I saw your pic and I was like "okay I know that there should be a picture here so this could be a troll" but I was also like "I just put a new screen protector on so I must keep it clean" Needless to say, I'm smart enough to see through a trick but dumb enough to still fall for it which makes me the biggest idiot of them all.
One thing I'll never get tired of is how Dunkey gives it straight. Halo infinite seems like a game that has some serious wins going for it, but then there are some pitfalls that keep it from reaching those heights we wish it could still hit.
That was funny, But if anyone wants to know why she lost, its because The Weapon had locked her down in the Zeta Halo and cut her off from the technology outside so that she could be deleted, and as a result when Atriox came to her on Zeta Halo, she couldn't defend herself at all. Only option she had was to delete herself
@@sadstormtrooper Yeah I get that part, but as of the end of Guardians it seemed like Cortana could jump anywhere in the galaxy she wanted in Space God mode through the Domain, still confused how she was locked down to the Halo
@@tipoomaster I think the idea is that Weapon was specifically designed to delete Cortana, so ONI worked hard on designing her to exploit her specific routines. It is a little contrived, but then again, so is most of 343's writing.
@@tipoomaster The weapon was a perfect replica of Cortana, she basically fooled forerunner(?) programming into thinking that she herself was Cortana and then cut off Cortana's access to the rest of her forces.
@@magicjuand i mean, i think video games have had a profit incentive for a while, but now its the absolute bottom line in game design and its stifling the fuck outta creativity (in major studios). indie games are still bangers tho
The grappling hook is actually one of the best additions to the series. The grappling hook can literally transform any game for the better if implemented right.
Lost Planet 2, Bionic Commando, Just Cause 2, Any and all spiderman titles, I have never played a bad video game with a grapple hook. In fact Lost Planet 1/2 and Bionic Commando are easily in my top 10 favorite video games.
This review is so unbelievably accurate. I just was so infatuated with enjoying the gameplay of a new Halo I've been looking forward to for forever I didn't even realize how crap no cutscenes and no story was.
Haven't beaten the game yet but are you saying that opening cutscene was basically all there is? Man this is seriously a rip off.... the combat is great but there's so many other problems...
@@benjackman4814 Yeah pretty much, there are some in engine cutscenes but nothing on the level of the previous halo games. IDK how people are replaying the campaign. It's very boring once you've gotten over the improved movement mechanics.
@@benjackman4814 nope dunkey is bullshitting about the cutscenes. There are many pre rendered cutscenes later on but the number of in-engine ones are more. Also I do agree that the number of Escharum holograms are too many
What drives me nuts is how much the side content is like the 1st act of Halo 1 but Chief without Cortana has basically turned his brain off. You find marines in distress and save them then walk away without calling your fully functional pelican pilot like Foehammer to extract them so you can rally them to have back up down the line. Because Cortana isn't there to find Captain Laskey like she did for Keyes Chief doesnt even spare a thought for him. It also doesnt help Pelican man is constantly complaining about being alone and how there's nothing here when I know there a several dozen marines I've personally left hanging around the wilderness because no one thought to offer them a ride.
One of my saddest moments playing through the campaign was destroying all of the grunt propaganda towers. Towards the end, the grunt on the other side said that he’ll be killed if he was “out of a job,” and the next propaganda tower I visited, it was silent. My heart literally sunk.
I love little tidbits like that! I always like to explore every bit of a game that provides extra dialogue that most people might overlook or miss completely. I can't even begin to tell you how many hours I've wasted doing that alone hahah
It continues, there is a part that when you destroy enough towers he just cries into the mic and says "i know that its being recorded AND I DONT CARE" The propaganda grunt is the best thing in this game
I'm man enough to admit that I cried like a little bitch when John Halo finally opened himself up emotionally and admitted his feelings for Siri, only for Atriox Kong to decapitate her offscreen. I tear up every time I think about her heartwrenching final words: "I'm sorry...... I didn't quite..... get............ that."
To be fair for a game that went through a creative director, a bunch of producers, out sourcing the game to multiple different companies that had completely different directions for the game which contradicted each other and a pandemic all I can say is “For a brick, he flew pretty good.”
@@Astralmess true, regardless it was still a obstacle in the path and at the end they did get there shit together and manage to make something pretty good
Halo Infinite is Dunkey's best game yet. An absolute smorgasbord of genre-defining action. On one end you have his classic character 'Craig', on the other you have the stellar writing and story development. Dunkey's humor and wit really shines through in the final act, when the Arbiter swoops in to save Master Chef saying "Who'd you think was gonna save you, Donkey Kong?!" The writing is only outshined by the brilliant sound design, crafted by Dunkey himself in his custom "Halo Sound Stage™". Everything from the signature grunt chuckle to the beautiful monk singing is performed by Dunk using state of the art techniques and technology. Truly a master piece. 6/10.
Halo infinite felt like a huge therapy session for the chief. It was just him slowly accepting whats already happened. It really helps that he gets cortana 2.0 so he doesn't really have to completely move on. Feels a little cheap to just give him another cortana...but whatever, the robot and the ai with the personality make the games actually enjoyable.
I agree. This game traded in the spectacle for a more down-to-earth, personal story evident in the one-shot cinematography. It may not be everyone’s preference, but I appreciated it. I also found the open world to be beautiful, despite bring one biome. Chief, Fernando and The Weapon are the most important aspects of the story. This campaign was closing the loose ends from 4 and 5. I do wish it was longer, but I’m fine with it as is. It’s the most fun I’ve had in a Halo campaign since 3 and the best story since 4. The gameplay is what keeps it refreshing rather than the set pieces.
That's kind of the thing though about Weapon, she is *not* Cortana. Weapon is as much of Cortana as Cortana is of Halsey, which is to say that Weapon is, really, just a product of Cortana which does not equal the same. You can say the metaphor is a sister or a child that's not really important. What is important is what she means to John. He is at his lowest by the time we start Infinite and it shows. He needs someone and that someone is the Weapon but not in the way that Cortana was to John. As Cortana herself says at the end of the game "perfectly suited, perfectly matched, perfectly perfect". The Weapon is a product of Cortana and taking care of Weapon is John's way of making amends. Cortana and Weapon are not the same and the relationship John has with both is completely different.
Looking forward to your Campaign story review my man! Tell it straight. Personally, I feel like 343 writes the story for the subreddit, rather than the average fan.
Yeah I’m glad to finally see someone acknowledge 343 retconning everything 5 was building for no reason other than “people didn’t like 5 so let’s just retcon everything it did inexplicably”
@@ryanschmidt58 They had a Star Wars Sequel dilemma. Try and continue hopefully salvaging story from the worst episode of the franchise or jam in a new story with zero leadup. Kind of a lose lose, which goes to show you it's hard to come back from a phoned in performance. Bungie never had this problem bc they never cut any corners.
I usually agree with what he thinks too! There's a lot of ways one can justify liking something, but Dunkey's satirical "if a monkey-brained gamer reviewed this" character does speak to a very pragmatic outlook for why we can very viscerally enjoy games. And it explains why he hates RPG's so much lol.
Dunkview is not only the most accurate and honest review format you could possibly find, but it also manages to be extremely entertaining and you'll want to watch dunkviews of games you don't even care about.
Literally. I've never played Halo outside of Halo 3 with the lads as a teenager. I've never owned a nintendo console and I don't really care about upcoming games. But I find myself watching every dunkview
Dunkey has probably reviewed like 300 plus games at this point and ive probably played like 6- 8 games , yet i always watch his videos for the entertainment and knowledge factor
You nailed the problem with the last boss right on the head. It was an enemy that we never got to see a glimpse of. We were told it was bad and had to stop it, but nothing in the game made me feel they were anything special.
Yeah, the entire time is just spent hyping up some super dangerous secret thing without any explanation as to what makes it dangerous. I think an audio log mentions they're somehow worse than the flood, but I cannot comprehend how that is possible. How the hell is something worse than the flood, which already HAD taken over the galaxy before. Also, there's "events" that really don't seem to have significance. Like, what's the big deal about THE REFORMATION (dun dun dun) when the game outright reveals it's just the ring repairing itself as usual. even after that it still plays it up like some big event. Perhaps the story's been chopped up and shifted?
@@spicketspaghet7773 If I understood it right: The ring was fixing itself which would take a very long time, but the bad guys were speeding up the process with the Reformation or something like that, and the reason that is not good is because when the ring is fixed they could use whatever they needed to use on it. Whether it was freeing the Endless or blowing up planets.
@@spicketspaghet7773 They were going to free the Endless after the Reformation is complete, a species which cannot be killed by the Halo rings. Were you paying attention at all to the story? Lol it was a pretty big deal, and Escharum was one of the better villains in Halo, actually understandable motives.
Well he puts a lot of effort and thought, something that takes time regardless how good someone is. If companies priorities quantity and speed over quality than it's obvious that not a single review will on the same level. Dude from IGN posted his review : Posted: 6 Dec 2021 8:01 am...... The game was released : December 8, 2021 ... How many hours do you think he sank for gameplay and honest analysis ? They are updating their reviews daily even after uploading it, but the first take is always down right garbage and it's the one that gets the most traffic.
He benefits from the fact that his reviews come out later than everybody else's, so the audience is likely already caught-up on the basics of the game. He can go straight into his opinions.
That's because game journalists need to spend time explaining to you why they're bad at playing the game so the audience understands why they gave they gave the score that they did.
@@Howitchewstofeel5gum It's not like a lot o to cover, but in order to judge u have to finish single player campaing then wait for release and play real multiplayer. Otherwise it's advertisment and not a review. The standard for industry to not finish the games and having to release reviews BEFORE the game release is a bit annoying and unfair to the consumer. It's like someone would recommend you Game of Thrones last season without watching it because other seaons were good so chances are it will be good 2. You dont need to read a review to form that kind of opinion urself :D
@@desomerbob Tails' invention has sent him, Knuckles, Sonic, Shadow and AD to another dimension: Kim Possible's dimension. Now they have to find a way to get back to their dimension but things definitely get weird when Shadow falls in love with Kim Possible. Will Shadow admit that he likes Kim in a romantic way? Find out as Team Sonic teams up with Team Possible.
Would've been cool to see different environments of the ring like a desert or beach. The Infinite announcement trailer teased all these things plus different animals but all we got was one biom and some rodents.
@@kamilszwed9370 I wouldn't say "pretty new", I've personally been noticing this for a long time. It's possible that you're just starting to notice it, but yeah it's been like that for awhile; not every video is like this though.
@@Dylan-xx2tk It's pretty annoying. You see a wall of blue names with thousands of likes using entirely shitty and unoriginal jokes and memes, then people with really good and insightful comments getting nothing at all. Huge parts of the internet have devolved into the lowest common denominator.
In all seriousness, this has got to be the most honest review of Infinite so far. I see Halo diehards acting like this is the best story in the franchise while other people just blindly hate on the game. Truthfully, Infinite really is a middle of the road experience. The gameplay loop is fun as hell but is overshadowed by the repetitive settings. Uncovering the story through collectables is interesting, but I would have liked an explanation as to how Cortana possibly lost against the Banished. The story that's there isn't terrible but it isn't as engaging as the other games. Rather than tying everything up nicely it seems like Infinite is actively trying to forget the rest of the lore exists. Where's Lasky? Where's Blue team? Locke apparently lost to one of the bosses but is still alive somewhere? A spartan training station is blown up by Leonidas, but didn't Buck kill Leonidas in the books? It seems like they tried to recreate Combat Evolved's atmosphere of, you're stranded on a ring with scattered allies, but in trying to do that they pulled too many strings and ended up messing with the lore in ways that don't seem believable.
