Surface Mastery Part 1 - Loft Vs Patch for Blended Edges | How to Identify a Good vs Bad Surface

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  • Опубликовано: 21 ноя 2024

Комментарии • 81

  • @neumero4te
    @neumero4te День назад

    This is great. There's so much content to go from beginner to basics, but it's much harder to find material to advance out of the beginner phase. It's a long video, but it's necessary to get to mastery.

  • @GeneralNapkin-es3sq
    @GeneralNapkin-es3sq 9 месяцев назад +1

    this is the type of video always amazed me.Totally redefined my recongition of double edges.GREAT content,love it

  • @sadhucat4476
    @sadhucat4476 Год назад +4

    I learn so much from seeing how you deal with the quirks and idiosyncratic limitations of the tools. Thanks!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +1

      Glad it was helpful! Sadly that is a big part of CAD, not just Fusion. It was the same when i worked in Solidworks, Onshape or Inventor. You work with what you have.

  • @TessierWork
    @TessierWork Год назад +4

    Already love this series after only one episode. So many things I learn. I really love how you explain how to get around problems. Thanks Matt!

  • @johncherrey1798
    @johncherrey1798 6 месяцев назад

    Exceptional! This is “craft” knowledge as applied to software. I’m always trying to refine my modelling skills. There are hundreds of videos on basic tool use in Fusion but this much needed professional level exploration. So many thanks.

  • @brandonhall3353
    @brandonhall3353 10 месяцев назад

    I've been a poly modeler in 3ds Max for 20 years and have been wanting to make the jump to nurbs modeling. After only this first video. I have learned a lot and will continue my journey with the rest of this series. Thank you so much for taking the time to make these.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  10 месяцев назад

      Glad I could help! You should check out the freeform content as well. As a poly modeler you might be right at home with that in your toolbox in Fusion.

    • @brandonhall3353
      @brandonhall3353 10 месяцев назад

      @@LearnEverythingAboutDesign Will do! I want to understand more about blending curves if that makes sense. For Example, take a look at the back end of the drone in the movie Oblivion, You can see at the top there is a straight edge that blends in the sphere. Or look at the bubble ship from that movie. I want to learn how to blend those types of shapes.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  10 месяцев назад

      @@brandonhall3353 Here are a couple of vids that might help.
      ruclips.net/video/5cfzRF_meoA/видео.htmlsi=N8teB6oBCl8nXV3z
      ruclips.net/video/aswvQdc3wlg/видео.htmlsi=UOQB8xPqnKZX8rUm
      ruclips.net/video/2i8r7Qc4N4g/видео.htmlsi=N2spIyGkLKPeJRKW
      The trick is generally to trim away the shapes where you want things to blend and add controlling curves to help the transitions if needed. With surfacing the fewer inputs the better. The more controls we try to add the more "tension" we end up getting in the surfaces. Coming from Max you would see the tension at star points or ngons because everything is fighting for curvature control.

    • @brandonhall3353
      @brandonhall3353 10 месяцев назад

      @@LearnEverythingAboutDesign Perfect! Thanks so much!

  • @climbaclubba
    @climbaclubba 5 месяцев назад

    First of all, thanks a lot for this extraordinary tutorial. I'll surely go on.
    When patching the surface, I've just hid the edge lines. That patched surface is clearly seen, it means it's really problematic with molds and printing quality.
    I was once using patches whenever it's available. Because it seems practical. But not always. That's invaluable.
    Thanks again for sharing. I'm now a subscriber!

  • @Maurycy_Sokol
    @Maurycy_Sokol Год назад +4

    A detailed description of the surface method is definitely something that has been missing from this channel :) Keep it going :)

  • @a330turbinex7
    @a330turbinex7 Год назад +3

    Your mastering playlists are awesome!!! This is like gold! Thank you so much!!! :)

  • @bwilliams1815
    @bwilliams1815 Год назад +1

    Highly relevant topic. Thanks Matt!! I actually watched part 2 before part 1. I anticipate this series as it is always good to hear the why behind the options in Fusion.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад

      Thanks Brian. I don't have a planned out list of videos yet but I am thinking of doing this style rather than starting at the ground level. not 100% sure just yet but there will be more in this series for sure.

  • @garretth4454
    @garretth4454 Год назад

    Super helpful! Matt, thank you for greatly expanding my knowledge of tools once again. Keep up the great videos, we appreciate them!

