I honestly REALLY hate the fact that they removed the feature of breaking down misc items into crafting resources. I picked up 200 vaccuum tapes thinking I would have a ton of adhesive to work with. But instead I had 200 paperweights.
My biggest complaint is not having the option to "Eat" snacks laying around. I take them and put in my inventory and then read through the items to figure out which are snacks. I love that in prior games, you can just munch and gulp food items as you come across them. Also, given certain events that occur later on, a respec option is sorely needed, or perhaps your Traits are randomly re-rolled for each NG+ at the least. This is definitely an imperfect game, but also pretty great, imo.
right? if i come across some cereal, let me just eat it and get my 3 HP. I should need to collect it and open my inventory just to eat it. especially when its such a miniscule amount of healing anyways.
Tips for overencumbered issues: -If you are within 250 meters of your ship, you can transfer items directly to your cargo by going to menu, ship, cargo, and then transfer from your inventory. - You can equip your companion with armor, so if you ever find some with additional carrying capacity equip it on them and have them carry more stuff for you. Also equip their armor with mods that increase carrying capacity. - If you're running back to your ship, it's okay to let your health start to depleted due to lack of oxygen, if you have a bed on your ship. Just sleep for a second and you're back to full health. - (slight spoiler) If you've got the Personal Atmosphere skill (the second skill you get from the temples), you can use it pretty often and it allows you to run without losing oxygen while overencumbered. ✌🏽
lack of city maps actually boggles my mind. i'm directionally challenge, so i just run in a direction and hope i get where i need to sometimes. it's a tiring process 😪
You can also bring up a sad excuse for a local map when you bring up your scanner. I’m on pc so it’s G for me so I’m assuming it’d be whatever the grenade button is on console
Mostly just remember to go into the missions menu, select the mission you want to go to, and it will bring up a marker that will appear on the compass, and usually also in your field of view, then just follow it. If there's a lot of different paths you can bring up the sensor and it will show the shortest path with some arrows similar to need for speed underground.
Re: inventory, there are two storage containers in the Lodge with infinite capacity. One is in your room (I think it’s a safe or cabinet on the wall) and one is just a small box on one of the crafting benches in the basement. The one in the middle of the room. But I still agree that inventory as a whole is kinda a chore in the game. Oh, and annoyingly, stuff in these infinite chests can’t be used directly for crafting at the benches (unlike anything in your ship’s inventory, which can be used for crafting without swapping it to your personal inventory). If you’re doing crafting at the Lodge, this isn’t too bad. But if you’re on the go, crafting in your ship or at an outpost, the idea of having to fly back to the lodge to get a tablespoon of baking soda is kinda ridiculous.
That's where I put those! I thought I accidentally sold some unique armors that I was saving to put on mannequins (pro tip: don't use mannequins in player homes or starships yet, as they're bugged and can/will disappear) but I totally forgot I stashed them at the lodge for safe keeping
5:37 Really surprised nobody has pointed out yet that in your room you get through the main story there is an infinite storage chest, it’s worked great for me so far
@@infernaldaedra I’m saying in terms of why your weight is usually so high (at least for me) is because I’m storing so many resources, not because I’m hoarding a bunch of guns and outfits. Which is why it sucks that the infinite storage is only useful mainly for non craft able items
My biggest pain with the game is the fact you have to travel everywhere to talk to people as if comms don't exist. A perfect example is when first joining Constellation, you go to the lodge, do the chat, then you have to leave the planet to speak to Vlad on the Eye, and then come straight back to the Lodge, why couldn't I just radio Vlad and speak to him over comms. It happens in almost every area. You could argue Fleet/SysDef it was required, but still felt cumbersome, but everywhere else, there is no excuse for not being able to simply radio with someone to progress a mission.
Honestly the only thing that really bugs me is that the star map doesn't have a serch function, so if you're trying to find a certain system you have to look through each individual system to find it
This is actually more of a pain than people think, especially when you're trying to track down a temple and the quest marker won't bloody show up, or if you pick the traits that give the house or parents... try finding them once you've done the quests 😅
Not only star map, but in general all maps are dog shit. And why there isn't any map of the cities? Who came up with this, literally every game from Bethesda had maps. Or am I just stupid and couldn't find it.
Being able to label certain planets or have like a note about one you’d want to come back and explore would be great. like just having 10 set hashtags you could select from would be super useful.
I've thought that about a lot of games. I always know I love a game when I start taking notes about what I need to remember or go back to. It would be nice if games has something that allowed you to do it in the game.
This probably isn’t the most ideal solution, but it’s the closest I’ve come up with: You can just place an outpost beacon on a planet that looks interesting/has a lot of useful resources for an outpost that you can’t be asked to build right this second. Just plop an outpost beacon anywhere you want and it’ll put an outpost icon on the planet as well as the system it’s in. That way if you can’t remember, you can look at your outposts menu - or look for an outpost icon in the star map and see which planet it was.
2 tips for everyone playing: When searching for planet traits during a survey and a “location” marker appears, you can click A on that marker and it will change to a white logo with more info. If it states “natural” with a ship style logo, that’s not a trait. It has to state something other than natural, Such as life signs etc. saves you so much running around. Also loot is scaled, this means before you enter a base/cave/door that has a loading screen, set your difficulty to very hard, then once inside you can change the difficulty to one you’re comfortable with and boom, all the loot in this area is scaled to very hard but enemies are on the difficulty you set. You can get some awesome legendaries from this little trick. Hopefully this helps some people out.
With the limited inventory... you should just be able to send your companion off to sell your junk. They did this on Torchlight, and it was a huge quality of life improvement
@@millyharbinger8897 No, not a perk. Without spoiling the story too much, it's a power you "find" about midway through completion of the story. So it's main story driven and not a side quest.
@@michaelsoto3968is it far into the story? I’m still towards the beginning and am constantly worrying about weight and might even max out the weight capacity perk rn
6 is probably the biggest thing for me in this game. I love the idea of the ship building mechanic, but not being able to see the interior layout makes making a ship's interior flow really well a long series of trial and error until you get it right. If we could somehow preview the interior of the different habs/modules, it would make it a lot easier. 3 is a close second. I wish there was some sort of hideable mini-map so we could know where we are. I think they could add a mechanic where you bring up a map on your smart watch that you're given when you join Constellation. That would be realistic to the game and still help us.
Yes, this. I was going back and forth for about 2 hours at the Key trying to get the interior to look right before I just scrapped the whole thing and got lucky on the first try. Lost my mk 1 armor in the process somehow too. Still not exactly what I want but I’m afraid I’ll f it up if I do anything else 🤦♂️
What helped me a little with this was reading the Hab module descriptions. That way at least you know what sort of layout you'll get with tha hab module but I 100% agree. There should be some window or even just a picture of what the ship is going to look like on the inside.
@@Beanskiiii I know right. (Flirt) I bet you're 10/10 in the bedroom department if you know what I mean. My life story is that I'm very interested in learning about black holes. I wonder why clocks tick slower at sea level than on mountains.
They need to give us the ability to build and edit the interior of our ships like the outpost buildings. For example, you can use the outpost editing to add or remove windows from some habs and add or remove doors too. This would let us place decorations and rearrange the doors in our ships however we want to. My ship is HUGE, but 90% of it is external cosmetics. I only have like 5 internal rooms because adding any more becomes a maze. The lack of city maps SUCKS! I spent like 30 minutes trying to find the Midtown Minerals shop on Akila. Fianlly gave up and looked it up online. I agree with all these points so much. I've had to learn to use "Personal Atmosphere" to manage my weight. Had to move all 6000kg of cargo and resources from my ship to the infinite storage in the lodge. Later on in the game, i had to run it all back to my ship and then to my outpost storage. Took a little while, but once i realized that Personal Atmosphere lets you run with over 10000kg, it went a lot faster.
dealing with constantly being over encumbered has made me stop looting guns all together unless their purple or gold 😪 it's a sad life letting loot go. also, inventory management is truly grating sometimes.
I just used a cheat code to up my weight to 2000. I usually don't cheat but the carry weight is ridiculous and its boring going to one spot, get over encumbered, have to go to a town and sell, then go explore again. It's what killed the ending of FO4 gameplay wise for me too.
Dude fr, new Atlantis and neon was hell trying to find stuff. But after doing the vanguard, and ryoujin missions I have a better understanding where shit is. But still get lost sometimes.
Maybe I like to explore sometimes without an active mission, or I need a store that sales a specific items like digipics, ammo, better grav drives for 28 ly jumps, etc. The scanner doesn't point stores out nor bars or any specific place. It really does come down to map knowledge when you don't run point to point.
Easy way to combat having to traverse a planet while over encumbered, use the personal atmosphere power. Gives you infinite O2 for a short period. Also if you just walk full speed and hit max CO2 it doesn’t damage your health, only when you sprint. And there is a chest with infinite storage space, three actually, at the Lodge. The safe in your room, and a chest and storage box in the basement. Hope this helps
One thing that I don't like about looting enemies is that sometimes the items they have in their inventory doesn't match their outfit, like they have a different space suit or sometimes they didn't even have a helmet on. Also when you remove those items they're still showing the same outfit, not naked like when you looted armors in Skyrim for instance... Another thing I didn't like is the outfit system, which doesn't let you combine different clothes or anything, it's just an standard outfit and maybe a cap or something like that
@@KevHCloud Already is done as far as it can be; space suit bodies are actually using that for their body mesh, instead of wearing a suit over the unarmored form, so you literally can't strip them without causing the body itself to vanish, or replace it with another body that is sans spacesuit (which just is too hacky). regular bodies with outfits can be looted of their gear and it'll disappear from their form, either way.
@@KainYusanagi are you sure about that? Cause it seems like when you looet everything they still have some mass on them, so not sure if this is a feature that somehow they have a default outfit you can't remove at the moment. Just guessing
Btw you can "clean" stolen items. Go to a trade authority, sell the stolen items to them, before exiting the window use the buy back option to get the items back for the same price you sold them for--and they will no longer be counted as stolen. Also, although its been said, there are at least 2 infinite storage spots in the Lodge, one in your player's room and another in the crafting room.
I think the biggest thing that bugs me is the conflict between the UC and freestar rangers is over by the time you play the game. In Skyrim you had the civil war, which was actively going on and you could participate in. In that game, things in the world changed depending on who you sided with, like new leaders for cities, different guards, all kinds of stuff changed. In Fallout 4 you had the main factions of the game that all had varying levels of conflict with each other, and you could finish the conflict even after the main questline ends, which also had varying amounts of change in the world. In starfield you don't really get that, it feels like all the cool shit happened before you got there, like ubisoft's the division. Every time I hear people talking about the colony war, or I see tidbits of it from exploration, I can't help but think dam I wish I was in the colony war, that sounds really cool. It leaves a lot to be desired. Imagine being a part of a big colony war dogfight with like 20 ships flying around all attacking each other. Or how about a big planet battle, where each side is using the mechs and xenomorphs, and there's tons of soldiers. That would have been sick.
