5 Main Reasons Why People Are Quitting Yu-Gi-Oh! (Please Fix These Problems)

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  • Опубликовано: 28 сен 2024
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Комментарии • 674

  • @shonenhikada9254
    @shonenhikada9254 3 месяца назад +242

    The reason people are quitting yugioh is due to the fact that watching someone play by themselves for 10-15 minutes AND setup an omni negate board is no fun.

    • @maliktorihane9849
      @maliktorihane9849 3 месяца назад +54

      This is what happened to me in 2018. Dude set up a full board (used both Link Zones, all his own Zones, and had 4 backrow) and still had 5 cards in his hand and smuggly said "Good luck". It was turn 1. And I was just sitting there while he was doing this and was like "why am I even playing this? This isn't fun..."
      That was the last time I played YGO. And every time I think I miss it, I watch game play and I'm like "nope. I don't miss this."

    • @TemporaleTossico
      @TemporaleTossico 3 месяца назад +14

      No offense but do you actually play the game? You do know they banned Baronne and Borreload, right? Most decks don't have access to omninegates anymore, unless they're archetypal; but the current meta decks don't have archetypal omnis.

    • @pancakes7483
      @pancakes7483 3 месяца назад +33

      ​@TemporaleTossico that's not the point. Those cards being banned is great, but that doesn't remove the problem. No one wants to sit there and watch the opponent play a single player game. It's less about an actual good duel and more about how can set up every negate or interaction that stops the opponent from getting a turn

    • @bloomcrawler
      @bloomcrawler 3 месяца назад +8

      Solitaire decks are no fun.

    • @ShiningJudgment666
      @ShiningJudgment666 3 месяца назад +12

      @@pancakes7483 It was 2 years or so too late banning those 2. Neither card should've been printed to be completely generic to begin with though. Borreload Savage's Xyz counterpart isn't generic and all that has going for it is its good stat line for a Rank 4 that only needs 2 materials and Baronne is an evolution of a long forgotten Synchro that itself wasn't generic. Only part of the problem has been fixed indeed. Decks are still able to turbo out an Apollousa with 4 negates and are generally loaded with plenty of handtraps and/or backrow to deal with anything else Apollousa can't cover.

  • @Cybertech134
    @Cybertech134 3 месяца назад +72

    My 10 reasons for quitting this game:
    1.) 10+ minute turns
    2.) One card combos
    3.) Emphasis on hand traps
    4.) Konami's refusal to curb power creep
    5.) Prize support is actually pathetic, and that's putting it nicely
    6.) Konami being radio silent and refusing to properly communicate with the player base
    7.) The cards aren't being designed to focus on the fun of both players instead of just one player
    8.) There are more card game alternatives now
    9.) The game is prohibitively expensive just to play the top decks that will be hit on a ban list because of the aforementioned lack of balancing
    10.) Konami has a smooth-brained dent-head working for them designing cards that are either intentionally unhealthy for the game or absolutely useless pack filler. I smell nepotism.

  • @lVicel
    @lVicel 3 месяца назад +183

    I feel that the main core of the game reached the Point of _"No Return"_
    There is a good reason why many games implement systems with restrictions or stamina: *So that the Turn Player doesn't bombard the opponent with so many resources*
    In Yugioh, your Stamina System consists (or consisted) of 3 parts:
    - Cards in hand. Where you can only play with what you get or draw
    - The Graveyard represents the cards that you can no longer recover and the Deck are the cards that you can get
    - The Normal Summon to not play multiple initials in one turn
    What's the problem?
    That Konami has been breaking all those restrictions for an extremely fast and aggressive game
    - With a card in hand you can bring something from the Deck and that card from the Deck can do something else in the Deck (creating a chain in reaction)
    - The Graveyard became a third hand and the Deck became the second hand. EVERYTHING is searchable and EVERYTHING is recyclable
    - The Normal Summon is now optional. Now all monsters have some Special Summon condition to continue playing after so many interruptions
    I know I sound like a grumpy grandpa, but it's something I really feel. I *literally* took a break from Yugioh for 3 Months (at the time of Runick and Floowandereeze being Meta) and when I came back, I had no idea what my Opponent was doing (With his Tenpai and his Voiceless)
    *+10 years of experience in Yugioh* and participated in multiple local tournaments and they annihilated me because I used my Ash Blossom at the wrong time + having 0% knowledge of the current Meta... Now imagine what it would be like for an 8 year old child who just bought a Structure Deck and enters the local tournament for fun

    • @daigu2509
      @daigu2509 3 месяца назад +20

      The no cost thing only work in early Yugioh cuz of low power levels of cards. We need new format that only allow low power level...

    • @cfelton2nd
      @cfelton2nd 3 месяца назад +3

      @@daigu2509 they tried and failed that too
      XD

    • @6lifestowaste
      @6lifestowaste 3 месяца назад +9

      I mean... if you don't know whats going on and when to use your resources, should you not get annihilated?

    • @cfelton2nd
      @cfelton2nd 3 месяца назад +34

      @@6lifestowaste ah yugioh copium at its finest

    • @AwsOm3Fac3
      @AwsOm3Fac3 3 месяца назад +7

      @@cfelton2ndsounds like you’re the one coping because you can’t win.

  • @josephcourtright8071
    @josephcourtright8071 3 месяца назад +80

    There are two types of cards in Yu-Gi-Oh.
    1). This eventually wins if it resolves.
    2) negate

    • @TCG_Deck_Profile_Profiler
      @TCG_Deck_Profile_Profiler 3 месяца назад +1

      you mean playable cards, there are also Cards [with cool artwork] that have a strengh from 10 years ago = packfiller.

    • @nickfanzo
      @nickfanzo 3 месяца назад

      It’s also not as good as newer games like one piece, flesh and blood, Star Wars unlimited etc

    • @josephcourtright8071
      @josephcourtright8071 Месяц назад +1

      @@nickfanzo back when yugioh came out they didn't understand ccgs. Most newer games have a really good initial offering, but go down hill from there. I like the design of Grand Archive. It will be dead in three years.

    • @nickfanzo
      @nickfanzo Месяц назад

      @@josephcourtright8071 sure , good point

  • @detective_0267
    @detective_0267 3 месяца назад +172

    The power creep isn't even creeping up its Power Sprinting at this point >_>

  • @plantseason290
    @plantseason290 3 месяца назад +139

    Most reprints are disconnected from the metagame by time they come out. Fenrir is an exception, but does anyone else agree?

    • @elbimio4u
      @elbimio4u 3 месяца назад +3

      FACTSSSSSSSSSSS

    • @godmarkos
      @godmarkos 3 месяца назад +5

      Little knight as an example

    • @elbimio4u
      @elbimio4u 3 месяца назад +9

      @@godmarkos That should have been in Rarity Collection 2. No reason they fumbled that so bad.

    • @jonathan-6958
      @jonathan-6958 3 месяца назад +3

      That and it wouldnt be a problem if konami would ease up on the cost/value ratio. Deck builder sets but the archetype you wanna build is mostly ultras.....

    • @AwsOm3Fac3
      @AwsOm3Fac3 3 месяца назад +1

      And? That’s why they’re reprinted. It’s your fault for not getting it when it was first printed. If you’re gonna complain about money, stop being broke or stop buying cards.

  • @truknight1986
    @truknight1986 3 месяца назад +42

    Great video. People have to come together. If they keep seeing people spend money and go to events they think it’s fine. Have to take a stand. Stop showing up, stop buying, play a different game. That is the only way Konami will respond.

