You, sir, are a steely-eyed missile man. Truly a game changer for my system, albeit mine has a slower CPU. I get mid-40s at altitude now, and low 30-s at busy intl airports with FSLTL traffic. With much BETTER visuals. Thanks!
5 Months on and this vid is still helping simmers, so thanks for your efforts. My VR was running in a sweet spot until MSFS updated to include DLSS. Since then I've had severe stutters which really downgraded my experience. Your tips here have restored the sweet spot and I now have a great baseline to continue tweaking the main settings you highlight. Many thanks.
I feel like Im attending a professional University class this is so well presented, how many credit hours can we get? Seriously, thank you for all the well organized information and time spent editing and producing this content. Next stop, the MSFS lab to implement the changes and experiment.
Wow😮 I have a 3080 and can't play without motion repro so I've tweaked a little but this resolution increase combined with dlss is absolutely incredible. I've never seen such clarity with performance. Thank you ❤
Hello Mncn! Can I ask you to send me the settings? I also have a G2 and a 4090, but as CPU I have a Ryzen 7 5800 x3d. I got a little lost in the various settings. I would be grateful if you could pass them on to me. Thank you so much.
I used this with my RTX 3090 and it was a game-changer for sure! Recently I switched from the RTX 3090 to Radeon 7900 XTX: I used these same instructions, except whenever DLSS is used in this tutorial, I use FSR 2 instead. It is an option inside MSFS instead of DLSS if you have an AMD card. The results are still fantastic!
I cant thank you enough for making this video. I have the 3090 and g2 and had an issue with the camera drifting around in the cockpit meaning i was constantly resetting it. So far i have only made a few tweaks nothing too in depth and the results are amazing ! Thank you !
I reviewed many video and only your video is really helpful and what I want to know about msfs vr tuning with hp g2. Your video ia superb and without any nonsense / waste time stuff. Good job!
Using a 5800x3D with 3090 GPU. These instructions are a major free upgrade! Thank you. It's not an intuitive combination at all (to the layperson), but it works so well!
Vast improvement upping the resolution in the toolkit with my HP reverb. So much more clear! I didnt think it could surpass the original stock resolution without causing issues...Thankyou!
You made my day , i have a 3060 Ti and i have to turn down the resolution a little and i turned brightness a little higher but fore the rest i have your settings and it feels like i have a new game , amazing thankyou
Probably the only vid on settings that actually leverage dlss and ai algorithm in Nvidia card. I run override of 6300 on 4090 with most things to ultra. TLOD 300 OLOD 300 in usercfg file, FFR and all on ultra performance MR 30. Sending massive image to the tensor cores to do their thing. Add 532.03 driver with DirectML improvements of 2x and dlss is even faster. Thanks for this. I didn’t see this vid till now
I got my G2 a couple weeks ago, so I really appreciate you putting this video out. I will definitely be playing around with some of these settings in iRacing.
Any advancements with the utilities for the G2? I was thinking of flying DCS or MSFS-2020 tonight with the G2, should I used WMR still ? It's the struggle bus trying to figure everything out , nothing is easy in VR with WMR and these G2's. Any help is appreciated. 12900K 4090
Finally someone confirming that not even the 4090 can handle most VR HMD to there full extent. THANK YOU 😊 🙏 Have a Vive pro2 and nope not even the rtx4090 can run it at max resolution let alone @120hz.
Legend mate, many ,many thanks from a previously frustrated 3090TI and reverb G2 user, this has changed VR in 2020 for me, total night and day after following your vid...AWESOME., new sub.
Could you please post your preferred MSFS VR settings? I tried to take screen shots, but you were changing settings and scrolling up and down, so I'm not sure what your current recommended MSFS settings are.
I had purchased mt G2 a couple weeks ago. I was thinking the blurity in MSFS was a normal expected thing. Until I followed your instructions and realsied that i was blind. Thank you for the big improvement. Merry Christmas to you too!
Thumbs Down is a rouse to get attention. Easily 10 out of 10, except for a couple of things that necessitated multi-replays & frustrations. 1 slow down a little, 2 pause for a few seconds when showing settings, 3 make slow and deliberate motions with the pointer and don't jump around. These action will greatly help newbies like me. Got a boat load of good information and no BS.🙂🙂
thx and sorry about the frustrations. I totally get you. New vid is coming up with my up to date full settings. I know this was rushed and particularly regret not explicitly allowing people to copy my MSFS settings. It wasn't the focus of the vid but nonetheless I know a lot of people new to this want to do that. Anyway thanks and glad it helped!
Hi my friend. You totaly changed my system. I was not really happy of my configuration (rtx 3090ti and a vive pro 2). Now it s fantastic with msfs. I really thank you. Unfortunately I m not able to use openxr with dcs from steam. Openxr doesn t wants to open with opencomposite. But the most important for me is msfs. So many lany thanks! You are the best.
Thank you so much for this video, that was THE game changer for me. I‘ve been trying almost every tutorial to improve my experience. Most of the time it got worse. Now i get at least 30fps and much more clarity 😮😃
Excellent! Greatly appreciated. Really improvement with my new home built Gen13/4090 flt sim computer. My settings were not taking advantage of new system. Can’t thank you enough!! 😊
@@maik849 In nut shell, I used settings suggested with 45 FPS limited. Also, updated to new OpenXtool kit but have not made any changes. I don’t have time right now but happy to share my settings when get time. Bottom line, really pleased with results, good luck.
@@maik849 My home built System i9-13900K (over clock only 1.7%), MSI 4090 (no over clocking but do monitor with MSI Afterburner), Win 11 ver 2H22, two M.2 2TB, 32GB 5200 DDR5. OXRTK V1.2.3: Use Crash Test Pilot Settings best I could: Performance: FPS, CAS, 100%, Custom, 1X, 69%, 1/4, 94%, 1/16, vertical, 136%, -10%, -1%, none, off, off, No, No. Appearance: On, off, 45.5, 29, 68, 41, 0, 90, 10, 100.0. Inputs: 20%. System: Yes, 4300 X 4200, off, 20.4, 32.7, 42.3, Advanced, 91%, 91%, 100%, 93%, 93%, 100%, 1.0X, None, Yes. I did limit frames at 45 FPS (very solid). Flt Sim: PC, Nvidia DLSS Super Resolution, Quality, On, 200, Off, ON, 1005 Monitor Refresh Rate, Off DX 12 (Beta), Custom, 220, Ultra, Ultra, Ultra, Ultra, Ultra, 200, Ultra , Ultra, off, 8X8, Ultra, Med, 1024, 128, Med, Med, on, off, off, off, off, High. VR: Nvidia DLSS Super Resolution, quality, 170, off, 100, on+Boost, custom, 200, ultra, ultra, High, High, Med, 200, Ultra, Ultra, Off, 8x8 Ultra, Med, 1024, 128, med, med, off, High. Hope you can get an idea of my settings. I only have four flight hours using these settings but very happy. But I'm sure more tweaking will occur. Can't say enough good things about Crash Test Pilot information! Put life in the G2 for sure. Good luck to you!!
@@ervmoore1111 Hey erv! Thx! My Open XR Toolkit ist crashing now. But now i have deinstall Nvidea Experience. Since Today i use only Open XR with 150%. The most with Ultra Settings. AMD Sharpening 100. The Clarity for me OK an everything ist smooth. The Settings from this Videos are great but i have some Artefacts in the outer Ring. For me ist 150 RScale enough.
@@maik849 I stopped using Nvidia Experience. Some of my on-line group members use it but I have nothing but issues. I have found using my own tweaks, I can do better job controlling and understanding impacts. Take care!1
What a great demonstration and tutorial. I have been struggling a bit with some of the settings for long time, but you help me understand the settings which I find very helpful. My system now works amazing. AMD 7 5800x3D RTX 4080 Ram 64 Thanks man!
Thanks for this video. Watched it a couple times and applied it to my rig. I’m running a 7950X CPU and a 4090. I do seem to need re-projection and to avoid the stutter/jitter when panning side to side inside the cockpit. One thing almost no one talks about when discussing OpenXR Toolkit are the brightness/contrast/vibrance settings. One thing I don’t like about the G2 is that it seems dark. Maybe a video topic recommendation. Thanks for the work!
I just got a G2 and noticed the same stutter/jitter (of the flight stick for example) when panning side to side in the cockpit. Haven't tried motion reprojection... are you saying that solves the issue? I'm running a 4090/7800X3D by the way.
Great video mate, I just got my Pimax Crystal and I've been looking for good settings videos! I'm definitely gonna try the DLSS (ultra performance) paired with super high resolution in the headset!
G2 is insane. Imagine a 4090 is still not pushing the headset to it's limits. I am still using a Asus Strix 1080 OC with my G2. I do have to move the resolution down to 70%, but it is still better than most other headsets. The G2 tracks so good, you can actually see your heartbeat like you said.
