I love how Hiryu's response to a giant aerial battleship is "You're sending a toy into battle?" when he's just a single man with a plasma not-actually-a-sword. Old video game protagonists are ridiculously hardcore.
One of the most amazing feat. in this game is that there are 4 languages used ! : Japanese, english, chinese-madarin, and russian ! I have asked to a russian lady if it was russian, she told me yes :) Michiel, the prime-minister of Russian Federation is saying something like "we will never allow this/that to happen". Just incredible, a 5 stars game, more than a legend !
***** eh what's the point with my comment ? I was commenting on the game itself, not about it being superior on genesis and what not on any other system.
Strider is most definitely one of the best games Capcom gave us back in the old days. While the franchise is best known for this arcade game, it originally started as a manga back in 1988, which told the story of Strider Hiryu. His name literally means "Flying Dragon". I love this game. And I think it still holds up wonderfully today. Yes, the controls have aged a bit, and it doesn't seem as responsive. But otherwise, it's still a great game after many years later. Eventually, Capcom made the long overdue sequel to this game, Strider 2. And I saw trailers for the new Strider game by Double Helix. And it looks pretty awesome. I hear that it's already out. So I'll definitely be trying out that game when I get a chance to.
Level 2's music as a whole is one of the best soundtracks for a Level in video game history. It tells the story of being in a cold place and then the changes when you go to the "sunny" area and back to dark and dank...it's incredible.
One my all-time fav arcade games. The animation & movement was spectacular, esp for 1989-90. Even the music was memorable. Strider was maybe ahead of it's time IMO.
it really is a massive tech demo for what the CPS could pull off. The amount of custom coding and animation that went into ensuring Hiryu's stance is consistent regardless of what surface he's on is incredible. Horizontal surfaces, vertical surfaces, all sorts of different angles, even the inverse gravity segments - the animation code handles them all gracefully. No mean feat in a pre-Inverse Kinematics world.
Same. I was particularly impressed with the part where you run down the mountain with the immense snowy background scrolling behind you was breathtaking!
I bought a knockoff Mega Drive cartridge from Hong Kong. Filed down the outer edge of my Sega Genesis slot housing and played this game for months until I finished it. Good memories of my early teens.
This game is really representative of the cold war of that time between USA and USSR, but we were too young to really understand that! Now I really can! So good memories from my childhood!
The plot in this game is absolutely brilliant, if anyone have missed it due to poor dialogue scene management. By the end of the game the Kzach minister, Amazon leader woman and Pirate-like military leader are all, in a way, hoping for Strider to free the world from Grandmaster Meio's tyrany (All Sons of old Gods, Die!"). The game is a clear criticism against fascism. The fact that the game imediatelly starts with Strider invading with furious speed a heavily armed, futuristic and corrupt Kzach republic and with absolutely zero background story or prologue... is just magnificent.
Against fascism? I think you missed the conspicuously anti-Marxist messaging and symbolism in this game. "All sons of old gods" must die is in fact a Marxist slogan. Decimating tradition and Christianity is a tenet of early twentieth century Bolshevism and to this day a hallmark of MArxist theory. The Jewish Bolsheviks exterminated gentiles from Ukraine to KAZAKHSTAN annihilating Christians (and Muslims in all fairness) in the name of atheism -JEWISH atheism
@@libertydefenders8276 Why do people lie about these things! Jewish Bolsheviks were anti-communism and anti-semetic! In fact they were characterized by being anti-cultural itself to protest against Nazi occupation. "All sons of old gods must die?" is a Marxist slogan? A simple Google search would disprove that immediately! Also atheism itself isn't even an ideology! How can it even have a banner! @TheKrustaceox is right!
Sorry for replying after 7 years but I wanted to fill readers in on the politics of the game. As you might've guessed, the obvious patriot nazi earlier in the replies is making shit up; "All sons of old gods" as a quote is exclusively found in Strider alone, and it purely refers to Meio's plan to replace the population with a race that obeys his command. With that said, Strider is not pro-communist and the story is not about opposing fascism; Russia and the Kazakh Federation are portrayed as cruel and controlling, and were the first footholds for Meio's rise to tyranny. Faceas Clay, one of the main antagonists of the manga, is also affiliated with the Kazakh Federation despite being based in Los Angeles, and shares the belief that humanity needs to be controlled. The game just doesn't talk about fascism and communism is portrayed negatively even before Meio arrived. Strider as a series opposes forceful oppression/control of civilizations, in general, and it's *really* not that deep or complex about it. It's anti-totalitarianism, anti-dictator, and yes, it's anti-soviet communism. Keep in mind that there are other types of communism, such as anarcho-communism, which is not one involving an oppressive body over the population, so calling Strider "entirely anti-communism" wouldn't be accurate. Just so we're clear: 1) Strider as a series is obviously anti-fascist, too, for obvious reasons. Meio could just as easily have created a christofascist USA that Hiryu would've decimated with cool explosions. 2) I don't want to hear some centrist babbling about horseshoe theory, go post that on Twitter where bots can call you president of mensa.
Guess Revengance is the closest we'll have to this for a while, but platinum would definetly be the right people for the job for this one if they had a chance to make one.
@@ikagura I was talking about like the earlier Sega Genesis Cartilages, Strider was on a 8 Mega Cartilage (presumably 8 MB). It might not have enough data for storing voice audio in it and plus, this was released in 1989.
Splatterhouse is also available in Namco Collection for the Switch now. I haven't bothered to look for it on PS or Xbox store, not sure if there. EDIT: Added bonus, Galaga 88 is in Namco Collection as well!!