    • @alpha34098
      @alpha34098 3 месяца назад +5

      Sadly, that will not work either since, like or not, the Japanese are main audience of Yu-Gi-Oh, not us Westerns
      If we start boycotting, Konami, they will just fully focus on the OCG and leave TCG to rot

    • @truknight1986
      @truknight1986 3 месяца назад +4

      @@alpha34098 which also sucks. We fund the game but yet we are the ones treated like crap.

    • @phoenixkai9862
      @phoenixkai9862 3 месяца назад

      Never will happen

    • @chaudspieler
      @chaudspieler 28 дней назад

      Too bad a lot of the players are too dumb to stop playing this now medicore unfun game! Yugioh is not fun anymore. It's boring, unfun, toxic and the company hates the players.

  • @rainyfriday6175
    @rainyfriday6175 3 месяца назад +16

    I remember a duel in which I played and then he summoned a bunch of monsters and I thought “okay, my turn now.” Only to remember he’d done all this during my end-phase and now it was just his turn. I think my biggest gripe is there’s just too many searchers that also floats. There’s no reason a monster should be able to special summon itself from the hand and then be able to be special summoned again from the graveyard to be used again in the same turn.

  • @VelvetCrowe734
    @VelvetCrowe734 3 месяца назад +77

    Konami was always like this. This game cant be fixed because Konami doesnt want to fix it. It was always like that and it will stay like that.
    Sad but true.

    • @cfelton2nd
      @cfelton2nd 3 месяца назад +2

      facts

    • @KhanMann66
      @KhanMann66 3 месяца назад +1

      Yep all they care for is profits. Damn the players they’ll also be more players.

    • @asimhussain8716
      @asimhussain8716 3 месяца назад +1

      Play edison. Problem solved

    • @VelvetCrowe734
      @VelvetCrowe734 3 месяца назад

      ​@@asimhussain8716changing formats won't solve anything. Even back in old days Yu-Gi-Oh had problems.

    • @asimhussain8716
      @asimhussain8716 3 месяца назад +1

      @@VelvetCrowe734 oh yes it will lol, haven't been happier since switching last year

  • @renaldyhaen
    @renaldyhaen 3 месяца назад +11

    This is how Konami's Marketing strategy: Print expensive overpower(OP) deck > This OP deck puts too much pressure on other decks, especially the cheaper decks > It forces "cheap deck" users to also buy the expensive OP deck if they want playing the game > Because most players play the same deck, Konami can kill that deck easily when they want to release now OP deck > The older OP deck now unplayable, players don't have choice but buying new OP deck > repeat.
    .
    I still believe Konami can do something to Fix this, especially Master Duel. MD should create an alternative format where you can only play with unpopular cards and low-win-rate decks. Let's be honest, the decks or cards that ruin the game are usually only a small part of YGO decks as a whole. If we can remove them from the format, most cards & decks in the game are fair. Why MD? Because of digital games, they can get detailed data easily compared to paper YGO. You can see sometimes MD use their data to create a "good ban list" for side events in the game. They just need to make a permanent alternative format. And paper YGO can use it as references and adjust it.
    .
    About the prize, I think the prize will be more valuable if they give an alternative art of a popular card. They can pay someone to draw a useless vanilla card. So, they should pay someone to draw an alt art of S:P, Ash, Talker, etc.

    • @yurisei6732
      @yurisei6732 3 месяца назад

      Honestly you don't even need a new format for that, you could do what MTG Arena does and use matchmaking to pair people up against decks that have similar power levels and similar use of staple cards. That lets everyone play any deck they want and mostly face fair matchups, without any need to ban anything.

  • @mmayes237
    @mmayes237 3 месяца назад +7

    Honestly, my problem hasn't been the floodgates, but the fact that a player would still have 4 or more cards left in their hand. There should be a drawback for using so many resources in one turn, but there isn't sadly

  • @jaidora
    @jaidora 3 месяца назад +4

    The last straw for me was a duel with an unusual deck that had an Obelisk. This was during an event that only limited 1 copy of a card for a deck and I ran a plant deck with aromages and rose dragons. I was genuinely surprised because it was something I didn’t see coming and I wanted to try and overcome it with a plant deck. When I used my firework bloom card that allows me to tribute a plant monster to special summon another plant monster in the deck, I was hit with an immediate Ash Blossom. All of that anticipation and excitement just died, I had an empty field and my only chance to do something just died before I could even begin. The amount of hours spent building both a full aromage deck, rose dragon deck, a Dragonmaid deck, and even a few favorite card decks of Dark Magician and Black Luster Soldier just felt meaningless when the competitive players use the same 5 archetypes.

    • @chaudspieler
      @chaudspieler 28 дней назад +1

      Hand traps is why the game is no fun! Ash Blossom is the worst because someone spammed that making sure I couldn't even play the game! So I dropped the game entirely and I used to be well known in a few areas as someone who loved the game and had fun playing but now I despise the game sad to say

    • @jaidora
      @jaidora 28 дней назад

      @@chaudspieler The worst part is that it’s not the only hand trap that negates effects, there’s a water version of Ash that deals damage if the negated monster leaves the battlefield. That has a few more restrictions from what I can remember from the wind and water event so it just feels like there’s no escaping from that kind of momentum block.

    • @uzumakiichigo2979
      @uzumakiichigo2979 9 дней назад

      @@jaidorayour talking about ghost mourner use her in my synchron deck

  • @XxHygherUpxX
    @XxHygherUpxX 3 месяца назад +21

    I'm a casual player and when I play my favorite decks I do expect to loose but if I get to do all my plays and put up a great fight but loose then it's what ever but if you stop all my plays and I cant play then that's BS

    • @alexanderjohnson231
      @alexanderjohnson231 3 месяца назад +3

      So much this. I love playing crappy anime themed decks on Master Duel, and I expect to play against better decks, but when I get to duel I have so much fun even if I lose. When I play someone that doesn't actually let me play though? It makes me want to auto surrender so I have the opportunity to actually play the game.

    • @Zangoose5
      @Zangoose5 3 месяца назад +2

      100% agree.
      The fun from Yugioh was always the legitimate back and forth of using your monsters, spells and traps to battle your opponent’s forces. This is why things like burn decks and mill decks were never scorned; but considered as an option for overcoming your opponent as an alternative, instead of beat down or control.
      So many archetypes these days, alone or combined, create this environment where the only way to win is to completely prevent your opponent from doing anything. On turn 1. Which is where the toxicity really lies; there’s no back and forth, there’s no flow of the game, there’s no advantage or disadvantage created or broken or reversed or stalled. It’s just 5-10 minutes of one player going through half of their deck and extra deck to create a full board meant to disrupt anything your opponent has planned, in addition to a handful of cards designed to interrupt anything else your opponent might be able to come up with.
      There’s no build up. There’s no development. It’s excessively rapid and stagnate at the same time.
      Me, I’ll just stick with my Machina Beatdown deck. Least I know I’ll have fun, and so will my opponent.

    • @MusicLover2116
      @MusicLover2116 3 месяца назад +2

      @XxHygerupxX YES. This is my Yugioh. This is my Game. To you and the others who respond positively to you, I applaud you. There will always be an essence of competition to any game that’s ever played, no matter the context or rules, but it should be FUN first and foremost by definition. I admit, I wanted to buy the Ashened Deck, but I’d rather build it pure because the archetype is cool looking, has a neat gimmick, and the theme is well designed. I just bought a bunch of Number Cards because I always wanted to complete a Number Card Collection, and I also bought Adventurer Token Cards and T.G. Cards because I wanted to build fun decks with them! If I can have a fun back and forth exchange with my opponent that goes at least a few turns, without them trying to completely lock me out of the game, then I genuinely don’t care if I win or lose!!!