Thanks man! Sadly I puke if I can't get 90fps in VR. Got a 3090 and 5800X3D. So I'll see what I can tweak. But this guide still is a nice starting point. :)
Great video, I didn't realize you could go above 3160 (100%). I've found that 60hz is the perfered setting for me in both my old 3090ti and now my 4090. I'm getting 60 hz consistantly except for certain airports like LAX and JFK. I have 2 G2 headsets (I scratched the lens with my eyeglasses and the V2 came out so I got it) and neither has flashing. I did wear out my cable on the v2 headset and that caused flashing but when I replaced it the flashing went away. I defenately get more frames and more headroom with 60 hz on both GPU's. On the 4090 I can get 60 fps with quaility turned on and some boosted settings but have to use performance with the 3090. I prefer TAA as well, it is so sharp I can read eveything on the gauges. I will try 4700 now and let you know if it helps. LeadZeppelin
Any tips on settings for a 4090 to get 60 hz consistently? I can't imagine dipping into the 40s as suggested in this video when my regular monitor is 240hz and I love the fluidity.
Thank you so much been searching the net for best settings for my 3080 5800x3d I gave up on open xr tool kit with my quest 2 and I was about too to give on the g2 after upgraded one word WOW!! it’s not so smooth in say London but it’s not far off but that’s limited to my GPU
Thanks for all your documented experience. Just a hint, deep learning isn't involved in DLSS working, it's something that happens defining the neural network, but that's static. My 4090 drives the Reverb very well, didn't try OpenXR at all, had a Vive Pro before and need to find my way into the Windows Mixed Reality world first. One question, some settings you could adjust in Sim, like rendering more than 100% native resolution. What's the advantage of OpenXR, why not oversample in Sim? Good hint with constant environment resetting, especially with changed lighting of the room, etc. I still miss the Lighthouses of the Vive Pro, Head tracking is sooooo much better. But it has other more important issues. I agree, DLSS 3.0 on a Reverb G2 changes the VR experience fundamentally. Vive Pro with 80% render scale and mid settings on a 2080 was doable and nice, but that's a different ballgame. And it makes the room nice and cozy with the GPU shedding 300W of heating alone 😆
haha I know it's not doing the 'training' during the 'inference' part but it's still using deep learning based model.. its a semantics issue I think. I'm quite familiar with how it works ;) So, yes we are definitely rendering far higher than the native resolution. the panels themselves are 2160x2160, BUT the manufacturer recommends a '100%' render resolution of around 3100px. However, because of the way the lenses warp the image and destroy resolution in the middle in particular, the actual native render resolution is about 5000x5000. Try it for yourself. Up to 5000x5000 you'll get increasing image quality / visible resolution. this is NOT simply 'super resolution' to get better anti-aliasing. This is actual resolution and detail. You can increase this render resolution in 2 ways - one is in the openxr developer tools app, the other is with openxr toolkit. Both do the same thing. OXR toolkit shows the resolution which is handy. The developer tools app has a slider in "%" which is less helpful but you can jump across a tap to the page with all the details and see the resolution there too.
no, you're right. I kind of skipped over them because they're pretty much the same as the last video. BUT, they are the same as my PC settings which, if you pause in the right few seconds, you can copy. Sorry and well noticed!
@@fly_with_nick You did mention they were the same as your PC settings, my bad. I will give them a shot! Just tried some DLSS and was hitting 45fps with my 3080 on performance. Almost have every training at 100% now. Thanks a ton!
wow i must be the only one this didnt work for. I have i9 11900k@5ghz, 3080, 32 ram and when I put the rendering anywhere near your numbers I drop to the teens in FPS. I have to put it near 3000x3000 to get in the 30's FPS. Dont know what im doing wrong
I have basically the same system here's what I did so far. Don't use Cas use fsr take display setting in open xr toolkit down to 80% then goto per eye setting increase that setting then exit completely and restart game. I'm staying around 40 to 45 fps
Me too, same system same results! I don’t use FSR or CAS, it’s off. If I increase resolution in OXR Toolkit my fps drops drastically and I can’t use anything. If I increase it in OXR Dev its better but creates stuttering, black flashes and lower fps. Unfortunately I must set everything at around 100 everywhere and medium to high in-game for a relatively smooth semi-clear experience. (i9-12900, 3080, 32, G2)
Just reviewing the video again (thanks again btw!), I noticed your Terrain Level of Detail and Objects Level of Detail were different in PC & VR (even though you mentioned the PC & VR values should be equivalent). I guess that's intentional? Also, if you don't mind me asking, what do you have your "Game Mode" and "Hardware Acceleration" set to?
TLOD and OLOD are really interesting settings that do affect performance quite a bit. You can play with them - terrain has the most effect. In VR the slider at 400 is actually less detail than at 400 on PC(!). I have game mode off and hags off (I think). Recently I have improved smoothness a lot with a few settings tweaks that I’ll probably put another video up for.
Gents, I just run the settings on the Quest 2 + Link cable. Overall looks awesome - but after I apply Field of view Advances - with shown parameters (91%, 91% 100%, 93%, 93% and 100%) everything is very small and not natural. Did I miss any additional scale factor ?
Great video! Thank you for putting it together. I had a few questions, though. First, at 5:51, it looks like you have latest preview OpenXR set to off. Is this intentional? Second, do you change any settings in the UserCfg.opt file? Thanks much!
I don’t think the latest preview makes a difference. I didn’t change anything in Usercfg but if you do just make sure color grading and motion blur are turned off for the VR section
Very good video again 👌🏼 Motion reprejection on or off? What is better? 90 frames per second. Wow! I can only dream of that as I have a 3060 which only reach up till 25-30 FPS when the terrain is not complex. Since DLSS is introduced TAA is history or opposite? I still don’t get it because on other channels, they say the opposite😅
Hi. Does the Reverb G2 suddenly go black and after a couple of seconds recover? Mine has this behavior and I'm trying to track down the problem. Thank you!
@@fly_with_nick Thank you. I open a comment in the MSFS forum under VR with the title Reverb G2 goes black, and there are several guys with the same problem I have...
Nice tutorial 👌 I've been tweaking the AMD FXR does same thing as Nvidias. 6900xt and Ryzen 7 5800x 3d I'm getting over 40fps with the higher settings FYI all settings the same as yours.
Incredibile explanation! Thanks. May I ask you how and which resolution you select for the headset? If native resolution per eye i.e. PICO4 is 2160x2160 per eye how is possible to go almost double? How do you select an specific resolution in the override based on what??? Why not 3000x3000 or 6000x6000? My setup is a RTX3070 and for me 2700x2700 is almost impossible to have decent FPS. How is possible to go further until 4200? Really can't understand
It sounds like you have a different headset to me. I dont know about the PICO4, but if you are not getting decent FPS with 2700px then something else is wrong with your setup (graphics settings too high - particularly clouds? - or CPU too weak). Your 3700 should manage up to 3500 or 4000px with DLSS on as described in the video. thats the trick - DLSS + use openXR toolkit. The answer to the first question about why the resolution can be much higher than the headset screen resolution has to do with how the lenses distort the image of the screens as they are so close to them.
@@fly_with_nick will check it thanks for your support Last quickly question please. How do you decide the resolution to override? Why 4200 instead of 4378 or 4566 or whichever number? I do not know which resolution is correct
@@TheJammiam The exact resolution doesnt matter. The clarity and detail will increase up until about 5000px. After about 4500px you may not notice much improvement.
@@TheJammiam The higher the resolution, the lower the framerate. 4300x4203 is almost 200% of the native Reverb G2 resolution, which is then scaled down by 50% to the actual native resolution of each eye at 2160x2160 using DLSS Performance mode, if I understood correctly. I tried various resolutions with an RTX 4080 and Radeon 5800 and 4300 is probably the best clarity vs performance setting on my system but it will depend on your sim settings and your PC components too.
Hi - thanks for this video! I wanted to ask you: I have just reinstalled windows 11 and MSFS, and setup my G2 (which installed WMR). I didn't install Open XR Tools for WMR or Steam VR, and everything is working just fine. I thought I needed one of those 2 for MSFS to operate in VR, but it seems this is not the case?
good question. the reason is openXR is already used by WMR, so it will work, but openXR tools for MR give you additional options and even if you dont use that, openXR toolkit is highly recommended as it enables tons of options outlined in this video!
@@fly_with_nick Oh ok I get it! So both of those programs (the tools for WMR and the toolkit) are both basically shells that allow you to change certain openXR settings (which is already installed). Is that right? Are there any settings that both those tools allow you to set, where they could contradict each other?
Good Q. I imagine it does exactly the same thing. Both tell the game what to render. I can’t imagine that somehow the *way* that is set matters, unless somehow openxr allocates more memory or something if the scale defaults higher vs setting it in the toolkit. I haven’t noticed a difference
I have an RTX 3080 and used 150% in the Open XR developer tools. It does seem to have the same intended effect. DLSS Performance. The effect on the fps is drastic, animations are way smoother, and the crispness is there for outside world and HTML text ( addons ). The cockpit clarity does suffer. Of course I did not use 200% because of the 3080.