I have quite a few versions of Strider, but the arcade/Genesis one will always be my favorite. The old NES one wasn't the best. I just got the newest one that came out last year (2015) I think. It's really good.
The 80s and 90s was such an innovative time for the imagination. Futuristic worlds back then had so much thought and heart put into it. Nowadays games are copy and paste formats of each other, with less imagination in mind and more about selling the same product and cashing in on trends and crazes. Everyone seems like a robot now… Innovation is dying.
So true, but there are a few hidden gems in the modern era like Souls and the new Doom games (alongside indie games) But yeah, I totally agree. The AAA industry really lost its touch on creativity. It’s crazy to think with limited tech, they were able to create something magical. Now it’s all about attracting as many customers as possible. I hope there’s a Renaissance but I’m not sure that’s happen anytime soon unless something changes.
@@Hi-Five-Ghost the current gen rn is in a really rough state. I own a PS5 and a lot of the games coming out are mainly remasters/ports. With the exception of Demon’s Souls, I kind of don’t understand why I bought one if there are so few games coming out. IMHO, give it a decade or so and we’ll probably see another video game crash similar to 1983
@@zetagundam20x I honestly hope so, it’ll be good for the industry, it’ll remind the corporations not to saturate the market with garbage just like the 80s. Honestly when the market crashed back in the 80s it reminded the corporations that the people had the power, right now they’re abusing the system with all these micro transactions. I blame the Gen X parents for giving into their bratty little kids and buying whatever they want, they are a big part of the problem and why GTA 5 online and battle royals stays around
@@Hi-Five-Ghost It will. To me, the corporations will try to throw in every resource to make their games good (but not good for the gamers). In fact, we’re seeing this with several games where the budget is spent primarily on graphics and less on gameplay mechanics (refer to Cyberpunk 2077). Eventually, this strategy will fail and you’ll likely to start seeing a crash once the money has run out. Many governments and corpos try to do this and it only makes the problem worse. You’re also slowly seeing it with the movie industry. We got it too good man, sometimes I wonder if we really deserved to get games as good as Strider. Gen X and beyond lack so much accountability cause of the Boomers and what I mean by that is that you simply can’t slap several dollars into something to solve a problem. Solving a problem requires creativity, passion, and a common goal. Not a bunch of dollary-doos.
Playing the arcade version of this always makes me realize what a fantastic job they did on the Genesis port. Great game. I wish the 2014 Strider game had been as straightforward and arcadey, instead of taking the Metroidvania route.
Argh. This is the ROM from the board with the music bug, that's why the level 1 music repeats on levels 3 and 5. Some people claim that the Sega Genesis/Mega Drive version simply added music to those levels... Not so! You'll see the music restarts in the same places the music changes on the Sega Genesis version. The original revision of Strider in the arcades had the bug where the music repeated... Later revisions fixed this bug (all the arcade versions of this game that I played were the later revision). There is a mame romset that gives you the fixed revision. I've argued in the past with people claiming I just had false memories about the arcade having different music for levels 3 and 5. However, my long term memory is pretty excellent and I was able to beat this game on a single credit well before it was released to the Sega Genesis. The home version didn't add extra music tracks... Sega Visions had a whole article about how they managed to fit a 32 mbit game into an 8 mbit cartridge... Sega wasn't trying to add a bunch of music tracks to a game they were trying to fit into 1/4th the original size. In every Capcom collection I've played, they've used this crappy version of the game which makes it unplayable to me. I played this game so much in the arcade and a lot (but not as much) at on the Genesis... It just drives me nuts! The Strider 1 disc that came with Strider 2 on PS1 didn't have this problem and is the best version of the game that's exactly like the arcade (except for some minor loading). I didn't really like Strider 2. :( Capcom, step yah game up! Give us a proper version of Strider in one of your game collection releases (or, even better, make it so both revisions are available)!
I really like the Genesis soundtrack when you were approaching the Grandmaster. But yeah the arcade had it on graphics.....gameplay I never noticed much difference simply because I played it so many years after the Genesis version. (a little smoother though, right?)
@@DigitalHaze65536 definetly, now I enjoy the arcade gem on my hacked Nintendo switch. Also, the reason why the arcade had better graphics was due to dedicated X68000 Motorola chips giving off better gradients and crisper sprites Use Mame to reproduce this arcade Gem.
As much as I love Street Fighter and Final Fight, it would have been awesome to see what sorts of games Capcom might have done if Strider had become their most popular franchise.
1) evil world-controlling dark wizard enemy, 2) unique place and time established, 3) badass future ninja flying in - all within 10 seconds - what other classic action game does the intro so elegantly?
It really does tho right? After (or rather mid way 17:00) during the boss rush, it's impossible to get past the grey bot with the chained spear. You either need the cypher power up or the bots. Without either, you're gonna get bodied.
Shane Bales Are you really denying that this game was innovative and radical by the standards of the time? There were a number of firsts in this game. How many games can you think of that featured multilingual voice clips, a main character that can cling to both walls and ceilings, accelerate while running down inclines, and do all this while being upside down? As far as action games went very little, if anything, came close to this back then. Most games were very flat in comparison.
Echelon, those things may well be true, but I strongly argue that Revenge of Shinobi is a better game overall, also a 1989 release. Ok sure so there's no defying gravity or anything, but there's an excellent player performance based power-up that also allows you to block while moving forward; a timed double jump with arch kunai throw that can be activated at any pt during the jump; and 4 useful and creative ninjutsu to use during gameplay. There's also nice touches like not taking damage from an enemy that's beneath if you were to fall downwards. Just incredibly well designed levels offering solid, fluid, challenging gameplay. Also boasting an excellent soundtrack to boot with superior sound effects. I also found elements of cheap design in Strider so that doesn't help its case for timelessness in my personal experience.