    • @XxHygherUpxX
      @XxHygherUpxX 3 месяца назад

      @@MusicLover2116 yup like I really have fun with Vehicroid deck and a blue eyes deck and I have a penguin deck to lol

  • @averylr32
    @averylr32 3 месяца назад +2

    as someone who has been playing this game for 16 years yeah this is one of the rougher formats. there have been worse times in the games history but this is getting to a point where the community is hitting a boil point something i honestly haven't seen since the fallout from the march 2012 ban list. great video!

  • @Dannygxc
    @Dannygxc 3 месяца назад +17

    This is coming from someone who's been priced out of formats for about 2 years now, it is too expensive to play and even keep up competitively. The best way to send Konami a message is to hurt their wallets, and simply not buy product. A lot needs to change, starting with short prints and rarity distribution.

    • @phoenixkai9862
      @phoenixkai9862 3 месяца назад +2

      Welp you're out of luck, especially since people will NOT stop buying product especially in the OCG.

    • @Dannygxc
      @Dannygxc 3 месяца назад

      @@phoenixkai9862 that's the unfortunate truth.

    • @phoenixkai9862
      @phoenixkai9862 3 месяца назад +2

      @Dannygxc yep it is, but if people are going to keep playing this game and stay in it, just gotta come to terms with and accept that we are stuck with what we have now and the way things are. There's no going back and konami doesn't care. Once people come to terms with that, the better off they will be. Me personally I've accepted that long ago and I just go with the flow, much happier now playing the game and less stressed over it.

    • @karstenseterbakken3617
      @karstenseterbakken3617 3 месяца назад +2

      It will just give Konami a reason more to kick the TCG franchise its bucket and allocate their business resources entirely onto the OCG franchise .

  • @HumanBeing4-mr4pc
    @HumanBeing4-mr4pc 3 месяца назад +7

    I know some people will not like this , but for my opinion the first thing Konami should do is limiting all most played handtraps to 1.

    • @WildKamuran
      @WildKamuran 3 месяца назад +2

      forget limiting floodgates/handtraps, we need a REAL cap on nomi/special summons per player. there's no resource-gating on summons, especially special summons! 10 max summons per player's turns, if you can summon during the opponent's turn you can give them ONE LESS SUMMON TO WORK WITH, this would makes cards that ss at any time stronger, maybe trap monstersgets to shine more.
      FORCE players to Remember that they have a finite amounts of summons to work with. no just blindly dumping their deck to the field!
      If you can't full board in less than 10 summons. then it not not worth committing to. on second thought, put every floodgate to 1.

    • @suavecartiii
      @suavecartiii Месяц назад

      y'all make it sound like hand traps are bad when they literally are the only way for players to counter combo decks. Why would I sit through a 10 - 15 min combo when I could throw your game off and atleast get to play before you omni-negate me. Fix the summons then the handtraps will disappear

  • @four-en-tee
    @four-en-tee 3 месяца назад +7

    The thing about the Tri-Brigade argument is that "its format dependent"
    When a deck isn't objectively the strongest in the room, the reason it sees play in a competitive sphere is because it can counter/compete with other meta decks. A really good example with this format is Labrynth. Because we're currently in a very handtrap-reliant main deck meta, Lab just gets to do its shit almost uncontested game 1. I mean, the only stuff it has to worry about are board pops, which Snake-Eye can't do in a heavy amount. So all Lab has to do is secure game 1 and then just ride it out. Its for similar reasons why Runick Stun is seeing success as opposed to more synchro heavy builds.
    A deck like Tri-Brigade (much like other decks such as Swordsoul or Spright) could still be really good. It just needs a strong package to be paired with (in the past, that was Zoodiac and Lyrilusc), and it needs a good match-up spread in that given format (which you won't find out unless you're pioneering the deck in that format). Beyond that, people have to be willing to further experiment with the deck.

    • @karstenseterbakken3617
      @karstenseterbakken3617 3 месяца назад +1

      Fully agree, especially with the last point, ppl need to start to be more creative. I mean YGO has 13-15 000+ big card pool and its still growing there is always something you can interchange or pair with. But that takes some time to pioneer it out. Which sadly not many players having the knowlegde/resource/time.

  • @swordsman1_messer
    @swordsman1_messer 3 месяца назад +4

    I play on Master Duel thanks to the easier costs of entry, but it’s becoming increasingly frustrating to play outside of organized events in rooms. Everything in Platinum rank and Casual is some variant of “stop playing the game” (Snake Eyes, Branded Dogmatika, Naturia Runick, Manipulator Burn etc). Diamond and beyond is somewhat better, but there’s still way too many people going SE or nothing.
    Konami is making too many decisions that is just trying to wring the 1% of players willing to shill for the most powerful meta decks, and forgetting the other 99% just want to play. YCS Indianapolis is another canary in the coal mine.

  • @ZwCode
    @ZwCode 3 месяца назад +13

    I was gonna either rejoin Yugioh or play Lorcana. I chose lorcana and it was a great choice.

    • @cbgg1585
      @cbgg1585 3 месяца назад +3

      I say this even as a Disney equities investor… Disney aren’t necessarily the definition of consumer friendliness.
      Lorcana is in its infancy, wouldn’t go around bragging how good it is just yet.

    • @ZwCode
      @ZwCode 3 месяца назад +1

      @@cbgg1585, I'm actually a huge Disney hater. The gameplay is what got me hooked. It hit's the same feelings that yu-gi-oh had during Edison format (where there was a meta, but you could still innovate). I would say if anyone is having doubts about yu-gi-oh at this time Lorcana could be a good option. You could make a pretty competitive deck for $100-$200.

  • @HybridMMAExtreme
    @HybridMMAExtreme 3 месяца назад +2

    At the locals i go to the shop owner was thinking about dropping yugioh and most of the player base is declining most of the players are switching over to digimon, Lorcana,magic and one piece.

  • @latinsizer
    @latinsizer 3 месяца назад +3

    Why is the prizing finally a problem after all these years? I remember going to a regionals a few years back and realized that the hassle of getting ready for the event, building the deck, money spent, the time spent smelling the atrocious B.O. of most opponents and people sitting next to me was not worth it. I stick to locals and going to Worlds is not something that is really worth aiming for tbh. Thanks for the video.

  • @sharkpyro93
    @sharkpyro93 3 месяца назад +10

    tcg is on his last leg, few months ago on reddit an OCG player that moved to europe was flabbergasted by the TCG prices, he had no idea, and he asked: "how do kids play the game then?"

  • @pacsmile
    @pacsmile 3 месяца назад +2

    I started collecting cards like 3 months ago, a month ago i downloaded duel links and master duel.
    Duel links is pretty fun, but master duel is genuinely frustrating; i know i'm very new to the game and i'm far from having a meta deck (currently using a blue eyes that i copied from duel links).
    In ranked games i run into people that summon 3+ monsters with over 3k attack in the first turn that took them 10 minutes to end, and when it's my turn, i special summon 1 monster, they negate it, i try to activate a spell card, they also negate it and i'm pretty much out of options, i just surrender after that.
    Hope the people doing this are having fun playing with themselves.

  • @kamarrroxs4176
    @kamarrroxs4176 5 дней назад +2

    Im that filthy casual that just wants to sit down and have fun. But recently, I quit the game. It's too sweaty even for that casual match.
    The game has become so dependent on who goes first and who can play the most negates or hand traps and not let the opponent play.
    I dont get where the fun in that is. I hate to say it, but Yugioh has become an embarrassing tcg. Yet its the only tcg that has my heart. Its so unfortunate.
    Honestly the only way to fix it at this point is slam a huge ban wave on most modern arch types or add brackets that embrace the older cards.
    Yugioh has become a game that wants people to not actually play. From a game that actually could be considered pretty strategic.