I mean as far as the diehards go, you give a person dying of dehydration water extremely high in iron it's going to be the best thing they ever tasted.
Exactly, my biggest complaint isnt that infinite is a bad game. Its just painfully mediocre, especially when Halo 1-3 still have done most things better then Infinite.
Honestly I do disagree with the opinion that this is one of if not the worst story so far. I think this story was what Halo 5 needed to be - instead of turning Cortana into the new big bad evil guy, Halo 5 should have been about Chief dealing with the loss of cortana, which is what Infinite actually does pretty well. I for sure agree the overworld is repetitive, and I think this is yet another case of "hey just give it another year and it'll be much better" like No Man's Sky. I have no doubt that their future campaign expansions will add new biomes and more variety, but the fact that it's missing now is still a shame (and an even bigger shame is that co op and forge are missing which are, imo, two *fundamental* necessities of the Halo experience). I was overall satisfied with the campaign. For once people were actually right about it being a "return to form," it really "feels like" halo to me. The multiplayer microtransactions are a sin but the gameplay is really locked in.
It's definitely 343s best attempt, but it still isn't as good as Bungies run. The thing is they had to address 4/5 but no one really cared for a conclusion to that storyline. If it were me I woulda honestly just pulled the plug and said 4/5 are no longer canon, and infinite is the new halo 4. they could still keep the good aspects like lasky and even cortanas rampancy, but it's clear they want to forget 4/5 ever even happened.
I can confirm and agree with everything Dunkey says in this review. Combat is fantastic, mechanics are as good as they've ever been plus more. The grapple-hook is the thing that makes the open world campaign work, you can traverse terrain early on effortlessly. In most phases of the campaign, you can just run at the waypoint in a straight line and grapple over the sheer cliff that's in your way. There's no frustration trying to find your way into a secluded road. But then comes the lack of content and sameness, reminiscent of the Far Cry series. You go to a marker on the map, kill everything there, whether it's a Forward Operating Base (FoB), High Value Target (HVT), some marine squad rescue, or a Fortress of some sort. They all use the exact same tileset with little variety. And the whole point in doing all these activities is to unlock more gear you can get at a FoB. Open world concept works if it's on the scale of something like Skyrim where there's endless things to do, unique quests, and fresh storylines. It doesn't work if you just have 5 activities copy pasted all over the map like in Far Cry. Itemization needs to be far more complex to be real incentives for completing objectives. If Halo ever goes true open world in the way Skyrim does... that would be the ultimate game actually. That should be called Halo Infinite. This game should have just been "Halo 6: Atriox"
I never thought I would say that, but they could learn a thing or two with Witcher 3 about Variety. And that comes from a guy that has had enough of hearing Witcher 3 is the best game yet
@@Tariq8ification yeah, I was jus wondering. Almost every open world or semi-open world game runs into the same issue: everything became repetitive. Even BOTW isn't stranger to that. RDR2 isn't. Heck, even GoW4, which is more linear than semi-open world, gets repetitive a bit if not for the Lore, dialogues, and the mission's own storied (that's why I mentioned Witche 3: side stories induce more crestivity gameplaywise)
Wow this is the most accurate review I've seen of Infinite so far. While I don't think Halo Infinite's story is worse than 5s something about felt sort of lacking and almost like a spinoff. I had a lot of fun with this game and I did enjoy the story and felt like it had quite a lot of heart but it just felt a bit detached and that they could have done more
The meta narrative of it being 343's apologetic "babe please take me back Im through it now I want this" serenade to legacy halo fans is the best thing we've gotten since Reach, and I was slightly disappointed to see Dunkey not pick up on that. His criticisms are valid though, and it sounds like a lot of the game was cut to avoid further delays.
Luckily it’s been hinted/talked about that more story will be added. Hopefully we do get more variety in the world. Would’ve been perfectly happy with the story we got if it was just stretched out over like a snow section, a desert section and a jungle section. Each island in game could’ve easily been something different since it’s an artificial ring world so biomes can be as close together as they want
@@TheUnchosenOne i can't stand 343's corny A.I love story b.s or how much they further to personify a computer program.. making Weapon all dummy thicc and shit and for some reason has programming where she has to sif4 through files physically with her hands I cannot explain what I'm complaining about but they try so hard to make some stupid corny A.I babe for halo fans to fanfic over. Idk it annoys me video game devs are such fuckin dweeb it hurts lmao its like they've all never felt the touch of a real life woman or something
@@sheeeitmayn4384 I've always taken that to simply be an interface that the AI shows to humans to make what they're doing comprehensible. She shows the hologram swiping through a few files, meanwhile in the system she's literally scanning through millions of files in the ancient filesystem looking for the data they need.
So, so spot on. It's nice to see this game broken down for what it's doing right and wrong. The gameplay is top-tier, but if I have to go down one more blue hallway or hear about a story unfold without seeing the major events transpire, I'm gonna go into rampancy.
@@garbageflowers The surroundings of the dead spartan was more than enough to show what they were capable of. Like one of them killed an entire Banished squad *with a screwdriver*
Its a real shame the difficulty is horribley scaled and its the most linear out of any of the Halo Bungie games beacuse it had the potential to be one of the best video game campaigns with just how good the story is
I absolutely loved this game, and I agree with everything Dunkey had to say about it. I hope they use this game as a stepping stone to an even better experience.
100% agree. It's like.... finally 323 made something worthwhile, but it feels like 25% of the story. I hope that they release DLC yearly for Infinite and we're not waiting another 5 years for the next game.
@@gabethebabe3337 It will get better with the inevitable DLC as there's obviously so much in-game lore hints they've practically forced themselves into it. But really Us gamers need to be having words with companies over this whole game as a service thing, I mean why do it to Halo? It deserved a little better at launch.
One thing that really changed the game for me is playing it on heroic first play through. It makes me use mechanics in the game that I wouldn’t otherwise use and critical think in situations instead of one shotting everyone. I really recommend playing on heroic first playthrough
Agreed. Heroic is normal mode, Legendary is hard mode, Easy and Normal are the baby modes. I think Halo is best when your first run is Heroic, then later on come back for Legendary!
Im doing my first playthrough on legendary. Been pretty fun. Have had to put it down and come back because some of the bosses are pretty hard until you figure out a strategy. The elite boss in the tower was pretty tough at first but once i got rid of his shield he went down in 1 energy sword swing.
I played it on heroic first time and literally just used the grappling hook and SOMETIMES the deployable cover. Only used the enemy revealing one if there were stealth people (for obvious reasons), and never used the dash past the first few minutes of getting it. The game was still relatively easy with the only people giving me a challenge were the bosses and the hunters. Not that I'm complaining about the difficulty level, there are so many replicating corridors and enemies it'd be unbearable if I was to play it on any harder difficulty.
Honestly, I used a script via autohotkey to make it so each equipment was directly mapped to a key. I kept grapple on the default, deployable and threat sensor on two of the numbers, and thruster on caps lock and my god was it a real 'master chief in the books' moment. Highly, highly recommend for anyone who felt the equipment system was clunky like I did. Some bits I wasn't even sure how I would've done it without it on heroic tbh
I'm mixed on the cutscenes, it feels more like they wanted to have action in game while the cutscenes are for story. But I really liked some of the dialogue between Echo 216 and Chief, specifically when Chief tells him fighting is all he knows.
Honestly, the constant panning made me sick at times. Aside from a few wipes (during a pan) and a few times where Chief's perspective suddly changes (warping, waking up) I don't know if there was a single cut in the game. It just felt super noticeable and out of place, especially for a first person game.
@@greedyProphet Funny, I actually think the complete opposite. I think games like God of War and MGSV handled this camera style poorly while I think Infinite does it excellently, mainly because of the perspective change.
Dunkey truly is a legend: - he made the best RUclips video of all time - practically invented DK December - likes Knack - dislikes jrpgs - has the world record on Bowser's Big Bean Burrito
Dunno, he kept mentioning how there's no cutscenes and u look at the hologram, but apart from that, the character development deserves attention. The attitude from Chief in the beginning with the pilot change to mid and end. The weapon also got this charm with cheesy dialogues and chief's one-liners. If you're willing to dig into the lore, there's enough to explore, but I gotta agree that there's only a set of key characters and most are lacking or u get a slight hint at it, but u never see them. Hopefully they can expand on the DLC, since they had to cut 2/3 of the game.
My opinion on Halo Infinite is a confusing one, I love every thing I got from it, story included. I just wish I had gotten more. To be honest, I see this game as a demo for what is to come rather than it's own true game. It's more of an interlude to tell the audience "You guys hated that halo 5 games, here, this a a little taste of how we do it better." I see this game as the scene from ratatouille, the soup has been ruined, utterly destroyed by halo 4 and 5's new ideas that got more complicated and somewhat boring at times. But rat from ratatouille has to rush and fix it before it goes out, while it was still a good dish, it was rushed and these gourmet restaurants always give such small portions, gimme more food. Cheeseburger.
Pretty much my same thoughts! I loved the game (despite the repetitive corridors and such), but I think it's a step in the right direction. At least, it makes me feel more optimistic for Halo's future now.
Yeah, it just proves that even with the delay this game was rushed, even something like weather would take this game up a point or to just to change the monotony
@@Left-sh1db No, they actually cut a ton of content because they felt they games quality would have suffered from it. In my opinion, a bold but wise choice.
There needed to be more content in the Halo infinite campaign to really take advantage of the open world. It’s fun don’t get me wrong but I feel like there’s a standard to put more activities on the map that isn’t just raiding places or going to a location to get a collectable.
I mean, it's an action FPS. What more do you need on the map other than reasons to employ the gameplay loop? It's like if dunkey complained that mario odyssey's side objectives were just collecting moons in different places. Halo is just about fucking up aliens and the objectives give you just that.
@@precisemotion Eh then theres no reason to make it open world then. An open world is about exploration mainly. Zelda BOTW does it perfectly. If you cant find a way to make the open world work with action FPS then dont force it
Yeah. There were desert environments, larger bodies of water, and different kinds of outposts but they were cut. They’ll likely be added in later so it really is better this way. I’d rather have a game that feels complete, free of game breaking bugs, and knows what it wants to be then a game that’s broken with bad graphics and feels like a bloated directionless mess. (Cuz that’s what we were going to get)
Halo Infinite is like a sub-par team assignment done by an unbalanced team. You had 1 guy doing his very best, giving his 110%. Movement, flow of combat, all of this must be polished to perfection. Then you have the level designer who did an okay job, but then proceeded to copy and paste what he's done again and again to fill in the word count. Finally, you have the story writer who just didn't do anything, and the other two had to rush into patching it in last minute.
Dunkeys speech is so consistent and informative that he doesn’t even need to say the score at the end of the video. You, the viewer can understand the pros and cons without it being put into arbitrary numbers
"Best combat, worst story" sums it up perfectly, some of the most dynamic AI in halo history, seeing an elite or brute grab a weapon of a rack or a fallen allies sniper was the coolest thing I've seen, felt like fighting an equal. But then the story is well, very generic open world story, same with the environment, like if its all going to take place on the ring why no desert and snow area, just have one or both of those environments would have improved things. The final thing that you didn't mention is having full scale battles between UNSC and Banished forces like we saw in other halo games, we save them occasionally and can bring them with us but there is no halo 3 ark tank convoy or anything of that sort. Still this was an improvement by 343, they got art design back where it should be, it plays like a halo game, actually made the brutes make sense in the halo sandbox which bungie never did in 2 and reach and the AI is actually really competent as halo AI should be.