@@retrosoul8770 What do you consider to be cheap or poor design in Strider exactly? The trial and error nature of the gameplay? That's half the fun of learning to master the game imo. I was also a fan of Revenge of Shinobi, too, for full disclosure, but I still personally prefer Strider for a number of reasons, not least the fact that you can really race through it, when you're good. Gets the ol' adrenaline pumping when played like that and it makes you appreciate the game's design all the more. Although designed originally as a coin-munching arcade game, I think it was really intended as an extravaganza for the senses.
I admittedly need to try and play through the game again but when I tried it for the first time via the Ps1 game Strider 2 2nd disc that came with this arcade version, I found it frustrating for the wrong reasons, and believe me I've conquered alot of very tough 16-bit side scrollers like (Revenge of Shinobi, Hagane, Contra 3 on hard, Alien Soldier, MMX, CastleV Bloodlines etc) but Strider felt unrefined to me and some attacks felt unavoidable but I'm very willing to accept that I probably missed things and may just simply need to git gud. I've perfectly fine with trial and error gameplay, as the aforementioned games embody the same design ethos. Tbh however, any of these games can be "raced through" with enough skill, as you said that's the thrill and the overall purpose of challenging arcade side-scrollers imo. I just personally didn't find the game very enjoyable, but that's just me, I find Revenge of, Shinobi 3, Hagane etc to be better all-around. Nothing against those who enjoy the game.
I remember when this came out in the acrcade. It was light years ahead of nearly every other video game out there. I put a few quarters in that machine for sure.
Great game, but I *do* prefer the MD version for completely subjective reasons obviously. The music seems to have more kick to it and while the graphics are less detailed, I swear the characters are bigger in the Mega Drive. MD version's main character has no black outline either (I think it's called self-inking, in traditional animation) and makes the visuals, IMO, clearer. I miss the speech between levels though =) Something about that "I got ya", as a kid that always got me riled up.... possibly because I always died shortly thereafter =D
Yes, everything in the game appears bigger in the MD version due to the smaller display resolution of the console, which shows a smaller portion of arcade game's action stretched out in the same full screen space.
Brings back some memories. Used to play this at a Circle K when they used to have arcade games in the convenience stores back in the 80's. I also figured out the glitch in the amazon level where you let the time run out with the rest of your lives in the trench and you would get 3 more. I remeber I got 280,000. Also R-Type was another bad ass one.
It's been over 20 years so I can't remember this but are the tunes resetting to stage one a MAME glitch or was that in the arcade too? One of the things I loved about this game were its beautifully atmospheric tunes, it's sad that tunes like Gravity Unusual, Theme For The Counter-attack and Grandmaster are missing from this. I'm glad Roaring made it in though, that was always my favourite tune from this game.
Apparently there's two revisions of the coin-op, one with the repeating Stage 1 BGM, the other with the full soundtrack. The former appears to be more common, as it was used for the game's emulation in the PS2/XBOX Capcom Classics Collection Vol. 2 compilation, and is seemingly the one used for many YT longplays. The latter was used for the PS1 port (bundled with Strider 2) however, and is the one which the Genesis port is based off of.
***** I distinctly remember my copy of Strider for PS1 having the full soundtrack. As far as cut-scenes go, if those cutscene BGM's weren't used in the second ROM revision (which fixes the looping music), then they were left in the sound test and not used in the coin-op at all.
Dan Rami I sold my PS1 ages ago but kept my copy of Strider 2. I recently discovered my PS3 plays PS1 (but not PS2) games. I just fired up Strider to check out its music so I played through it on easy. It's great to play the game with all the proper tunes intact but it's a little disappointing that the intros to stage 2, 3 and 4 don't have the same music as the Mega Drive version. Having the stage one music repeat over and over really ruins the atmosphere of this game.
trip2themoon Ok so it wasnt me! I knew something was up because it just kept looping the same music over and over again. And I totally agree it changes the dynamic of the game!
trip2themoon - Agreed. One of the best things about the Mega version of this game was the practically note-for-note conversion of the coin-op's epic tunes; just a shame they suffered in Europe for the notorious PAL optimisation issues and sounded about 10bpm's slower. But still absolutely awesome... and I remember loving the screeching synth stab that introduced Gravity Unusual. Classic!
You should do another longplay of this wonderful game, but this time using the US set 2 striderua. In this set, every stage has its own music, just like the Genesis/Megadrive port. I assume for this video you used the US set 1, which repeats the first stage music at stages 3 and 5....
Strider 2 on the PS1 has the original Strider arcade game on a bonus disc and that version has all the proper music. I was disappointed recently when I discovered that the version of Strider on my Capcom Classics PS2 disc has the version with the messed up music. The constant repeating of the stage 1 music really kills the game's atmosphere.
1989, there was a bar near the school, it was one of the first video games of my life, every morning I spent a few tokens on it before the bell rang to enter elementary school.
when I first played this I couldnt believe it. My friends at school came in one day talking about a game called Strider that had just hit the local arcade. I went to check it out... blew my mind.
Got this on Genesis, PS2 in Capcom Classics Collection 2, the NES version, which was different, and on PS1 bundled with Strider 2 (and the discs goofily got labeled wrong). PS1 version is my go to for the arcade experience as the emulated version on PS2 is from the wrong ROM set, the one that had fewer songs in it, the PS1 version got it right. If my Genesis is hooked up, and I feel like Strider, well I'll play it instead.
