing more cards intended to link archetypes together, or by revising what is classed as an archetype and what is classed as a series (which for the sake of discussion I'm viewing as "cards that are free to mix with other decks without breaking the archetype rule". Stuff like the Ghost Girls and Kaijus for example).

    • @WarBuilder5426
      @WarBuilder5426 2 месяца назад +1

      It's something I have been brainstorming for a long time, and in it's current state, I've come up with three classifications of cards for this rule style.
      Archetypes: Collections of cards that synergize with other similar cards that can function fully or mostly independently of any other card. To use an archetype I use as an example, Marincesses, you could take every card that doesn't have Marincess in it's name or card text, and still play Marincesses without issues. Granted part of that is because of cards like Blue Tang and Sea Horse that act as one card combos but I digress. These are cards that have desired end board states basically.
      Series: Cards that may have a unified theme to them, but either don't have an independent playing style or have an independent playing style that players don't use. Ghost Girls would be an example of the former, while Kaiju's would be an example of the latter as while Kaiju's have a full archetype's worth of support, and has desired end board states, most players use Kaiju's as disruption cards. This could be rebalanced when needed if combinations are found to be too destructive to the current game. To use an example that likely wouldn't happen but helps explain the point, should there ever come a time when the Eyes of Blue Cards working with Blue-Eyes gets too powerful, Konami could push a banlist that bans the use of Eyes of Blue cards in Blue-Eyes decks.
      Generic: Mainly for spells, traps, and monsters that don't fit with other archetypes, or are meant to synergize with attribute, type, and other broad elements of the game. Your Monster Reborns, your Polymerizations, Call of the Haunted's, Bonfires, etc, where if they get too powerful, they can be banned on their own, like the current banlist works.

    • @shadowrabbitygo
      @shadowrabbitygo  2 месяца назад

      I agree with this idea for the most part, the only issue for me is locking some cards to be archetype specific (like u mentioned Accesscode) because some of these are really strong (but not unfair or toxic) utility tools which a lot of decks need imo so I wouldn’t put an archetype lock on everything but other than that, I’m down for these changes

  • @PrinceMeNb1
    @PrinceMeNb1 2 месяца назад +1

    I think having hand traps in the game to try and slow down the game is a nice idea but it really gets disgusting when certain decks have the space to easily fit 12 handtraps and some more in the side, while others can only hope to fit in one playset. Especially since the decks that don't have the space are the once more susceptible to interruptions. If you can play 12 generic staples or more than you really couldn't care less about an interruption or two.
    If it's a deck like f.e. DDD that can outmanoeuvre handtraps by skillful play it's something different from the decks that can just force the exact same two Combos through whatever comes their way.
    And you are right that some handtraps just are too powerful to compete against when you're not playing the top meta. It's just sad that the same nearly broken cards can't do much against the decks that need to be stopped in some form to even play against.
    Some people are already scooping the Duel when their two available handtraps didn't do anything meaningful, before the opponent even got to set up their full board (tho anyone should at least watch the whole turn to make sure you see as much as possible from your opponent, even if it's still best to scoop before showing your hand)
    For years Yu-Gi-Oh was a game where going second was a major disadvantage, but it has gotten worse to the point that in certain matchups you know for certain, whoever wins the high roll wins the first duel

  • @mategido
    @mategido 2 месяца назад +1

    Step 1 trim summoning mechanisms, pendulum was never supposed to exist. Step 2 ban outliers, step 3 and most important of all, move away from text and adopt keywords
    Ps: the prices are so fucked up I gave up on paper all together 13:40 :( for both yugioh and magic

  • @kaypeez7
    @kaypeez7 3 месяца назад +6

    The big card pool with no set rotation is what attracts veterans and other player’s nostalgia to not quit or go back and play again. I am definitely one of them. Konami got that right. The hand traps force interaction for players which does add a skill/study level of a person. Rather than just watch a person just do their combo, now we have to pay attention. The 1 card combos essentially is what is making it tough for people to play. But I see why they have a hindsight. It gives recursion of a player. Basically you have a fighting chance and not be so overwhelmed by having 1 card to make a comeback. But on the other side, how does your opponent have a full board and still have 4 cards in hand to interact with.? Then we talk about the price and prizing.. I win a big event for a big mousepad, a trophy and some packs and maybe an exclusive card? Have seen other card games and their prizes? Then the card market I’m not going even start with it.