Definitely agree about the gameplay. While I would have liked more visual variety, I was so in awe of the Forerunner structures looking normal again (for the first time in HD!) that I loved every second of those stages. The story seems polarizing and I don't really get why since all Halo fans agree that Halo 5 was bad. I loved how they went above and beyond to disassociate with everything they had done before. This game addresses what came before because it literally had to, but it's barely a sequel. It felt like the beginning of a new trilogy with a straightforward story to wipe the slate clean so they can get to the good stuff next time. As someone who hated the story direction since Bungie left, this game was good shit.
I agree, but honestly the story being polarising is unsurprising. Bungie fans are so attached to their era they don't acknowledge and good stuff Infinite does well at. Which is a shame because I think I prefer this campaign even over Reach. Honestly shocked he said it had the worst story of the series. Especially when 5 exists.
@@foodwich2132 unpopular opinion I thought reach’s story was bland and all the characters (minus george) sucked, honestly one of the worst Halo campaigns story-wise. Still not as bad as 5 tho.
@@thebigenchilada678 tbh, after replaying the games recently, even Halo 1's story isn't that great by today's standards. It was at the time, but 2 and 3 we're just so much better, and even odst and reach kept me interested. Halo 1 did not age well, and I played that game to death when it came out
Honestly, gameplay and level design aside, my favorite part of the game was when Master Chief took off his helmet revealing he was Donkey Kong the whole time.
It's great how you give the good points their fair due while also tearing down the bad points. No game is perfect, but for a game like this that kind of nuanced review is extremely important, and you didn't give it a score at the end as if to say "some aspects were 4/5 but some were 1/5". Brilliant as always, Durnkeigh.
@@Zanroff Didn't ya hear? The 500 million went to paying off the entire gaming industry media for good reviews and Game Pass mentions. The plan was fool-proof!
The first time I saw this video I forgot to comment but around 2:27 when dunkey said "... and he killed himself" I was drinking iced coffee and I'm pretty sure I spilled everything I had in my mouth. Some thru my nose. Thank you for the quality content good sire
I actually like the in game cutscenes. When activating the grav lift that the hunter pair were guarding, it sent one of their corpses flying up. Funniest shit.
It's not a bug, it's a feature. In the tower of pain or whatever, I activated the grav lift and then tried to hold off the enemies before jumping into the spot the grav lift would be, I was shot mid-air and died, then a few seconds later, the lift activated and MC transcended his mortal coil, funniest shit.
I agree with a lot of what you said. I had a blast playing it because the gameplay is so fun while also realizing I was doing a lot of the same things over and over again
Man, Dunkey, congrats! I can't even believe you haven't missed a single day in Donkey Kong December yet! You always have so much to say about the infamous red-tie-gorilla. This is the best Donkey Kong December to date! Unbelievable!!!
"They started on this game around the time I stopped making League videos" This just shows us how much money and time Microsoft put in to make a good game for Dunkey
Right after dropping the greatest video off all time he makes this absolute masterpiece. You never cease to amaze mean dunky Also plz play titanfall 2 b4 before we lose the game forever
Damn I gotta agree with everything you said in this dunkview dunkey I mean you got 0 dislikes on it so it has to be perfect opinion right here edit: pepper b1tch stole my comment :)
Dunkey killing it again. This man has the best game reviews so well thought out. I just wish he was able to cover more games. I guess that's why he is great "Always leave them wanting more."
These were some of those most surface level opinions I’ve ever seen. Literally no one knows what happened during development of this game and why it’s set to explode later down the line. The campaign was a new direction and if you were a real Halo fan (my inner neck-beard fanboy speaking I apologize, but still) you would know why this is a great innovation compared to the last 2 halo titles 343i has made. Yes content is lacking all around, but unlike Dunkey, do the actually research as to why 1. There wasn’t “5+ years of development” because of an engine switch and 2. That the “$500 million budget” was for the game’s 10+ year life cycle and the new engine that was made for it from scratch WHILE THEY DEVELOPED THE GAME ITSELF. Ambitious yes, but as a result the game launched acceptable from a story/gameplay perspective and has good future set out for it.
@@Grandpa76 gonna have to watch the halo infinity movie here somewhere. But it does sound like they completely retconned halo 4&5. Those 2 games were a complete disaster story wise I think. I was a Halo fan before Halo 4 came out, I read 5 of the books and I love the story but Halo 3 was already starting to fizzle out story wise I thought. Gameplay wise Halo 4 was really weird, the prometheans really could not compare to the diversity the covenant or even the flood had to offer. And there were just a lot of questionable choices map design wise. Halo 5 I only watched the movie on youtube. It brought up some interesting concepts like the AI misrepresentation in society and the AI mayor but those weren't explored. You could make a really cool plot with that idea I think. But the hookshot gameplay does look neato. I kinda wanna try it but I still don't really trust 343 xD
I like how Dunkey doesn't mention that, and that barely anyone mentions it anymore either. It's like people have just expected to make lower standards the more consistently 343 (and other devs/pooblishers) make bad halo after bad halo. If only we had a team like id Software working on Halo instead. Heck, even Destiny from Bungie was wrecked because of Activision - we just can't have nice things.
I think going open world wasn't the best choice. Sure, open-world games give the player freedom, but linear games give the designers control: as a player you may not do what you wanna do in a particular moment, but it's way easier to design a particular segment successfully while making it feel unique. Linear games are "organized", you use a certain vehicle or a certain weapon when you are supposed to, and each mission is designed knowing where the player will come from and what they may have in their arsenal. Designing an actual open world that constantly feels fresh is a very hard task to get right, and they should only have gone for it if they were planning on putting more time into the design.
That's how I typically feel about open world games and why I tend to enjoy linear games. The open world absolutely was not bad, but if you've ever played something like far cry, you've pretty much experienced infinite's open world. I do agree metro exodus was very well done and I think large, semi open worlds would have struck a good balance similar to what CE was going for 20 years ago
I think the main issue is how little it has to offer overall, theres not enough variety in it and the map itself is relatively small, the linear sections didnt have enough variety or usually fell short of a setpiece or overall length as well.
I hope the story DLC’s take a more linear route with varied locations. It wouldn’t be as bad with we got forests and snowy areas, and more colorful Forerunner architecture like Halo 3 did.
@@KanshunGanshun I think the semi open world works really well in infinite. Allows for some dev curated areas and a big enough play area to mess with the equipment/vehicle sandbox
The whole thing with Cortana sounds a whole lot like assassins creed and how they bailed on the story after Minerva saved the world while taking over it at the same time
I really feel like what they’ve done is set themselves up for some good DLC and variety of! Since it’s the open world aspect, they could add on new areas, progress the story even more, AND it’s not like we would have to wait for a whole new halo game to drop. Or they just release multiplayer maps, not touch the campaign and then we have to wait years again. I sure hope not
@@jaredgaskins2145 That's exactly what they're going for 😎I think they already said this will be the last main entry to the series for a while, so I think they'll keep adding content to it. Which I don't mind, because gameplay-wise it's my favorite Halo game!
Thank you for the review, I fully agree with all the campaign criticism. I appreciate the open world and the gameplay I just wish we had more grandiose missions and cutscenes like the previous games. Also it definitely feels like they wanted to brush everything that happened in Halo 5 under the rug, and there are like... no characters from the previous game except in flashbacks and audio logs.
Well Locke and his team were not liked by most Halo fans, so its understandable. The critism towards Halo 5 campaign is the whole reason they "soft rebooted" the story and actually took story elements that fans liked from Halo Wars 2 while characters from Halo 5 got kicked out. Imho it was the absolute right thing to do even if Halo Infinite doesnt quite succeed with its story either and in the future they really need to focus more on having more variety with the environments
My biggest issue with Halo Infinite, and Halo in general atm is that they just don't seem to want to bring back the thing that fans have been excited about-the flood. No one cares about the Endless, no one knows who the hell they are. Much in the same way as very few people cared about the Promethians or the Created, the flood are back within Halo Lore wise, and Atriox himself was on the ring where they were released-how did he escape? Why did they just kill off all these characters first thing? Why do they continue to release dumbass species that noone cares about when people have been clamoring for the Flood to come back for years. More then that why are the Banished literally the most uninspired pieces of shit I've ever seen. They just scream evil to be evil. Their entire story beat doesn't make sense, especially when you consider Halo Wars 2 to be a part of it. "The Covenant only feared two races before the Schism. Master Chief and the Banished. The almost wiped US (humanity) out, but they never got anywhere close to wiping the Banished out." Yet they're completely invisible to the wider plot of Halo throughout the original games, they're just kinda shit. A reason to have a Brute led faction when just about everyone prefers the Elites.
@@xxhowisuxx Why did the covenant tried to destroy humans? Because they were in the way of their religious thoughts. Why did the banished not attack the humans during the human-covenant war? Because THEY ARE NOT THE FUCKING COVENANT AND THEY DO NOT GIVE A FUCK ABOUT US. In fact (and you would understand this if you actually put attention to Infinite's campaign), they never intended to "attack" humans with all this Infinity situation, Master Chief himself explains to the weapon that he (Atriox) was there TO USE HER AGAINST CORTANA, why? BECAUSE SHE BLEW UP THE FUCKING BRUTE HOMEWORLD. Oh, and guess what? THEY DEFEATED "HUMANS" (the Infinity) WITHIN 4 MINUTES so, congratulations, there you have your fucking answer about this "difference of power" they mentioned. Finally, and just as a side note on the "Flood and a species nobody cares", first let me tell you that it is almost A GIVEN that flood will eventually take a big part in the story, not only because fans want it, but because the monitor also admits that there are containment facilities around the ring, the reason why they didn't add them was because, SURPRISE SURPRISE, you cannot simply throw random bullshit into a story and expect it to come out well, it needs to have a REASON to exist within the context (why would they free the flood if they know how dangerous it is? The whole deal with Wars 2's flood DLC was that it was a result of banished leaders DISOBEYING ORDERS and facing devastating consequences because of it, so I doubt anyone would still want to deal with that). And before you tell me "BUT THE ENDLESS DON'T MAKE ANY SENSE EITHER" let me remind you that we practically know NOTHING of this new characters. We know they are immune to Halo and the forerunners wanted to cover them up, but we don't know exactly how they discovered them (the endless), why they're immune to Halo, where exactly they come from (Hell, for all we know they could even be part of the flood somehow) and, given that the "pods" shown at the end of the campaign look pretty different to that of the Harbinger, we might not even know how they look. All we got in Infinite, at the end, was an INTRODUCTION to everything that's coming up (and a "solution" to Evil Cortana's story, I guess). I'm really sorry if my response sounded too rude or condescending, but I'm too tired of tha Halo community just being blinded by nostalgia and not actually paying attention to what's presented knowadays (also, I'm too tired to edit my response). At the end of the day, if you DON'T LIKE what's been presented, that's perfectly okay, but at least TRY to understand the logic behind all of that.
@@a_legendary_dodo3774 What. My dude the Banished started a war with humanity during Halo Wars 2 campaign. They talked all this shit about humanity and were obviously out looking for a fight-though it might just be a territory war given that they both seem to want the same area. Also the flood are ALREADY out and about, with an extremely large biomass. There's simply no way the Banished or Humanity were able to wipe out all the flood during Halo Wars 2. This is an issue that always remains since it never made sense that they just all fucked off in Halo 3, either. But even given all that it's not why the Banished suck, it's not why the endless are uninspired, it's not why I didn't like the Prometians or created. It's the fact that all these things made a lot of sense, it's that they were all built up too. Let's look at another huge question-why didn't the Banished get destroyed by the Flood either during the original Halo trilogy or during the second outbreak of the flood? It's because they're just making shit up out of thin air without any care of what happened in the past. If the Endless existed within the Halo chronologically why didn't they get used against the flood, after all, they're clearly either a third faction who the flood would want to kill or a faction controlled by the Promethians, perhaps some sort of machine race created by them, or perhaps some sort of race with some sort of natural immunity to the flood virus (Should be impossible.) That's my biggest problem with all the races. You go back and look at the timeline of Halo and they don't make any fucking sense.