SPOILER bro the factions in starfield are like the most unimportant (shit tbh) ever they play absolutely NO role in the main story and could just be pretty much ignored it's kind of sad to see considering factions were Bethesda's strong suit i think they really flopped this time i mean you'd think that multi-dimensional beings would get either the uc or free stars attention but no especially considering the hunter attack in new Atlantis they just seem lackluster considering there's only 3 from skyrim's 8
Because the UC and freestar rangers are in any serious conflict more like they govern their own territories, the only real conflict is between the UC and the crimson fleet
@@gregorykennedyful Correct, cause we're playing after the colony war took place. There is a cease fire between the factions when we start our adventure in the universe. I was just imagining how it would be cooler to play during the colony wars.
Apparently there is a bucket on shopkeeper head level exploit for ship combat. Enemy ships aim for the centre of your ship. So, build a square or cube frame. Since there is nothing in the middle, they will miss a lot of shots.
You can also freely rotate the ship with your thrusters by holding the spacebar. Remember, there is no gravity in space, so you are free to rotate in any direction you choose, you do not necessarily have to fight like you are in an atmosphere in a plane. If a ship is behind you, hold the spacebar down and turn around so you can keep shooting at them. It is a total game-changer, and it also represents how space combat would actually work.
@@FirestormX9 turrets (when they work) are badass too, just watching from my cockpit 12 turrets completely turn to dust a group of enemy ships is incredibly satisfactory, and they do beastly damage, although you need to alocate a lot of power to them to make them fun, but they fit great in transport/hauler type ships where mobility aint exactly there
space combat is too fun to cheese it for me. Using the thrusters to pivot and basically shoot the enemy while flying backwards, then hitting the boost full throttle and maneuver to the next enemy is just tooo good. chefs kiss good.
@Tattletale__ yeah, I get people's complaints and all that for wanting maps but I think Bethesda wanted people to explore and memorize where alot of the things are at
@@bankaispiritshere is the thing tho, there isn't a reward for memorizing those maps, nothing actually motivating you to memorize them. Memorizing them is only good so you can figure out where things are so you can easily access them faster. For anyone starting the game (most people atm) its just plain annoying that you can't figure out where you are going and the places of shops. There is no incentive so its more like a chore to memorize them. It also makes no sense that this doesn't exist in the timeline of starfield.
For someone who has worked in retail for 10 years, the opposite happens for number 5. The customer is usually the one that tells me their life story for no reason
There is an infinite chest. In the Lodge. It doesn’t necessarily solve the issue as you still have to transport resources from there. But it does offer an endless chest to put all those heavy resources until you’re ready to haul them somewhere
There is actually 3, one in your room (put all my stuff, stuff) and 2 in the basement (put all my food/resources). if you go to the room directly to the right of all the workbenches there is a toolbox (i think) in that room that you can use. You still have to go grab everything to craft, but it is at least VERY close.
You should be able to rearrange the interior of your ship. That would make everything far better. I was shocked when I found that they didn't enable that.
@@wuestenfuchsxy You can select different interior types and orientations/connection points and then remove/add whatever items you want using the grab mechanic..
@@johnsnow5955 I know the different interior types, but I can't rearrange the workbanches for example, or can I? And what do you mean by connection points? Can I choose where the doors between sections should be? That would be great, but it always appears to be random. I guess you mean I can move clutter object with the grab mechanic, but can I move beds or tables and so on? Thank you
I just wished you could dump your craft materials into a bench like fo4/f76 instead of having to have them on your person in order to build. Its annoying to have to constantly lug around 1000+ (running out of o2 for every little step.). Just to potentially build only one or two items. since the requirements for crafting are just kinda ridiculous at times. Who wants to travel to the lodge(easy, infinite storage) but then have to travel back to your outpost (possibly going through multiple menus/cutscenes (depending on the distance) and then back again, constantly!? Or build a crapton of boxes to put all your items. The storage really wouldnt be an issue if you could just dump it into one easy place. Or if it was based atleast on number of items instead of mass/weight. 150 mass but you can only put like 10 items in it.😅
For anyone looking to sell counterband stuff in early game In The Wolf system just beside the starting planet system, there is a planet called The Den where you can sell them off Another spot that I discovered is Red Mile that you will eventually get there by accepting mission board, the bartender there will accept counterband
Or, you know, go to the trade authority outpost on basically any settled planet. Those guys will by everything (even contraband) and ask no questions about where you got it from.
Bethesda's ancient engine doesn't support vehicles (look up how the trains work in Fallout 3), and if there were vehicles, you'd hit the invisible walls in minutes and realize how tiny and empty the worthless planets are that much quicker.
@@whiteobama3032 Frankly, I think that statement is just him brushing it off. I think the majority of the player base would be cool with vehicles that didn't move _that_ much faster than sprinting, but provided some storage and protected you from the environment.
My biggest gripe with the game is the leveling system. The XP payouts don’t buff in NG+ so unless you want to just spam craft… it’s an insanely slow climb once you pass 50.
For contraband the best way to sell it without having to deal with scans is by going to the wolf system, which is near the sol system and go to the den and there is a trade authority vendor there to sell said contraband.
I found out about selling the contraband in trade authority in the Wolf system from another video. I almost got caught with it after picking up those Ai parts he showed. I was going to the Lodge when they started scanning my ship. Before I they completed the scan I fast traveled to the Wolf system, sold the contraband and came back and passed the Contraband scan. Easy way to get passed that.
The overencumbered situation was actually a pleasent surprise, because you can actually still run for a small perioud of time, which you couldn`t at all in previous games. Also, you have a ship to store crap in, AND the distance between you and your ship at any given moment is generally significantly less than the distance between you and a safehouse, in say Fallout 4 (imagine doing the walk of shame from the glowing sea all the way to santuary in that game). On top of that, you can sell stuff directly from the ship`s cargo hold, while in previous games you`d have to manually haul everything you wanted to sell (another walk of shame). I`d say the new system is a massive improvement, while still forcing you to be somewhat smart about what you carry. To bad there isn`t a survival mode like in New Vegas Also, I hate that there isn`t a map for established settlemts, because I never know where anything is, and end up wandering aimlessly and going around in circles
in fallout 3's mothership zeta dlc me n a mate way back in the day in our games we took all the loot from the mothership and walked all the way to megaton to sell it off, we Made it a race to see who could get back faster 😂
@@supergamer41 I didn`t do that in Fallout 3, but I did steal all 37 gold ingots from the Sierra Madre Casino in the Dead Money DLC of Fallout NV, and not only did I have to make it out of the Casino before it locked down while overencumbered, but if I recall there was also hotel security to deal with, and I still had to make it to the outer gate... Once all that was done, I than had to haul all that crap from the middle of nowhere to the nearest shop, or put it all in the bunker`s storage, and do several fast travel trips back and forth, in order to sell it off, or store at a safehouse.... Good times
For inventory space, 1 ship cargo capacity can be increased to the 100k+ size range if wanted, there is an infinite chest at the constellation room your given and a player home thst can be unlocked via quest, the backpackspace can be increased through leveling up strength, and space suit can be upgraded to carry more, do while yes it starts small it's like other Bethesda games with more steps
Just a note* You don’t have to walk all the way back to your ship. You can access your cargo in the ship section of your menu screen… you just can’t be too far from the ship. Also, there’s an infinite storage locker at the constellation lodge
The UC Battlemeal kits increase carry capacity by +6 or +8 depending on the pack size. These stack, and last for 2 mins, which is just enough to consume and do a quick fast travel. One irk I have that _really_ bugs me, is the step backwards in UI management for inventory. FO4, has this great side-by-side showing you the object/person's inventory on the left, with your inventory on the right, each categorized by the category you have filtered to easily see at a glance what you have, vs what you are taking. The omission of this is just mind boggling. To add flame to fire; the crafting menus in FO4 also had this clean UI that showed you what was available to craft based on what resources you had via a simple icon or marker next to each moddable/craftable item. The Starfield crafting tables _don't_ highlight or characterize that you have anything available for a suit/weapon, instead forcing you to inconveniently have to select each item to navigate their spaghetti menus and physically look at top-right resource availability for each modification.
Wait, it shows on the right side required items and their count in crafting. What do you mean you have to select each item? Different stations craft different items, and required items and their counts show in the top right.
i dont like that you can no longer trade items, like...i dont have the money for this item, but i do have a bunch of items that have that value, but the vendor doesnt have the money to buy the items, so i cant purchase the item i want even if in fallout it was totally posible, heck, thats how i made most transactions
@@boxofmadness2511 This too, I agree. You could make trade before confirming in FO4, where as Starfield only allows direct selling/buying, not actual trading where you could queue up items you want to buy and sell simultaneously, then execute a confirmation to accept the trade.
Inventory is definitely a complaint though I imagine once outpost are up and running it'll be less of a problem. What I find really annoying is vendors having 5000 credits forcing you to fly to different planets just to unload your inventory
You'd think in the future with money being almost completely digital, that most of the vendors, especially major settlements, would have near infinite cred available to buy stuff due to being part of a major corp.
Real annoying thing I have with the ship builder is that some parts won't let you do the 180° rotation(mainly things like a cockpit or landing bay which it shouldn't matter which direction they are facing and it will let you rotate other ones but not the one you think looks cool)
I will argue that the ship builder has directions on the bottom. YOu can only place the cockpit facing forward, it makes sense. It makes no sense you cant flip landing bays though
@@tristanmarice01 , yeah i can agree why only cockpits should face forward, since its what controls your ship, you dont want to be flying sideways/backwards. though i swear i've seen some ships with landing bays side ways or i might've mixed it up with something else
@@lozthyl side loading bays exist. Each starport has a different set of ship manufacturer parts. so visiting new starports or even straight to ship manufacturers themselves, you can find new or unique parts
It makes me sad that you would get tired of taking off and landing on planets. Every time I do that in No Man’s Sky I feel like a kid in a candy store!