I wish you made this earlier :) I had a G2 back in November 2022, I was so disappointed with the image quality in not being able to read the cockpit instruments without leaning right in to the panels. The 3d effect was stunning but I like to see the dials etc and the Garmin displays. Do you find this is possible now with your settings?? If so I might try again as I just cannot justify the cost of say a Varjo Aero etc
The g2 is not limited by its pixel count but by the graphics card powering it, even in 2023. I know this because i have a 4090 now and it could still be sharper/higher fps than it is :)
Didn't work for my RX 7900XTX. Had just to fallback to default ultra with some medium/low and render scale to 80. But also drivers are not there yet...
I have a question on how to get my instrument panel in the Cessna 172 to show up sharper. I have the Founder's Edition Nvidia RTX 3090, i9 processor and 48GB of RAM with the HP Reverb G2. I can barely make out the markings on the altimeter and the speed indicator.
i have a i7 8th generation and exept that the same as you , mean 3080 n vidia do you think it will turn like you ? i7 or i9 is very different ? or i have to overclock it ?
Am I overlooking something? I cannot seem to find FFR in the latest version of Open XR Toolkit (1.2.4 I believe) anymore. I did manage to get 60FPS following your guide while using AMD equivalents. For Instance FSR (in stead of DLSS) which requires DX12.
Noticing a lot of positive comments on this video and I want to try this out I have a 3090ti 12900k and the varjo aero is there any particular differences I should do with the varjo as my headset differently from the g2 which is the focus of this video
Hi, so after about a month of trying this setup out I thought I really loved it but I realized with dlss the clouds look really really bad some times even looks like they have lightning in them. I know you have a 4090 so with dlss 3 it may be different but did you not experience the clouds as I have described? It’s really a shame because everything else is perfect and I love the performance boost and image boost but not getting real looking clouds is kind of a deal breaker for me. I had to go back to TAA.
@@spediegunz I don’t know what your current card is but with a 3090 the clouds looked fine on ‘high’ and with performance dlss and the resolution settings I describe here. The 4090 does not have dlss 3 in vr in MSFS. The 4090 is the first card I’ve had where I can have ultra clouds and a high resolution in VR. It sounds like your resolution is set too low perhaps.
@@fly_with_nick okay thanks for your reply I’ve recently updated openxr toolkit and Nvidia drivers and that appears to have solved the problem with the clouds. Thanks for your help
I tried these settings and I believe they work for you but they don't seem to work for me at all. My sim runs buttery smooth at 4K on a 5800X3D and 4080. When I set my VR settings to Ultra and just lower the world detail, I get a smooth VR experience (using DLSS Quality or Performance doesn't make much difference in either quality or performance). But when I increased the OpenXR resolution it turns into a slide show, and setting DLSS Performance didn't make it usable. I tried lowering the MSFS display settings to what you have in the video, and it looks like absolute crap. Maybe I gained a few FPS but not enough to make the extra resolution worth it. I went back to Ultra and restored the OpenXR resolution to default, and it's back to smooth VR. I don't understand how you get such a drastically faster frame rate simply by setting DLSS Performance. I'll note that I left my PC settings at Ultra, I can't change those because I don't want to use VR exclusively. Can you confirm if lowering your PC settings is really required?
I never hear anyone commenting on the 'Turbo Mode [Experimental]' , which for me works pretty well, as opposed to Motion Reprojection. MR just gives me a very shakey and wobly image. No idea why 😢! I have an AMD RX6900XT and am getting about 42FPS.
Almost the same just upped the resolution to 4900x5000 (ish). Also, increased a ton of the graphics settings for example clouds and windshield effects. It's insane.
@@fly_with_nick thanks for you video. Great explanations. I also have a 4090 and will try your settings and see how they go. With your 4090 do you stay on performance or do you push dlss to balanced? A big question I have is using the resoluton in the toolkit as you recommend vs the render scale adjustment above 100% in the mixed reality developer kit. Some people say it gives a better result with less impact on frames than changing inside the toolkit. Would love to hear your views on that. If you feel like doing a 4090 short video showing your settings in the sim etc I would really appreciate it.
@@darrenabrahams5499 I also have a 4090 and I have been previously using OpenXR at up to 200% without OpenXR Toolkit. Well I tried OpenXR toolkit with the same setting as @Crash Test Pilot and resolution of 5000 x 5000 and DLSS Balanced. My god! what an improvement to the clairty, colours, brightness, contrast, exposure. I will try performance to see if I notice the difference and see what it does to the FPS. Suggest that you try both Performance and Balanced to see what suits you for clarity and FPS. I knew the 4090 was a beast in VR but combined with a properly tuned G2 is incredible. It's a new (upgraded) headset now. Thanks @Crash Test Pilot! Liked and subscribed.
@@dazbike3247 thanks for the great reply. I'm definitely going to try that. Are you using Dx11 or Dx12 with these settings? Same question @Crash Test Pilot.
You can check on the openxr toolkit discord and MSFS forums about this but my understanding is this message isn’t always accurate. That said, SU11 is pretty cpu intensive and most of the time I am CPU bound too. I think the higher resolution does actually make the CPU work harder too, although it effects the GPU more. I can’t do much more than 45-50fps while looking at the horizon / cockpit with my render scale as high as I’m suggesting here. Also note you can be CPU bound without maxing out your CPU or even a single core because of the inefficiencies in how MSFS works.
I followed the tutorial carefully. DLSS on, motion projection off, 4300x4200, all MSFS2020 as yours, all open xr toolkit same as yours, ended up with 5-8 fps on RTX 3080 with 5900X cpu. What resolution should I have so you think?
Please need help!!! I use FS2020 in VR: HP Reverb G2. I had EVGA RTX 3080 TI 12GB video card, figured out my FS2020 settings the way i like, also using OpenXR. All the way i like. and in not busy airport i could get up to 40FPS, in busy up to 30. I just replaced video card with PNY RTX 4070 TI Super Verto Overclocked triple fan 16GB. I kept all settings the same and made sure they are the same. With new card i get exactly SAME FPS!!! Not even 1 more FPS - just same FPS!!! :( Why? I do not want to lower my setting to get more FPS because i can do same thing with my old EVGA RTX 3080 TI card and just return RTX 4070 TI Super. Seem like RTX 4070 TI Super is Garbage. My CPU is i5-13600kf, RAM DDR5 32GB, SSD drive, Windows 10. All drivers are up to date. If i can't get better FPS with RTX 4070 TI Super using same simple settings then what is the purpose in new card. I do not want to see if i get better FPS in standard 2D SF2020 mode because i believe will probably. I used 3D mark to test old card and then new card and i got more FPS with new card - but that was all 2D not VR. Thoughts?
I have reverb G2 and also set in Mixed display resolution 3420x2160. Where did you get 3180x3100 resolution for 100% in openxr? I don't understand it - it's definitely lower for me...
Correct. I no longer shoot for 90fps with motion reprojection, preferring a sharper image with less distortion while dealing with lower and varying frame rates. Its an aesthetic tradeoff we are still forced into even with the very latest generation of hardware. Perhaps a 14th or 15th gen processor and 5 or 6 thousand series gpu will finally give us 90fps natively! Or a better MR implementation…! :) well noticed. I hope you find a visual tradeoff that works well for you.
@@fly_with_nick ah I see! I’ve got a slower card (3080ti) so still trying to find my sweet spot. Thank you so much for your guide however, as it is really helpful! Are your VR settings the same as per your previous video?
Thank you for revealing that the render settings can go higher. Clarity now exceptionally good. As you say, clarity is what MSFS, with its scenery, is all about. Just now need to tweak Options settings to maintain FPS around 25-30. Much appreciate you sharing your hard work.
@@fly_with_nick Hi again, sorry to bother you. At 30fps with reprojection, if i move my head the headset lags behind (i get a black perimeter on the periphery of the field of view, where the previously unrendered scene was). Is this normal behaviour for motion reproection? Sorry, hope that makes sense!
It is really hard following you as you click the circle the cursor around items on the screen without doing a good job describing why and what you are checking and unchecking.
Looking at the comments, frustratingly I think I am the only one this didn't work for. Previously I had around 30FPS and followed this setting by setting and now have 2FPS! Not sure why that is. I have an overclocked i9-11900k, RTX3080ti FE (not clocked) and G2, but it just hasn't worked. I see that I have a slightly newer version of the OpenXR tool kit but doubt that is the cause. Any ideas?
@@fly_with_nick no need to apologise! I am used to how finicky MSFS is - what works for one doesn't necessarily (ever!) work for another similar system! As for settings, as far as I can tell they matched. In your video you suggest making the PC and VR graphics setting the same, but noticed that yours weren't. I set mine to what you showed in your video, bar the last few at the bottom on the VR side as you never showed those, so just transposed the PC ones. Everything else in Open XR Tools, Toolkit, Mixed Reality Portal, NVidia, etc were all the same.