Worst offender is the story. They pull the "everything's already happened" bullshit, force you to go through the entire thing without knowing anything, then right at the end they go "jokes, Master Chief knew all along" and you're left feeling like an idiot who just wasted 20+ hours for a God-awful payoff.
@@SeasoningTheObese i disagree with this being the worse lol, halo 5 existed and they needed to clear the shit show they made with that game in this game. I think what we have so far us just to set up whats to come.
Finally? Most reviews I've seen spoke about how the story doesn't really do much and the lack of different biomes, especially compared to the earlier games in the franchise and even Infinites own multiplayer. It's easy to dump on IGN but even they mentioned these things.
Yeah I agree with a lot of the critiques, I personally actually preferred them retconning the story, I still don’t think it was nearly as good as any of the games before 4 but I do think the story is an improvement over 4 and 5.
It felt more like they had to start fresh. They had to end halo 4/5 story with Cortana and start afresh. Considering the mess they were left with after Halo 5 I thought it came out alright.
@@ttoommssmmiitthh I found it weird that dunkey says 4 and 5 have terrible storylines yet acts confused that infinite dropped the created storyline from 5 offscreen. A story no one liked or cares about. Main things I don’t like about Infinites story is the Harbinger and Cortana, Cortana is irredeemable and Harbinger does literally nothing but spout cryptic nothings. Overall though, I love this game. It’s not perfect, no halo game is (besides ODST). But it was great and I had so much fun.
It’s my favourite halo game. Was super hyped, initially disappointed when playing but by the end it topped the list. My biggest gripe is that Halo needs to grow and move on and not the way they did it with Cortana. They need to start slowly reintroducing 343 plot threads that were actually interesting. Loved the game so much but it felt like a bit too much nostalgia bait
@@Freaky1347 Think of the following: Imagine that you have a massive pile of garbage in your room. You can pick every piece of garbage and get rid of it properly or you can just put something else on top of that pile of garbage. With the first method you solved the garbage situation. With the second method you are hiding the garbage problem for now but in the future that garbage might begin to stink. The approached of ignoring shit that happened before just because it wasn't that great, or straight up shit, is like hiding the garbage bellow something: you aren't really solving anything or learning anything with your mistake, you are just ignoring it especting it to disapear, even though you know that it will not go away.
It’s nice getting teased early on with mystery and questions, but it stays that way the whole time with no major pay off, it’s like a plane that never gets off the run way. That being said the spartan hunter boss at the end was a nice refreshing boss fight compared to the rest of the game I wish other boss fights had that much diversity, besides the usually more health than other enemies thing.
100% true. The best boss fight for me was when you fought the two brutes at the same time. That being said if you drove off too far (to get weapons or ammo) they just fully reset their health. Really poor game design. I also didnt like how static all enemies felt. Really nobody of them followed you more than a few meters from their spawning point.
Disagree, the music is great, the artstyle is great, the performances are great, I think the story is one of the better ones, just overall a solid package
@@popupssuck00 I mean I personally have about 5D and 16 hours played so far, finished the game on legendary and have the battle pass at level 70. So, don't get me wrong, I love everything about it. I just can also see why other people don't enjoy it.
@@popupssuck00 The story is bad. Too flat and too mono dimensional. Weapon, Cortana, Atriox and sometime Master Chief have dialogue lines that are just cringy.
@@marwen4528 Can you explain how its "mono-dimensional" because I thought the writing was good. Plus the dialogue is as Halo as it gets, if you take a line from this game and view it as if it was from Halo 2 or 3, it would be perfectly in place.
Of course dunkey had to take a break. He made the greatest RUclips video of all time after all.
I genuinely fell for your pfp and now I hate myself
Superdonkeykongshake
I saw your pic and I was like "okay I know that there should be a picture here so this could be a troll" but I was also like "I just put a new screen protector on so I must keep it clean"
Needless to say, I'm smart enough to see through a trick but dumb enough to still fall for it which makes me the biggest idiot of them all.
Its only natural after uploading such a masterpiece to return to ones roots and Halo is a classic Dunkey series :)
@@benWTL use dark mode you fool
One thing I'll never get tired of is how Dunkey gives it straight. Halo infinite seems like a game that has some serious wins going for it, but then there are some pitfalls that keep it from reaching those heights we wish it could still hit.
@@Zero_XTZ5 Game is out now and we should judge it for what it currently is, not what it'll be after months/years.
@@MrEdews Games as a service is the new Early Access.
@@Zero_XTZ5 can’t fill the pitfalls of a bad story
I really like the cutscenes
Maybe it can reach those heights with this cool grappling hook
"Turns out, after killing everyone in the universe who opposed her, she lost to a monkey"
dying
That was funny, But if anyone wants to know why she lost, its because The Weapon had locked her down in the Zeta Halo and cut her off from the technology outside so that she could be deleted, and as a result when Atriox came to her on Zeta Halo, she couldn't defend herself at all. Only option she had was to delete herself
@@sadstormtrooper Yeah I get that part, but as of the end of Guardians it seemed like Cortana could jump anywhere in the galaxy she wanted in Space God mode through the Domain, still confused how she was locked down to the Halo
@@tipoomaster I think the idea is that Weapon was specifically designed to delete Cortana, so ONI worked hard on designing her to exploit her specific routines. It is a little contrived, but then again, so is most of 343's writing.
@@tipoomaster The weapon was a perfect replica of Cortana, she basically fooled forerunner(?) programming into thinking that she herself was Cortana and then cut off Cortana's access to the rest of her forces.
D K!
DONKEY
KONG!
"Imagine what this game could have been" is pretty much the industry standart right now. good thing shareholders discovered the gaming industry eh?
gotta love innovation under capitalism
@@hexmaniac based gamer
@@hexmaniac o7
i remember the days before video games were made for profit
@@magicjuand i mean, i think video games have had a profit incentive for a while, but now its the absolute bottom line in game design and its stifling the fuck outta creativity (in major studios). indie games are still bangers tho
for a direct sequel to Donkey Kong 64, Halo infinite lacks a talking camel.
They even forgot to include Beaver Bother. Unbelievable.
Yeah the continuity is pretty bad in this one. At least they remembered to add the coconut gun.
This has to be my favorite comment and reply section, keep it going broskis
no
no
can't believe dunkey has not missed a single day of donkey kong december!
Theres donkey kong in infinite? 10/10
@@ashtimbog yes, any monkey is donkey kong
Say I wont
Not a single thumbs down. This guy is telling the truth
I know eh
The grappling hook is actually one of the best additions to the series.
The grappling hook can literally transform any game for the better if implemented right.
I wish they implemented the grappling hook permanently in the multiplayer in some mode it would change the game entirely
Lost Planet 2, Bionic Commando, Just Cause 2, Any and all spiderman titles, I have never played a bad video game with a grapple hook. In fact Lost Planet 1/2 and Bionic Commando are easily in my top 10 favorite video games.
How would it improve Sims 4 if implemented?
Get off your alt account Woolie
@@Mintbeef lost planet 2 is so underrated
This review is so unbelievably accurate. I just was so infatuated with enjoying the gameplay of a new Halo I've been looking forward to for forever I didn't even realize how crap no cutscenes and no story was.
Haven't beaten the game yet but are you saying that opening cutscene was basically all there is? Man this is seriously a rip off.... the combat is great but there's so many other problems...
@@benjackman4814 Yeah pretty much, there are some in engine cutscenes but nothing on the level of the previous halo games. IDK how people are replaying the campaign. It's very boring once you've gotten over the improved movement mechanics.
@@benjackman4814 nope dunkey is bullshitting about the cutscenes. There are many pre rendered cutscenes later on but the number of in-engine ones are more. Also I do agree that the number of Escharum holograms are too many
What drives me nuts is how much the side content is like the 1st act of Halo 1 but Chief without Cortana has basically turned his brain off. You find marines in distress and save them then walk away without calling your fully functional pelican pilot like Foehammer to extract them so you can rally them to have back up down the line. Because Cortana isn't there to find Captain Laskey like she did for Keyes Chief doesnt even spare a thought for him.
It also doesnt help Pelican man is constantly complaining about being alone and how there's nothing here when I know there a several dozen marines I've personally left hanging around the wilderness because no one thought to offer them a ride.
What do you mean? The game is filled to the brim with cutscenes. They took the God of War single shot approach rather than traditional cinematic cuts.
Halo Infinite really makes you feel like Spider-Man.
10/10
Fuck this game it's is garbage
7/10
Has a little something for everyone
The exaggerated swagger of a super soldier
There’s a little something for everyone.
Don t compare this 🗑 game to spider man please lol
One of my saddest moments playing through the campaign was destroying all of the grunt propaganda towers. Towards the end, the grunt on the other side said that he’ll be killed if he was “out of a job,” and the next propaganda tower I visited, it was silent. My heart literally sunk.
What's one more for the pile?
_Literally_ sunk? You should see a doctor about that
I love details like that! They really hit hard, like in Majora's Mask.
I love little tidbits like that! I always like to explore every bit of a game that provides extra dialogue that most people might overlook or miss completely. I can't even begin to tell you how many hours I've wasted doing that alone hahah
It continues, there is a part that when you destroy enough towers he just cries into the mic and says "i know that its being recorded AND I DONT CARE" The propaganda grunt is the best thing in this game
Halo infinite is definitely one of the games ever
*one of the games ever*
ONE OF THE GAMES EVER
Of all the games ever made, this game is definitely one of them
dont know if it was on purpose or not, but it's so true..
i can confirm that this is a game
I'm man enough to admit that I cried like a little bitch when John Halo finally opened himself up emotionally and admitted his feelings for Siri, only for Atriox Kong to decapitate her offscreen. I tear up every time I think about her heartwrenching final words: "I'm sorry...... I didn't quite..... get............ that."
Underrated comment
Jonh Halo and Siri. xD
LMAOOOO
If you watch the final cutscene after the end credits you see John Halo walk into a room and say, "it's Haloing time". Chills.
dam bro master halo hit the feelings tho
To be fair for a game that went through a creative director, a bunch of producers, out sourcing the game to multiple different companies that had completely different directions for the game which contradicted each other and a pandemic all I can say is
“For a brick, he flew pretty good.”
Nah, don’t bring outsourcing into this. Literally all studios nowadays do that.
They just had to make a game they couldn’t handle developing.
@@Astralmess true, regardless it was still a obstacle in the path and at the end they did get there shit together and manage to make something pretty good
“A” creative director? Lol they went through like 8
Yea well most games these days go through that and they could’ve delayed it more but Xbox wanted the $$$ for the end of the year earnings call
Are the people who were hired specifically because they hated Halo still working there?
Can’t wait for every game to add grapple hooks after this
As they should goddamn it
@Sleeping God titanfall did it best
💀sup
@Sleeping God The one in BF2042 is atrocious
@@justinbaker988 titanfall did enhanced movement best, the grappling hook is just good
my favorite donkey kong video so far
Yes
Never thought there’d be a game that would actually make me feel ANNOYED when DONKEY KONG calls me.
Way to go Microsoft.