  • @kzpm9796
    @kzpm9796 3 месяца назад +2

    Effect monsters now can search, draw, special summon, negate, can be played off turn, and so on. Non-stop with no restriction or mana cost? Really? Thats broken dood.

  • @adrien4337
    @adrien4337 3 месяца назад +3

    solution : release support card for old archetype so they can be tier 1 again

    • @WildKamuran
      @WildKamuran 3 месяца назад

      solution 2: errata more cards that are rotting on the banlist and print them again with new restrictions that actually curve their "brokenness" they used to have. what is a 2008 card doing on the banlist with one printing in the span of 16 years banned across the board of both tcg/ocg and the digital counterpart?

  • @alexproton5833
    @alexproton5833 3 месяца назад +3

    So to a level I agree and to a level I find contradictions here.
    I agree snake eyes is a pain a major downside and annoying it leads to non games and the hand traps war is a negative that really needs to be fixed. Konami needs to implement something to lower the threshold of 1 card starters.
    For the tournament scene I agree with the need for prizing additions it needs cash or something more tangible.
    Now to some of the examples. I think it does suvk when you get blown out by a random deck having the right lock at the right time. But I feel like the solution to removing viability for that rogue deck to exist is counterproductive for the game as a whole. Just as these teir one decks are feel bad and handtrap heavy, more alternative strategies being available is something that is a net positive. The fact the snakeye gameplay loop is as bad as it is hugely contributes to why competitive and causal players alike hate it, but if we remove it, narrow down the meta to about 2 or 3 decks at teir one I still think we get to the root of the problem design space wise. It's good if 15 decks are viable because it gives as many people possible the option to try for a competitive scene. The formats when players of all ages and price ranges can pick a deck are more rewarding than not and rogue strategies getting a top is generally universally loved I find. Konami needs to slow down the gameplay loop not to lower complexity but to improve player retention here. If I played 4 hours of games in which my opponent activates half their deck through every interrruption I have causing me to scoop before my first turn who really had fun here? Another thing as well is design space and practice.These should be centered less on a single archetype and how to counter and more on how a person's deck can counter types of decks rather than specific archetypes endboards. How good is the match against more aggro oriented strategies vs control? The fact so many decks act as combo but call themselves control is another design issue but I sound like an old man griping so I'll just say, it feels like we need to get back to making strategies mean what their titles are.

  • @norn-sama3407
    @norn-sama3407 3 месяца назад +1

    I agree on the part that you have to play toxic cards, one of my friend plays danger dark world and I literally have to play droll, ash and d. d. crow all at 3 just to stop them from discarding two sillvas (which would make me go second with one card in hand) and cycle at least 3 danger monsters, its insane
    I feel like Kaijus, handtraps and floodgates are a necessary evil at this point of the game but it's so annoying

  • @ladion7285
    @ladion7285 3 месяца назад +1

    i loved how mixed the decks were back then. I realy like the idea of "You choose one archetype and if you put something other than a fitting archetyp in you deck you sabotage yourself"

  • @Pendragoongp
    @Pendragoongp 3 месяца назад +1

    I quit Yugioh back when Chaos Control got banned. I tried to get back into it in 2011 with the Dark World structure deck with Grapha, but even then playing against a tournament viable deck was impossible. I recently bought three of the new Dark World decks just to update it, but if I want to make it viable it will cost me over $300 just to get it playable at all, and even then it is a weak deck. Meanwhile, MTG and Pokemon have much lower bars of entry for a deck that could win matches. Downside is dealing with the rolling formats that keep you buying product constantly. There's just no reason to get into Yugioh anymore, hasn't been for a very long time.

  • @thomasdehetre300
    @thomasdehetre300 3 месяца назад +2

    As someone who just picked up yugioh after a literal 20 year hiatus, it is wild how different it is. I've played mtg consistently for the past decade and it is way easier to learn. I think one of the things they could do to help would be to support different formats. Magic has 7 distinct main formats that are all supported to some degree by wizards of the coast, as well as tons of variations on those formats. Also as a newer player the lack of keywords drives me insane. Every card is so wordy and difficult to comprehend if you don't know what's going on. I have like 60 hours on master duel and I'm still lost like 70% of the time lol

  • @Silux_Ray
    @Silux_Ray 3 месяца назад +2

    This is why I play magic now. A lot more room for actually being able to play the game since resource management is a thing.

    • @shadowrabbitygo
      @shadowrabbitygo  3 месяца назад +1

      Resource management is one of the main things in Ygo as well but yeah, sometimes u can’t showcase that if u get comboed on or locked out.

  • @opaqcue
    @opaqcue 3 месяца назад +1

    best way to play yugioh this days is building ur own banlist, even full archetypes, and do kind no-meta game with rouge being the main decks

  • @demonsangells
    @demonsangells 3 месяца назад +4

    Tldr: it's not fun anymore.

  • @simplesmile6984
    @simplesmile6984 3 месяца назад +2

    back in the day it was more fun theres meta but also plenty of people just played what they had it was fun now i spend 15 having to watch someone summon on their first turn like a full squad that can negate also destroy AND before you get to summon they can just shut you down EVEN before your turn comes up honestly its just tiering and just when you think its over the other 5 players have the same decks its just not fun back in my day we had og and GX and people were really going at it and then 5ds was meh

  • @Olin112
    @Olin112 3 месяца назад +1

    Something some people don't understand is that adding a lot of superficial complexity to a card game with mechanics and a bunch of text etc makes the game a lot less enjoyable not because people are too dumb to understand it, but because it makes it really inconvenient to play .
    Even the greatest games in the world that have lasted for centuries have simple straightforward rules, they dont involve 5 different effects and walls of text that play on their turn and your turn.

  • @ezequielfernandez476
    @ezequielfernandez476 3 месяца назад +1

    im not a player so im sure i lack lots of knowledge here but i used to watch tournaments a lot and at some point i just stopped because turn one was a holy mess with one payer making a set up of 20 cards that lasted ten minutes and it was way too boring to watch, i dont exactly know how things are now but at that time i used to think that limiting the special summons to 2 per turn could be a really fast way to shorten the turns and make the game more dynamic

  • @ceoninja
    @ceoninja 3 месяца назад +1

    The main issue with YGO is how completely unintelligible has become. I used to play a long time ago, I have tried SO many times to get back into the game, but it's impossible for me because it's SO complicated. Everything is a combo of 40 different other cards, with multiple effects, and card X connects to ability 2 of card Y which then triggers effect 3 from card Z in your graveyard but then you have to remember that in your deck you have this OTHER card that does this OTHER thing and so on, to death. It feels like it's extremely difficult to get into the game and when you do, it's a russian roulette of who draws the most broken interference card to completely disrupt the other player.

  • @TheAnimeMegaFreak
    @TheAnimeMegaFreak 3 месяца назад +1

    mostly why i missed playing yugioh video games going PvE, build ur own deck at ur pace and duel with friends. play with other archetype or make a deck if we going Roleplaying based on our own original character if there is a mechanic for Tabletop RPG

  • @jdstudios1912
    @jdstudios1912 27 дней назад +1

    I started a game with a mate back in 2021, were still on the first turn...