Update - I uninstalled Open XR Tookit Companion app (I had 1.2.3 and you were running 1.2.2) and it works well without. I have no idea of the FPS as that is provided by the tookit and I don't have Developer mode on to show it through that route. Next try is loading 1.2.2 in and see it that works
Update 2 - 1.2.3 uninstalled and 1.2.2 installed. Started VR and all the toolkit settings were as I had before (so it must have picked up a config file that wasn't removed) and it was low FPS. I then made a slight adjustment to resolution and it suddenly jumped to 47FPS! I had a glorious flight. I then loaded the Hype H145 (my normal aircraft) and FPS dropped to 37, so still good (and the H145 always drains FPS). Enjoying a flight and went into toolkit settings and switched motion reprojection on and FPS went down to 1 again. Went back in and switched it off (which isn't easy at 1FPS) and it didn't help much - went to 10FPS. Back to the drawing board......
Need help with my setup. My system: Intel i9 12900, RTX 4090, Reverb G2 Issue: MSFS 2020 crashes every time I fly. Usually allows me to run for a while then "good night". Need to safe mode start and then restart. Not sure what the issue is. Would pay for services if necessary...
@@fly_with_nick Identical to what you showed. I had to have missed something. First I watched your old video and messed with that for a few hours. I didn't even think to look to see if you had a new one out lol. I ended up just turning openxr off and setting all to ultra. I loved that color correction though and it was hard to go back to the stock washed-out look.
@@baaamakingbaaaa ouch, sorry. might be an issue with openxr toolkit? are you on a reverb g2. by the way if you're not running at 4000+ px with DLSS you're missing out, so hopefully we can get you up there!
@@fly_with_nick When I made the changes from the old video it did look good except for the underwater shimmering. Yep, G2 gen 2. I'm going to go over the settings again today. I must have missed something even though I thought I copied everything exactly. The only thing I wasn't able to do was undervolt. I tried and the card shut down. It actually looks great on ultra, except I had already had a little taste of what real colors look like lol
@@baaamakingbaaaa It sounds like the only issue is openxr toolkit ? Also, make sure you have the very latest windows 22H2 installed if you have windows 11, as there was a VR bug in earlier versions of 22H2
Hi, There are people who report that you get significantly more fps by uninstalling Gerforce Expierince. is that correct ? Thx. for ur settings. I test it today with the I9 13900 and 4090.
Hi ! I have adopted all your settings. The clarity is enormous. Unfortunately, I hardly have any more FPS with my 4090 and the I9 13900 / 32 GB DDR 5600. The game even crashed twice. With the helicopter over Manhattan around 50 FPS. Unfortunately, MR in OXRTK does not do any smoothing at all. I'm often above the limited 45 FPS. I also have Open XR on 100% with MR on. What is wrong with my settings. Without VR with DLSS 3 everything runs on Ultra without problems at 110-150 FPS in difficult regions.
@@fly_with_nick Do you have any Crashes? I dont understand why. May i have to Reinstall the OXRTK. The Deinstallation of GeForce Exp. works. I think IT make a difrence.
You win some, you lose some! Last guide I made was slower and I got even more complaints it was too slow haha. Your comment is actually the first and only (so far!!) critique of the fast pace. I hope you can get something out of it anyway! Lmk if I can help in any way. Thx for the feedback anyway.
You say clarity is the most important thing for you. Yet your demonstrated clips are ridiculously jerky. Am I missing something? How can you possibly take pleasure in such a jerky mess. 3D is all very well but it is SMOOTHNESS that people strive for. I'd rather have a smooth render of 2d motion any day than a jerk ridden mess of 3d. Please confirm you are seeing the same jerky image I see here or perhaps youtube is changing things.
The vr mirror capture you watch on youtube does not reflect what you’ll see in vr. If the video is jerky it’s because he’s moving his head around while recording.
@@luxvisuals8935 I can also confirm that these settings are amazing in VR and I am on a G1. I never thought to change the settings in this way but it has given me the best image in VR that I have ever seen. I'm on a 10900K, 3080ti. Smooth and crystal clear.
Thanks @luxvisuals8935 and @wayne6181. You guys are right. The video shows a terrible VR mirror which doesnt at all represent the quality of what you see in the headset. I do have a way of showing a better preview which ill share in another video. But @fingerhorn4 best get your facts straight before being snarky next time! I do mention in the video the mirror is not representative of what you see in the headset too!
Hi ! Puh, i got the RTX 4090, I 13900 and 32 GB DDR 5 5600. But Sorry, with 5000 Render Scale is to much for my system. When i fly in Ground Near the FPS goes under 30 FPS. And the Image is to sharp. Look at the Wimd wheels. I see some Pixels at the rotors. Sorry for my bad english… german. But at least : Thx for ur tipps and settings: Clarity is so,much better.
I initially used CAS but I noticed a ring shaped artifact with CAS that reminded me of the onset of a migraine so I had to stop using it. Is it ok to use an upscaling setting with DLSS, aren't they essentially trying to fo the same thing?
I dont think so. DLSS runs at the game level before the image is sent to the openxr pipeline. Then in openxr another round of upscaling can be applied. The way this works is, if you set 90% render scale in the toolkit, it will ask the game for an image 90% of what the render scale is set to in openxr. The game then generates that image (using dlss if its set, or taa, or whatever is set). Then that image can be further sharpened+upscaled in one step per whatevers set in openxr toolkit. Even if you apply cas 100% you still get another round of sharpening which I like.
You, sir, are a steely-eyed missile man. Truly a game changer for my system, albeit mine has a slower CPU. I get mid-40s at altitude now, and low 30-s at busy intl airports with FSLTL traffic. With much BETTER visuals. Thanks!
5 Months on and this vid is still helping simmers, so thanks for your efforts. My VR was running in a sweet spot until MSFS updated to include DLSS. Since then I've had severe stutters which really downgraded my experience. Your tips here have restored the sweet spot and I now have a great baseline to continue tweaking the main settings you highlight. Many thanks.
I feel like Im attending a professional University class this is so well presented, how many credit hours can we get? Seriously, thank you for all the well organized information and time spent editing and producing this content. Next stop, the MSFS lab to implement the changes and experiment.
Wow😮
I have a 3080 and can't play without motion repro so I've tweaked a little but this resolution increase combined with dlss is absolutely incredible. I've never seen such clarity with performance. Thank you ❤
I have a 3080 as well - can you share your settings on everything? Thanks
Thanks for taking the time with this guide. I have a 4090 and I9 13900K. I saw a massive improvement with my reverb g2!
Hello Mncn! Can I ask you to send me the settings? I also have a G2 and a 4090, but as CPU I have a Ryzen 7 5800 x3d. I got a little lost in the various settings. I would be grateful if you could pass them on to me. Thank you so much.
Was thinking about buying a varjo or the upcoming pimax crystal, but with these settings I feel there is no need. Excellent walk through. Thank you!
I used this with my RTX 3090 and it was a game-changer for sure! Recently I switched from the RTX 3090 to Radeon 7900 XTX: I used these same instructions, except whenever DLSS is used in this tutorial, I use FSR 2 instead. It is an option inside MSFS instead of DLSS if you have an AMD card. The results are still fantastic!
I cant thank you enough for making this video. I have the 3090 and g2 and had an issue with the camera drifting around in the cockpit meaning i was constantly resetting it. So far i have only made a few tweaks nothing too in depth and the results are amazing ! Thank you !
I reviewed many video and only your video is really helpful and what I want to know about msfs vr tuning with hp g2. Your video ia superb and without any nonsense / waste time stuff. Good job!
The is the best video tutorial I have found on this subject. Nice balance of pragmatism with just enough depth. Nice work has really helped me.
Using a 5800x3D with 3090 GPU. These instructions are a major free upgrade! Thank you. It's not an intuitive combination at all (to the layperson), but it works so well!
Vast improvement upping the resolution in the toolkit with my HP reverb. So much more clear! I didnt think it could surpass the original stock resolution without causing issues...Thankyou!
You made my day , i have a 3060 Ti and i have to turn down the resolution a little and i turned brightness a little higher but fore the rest i have your settings and it feels like i have a new game , amazing thankyou
You are an absolute legend! Thank you very much for this... Game changer...
Dude omg your guides are the freaking best I have MSFS so dialed in now I couldnt be happier! Thank you! Merry Christmas!!
Probably the only vid on settings that actually leverage dlss and ai algorithm in Nvidia card. I run override of 6300 on 4090 with most things to ultra. TLOD 300 OLOD 300 in usercfg file, FFR and all on ultra performance MR 30. Sending massive image to the tensor cores to do their thing. Add 532.03 driver with DirectML improvements of 2x and dlss is even faster. Thanks for this. I didn’t see this vid till now
Thanks for this 🙏🙏😀😀 finally a detailed guide. The best guide i have ever seen on YT! Thanks a million 🙏🙏 will try this on my 3080 and G2 tonight 🤞🤞😁😁
I got my G2 a couple weeks ago, so I really appreciate you putting this video out. I will definitely be playing around with some of these settings in iRacing.