I played this on the stand up arcade version in 1990 at the local pizza place all the time. I got so good I could beat it on one quarter without dying. Loved this fucking game!!!
STRIDER!! This was such an innovative platformer back then. Loved the Mega Drive version which Sega got really very close to the arcade. Btw, anyone looking for a Strider-like game should check out MOON DIVER on PS3/PSN. It's from the same creator and while not the same still has the typical Strider trademarks. It's best enjoyed online with up to 4 players. Crazy fun! :)
me and my friend were playing this on capcom classic 2, he rage quitted on level 5 and i started to use, and abuse the save feature halfway through level 5, and i'm glad i did, because i soon found out that there is a limit to how many continues you have in this game, even when the setting is on infinite... i have no regrets of using the save feature to beat this game, i would've been pissed the hell off if i spent 3 or 4 hours on this game just to go back to the title screen.
6:25 It looks like the title lettering for stage 3 is written in Hebrew. It spells out "Barlog." However, it's written backwards (Hebrew is written from right to left).
I never played Strider before, but after watching the reboot I could not help but notice that it looks and feels like a generic 2D action title so I had to research the source to see what the big deal was. Wow, all I can say the presentation here and the reboot is like night and day. Now I really want to play THIS version of the game. But then again, it's Double Helix that helms the project so I can't be too surprised.
I love how Hiryu's response to a giant aerial battleship is "You're sending a toy into battle?" when he's just a single man with a plasma not-actually-a-sword. Old video game protagonists are ridiculously hardcore.
Based
One of the most amazing feat. in this game is that there are 4 languages used ! :
Japanese, english, chinese-madarin, and russian ! I have asked to a russian lady if it was russian, she told me yes :) Michiel, the prime-minister of Russian Federation is saying something like "we will never allow this/that to happen". Just incredible, a 5 stars game, more than a legend !
*****
eh what's the point with my comment ? I was commenting on the game itself, not about it being superior on genesis and what not on any other system.
ben owen : indeed :)
Denis Lechevalier Too bad the latest Strider game wasn't multi-language
LOL !
Sagistar I thought that was Portuguese the Amazon women were speaking. 😳
Strider is most definitely one of the best games Capcom gave us back in the old days. While the franchise is best known for this arcade game, it originally started as a manga back in 1988, which told the story of Strider Hiryu. His name literally means "Flying Dragon". I love this game. And I think it still holds up wonderfully today. Yes, the controls have aged a bit, and it doesn't seem as responsive. But otherwise, it's still a great game after many years later. Eventually, Capcom made the long overdue sequel to this game, Strider 2. And I saw trailers for the new Strider game by Double Helix. And it looks pretty awesome. I hear that it's already out. So I'll definitely be trying out that game when I get a chance to.
I didn't know that. I thought they took Strider from Lord of the Rings or something. I need to read the manga.
Absolutely still a standout, even today. I was in love with this game, the damn music stayed in my head for decades LoL
This game would have made an amazing film. The music at the beginning of level 2 still puts chills up my spine! Love it!
Level 2's music as a whole is one of the best soundtracks for a Level in video game history. It tells the story of being in a cold place and then the changes when you go to the "sunny" area and back to dark and dank...it's incredible.
This game has the best introduction of all time. Dat laugh.
Came here just to hear it.
me too, I can't get over that laugh lol
This game was not that easy. Who ever this is they are nice. I spent way too many quarters in this game.
One my all-time fav arcade games. The animation & movement was spectacular, esp for 1989-90. Even the music was memorable. Strider was maybe ahead of it's time IMO.
8 people will never leave Eurasia alive....
I got you.
😂😂😂😂
@@trip2themoon 😂😂😂
42
I guess I don't follow🤷🏾♂️
This game still looks fresh. It looks like something an indie developer would make as a love letter to the 90s.
This game was made in 1989 by capcom.
Third boss looks like the same cube
In elder scrolls Skyrim
Occams
it really is a massive tech demo for what the CPS could pull off. The amount of custom coding and animation that went into ensuring Hiryu's stance is consistent regardless of what surface he's on is incredible. Horizontal surfaces, vertical surfaces, all sorts of different angles, even the inverse gravity segments - the animation code handles them all gracefully. No mean feat in a pre-Inverse Kinematics world.
It's literally a game made to steal quarters. Settle down
0:08 Best villain laugh I've heard.
Gotta love the bad guy's laugh
Cleveland's laugh
No jokers is
True
who played this when the sega genesis version first came out in 90? My mind was blown!
hell yeah mine cost like 69.99 back then might have been 75
Same. I was particularly impressed with the part where you run down the mountain with the immense snowy background scrolling behind you was breathtaking!
Yup. This, Ghouls N' Ghosts and Mercs were incredible Capcom conversions. The 16-bit era was so good even today's kids know many of the games
Never played the Sega version. And If I wasn't single and drinking you would have never known that lol
I bought a knockoff Mega Drive cartridge from Hong Kong. Filed down the outer edge of my Sega Genesis slot housing and played this game for months until I finished it. Good memories of my early teens.
The sound of Strider's sword is the best sound in the game
Back in the day, this game made me rage quit an arcade. One of the toughest games I've ever played.
This game is really representative of the cold war of that time between USA and USSR, but we were too young to really understand that! Now I really can! So good memories from my childhood!