  • @scribdfukkyu9630
    @scribdfukkyu9630 3 месяца назад +4

    The other day I decided to play a game on Dueling Nexus after weeks of not playing,
    and the very first game, I get hit with ash and veiler.
    My reason are handtraps, you can't play rogue decks because it dies on 1 hand trap
    which ruins the fun of unique deck building, every list starts looking the same and becomes stale.
    Not to mention banning/limiting floodgates but not touching hand traps is an indicator where the game is heading.
    At least you have to set up a floodgate unlike handtraps which you just dump to you gy.
    I switched back to MTG, at least they need to pay mana to counter your stuff.

    • @ShiningJudgment666
      @ShiningJudgment666 3 месяца назад +1

      Sounds more like a Deck-building issue. For any Deck to have viability, it needs to be able to play through an Ash Blossom. I wouldn't even rate a Deck as rouge if it crumbles to a single Ash Blossom. The card's annoying, I know but it is honestly not as egregious or toxic as everyone paints it out to be. It's a necessary card in the game and it has a hard once per turn attached to it. Veiler I can understand since Infinite Impermanence also exists and the two are usually played alongside each other so you're essentially dealing with 6 of them which isn't healthy. Floodgates are really not healthy for the game either due to how degenerate they can be. Mystic Mine being the worst of them all. Being able to prohibit or restrict an action on a continuous effect isn't balanced. That's the difference between floodgates and cards like Ash Blossom and Effect Veiler.

    • @scribdfukkyu9630
      @scribdfukkyu9630 3 месяца назад +2

      @@ShiningJudgment666 I could say the same about your deck building, if it can't play through floodgates it's poorly built.
      There are a lot of backrow removal cards while for hand traps you have Called by the Grave (which is limited)
      and Crossout Designator (which makes you run said cards you want to negate and hope you don't draw said cards).
      So 4 cards to combat hand traps doesn't sound all that good. Not to mention these newer decks have like 20 hand traps.
      Ash negates the effect not the activation, so if I had another copy of the negated card I couldn't play another if it is also once per turn.
      Hand traps aren't healthy for the game either due to how degenerate they can be (Droll, Shifter - oh look floodgates but hand traps).
      Mystic mine is banned, which hand trap is banned? Maxx C? The one that doesn't stop the opponent from playing but encourages it.
      Closest we got is the Psy-frame Gamma being limited.

    • @JorgeGarcia-rc4zi
      @JorgeGarcia-rc4zi 3 месяца назад +1

      Go watch MTBs new video about banning relevant cards. No handtraps open up a more bullshit problem the game has. The reason handtraps are annoying is because right now if the opponent opens just 1 Snake Eyes Ash, hes otking you after dropping 4 handtraps. One card combos are the problem.

  • @lukassimokaitis1362
    @lukassimokaitis1362 3 месяца назад +1

    I'd say at this moment Pokemon TCG is a best place for competitive structure and environment. Decks are not expensive to enter the game and be at competitive level - it's good for game growth. Tournament structure is stable and generous for players. Tournaments are huge in player base and in number per year for every region. Meta is healthy and dynamic with constant yearly, predictable rotation.

  • @rogerblevins6506
    @rogerblevins6506 3 месяца назад +19

    Its all about the profit no passion for the player base

    • @MelosWoodlanders
      @MelosWoodlanders 3 месяца назад

      I completely disagree. Profit did not create Hungry Burger support and even a whole deck around that ancient meme card. Profit did not create support for an actual workable (even if not competitively viable) Gate Guardian deck. Let's be real. Konami does not make any profit from these niche archetypes. We've seen so many stories of these sets not selling and stores no longer supplying product because of them, but Konami makes them for the passion of the players that DO enjoy them.

  • @TheWitchBoi
    @TheWitchBoi 3 месяца назад

    I truly don't understand how you have fun in this game anymore. I've moved on to pokemon these days. I thought about my relationship to this game, and I was just nostaglic for it. When I grew and looked around at options, I decided I wanted to explore a new game, and I fell in love with Pokemon. It feels good to play a game more than 10 turns where your moves matter a lot, and making mistakes don't automatically screw you over, unlike yugioh. Cost to play is extremely cheap, and you can more than likley play with the $100 deck you buy for months if not the whole year. Prize support is phenominal too, like, $10k for 1st place at a regional? Imagine if first place got $10k for YCS. This game would be so different.
    And im just gonna say what no one else is willing to say, Yugioh would be better with a set rotation. Konami can abolish the ban list and just reprint cards they want in new sets (yes, even good generic monsters, spells, traps, etc.)

  • @justinmedrano4408
    @justinmedrano4408 3 месяца назад +1

    I miss playing yugioh and feeling a sense of game play back and forth battles I hate locals because all I see really is just 20 players all playing the same damn meta deck like for instance I'll play things like noble knights dark magician buster blader or flame swordsman

  • @Shadowx157
    @Shadowx157 3 месяца назад +14

    Game's Ruined, one big facter is Erratas also, Not as much people are talking about it but who remembers crush card being unbanned just to have its legacy destroyed by changing It's effect, none of the cards hold value with continuous reprints rarity upgrades and erratas.

    • @Rooibos_Marvelous
      @Rooibos_Marvelous 3 месяца назад

      Erratas kill the legacy of the cards.
      "Great they reprinted Sinister Serpent! Time to play Goat... wait why do I need multiple copies now?"
      Basically it is expeted for player to rememeber their original effects, or have an interruption for a player who has never seen the card, to explain why does the card you are playing/showing does not plays the way is is written...

  • @kevingrisler4123
    @kevingrisler4123 3 месяца назад

    I left Yu-Gi-Oh master duel for magic the gathering a few months ago after buying a labyrinth deck and have been having way more fun. The game is a mess. They charge you hundreds of dollars to make a competent deck and then ban only a few core cards on a whim. The cards don't generally work in other decks so instead of being able to reuse your expensive cards, you are now stuck with a dead deck.
    The cards are also incredibly difficult to read and understand, and you end up having to actually study combo guides to even play the deck you bought.
    Then, you have the problem of sitting there watching your opponent play for 15 minutes to set up a board that you can't even interact with. The game feels terrible to play and it's too much money to be that frustrating.

  • @maddragon9130
    @maddragon9130 25 дней назад

    I quit a few months ago and haven't looked back. Gave my cards to someone, because what is the point of keeping anything, they will be reprinted or just pointless in a few years, unless there is support, thought I would feel more lost, but it felt great. Playing Pokemon currently, might pick up Digimon and Star wars unlimited. Your time is worth more, they won't change. The best we can do is walk away with any good memories we have.

  • @evanglicanism
    @evanglicanism 3 месяца назад +1

    The design of yugioh archetypes fundamentally changed when Infernity came out. From that point on, the best decks were the ones that set up negates or stopped combos. YGO was more enjoyable before that

  • @galacticlobster9948
    @galacticlobster9948 3 месяца назад +1

    Honestly I don't blame anyone for quitting Yu-Gi-Oh, I have even quit myself because the modern format is just too complicated.mainly because of Konami and meta sheeps. a lot of competitive players that uses nothing but meta archetype are the reason why the game is mostly unplayable, like why would any of us wanna wait 15+ minutes just to finish this "combo"? That's not even combo in my eyes, to me it's just them wasting my time 💀 and these combo moves sucks the fun out of it, it's not even yugioh at this point it's a card game where u just nonstop "i summon this and than this and than that" bro you sent every boss monster to the graveyard that would ended my LP at this point and you still summoning more, and for Konami, i just think they dont even care, they just make cards and archetype and boom nothing more, they dont see their game is too broken at this point

  • @edgarmartinez149
    @edgarmartinez149 3 месяца назад +1

    I never played competitive yugioh and just sometimes my friends and me still play yugioh but with a bunch of restrictions so that we can enjoy the game, we also mostly still play like if we were in the synchro era. We love our decks, we invested on them (at the time) and we think its bs that you have to keep on getting the newest deck to be relevant, reason why we still play the synchro era xD.