Any advancements with the utilities for the G2? I was thinking of flying DCS or MSFS-2020 tonight with the G2, should I used WMR still ? It's the struggle bus trying to figure everything out , nothing is easy in VR with WMR and these G2's. Any help is appreciated. 12900K 4090
The only video that really, brought my VR to life, quality and performance, I've got a 3060, amazing, congrats, one more subscribed !!!
Finally someone confirming that not even the 4090 can handle most VR HMD to there full extent. THANK YOU 😊 🙏
Have a Vive pro2 and nope not even the rtx4090 can run it at max resolution let alone @120hz.
Legend mate, many ,many thanks from a previously frustrated 3090TI and reverb G2 user, this has changed VR in 2020 for me, total night and day after following your vid...AWESOME., new sub.
Could you please post your preferred MSFS VR settings? I tried to take screen shots, but you were changing settings and scrolling up and down, so I'm not sure what your current recommended MSFS settings are.
I had purchased mt G2 a couple weeks ago. I was thinking the blurity in MSFS was a normal expected thing. Until I followed your instructions and realsied that i was blind. Thank you for the big improvement. Merry Christmas to you too!
Thumbs Down is a rouse to get attention. Easily 10 out of 10, except for a couple of things that necessitated multi-replays & frustrations. 1 slow down a little, 2 pause for a few seconds when showing settings, 3 make slow and deliberate motions with the pointer and don't jump around. These action will greatly help newbies like me. Got a boat load of good information and no BS.🙂🙂
thx and sorry about the frustrations. I totally get you. New vid is coming up with my up to date full settings. I know this was rushed and particularly regret not explicitly allowing people to copy my MSFS settings. It wasn't the focus of the vid but nonetheless I know a lot of people new to this want to do that. Anyway thanks and glad it helped!
Hi my friend.
You totaly changed my system. I was not really happy of my configuration (rtx 3090ti and a vive pro 2). Now it s fantastic with msfs. I really thank you. Unfortunately I m not able to use openxr with dcs from steam. Openxr doesn t wants to open with opencomposite. But the most important for me is msfs. So many lany thanks! You are the best.
Thank you so much for this video, that was THE game changer for me. I‘ve been trying almost every tutorial to improve my experience. Most of the time it got worse. Now i get at least 30fps and much more clarity 😮😃
The best G2 MSFS2020 video hands down
Excellent! Greatly appreciated. Really improvement with my new home built Gen13/4090 flt sim computer. My settings were not taking advantage of new system. Can’t thank you enough!! 😊
Could U pls Tell me ur Settings? I have the same PC i think:
4090 with 13900.
But it is Not perfect.
@@maik849 In nut shell, I used settings suggested with 45 FPS limited. Also, updated to new OpenXtool kit but have not made any changes. I don’t have time right now but happy to share my settings when get time. Bottom line, really pleased with results, good luck.
@@maik849 My home built System i9-13900K (over clock only 1.7%), MSI 4090 (no over clocking but do monitor with MSI Afterburner), Win 11 ver 2H22, two M.2 2TB, 32GB 5200 DDR5.
OXRTK V1.2.3: Use Crash Test Pilot Settings best I could: Performance: FPS, CAS, 100%, Custom, 1X, 69%, 1/4, 94%, 1/16, vertical, 136%, -10%, -1%, none, off, off, No, No. Appearance: On, off, 45.5, 29, 68, 41, 0, 90, 10, 100.0. Inputs: 20%. System: Yes, 4300 X 4200, off, 20.4, 32.7, 42.3, Advanced, 91%, 91%, 100%, 93%, 93%, 100%, 1.0X, None, Yes. I did limit frames at 45 FPS (very solid).
Flt Sim: PC, Nvidia DLSS Super Resolution, Quality, On, 200, Off, ON, 1005 Monitor Refresh Rate, Off DX 12 (Beta), Custom, 220, Ultra, Ultra, Ultra, Ultra, Ultra, 200, Ultra , Ultra, off, 8X8, Ultra, Med, 1024, 128, Med, Med, on, off, off, off, off, High. VR: Nvidia DLSS Super Resolution, quality, 170, off, 100, on+Boost, custom, 200, ultra, ultra, High, High, Med, 200, Ultra, Ultra, Off, 8x8 Ultra, Med, 1024, 128, med, med, off, High.
Hope you can get an idea of my settings. I only have four flight hours using these settings but very happy. But I'm sure more tweaking will occur.
Can't say enough good things about Crash Test Pilot information! Put life in the G2 for sure. Good luck to you!!
@@ervmoore1111
Hey erv!
Thx!
My Open XR Toolkit ist crashing now.
But now i have deinstall Nvidea Experience.
Since Today i use only Open XR with 150%. The most with Ultra Settings.
AMD Sharpening 100.
The Clarity for me OK an everything ist smooth.
The Settings from this Videos are great but i have some Artefacts in the outer Ring.
For me ist 150 RScale enough.
@@maik849 I stopped using Nvidia Experience. Some of my on-line group members use it but I have nothing but issues. I have found using my own tweaks, I can do better job controlling and understanding impacts. Take care!1
What a great demonstration and tutorial. I have been struggling a bit with some of the settings for long time, but you help me understand the settings which I find very helpful. My system now works amazing.
AMD 7 5800x3D
RTX 4080
Ram 64
Thanks man!
Many thanks for this made a huge difference with my 3090 G2 love clarity in the cockpit 🤗👍
Thanks for this video. Watched it a couple times and applied it to my rig. I’m running a 7950X CPU and a 4090. I do seem to need re-projection and to avoid the stutter/jitter when panning side to side inside the cockpit. One thing almost no one talks about when discussing OpenXR Toolkit are the brightness/contrast/vibrance settings. One thing I don’t like about the G2 is that it seems dark. Maybe a video topic recommendation. Thanks for the work!
I just got a G2 and noticed the same stutter/jitter (of the flight stick for example) when panning side to side in the cockpit. Haven't tried motion reprojection... are you saying that solves the issue? I'm running a 4090/7800X3D by the way.
Great video mate, I just got my Pimax Crystal and I've been looking for good settings videos! I'm definitely gonna try the DLSS (ultra performance) paired with super high resolution in the headset!
G2 is insane. Imagine a 4090 is still not pushing the headset to it's limits. I am still using a Asus Strix 1080 OC with my G2. I do have to move the resolution down to 70%, but it is still better than most other headsets. The G2 tracks so good, you can actually see your heartbeat like you said.
Try 60hz instead of 90, I get more frames and increased headroom.
@@77kingofclubs and tons of flicker which is jarring to most people :( but perhaps you get used to it? i might try it...
That is quite amazing! Thanks!
so so good - trying this on my Pico 4 - excited!
brilliant mate keep it up just gone a 4090 now so looking forward to tweaking settings
Thanks man! Sadly I puke if I can't get 90fps in VR. Got a 3090 and 5800X3D. So I'll see what I can tweak. But this guide still is a nice starting point. :)
Great video, I didn't realize you could go above 3160 (100%). I've found that 60hz is the perfered setting for me in both my old 3090ti and now my 4090. I'm getting 60 hz consistantly except for certain airports like LAX and JFK. I have 2 G2 headsets (I scratched the lens with my eyeglasses and the V2 came out so I got it) and neither has flashing. I did wear out my cable on the v2 headset and that caused flashing but when I replaced it the flashing went away. I defenately get more frames and more headroom with 60 hz on both GPU's. On the 4090 I can get 60 fps with quaility turned on and some boosted settings but have to use performance with the 3090. I prefer TAA as well, it is so sharp I can read eveything on the gauges. I will try 4700 now and let you know if it helps. LeadZeppelin
Any tips on settings for a 4090 to get 60 hz consistently? I can't imagine dipping into the 40s as suggested in this video when my regular monitor is 240hz and I love the fluidity.
Thank you so much been searching the net for best settings for my 3080 5800x3d I gave up on open xr tool kit with my quest 2 and I was about too to give on the g2 after upgraded one word WOW!!
it’s not so smooth in say London but it’s not far off but that’s limited to my GPU
thx mate best video best performace
Thanks Big help
Best tutorial out there, 2 thumbs up
Exelent!
Thanks for all your documented experience. Just a hint, deep learning isn't involved in DLSS working, it's something that happens defining the neural network, but that's static. My 4090 drives the Reverb very well, didn't try OpenXR at all, had a Vive Pro before and need to find my way into the Windows Mixed Reality world first. One question, some settings you could adjust in Sim, like rendering more than 100% native resolution. What's the advantage of OpenXR, why not oversample in Sim? Good hint with constant environment resetting, especially with changed lighting of the room, etc. I still miss the Lighthouses of the Vive Pro, Head tracking is sooooo much better. But it has other more important issues.