    • @kipolem53
      @kipolem53 2 месяца назад +1

      Set rotation somewhat would defeat the purpose of the banlist. I like how I can just type 'banlist predictions and google/YT knows I mean Yugioh and not some other TCG, because other TCGs dont' really do that though Lorcana players have mentioned banlists before, seems like they are solving that problem with good ole erratas.

    • @flameknightdragon
      @flameknightdragon 2 месяца назад

      thing is though 99% of older cards are just bad now. we are at a point where you can have 3 Raigeki in your deck and no one runs it.

  • @Espionia
    @Espionia 2 месяца назад +1

    All I’m saying is that I shouldn’t be able to watch an entire 45 min tv show while waiting for my opponent to finish combining because I had the audacity to finish my draw step without a hand trap

  • @unknownposter2075
    @unknownposter2075 2 месяца назад +1

    One of my friends recently got one of my other buddies into Yugioh. First day in, he pulls out his Tempei deck against my buddy’s mashup of cards laying around. Long story short, my friend who was learning does not want to play anymore. My respect for my other buddy pulling Tenpai against my friend learning dropped.

    • @lanius1084
      @lanius1084 2 месяца назад +1

      gave him a reality check to be fair. This is what the game deserves as long as decks like tenpai exists.

    • @unknownposter2075
      @unknownposter2075 2 месяца назад

      @@lanius1084 on one hand, yes, that is true. But on the other hand, it’s one of those “cmon man” moments.

    • @flameknightdragon
      @flameknightdragon 2 месяца назад

      @@lanius1084 and stomping someone their first match is not a way to get people to stay.

  • @ImSaldyn
    @ImSaldyn 2 месяца назад +1

    I learned Master Duel 2 years ago and played for the whole 2 years with pretty good success, but I just can't be bothered anymore with the handtraps and broken one card combos.
    I started playing Pokémon TCG and I'm still learning, but it feels SO GOOD to play your turn without any kind of interruption from your opponent. You either lose to RNG, own mistakes or just get beaten by your opponent fair and square.
    Konami must basically revamp the whole metagame back to a playable and interactive-while-fair state.

    • @josephbedwell3164
      @josephbedwell3164 2 месяца назад +1

      I also play Master Duel and had tons of success with a pretty basic Blue-Eyes deck. So in all fairness, if you know how to play the game, you'll have plenty success once you find something that steps away from the meta because no one is prepared for it.

    • @ImSaldyn
      @ImSaldyn 2 месяца назад

      @@josephbedwell3164 Yeah, I play a full trap variant of Labrynth without handtraps and I can trade every trap for 2+ cards, but lately the infinite recursion of some decks feels like everything I do matters nothing at all.
      I'm able to wipe a full board with a combination of 2-3 traps ending with Torrential Tribute and they can rebuild the board again in the same turn with no cards in hand.

    • @josephbedwell3164
      @josephbedwell3164 2 месяца назад

      @@ImSaldyn I never give any thought to handtraps because it's hard to prep for stuff that you're not even certain of. I try my best to prep for the stuff that might hit the field and grave. Also, you have to consider that Master Duel's meta is still wildly different from the TCG and OCG metas.

  • @Lifemourne
    @Lifemourne 2 месяца назад +2

    When i play with my kids, we just play old school cards and the games last awhile. They like games to be more like the anime.

  • @justinrgray4979
    @justinrgray4979 Месяц назад +2

    Sitting down in a room with several of those players who don’t shower is the actual reason why that game is unplayable

  • @J_BYYX
    @J_BYYX 2 месяца назад +6

    Maybe it's time for Rush Duels to come out worldwide

  • @Shwa_Shwa42
    @Shwa_Shwa42 2 месяца назад +2

    #5 Having no good onboarding product for new players (no, 3 structure decks is not gonna cut it) and having terrible ratios in their booster products (massive bulk chaff). The boosters have random support for old and new archetypes alike but no way to build anything cohesive for play in them, usually scattering a whole archetypes deck over multiple sets. Vendors won't sell booster boxes if they aren't themselves buying them to open and sell off singles, meaning its not profitable to continue selling Yugioh products.