  • @matthewrodgers740
    @matthewrodgers740 Месяц назад +1

    Any game whether it be at tabletop game or video game that has a evolution will eventually reach an evolutionary dead end that’s why I like games that are set in stone and don’t change overtime I’m just old-school like that cause that’s all we had back in the day before all this Internet crap

  • @angelsinthere
    @angelsinthere 3 месяца назад

    I think the best way that Konami can fix the game is by adding in new formats and supporting those formats
    1. Make old formats such as Kaiba Yugi, Goat, Edizon, Tengu Plant, Hat, and Nekroz formats legal and a method of play would be a good and healthy way to introduce new players or old players back into the game or to start them out as they would slowly gravitate threw the ladder move up to modern yugioh as well it would make reprint sets more valued by the player base as those older cards are going to go up in price
    2. Make a format of the game that has a set rotation as the standard of Yugioh and a Modern that has every card from the game's history available just like magic the gathering
    3. Make fan made formats like tag duels, deck master, etc

  • @christopherturner1470
    @christopherturner1470 3 месяца назад +2

    I believe the reason why people are quitting is because of Omni negates, card prices, lack of prize support. And way too many toxic cards😂

  • @SilvoKnight
    @SilvoKnight 3 месяца назад

    A Fight in any Media is a conversation between ideals. you can see game vrs as fights between mindsets/strats/etc but if its just two dudes using the same deck where theirs no interaction(conversation) its just not a fun experience.

  • @stethespaniard2
    @stethespaniard2 3 месяца назад +1

    I gave up on yugioh after synchro summoning. It’s too easy to summon powerful things now and duels are over in seconds

  • @halo3boy1
    @halo3boy1 3 месяца назад

    From someone who got back into YGO since master duel my reason are:
    1) combo during MY turn
    2) 10+ minute turn 1
    3) abusing soft OPT effets
    4) hand traps

  • @Vol-Tear
    @Vol-Tear 3 месяца назад +3

    My turn is no longer MY turn.

  • @OniCappa
    @OniCappa 3 месяца назад +1

    Elemental hero Duelist here just want to let you guys know who quit, That I have not given up and I made the best elemental hero deck I could of made I've been Using elemental heros for more than a decade so I'm glad to announce that I've beaten almost every meta Archetypes

  • @KarlBast
    @KarlBast 3 месяца назад +3

    As a Pokémon player and Tournament Organizer, y'all's prize support is wild to me; the fact that there are no cash prizes at any level is insane. For what it's worth, we just had a player win $25,000 at the North American International Championships with a deck that cost less than $100. 2nd place won $15,000 with a similarly priced deck. I hope YGO players can find themselves in similar circumstances sometime in the near future.

  • @12Ger13
    @12Ger13 3 месяца назад

    Don't forget it's KOMONEY, it has always been like this.
    The company doesn't care, I would say, about their community even a little.
    They reprint a lot, which shouldn't happen (because all the effort spent saving, working to build a decent deck and then a freaking TIN shows up and the price of your hard earned cards drops dramatically).
    Let's not forget the low quality of the TCG cards, comparing them with the OCG cards, which are beautiful, the stupid censorship (which the actor Danny DeVito defended because nad I quote: "it can turn little boys into rapists", while defending corn, a discussion I had with him years ago on another video).
    One huge point, the pricing support, as you mentioned it, is insane (THEY ARE CHEAP). The only way to make them change would be by honestly boycotting the game itself (AKA, no more paying for cards, play Master Duel, it's free and by farming daily, you can make multiple competitive decks FOR FREE).
    I don't know how is the format right now, because I stopped playing in 2017, returned recently but not completely (as I have a huge Yugioh Collection) but by watching the banlist, showing how they destroyed multiple, just to benefit a few, I don't know.
    As a community, the possible answer would be a boycott (we're not receiving money, we have a problem, the community has had enough).

  • @Philbatrom
    @Philbatrom 3 месяца назад +3

    I think Konami hates its players. It’s the only thing that makes sense. Even if they are trying to line their pockets they could give us what we’d like at the same time. The only explanation is that they just don’t like the players

  • @jaafarmhasan8713
    @jaafarmhasan8713 3 месяца назад +2

    The real problem is that we love this game.

  • @ShadowG72
    @ShadowG72 3 месяца назад +1

    FACTS! We need Heart of the Underdog format!
    FUCK THE META!

  • @akaneriyun4774
    @akaneriyun4774 3 месяца назад +1

    65% deck representation is crazy. Absolutely bonkers.

  • @Tyrantdrache
    @Tyrantdrache 3 месяца назад

    i am way to addicted to other games so playing yugioh for real would waste too much time for me but i do play some master duel. but there its the same problems
    i play blackwing tax dragons ( 2100 dmg for each monster effect ) 1 omni negate, 3 monster pops + 1 open card pop, + handtraps, destruction prevention with a lot of handtraps.. i don't really have that much fun looking at oponents combos.. i feel like im only playing to make my daylie quests so i surrender when i'm not first or brick.. often they surrender instantly too or when i start my combo and i'm not upset about it.. time is valuable.

  • @michaelbevan1081
    @michaelbevan1081 3 месяца назад

    Product quality; rarity bumping; re print schedules of certain cards; OCG exclusives I.e accessories, like sleeves, deck boxes, tokens. Amazing products, but TCG we get what exactly?
    Konami in general during big events? If players haven’t invested enough? They then … well there’s more investment being put by the player than, Konami should be doing.

  • @kingdragoonmk10
    @kingdragoonmk10 3 месяца назад

    One of the many reasons im sad Yugioh Seven's wasn't imported to America to "protect" speed duel
    Simple, fast paced, focus on fun, significant improvement in easy to read card design and key game mechanics
    That and Konami America purposely short printing and bumping the rarity of cards (especially staples) to push more sales...

  • @michaelparker8928
    @michaelparker8928 3 месяца назад +1

    It’s not a duel anymore there’s no back and forth it’s just endless combo after endless combo cards should be limited to a single effect I feel it would balance the game out a bit more I could be wrong but what else can we do

    • @bladeedge481
      @bladeedge481 2 месяца назад

      I miss the back and forth instead waiting 10 or more min just to get a turn is annoying.

  • @1001browndog
    @1001browndog 3 месяца назад

    Konami left me behind as every ban list is crafted to be anti zombie player. On top of this the support we receive is terrible and any good generic support is taken away. So I’ll continue my break until we get a zombie friendly format or we get competitive support. So far I’m two years and waiting.

  • @haruhisuzumiya6650
    @haruhisuzumiya6650 3 месяца назад

    The TCG Konami hasn't announced any new tryout structure decks like in the ocg

  • @AlexanderMartinez-kd7cz
    @AlexanderMartinez-kd7cz 3 месяца назад +3

    "the game is still fun guys"
    -yugioh players constantly.

    • @Zangoose5
      @Zangoose5 3 месяца назад +1

      It’s fun for the players who insist that locking your opponent out of doing anything is ‘fun’.
      It’s fun for the players who think that using turn one to burn half of their resources to negate everything your opponent can do is ‘fun’.
      It’s fun for the players who believe that cards that have no build-up, no legitimate costs, and completely break the flow of gameplay are ‘fun’.
      They’re not looking for fun. They’re not even looking for competition. They just want to win with the least amount of effort possible. Turns the entire card game into a glorified version of Rock, Paper, Scissors.