Amazing that Dunkey is able to keep this high-quality Donkey Kong content coming all December
This is truly the first Infinite-type game
This is truly the first Halo-type game
You can’t match the infinite type gameplay
Yeah, but is it bugsnaxs
BioShock Infinite: "I'm gonna switch realities just so that I forget I saw this comment"
Yes
Halo Infinite is Dunkey's best game yet. An absolute smorgasbord of genre-defining action. On one end you have his classic character 'Craig', on the other you have the stellar writing and story development. Dunkey's humor and wit really shines through in the final act, when the Arbiter swoops in to save Master Chef saying "Who'd you think was gonna save you, Donkey Kong?!" The writing is only outshined by the brilliant sound design, crafted by Dunkey himself in his custom "Halo Sound Stage™". Everything from the signature grunt chuckle to the beautiful monk singing is performed by Dunk using state of the art techniques and technology. Truly a master piece. 6/10.
Haven't played it. Classic.
leaked halo infinite dlc script
it has a little something for everyone
@@bastenthemaker2455 😳
@UCHeq1MPDoCTbac5tfbTZDsg 😱
Halo infinite felt like a huge therapy session for the chief. It was just him slowly accepting whats already happened. It really helps that he gets cortana 2.0 so he doesn't really have to completely move on. Feels a little cheap to just give him another cortana...but whatever, the robot and the ai with the personality make the games actually enjoyable.
I agree. This game traded in the spectacle for a more down-to-earth, personal story evident in the one-shot cinematography. It may not be everyone’s preference, but I appreciated it. I also found the open world to be beautiful, despite bring one biome. Chief, Fernando and The Weapon are the most important aspects of the story. This campaign was closing the loose ends from 4 and 5.
I do wish it was longer, but I’m fine with it as is. It’s the most fun I’ve had in a Halo campaign since 3 and the best story since 4. The gameplay is what keeps it refreshing rather than the set pieces.
@@tiger_lord305 halo 4 already did that...and it was better than this.
then ur standards have been lowered to the level they want it to be... 500mill in this game and this is the result... think about that..
That's kind of the thing though about Weapon, she is *not* Cortana. Weapon is as much of Cortana as Cortana is of Halsey, which is to say that Weapon is, really, just a product of Cortana which does not equal the same. You can say the metaphor is a sister or a child that's not really important. What is important is what she means to John. He is at his lowest by the time we start Infinite and it shows. He needs someone and that someone is the Weapon but not in the way that Cortana was to John. As Cortana herself says at the end of the game "perfectly suited, perfectly matched, perfectly perfect". The Weapon is a product of Cortana and taking care of Weapon is John's way of making amends. Cortana and Weapon are not the same and the relationship John has with both is completely different.
What’s your pfp?
Love his honest reviews, they're always on point
his not-honest reviews are great too, and somehow, are always on point too
The only review he’s ever missed on was his red dead 2 dunk view but apart from that I agree
@@zumabbar it’s because he’s a funny dude
@@98leight what about his tlou2 dunkview
Pretty bang on there, Dunko Man. Keep up the great vids
Oh shit it’s the acting male
Looking forward to your Campaign story review my man! Tell it straight. Personally, I feel like 343 writes the story for the subreddit, rather than the average fan.
I love you acting male, I'm your biggest fan :)
Yeah I’m glad to finally see someone acknowledge 343 retconning everything 5 was building for no reason other than “people didn’t like 5 so let’s just retcon everything it did inexplicably”
@@ryanschmidt58 They had a Star Wars Sequel dilemma. Try and continue hopefully salvaging story from the worst episode of the franchise or jam in a new story with zero leadup. Kind of a lose lose, which goes to show you it's hard to come back from a phoned in performance. Bungie never had this problem bc they never cut any corners.
When hes not joking around, hes writing extremely well thought out reviews.
I usually agree with what he thinks too! There's a lot of ways one can justify liking something, but Dunkey's satirical "if a monkey-brained gamer reviewed this" character does speak to a very pragmatic outlook for why we can very viscerally enjoy games.
And it explains why he hates RPG's so much lol.
we know.
Stop kising his asss, thats my job. It's very round
and having "more donkey" at the end
Dunkview is not only the most accurate and honest review format you could possibly find, but it also manages to be extremely entertaining and you'll want to watch dunkviews of games you don't even care about.
Literally. I've never played Halo outside of Halo 3 with the lads as a teenager. I've never owned a nintendo console and I don't really care about upcoming games. But I find myself watching every dunkview
Dunkey has probably reviewed like 300 plus games at this point and ive probably played like 6- 8 games , yet i always watch his videos for the entertainment and knowledge factor
You nailed the problem with the last boss right on the head. It was an enemy that we never got to see a glimpse of. We were told it was bad and had to stop it, but nothing in the game made me feel they were anything special.
Yeah, the entire time is just spent hyping up some super dangerous secret thing without any explanation as to what makes it dangerous. I think an audio log mentions they're somehow worse than the flood, but I cannot comprehend how that is possible. How the hell is something worse than the flood, which already HAD taken over the galaxy before.
Also, there's "events" that really don't seem to have significance. Like, what's the big deal about THE REFORMATION (dun dun dun) when the game outright reveals it's just the ring repairing itself as usual. even after that it still plays it up like some big event. Perhaps the story's been chopped up and shifted?
Probably were trying to go for the Apocalypse Now style but missed
They wanted you to care about the surrounding nature of it and will most likely get addressed in the expansions
@@spicketspaghet7773 If I understood it right: The ring was fixing itself which would take a very long time, but the bad guys were speeding up the process with the Reformation or something like that, and the reason that is not good is because when the ring is fixed they could use whatever they needed to use on it. Whether it was freeing the Endless or blowing up planets.
@@spicketspaghet7773 They were going to free the Endless after the Reformation is complete, a species which cannot be killed by the Halo rings. Were you paying attention at all to the story? Lol it was a pretty big deal, and Escharum was one of the better villains in Halo, actually understandable motives.
Dunkey’s efficiency in his reviews always impresses me. He’s able to say more in seven minutes than most game journalists can say in an hour.
Videos are a game and he’s great at it, he’s able to show us his point comedically and succinctly. Mastahpiece
Well he puts a lot of effort and thought, something that takes time regardless how good someone is.
If companies priorities quantity and speed over quality than it's obvious that not a single review will on the same level.
Dude from IGN posted his review : Posted: 6 Dec 2021 8:01 am...... The game was released : December 8, 2021
...
How many hours do you think he sank for gameplay and honest analysis ?
They are updating their reviews daily even after uploading it, but the first take is always down right garbage and it's the one that gets the most traffic.
He benefits from the fact that his reviews come out later than everybody else's, so the audience is likely already caught-up on the basics of the game. He can go straight into his opinions.
That's because game journalists need to spend time explaining to you why they're bad at playing the game so the audience understands why they gave they gave the score that they did.
@@Howitchewstofeel5gum It's not like a lot o to cover, but in order to judge u have to finish single player campaing then wait for release and play real multiplayer.
Otherwise it's advertisment and not a review.
The standard for industry to not finish the games and having to release reviews BEFORE the game release is a bit annoying and unfair to the consumer.
It's like someone would recommend you Game of Thrones last season without watching it because other seaons were good so chances are it will be good 2.
You dont need to read a review to form that kind of opinion urself :D
One of the best Donkey Kong vids Ive seen in the past couple hours.
This review was so good, that I'm going back to play Halo: CE again
Still pumping out the daily Donkey Kong content. Mad respect
It's been like 2 weeks since his last one...so I wouldn't say daily.
@@desomerbob Tails' invention has sent him, Knuckles, Sonic, Shadow and AD to another dimension: Kim Possible's dimension. Now they have to find a way to get back to their dimension but things definitely get weird when Shadow falls in love with Kim Possible. Will Shadow admit that he likes Kim in a romantic way? Find out as Team Sonic teams up with Team Possible.
@@desomerbob you counted wrong
I think if there were multiple smaller “open worlds” with different environments the problem would be alleviated
We could call them “missions” and they’d only last 20-40 minutes - it’ll revolutionise the industry!
Destiny has that
They literally did that in the game as well except each of the 4/5 "open world" sections are identical. So so disappointing.
@@GuyIncognitoIV lol, also odst kinda did it
Would've been cool to see different environments of the ring like a desert or beach. The Infinite announcement trailer teased all these things plus different animals but all we got was one biom and some rodents.
This game really makes you feel like Master Chief.
honestly, how does it feel knowing you're insanely unoriginal?
Master Chief and his exaggerated swager
@@kamilszwed9370 I wouldn't say "pretty new", I've personally been noticing this for a long time. It's possible that you're just starting to notice it, but yeah it's been like that for awhile; not every video is like this though.
@@Dylan-xx2tk It's pretty annoying. You see a wall of blue names with thousands of likes using entirely shitty and unoriginal jokes and memes, then people with really good and insightful comments getting nothing at all. Huge parts of the internet have devolved into the lowest common denominator.
@@tinmanakapetscop2guy85 why are you commenting that everywhere?
Dunkey your reviews are always so good. You just ooze that creative input that most reviewers don't have. You got that zazz, baby.
And plus he goes straight to it. No stupid sponsors, no annoying 30 second intro. It's so condensed and quick.
In all seriousness, this has got to be the most honest review of Infinite so far. I see Halo diehards acting like this is the best story in the franchise while other people just blindly hate on the game. Truthfully, Infinite really is a middle of the road experience. The gameplay loop is fun as hell but is overshadowed by the repetitive settings. Uncovering the story through collectables is interesting, but I would have liked an explanation as to how Cortana possibly lost against the Banished. The story that's there isn't terrible but it isn't as engaging as the other games. Rather than tying everything up nicely it seems like Infinite is actively trying to forget the rest of the lore exists. Where's Lasky? Where's Blue team? Locke apparently lost to one of the bosses but is still alive somewhere? A spartan training station is blown up by Leonidas, but didn't Buck kill Leonidas in the books?
It seems like they tried to recreate Combat Evolved's atmosphere of, you're stranded on a ring with scattered allies, but in trying to do that they pulled too many strings and ended up messing with the lore in ways that don't seem believable.
Damn, said it better than I ever could.
I mean as far as the diehards go, you give a person dying of dehydration water extremely high in iron it's going to be the best thing they ever tasted.
Exactly, my biggest complaint isnt that infinite is a bad game. Its just painfully mediocre, especially when Halo 1-3 still have done most things better then Infinite.
Honestly I do disagree with the opinion that this is one of if not the worst story so far. I think this story was what Halo 5 needed to be - instead of turning Cortana into the new big bad evil guy, Halo 5 should have been about Chief dealing with the loss of cortana, which is what Infinite actually does pretty well. I for sure agree the overworld is repetitive, and I think this is yet another case of "hey just give it another year and it'll be much better" like No Man's Sky. I have no doubt that their future campaign expansions will add new biomes and more variety, but the fact that it's missing now is still a shame (and an even bigger shame is that co op and forge are missing which are, imo, two *fundamental* necessities of the Halo experience).
I was overall satisfied with the campaign. For once people were actually right about it being a "return to form," it really "feels like" halo to me. The multiplayer microtransactions are a sin but the gameplay is really locked in.
It's definitely 343s best attempt, but it still isn't as good as Bungies run. The thing is they had to address 4/5 but no one really cared for a conclusion to that storyline. If it were me I woulda honestly just pulled the plug and said 4/5 are no longer canon, and infinite is the new halo 4. they could still keep the good aspects like lasky and even cortanas rampancy, but it's clear they want to forget 4/5 ever even happened.
I can confirm and agree with everything Dunkey says in this review. Combat is fantastic, mechanics are as good as they've ever been plus more. The grapple-hook is the thing that makes the open world campaign work, you can traverse terrain early on effortlessly. In most phases of the campaign, you can just run at the waypoint in a straight line and grapple over the sheer cliff that's in your way. There's no frustration trying to find your way into a secluded road.