    • @kipolem53
      @kipolem53 2 месяца назад +3

      It would be kind of cool if there was a Smogon system of rYugioh so Archetyeps could compete against other Archetyeps in a tier class where they actually stand a chance. People told me this would never work for Yugioh but like, do folks actually prefer the hand trap lockdown and Tier 0 Snake Eyes to say, playing Madolche versus BAttlin Boxer, which has got to be 10,000 times more fun? (By the way I dunno if Battlin Boxer has anything, just naming a random ARchteype that isnt a high tier one)
      Oh also they should've given Gunkan Suship more cards, the flavor text of the vanilla monster basically says they will then they just threw it out the window, I have Create a Cards for Gunkan Suship that would be so cool.

  • @centhegibbon8220
    @centhegibbon8220 2 месяца назад +1

    The last time we had something even remotely close to the fiendsmith engine was Knightmare Mermaid. And they're fucking Fiends too.

  • @RandallHidalgoS21allas96
    @RandallHidalgoS21allas96 2 месяца назад +2

    Handtraps are not the problem, the problem is the high speed ygo has reached because that makes necessary to use handtraps. Take for example maxx-c, that card is stupidly broken rn but when it came out, in the middle of synchro era, it did nothing even though the game used many summons already.

  • @davidromero7786
    @davidromero7786 2 месяца назад +2

    I quit Yugioh back in the Inzektor days and switched to Magic. I decided to take a look and see if maybe I could jump back in and by the look of it...I don't think so.

  • @AdvoGacha
    @AdvoGacha 2 месяца назад +1

    I really love this video.
    I usually played Yugioh in my entire childhood, left, and come back in
    5Ds (which I really love), left again, and came back now, and today,
    playing the Duel Masters.
    For the love of the archetype, I've been playing with a Dark Magician Hybrid deck, and seeing exactly what u speak in the video, reflect the actual reality of the game... Seriously, this snake eyes bullshit is really frustating hahaha
    Btw, thanks for the video. I'm subscribing :D

  • @PBEcotaku
    @PBEcotaku Месяц назад +1

    Would limiting each type of special summon to a hard once per turn help?

  • @FlowKom
    @FlowKom Месяц назад +1

    i dont know much about advanced format but i can see already in earlier years of yugioh, they missed a crucial opportunity to power cap the game. there were rules that needed to be implemented back in like 2018. that cap decks from just dishing out extra deck monsters without a limit. "but nibiru is the limit" it is a remedy for the symptom, not a medicide for the disease. yugioh absolutely ditched effect limitations and costs such as paying 1k LP or discarding (banishing face down) hand cards in order to balance the insane output

  • @skmanny2525
    @skmanny2525 2 месяца назад +1

    I've come up with a solution to address the issues in Yu-Gi-Oh! Master Rule and enhance the game's dynamics. Here's my proposal
    1. Uninterrupted Initial Turns: Both players should have the opportunity to establish their first two turns without any interruptions from the opponent. This setup phase will allow players to build their strategies and set up their fields.
    2. Phase System:
    •Building Phase (Turns 1 and 2): Players establish their strategies and set up their fields without interference.
    •Reduction Phase (Turns 3 and 4): Damage dealt during this phase is cut in half, allowing for interaction while preventing overwhelming plays.
    •Endgame Phase (Turns 5 and 6): If the game progresses to this phase, full damage is restored, making each move critical. Both players should be prepared for intense, high-stakes gameplay.
    3. Harsher Ban List: Implementing a stricter ban list could address some of the game's balance issues. For example, outright banning burn cards could improve the overall dynamics of the game. Alternatively, a protection mechanism could be introduced, but this must be carefully balanced to avoid giving unfair advantages to either player.
    These changes aim to create a more strategic and balanced game, ensuring that players have time to set up their plays and engage in meaningful interactions without being immediately overwhelmed. I'll continue to refine these ideas, but I believe they offer a promising direction for improving Yu-Gi-Oh!'s gameplay experience.

  • @EdenVassoler
    @EdenVassoler 2 месяца назад +1

    Time Wizard is the way with Edison, Tengu, Goat Format and others. Balanced, funny and nostalgic.