I agree, DLSS 3.0 on a Reverb G2 changes the VR experience fundamentally. Vive Pro with 80% render scale and mid settings on a 2080 was doable and nice, but that's a different ballgame. And it makes the room nice and cozy with the GPU shedding 300W of heating alone 😆
haha I know it's not doing the 'training' during the 'inference' part but it's still using deep learning based model.. its a semantics issue I think. I'm quite familiar with how it works ;) So, yes we are definitely rendering far higher than the native resolution. the panels themselves are 2160x2160, BUT the manufacturer recommends a '100%' render resolution of around 3100px. However, because of the way the lenses warp the image and destroy resolution in the middle in particular, the actual native render resolution is about 5000x5000. Try it for yourself. Up to 5000x5000 you'll get increasing image quality / visible resolution. this is NOT simply 'super resolution' to get better anti-aliasing. This is actual resolution and detail. You can increase this render resolution in 2 ways - one is in the openxr developer tools app, the other is with openxr toolkit. Both do the same thing. OXR toolkit shows the resolution which is handy. The developer tools app has a slider in "%" which is less helpful but you can jump across a tap to the page with all the details and see the resolution there too.
thanks so much for this G2 update. Any new info for June 2024 on the G2 interface improvements for MSFS-2020 and/or DCS?
Am I tripping, or did you not scroll down to show all of your MSFS VR Graphics settings? Great video as always, just wish I had those...
no, you're right. I kind of skipped over them because they're pretty much the same as the last video. BUT, they are the same as my PC settings which, if you pause in the right few seconds, you can copy. Sorry and well noticed!
@@fly_with_nick You did mention they were the same as your PC settings, my bad. I will give them a shot! Just tried some DLSS and was hitting 45fps with my 3080 on performance. Almost have every training at 100% now. Thanks a ton!
wow i must be the only one this didnt work for. I have i9 11900k@5ghz, 3080, 32 ram and when I put the rendering anywhere near your numbers I drop to the teens in FPS. I have to put it near 3000x3000 to get in the 30's FPS. Dont know what im doing wrong
I have basically the same system here's what I did so far. Don't use Cas use fsr take display setting in open xr toolkit down to 80% then goto per eye setting increase that setting then exit completely and restart game. I'm staying around 40 to 45 fps
Me too, same system same results! I don’t use FSR or CAS, it’s off. If I increase resolution in OXR Toolkit my fps drops drastically and I can’t use anything. If I increase it in OXR Dev its better but creates stuttering, black flashes and lower fps. Unfortunately I must set everything at around 100 everywhere and medium to high in-game for a relatively smooth semi-clear experience.
(i9-12900, 3080, 32, G2)
Just reviewing the video again (thanks again btw!), I noticed your Terrain Level of Detail and Objects Level of Detail were different in PC & VR (even though you mentioned the PC & VR values should be equivalent). I guess that's intentional? Also, if you don't mind me asking, what do you have your "Game Mode" and "Hardware Acceleration" set to?
TLOD and OLOD are really interesting settings that do affect performance quite a bit. You can play with them - terrain has the most effect. In VR the slider at 400 is actually less detail than at 400 on PC(!). I have game mode off and hags off (I think). Recently I have improved smoothness a lot with a few settings tweaks that I’ll probably put another video up for.
@@fly_with_nick Sounds great - looking forward to it!
Gents, I just run the settings on the Quest 2 + Link cable. Overall looks awesome - but after I apply Field of view Advances - with shown parameters (91%, 91% 100%, 93%, 93% and 100%) everything is very small and not natural. Did I miss any additional scale factor ?
Ah those settings are for G2 only! You can play with that setting for yourself I have no idea about the quest sorry !
Great video! Thank you for putting it together. I had a few questions, though. First, at 5:51, it looks like you have latest preview OpenXR set to off. Is this intentional? Second, do you change any settings in the UserCfg.opt file? Thanks much!
I don’t think the latest preview makes a difference. I didn’t change anything in Usercfg but if you do just make sure color grading and motion blur are turned off for the VR section
Thanks for clarifying!
Very good video again 👌🏼 Motion reprejection on or off? What is better? 90 frames per second. Wow! I can only dream of that as I have a 3060 which only reach up till 25-30 FPS when the terrain is not complex. Since DLSS is introduced TAA is history or opposite? I still don’t get it because on other channels, they say the opposite😅
shoutout all the stoic savants
iykyk
Hi. Does the Reverb G2 suddenly go black and after a couple of seconds recover? Mine has this behavior and I'm trying to track down the problem. Thank you!
hmm no... only when starting up occasionally, never during flight. that sounds like it *might* be a hardware issue?
@@fly_with_nick Thank you. I open a comment in the MSFS forum under VR with the title Reverb G2 goes black, and there are several guys with the same problem I have...
Between res changes in OXRTool kit, are you restarting the sim or just WMR?
Just wmr. I even think you can just start-stop vr
Nice tutorial 👌 I've been tweaking the AMD FXR does same thing as Nvidias. 6900xt and Ryzen 7 5800x 3d I'm getting over 40fps with the higher settings FYI all settings the same as yours.
Incredibile explanation! Thanks.
May I ask you how and which resolution you select for the headset? If native resolution per eye i.e. PICO4 is 2160x2160 per eye how is possible to go almost double?
How do you select an specific resolution in the override based on what??? Why not 3000x3000 or 6000x6000?
My setup is a RTX3070 and for me 2700x2700 is almost impossible to have decent FPS.
How is possible to go further until 4200? Really can't understand
It sounds like you have a different headset to me. I dont know about the PICO4, but if you are not getting decent FPS with 2700px then something else is wrong with your setup (graphics settings too high - particularly clouds? - or CPU too weak). Your 3700 should manage up to 3500 or 4000px with DLSS on as described in the video. thats the trick - DLSS + use openXR toolkit. The answer to the first question about why the resolution can be much higher than the headset screen resolution has to do with how the lenses distort the image of the screens as they are so close to them.
@@fly_with_nick will check it thanks for your support
Last quickly question please. How do you decide the resolution to override? Why 4200 instead of 4378 or 4566 or whichever number? I do not know which resolution is correct
@@TheJammiam The exact resolution doesnt matter. The clarity and detail will increase up until about 5000px. After about 4500px you may not notice much improvement.
@@TheJammiam The higher the resolution, the lower the framerate. 4300x4203 is almost 200% of the native Reverb G2 resolution, which is then scaled down by 50% to the actual native resolution of each eye at 2160x2160 using DLSS Performance mode, if I understood correctly. I tried various resolutions with an RTX 4080 and Radeon 5800 and 4300 is probably the best clarity vs performance setting on my system but it will depend on your sim settings and your PC components too.
I suspect you are a sorcerer from the future. My 4090 feels like a 5090 now.
Hi - thanks for this video! I wanted to ask you: I have just reinstalled windows 11 and MSFS, and setup my G2 (which installed WMR). I didn't install Open XR Tools for WMR or Steam VR, and everything is working just fine. I thought I needed one of those 2 for MSFS to operate in VR, but it seems this is not the case?
good question. the reason is openXR is already used by WMR, so it will work, but openXR tools for MR give you additional options and even if you dont use that, openXR toolkit is highly recommended as it enables tons of options outlined in this video!
@@fly_with_nick Oh ok I get it! So both of those programs (the tools for WMR and the toolkit) are both basically shells that allow you to change certain openXR settings (which is already installed). Is that right? Are there any settings that both those tools allow you to set, where they could contradict each other?
@@HelmutBemboka yes things like resolution - (render scale) - but openxr toolkit will override it
Doesn't cranking up the OpenXR render scale to 200% give the same result, withoutn the extra layer of the tookit on top? What differences do you find?
Good Q. I imagine it does exactly the same thing. Both tell the game what to render. I can’t imagine that somehow the *way* that is set matters, unless somehow openxr allocates more memory or something if the scale defaults higher vs setting it in the toolkit. I haven’t noticed a difference
I have an RTX 3080 and used 150% in the Open XR developer tools. It does seem to have the same intended effect. DLSS Performance. The effect on the fps is drastic, animations are way smoother, and the crispness is there for outside world and HTML text ( addons ). The cockpit clarity does suffer. Of course I did not use 200% because of the 3080.
Hello I’m trying to follow your setup. I’ve got a 3090 and a quest 3 and can’t find in openxr toolkit vr menu the retroprojection to disable ?
so your setting in the openxr toolkit render scale is 4700x 4600 for msf the over ride resolution
I wish you made this earlier :) I had a G2 back in November 2022, I was so disappointed with the image quality in not being able to read the cockpit instruments without leaning right in to the panels. The 3d effect was stunning but I like to see the dials etc and the Garmin displays. Do you find this is possible now with your settings?? If so I might try again as I just cannot justify the cost of say a Varjo Aero etc
I can see detail you cant see in 2d unless you zoom in. Its that good.