Honestly, i feel like the way they did over encumbrance in starfield feels waaay better than other titles. You can still run and boost around, at the cost of eventually hurting yourself if you push it, and you wont ever outright die. No need to slow down. Just be careful lol Same goes with the contraband. I will say its annoying how easy it is to forget you have any, especially on a first playthrough, but i feel like its really not that much of a downside. Bit jarring the first time but a good learning experience to jumpstart figuring out workarounds. Go to jail, lose a bit of xp or money, go collect your stuff back from the evidence locker, and thank the cops for helping your luggage down to the surface. Or use shielded cargo. Only major complaint ill have is just how much is left unexplained. I do enjoy learning about things for myself a lot of the time, and idk if i just skipped tutorials on some things or if theyre hidden away in the help menu, but its irritating at times.
I think that either Bathesda is scared that changing engine will negatively impact sales by making modding harder or because games will lose "Bathesda feel" to them. I didn't play starfield but you can still see parts of skyrim here. Movements, camera, physics
You DO have an infinite chest though. And a couple of them, at that. It's just that you have to go back to the lodge to access them. There's an infinite storage safe in your bedroom, an infinite storage box next to the research station in the basement, and three infinite ammo boxes behind the weapon modding station also in the basement. Also, you can launder your stolen goods at any Trade Authority location. Sell the stolen goods to them and buy it back before closing out the trade menu and you won't even have to pay for washing them.
The Constellation Lodge provides a safe with what I have been told is infinite storage capacity. It has never filled up for me, anyway. Also, not all loot is tagged as stolen - just the items with a red marker.
the main problem is getting tagged as stolen for the dumbest reasons. Like crimson fleet attacked me, I took their ship, and the ship has all red stuff.
To address #7, if you "sell" stolen goods (honestly most good things aren't stolen for once, really happy about that) to a Trade Authority or anyone else who deals in stolen/illegal goods, you can just buy them back (don't leave the menu, just swap to buy and go to the buyback tab) and the stolen flag is removed.
@@johnmillay6790 Not saying that there isn't good stuff to steal, just saying that most good stuff is available via not stealing, so we don't have to be kleptomaniac monkeys stealing everything, lol.
Great video, and I agree with a lot of it. A short story: Yesterday I went exploring around the surface of Jemison by hopping over a wall in New Atlantis and swimming to shore, because I have not yet found a gateway in the city. I found my way to some kind of pipe station and discovered it had been taken over by Ecliptic Mercenaries. There was a ship on the landing pad and another one landed in the field when I arrived. I took out all of the mercenaries on the station and both ships, and I learned how to claim a ship. But I could only take one at a time. So I took one, paid to register it, and then hoofed back to get the other one. When I got to it, three of the guys who had been in the ship were now in the entrance ramp for some Bethesda reason, all bent over in similar positions. Now to the point of my story: when I took off, the cut scene showed those three Ecliptic Mercs tumbling out of my ship as it took off. That was unexpected and quite amusing.
Apparently the way that ship fighting works is that the enemy’s target the center of your ship. People have made these ships which are what you can call center-less. Like if you were making a cube or so but your ship never meets in the center
For space battles use the targeting system to disable their lasers makes every battle easier, also use thrusters to drift around and stay behind ships so they cant fire back at you
About those loadings , would be great to replace them with some more ship cutscenes , or when on foot , seeing our character and companion walking to the selected area.
@XiiJWCiiX Except there isn't even an actual jail system, you literally just teleport to the outside of a cell, one of many stepbacks in this game lol. It's enjoyable to the average person who hasn't played many games but to gamers this shit sucks. It's literally skyrim in space but downgraded in some areas. It's a pointless game.
This list hits perfectly except the complaints about the loading screens. Maybe its because I have a good PC? I had no idea that this 2-3 second inconvenience was such a big deal? LOL. I love the game, but there are issues and this vid nails it. That is why I always watch Falcons stuff! I've played 100 hours and I never hit a invisible wall. Nor do I know of anyone, but youtubers trying for click bait, hitting invisible walls. Go back to your ship, travel to another location. Inventory is very annoying, yes. There is a site that is creating all the maps of the game. I use it all the time. game-maps maybe I cant remember.
Honestly one of the most frustrating parts of dealing with inventory is how slow the animations in the menu are. I saw there's a mod to get rid of the animations so its way faster and I might go that route.
6, 3, and 2 were the only ones that bothered me. Ship building needs more information given to the builder, and I want an option to never have clutter items in my ship. Maps would be nice for the cities. Space fights are usually a stomp one way or the other, and could have used some comeback mechanics or a good way to deal with a situation where you're being pelted from multiple sides.
I would love to see either a mod, or actual Bethesda adding "drones" to our ship as a weapon. Get jumped by 4 ships, focus one and send out drones to distract the others.
Number 9: you can directly store items in your ship if its anywhere in your area. Just select your ship and then manage inventory. Pretty easy actually
I found that if your ship inventory is full you can just drop your stuff on the ship's floor. Your items will still show when you go to a store and you can sell them just like if they were in your ship's storage.
I considered that but didn't want to look like a packrat with 100 items on the floor. I reloaded my save and started treating resource buying differently.
Loading screens arent really an issue with a ssd. I am surprised you didnt mention the money traders have. At higher levels some weapons sell for 4-5k and if you have a few of them you are busy for hours selling that without console commands on pc which give the trader more money.
Slight spoiler for those who haven't finished the game: I'd love a vendor that you can buy your ships from previous play throughs. I didn't know how the game ended at first, so I literally spent 10 hours building an awesome ship, then 10 minutes later I was in new game+ with no access to my ship anymore. A vendor that sells you existing ships you had in previous play throughs would be awesome, because building a ship and then losing it really sucks.
There is an infinite chest in your room at The Lodge. Be aware though, if you put enough stuff in it, like I have, your loads times will increase quite dramatically and it gets worse with each load you add. I have currently lost about 2,000xp by being caught with contraband and agreeing to pay a fine. I didn't level up for hours, I couldn't understand why as the notification is easy to miss, then I stumbled across a negative xp total in the menu, played around, trying to work out why, it was getting caught with contraband. If you're caught and end up in the prison cell, check your xp. If you lost xp, re-load to a pre grav jump save as it can take a long time to recover that lost xp.
i actually enjoyed getting lost in the citys in the beginning it felt immersive not knowing where to go and forced you to actually learn the citys layout. now i know new atlantis like the back of my hand
so not that well then. Without looking, describe all the details of the back of your hand..... not easy is it because we don't really focus on the back of our hands much😆
People who complain about little things are trash cans who can’t play anything without whining because it’s not catered towards them. It’s pathetic really.
they are poor they cant afford the game n most of this jokers are running like 1050ti in 2023 what else do u expect ?They are literally toilet cleaners
I noticed in Elderscrolls 4 Oblivion using fast travel can make you hyper efficient but ruin the game, the real fun of the game i had was adventuring around and in Oblivion they had like a dynamic random event system meaning wherever you actually walk or adventure creatures will spawn or stuff will be happening... It got dumbed down in later games though... the random event system only seems to work on pathways/walkways/trails of the new open worlds like skyrim and fallout 4...
Radiant AI in Oblivion you have to just find some NPCs that Travel, same thing in Fallout 3, if you fast travel too much you will never find those characters lol. Like how Graham worked in Fallout76
Since no one brought it up how about us being able to make interior design changes to our ships, it bugs me so much i cant control where ladders will show up in my ship and turn my thought out build into a maze which would also be a pretty good feature to make interior changes considering depending on where you put habs on your ship some features will either be there or wont ( like the nav table in the captains quarters)
Speaking of mazes i boarded one ship doing a ranger rescue the hostage and fuck me i got lost 5 times and the ship was smaller than the base razorleaf but this cockpit was the one with windows on 3 sides and was too the left but i had to take two rights. a left, a right, 2 lefts and a right to get to the cockpit and thats because i had to go up and down various levels. When i finally got to the cockpit i felt like shooting the hostage myself and blowing up the ship.
The lack of land rovers is ridiculous as well... like how can we be in space with all this empty land that we are forced to walk through and not have rovers!
You can kinda circumvent 9 by accessing your ship cargo from the pause menu. Just click your ship in the lower left of the radial menu and hit X while looking at the ship if you’re close enough. Also for 7 you can sell stolen items to vendors and if you use the buyback without leaving the menu it will “launder” it and remove the stolen tag It won’t work for contraband items and it most likely will get fixed eventually but it works as of me writing this.
7 every planet has an “confisticated contraband” chest. On new Atlantis it’s behind your ship. Lock pick it once and every time it’s confiscated you can retrieve freely and sell it
You can throw contraband out of your airlock by going to your inventory when the scan first shows up. Also in your house or place you stay if you don't use the house perk there are places to put your items for display as well as storage which gives you more places to hold stuff without having it in your inventory or ship's cargo (which you can also upgrade by upgrading your ship.) You can also upgrade your ship with shield that hide the contraband if you go into the ship builder.
My #1 pet peeve the CONSTANT NPC's on my ship talking to me or talking over each other. I hope they aren't trying to tell me something quest related, cause I'll never hear it.
I agree that major cities need a map with a marker so you can navigate it better. It wouldn't have to be greatly detailed either, just a simple structured map like Fallout 4 would work. Randomly generated areas or towns don't really need a map because their scale would be significantly smaller and easier to navigate.
To the “invisible wall” statement, what video games have you been playing? We need to stop acting like we don’t know the limits of the games We been playing for YEARS.
I know this wasn't a super serious video, but still worth pointing out that a lot of these issues have in game solutions that render them minor issues or even non-issues. Perfect example is how many people ive seen that dont know you can upgrade your weight capacity, have companions carry items (and use different weapons), or that your room in the lodge has a safe with unlimited storage space. Wild
Or on low grav planets there is no carry weight as you're essentially weightless. I always play a survival/hardcore mode in Bethesda games that reduces my carry weight, and if there isn't one I mod it. So these complaints are pretty funny, especially since you can still move at full speed at the cost of stamina. I like how none of the options he suggested mentioned dropping anything. All those maelstroms and grendels aren't worth the extra time to waddle back to your ship. I feel like people have a hard time letting go of stuff because they see the credit amount in the thousands when really 1400 translates to about 14 gold in Skyrim currency.
I had a problem trying to do that. I was able to land anywhere on the planet, but the city where I would have been able to sell anything (New Atlantis) was grayed out, and I couldn't travel there. I think I tried the same attempting to go to Neon to sell. Granted, I've only accidentally picked up contraband once, so it might not be the case everywhere.
I want to manually be able to take off and land but loading screens badddd. I'd rather spend 45 mins flying in and out of the atmosphere. Nah bro aint no body care about that boring garbage.