The plot in this game is absolutely brilliant, if anyone have missed it due to poor dialogue scene management. By the end of the game the Kzach minister, Amazon leader woman and Pirate-like military leader are all, in a way, hoping for Strider to free the world from Grandmaster Meio's tyrany (All Sons of old Gods, Die!"). The game is a clear criticism against fascism.
The fact that the game imediatelly starts with Strider invading with furious speed a heavily armed, futuristic and corrupt Kzach republic and with absolutely zero background story or prologue... is just magnificent.
Against fascism? I think you missed the conspicuously anti-Marxist messaging and symbolism in this game. "All sons of old gods" must die is in fact a Marxist slogan. Decimating tradition and Christianity is a tenet of early twentieth century Bolshevism and to this day a hallmark of MArxist theory. The Jewish Bolsheviks exterminated gentiles from Ukraine to KAZAKHSTAN annihilating Christians (and Muslims in all fairness) in the name of atheism -JEWISH atheism
@@libertydefenders8276 You're absolutely correct!
@@libertydefenders8276 Why do people lie about these things! Jewish Bolsheviks were anti-communism and anti-semetic! In fact they were characterized by being anti-cultural itself to protest against Nazi occupation.
"All sons of old gods must die?" is a Marxist slogan? A simple Google search would disprove that immediately!
Also atheism itself isn't even an ideology! How can it even have a banner!
@TheKrustaceox is right!
Nah, it's anti-totalitarianism
Sorry for replying after 7 years but I wanted to fill readers in on the politics of the game. As you might've guessed, the obvious patriot nazi earlier in the replies is making shit up; "All sons of old gods" as a quote is exclusively found in Strider alone, and it purely refers to Meio's plan to replace the population with a race that obeys his command. With that said, Strider is not pro-communist and the story is not about opposing fascism; Russia and the Kazakh Federation are portrayed as cruel and controlling, and were the first footholds for Meio's rise to tyranny. Faceas Clay, one of the main antagonists of the manga, is also affiliated with the Kazakh Federation despite being based in Los Angeles, and shares the belief that humanity needs to be controlled. The game just doesn't talk about fascism and communism is portrayed negatively even before Meio arrived.
Strider as a series opposes forceful oppression/control of civilizations, in general, and it's *really* not that deep or complex about it. It's anti-totalitarianism, anti-dictator, and yes, it's anti-soviet communism. Keep in mind that there are other types of communism, such as anarcho-communism, which is not one involving an oppressive body over the population, so calling Strider "entirely anti-communism" wouldn't be accurate. Just so we're clear: 1) Strider as a series is obviously anti-fascist, too, for obvious reasons. Meio could just as easily have created a christofascist USA that Hiryu would've decimated with cool explosions. 2) I don't want to hear some centrist babbling about horseshoe theory, go post that on Twitter where bots can call you president of mensa.
The way he says I GOT YOU! Only to end up dying within seconds, lol.
that laugh. man that used to piss me off
you gotta love that laugh lol
Had to watch this to see how to get over the downhill snowy slope and over that jump on level 2. Great port onto the Genesis. Practically perfect.
2:22 The original Human Centipede.
Best Music track IMO
@@terrencelabroix5272 human commupede
2:39 "You really think you can win? You will never defeat the master!" "It is Strider. He will never leave Erasure alive." "I've got you."
0:08 Grandmaster Meio's evil laugh was awesome.
@@jellyh6545 Eurasia
Guess Revengance is the closest we'll have to this for a while, but platinum would definetly be the right people for the job for this one if they had a chance to make one.
stage 2 music is nostalgic n classic imo.
Yes! You read my mind.
As I recall, this was one of the most expensive games for the Genesis at the time. Way ahead of its time too.
For all his tough-guy talk, that guy at the end was sure a lightweight. One slice and that was it for him...
infinitecanadian no he was realy hard but if you have the robot helpers they do it for you!
Which is odd because I remember I had to hit him like 8x in a row in the real arcade game. Spent many quarters on that last level.
@@Captain_Rhodes*really*
Also, stage 2 with that silhouette effect was just beyond cool back in the day.
My favorite arcade game from 1990
I wish the Sega version could've included the menacing voices saying, "Strider Hiryu, he will never leave Eurasia alive!" and "I got you!"
Daniel McCormick I think that would take up too much memory for an early Sega Genesis Cartilage since it was began porting it from the late 80s.
@@DigiPen92 Late Genesis had decent voice sampling but not too much.
@@ikagura I was talking about like the earlier Sega Genesis Cartilages, Strider was on a 8 Mega Cartilage (presumably 8 MB). It might not have enough data for storing voice audio in it and plus, this was released in 1989.
One of my favorite arcade. Miss the 90's
Should've been an unlockable in the 2014 Strider, like how Arcade Splatterhouse was unlockable in the 2010 game.
Splatterhouse is also available in Namco Collection for the Switch now. I haven't bothered to look for it on PS or Xbox store, not sure if there. EDIT: Added bonus, Galaga 88 is in Namco Collection as well!!
I have quite a few versions of Strider, but the arcade/Genesis one will always be my favorite. The old NES one wasn't the best. I just got the newest one that came out last year (2015) I think. It's really good.
To beat this game without losing health deserves some kind of recognition. AMAZING!!
Good job!!
HOO-DEBBY!! HOO-DEBBY!! YAAGGH-AHHH!!!!
HOO HOO HOO-DEBBY -- YAAGGH-AHHH!!!
Simply beautiful!
YAHHGAHBOO-JAAGGA!
still one of my all time favorites. they had this at shakey's pizza in my hometown. pizza was so good, game was so great.