  • @gabriel912
    @gabriel912 Месяц назад +1

    One main reason is that it’s a game that’s supposed to be played with others and not preventing others from playing

  • @geogreysword
    @geogreysword 2 месяца назад +3

    I feel like the whole game is p2w now. So many YGO players are transitioning over to pokemon.
    Regarding to HT, it's a love hate relationship. They save you but can take up space for other good cards. It really takes away the fun.
    For pricing, there are no cheaper options, you either pay the money or you dont
    For banlist, it's used to ban the cheap stuff so you need the expensive stuff

    • @kipolem53
      @kipolem53 2 месяца назад

      Pokemon seems to have had a Tier 0 deck not to long ago, Palkia, just heard about it yesterday but even so. An entire top eight at a tournament was Palkia. The video said the deck is coming back, not to that capacity, but even so.

  • @Moneybagyo131
    @Moneybagyo131 2 месяца назад +5

    You either have to make better board breakers/handtraps or weaker engines. either way, this Game is too far gone. Without a reset this is yugi forever

  • @Nelex5000
    @Nelex5000 2 месяца назад +2

    I needed 1 ash and 2 imperm to stop a snake-eye fiendsmith player. and that did not even stop them from at LEAST getting s:p on the field.
    3 interruptions.
    so i was left with 2 cards on my hand + my draw phase draw that was NOT even enough to OTK (because centur-ions can't OTK even with 2 lvl 12 synchros), and I had to pray that my opponent would brick on their next draw so I could finish them off. that's how bad this game has gotten.
    Rogue decks have no competition. tier 2 decks have no competition WHATSOEVER. literally like there is ZERO response. if you play tier 1 you have a chance.
    this format is probably the most sature format of brane damage i have ever seen.
    and now this new "maxx c" cards are gonna hurt even more the lower tier decks. yes they're trying to punish long combos of the top tiers, but by doing so you're also hurting all the other decks that, if they were unplayable then, they are even more unplayable now so there is literally NO chance, not even a 0.001%

  • @dillansantiago707
    @dillansantiago707 2 месяца назад +1

    The main reasons why I just stopped playing the game was its just so expensive and not casual friendly atm.
    I got back into yugioh around 2 years ago, and the first deck I made was Dragonmaids (I love the art, and it's a brain-dead deck dont juge, please) which wasnt cheap. After that, I wanted to upgrade to, at the very least, be able to play at locals and was astonished at how expensive, at the time, staples like handtraps were so I just lost interest cause I couldn't even search my deck without being stopped.
    I slowly moved to other TCG like Pokemon and MTG, and tbh, I've been having more fun

  • @QuincyJamesMusic
    @QuincyJamesMusic 2 месяца назад +2

    Yea, I stopped playing the TCG after XYZ era was over and Pendulum was introduced. Yugioh as it was in prior to the 2000's-2010's is dead. The game is no longer about buildup and individualized play, EVERYONE is playing a control deck, and the idea of boss monsters is antiquated. I honestly don't see how players continue forward in a modern game where everything is dictated by hand traps, one card combos and free flow"engine" deck building. It used to be that everyone had an archetype that they were passionate about playing despite how meta it was, it seems like now everyone just buys the most expensive cards from an online "Most OP Decks List" and makes sure the deck in question can answer every possible play imaginable without progressive play. Hell, they'll even mix the most unsportsmanlike qualities from every deck together to ensure a W because modern Yugioh allows it lmao. That is a problem, and it has been a problem for the last 10+ years.

  • @templerunholy1346
    @templerunholy1346 3 месяца назад +2

    I mean on the topic of price I would say magic costs u way more. HOWEVER in magic you have wayyy more options to play and you dont have only one deck that dominates the field. I kinda miss that because it steals variety and creativity from the game. I believe also that Konami should start printing for players and collectors and not try to make players rarity collectors by default. But I love the complexity of the game as it currently stands, what I dont like is that we give every archetype that is new like 5 one card combos and I dont believe hand traps are the problem they are merely a symptom of the problem wich is the one card combos.

  • @Vodahmien
    @Vodahmien 2 месяца назад +1

    I think over all yugiohs biggest, in terms of just the game, is power creep. Power creep lead to hand traps becoming more of a thing, hand trap power creep lead to the one card combo power creep. It just all goes back to how unbalanced the game is. Konami keeps printing more and more broken cards to one up the previous brokens they made.

  • @DaakkuuYRS
    @DaakkuuYRS 2 месяца назад +1

    That's why recently I've moved to Pokemon. I still like Yugioh, but that's mainly because I decide to like it (I know, "decide" on "like" is very wierd thing to say).