@johnsnow5955 why would I buy an expensive AR/VR kit when I could spend way less money on games like Elite or Star Citizen or even No Man's Sky? Lmao I'm not a kid either dude
Over-encumbered? As you progress through the game you'll get an air bubble power. No matter how much you are carrying you can sprint while it is active. It also regens so fast you'll be able to reactivate it a few seconds after it lapses.
Something I really hope is you can put a pilot in your other ships and have a fleet that follows you. This is the greatest feature that should have been there since launch
This game having no maps is absolutely crazy. So much of this game feels like it's missing crucial elements, I can't believe how long they worked on this game for it to come out like this.
The ship battles one literally happened to me today. All of the space battles I had fought previously were super easy. Then today I randomly had to fight 3 waves of enemies on my own. It was ridiculous.
That’s the point it. It’s thrilling to figure out that you’re fucked in a space battle while still leaving yourself enough time to get all your power off of weapons and into grab. That’s a feature. And a fun one. If you’re brute forcing it and banging your head again the wall instead of hitting light speed. That’s a you issue…
@@benhaney9629 you must have no friends or life to comb through RUclips comments so you can argue with people. The point of the video was to point out things people don’t like. Get out of here with your high horse Bs
This whole argument about Bethesda dropping the Creation engine demonstrates one thing, and one thing only... You have no idea how game engines work... Unreal is good at what it does, but it's NOT good for what Bethesda does... If Bethesda ever abandoned the Creation engine, say goodbye to mods, plain and simple, as other engines do NOT support mods as easily, and it would also mean the modding community would abandon Bethesda as they would not know the new engine...
I’m about to hit the 80h mark and I have yet to hit a invisible wall in the game. I only know they exist because of other people complaining about it. The ship interiors and city maps I can totally agree, but other than that, the game give you options to overcome the other “problems”
Why is no one talking about how most of the companions are so much on the good side and challenge your every decision. They are my crew and work for me not the way around.
I've never naturally hit one naturally. Only when deliberately testing the size. Btw 16 square kilometers is the size of the tile. It's a big area to mess around in.
Here's another point that I'm surprised no one has picked up on. Why does every major city have to be on a different planet? Why does Jemison only have New Atlantis? that whole world should have many major cities. It just feels empty when you consider the sheer size of each planet. Once you colonise, of course with that technology you're going to expand widespread throughout the world. Hopefully they can improve this in mods/DLC. Really fun game but some real common sense things missed out.
Unfortunately you can’t access anything in the infinite storage at the lodge from far away, so it isn’t ideal. I personally just made the frontier a “storage ship” and whenever I need to store something, I switch to it real quick, dump the entire resource menu in there, and switch back to whatever other ship I’m using.
Another complaint is not showing your weight when you are transferring from containers. It shows the container’s weight but not yours. You have to pause to the menu to see your weight.
Honestly I think they did the capacity thing pretty well. It doesn’t slow down just takes away O2 while you walk. On top of that there are aids that give you higher cap space and if you have a follower give them things to hold until you get to your ship. Then go sell.
Honestly this whole problem would be fixed for people if they did 1 of 2 things. 1. Each ship has it’s own dedicated cargo AND you can use materials to craft from ANYWHERE in the galaxy. That way you can store everything on it’s own dedicated ship instead of having to switch back and forth between one that has more storage space than another one. Or you can just use your infinite storage at the lodge for EVERYTHING. 2. The cargo hold in the ship has infinite storage. This would obviously be the simpler fix and it would just make the quality of life for everyone 100x better imo.
AMP and the personal atmosphere is extremely useful for when you're overencumbered, the 2 things I don't like and hope they will fix is the breaking down items and shared shared storage when crafting so I don't have to have to carry 1000 lbs of stuff just to upgrade my armor before putting it back away
The solution to your second problem is building a ship with A LOT of storage, like 4000 storage, and then putting the Stroud 2x1 workshop on your ship which has the most of the research stations. Then you can leave everything in your ship storage and do all your research from there as research stations on the ship access it's inventory.
@@RamblyBearwouldnt the better solution is to build an outpost with various storage containers? Since you won't be over loading your mass or the ships
@@KJ_Jizzle you could but its not an infinite problem. There is only so much stuff to research and upgrade the resources are fairly easy to come by. So being able to land on a random planet that has the resources you need to finish something, or just buy them from a vendor (early on adhesive becomes an issue), is easier than having to go to another location get what you need and then come back to a base. If you have a ship with 4000 storage and you're still getting overloaded, you are probably collecting too much of something you don't need, so sort by storage and get rid of it in the comfortable knowledge that you can easily acquire it again if you need it.
I honestly REALLY hate the fact that they removed the feature of breaking down misc items into crafting resources. I picked up 200 vaccuum tapes thinking I would have a ton of adhesive to work with. But instead I had 200 paperweights.
yeah passing up on the tape and circuit boards feels so wrong
Me too lol
This is one of my biggest gripes with Starfield. Misc items are useless unless you really want to decorate your outpost.
@@DandySlayer13 it’s the same as Skyrim tho if we’re honest
The Fallout 4/76 in me is fist-pumping at this.
My biggest complaint is not having the option to "Eat" snacks laying around. I take them and put in my inventory and then read through the items to figure out which are snacks. I love that in prior games, you can just munch and gulp food items as you come across them. Also, given certain events that occur later on, a respec option is sorely needed, or perhaps your Traits are randomly re-rolled for each NG+ at the least. This is definitely an imperfect game, but also pretty great, imo.
I feel like this will be addressed through update every soon. Has to be an oversight.
That was only a thing for Fallout 76, but yes that needs to make a return.
right? if i come across some cereal, let me just eat it and get my 3 HP. I should need to collect it and open my inventory just to eat it. especially when its such a miniscule amount of healing anyways.
I might be confusing Bethesda IPs with others a little, but I need dat cromch sound! 🤤
No animations I guess. Bethesda lacks loads of animations.
Tips for overencumbered issues:
-If you are within 250 meters of your ship, you can transfer items directly to your cargo by going to menu, ship, cargo, and then transfer from your inventory.
- You can equip your companion with armor, so if you ever find some with additional carrying capacity equip it on them and have them carry more stuff for you. Also equip their armor with mods that increase carrying capacity.
- If you're running back to your ship, it's okay to let your health start to depleted due to lack of oxygen, if you have a bed on your ship. Just sleep for a second and you're back to full health.
- (slight spoiler) If you've got the Personal Atmosphere skill (the second skill you get from the temples), you can use it pretty often and it allows you to run without losing oxygen while overencumbered.
✌🏽
lack of city maps actually boggles my mind. i'm directionally challenge, so i just run in a direction and hope i get where i need to sometimes. it's a tiring process 😪
Pull up your scanner and it will show a pathway
You can also bring up a sad excuse for a local map when you bring up your scanner. I’m on pc so it’s G for me so I’m assuming it’d be whatever the grenade button is on console
Mostly just remember to go into the missions menu, select the mission you want to go to, and it will bring up a marker that will appear on the compass, and usually also in your field of view, then just follow it.
If there's a lot of different paths you can bring up the sensor and it will show the shortest path with some arrows similar to need for speed underground.
As seen on Elden ring 😆
@@globalist1990I was just thinking about that. And i dont like that😅
Re: inventory, there are two storage containers in the Lodge with infinite capacity. One is in your room (I think it’s a safe or cabinet on the wall) and one is just a small box on one of the crafting benches in the basement. The one in the middle of the room. But I still agree that inventory as a whole is kinda a chore in the game. Oh, and annoyingly, stuff in these infinite chests can’t be used directly for crafting at the benches (unlike anything in your ship’s inventory, which can be used for crafting without swapping it to your personal inventory). If you’re doing crafting at the Lodge, this isn’t too bad. But if you’re on the go, crafting in your ship or at an outpost, the idea of having to fly back to the lodge to get a tablespoon of baking soda is kinda ridiculous.
It would be nice if they let us tie the ships inv to the lodge so we could transfer things out.
That's where I put those! I thought I accidentally sold some unique armors that I was saving to put on mannequins (pro tip: don't use mannequins in player homes or starships yet, as they're bugged and can/will disappear) but I totally forgot I stashed them at the lodge for safe keeping
Thank you
@@Deschitor just have a materiais bank. Make it a flying drone if you need something material.
If you steal a ship the dead bodies stay on the ground. I use them as storage as well.
5:37 Really surprised nobody has pointed out yet that in your room you get through the main story there is an infinite storage chest, it’s worked great for me so far
it’s great but it’s annoying you can’t craft or build from it
So it's good for Non crafting or building items. So Outfits / Weapons / Unique Loot
@@infernaldaedraunfortunately though, the MAIN issue with storage IS resources and materials for crafting.
@@Zlittlepenguin no it isn't. You're issus isn't with either of those it's with ease of item storage and weight limit
@@infernaldaedra I’m saying in terms of why your weight is usually so high (at least for me) is because I’m storing so many resources, not because I’m hoarding a bunch of guns and outfits. Which is why it sucks that the infinite storage is only useful mainly for non craft able items
My biggest pain with the game is the fact you have to travel everywhere to talk to people as if comms don't exist. A perfect example is when first joining Constellation, you go to the lodge, do the chat, then you have to leave the planet to speak to Vlad on the Eye, and then come straight back to the Lodge, why couldn't I just radio Vlad and speak to him over comms. It happens in almost every area. You could argue Fleet/SysDef it was required, but still felt cumbersome, but everywhere else, there is no excuse for not being able to simply radio with someone to progress a mission.
No.1 annoyance for me, every single quest.
Because bethesda doesn't know how to make sci fi games
Yes. Cumbersome and immersion breaking bc nobody would spend the time and money to travel across space to say a couple sentences.
Bro this game is game of the year stop complaining
@@Beanskiiii you watched a video called 10 things players hate about Starfield but don’t want to hear the issues players have.
Honestly the only thing that really bugs me is that the star map doesn't have a serch function, so if you're trying to find a certain system you have to look through each individual system to find it
Yea man I had to write down a couple just to remember
This is actually more of a pain than people think, especially when you're trying to track down a temple and the quest marker won't bloody show up, or if you pick the traits that give the house or parents... try finding them once you've done the quests 😅
Yup I literally said out loud to myself “so I just gotta remember these?” 😂
This for real holy shit. I need this!
Not only star map, but in general all maps are dog shit. And why there isn't any map of the cities? Who came up with this, literally every game from Bethesda had maps. Or am I just stupid and couldn't find it.
Being able to label certain planets or have like a note about one you’d want to come back and explore would be great. like just having 10 set hashtags you could select from would be super useful.
I've thought that about a lot of games. I always know I love a game when I start taking notes about what I need to remember or go back to. It would be nice if games has something that allowed you to do it in the game.