But then comes the lack of content and sameness, reminiscent of the Far Cry series. You go to a marker on the map, kill everything there, whether it's a Forward Operating Base (FoB), High Value Target (HVT), some marine squad rescue, or a Fortress of some sort. They all use the exact same tileset with little variety. And the whole point in doing all these activities is to unlock more gear you can get at a FoB.
Open world concept works if it's on the scale of something like Skyrim where there's endless things to do, unique quests, and fresh storylines. It doesn't work if you just have 5 activities copy pasted all over the map like in Far Cry. Itemization needs to be far more complex to be real incentives for completing objectives.
If Halo ever goes true open world in the way Skyrim does... that would be the ultimate game actually. That should be called Halo Infinite. This game should have just been "Halo 6: Atriox"
ATRIOX
I never thought I would say that, but they could learn a thing or two with Witcher 3 about Variety. And that comes from a guy that has had enough of hearing Witcher 3 is the best game yet
Tbf, Skyrim dungeons become extremely boring once you get the formula and realize it's all the same
I agree with this
@@Tariq8ification yeah, I was jus wondering. Almost every open world or semi-open world game runs into the same issue: everything became repetitive. Even BOTW isn't stranger to that. RDR2 isn't. Heck, even GoW4, which is more linear than semi-open world, gets repetitive a bit if not for the Lore, dialogues, and the mission's own storied (that's why I mentioned Witche 3: side stories induce more crestivity gameplaywise)
Wow this is the most accurate review I've seen of Infinite so far. While I don't think Halo Infinite's story is worse than 5s something about felt sort of lacking and almost like a spinoff. I had a lot of fun with this game and I did enjoy the story and felt like it had quite a lot of heart but it just felt a bit detached and that they could have done more
The meta narrative of it being 343's apologetic "babe please take me back Im through it now I want this" serenade to legacy halo fans is the best thing we've gotten since Reach, and I was slightly disappointed to see Dunkey not pick up on that. His criticisms are valid though, and it sounds like a lot of the game was cut to avoid further delays.
Luckily it’s been hinted/talked about that more story will be added. Hopefully we do get more variety in the world. Would’ve been perfectly happy with the story we got if it was just stretched out over like a snow section, a desert section and a jungle section. Each island in game could’ve easily been something different since it’s an artificial ring world so biomes can be as close together as they want
@@TheUnchosenOne i can't stand 343's corny A.I love story b.s or how much they further to personify a computer program.. making Weapon all dummy thicc and shit and for some reason has programming where she has to sif4 through files physically with her hands I cannot explain what I'm complaining about but they try so hard to make some stupid corny A.I babe for halo fans to fanfic over. Idk it annoys me video game devs are such fuckin dweeb it hurts lmao its like they've all never felt the touch of a real life woman or something
@@sheeeitmayn4384 I've always taken that to simply be an interface that the AI shows to humans to make what they're doing comprehensible. She shows the hologram swiping through a few files, meanwhile in the system she's literally scanning through millions of files in the ancient filesystem looking for the data they need.
@@sheeeitmayn4384 yeah like thanks Chief all we get in MP is a fuckin blob. Like bitch where MY blue lady?? Loool
So basically we’re supposed to accept a compromised story, no cutscenes, and unfinished repetitive world for a grappling hook and exploding barrels
So, so spot on. It's nice to see this game broken down for what it's doing right and wrong. The gameplay is top-tier, but if I have to go down one more blue hallway or hear about a story unfold without seeing the major events transpire, I'm gonna go into rampancy.
not getting cutscene flashbacks to the deaths of those spartans was a fucking insult to the legacy of what spartans were
I liked the story a lot, it kept me engaged and excited the whole way through
@@garbageflowers The surroundings of the dead spartan was more than enough to show what they were capable of.
Like one of them killed an entire Banished squad *with a screwdriver*
Halo 2 still has the best Campaign. The varied environments and story implementation of the Covenent side with the Arbiter makes it really stand out.
Its a real shame the difficulty is horribley scaled and its the most linear out of any of the Halo Bungie games beacuse it had the potential to be one of the best video game campaigns with just how good the story is
@@patrikmiles9342 can't really blame bungie imo they had issues and did as much as they could and imo it still came out amazing
Halo CE is always the best game. Been playing it for 20 years
I’m at odds because halo 2 is probably the best but the difficulty on heroic and legendary is so broken and Normal is way too easy.
@@porkman302 Heroic was definitely the most fun me and my brother had, replaying that campaign over and over
I absolutely loved this game, and I agree with everything Dunkey had to say about it. I hope they use this game as a stepping stone to an even better experience.
100% agree. It's like.... finally 323 made something worthwhile, but it feels like 25% of the story. I hope that they release DLC yearly for Infinite and we're not waiting another 5 years for the next game.
@@DrieStone Microsoft has already filed a copyright patent on 'Halo:The Endless' so that already confirms that they're probably working on a story dlc
And just like that we have people happily buying into to the unfinished games as a service model.
Six years and $500 million more later they *might* do something good?
@@soundthatyoucansee123 oh no, people enjoying something!
I was not ready for dunkeys haha funny content to be so well structured, serious, and accurate. Well done!
Yeah he hasnt done a proper dunkview for ages
@@fwant2729 I have, it's a good video
The best part about this review is that Dunkey STILL managed to keep Donkey Kong December going with it
Dunkey always opens my eyes to things I wish a game would have after he points it out.
Dunkey truly disappoints better than anyone else
mmm...monke
I sort of understand but you can't see for yourself that Halo I is criminally lacking in story?!
@@netweed09 it’s a step up from 4 and 5 at least
@@gabethebabe3337 It will get better with the inevitable DLC as there's obviously so much in-game lore hints they've practically forced themselves into it. But really Us gamers need to be having words with companies over this whole game as a service thing, I mean why do it to Halo? It deserved a little better at launch.
if only it was like halo 2 met halo 3
I loved the missions that had more purpose and took you through more of an experience in halo 1 2 and 3
Reach and 4 had that too (didn't play 5). Infinite is the first halo title suffering from bad pacing solely because of its open world design.
@@Pm3m_Dia 5 was not memorable in any way lol
@@Who-Uhm-Cares the only thing I remember from the campaign was the second (?) Level hunters in the really dark area
@@Who-Uhm-Cares this is the 2nd Halo soft reboot in less than a decade, we've been waiting for the "serious stuff" for a long time
"The Covenant" mission in Halo 3 is one of the best FPS missions of all time. I wish Infinite could've had something like that.
One thing that really changed the game for me is playing it on heroic first play through. It makes me use mechanics in the game that I wouldn’t otherwise use and critical think in situations instead of one shotting everyone. I really recommend playing on heroic first playthrough
Or do another one better, Legendary
Agreed. Heroic is normal mode, Legendary is hard mode, Easy and Normal are the baby modes. I think Halo is best when your first run is Heroic, then later on come back for Legendary!
Im doing my first playthrough on legendary. Been pretty fun. Have had to put it down and come back because some of the bosses are pretty hard until you figure out a strategy. The elite boss in the tower was pretty tough at first but once i got rid of his shield he went down in 1 energy sword swing.
I played it on heroic first time and literally just used the grappling hook and SOMETIMES the deployable cover. Only used the enemy revealing one if there were stealth people (for obvious reasons), and never used the dash past the first few minutes of getting it. The game was still relatively easy with the only people giving me a challenge were the bosses and the hunters. Not that I'm complaining about the difficulty level, there are so many replicating corridors and enemies it'd be unbearable if I was to play it on any harder difficulty.
Honestly, I used a script via autohotkey to make it so each equipment was directly mapped to a key. I kept grapple on the default, deployable and threat sensor on two of the numbers, and thruster on caps lock and my god was it a real 'master chief in the books' moment. Highly, highly recommend for anyone who felt the equipment system was clunky like I did. Some bits I wasn't even sure how I would've done it without it on heroic tbh
I'm mixed on the cutscenes, it feels more like they wanted to have action in game while the cutscenes are for story. But I really liked some of the dialogue between Echo 216 and Chief, specifically when Chief tells him fighting is all he knows.
The game is one long shot, they never cut to black in this game. The camera floats out of your face and then floats back to your face
Honestly, the constant panning made me sick at times. Aside from a few wipes (during a pan) and a few times where Chief's perspective suddly changes (warping, waking up) I don't know if there was a single cut in the game. It just felt super noticeable and out of place, especially for a first person game.
@@greedyProphet Funny, I actually think the complete opposite. I think games like God of War and MGSV handled this camera style poorly while I think Infinite does it excellently, mainly because of the perspective change.
@@___IG It’s absolutely not a one shot. They cut away to Escahrum’s and Harbinger’s perspectives at least a couple times.
Remember in the old halo games it really felt like you were a part of a huge cosmic event and story? Doesnt feel like that anymore.
Dunkey truly is a legend:
- he made the best RUclips video of all time
- practically invented DK December
- likes Knack
- dislikes jrpgs
- has the world record on Bowser's Big Bean Burrito
And he beat sky in smash
And has 0 dislikes
We are truly witnessing greatness. 😭
I really wish Dunkey did more Dunkviews. He's crazy good at it. Objective, thorough, and clear with his thoughts.
Snail
Maybe he just reserves it for when he has something to say that is worth mentioning, and the quality comes from that, he doesn't do more
Dunno, he kept mentioning how there's no cutscenes and u look at the hologram, but apart from that, the character development deserves attention. The attitude from Chief in the beginning with the pilot change to mid and end. The weapon also got this charm with cheesy dialogues and chief's one-liners. If you're willing to dig into the lore, there's enough to explore, but I gotta agree that there's only a set of key characters and most are lacking or u get a slight hint at it, but u never see them. Hopefully they can expand on the DLC, since they had to cut 2/3 of the game.
My opinion on Halo Infinite is a confusing one, I love every thing I got from it, story included. I just wish I had gotten more. To be honest, I see this game as a demo for what is to come rather than it's own true game. It's more of an interlude to tell the audience "You guys hated that halo 5 games, here, this a a little taste of how we do it better." I see this game as the scene from ratatouille, the soup has been ruined, utterly destroyed by halo 4 and 5's new ideas that got more complicated and somewhat boring at times. But rat from ratatouille has to rush and fix it before it goes out, while it was still a good dish, it was rushed and these gourmet restaurants always give such small portions, gimme more food. Cheeseburger.
Thanks for the ratatouille analogy!!!
Dude, great analogy!
That Ratatouille analogy was unexpected and very based. Well said, man.
Halo Finite
Pretty much my same thoughts! I loved the game (despite the repetitive corridors and such), but I think it's a step in the right direction. At least, it makes me feel more optimistic for Halo's future now.
6:13 if you slow down the footage you can see our savior Craig is back in all of his glory
Straight to the point. 10/10
Up next: The Dunkey Awards 2021
Donsleys best of the year videos are how I learn about fantastic games in genres I dont normally enjoy. Its like a second christmas.
Will Mario 2 be mentioned less than ever, or will it return to its rightful glory and take up half the video?
So glad to see someone actually talk about the points you mentioned in this. I was starved of level variety and a change of scenery.
Same. Different side things to do would be good too.
Yeah, it just proves that even with the delay this game was rushed, even something like weather would take this game up a point or to just to change the monotony
@@Left-sh1db it would be a fucking disaster if it was released in 2020 tbh
@@bastenthemaker2455 After how bad MCC launched if Infinite had been a disaster like that again, no cap, I would have sold my Xbox.
@@Left-sh1db No, they actually cut a ton of content because they felt they games quality would have suffered from it. In my opinion, a bold but wise choice.
There needed to be more content in the Halo infinite campaign to really take advantage of the open world. It’s fun don’t get me wrong but I feel like there’s a standard to put more activities on the map that isn’t just raiding places or going to a location to get a collectable.