  • @TheQuietBeast
    @TheQuietBeast 8 месяцев назад

    This was awesome! You really know what you are doing. Very interesting to deep dive and know everything about how to tackle that corner :)

  • @Fusion360modeling-fb4gt
    @Fusion360modeling-fb4gt 7 месяцев назад

    Even if those slight differences in reflections will not matter at all for my 3D prints the video is very interesting. I will probably care way too much about continuity in my models. 😀

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 месяцев назад +1

      100%. if you 3d print that on an FDM with even .1 layer lines its all trash :). just slap a chamfer on it ;)

  • @mateuszwawak7437
    @mateuszwawak7437 Год назад +1

    Make some idea how to use edit face(free form) on bodies to fix or change smthng. Good job !

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад

      Thanks Mateusz. The convert option for forms is a bit misleading so I could covert that for sure.

  • @sleepwalker1803
    @sleepwalker1803 Год назад +1

    Well explained! Thanks for your effort!

  • @MachChicken
    @MachChicken Год назад +1

    YAAAAH! Surface mastery!! I can’t wait ! How many episodes will you be doing?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +3

      unsure right now. I was thinking of doing a few like this that are situational rather than starting from scratch. more like how to use surfaces to make certain geometry. open to ideas of course.

  • @billstrahan4791
    @billstrahan4791 Год назад

    Perfect length vid to cover the topic well!

  • @usamahibrahim2201
    @usamahibrahim2201 Год назад

    well, I'm still wondering about the production issue, or maybe I don't have to worry about it for now?
    as always great video!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +1

      Hey Usamah, i just replied to your other comment. Basically think about tangent vs curvature as having different ingredients to make the shape. Tangency is only looking at the direction of curvature. The Curvature constraint/edge condition is looking at the direction and the radius of curvature at that edge. For production you need to think in terms of how its going to be made. If you need to machine a mold you want to be sure the shape is big enough that you don't need a tiny tool to cut it. As for tangency vs curvature. I think of that decision more about the shape and less about picking an option for production. The only catch to that is if you are making a part specifically for CNC then using a standard radius that is a true arc with a tangent fillet will be much easier to machine with a traditional tool like a ball endmill or bull nose endmill.

  • @NorMaker3d
    @NorMaker3d Год назад

    As good as always. Congrats! Question about Loft in Surface: with the edge profile on G1 or G2 there is an option to Align edges or Align to surface. I've never seen any significant difference between the two options. Do you have in mind any case where there is a visible impact?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +2

      Thanks! Yeah the align to surface is an odd one that seems to make no difference, but i can come up with an example that shows what it does and try to explain it. I will see if i can squeeze that into today as its a good question with zero references out there.

    • @NorMaker3d
      @NorMaker3d Год назад

      @@LearnEverythingAboutDesign Great, thanks!!
      You're right, there is nothing in Fusion documentation. As per the title and icon it is supposed to follow the surface (also coming from the profile edge but in fact this is already forced by G1 or G2). I gave another shot now but still getting the same result.
      Eager to see what you come up with 😁

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +2

      Video should be up in the next 15 mins :) Thanks for the question, that is a good one. Hopefully the video finally clears it up!

  • @Fasimedes
    @Fasimedes Год назад +1

    Just what i was looking 😎😎😎
    Thanks!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад

      You're welcome 😊 Let me know other challenges you run into and i'll try to cover them.

    • @Fasimedes
      @Fasimedes Год назад

      @@LearnEverythingAboutDesign I'm looking for a complete tutorial on surfaces because I want to improve my weapon modeling and hard surface skills... I started with polygonal modeling but sometimes you need a lot of precision to get your assets to a good level of detail. For example, I can make the upper part of a glock but I don't know how to make the grip with surfaces and that they look good...
      Sorry for my english, I'm using google translate :D
      Greetings from Spain!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад

      @@Fasimedes Gracias por el comentario. Voy a pensar un poco en esas ideas.

  • @Isaacmantx
    @Isaacmantx 8 месяцев назад +1

    I love the CTRL+4 trick to be able to see the lines.... But pressing it again doesn't bring the lines back, and you never gave the commands for that.... And I can't find the commands, or even how to describe their name to find the command, online. how do I bring the lines back?