This probably isn’t the most ideal solution, but it’s the closest I’ve come up with:
You can just place an outpost beacon on a planet that looks interesting/has a lot of useful resources for an outpost that you can’t be asked to build right this second. Just plop an outpost beacon anywhere you want and it’ll put an outpost icon on the planet as well as the system it’s in. That way if you can’t remember, you can look at your outposts menu - or look for an outpost icon in the star map and see which planet it was.
They gotta look at no man's sky. Lots of good things in there they could learn from. So similar. I can't avoid the comparison
get a notebook its what we use to do for much older games i wish i still had my old notebooks from morrowind
@@ZlittlepenguinThat's what I do
2 tips for everyone playing:
When searching for planet traits during a survey and a “location” marker appears, you can click A on that marker and it will change to a white logo with more info. If it states “natural” with a ship style logo, that’s not a trait. It has to state something other than natural, Such as life signs etc. saves you so much running around.
Also loot is scaled, this means before you enter a base/cave/door that has a loading screen, set your difficulty to very hard, then once inside you can change the difficulty to one you’re comfortable with and boom, all the loot in this area is scaled to very hard but enemies are on the difficulty you set. You can get some awesome legendaries from this little trick.
Hopefully this helps some people out.
It just works
Another tip
Don't get this game on console
@@LUCAS420BLZ pc master race guy ?
does the 2nd tip work in skyrim?
Randomly figured this out today, amazing.
So many things this game doesn't tell you about.
With the limited inventory... you should just be able to send your companion off to sell your junk. They did this on Torchlight, and it was a huge quality of life improvement
heads up when it comes to the entire ship thing and the ship inventory you can actually access and drop s*** in your ship inventory from 260 m away
they also did that in the Star Wars The Old Republic mmo. can also have your companions craft while you're away from them or swap them out on the fly.
That is the first game I ever heard about having this.
@@maddogtank8425can you do this all the time or just in settlements?
@@maddogtank8425tell me how! 🙏🏻
For the over encumbered issue, you can use the personal atmosphere power to pretty much not worry about the encumbrance any more.
How do you get it is it a perk ?
@@millyharbinger8897 No, not a perk. Without spoiling the story too much, it's a power you "find" about midway through completion of the story. So it's main story driven and not a side quest.
@@michaelsoto3968is it far into the story? I’m still towards the beginning and am constantly worrying about weight and might even max out the weight capacity perk rn
@@W0nTonSoupit can be either right at like the middle point of the main quests or reaaaallly late into the game.
Yeah, then you just have to worry about finding a vendor with sufficient coin to buy your crap.
6 is probably the biggest thing for me in this game. I love the idea of the ship building mechanic, but not being able to see the interior layout makes making a ship's interior flow really well a long series of trial and error until you get it right. If we could somehow preview the interior of the different habs/modules, it would make it a lot easier.
3 is a close second. I wish there was some sort of hideable mini-map so we could know where we are. I think they could add a mechanic where you bring up a map on your smart watch that you're given when you join Constellation. That would be realistic to the game and still help us.
Yes, this. I was going back and forth for about 2 hours at the Key trying to get the interior to look right before I just scrapped the whole thing and got lucky on the first try. Lost my mk 1 armor in the process somehow too. Still not exactly what I want but I’m afraid I’ll f it up if I do anything else 🤦♂️
What helped me a little with this was reading the Hab module descriptions. That way at least you know what sort of layout you'll get with tha hab module but I 100% agree. There should be some window or even just a picture of what the ship is going to look like on the inside.
Why are people complaining so much about a 10/10 game???
@@Beanskiiii I know right. (Flirt) I bet you're 10/10 in the bedroom department if you know what I mean. My life story is that I'm very interested in learning about black holes. I wonder why clocks tick slower at sea level than on mountains.
@@Beanskiiii low quality bait
I wish there was some in game raidio station we could listen to. Would make the dull moments alot more bareable
Yes! I loved playing fallout games like 50% reason is the atmosphere and music
They need to give us the ability to build and edit the interior of our ships like the outpost buildings. For example, you can use the outpost editing to add or remove windows from some habs and add or remove doors too. This would let us place decorations and rearrange the doors in our ships however we want to. My ship is HUGE, but 90% of it is external cosmetics. I only have like 5 internal rooms because adding any more becomes a maze. The lack of city maps SUCKS! I spent like 30 minutes trying to find the Midtown Minerals shop on Akila. Fianlly gave up and looked it up online. I agree with all these points so much. I've had to learn to use "Personal Atmosphere" to manage my weight. Had to move all 6000kg of cargo and resources from my ship to the infinite storage in the lodge. Later on in the game, i had to run it all back to my ship and then to my outpost storage. Took a little while, but once i realized that Personal Atmosphere lets you run with over 10000kg, it went a lot faster.
dealing with constantly being over encumbered has made me stop looting guns all together unless their purple or gold 😪 it's a sad life letting loot go. also, inventory management is truly grating sometimes.
This, I stopped picking up anything that is under 150 eddies
Only console cheat I've used is inventory weight, and I've never regretted it. I've head cannoned that I have a dimensional storage heirloom.
Gold guns? I have only seen the purple ones, but now I know what to look for.
Once you get the air bibble power use it. No matter how much you are carrying you can sprint while it is active.
I just used a cheat code to up my weight to 2000. I usually don't cheat but the carry weight is ridiculous and its boring going to one spot, get over encumbered, have to go to a town and sell, then go explore again. It's what killed the ending of FO4 gameplay wise for me too.
What i didnt like about the game is that it didnt have mini maps like at all for the citys so its easy to get lost easily
Dude fr, new Atlantis and neon was hell trying to find stuff. But after doing the vanguard, and ryoujin missions I have a better understanding where shit is. But still get lost sometimes.
Maybe use your scanner, literally gives you a pathway.
The map isn’t even that big and you can fast travel between the districts. All the stores are in the residential district. Very easy.
@@n0body550it’s not the pathway to missions I care about it’s where to find the shops at first. But eventually I just figured it out
Maybe I like to explore sometimes without an active mission, or I need a store that sales a specific items like digipics, ammo, better grav drives for 28 ly jumps, etc. The scanner doesn't point stores out nor bars or any specific place. It really does come down to map knowledge when you don't run point to point.
Easy way to combat having to traverse a planet while over encumbered, use the personal atmosphere power. Gives you infinite O2 for a short period. Also if you just walk full speed and hit max CO2 it doesn’t damage your health, only when you sprint. And there is a chest with infinite storage space, three actually, at the Lodge. The safe in your room, and a chest and storage box in the basement. Hope this helps
One thing that I don't like about looting enemies is that sometimes the items they have in their inventory doesn't match their outfit, like they have a different space suit or sometimes they didn't even have a helmet on. Also when you remove those items they're still showing the same outfit, not naked like when you looted armors in Skyrim for instance...
Another thing I didn't like is the outfit system, which doesn't let you combine different clothes or anything, it's just an standard outfit and maybe a cap or something like that
Yeah, you can take the entire suit but they still have it on the floor, but if they have guns on them those disappear when taken
Yeah, skyrim and fallout had better options coming to this :(
I agree and once the mods tools come out, that for sure will be done!
@@KevHCloud Already is done as far as it can be; space suit bodies are actually using that for their body mesh, instead of wearing a suit over the unarmored form, so you literally can't strip them without causing the body itself to vanish, or replace it with another body that is sans spacesuit (which just is too hacky). regular bodies with outfits can be looted of their gear and it'll disappear from their form, either way.
@@KainYusanagi are you sure about that? Cause it seems like when you looet everything they still have some mass on them, so not sure if this is a feature that somehow they have a default outfit you can't remove at the moment. Just guessing
Btw you can "clean" stolen items. Go to a trade authority, sell the stolen items to them, before exiting the window use the buy back option to get the items back for the same price you sold them for--and they will no longer be counted as stolen.
Also, although its been said, there are at least 2 infinite storage spots in the Lodge, one in your player's room and another in the crafting room.
This part, I do this a lot with items I want to make sure I keep
I had no idea there was one in the crafting room!
There is actually 4 infinite boxes in the crafting room, of the lodge.
Almost all the storage spots in the crafting room are infinite including the wall racks and ammo boxes. I use these for Foods, Meds, and Resources.
I think the biggest thing that bugs me is the conflict between the UC and freestar rangers is over by the time you play the game. In Skyrim you had the civil war, which was actively going on and you could participate in. In that game, things in the world changed depending on who you sided with, like new leaders for cities, different guards, all kinds of stuff changed. In Fallout 4 you had the main factions of the game that all had varying levels of conflict with each other, and you could finish the conflict even after the main questline ends, which also had varying amounts of change in the world. In starfield you don't really get that, it feels like all the cool shit happened before you got there, like ubisoft's the division. Every time I hear people talking about the colony war, or I see tidbits of it from exploration, I can't help but think dam I wish I was in the colony war, that sounds really cool. It leaves a lot to be desired. Imagine being a part of a big colony war dogfight with like 20 ships flying around all attacking each other. Or how about a big planet battle, where each side is using the mechs and xenomorphs, and there's tons of soldiers. That would have been sick.
I guess it's just lore and they needed a reason for the need for 2 organization
SPOILER
bro the factions in starfield are like the most unimportant (shit tbh) ever they play absolutely NO role in the main story and could just be pretty much ignored it's kind of sad to see considering factions were Bethesda's strong suit i think they really flopped this time i mean you'd think that multi-dimensional beings would get either the uc or free stars attention but no especially considering the hunter attack in new Atlantis they just seem lackluster considering there's only 3 from skyrim's 8
Because the UC and freestar rangers are in any serious conflict more like they govern their own territories, the only real conflict is between the UC and the crimson fleet
@@gregorykennedyful Correct, cause we're playing after the colony war took place. There is a cease fire between the factions when we start our adventure in the universe.
I was just imagining how it would be cooler to play during the colony wars.
Probaby gonna be dlc
Apparently there is a bucket on shopkeeper head level exploit for ship combat.
Enemy ships aim for the centre of your ship. So, build a square or cube frame. Since there is nothing in the middle, they will miss a lot of shots.
Lol, wow, 😂 that's good to know
You can also freely rotate the ship with your thrusters by holding the spacebar. Remember, there is no gravity in space, so you are free to rotate in any direction you choose, you do not necessarily have to fight like you are in an atmosphere in a plane. If a ship is behind you, hold the spacebar down and turn around so you can keep shooting at them. It is a total game-changer, and it also represents how space combat would actually work.
