FFXIV Dawntrail will change this forever...

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  • Опубликовано: 1 дек 2023
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    #ffxiv #dawntrail #endwalker
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Комментарии • 908

  • @RivenWasTaken
    @RivenWasTaken 5 месяцев назад +656

    us astro players have gotten our class reworked 50 times already, SB astro will forever be the best version that we'll never get back

    • @RinBanana
      @RinBanana  5 месяцев назад +63

      The next one will be the best prayge

    • @Vincent_63
      @Vincent_63 5 месяцев назад +32

      Stormblood Drk was the best version of everythibg

    • @JathraDH
      @JathraDH 5 месяцев назад +30

      @@RinBanana Very much doubt it, they are just going to dumb it down even more. What class has gotten more complex with reworks in the last 2 expacs or in general over the last 5-6 years?

    • @HyouVizer
      @HyouVizer 5 месяцев назад +15

      ​@@Vincent_63amen brother, back when salted earth increased blood gauge and abyssal drain GCD self healing aoe.

    • @carbonide1290
      @carbonide1290 5 месяцев назад +2

      @@HyouVizerAnd BW gave you haste…good times…

  • @yourluckynumber7
    @yourluckynumber7 5 месяцев назад +96

    Astro is my favorite healer because of its aesthetic and versatility, but when they removed nocturnal sect, it made me sad :( on the other hand, making other jobs easier made it easier to pick up to get everything to 90

    • @devxved
      @devxved 3 месяца назад +6

      I actually stopped playing ast religiously after the nocturnal removal. So much so im a blm main now.

    • @MidoriGa95
      @MidoriGa95 3 месяца назад

      Yessssssssssss I started play ff14 a year before they did the change (also for the rng tarot system) and when I came back from hiatus to find it out I was so bummed. It made me feel like...astro lost somekind of identity to it. Heck, Im not a fan of scholar or white mage but I switch to other healer jobs after those changes happened to astro ;c
      Edit: I forgot to add that the astrologian job class is the reason why I play ff14. It's class system is freaking unique and I read/watched a lot about the rng tarot moments that got me laugh ;'>

    • @Escorducarla
      @Escorducarla 3 месяца назад +1

      Oh my gosh I thought that was just me. Nocturnal sect felt so good to me in dungeons, and being able to be the style swing in an 8-man was so nice. I was so bummed when they pulled it out and gave it to Sage (which I just do not jive with AT ALL.)

    • @dorrianbrooks9408
      @dorrianbrooks9408 Месяц назад

      I saw so upset they dropped Nocturnal Sect because it was my preferred sect. I love Shielding, and Nocturnal Sect gave me that, and the nice visuals and cardplay

    • @Payadopa
      @Payadopa 24 дня назад

      It's thanks to sweaty meta slaves with parses. I'm surprised we don't have every job do one button rotations labelled "win" for even more homogenisation.

  • @albertomarcuzzi6711
    @albertomarcuzzi6711 5 месяцев назад +57

    As an Astro main I want only 2 things:
    Minor arcana working like in ShB (buffing up the main cards to a stronger version) with the added bonus of still granting thr sign
    Astrodyne being reworked into something that feels worthwile and not a button you press just because it feels bad not to Everything thing else can stay thr same

  • @Evannco
    @Evannco 5 месяцев назад +196

    Above anything else dragon sight 100% needs to either be removed or it needs to function like dance partner because right now having to either macro it or stop what I'm doing and click on or scroll to a party member to apply it to them feels awful and I hate it

    • @RinBanana
      @RinBanana  5 месяцев назад +31

      You know what, yeah, it’s been around a long time at this point so I kind of considered it part of the furniture, but dragon sight could really use some intense QoL

    • @tamiko_chxn4974
      @tamiko_chxn4974 5 месяцев назад +8

      But that's your fault that you're clicking on your party members... you can use a key to target a party member and switch them. The time when abilities are on CD it's more than enough to do that without interrupting anything.
      Don't start asking for these kind of changes because WoW suffered and now classes uses like 4-6 abilities in the best situation.