  • @returnofthechans
    @returnofthechans 3 месяца назад

    I do agree with some points like event prizing could be better, also I wish Konami wasn’t waiting to cash in on cards before hitting them (snake eyes/diabellstar stuff). But I play the game for the same reason I play basketball, or play video games, just for fun. I have an invite to Texas and although I know I’m probably just wasting money because I’m probably not gunna do so well 😅, I like being able to travel with friends just for the experience. Just like anything else, if you wanna be competitive or good, you’re gunna have to put some time into it.

  • @goggleheroomegamaple820
    @goggleheroomegamaple820 3 месяца назад +3

    the game is becoming too impossible to play, with all the handtraps, and non hand trap cards preventing you from playing or just building a whole board in one turn that locks out the other player. its also becoming less fun bacause of how much single cards are getting, if its a hard to get card thats broken, youre killing your wallet. i stopped playing just after pendulums were introduced (loved the idea of it, was just in college at the time) its also the players, some players are rude, they touch your cards with out asking AND they dont announce their moves like it states in the Official Rule Book! if you dont announce what youre doing, you can easily confuse your opponent or even bore your opponent, and dont get me started on the current meta! almost 500- 1000 dollars per deck. the game is no longer fun, this is why i love rush duels.

  • @trevorsamuels8392
    @trevorsamuels8392 3 месяца назад

    One huge reason is all the damn hand traps and effect negation. I played master duel once, first person I went up against negated everything I had including my firstborn child, my mortgage, and anything else,it was ridiculous. Then there's the 24 hour set ups that I literally had time to walk away, fix some chicken nuggets for like 3 minutes, came back, and then fixed another batch. This game hasn't been fun for a while, king of games? More like king of cheap gimmicks.

  • @joshuachoate163
    @joshuachoate163 3 месяца назад

    I love when she said "it's just Yugioh". 😅
    Story of my life

  • @amithabraham2224
    @amithabraham2224 3 месяца назад

    The main reason I played Timelords was because of the meta decks that plagued Master Duel. It was no longer fun playing my decks that felt fun and thematic because cards like Baronne, Ash, Nibiru, Maxx "C" etc felt painful to play against. Then one of my favorite Decks T.G. got new cards on the anniversary but it *still* got outclassed by the meta and better players. It no longer felt fun. Even Timelord's power creep that once held great toxic power has now faded as an after thought to the new decks and archetypes

  • @WildArmACF
    @WildArmACF 3 месяца назад

    I quit when xyz first came out and the first 10 minite turns started happening.. I just stopped having fun when i had to sit there forever.

  • @sjz_209
    @sjz_209 2 месяца назад +1

    They should make big hologram arenas to hold the finals on lol

  • @darkloarddarkbird3933
    @darkloarddarkbird3933 3 месяца назад +1

    I honestly think yugioh should limit the amount of special summons each players can do on their each turn, lets say its limited to 20 special summons per turn, THIS SOLVES THE COMBO TURNS, this solves people not being able to compete at all, lets say they also implement a new rule that says "each player may only play 4 handtraps per turn" SO MANY PEOPLE WOULD COME BACK TO THIS GAME AND ENJOY THE GAME. Now theres the topic of floodgates, limit the floodgates to one PER GAME. Theres no fucking reason with these new rules to even run more than one. This new rules could make the game more strategic and more fair and more interactive,no longer will everyone just play a deck "because its good" this gives people a reason to play differently with different strategies and combos, and lets people worry less and just have a unique deck with these rules. Now lets talk about banlist, with such limitations on these new rules, theres no need for a banlist. Why? because theres no more unlimited summons no more 5 boss monsters on field, no more 15 omninegates on field, no more handtraps mind game, these new rules would make the game so much more enjoyable to even play with. Ive went to 12 different discord servers and ive tried to implememt these new rules with others, OVER 409 PEOPLE LOVED THESE RULES, THEY FUCKING LOVED IT, and u know what they all said , they all said "these rules make the game more fair, i can play my deck now, i love these ideas" the more they limit on game play, the more people can enjoy the game. I know nobody here on YT will agree with me but hey, keep complaining about yugiohs format, i on the other hand will keep being able to play the game with these new rules with my freinds. Also ive been playing yugioh for over 6 years.

  • @MxIxTxC
    @MxIxTxC 3 месяца назад

    I played with 2 band members. When they started buying 60 dollar cards that saying "no you can't do that" I thought it was dumb. Like isn't this a monster card game...

  • @thomas-stilinski8149
    @thomas-stilinski8149 3 месяца назад +1

    The game isn't even fun anymore i gotta sit there for 20 minutes waiting to get one shot

  • @warriorofgod2700
    @warriorofgod2700 3 месяца назад

    My thought on prize support for the main event...every game has full arts. What a prize it would be for a ycs/nats winner to get a full/extended art, uncut sheet? Personally, i think that alone could solve the prize problems. Oh and keep the prize card, packs, mat, and sleeves as well.

  • @N12015
    @N12015 3 месяца назад

    2:30 Rarely, altough It can happen with stuff like D.A.D or a double Wulf special summon. Those moments are rare though and considered pop-offs.

  • @Solid_Sayori
    @Solid_Sayori 3 месяца назад

    It's great that you identify the problem of Konami just being greedy and purposefully printing overpowered cards. However, Konami is never going to actually change their business model. They'll just do some band aid fixes to try and act like they care about the health of the game, but really they are just all about recklessly pursuing profits at all costs. People should be quitting YGO, and not be threatening to quit. People should be standing on the principle of "not giving money to companies that don't respect you as a consumer", and quit YGO without any condition for returning.

  • @danielramsey6141
    @danielramsey6141 3 месяца назад

    I’ve been arguing About this sort of Problem for Years. Mainly about the Powercreep, and a potential Dead Spot in the Future where the game is Just going to Die Due to Having WAY TOO Many OVERPOWERED Decks Strangling the META!
    And well, here we are! We Got RUNICK, BRANDED BYSTIAL (Dragon deck), KASH, and SNAKE-EYE/DIABELLESTAR!
    And I have No Doubt that WHITE WOOD will Also Add to that DIABELLESTAR POWERCREEP once that deck comes out.
    But overall this Format has been a DiSASTER! Flooded to the Gil’s with Floow Players, SKY STRIKERS, and Any Deck that uses the Adventure Engine to Fight Back! TEAR/ISHIZU deck might even make a comeback even though those Decks are Toxic as hell!
    But What’s Really Pissed me off is Just How Generic EVERY DECK has become! And that Mostly cause Everyone is Forced to Run Hand Traps!
    The Moment we Started Getting More Hand Traps! Was the moment we started seeing just absolutely Insane Cards ruining the Format!
    And sadly, Maxx C and Ash Blossom Were the Start! These cards have just Evolved into More BS Cards, such as Dimensional Shifter, Infinite Imperm, the Return of Droll & Lock, and KuriKara!
    I am SO FED uP with seeing these Damn Cards! And In MD it is So much Worse!
    You cannot Play ANY WITHOUT THESE! NOT ONE! And going to a Locals screws You unless the Tournament Decides to Play NEW structure Decks.
    But Overall. Konami needs to Start placing some balanced Erratas to their Cards again!

  • @drakeillusion6533
    @drakeillusion6533 Месяц назад

    The game would be level by limiting the special summon. I would recommend 5 special summon per turn. The other issue is one-card combo and recycling of card. If you are able to setup unbreakable board and i am able to break down your "wall" it is not fair to being them back with one card and you board is back like nothing happens. Thats why i would say limit the special summon.