The g2 is not limited by its pixel count but by the graphics card powering it, even in 2023. I know this because i have a 4090 now and it could still be sharper/higher fps than it is :)
@@fly_with_nick And the poor Fresnel lenses - if they redesigned with glass aspheric lenses it would be 10x better
Didn't work for my RX 7900XTX. Had just to fallback to default ultra with some medium/low and render scale to 80. But also drivers are not there yet...
Yeh... :( this is an nvidia DLSS only thing right now!
I have a question on how to get my instrument panel in the Cessna 172 to show up sharper. I have the Founder's Edition Nvidia RTX 3090, i9 processor and 48GB of RAM with the HP Reverb G2. I can barely make out the markings on the altimeter and the speed indicator.
Hi, great video I have the Varjo with a 4090 do you have your best settings for my setup or advice? Many thanks.
i have a i7 8th generation and exept that the same as you , mean 3080 n vidia do you think it will turn like you ? i7 or i9 is very different ? or i have to overclock it ?
Am I overlooking something? I cannot seem to find FFR in the latest version of Open XR Toolkit (1.2.4 I believe) anymore.
I did manage to get 60FPS following your guide while using AMD equivalents. For Instance FSR (in stead of DLSS) which requires DX12.
DLSS, a huge game changer. Still a bit too blurry in VR for me. 2D is off the scale improved with DLSS.
Well over 100 FPS in 2D
I'm having lots of wobbling artifacts. What should I change in the settings?
Try turning off motion reprojection.
@@fly_with_nick I figured out it was the index frame smoothing option that was creating weird frames with fast movements.
@@paugarcialaita9225 ah where is that option, ive not heard of it?
@@fly_with_nick its on valve index menu video settings.
@@paugarcialaita9225 ah ok I'm really not familiar with steam/valve !
What was performance like with DLSS set to "Quality"?
not worth it - the visual improvements are marginal (not noticable) and the framerate much lower.
@@fly_with_nick thanks bruh for the quick response. Just got my Reverb and opening it right now
Noticing a lot of positive comments on this video and I want to try this out I have a 3090ti 12900k and the varjo aero is there any particular differences I should do with the varjo as my headset differently from the g2 which is the focus of this video
No it should work well. Nice setup !
Hi, so after about a month of trying this setup out I thought I really loved it but I realized with dlss the clouds look really really bad some times even looks like they have lightning in them.
I know you have a 4090 so with dlss 3 it may be different but did you not experience the clouds as I have described? It’s really a shame because everything else is perfect and I love the performance boost and image boost but not getting real looking clouds is kind of a deal breaker for me. I had to go back to TAA.
@@spediegunz I don’t know what your current card is but with a 3090 the clouds looked fine on ‘high’ and with performance dlss and the resolution settings I describe here. The 4090 does not have dlss 3 in vr in MSFS. The 4090 is the first card I’ve had where I can have ultra clouds and a high resolution in VR. It sounds like your resolution is set too low perhaps.
@@fly_with_nick okay thanks for your reply I’ve recently updated openxr toolkit and Nvidia drivers and that appears to have solved the problem with the clouds. Thanks for your help
@@spediegunz excellent really glad to hear it. nothing worse than poor visuals / performance…
Your videos are truly gold 😄But just wondering why Still on DirectX11?…..
Try them both. I’ve always found 12 to be worse. Way more frame time variance
I tried these settings and I believe they work for you but they don't seem to work for me at all. My sim runs buttery smooth at 4K on a 5800X3D and 4080. When I set my VR settings to Ultra and just lower the world detail, I get a smooth VR experience (using DLSS Quality or Performance doesn't make much difference in either quality or performance). But when I increased the OpenXR resolution it turns into a slide show, and setting DLSS Performance didn't make it usable. I tried lowering the MSFS display settings to what you have in the video, and it looks like absolute crap. Maybe I gained a few FPS but not enough to make the extra resolution worth it. I went back to Ultra and restored the OpenXR resolution to default, and it's back to smooth VR. I don't understand how you get such a drastically faster frame rate simply by setting DLSS Performance. I'll note that I left my PC settings at Ultra, I can't change those because I don't want to use VR exclusively. Can you confirm if lowering your PC settings is really required?
How did you restarted the VR without restarting the game to change your resolution?
I never hear anyone commenting on the 'Turbo Mode [Experimental]' , which for me works pretty well, as opposed to Motion Reprojection. MR just gives me a very shakey and wobly image. No idea why 😢! I have an AMD RX6900XT and am getting about 42FPS.
Great stuff, thanks, can you do a guide with your 4090?
Almost the same just upped the resolution to 4900x5000 (ish). Also, increased a ton of the graphics settings for example clouds and windshield effects. It's insane.
@@fly_with_nick Many thanks, I will follow along with this then.
@@fly_with_nick thanks for you video. Great explanations. I also have a 4090 and will try your settings and see how they go. With your 4090 do you stay on performance or do you push dlss to balanced? A big question I have is using the resoluton in the toolkit as you recommend vs the render scale adjustment above 100% in the mixed reality developer kit. Some people say it gives a better result with less impact on frames than changing inside the toolkit. Would love to hear your views on that. If you feel like doing a 4090 short video showing your settings in the sim etc I would really appreciate it.
@@darrenabrahams5499 I also have a 4090 and I have been previously using OpenXR at up to 200% without OpenXR Toolkit. Well I tried OpenXR toolkit with the same setting as @Crash Test Pilot and resolution of 5000 x 5000 and DLSS Balanced. My god! what an improvement to the clairty, colours, brightness, contrast, exposure. I will try performance to see if I notice the difference and see what it does to the FPS. Suggest that you try both Performance and Balanced to see what suits you for clarity and FPS. I knew the 4090 was a beast in VR but combined with a properly tuned G2 is incredible. It's a new (upgraded) headset now. Thanks @Crash Test Pilot! Liked and subscribed.
@@dazbike3247 thanks for the great reply. I'm definitely going to try that. Are you using Dx11 or Dx12 with these settings? Same question @Crash Test Pilot.
Thank you for this great information! I'm getting CPU bound message. What do I need to do?
You can check on the openxr toolkit discord and MSFS forums about this but my understanding is this message isn’t always accurate. That said, SU11 is pretty cpu intensive and most of the time I am CPU bound too. I think the higher resolution does actually make the CPU work harder too, although it effects the GPU more. I can’t do much more than 45-50fps while looking at the horizon / cockpit with my render scale as high as I’m suggesting here. Also note you can be CPU bound without maxing out your CPU or even a single core because of the inefficiencies in how MSFS works.
What are the stutters and glitches caused from at ~14:00 ?
I followed the tutorial carefully. DLSS on, motion projection off, 4300x4200, all MSFS2020 as yours, all open xr toolkit same as yours, ended up with 5-8 fps on RTX 3080 with 5900X cpu. What resolution should I have so you think?
Please need help!!! I use FS2020 in VR: HP Reverb G2. I had EVGA RTX 3080 TI 12GB video card, figured out my FS2020 settings the way i like, also using OpenXR. All the way i like. and in not busy airport i could get up to 40FPS, in busy up to 30. I just replaced video card with PNY RTX 4070 TI Super Verto Overclocked triple fan 16GB. I kept all settings the same and made sure they are the same. With new card i get exactly SAME FPS!!! Not even 1 more FPS - just same FPS!!! :( Why? I do not want to lower my setting to get more FPS because i can do same thing with my old EVGA RTX 3080 TI card and just return RTX 4070 TI Super. Seem like RTX 4070 TI Super is Garbage. My CPU is i5-13600kf, RAM DDR5 32GB, SSD drive, Windows 10. All drivers are up to date. If i can't get better FPS with RTX 4070 TI Super using same simple settings then what is the purpose in new card. I do not want to see if i get better FPS in standard 2D SF2020 mode because i believe will probably. I used 3D mark to test old card and then new card and i got more FPS with new card - but that was all 2D not VR. Thoughts?
please can you help? im looking to d/l openxr. thats it. i just want a link to d/l openxr. not open xr toolkit
I have reverb G2 and also set in Mixed display resolution 3420x2160. Where did you get 3180x3100 resolution for 100% in openxr? I don't understand it - it's definitely lower for me...
Check in openxr developer tools or openxr toolkit or the msfs render scale slider - what does it show ?
Nick, please consider updating your channel about page to make yourself available for business opportunities; AMAZING, thank you
Can you do a settings video for 3070 users?
I would try exactly the shown settings but perhaps a slightly lower resolution, say 3800-4000px
You said you don’t use motion reproduction at 45fps at 13:31, surely you must to get it to 90?