    • @rugalbernstein5913
      @rugalbernstein5913 5 месяцев назад +3

      I just have it macro'd to apply to my focus target, because I never use that outside of that anyway. It allows me to use it without stopping, and I can change it any time I want during downtime or at the start of a pull.
      It _could_ use QoL, sure, but it's still totally usable right now.

    • @Yokai_Yuri
      @Yokai_Yuri 5 месяцев назад +13

      It feels clunky, but stopping what you are doing is skill issue. I play on PS5 so I have to manually do drsgon sight. So every disembowel attack animation I have to super fast scroll down with the D-pad and select the player I want to share the buff with, and continue the rotwtion flawlessly. Since this process is fast, rarely I give the dragon sight to a healer lol.
      But yeah, dragon sight is not hard to use, it just feels unnecessary. I believe the team can create another skill for drg tht buff himself and allies.

    • @joshuaklein8429
      @joshuaklein8429 5 месяцев назад +11

      @@rugalbernstein5913 While I do this too, you shouldn't to dedicate your target focus to a potential DS target. If they die, you need to refocus somebody else or need to manually target somebody. It's the only DPS skill that nearly requires a macro, and that shouldn't be the case. At least if it were the melee version of Dance Partner, you could still have it do nothing until activated just like now.

  • @-DeScruff
    @-DeScruff 5 месяцев назад +242

    Personally I think the biggest change needed to be done to Dragoon, is actually to Lancer.
    Lancer needs to get Doomspike, and perhaps sub 50 Dragoon getting a move that will change to Sonic Thrust.
    It is *slightly* better now that ARR dungeons aren't as much large swarms of weak monsters as they used to be. But it still feels bad when during a pull, you are contributing the least, because you are single targeting. And when you do get an AOE, you are spamming 1 button.

    • @HyouVizer
      @HyouVizer 5 месяцев назад +29

      All classes/jobs should have a dmg aoe by LV15. Every single one of them, idc if its a downgraded version of their later 1st dmg aoe. Healers were able to borrow Blizz 2 from THM to spam dmg aoe pre LV40+ content.

    • @valience1739
      @valience1739 5 месяцев назад +10

      Agreed. And with the “all jobs have an aoe by 15”, and expand it to get the second hit by 30. It’s not like we don’t have an old aoe animation laying around we could reuse if they wanted to show progression of skills.

    • @asherhawkins362
      @asherhawkins362 5 месяцев назад +4

      Personally I would like to see mirage dive be baked into high jump too (like high jump turns into mirage dive while you can use it). Just feels like they're are a couple redundant buttons like that in the game not just dragoon that can only be done after you've use a certain CD

    • @LegendofLuigi703
      @LegendofLuigi703 5 месяцев назад +1

      I agree 100%. I really don't think Dragoon need a rework it's fine as is.

    • @USMC49er
      @USMC49er 4 месяца назад +3

      Don't worry, for some people spamming two buttons for an aoe is too hard

  • @llMoyChanll
    @llMoyChanll 4 месяца назад +36

    Astro was my favorite when each card has a different buff from dmg, mp, def, etc. it made the game engaging to me. Especially being able to burn cards you didn’t need at the moment. I felt like a true support.

    • @Buttersaemmel
      @Buttersaemmel 3 месяца назад +1

      i started "recently" in 2023, wanted to avoid spoilers so all i ever heard about AST was it's complexity especially with the cards.
      but i wanted a bit of a challenge and the card system was pretty interesting to me.
      at the beginning i actually thought you get pure +dmg cards first until the ability gets upgraded some level later on.
      the pure disappointment i got when reading how cards work and figuring out that there will always only be +dmg was immense.
      i even had to really research from that point as i couldn't believe that.
      and quite honestly: the cardsystem how it is right now is just boring.
      there is no more thought to it than "is this blue or red?" and "do i want that little icon?" and the second one isn't even *that* important.
      also i don't get it.
      AST still isn't a healer i would call easy, so why break down it's iconic part?