  • @vileone13
    @vileone13 2 месяца назад

    I think what ya yugioh peeps need is both a rotating format and alternative formats. Magic the Gathering as wonky as it is at times, has rotating formats for a reason, it keeps the game fresh as well as letting people play with new cards and not have to worry about old broken cards, not to mention in older formats you can still play those broken cards if you feel so incline.
    Also a casual format like what Commander is to MTG could really help yugioh, as it could let those people who have jobs or kids or whatever still play and not feel like they have to super master a game. Though I don't think its possible to make Yugioh 4 player like commander is.

  • @Sparda51
    @Sparda51 3 месяца назад

    On a real note I’ve been thinking of going to pokemon for awhile now, it’s cheap and has good prize support

  • @sofarsogood8680
    @sofarsogood8680 3 месяца назад

    Imagine during Pepe era, emergency banlist came out 2 weeks after tour tournament based on how destructive tier 0 it was. And Konami literally hit Skulcrobat joker (Normal summon searcher ) , Monkeyboard ( Scale searcher) and a few others which the main core cards while nowadays Konami just hit linkuriboh, proxy cards and they do not even dare to touch the main core cards anymore

    • @Ciggiesaftersex
      @Ciggiesaftersex 3 месяца назад

      Most of the pepe cards were cheap so they don’t mind hitting it

  • @ThaClipKeepah
    @ThaClipKeepah 3 месяца назад

    I quit simply because they got rid of the trap floodgates. I saw the banlist n said "ok this is the last straw!!!" Ppl say they wanted them gone but look now no one likes the game. The point of the flood gates was the hinder things that are too strong. If ur deck was balanced then it should only hinder part of ur strategy not all of it

  • @marcosribeiro4362
    @marcosribeiro4362 3 месяца назад +1

    Amazing point of view!

  • @TheZeroDav
    @TheZeroDav 3 месяца назад

    try looking at it as what decks get to play after 3-5 sis interruptions then how well they can 1 card combo in ark then out of ark and final can it splash?

  • @ijudgeanime
    @ijudgeanime 3 месяца назад

    I recently just pulled out my Monarch deck because I was getting beyond sick of seeing little knight every single game. Surprisinly Monarchs did pretty well lmao

  • @Styxius
    @Styxius 3 месяца назад

    Theres always been a misconception that power level of old school yugioh was no where near otk potential which isnt true and cyberstein chaos emperor and more highlighted that. Current yugioh has its issues but yugioh is a very complex game. Resource systems or monster limit restrictions would only make things worse and control decks that are the chief complaint would dominate prizing is a large issue and the affordability of yugioh for younger audiences in the tcg is the largest components of the difficulty theres shockingly record setting tournament attendences occurring and sure people come and go. Konami does need to look at improvements but no board is truly unbreakable thats currently legal. There are many board breakers that completely decimate the current format. I think the complexity for the average player is just too deep at a certain point given the vast card pool that causes most the frustrations. Op cards and effects have almost always existed in yugioh. Royal decree says hello. Change of heart literally carrying many wins in the 1 of event in MD in blind going second decks. Skill drain is an old card still emulates this effect. Blaming modern is unjust for the complaints. Tier 0s and emergency ban lists do need to become more common even if just consistency hits at the least. Unironically given the info MD has theyve balanced tear and are working on snake eye better than other formats thankfully..snake eye still needs more hits but they did much better at balancing spright and tear in a way that kept them strong compared to ocg and TCG due to extreme amounts of data.

  • @Sparda51
    @Sparda51 3 месяца назад

    Are you Raye? From the sky striker archetype?

  • @obskewerd3992
    @obskewerd3992 3 месяца назад +1

    Its the player base. Konami wouldn’t smell money in the water if YGO players actually wanted a real game, this community is infected in their minds. Konami is jangling a set of keys and the player base comes running. It’s actually pathetic. The community did this to themselves. You wanted a solo game and yal got it lmao.
    YGO is not a tcg for smart people or even fun people tbh. Its by far the most toxic of all the TCGs combined. Once I went to Pokemon and Magic and One Piece I had heaps of fun. Had some amazing battles. YGO doesn’t have amazing battles because the community doesnt want that. They want to win and thats all that matters :)

  • @containeduniverselow4790
    @containeduniverselow4790 3 месяца назад

    How to fix the game (gameplay wise):
    1. Create a NEW format (why is there only one fully sanctioned format in a 20+ year old game?).
    2. This NEW format will have a non-physical resource system (ala Pokemon/Duel Masters) so pacing is completely under control and the turn 2/3 OTK or even turn 0 FKT and the immediate placing of multiple disruptions before the opponent even draws their 6th card completely ends. The game is extremely sacky whether going first or second. Summoning and spell usage (spells from the hand) are out of control.
    3. This NEW format will ban ALL *generic* floodgates, handtraps, board-breakers and "over powered" extra deck monsters.
    4. Monsters can't attack the turn they're summoned *no* matter where they're summoned from so defense and the battle phase gain back the strategic value they once had. In modern Yugioh, there are no other deck styles besides turn 1 combo/stun. No aggro, control or mid-range (there's no MID game) strategies because the pacing is absolutely ridiculous.
    Let Advance format continue to exist for those that still want to play it.
    I started yugioh back in 2002 with the first set, but went to MTG in 2005 (I still bought stand alone yugioh videogames on consoles, though). Even with moving to MTG, I've been keeping up with the game ever since. The problems the game have are easily fixed, but the wrong company was put in charge of it. Shueisha needs to give control of the property to a more competent company. They only care about short-term goals and would treat the ocg the same way as the tcg if there wasn't so much card game competition there.
    By playing other card games, I can see things for how they really are without nostalgia or sunk cost fallacy getting in the way. Looking at how much players spend on yugioh cards, travel, food ect and what they're rewarded with is embarrassing. Last place at the recent MTG pro tour (Outlaws of Thunder Junction), *last place* was rewarded $1,000. At MTG Worlds Championship, the prizing is way higher, get gigantic trophy and the winner gets to make their own (balanced) card and even put their face on it. Those cards *are* played within competition, for examples, Snapcaster Mage, Fervant Champion, Elite Spellbinder and Faerie Mastermind.
    It has to get very monotonous to see everyone playing with the same cards to the point Crossout Designator is played in the *main* deck as multiple copies. How anti-climatic games are from placing win conditions on the board as soon as the game begins and winning just as fast.
    For example of balance, watch the MTG pro tour match: * Outlaws of Thunder Junction Yoshihiko Ikawa vs. Sean Goddard - Quarterfinal* here on youtube and look how important pacing, cost, interaction and variety play a part in healthy rewarding gameplay (stay away from the comment section before finishing the video). Just to give a small extra, it was the first match of the top 8 and it lasted over two hours.
    If you throw out my suggestion, yugioh could at least have a pure archetype format so decks don't get so generically power crept. They make new archetypes constantly, but have no place for them to shine. MTG commander has become the new Monopoly community game with *infinite* deck building freedom. Fully sanctioned and all the rules are controlled by the actual company and are easily found on their website. There's no yugioh equivalent.
    If you have any questions, feel free to ask anything any time, friend.

  • @hugobarrios6151
    @hugobarrios6151 3 месяца назад

    I stopped playing yugioh to try one piece tcg its was such a breath of fresh air! Actually felt like a iback and fourth between players

  • @deitygaming4766
    @deitygaming4766 3 месяца назад

    I honestly don’t know a way yugioh can save current format. I still watch games sometimes, but I’m only interested in playing Edison now.