The 80s and 90s was such an innovative time for the imagination. Futuristic worlds back then had so much thought and heart put into it.
Nowadays games are copy and paste formats of each other, with less imagination in mind and more about selling the same product and cashing in on trends and crazes.
Everyone seems like a robot now…
Innovation is dying.
So true, but there are a few hidden gems in the modern era like Souls and the new Doom games (alongside indie games)
But yeah, I totally agree. The AAA industry really lost its touch on creativity. It’s crazy to think with limited tech, they were able to create something magical. Now it’s all about attracting as many customers as possible.
I hope there’s a Renaissance but I’m not sure that’s happen anytime soon unless something changes.
@@zetagundam20x I definitely agree about the few rare hidden gems. Yea I don’t know how much more of these battle royals and GTA 5 dlc I can take.
@@Hi-Five-Ghost the current gen rn is in a really rough state. I own a PS5 and a lot of the games coming out are mainly remasters/ports. With the exception of Demon’s Souls, I kind of don’t understand why I bought one if there are so few games coming out.
IMHO, give it a decade or so and we’ll probably see another video game crash similar to 1983
@@zetagundam20x I honestly hope so, it’ll be good for the industry, it’ll remind the corporations not to saturate the market with garbage just like the 80s. Honestly when the market crashed back in the 80s it reminded the corporations that the people had the power, right now they’re abusing the system with all these micro transactions.
I blame the Gen X parents for giving into their bratty little kids and buying whatever they want, they are a big part of the problem and why GTA 5 online and battle royals stays around
@@Hi-Five-Ghost It will. To me, the corporations will try to throw in every resource to make their games good (but not good for the gamers). In fact, we’re seeing this with several games where the budget is spent primarily on graphics and less on gameplay mechanics (refer to Cyberpunk 2077). Eventually, this strategy will fail and you’ll likely to start seeing a crash once the money has run out. Many governments and corpos try to do this and it only makes the problem worse. You’re also slowly seeing it with the movie industry.
We got it too good man, sometimes I wonder if we really deserved to get games as good as Strider. Gen X and beyond lack so much accountability cause of the Boomers and what I mean by that is that you simply can’t slap several dollars into something to solve a problem. Solving a problem requires creativity, passion, and a common goal. Not a bunch of dollary-doos.
17:35 All sons of old gods, DIE!
Fcvking epic
Playing the arcade version of this always makes me realize what a fantastic job they did on the Genesis port. Great game. I wish the 2014 Strider game had been as straightforward and arcadey, instead of taking the Metroidvania route.
The 2014 game can also be played more arcadey, if you like. Here's a video that you might like that shows this off. watch?v=N7qA0Y5fd-8&t=2704s
You can't go wrong with metroidvanias
The sound design and OST is magical!
my friend had the excellent adaption for GENESIS. Love the game.
I beat this game so many times as a kid. The stages were just too damn fun🤩🤩🤩🤩
The villain's laugh makes him sound like Cleveland from Family Guy.
lol
cleomagoolando 😂
That's nasty
no, no, no, no, no, no, noo!
Argh. This is the ROM from the board with the music bug, that's why the level 1 music repeats on levels 3 and 5. Some people claim that the Sega Genesis/Mega Drive version simply added music to those levels... Not so! You'll see the music restarts in the same places the music changes on the Sega Genesis version.
The original revision of Strider in the arcades had the bug where the music repeated... Later revisions fixed this bug (all the arcade versions of this game that I played were the later revision). There is a mame romset that gives you the fixed revision.
I've argued in the past with people claiming I just had false memories about the arcade having different music for levels 3 and 5. However, my long term memory is pretty excellent and I was able to beat this game on a single credit well before it was released to the Sega Genesis. The home version didn't add extra music tracks... Sega Visions had a whole article about how they managed to fit a 32 mbit game into an 8 mbit cartridge... Sega wasn't trying to add a bunch of music tracks to a game they were trying to fit into 1/4th the original size.
In every Capcom collection I've played, they've used this crappy version of the game which makes it unplayable to me. I played this game so much in the arcade and a lot (but not as much) at on the Genesis... It just drives me nuts!
The Strider 1 disc that came with Strider 2 on PS1 didn't have this problem and is the best version of the game that's exactly like the arcade (except for some minor loading). I didn't really like Strider 2. :(
Capcom, step yah game up! Give us a proper version of Strider in one of your game collection releases (or, even better, make it so both revisions are available)!
One of the coolest IP's on the planet!
Man, you gotta admit this game's presentation was way ahead of its time.
The metal soldier at the beginning of stage 2 is voiced by Peter cullen (optimus prime).
Fucking good graphics for 89
Yeah, arcades are thousand dollar investments. Of course it'll look better than any console around that time.
The genesis had some unique soundtrack added. Granted I prefer the arcade gameplay naturally but genny came really really close
I really like the Genesis soundtrack when you were approaching the Grandmaster. But yeah the arcade had it on graphics.....gameplay I never noticed much difference simply because I played it so many years after the Genesis version. (a little smoother though, right?)
@@DigitalHaze65536 definetly, now I enjoy the arcade gem on my hacked Nintendo switch.
Also, the reason why the arcade had better graphics was due to dedicated X68000 Motorola chips giving off better gradients and crisper sprites
Use Mame to reproduce this arcade Gem.
That evil laugh is still iconic till this day lol 0:08
As much as I love Street Fighter and Final Fight, it would have been awesome to see what sorts of games Capcom might have done if Strider had become their most popular franchise.
this game is a legend
1) evil world-controlling dark wizard enemy, 2) unique place and time established, 3) badass future ninja flying in - all within 10 seconds - what other classic action game does the intro so elegantly?