Just get missile launchers, they blast everything out of the water
@@FirestormX9 turrets (when they work) are badass too, just watching from my cockpit 12 turrets completely turn to dust a group of enemy ships is incredibly satisfactory, and they do beastly damage, although you need to alocate a lot of power to them to make them fun, but they fit great in transport/hauler type ships where mobility aint exactly there
space combat is too fun to cheese it for me. Using the thrusters to pivot and basically shoot the enemy while flying backwards, then hitting the boost full throttle and maneuver to the next enemy is just tooo good. chefs kiss good.
My main complaint is the lack of city maps. I had to look for a map online for the cities.
They’re not even that big lol
I had that complaint as well until I took a single hour to memorize all 3 large cities. It's really not as big a deal as I thought it was.
@Tattletale__ yeah, I get people's complaints and all that for wanting maps but I think Bethesda wanted people to explore and memorize where alot of the things are at
@@bankaispiritshere is the thing tho, there isn't a reward for memorizing those maps, nothing actually motivating you to memorize them. Memorizing them is only good so you can figure out where things are so you can easily access them faster. For anyone starting the game (most people atm) its just plain annoying that you can't figure out where you are going and the places of shops. There is no incentive so its more like a chore to memorize them. It also makes no sense that this doesn't exist in the timeline of starfield.
The maps are paid DLC released in 5 years for the cosmic edition
For someone who has worked in retail for 10 years, the opposite happens for number 5. The customer is usually the one that tells me their life story for no reason
There is an infinite chest. In the Lodge. It doesn’t necessarily solve the issue as you still have to transport resources from there. But it does offer an endless chest to put all those heavy resources until you’re ready to haul them somewhere
👍🏼
There is actually 3, one in your room (put all my stuff, stuff) and 2 in the basement (put all my food/resources). if you go to the room directly to the right of all the workbenches there is a toolbox (i think) in that room that you can use. You still have to go grab everything to craft, but it is at least VERY close.
You should be able to rearrange the interior of your ship. That would make everything far better. I was shocked when I found that they didn't enable that.
same
You can..
@@johnsnow5955 how?
@@wuestenfuchsxy You can select different interior types and orientations/connection points and then remove/add whatever items you want using the grab mechanic..
@@johnsnow5955 I know the different interior types, but I can't rearrange the workbanches for example, or can I?
And what do you mean by connection points? Can I choose where the doors between sections should be? That would be great, but it always appears to be random.
I guess you mean I can move clutter object with the grab mechanic, but can I move beds or tables and so on?
Thank you
I just wished you could dump your craft materials into a bench like fo4/f76 instead of having to have them on your person in order to build.
Its annoying to have to constantly lug around 1000+ (running out of o2 for every little step.). Just to potentially build only one or two items. since the requirements for crafting are just kinda ridiculous at times.
Who wants to travel to the lodge(easy, infinite storage) but then have to travel back to your outpost (possibly going through multiple menus/cutscenes (depending on the distance) and then back again, constantly!?
Or build a crapton of boxes to put all your items.
The storage really wouldnt be an issue if you could just dump it into one easy place. Or if it was based atleast on number of items instead of mass/weight. 150 mass but you can only put like 10 items in it.😅
For anyone looking to sell counterband stuff in early game
In The Wolf system just beside the starting planet system, there is a planet called The Den where you can sell them off
Another spot that I discovered is Red Mile that you will eventually get there by accepting mission board, the bartender there will accept counterband
*contraband
@reach4thesports897 wow thanks bro if u didn't correct them I wouldn't have known what they meant
Good ol' Marcel! I love that guy!
Or, you know, go to the trade authority outpost on basically any settled planet. Those guys will by everything (even contraband) and ask no questions about where you got it from.
Or just drop it at your outpost and forget about it (it's pretty worthless, but we can't just leave it, can we?).
Number 9 could easily have been circumvented by having vehicles for traversal and storage when on planets
I honestly think Todd has been hinting at possibly adding land vehicles. It would be nice if the vehicles were amphibious too.
If they add vehicles you'd hit the invisible walls in a few minutes
Todd said it himself - there are no vehicles because people would realise how tiny the fish bowls are too quickly.
Bethesda's ancient engine doesn't support vehicles (look up how the trains work in Fallout 3), and if there were vehicles, you'd hit the invisible walls in minutes and realize how tiny and empty the worthless planets are that much quicker.
@@whiteobama3032 Frankly, I think that statement is just him brushing it off. I think the majority of the player base would be cool with vehicles that didn't move _that_ much faster than sprinting, but provided some storage and protected you from the environment.
My biggest gripe with the game is the leveling system. The XP payouts don’t buff in NG+ so unless you want to just spam craft… it’s an insanely slow climb once you pass 50.
For contraband the best way to sell it without having to deal with scans is by going to the wolf system, which is near the sol system and go to the den and there is a trade authority vendor there to sell said contraband.
It's also where the Federation first fought the Borg and lost horribly.
I found out about selling the contraband in trade authority in the Wolf system from another video. I almost got caught with it after picking up those Ai parts he showed. I was going to the Lodge when they started scanning my ship. Before I they completed the scan I fast traveled to the Wolf system, sold the contraband and came back and passed the Contraband scan. Easy way to get passed that.
The key will also take all of your contraband
The overencumbered situation was actually a pleasent surprise, because you can actually still run for a small perioud of time, which you couldn`t at all in previous games. Also, you have a ship to store crap in, AND the distance between you and your ship at any given moment is generally significantly less than the distance between you and a safehouse, in say Fallout 4 (imagine doing the walk of shame from the glowing sea all the way to santuary in that game). On top of that, you can sell stuff directly from the ship`s cargo hold, while in previous games you`d have to manually haul everything you wanted to sell (another walk of shame). I`d say the new system is a massive improvement, while still forcing you to be somewhat smart about what you carry. To bad there isn`t a survival mode like in New Vegas
Also, I hate that there isn`t a map for established settlemts, because I never know where anything is, and end up wandering aimlessly and going around in circles
in fallout 3's mothership zeta dlc me n a mate way back in the day in our games we took all the loot from the mothership and walked all the way to megaton to sell it off, we Made it a race to see who could get back faster 😂
@@supergamer41 I didn`t do that in Fallout 3, but I did steal all 37 gold ingots from the Sierra Madre Casino in the Dead Money DLC of Fallout NV, and not only did I have to make it out of the Casino before it locked down while overencumbered, but if I recall there was also hotel security to deal with, and I still had to make it to the outer gate...
Once all that was done, I than had to haul all that crap from the middle of nowhere to the nearest shop, or put it all in the bunker`s storage, and do several fast travel trips back and forth, in order to sell it off, or store at a safehouse.... Good times
For inventory space,
1 ship cargo capacity can be increased to the 100k+ size range if wanted, there is an infinite chest at the constellation room your given and a player home thst can be unlocked via quest, the backpackspace can be increased through leveling up strength, and space suit can be upgraded to carry more, do while yes it starts small it's like other Bethesda games with more steps
I feel like the invisible walls could have been explained away by saying your ships radiation shield can only extend out so far or something.
Or your air supply would run out before you are able to return to ship
How far out does it go ?
@@horribleoggy3325someone test it and it was 45 minutes away
that wouldnt make sense because most planets dont have a radiation problem. and players would hate it if that was the case.
@@p1xelz323 I like how NMS had it as 'environmental hazards' but you can extend your time out by refuelling your shielding
Just a note*
You don’t have to walk all the way back to your ship. You can access your cargo in the ship section of your menu screen… you just can’t be too far from the ship.
Also, there’s an infinite storage locker at the constellation lodge
The fact that they don't have maps of the city is beyond frustrating. I'm still looking for a damn TerraBrew Cappuccino for Donna Rain 🤦♂️
The UC Battlemeal kits increase carry capacity by +6 or +8 depending on the pack size. These stack, and last for 2 mins, which is just enough to consume and do a quick fast travel.
One irk I have that _really_ bugs me, is the step backwards in UI management for inventory. FO4, has this great side-by-side showing you the object/person's inventory on the left, with your inventory on the right, each categorized by the category you have filtered to easily see at a glance what you have, vs what you are taking. The omission of this is just mind boggling.
To add flame to fire; the crafting menus in FO4 also had this clean UI that showed you what was available to craft based on what resources you had via a simple icon or marker next to each moddable/craftable item. The Starfield crafting tables _don't_ highlight or characterize that you have anything available for a suit/weapon, instead forcing you to inconveniently have to select each item to navigate their spaghetti menus and physically look at top-right resource availability for each modification.
Wait, it shows on the right side required items and their count in crafting. What do you mean you have to select each item? Different stations craft different items, and required items and their counts show in the top right.
i dont like that you can no longer trade items, like...i dont have the money for this item, but i do have a bunch of items that have that value, but the vendor doesnt have the money to buy the items, so i cant purchase the item i want even if in fallout it was totally posible, heck, thats how i made most transactions
@@boxofmadness2511 This too, I agree. You could make trade before confirming in FO4, where as Starfield only allows direct selling/buying, not actual trading where you could queue up items you want to buy and sell simultaneously, then execute a confirmation to accept the trade.
Inventory is definitely a complaint though I imagine once outpost are up and running it'll be less of a problem. What I find really annoying is vendors having 5000 credits forcing you to fly to different planets just to unload your inventory
Had the same thought, built an outpost, and it didn’t help lol
You'd think in the future with money being almost completely digital, that most of the vendors, especially major settlements, would have near infinite cred available to buy stuff due to being part of a major corp.
Hey, quick tip for that, find a chair/bed/whatever, and just do the "wait" mechanic for like 24-48 hrs, the money refills every 24-48 hrs or so
Hey, quick tip for that, find a chair/bed/whatever, and just do the "wait" mechanic for like 24-48 hrs, the money refills every 24-48 hrs or so
There's a mod for that.
Real annoying thing I have with the ship builder is that some parts won't let you do the 180° rotation(mainly things like a cockpit or landing bay which it shouldn't matter which direction they are facing and it will let you rotate other ones but not the one you think looks cool)
I will argue that the ship builder has directions on the bottom. YOu can only place the cockpit facing forward, it makes sense. It makes no sense you cant flip landing bays though
@@tristanmarice01 , yeah i can agree why only cockpits should face forward, since its what controls your ship, you dont want to be flying sideways/backwards. though i swear i've seen some ships with landing bays side ways or i might've mixed it up with something else
That pisses me off too lets not even start on outpost building and its snapping issues
@@lozthyl side loading bays exist. Each starport has a different set of ship manufacturer parts. so visiting new starports or even straight to ship manufacturers themselves, you can find new or unique parts
It makes me sad that you would get tired of taking off and landing on planets. Every time I do that in No Man’s Sky I feel like a kid in a candy store!