I believe they are going to add free or purchaseable DLC and build on the campaign for awhile from what i understand (hidden xperia does videos on it)
I mean, it's an action FPS. What more do you need on the map other than reasons to employ the gameplay loop?
It's like if dunkey complained that mario odyssey's side objectives were just collecting moons in different places.
Halo is just about fucking up aliens and the objectives give you just that.
@@precisemotion Eh then theres no reason to make it open world then. An open world is about exploration mainly. Zelda BOTW does it perfectly. If you cant find a way to make the open world work with action FPS then dont force it
Yeah. There were desert environments, larger bodies of water, and different kinds of outposts but they were cut. They’ll likely be added in later so it really is better this way. I’d rather have a game that feels complete, free of game breaking bugs, and knows what it wants to be then a game that’s broken with bad graphics and feels like a bloated directionless mess. (Cuz that’s what we were going to get)
@@HidingOverHere nah, the open world allows you even more freedom to experiment with combat than previous Halo games.
Halo Infinite is like a sub-par team assignment done by an unbalanced team.
You had 1 guy doing his very best, giving his 110%. Movement, flow of combat, all of this must be polished to perfection.
Then you have the level designer who did an okay job, but then proceeded to copy and paste what he's done again and again to fill in the word count.
Finally, you have the story writer who just didn't do anything, and the other two had to rush into patching it in last minute.
Dunkeys speech is so consistent and informative that he doesn’t even need to say the score at the end of the video. You, the viewer can understand the pros and cons without it being put into arbitrary numbers
""cortana died somehow" has big star wars's "palpatine is back somehow" energy
Dunkey is so unbelievably eloquent when reviewing games professionally, I think game devs need to watch his reviews
I bet they do
he’s so verbose and erudite!
Good video editing too.
@@Marc-ny6mg thanks
@@teacherfromthejungles6671 Yeah I'm sure many do, just apparently can't retain that kind of useful information
"Best combat, worst story" sums it up perfectly, some of the most dynamic AI in halo history, seeing an elite or brute grab a weapon of a rack or a fallen allies sniper was the coolest thing I've seen, felt like fighting an equal. But then the story is well, very generic open world story, same with the environment, like if its all going to take place on the ring why no desert and snow area, just have one or both of those environments would have improved things. The final thing that you didn't mention is having full scale battles between UNSC and Banished forces like we saw in other halo games, we save them occasionally and can bring them with us but there is no halo 3 ark tank convoy or anything of that sort. Still this was an improvement by 343, they got art design back where it should be, it plays like a halo game, actually made the brutes make sense in the halo sandbox which bungie never did in 2 and reach and the AI is actually really competent as halo AI should be.
Definitely agree about the gameplay. While I would have liked more visual variety, I was so in awe of the Forerunner structures looking normal again (for the first time in HD!) that I loved every second of those stages. The story seems polarizing and I don't really get why since all Halo fans agree that Halo 5 was bad. I loved how they went above and beyond to disassociate with everything they had done before. This game addresses what came before because it literally had to, but it's barely a sequel. It felt like the beginning of a new trilogy with a straightforward story to wipe the slate clean so they can get to the good stuff next time. As someone who hated the story direction since Bungie left, this game was good shit.
I agree, but honestly the story being polarising is unsurprising. Bungie fans are so attached to their era they don't acknowledge and good stuff Infinite does well at. Which is a shame because I think I prefer this campaign even over Reach. Honestly shocked he said it had the worst story of the series. Especially when 5 exists.
I mean I'm tempted to get it just to tell 343 this is the right direction, as opposed to where they were going before.
I don't agree with that. I love Halo 5 or its story.
@@foodwich2132 unpopular opinion I thought reach’s story was bland and all the characters (minus george) sucked, honestly one of the worst Halo campaigns story-wise.
Still not as bad as 5 tho.
@@thebigenchilada678 tbh, after replaying the games recently, even Halo 1's story isn't that great by today's standards. It was at the time, but 2 and 3 we're just so much better, and even odst and reach kept me interested. Halo 1 did not age well, and I played that game to death when it came out
Honestly, gameplay and level design aside, my favorite part of the game was when Master Chief took off his helmet revealing he was Donkey Kong the whole time.
It's great how you give the good points their fair due while also tearing down the bad points. No game is perfect, but for a game like this that kind of nuanced review is extremely important, and you didn't give it a score at the end as if to say "some aspects were 4/5 but some were 1/5". Brilliant as always, Durnkeigh.
I actually like it when a cutscene doesn't take the player out of their skull, it keeps me more immersed.
This game has some of the best combat dialogue I've ever heard in a game!
Let's show 'em a thing or three!
That's where the 500 million went.
@@andymcclurg9916 I like your attitude!
@@Zanroff Didn't ya hear? The 500 million went to paying off the entire gaming industry media for good reviews and Game Pass mentions.
The plan was fool-proof!
@@Zanroff I mean, 500 million to get real Grunts from some far-away galaxy to voice act the game seems pretty cheap to me.
And Dunk uses, in my opinion, one of the best musical licks of the series from the Halo 2 Delta Halo mission as his outro music. The nostalgia.
Oh wow, definitely thought it was a Halo-style cover of "In the Waiting Line" by Zero 7 lol feel like Microsoft mayy have borrowed some elements...
the outro music is from halo infinite
A Walk in the Woods, yes. It comes from Combat Evolved but he used the Infinite version.
I miss the old dunkey, where he would post donkey Kong videos every day of the month. Those were the good ol days, I can’t see that ever returning
He just posted a donkey Kong video just now did u see the orange guy
@@good1742 Smh people never do the research.
Hi Michael
@@msharon7813 hi moav
The first time I saw this video I forgot to comment but around 2:27 when dunkey said "... and he killed himself" I was drinking iced coffee and I'm pretty sure I spilled everything I had in my mouth. Some thru my nose. Thank you for the quality content good sire
Like actually, the best "review" of this game by far.
I completely agree with this analysis. One thing that I'd add is the musical score for Infinite is on par with the original trilogy. Quite beautiful.
I actually like the in game cutscenes. When activating the grav lift that the hunter pair were guarding, it sent one of their corpses flying up. Funniest shit.
It's not a bug, it's a feature.
In the tower of pain or whatever, I activated the grav lift and then tried to hold off the enemies before jumping into the spot the grav lift would be, I was shot mid-air and died, then a few seconds later, the lift activated and MC transcended his mortal coil, funniest shit.
At first I didn't agree but then I realized this video has zero dislikes and it really helped me open my mind
@davedavies8968 woooosh
I agree with a lot of what you said. I had a blast playing it because the gameplay is so fun while also realizing I was doing a lot of the same things over and over again
Damn didn’t realize how much I missed an actual review. Well done sir.
Halo infinite really makes you feel like you waited an infinite amount of time.
Wow. This is such a genuine review.
Can we all appreciate how clean 6:22 is? Dunkey is playing some goddamn Devil May Cry
Can you imagine how good it would have been with another 500 million.
Can’t tell if you’re being sarcastic🤔
This game really makes you feel like the Fresh Prince of Bel Air
This is pretty much a perfect review, this game is so amazing yet also misses so many great opportunities
"Killed her own self." Dunkey is a pioneer of novel sentence structure in subtle and unappreciated ways.
It's literally just proper English.
He's truly a breath of fresh air...
And a Prin-... Fresh ... Prince of Bel-Air...
got scared there for 12 days that he wasn't going to upload every day of december but now that he's back im glad he is continuing dk december
Man, Dunkey, congrats! I can't even believe you haven't missed a single day in Donkey Kong December yet! You always have so much to say about the infamous red-tie-gorilla. This is the best Donkey Kong December to date! Unbelievable!!!
what are you talking about? there are a lot of days without uploads
@@stevencraeynest7729 You are biased and nitpicking i win bye bye
@@stevencraeynest7729 nitpicking and biased
@@stevencraeynest7729 Wdym? He has uploaded every single day this month! Man never skips a beat!
@@stevencraeynest7729 Those weren't days in December so it doesn't count.
"They started on this game around the time I stopped making League videos"
This just shows us how much money and time Microsoft put in to make a good game for Dunkey
Right after dropping the greatest video off all time he makes this absolute masterpiece. You never cease to amaze mean dunky
Also plz play titanfall 2 b4 before we lose the game forever
Yes please play tf2
@@Shortstoriez1 Team Fortress 2?
One of the best campaigns on an FPS ever made
@@tinmanakapetscop2guy85 where
@@dotproduct335 it doesn't matter
Damn I gotta agree with everything you said in this dunkview dunkey I mean you got 0 dislikes on it so it has to be perfect opinion right here
edit: pepper b1tch stole my comment :)
Petscop 3
Petscop 4
Petscop 1 and Petscop 5
Ok
Petscop 6 The return of Petscop
Dunkey killing it again. This man has the best game reviews so well thought out. I just wish he was able to cover more games. I guess that's why he is great "Always leave them wanting more."
What are you talking about? Just like he promised he's been making a Donkey Kong video every single day this month. You can't win em all I guess
@@ObitoSigma
O god I completely forgot about that xD
How is Dec almost over? ;D
These were some of those most surface level opinions I’ve ever seen. Literally no one knows what happened during development of this game and why it’s set to explode later down the line. The campaign was a new direction and if you were a real Halo fan (my inner neck-beard fanboy speaking I apologize, but still) you would know why this is a great innovation compared to the last 2 halo titles 343i has made. Yes content is lacking all around, but unlike Dunkey, do the actually research as to why 1. There wasn’t “5+ years of development” because of an engine switch and 2. That the “$500 million budget” was for the game’s 10+ year life cycle and the new engine that was made for it from scratch WHILE THEY DEVELOPED THE GAME ITSELF. Ambitious yes, but as a result the game launched acceptable from a story/gameplay perspective and has good future set out for it.
@@Grandpa76
gonna have to watch the halo infinity movie here somewhere. But it does sound like they completely retconned halo 4&5.
Those 2 games were a complete disaster story wise I think.
I was a Halo fan before Halo 4 came out, I read 5 of the books and I love the story but Halo 3 was already starting to fizzle out story wise I thought.
Gameplay wise Halo 4 was really weird, the prometheans really could not compare to the diversity the covenant or even the flood had to offer. And there were just a lot of questionable choices map design wise. Halo 5 I only watched the movie on youtube. It brought up some interesting concepts like the AI misrepresentation in society and the AI mayor but those weren't explored.
You could make a really cool plot with that idea I think.
But the hookshot gameplay does look neato. I kinda wanna try it but I still don't really trust 343 xD
I love the split-screen coop in this game
I like how Dunkey doesn't mention that, and that barely anyone mentions it anymore either. It's like people have just expected to make lower standards the more consistently 343 (and other devs/pooblishers) make bad halo after bad halo. If only we had a team like id Software working on Halo instead. Heck, even Destiny from Bungie was wrecked because of Activision - we just can't have nice things.
I think going open world wasn't the best choice. Sure, open-world games give the player freedom, but linear games give the designers control: as a player you may not do what you wanna do in a particular moment, but it's way easier to design a particular segment successfully while making it feel unique. Linear games are "organized", you use a certain vehicle or a certain weapon when you are supposed to, and each mission is designed knowing where the player will come from and what they may have in their arsenal.
Designing an actual open world that constantly feels fresh is a very hard task to get right, and they should only have gone for it if they were planning on putting more time into the design.