Awesome dude. A little anti climactic with the ending, bit more content in the conclusion would have been nice. 😅
the robots make this far too easy, but if you happen to die on the last stage your difficulty level quickly goes from a 1 to about an 8.
videogameobsession I wasn't prepared for that lol
It really does tho right? After (or rather mid way 17:00) during the boss rush, it's impossible to get past the grey bot with the chained spear. You either need the cypher power up or the bots. Without either, you're gonna get bodied.
Thumbs up if this game made you rampaging quit back when you were a kid
I actually have arcade cheats now so I can now beat arcade games like this very easily now
Every.Time -_- I always died at a certain part of the last stage
I played this with friends and learned from their mistakes. Spent at most 50 cents beating it. Strider is OP in this version.
Has there ever been another game this far ahead of it's time?
How is this game ahead of its time? It's not in even the slightest.
Shane Bales Are you really denying that this game was innovative and radical by the standards of the time?
There were a number of firsts in this game.
How many games can you think of that featured multilingual voice clips, a main character that can cling to both walls and ceilings, accelerate while running down inclines, and do all this while being upside down?
As far as action games went very little, if anything, came close to this back then. Most games were very flat in comparison.
Echelon, those things may well be true, but I strongly argue that Revenge of Shinobi is a better game overall, also a 1989 release.
Ok sure so there's no defying gravity or anything, but there's an excellent player performance based power-up that also allows you to block while moving forward; a timed double jump with arch kunai throw that can be activated at any pt during the jump; and 4 useful and creative ninjutsu to use during gameplay. There's also nice touches like not taking damage from an enemy that's beneath if you were to fall downwards.
Just incredibly well designed levels offering solid, fluid, challenging gameplay. Also boasting an excellent soundtrack to boot with superior sound effects. I also found elements of cheap design in Strider so that doesn't help its case for timelessness in my personal experience.
@@retrosoul8770 What do you consider to be cheap or poor design in Strider exactly? The trial and error nature of the gameplay? That's half the fun of learning to master the game imo. I was also a fan of Revenge of Shinobi, too, for full disclosure, but I still personally prefer Strider for a number of reasons, not least the fact that you can really race through it, when you're good. Gets the ol' adrenaline pumping when played like that and it makes you appreciate the game's design all the more. Although designed originally as a coin-munching arcade game, I think it was really intended as an
extravaganza for the senses.
I admittedly need to try and play through the game again but when I tried it for the first time via the Ps1 game Strider 2 2nd disc that came with this arcade version, I found it frustrating for the wrong reasons, and believe me I've conquered alot of very tough 16-bit side scrollers like (Revenge of Shinobi, Hagane, Contra 3 on hard, Alien Soldier, MMX, CastleV Bloodlines etc) but Strider felt unrefined to me and some attacks felt unavoidable but I'm very willing to accept that I probably missed things and may just simply need to git gud. I've perfectly fine with trial and error gameplay, as the aforementioned games embody the same design ethos.
Tbh however, any of these games can be "raced through" with enough skill, as you said that's the thrill and the overall purpose of challenging arcade side-scrollers imo. I just personally didn't find the game very enjoyable, but that's just me, I find Revenge of, Shinobi 3, Hagane etc to be better all-around. Nothing against those who enjoy the game.
This is pretty much how I remember the Megadrive version. Guess it was a good conversion!
Great game anyway.
I remember when this came out in the acrcade. It was light years ahead of nearly every other video game out there. I put a few quarters in that machine for sure.
*arcade*
esse jogo foi na epoca muito maravilhoso gostei demais ate me emocionei ao assisti-lo, obrigado pelo video.
I have such fond memories of Strider
Great game, but I *do* prefer the MD version for completely subjective reasons obviously. The music seems to have more kick to it and while the graphics are less detailed, I swear the characters are bigger in the Mega Drive. MD version's main character has no black outline either (I think it's called self-inking, in traditional animation) and makes the visuals, IMO, clearer. I miss the speech between levels though =) Something about that "I got ya", as a kid that always got me riled up.... possibly because I always died shortly thereafter =D
Yes, everything in the game appears bigger in the MD version due to the smaller display resolution of the console, which shows a smaller portion of arcade game's action stretched out in the same full screen space.
@@echelon2k8 Yeah, that makes sense
Brings back some memories. Used to play this at a Circle K when they used to have arcade games in the convenience stores back in the 80's. I also figured out the glitch in the amazon level where you let the time run out with the rest of your lives in the trench and you would get 3 more. I remeber I got 280,000. Also R-Type was another bad ass one.
man this was one of the hardest games to play back in the days....
It's been over 20 years so I can't remember this but are the tunes resetting to stage one a MAME glitch or was that in the arcade too? One of the things I loved about this game were its beautifully atmospheric tunes, it's sad that tunes like Gravity Unusual, Theme For The Counter-attack and Grandmaster are missing from this. I'm glad Roaring made it in though, that was always my favourite tune from this game.
Apparently there's two revisions of the coin-op, one with the repeating Stage 1 BGM, the other with the full soundtrack. The former appears to be more common, as it was used for the game's emulation in the PS2/XBOX Capcom Classics Collection Vol. 2 compilation, and is seemingly the one used for many YT longplays. The latter was used for the PS1 port (bundled with Strider 2) however, and is the one which the Genesis port is based off of.