Honestly, i feel like the way they did over encumbrance in starfield feels waaay better than other titles. You can still run and boost around, at the cost of eventually hurting yourself if you push it, and you wont ever outright die. No need to slow down. Just be careful lol Same goes with the contraband. I will say its annoying how easy it is to forget you have any, especially on a first playthrough, but i feel like its really not that much of a downside. Bit jarring the first time but a good learning experience to jumpstart figuring out workarounds. Go to jail, lose a bit of xp or money, go collect your stuff back from the evidence locker, and thank the cops for helping your luggage down to the surface. Or use shielded cargo.
Only major complaint ill have is just how much is left unexplained. I do enjoy learning about things for myself a lot of the time, and idk if i just skipped tutorials on some things or if theyre hidden away in the help menu, but its irritating at times.
I think that either Bathesda is scared that changing engine will negatively impact sales by making modding harder or because games will lose "Bathesda feel" to them. I didn't play starfield but you can still see parts of skyrim here. Movements, camera, physics
And I agree
skyrim wasnt even the first one, it still has fallout 3 vibes jajajaja
It’s the exact same game in a different setting
You DO have an infinite chest though. And a couple of them, at that. It's just that you have to go back to the lodge to access them. There's an infinite storage safe in your bedroom, an infinite storage box next to the research station in the basement, and three infinite ammo boxes behind the weapon modding station also in the basement.
Also, you can launder your stolen goods at any Trade Authority location. Sell the stolen goods to them and buy it back before closing out the trade menu and you won't even have to pay for washing them.
The Constellation Lodge provides a safe with what I have been told is infinite storage capacity. It has never filled up for me, anyway. Also, not all loot is tagged as stolen - just the items with a red marker.
the main problem is getting tagged as stolen for the dumbest reasons. Like crimson fleet attacked me, I took their ship, and the ship has all red stuff.
@@wolfwing1I’m actually ok with that since the crimson fleet probably stole all that stuff them selfs.
@@kevinaustin51 Yeah it's like stealing a car from a car thief that just stole that car some days ago, the trail will lead to you.
To address #7, if you "sell" stolen goods (honestly most good things aren't stolen for once, really happy about that) to a Trade Authority or anyone else who deals in stolen/illegal goods, you can just buy them back (don't leave the menu, just swap to buy and go to the buyback tab) and the stolen flag is removed.
This is what I did and got me some better armor right off the bat
I stole an amazing shotgun from a corpos safe, definitely are good stuff to steal
Ty for the tip
Thats a neat workaround! Gonna use this when needed, thanks!
@@johnmillay6790 Not saying that there isn't good stuff to steal, just saying that most good stuff is available via not stealing, so we don't have to be kleptomaniac monkeys stealing everything, lol.
It’s 2023, I just expect more from developers, full games, no bugs, physical release, no micro transactions. You know just basic stuff really.
Great video, and I agree with a lot of it.
A short story: Yesterday I went exploring around the surface of Jemison by hopping over a wall in New Atlantis and swimming to shore, because I have not yet found a gateway in the city. I found my way to some kind of pipe station and discovered it had been taken over by Ecliptic Mercenaries. There was a ship on the landing pad and another one landed in the field when I arrived. I took out all of the mercenaries on the station and both ships, and I learned how to claim a ship. But I could only take one at a time. So I took one, paid to register it, and then hoofed back to get the other one. When I got to it, three of the guys who had been in the ship were now in the entrance ramp for some Bethesda reason, all bent over in similar positions.
Now to the point of my story: when I took off, the cut scene showed those three Ecliptic Mercs tumbling out of my ship as it took off. That was unexpected and quite amusing.
Apparently the way that ship fighting works is that the enemy’s target the center of your ship. People have made these ships which are what you can call center-less. Like if you were making a cube or so but your ship never meets in the center
For space battles use the targeting system to disable their lasers makes every battle easier, also use thrusters to drift around and stay behind ships so they cant fire back at you
About those loadings , would be great to replace them with some more ship cutscenes , or when on foot , seeing our character and companion walking to the selected area.
Great suggestion!
The scan proof cargo hold is an absolute life saver for holding on to contrabands
Or just go to jail and re-steal all of your stuff from the crate right outside of the cell.
@XiiJWCiiX Except there isn't even an actual jail system, you literally just teleport to the outside of a cell, one of many stepbacks in this game lol. It's enjoyable to the average person who hasn't played many games but to gamers this shit sucks. It's literally skyrim in space but downgraded in some areas. It's a pointless game.
This list hits perfectly except the complaints about the loading screens. Maybe its because I have a good PC? I had no idea that this 2-3 second inconvenience was such a big deal? LOL. I love the game, but there are issues and this vid nails it. That is why I always watch Falcons stuff! I've played 100 hours and I never hit a invisible wall. Nor do I know of anyone, but youtubers trying for click bait, hitting invisible walls. Go back to your ship, travel to another location. Inventory is very annoying, yes. There is a site that is creating all the maps of the game. I use it all the time. game-maps maybe I cant remember.
Honestly one of the most frustrating parts of dealing with inventory is how slow the animations in the menu are. I saw there's a mod to get rid of the animations so its way faster and I might go that route.
There are 4 infinite chests in the lodge
I have it (undelayed menus), it’s 100% a must have mod.
@@jiggadajuggalo6192 I've only done one main quest but I've got 15 crates all full of stuff on a moon somewhere
Undelayed Menus, StarUI and 120fps UI mods made my experience much better.
This is why I need to get the game for my laptop instead of my Series X. I just worry about performance.
6, 3, and 2 were the only ones that bothered me. Ship building needs more information given to the builder, and I want an option to never have clutter items in my ship. Maps would be nice for the cities. Space fights are usually a stomp one way or the other, and could have used some comeback mechanics or a good way to deal with a situation where you're being pelted from multiple sides.
I would love to see either a mod, or actual Bethesda adding "drones" to our ship as a weapon. Get jumped by 4 ships, focus one and send out drones to distract the others.
Never dismiss the bonus credits from selling off the clutter! :o You can easily make 5000 credits doing that every so often.
i disagree with the map one...i thinks its nice to use the signs in the city and remember places
@@berzerk3028 It's literally better for your memory and general cognition, too.
Number 9: you can directly store items in your ship if its anywhere in your area. Just select your ship and then manage inventory. Pretty easy actually
Your ship needs to be within 250 meters or less to do this though
I found that if your ship inventory is full you can just drop your stuff on the ship's floor. Your items will still show when you go to a store and you can sell them just like if they were in your ship's storage.
I considered that but didn't want to look like a packrat with 100 items on the floor. I reloaded my save and started treating resource buying differently.
Loading screens arent really an issue with a ssd. I am surprised you didnt mention the money traders have. At higher levels some weapons sell for 4-5k and if you have a few of them you are busy for hours selling that without console commands on pc which give the trader more money.
Slight spoiler for those who haven't finished the game:
I'd love a vendor that you can buy your ships from previous play throughs. I didn't know how the game ended at first, so I literally spent 10 hours building an awesome ship, then 10 minutes later I was in new game+ with no access to my ship anymore.
A vendor that sells you existing ships you had in previous play throughs would be awesome, because building a ship and then losing it really sucks.
One that really drove me crazy was not being able to rotate habs and other parts 90 degrees.
yea its definitely a weird one that
Same!!
Finally. I've been waiting all day to watch todays Gameranx.
👍🏼
There is an infinite chest in your room at The Lodge. Be aware though, if you put enough stuff in it, like I have, your loads times will increase quite dramatically and it gets worse with each load you add.
I have currently lost about 2,000xp by being caught with contraband and agreeing to pay a fine. I didn't level up for hours, I couldn't understand why as the notification is easy to miss, then I stumbled across a negative xp total in the menu, played around, trying to work out why, it was getting caught with contraband. If you're caught and end up in the prison cell, check your xp. If you lost xp, re-load to a pre grav jump save as it can take a long time to recover that lost xp.
i actually enjoyed getting lost in the citys in the beginning it felt immersive not knowing where to go and forced you to actually learn the citys layout. now i know new atlantis like the back of my hand
so not that well then. Without looking, describe all the details of the back of your hand..... not easy is it because we don't really focus on the back of our hands much😆
@@dcptivwhat’s the point of your comment? 💀🤓
@@Yeen666 Maybe it was a backhanded compliment…
@@silversolver7809 bro really though that funny ass pun was funny 👋
Name 4 remotely interesting things about New Atlantis
The game is not that bad, but I do understand people complaining about little things.
People who complain about little things are trash cans who can’t play anything without whining because it’s not catered towards them. It’s pathetic really.
New Vegas is better
@@Mac1Eleven new Vegas is okay at best. Not even the best Fallout game.
they are poor they cant afford the game n most of this jokers are running like 1050ti in 2023 what else do u expect ?They are literally toilet cleaners
@@Shaggymoore4agreed
Falcon slowly becoming more unhinged as the video goes on was the best part of this video. Keep up the great work Gameranx!
I noticed in Elderscrolls 4 Oblivion using fast travel can make you hyper efficient but ruin the game, the real fun of the game i had was adventuring around and in Oblivion they had like a dynamic random event system meaning wherever you actually walk or adventure creatures will spawn or stuff will be happening...
It got dumbed down in later games though... the random event system only seems to work on pathways/walkways/trails of the new open worlds like skyrim and fallout 4...
Radiant AI in Oblivion you have to just find some NPCs that Travel, same thing in Fallout 3, if you fast travel too much you will never find those characters lol. Like how Graham worked in Fallout76
Since no one brought it up how about us being able to make interior design changes to our ships, it bugs me so much i cant control where ladders will show up in my ship and turn my thought out build into a maze which would also be a pretty good feature to make interior changes considering depending on where you put habs on your ship some features will either be there or wont ( like the nav table in the captains quarters)
Speaking of mazes i boarded one ship doing a ranger rescue the hostage and fuck me i got lost 5 times and the ship was smaller than the base razorleaf but this cockpit was the one with windows on 3 sides and was too the left but i had to take two rights. a left, a right, 2 lefts and a right to get to the cockpit and thats because i had to go up and down various levels.
When i finally got to the cockpit i felt like shooting the hostage myself and blowing up the ship.
You can control it you have to hover the over the door and then add changes to attach then you can attach there.
You 100% control that you are just bad at it..
The lack of land rovers is ridiculous as well... like how can we be in space with all this empty land that we are forced to walk through and not have rovers!