    • @Isaacmantx
      @Isaacmantx 8 месяцев назад +1

      Found it in display settings.... Display Settings---> Visual Style--> Shaded With Visible Edges Only (CTRL+6)

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  8 месяцев назад

      Sorry, i cover it in a lot of videos and must have forgotten. CTRL+4 - CtRL+9 change the edge display.

  • @keal.vietnam
    @keal.vietnam Год назад

    Thanks you so much, i always wait your videos❤

  • @t1mmy13
    @t1mmy13 Год назад

    I learned a lot from this, thanks!

  • @lean99zz
    @lean99zz Год назад

    great video, thank you!

  • @ChrisTrunek
    @ChrisTrunek Год назад

    needed this!

  • @designer23t
    @designer23t Год назад

    15:25 On the loft option, might it have been better to re-patch the top flat face after trimming, using your 1st and 2nd spline? This would have eliminated the issue of the troublesome little edge and given you a nicer end result in that area?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад

      Good observation! Sadly in all the times I have used Loft, whenever there is an edge like the fillet and flat on one side it causes problems. Even if everything has curvature continuity like it did here. Interestingly if you do the same loft as a form body with the same inputs the results are better without the weird issue in the middle.

    • @designer23t
      @designer23t Год назад

      @@LearnEverythingAboutDesign Its a shame you cannot switch seamlessly between solid/surface and forms. For example, delete faces to create a surface, then fix in the form environment with the end result remaining parametric. Or maybe there is a way I just don't know about? Thanks for all the awesome videos by the way. I have learnt a lot

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад

      Yeah its not seamless sadly. With associative match in the forms environment you can get close, but patching a specific face exactly is somewhat impossible because there are always going to be adjustments made on conversion. Ill give it some thought and see if i can come up with a good example. Thanks!

  • @emblemcc
    @emblemcc Год назад

    super informative

  • @americorosales2085
    @americorosales2085 Год назад

    thanks for this tutorial, I am looking for something similar in order to do tutorial 240, The sculpt tool from the tutorial inventor from Constantin, if you can help me more about this I will appreciate it. thank you.

  • @jeffreyalsop2789
    @jeffreyalsop2789 18 дней назад

    Im doing this tutorial a second time, but this time as I added filletsey turned green and I cant select them in surface to delete to start patch or loft. I dont understand

    • @jeffreyalsop2789
      @jeffreyalsop2789 18 дней назад

      I figured it out. I had the curvature map on

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  17 дней назад

      Glad you got it! Yeah the curvature map, zebra, and other surface analysis tools all show up in the analysis folder. It can be a bit much to work in that mode for sure :)

  • @jeffreyalsop2789
    @jeffreyalsop2789 25 дней назад

    I did control 4 to see the smooth edges, but cant seem to get out of that view

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  24 дня назад +1

      CTRL + 6 will get the edges back. also at the bottom center of the screen are the display settings where you can change the view.

    • @jeffreyalsop2789
      @jeffreyalsop2789 24 дня назад

      @LearnEverythingAboutDesign
      I did control 5 which gave me weird lines. Will control 6 get tjat back to normal as well? Thank you for your response

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  24 дня назад

      @@jeffreyalsop2789 yeah CTRL 5 is shaded with hidden edges so you will see all the edgs on a model. ctrl 6 is shaded with visible edges only. Go to the little monitor icon in the bottom center of the modeling area and go to Visual Styles and it will show you all the shortcuts and you can click on the style you want as well.

    • @jeffreyalsop2789
      @jeffreyalsop2789 21 день назад

      @@LearnEverythingAboutDesign ohhh heck yeah I had no idea that display settings had so many options, very kool thank you

  • @a330turbinex7
    @a330turbinex7 Год назад

    Fusion does not allow to remove those faces... "Compute failed. Cannot delete individual faces."

  • @mofotox
    @mofotox Год назад

    Both example are not desirable, use Alias to make free form surfacing is better.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +6

      Right, but Alias is a Class A surfacing tool. Fusion isn't. You can own Fusion for 2 years for the price of Alias for 1 month. The video isn't about the best option across all software, but the best we have in Fusion :)

  • @tonysmith7702
    @tonysmith7702 Год назад

    Cool.

  • @steevesmith1573
    @steevesmith1573 6 месяцев назад

    Hey Mat, great work, can I have a invitation to your discord server?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  6 месяцев назад +1

      sure steve, the links expire but drop me an email support@caducator.com and ill get you in there.