I was hoping they were going the Metro Exodus route, large varied levels, linear story type thing
That was really well done
That's how I typically feel about open world games and why I tend to enjoy linear games. The open world absolutely was not bad, but if you've ever played something like far cry, you've pretty much experienced infinite's open world. I do agree metro exodus was very well done and I think large, semi open worlds would have struck a good balance similar to what CE was going for 20 years ago
I think the main issue is how little it has to offer overall, theres not enough variety in it and the map itself is relatively small, the linear sections didnt have enough variety or usually fell short of a setpiece or overall length as well.
I hope the story DLC’s take a more linear route with varied locations. It wouldn’t be as bad with we got forests and snowy areas, and more colorful Forerunner architecture like Halo 3 did.
@@KanshunGanshun I think the semi open world works really well in infinite. Allows for some dev curated areas and a big enough play area to mess with the equipment/vehicle sandbox
The whole thing with Cortana sounds a whole lot like assassins creed and how they bailed on the story after Minerva saved the world while taking over it at the same time
Except they actually conclude the Cortana story in this game instead of completely ignoring it.
I really enjoyed the chemistry between chief, the weapon and echo 216. The game is fun but too short. Hope they add more story later on.
I really feel like what they’ve done is set themselves up for some good DLC and variety of! Since it’s the open world aspect, they could add on new areas, progress the story even more, AND it’s not like we would have to wait for a whole new halo game to drop. Or they just release multiplayer maps, not touch the campaign and then we have to wait years again. I sure hope not
Too _short_? This game is 20 hours of content you've seen the entirety of in 5 hours.
@@jaredgaskins2145 That's exactly what they're going for 😎I think they already said this will be the last main entry to the series for a while, so I think they'll keep adding content to it. Which I don't mind, because gameplay-wise it's my favorite Halo game!
@@me_Gustav That's what they're doing, they said the MCC was their blueprint and Waypoint had a leak confirming more campaigns are coming.
@@foodwich2132 And Halo: The Endless was recently patented
Thank you for the review, I fully agree with all the campaign criticism. I appreciate the open world and the gameplay I just wish we had more grandiose missions and cutscenes like the previous games. Also it definitely feels like they wanted to brush everything that happened in Halo 5 under the rug, and there are like... no characters from the previous game except in flashbacks and audio logs.
Well Locke and his team were not liked by most Halo fans, so its understandable. The critism towards Halo 5 campaign is the whole reason they "soft rebooted" the story and actually took story elements that fans liked from Halo Wars 2 while characters from Halo 5 got kicked out.
Imho it was the absolute right thing to do even if Halo Infinite doesnt quite succeed with its story either and in the future they really need to focus more on having more variety with the environments
My biggest issue with Halo Infinite, and Halo in general atm is that they just don't seem to want to bring back the thing that fans have been excited about-the flood. No one cares about the Endless, no one knows who the hell they are. Much in the same way as very few people cared about the Promethians or the Created, the flood are back within Halo Lore wise, and Atriox himself was on the ring where they were released-how did he escape? Why did they just kill off all these characters first thing? Why do they continue to release dumbass species that noone cares about when people have been clamoring for the Flood to come back for years.
More then that why are the Banished literally the most uninspired pieces of shit I've ever seen. They just scream evil to be evil. Their entire story beat doesn't make sense, especially when you consider Halo Wars 2 to be a part of it. "The Covenant only feared two races before the Schism. Master Chief and the Banished. The almost wiped US (humanity) out, but they never got anywhere close to wiping the Banished out." Yet they're completely invisible to the wider plot of Halo throughout the original games, they're just kinda shit. A reason to have a Brute led faction when just about everyone prefers the Elites.
@@xxhowisuxx Why did the covenant tried to destroy humans? Because they were in the way of their religious thoughts. Why did the banished not attack the humans during the human-covenant war? Because THEY ARE NOT THE FUCKING COVENANT AND THEY DO NOT GIVE A FUCK ABOUT US. In fact (and you would understand this if you actually put attention to Infinite's campaign), they never intended to "attack" humans with all this Infinity situation, Master Chief himself explains to the weapon that he (Atriox) was there TO USE HER AGAINST CORTANA, why? BECAUSE SHE BLEW UP THE FUCKING BRUTE HOMEWORLD. Oh, and guess what? THEY DEFEATED "HUMANS" (the Infinity) WITHIN 4 MINUTES so, congratulations, there you have your fucking answer about this "difference of power" they mentioned.
Finally, and just as a side note on the "Flood and a species nobody cares", first let me tell you that it is almost A GIVEN that flood will eventually take a big part in the story, not only because fans want it, but because the monitor also admits that there are containment facilities around the ring, the reason why they didn't add them was because, SURPRISE SURPRISE, you cannot simply throw random bullshit into a story and expect it to come out well, it needs to have a REASON to exist within the context (why would they free the flood if they know how dangerous it is? The whole deal with Wars 2's flood DLC was that it was a result of banished leaders DISOBEYING ORDERS and facing devastating consequences because of it, so I doubt anyone would still want to deal with that). And before you tell me "BUT THE ENDLESS DON'T MAKE ANY SENSE EITHER" let me remind you that we practically know NOTHING of this new characters. We know they are immune to Halo and the forerunners wanted to cover them up, but we don't know exactly how they discovered them (the endless), why they're immune to Halo, where exactly they come from (Hell, for all we know they could even be part of the flood somehow) and, given that the "pods" shown at the end of the campaign look pretty different to that of the Harbinger, we might not even know how they look. All we got in Infinite, at the end, was an INTRODUCTION to everything that's coming up (and a "solution" to Evil Cortana's story, I guess).
I'm really sorry if my response sounded too rude or condescending, but I'm too tired of tha Halo community just being blinded by nostalgia and not actually paying attention to what's presented knowadays (also, I'm too tired to edit my response). At the end of the day, if you DON'T LIKE what's been presented, that's perfectly okay, but at least TRY to understand the logic behind all of that.
Now you mention it. It's kind of sad the most grandiose thing you encounter is a wraith.
@@a_legendary_dodo3774 What. My dude the Banished started a war with humanity during Halo Wars 2 campaign. They talked all this shit about humanity and were obviously out looking for a fight-though it might just be a territory war given that they both seem to want the same area. Also the flood are ALREADY out and about, with an extremely large biomass. There's simply no way the Banished or Humanity were able to wipe out all the flood during Halo Wars 2. This is an issue that always remains since it never made sense that they just all fucked off in Halo 3, either.
But even given all that it's not why the Banished suck, it's not why the endless are uninspired, it's not why I didn't like the Prometians or created. It's the fact that all these things made a lot of sense, it's that they were all built up too. Let's look at another huge question-why didn't the Banished get destroyed by the Flood either during the original Halo trilogy or during the second outbreak of the flood?
It's because they're just making shit up out of thin air without any care of what happened in the past. If the Endless existed within the Halo chronologically why didn't they get used against the flood, after all, they're clearly either a third faction who the flood would want to kill or a faction controlled by the Promethians, perhaps some sort of machine race created by them, or perhaps some sort of race with some sort of natural immunity to the flood virus (Should be impossible.)
That's my biggest problem with all the races. You go back and look at the timeline of Halo and they don't make any fucking sense.
5:08 See guys? He didn’t forget, this is still *Donkey Kong December!!!*
Finally, someone bringing attention to the huge pitfalls in the story and campaign gameplay/variety/exposition. It's a breath of fresh air.
Worst offender is the story. They pull the "everything's already happened" bullshit, force you to go through the entire thing without knowing anything, then right at the end they go "jokes, Master Chief knew all along" and you're left feeling like an idiot who just wasted 20+ hours for a God-awful payoff.
I really hope that we get that variety in the next dlcs, hopefully this was just a taster to what is to come 😭
@@SeasoningTheObese i disagree with this being the worse lol, halo 5 existed and they needed to clear the shit show they made with that game in this game. I think what we have so far us just to set up whats to come.
Finally? Most reviews I've seen spoke about how the story doesn't really do much and the lack of different biomes, especially compared to the earlier games in the franchise and even Infinites own multiplayer. It's easy to dump on IGN but even they mentioned these things.
@@SeasoningTheObese dude it’s not that bad, it’s a meh campaign certainly better then the last two campaigns, but by no means amazing. Average
This is the most beautiful review halo infinite has ever gotten
"its a breath of fresh air, and fresh prince of brelair"
Dunkey I think I speak for a lot of people when I say, it's time to bring back the Halo Recap series, those are legendary !
Yeah I agree with a lot of the critiques, I personally actually preferred them retconning the story, I still don’t think it was nearly as good as any of the games before 4 but I do think the story is an improvement over 4 and 5.
It felt more like they had to start fresh. They had to end halo 4/5 story with Cortana and start afresh. Considering the mess they were left with after Halo 5 I thought it came out alright.
@@ttoommssmmiitthh I found it weird that dunkey says 4 and 5 have terrible storylines yet acts confused that infinite dropped the created storyline from 5 offscreen. A story no one liked or cares about. Main things I don’t like about Infinites story is the Harbinger and Cortana, Cortana is irredeemable and Harbinger does literally nothing but spout cryptic nothings. Overall though, I love this game. It’s not perfect, no halo game is (besides ODST). But it was great and I had so much fun.
It’s my favourite halo game. Was super hyped, initially disappointed when playing but by the end it topped the list. My biggest gripe is that Halo needs to grow and move on and not the way they did it with Cortana. They need to start slowly reintroducing 343 plot threads that were actually interesting. Loved the game so much but it felt like a bit too much nostalgia bait
@@Freaky1347 Think of the following: Imagine that you have a massive pile of garbage in your room. You can pick every piece of garbage and get rid of it properly or you can just put something else on top of that pile of garbage. With the first method you solved the garbage situation. With the second method you are hiding the garbage problem for now but in the future that garbage might begin to stink.
The approached of ignoring shit that happened before just because it wasn't that great, or straight up shit, is like hiding the garbage bellow something: you aren't really solving anything or learning anything with your mistake, you are just ignoring it especting it to disapear, even though you know that it will not go away.
H4 story was way better than Infinite's
It’s nice getting teased early on with mystery and questions, but it stays that way the whole time with no major pay off, it’s like a plane that never gets off the run way. That being said the spartan hunter boss at the end was a nice refreshing boss fight compared to the rest of the game I wish other boss fights had that much diversity, besides the usually more health than other enemies thing.
100% true. The best boss fight for me was when you fought the two brutes at the same time. That being said if you drove off too far (to get weapons or ammo) they just fully reset their health. Really poor game design.
I also didnt like how static all enemies felt. Really nobody of them followed you more than a few meters from their spawning point.
We thought they meant “infinite” world to explore, but they really meant infinite edging. Should have called it Halo: Blue-Ringed.
@Zenman Alex that just sounds like even more bullshit
@Zenman Alex that sounds like some lazy ass and shitty writing
@@francisoffilth7953 it is, if you have to complete on a certain difficultly that is stupid. It should be a bonus not explain the story lol
The gameplay is 10/10, everything surrounding that leaves so much to be desired.
Disagree, the music is great, the artstyle is great, the performances are great, I think the story is one of the better ones, just overall a solid package
@@popupssuck00 I mean I personally have about 5D and 16 hours played so far, finished the game on legendary and have the battle pass at level 70. So, don't get me wrong, I love everything about it. I just can also see why other people don't enjoy it.
Ehh… 7 at best. It’s “halo” with a grappling hook.
@@popupssuck00 The story is bad. Too flat and too mono dimensional. Weapon, Cortana, Atriox and sometime Master Chief have dialogue lines that are just cringy.
@@marwen4528 Can you explain how its "mono-dimensional" because I thought the writing was good. Plus the dialogue is as Halo as it gets, if you take a line from this game and view it as if it was from Halo 2 or 3, it would be perfectly in place.
Dunkey's logic is proven right yet again, any game with a grappling hook is a good game