You can kinda circumvent 9 by accessing your ship cargo from the pause menu. Just click your ship in the lower left of the radial menu and hit X while looking at the ship if you’re close enough.
Also for 7 you can sell stolen items to vendors and if you use the buyback without leaving the menu it will “launder” it and remove the stolen tag
It won’t work for contraband items and it most likely will get fixed eventually but it works as of me writing this.
7 every planet has an “confisticated contraband” chest. On new Atlantis it’s behind your ship. Lock pick it once and every time it’s confiscated you can retrieve freely and sell it
You were able to do the same thing in Fallout 4 I believe.
You can throw contraband out of your airlock by going to your inventory when the scan first shows up. Also in your house or place you stay if you don't use the house perk there are places to put your items for display as well as storage which gives you more places to hold stuff without having it in your inventory or ship's cargo (which you can also upgrade by upgrading your ship.) You can also upgrade your ship with shield that hide the contraband if you go into the ship builder.
Be careful using mannequins I heard they're bugged
I HATE the overlapping dialogue triggers, when you grav jump into a planet with a scan, it’s like 3 people all talking over each other.
You really need to use the thrusters while you're fighting (press RB while you're turning). Really helps you Manoeuvre.
Man I had my big ass freight ship turning like the millennium falcon lol
yeah crazy stuff. my big complaint personally you can't break down the weapons and armor like you can in fallout 4
How many " tape " did you pick up before you realised you cant get adhesive 😪
My #1 pet peeve the CONSTANT NPC's on my ship talking to me or talking over each other. I hope they aren't trying to tell me something quest related, cause I'll never hear it.
the talking over each other or loud sounds and subtitles not showing up in menus is so frustrating!
Haven't seen these type of vids in a long time, glad to see it return
I agree that major cities need a map with a marker so you can navigate it better. It wouldn't have to be greatly detailed either, just a simple structured map like Fallout 4 would work. Randomly generated areas or towns don't really need a map because their scale would be significantly smaller and easier to navigate.
To the “invisible wall” statement, what video games have you been playing? We need to stop acting like we don’t know the limits of the games We been playing for YEARS.
I know this wasn't a super serious video, but still worth pointing out that a lot of these issues have in game solutions that render them minor issues or even non-issues. Perfect example is how many people ive seen that dont know you can upgrade your weight capacity, have companions carry items (and use different weapons), or that your room in the lodge has a safe with unlimited storage space. Wild
Or on low grav planets there is no carry weight as you're essentially weightless. I always play a survival/hardcore mode in Bethesda games that reduces my carry weight, and if there isn't one I mod it. So these complaints are pretty funny, especially since you can still move at full speed at the cost of stamina. I like how none of the options he suggested mentioned dropping anything. All those maelstroms and grendels aren't worth the extra time to waddle back to your ship. I feel like people have a hard time letting go of stuff because they see the credit amount in the thousands when really 1400 translates to about 14 gold in Skyrim currency.
For #7 Contraband, if you open the map before you come out of Hyperspace it allows u to land on the planet before the scan even starts
I had a problem trying to do that. I was able to land anywhere on the planet, but the city where I would have been able to sell anything (New Atlantis) was grayed out, and I couldn't travel there. I think I tried the same attempting to go to Neon to sell. Granted, I've only accidentally picked up contraband once, so it might not be the case everywhere.
Land at a planet from your navigation terminal instead of flying..... No scan 😊
There might a chance they nab you immediately upon your landing, though. But i'm not sure
Without city maps, I officially understand how Zoro feels in One Piece.
The numerous load sceeens and the inability to manually take off and land are my pet peeves. Star Citizen's got them on those 2 points
and so does Elite: Dangerous and ALSO so does No Man's Sky, and probably even more. Kerbal Space Program 1 and 2 also. s i g h.
I want to manually be able to take off and land but loading screens badddd.
I'd rather spend 45 mins flying in and out of the atmosphere.
Nah bro aint no body care about that boring garbage.
@@johnsnow5955 you've clearly never played Elite: Dangerous. it doesn't take 45 minutes, and it's incredibly immersive.
@@cheeki3998 Immersive lol go buy you some AR goggles if you want immersive kid.
@johnsnow5955 why would I buy an expensive AR/VR kit when I could spend way less money on games like Elite or Star Citizen or even No Man's Sky? Lmao I'm not a kid either dude
Over-encumbered? As you progress through the game you'll get an air bubble power. No matter how much you are carrying you can sprint while it is active. It also regens so fast you'll be able to reactivate it a few seconds after it lapses.
No mini-map is CRAZY for a Bethesda game.
Or any semi-open world game...
There’s no escaping that Bethesda charm
yes the charm being skyrim game of the decade
The abundance of fast traveling and lack of traverse from planet side to orbit is the only thing that really disappointed me
Seeing those NPCs in Starfield talking, after 80h in Baldur's Gate 3, feels like looking at a 2010 game
If you sell stolen items & buy them right back, they’re no longer stolen! Red mark disappears. Would recommend “washing” all your stolen items!
I'd also love to see survival mode where foods have hunger values and cooking actually becomes useful outside of niche situations
Something I really hope is you can put a pilot in your other ships and have a fleet that follows you. This is the greatest feature that should have been there since launch
Especially since there’s a quest line that has allies assist you in space combat.
Sam and Barrett would wreck shop if they make this a feature!
Makes absolutely zero sense. They replaced ship exploration with loading screens, what would be the point of extra ships?
This game having no maps is absolutely crazy. So much of this game feels like it's missing crucial elements, I can't believe how long they worked on this game for it to come out like this.
Right on the nose with the city maps. Desperately needs to be added in a future update
The ship battles one literally happened to me today. All of the space battles I had fought previously were super easy. Then today I randomly had to fight 3 waves of enemies on my own. It was ridiculous.
Same it was impossible! I had to toggle console commands on god mode and even then it took me a loong while to defeat them lol
That’s the point it. It’s thrilling to figure out that you’re fucked in a space battle while still leaving yourself enough time to get all your power off of weapons and into grab. That’s a feature. And a fun one. If you’re brute forcing it and banging your head again the wall instead of hitting light speed. That’s a you issue…
👍🏼
@@benhaney9629 you must have no friends or life to comb through RUclips comments so you can argue with people. The point of the video was to point out things people don’t like. Get out of here with your high horse Bs
Definitely need a minimal for cities. Trying to find specific shops for specific goods is a royal pain in the a…
This whole argument about Bethesda dropping the Creation engine demonstrates one thing, and one thing only... You have no idea how game engines work... Unreal is good at what it does, but it's NOT good for what Bethesda does... If Bethesda ever abandoned the Creation engine, say goodbye to mods, plain and simple, as other engines do NOT support mods as easily, and it would also mean the modding community would abandon Bethesda as they would not know the new engine...
I’m about to hit the 80h mark and I have yet to hit a invisible wall in the game. I only know they exist because of other people complaining about it. The ship interiors and city maps I can totally agree, but other than that, the game give you options to overcome the other “problems”
Why is no one talking about how most of the companions are so much on the good side and challenge your every decision. They are my crew and work for me not the way around.
I've never naturally hit one naturally. Only when deliberately testing the size. Btw 16 square kilometers is the size of the tile. It's a big area to mess around in.
The game does not need city maps.. play the game and learn the city yourself, way more rewarding😊
@@ayushsinghal604Adoring Fan is the only companion I use, and he loves everything I do. 😁😁😁
@@pysharthes not a companion. hes a crew member. theres a difference.
Here's another point that I'm surprised no one has picked up on. Why does every major city have to be on a different planet? Why does Jemison only have New Atlantis? that whole world should have many major cities. It just feels empty when you consider the sheer size of each planet. Once you colonise, of course with that technology you're going to expand widespread throughout the world. Hopefully they can improve this in mods/DLC. Really fun game but some real common sense things missed out.
About no. 10, 9, 8, 7, 6, 5, part of no.4, 3 and no. 2:
wait for/ use already existing mods.
No. 1 might get an engine fix or something too.
For the inventory space there's the Weightlifting and Payload perk that help with that and the safe in your room on the Lodge is infinite space
personal atmosphere is a huge help, as well
Unfortunately you can’t access anything in the infinite storage at the lodge from far away, so it isn’t ideal. I personally just made the frontier a “storage ship” and whenever I need to store something, I switch to it real quick, dump the entire resource menu in there, and switch back to whatever other ship I’m using.
Also there are console commands you can Google for unlimited weight lifting and inventory capacity. And some more.
Another complaint is not showing your weight when you are transferring from containers. It shows the container’s weight but not yours. You have to pause to the menu to see your weight.
You should just be able to switch over to your inventory instantly. Then your weight is shown.
Thank you! 30 hours in and I’m still learning the basics
Honestly I think they did the capacity thing pretty well. It doesn’t slow down just takes away O2 while you walk. On top of that there are aids that give you higher cap space and if you have a follower give them things to hold until you get to your ship. Then go sell.
Honestly this whole problem would be fixed for people if they did 1 of 2 things.
1. Each ship has it’s own dedicated cargo AND you can use materials to craft from ANYWHERE in the galaxy. That way you can store everything on it’s own dedicated ship instead of having to switch back and forth between one that has more storage space than another one. Or you can just use your infinite storage at the lodge for EVERYTHING.
2. The cargo hold in the ship has infinite storage. This would obviously be the simpler fix and it would just make the quality of life for everyone 100x better imo.
The loading screens are kinda cool in a way. If you take screenshots in the games camera mode, it will use those as a background sometimes.
AMP and the personal atmosphere is extremely useful for when you're overencumbered, the 2 things I don't like and hope they will fix is the breaking down items and shared shared storage when crafting so I don't have to have to carry 1000 lbs of stuff just to upgrade my armor before putting it back away
The solution to your second problem is building a ship with A LOT of storage, like 4000 storage, and then putting the Stroud 2x1 workshop on your ship which has the most of the research stations. Then you can leave everything in your ship storage and do all your research from there as research stations on the ship access it's inventory.
@@RamblyBearwouldnt the better solution is to build an outpost with various storage containers? Since you won't be over loading your mass or the ships
@@KJ_Jizzle you could but its not an infinite problem. There is only so much stuff to research and upgrade the resources are fairly easy to come by. So being able to land on a random planet that has the resources you need to finish something, or just buy them from a vendor (early on adhesive becomes an issue), is easier than having to go to another location get what you need and then come back to a base. If you have a ship with 4000 storage and you're still getting overloaded, you are probably collecting too much of something you don't need, so sort by storage and get rid of it in the comfortable knowledge that you can easily acquire it again if you need it.