Correct. I no longer shoot for 90fps with motion reprojection, preferring a sharper image with less distortion while dealing with lower and varying frame rates. Its an aesthetic tradeoff we are still forced into even with the very latest generation of hardware. Perhaps a 14th or 15th gen processor and 5 or 6 thousand series gpu will finally give us 90fps natively! Or a better MR implementation…! :) well noticed. I hope you find a visual tradeoff that works well for you.
@@fly_with_nick ah I see! I’ve got a slower card (3080ti) so still trying to find my sweet spot. Thank you so much for your guide however, as it is really helpful! Are your VR settings the same as per your previous video?
Thank you for revealing that the render settings can go higher. Clarity now exceptionally good. As you say, clarity is what MSFS, with its scenery, is all about. Just now need to tweak Options settings to maintain FPS around 25-30. Much appreciate you sharing your hard work.
@@fly_with_nick Hi again, sorry to bother you. At 30fps with reprojection, if i move my head the headset lags behind (i get a black perimeter on the periphery of the field of view, where the previously unrendered scene was). Is this normal behaviour for motion reproection? Sorry, hope that makes sense!
@@TheBlazingRiver do you mean motion Re projection or motion smoothing ? Are you on windows 11 22H2?
It is really hard following you as you click the circle the cursor around items on the screen without doing a good job describing why and what you are checking and unchecking.
Looking at the comments, frustratingly I think I am the only one this didn't work for. Previously I had around 30FPS and followed this setting by setting and now have 2FPS! Not sure why that is. I have an overclocked i9-11900k, RTX3080ti FE (not clocked) and G2, but it just hasn't worked. I see that I have a slightly newer version of the OpenXR tool kit but doubt that is the cause. Any ideas?
Sorry about this. Did you make sure your MSFS settings match mine ?
@@fly_with_nick no need to apologise! I am used to how finicky MSFS is - what works for one doesn't necessarily (ever!) work for another similar system! As for settings, as far as I can tell they matched. In your video you suggest making the PC and VR graphics setting the same, but noticed that yours weren't. I set mine to what you showed in your video, bar the last few at the bottom on the VR side as you never showed those, so just transposed the PC ones. Everything else in Open XR Tools, Toolkit, Mixed Reality Portal, NVidia, etc were all the same.
Update - I uninstalled Open XR Tookit Companion app (I had 1.2.3 and you were running 1.2.2) and it works well without. I have no idea of the FPS as that is provided by the tookit and I don't have Developer mode on to show it through that route. Next try is loading 1.2.2 in and see it that works
@@ianmcgill3902 either way 2 fps is too low. I think something else must be wrong like your 3080 isn’t performing as it should for example
Update 2 - 1.2.3 uninstalled and 1.2.2 installed. Started VR and all the toolkit settings were as I had before (so it must have picked up a config file that wasn't removed) and it was low FPS. I then made a slight adjustment to resolution and it suddenly jumped to 47FPS! I had a glorious flight. I then loaded the Hype H145 (my normal aircraft) and FPS dropped to 37, so still good (and the H145 always drains FPS). Enjoying a flight and went into toolkit settings and switched motion reprojection on and FPS went down to 1 again. Went back in and switched it off (which isn't easy at 1FPS) and it didn't help much - went to 10FPS. Back to the drawing board......
Need help with my setup.
My system:
Intel i9 12900, RTX 4090, Reverb G2
Issue:
MSFS 2020 crashes every time I fly. Usually allows me to run for a while then "good night". Need to safe mode start and then restart. Not sure what the issue is. Would pay for services if necessary...
I can try to help but CTDs are often very enigmatic. Are you using VR when it crashes? Are you using the very latest version of openxr toolkit?
@@fly_with_nick yes and yes
@@chrisbrunk5792 is turbo mode on in openxr toolkit ?
@@fly_with_nick no it is off
@@chrisbrunk5792 Sounds like it may be a mod / plugin - does it run fine in safe mode with a default plane?
Weird. Same setup 12900kf, 3090, 64g 3600 and now I am getting 12 frames with these settings.
Hmm sorry to hear. What are your graphics settings?
@@fly_with_nick Identical to what you showed. I had to have missed something. First I watched your old video and messed with that for a few hours. I didn't even think to look to see if you had a new one out lol. I ended up just turning openxr off and setting all to ultra. I loved that color correction though and it was hard to go back to the stock washed-out look.
@@baaamakingbaaaa ouch, sorry. might be an issue with openxr toolkit? are you on a reverb g2. by the way if you're not running at 4000+ px with DLSS you're missing out, so hopefully we can get you up there!
@@fly_with_nick When I made the changes from the old video it did look good except for the underwater shimmering. Yep, G2 gen 2. I'm going to go over the settings again today. I must have missed something even though I thought I copied everything exactly. The only thing I wasn't able to do was undervolt. I tried and the card shut down. It actually looks great on ultra, except I had already had a little taste of what real colors look like lol
@@baaamakingbaaaa It sounds like the only issue is openxr toolkit ? Also, make sure you have the very latest windows 22H2 installed if you have windows 11, as there was a VR bug in earlier versions of 22H2
Hi,
There are people who report that you get significantly more fps by uninstalling Gerforce Expierince.
is that correct ?
Thx. for ur settings. I test it today with the I9 13900 and 4090.
No i dont think so, but i dont have it installed.
@@fly_with_nick
Thx, OK i think i deinstall it.
Hi !
I have adopted all your settings.
The clarity is enormous.
Unfortunately, I hardly have any more FPS with my 4090 and the I9 13900 / 32 GB DDR 5600.
The game even crashed twice.
With the helicopter over Manhattan around 50 FPS.
Unfortunately, MR in OXRTK does not do any smoothing at all. I'm often above the limited 45 FPS.
I also have Open XR on 100% with MR on.
What is wrong with my settings.
Without VR with DLSS 3 everything runs on Ultra without problems at 110-150 FPS in difficult regions.
@@fly_with_nick
Do you have any Crashes?
I dont understand why.
May i have to Reinstall the OXRTK.
The Deinstallation of GeForce Exp. works.
I think IT make a difrence.
@@maik849 no CTDs related to this setup that I’ve seen EXCEPT related to GPU over clocking. Is yours overclocked ?
To be perfectly honest most people don’t have a 3090 or 4090….just sayin
The guide works for any rtx card that can do Dlss as stated :)
Threw the G2 in the trash after testing the PICO 4. sound tho G2 is lightyears ahead. But I don’t care. I’m just using my gaming headset now.
This guide is all over the place 1000mph. I suggest slowing down and stop jumping all over the place. As it is I find it confusing and unhelpful.
You win some, you lose some! Last guide I made was slower and I got even more complaints it was too slow haha. Your comment is actually the first and only (so far!!) critique of the fast pace. I hope you can get something out of it anyway! Lmk if I can help in any way. Thx for the feedback anyway.
There's options to slow the video down 😬
You say clarity is the most important thing for you. Yet your demonstrated clips are ridiculously jerky. Am I missing something? How can you possibly take pleasure in such a jerky mess. 3D is all very well but it is SMOOTHNESS that people strive for. I'd rather have a smooth render of 2d motion any day than a jerk ridden mess of 3d. Please confirm you are seeing the same jerky image I see here or perhaps youtube is changing things.
The vr mirror capture you watch on youtube does not reflect what you’ll see in vr. If the video is jerky it’s because he’s moving his head around while recording.
@@luxvisuals8935 I can also confirm that these settings are amazing in VR and I am on a G1. I never thought to change the settings in this way but it has given me the best image in VR that I have ever seen. I'm on a 10900K, 3080ti. Smooth and crystal clear.
Thanks @luxvisuals8935 and @wayne6181. You guys are right. The video shows a terrible VR mirror which doesnt at all represent the quality of what you see in the headset. I do have a way of showing a better preview which ill share in another video. But @fingerhorn4 best get your facts straight before being snarky next time! I do mention in the video the mirror is not representative of what you see in the headset too!
Hi !
Puh, i got the RTX 4090, I 13900 and 32 GB DDR 5 5600.
But Sorry, with 5000 Render Scale is to much for my system.
When i fly in Ground Near the FPS goes under 30 FPS.
And the Image is to sharp.
Look at the Wimd wheels. I see some Pixels at the rotors.
Sorry for my bad english… german.
But at least : Thx for ur tipps and settings: Clarity is so,much better.
I initially used CAS but I noticed a ring shaped artifact with CAS that reminded me of the onset of a migraine so I had to stop using it. Is it ok to use an upscaling setting with DLSS, aren't they essentially trying to fo the same thing?
I dont think so. DLSS runs at the game level before the image is sent to the openxr pipeline. Then in openxr another round of upscaling can be applied. The way this works is, if you set 90% render scale in the toolkit, it will ask the game for an image 90% of what the render scale is set to in openxr. The game then generates that image (using dlss if its set, or taa, or whatever is set). Then that image can be further sharpened+upscaled in one step per whatevers set in openxr toolkit. Even if you apply cas 100% you still get another round of sharpening which I like.