*****
I distinctly remember my copy of Strider for PS1 having the full soundtrack. As far as cut-scenes go, if those cutscene BGM's weren't used in the second ROM revision (which fixes the looping music), then they were left in the sound test and not used in the coin-op at all.
Dan Rami I sold my PS1 ages ago but kept my copy of Strider 2. I recently discovered my PS3 plays PS1 (but not PS2) games. I just fired up Strider to check out its music so I played through it on easy. It's great to play the game with all the proper tunes intact but it's a little disappointing that the intros to stage 2, 3 and 4 don't have the same music as the Mega Drive version. Having the stage one music repeat over and over really ruins the atmosphere of this game.
trip2themoon Ok so it wasnt me! I knew something was up because it just kept looping the same music over and over again. And I totally agree it changes the dynamic of the game!
trip2themoon - Agreed. One of the best things about the Mega version of this game was the practically note-for-note conversion of the coin-op's epic tunes; just a shame they suffered in Europe for the notorious PAL optimisation issues and sounded about 10bpm's slower. But still absolutely awesome... and I remember loving the screeching synth stab that introduced Gravity Unusual. Classic!
Why do i hear Cleveland Laugh tho 0:08
😂😂😂
Schlauchi is the boss, watch so many of his longplays ❤
this is the 1st version on the arcade because on the 2nd version there is a different music
This is so satisfying to watch
You should do another longplay of this wonderful game, but this time using the US set 2 striderua. In this set, every stage has its own music, just like the Genesis/Megadrive port. I assume for this video you used the US set 1, which repeats the first stage music at stages 3 and 5....
Strider 2 on the PS1 has the original Strider arcade game on a bonus disc and that version has all the proper music. I was disappointed recently when I discovered that the version of Strider on my Capcom Classics PS2 disc has the version with the messed up music. The constant repeating of the stage 1 music really kills the game's atmosphere.
@@trip2themoon Yeah. I'm lucky to still have my copy of that bonus disc on PS1 still.
1:14 Woah ! Great move to bypass the fire-dude.
Its good to see that Double Helix kept the art style for the 2014 version.
THAT FLIP
10:38 That one patch of sky.
1989, there was a bar near the school, it was one of the first video games of my life, every morning I spent a few tokens on it before the bell rang to enter elementary school.
I like that the t-rexes make robotic screeches when you slash them.
Damn! You're freakin' good at this game!
when I first played this I couldnt believe it. My friends at school came in one day talking about a game called Strider that had just hit the local arcade. I went to check it out... blew my mind.
overall design inspired by star wars, music - john williams. man, this is crazy and i love it.
Strider is ABSOLUTELY AWESOME and STUNNINGLY AMAZING
Way much better than the master system version
Got this on Genesis, PS2 in Capcom Classics Collection 2, the NES version, which was different, and on PS1 bundled with Strider 2 (and the discs goofily got labeled wrong). PS1 version is my go to for the arcade experience as the emulated version on PS2 is from the wrong ROM set, the one that had fewer songs in it, the PS1 version got it right. If my Genesis is hooked up, and I feel like Strider, well I'll play it instead.
Possibly my favourite game ever.
Best game of my childhood
Ah yes! this one's the namesake of part of my username. You don't see badass hardcore protagonists often nowadays.
Hiryu is the main protagonist for Strider series, but also this game appeared on CAPCOM compilations
The music and sfx goes really hard in this game
I played this on the stand up arcade version in 1990 at the local pizza place all the time. I got so good I could beat it on one quarter without dying. Loved this fucking game!!!
what an anticlimactic ending!!!!
You got mad skillz dawg!
STRIDER!!
This was such an innovative platformer back then.
Loved the Mega Drive version which Sega got really very close to the arcade.
Btw, anyone looking for a Strider-like game should check out MOON DIVER on PS3/PSN.
It's from the same creator and while not the same still has the typical Strider trademarks.
It's best enjoyed online with up to 4 players. Crazy fun! :)
Dude this game was hella advanced for it age, it's still mind blowing.
"You must be joking!
You're sending a toy into battle?"
My all time favorite game!!! But What is that panda @07:12 for?
It's a points gimmick.
This is a old video game from back in the day!!!
2:48 I GOTCHOO (I just find that funny for some reason)
i finished this game with only 1 credit, was my favorite. The famous 25 pesetas LOL what a great times
I'm impressed that I beat this game more than 30 years ago.
the genesis/megadrive port is almost perfect
me and my friend were playing this on capcom classic 2, he rage quitted on level 5 and i started to use, and abuse the save feature halfway through level 5, and i'm glad i did, because i soon found out that there is a limit to how many continues you have in this game, even when the setting is on infinite... i have no regrets of using the save feature to beat this game, i would've been pissed the hell off if i spent 3 or 4 hours on this game just to go back to the title screen.
6:25 It looks like the title lettering for stage 3 is written in Hebrew. It spells out "Barlog." However, it's written backwards (Hebrew is written from right to left).
I missed my games long time when I was 16 years.
I never played Strider before, but after watching the reboot I could not help but notice that it looks and feels like a generic 2D action title so I had to research the source to see what the big deal was.
Wow, all I can say the presentation here and the reboot is like night and day. Now I really want to play THIS version of the game. But then again, it's Double Helix that helms the project so I can't be too surprised.
I completed this game... Those were the days!!!
@tirmey The options kill him quickly. He is much harder and takes a bunch of sword strikes to kill without the options.
Real nice! Used to cane this back in the day. Big skills, but a bit more flare with play would be nice....
best game based of a manga ive ever palyed