    • @radio_obscura
      @radio_obscura 3 месяца назад +1

      I played Astro during that time, and you were really just fishing for Balances (with some exceptions), and it felt bad when RNG wasn't in your favor, BUT it was incredibly fun to play at lower levels and in more casual content like 24-mans where a spread Balance would be wasted on people dying and derping around lol. The most fun I ever had in the game.

  • @COREcasual
    @COREcasual 5 месяцев назад +142

    I wish the XIV summoner was like the XI version, where you just always have your big summon out as a pet. Like just walking around with Garuda or iftrit following behind

    • @nerfnut2661
      @nerfnut2661 5 месяцев назад +4

      you really didn't though, it depended on what strategy you were going for greatly but summoner just couldn't maintain their summons for any long fight or consistent pull to pull without a lot of consumables and a bard/corsair helping for mana regen cause they're always ticking down mana when the summon is out. This just made people go for strategies where you try to burst down mobs and then rest or burst then dismiss and rest until your next bloodpact timer
      don't get me wrong smn was a really strong job in a lot of situations if done well. but it definitely suffers a lot in normal leveling parties cause you need consistent dps so you can always have the xp chain going. summoner would have consistent dps if you " always have your big summon out as a pet " but it doesn't work that way
      would that be cool though in ff14? yeah it would be pretty cool.

    • @josephtidwell4845
      @josephtidwell4845 5 месяцев назад +17

      ​@nerfnut2661 Entirely False lol. I mained SMN in XI for several years. I think you forgot gear played an extreme role in any jobs role. By the time I left XI during the second Abyssea installment, I had every summon free with the exceptions of Alexander and Odin as they no matter what only could be summoned to utilize their Astral flows. But as far as just about all of the other Avatars we had could in fact have their MP sustain cost reduced to 0.

    • @josephtidwell4845
      @josephtidwell4845 5 месяцев назад

      @@COREcasual I think you missed whom my comment was towards. Please reread. My comment had nothing to do what you said. My comment had everything to do with correcting someone else's reply to YOUR comment. I wish people actually read shit instead of skimming and then rage typing to quickly defend themselves when the comment was never directed towards or about them in the first place, SMH. Heh.

    • @COREcasual
      @COREcasual 5 месяцев назад +2

      @@nerfnut2661 I didn't say I want it to PLAY like XI...I just wish you could keep the summons out as long as you want because it was cool to see a guy walking along with a huge summon trailing behind.

    • @MrYodi2007
      @MrYodi2007 5 месяцев назад

      @@nerfnut2661 False in FFXIV I used to keep my summons for free 100% all the time! It was just gear dependent! I wish gear was the same here in FFXIV as it was in FFXI!

  • @theredknight1757
    @theredknight1757 5 месяцев назад +169

    I used to main AST, starting with HW (healing The Vault in 3.0 was a wonderful challenge). Squeenix then killed the original, flexible card system I had loved. It was tough, but when you got your cards lined up just right, time and again, you felt like a M.V.P. It was tricky, but that was the real fun part of that. The new card system is utterly simplified and boring. Then they later killed the stance swap, and locked AST into regen. I preferred the barriers. Actually, I stayed in Diurnal for the trash mobs, and swapped into Noct for boss battles. So, it two fell swoops, SE killed everything I liked about AST in the name of simplicity. If you want simple, easy AST, go WM instead. Give me the old AST back and make me actually have to think again.

    • @aynihsgraph
      @aynihsgraph 5 месяцев назад +21

      Got same experience as yours, and you're so right. It'd be a dream if we can get old card system back... ;_; Noct stance was so cool also. I loved the fact that ast could just adapt in each situation. I don't understand why they removed that.

    • @Soress9
      @Soress9 5 месяцев назад +12

      In the same boat, I remember my static back then wanting me to go AST and I really enjoyed it. I also went Noct simply because we had a white mage, I loved being able to shift it around with whatever group I got in. I really like Royal Road too, being able to manipulate your cards into either a spread out aoe balance or a strong as fuck bole for your tank.

    • @theredknight1757
      @theredknight1757 5 месяцев назад +6

      @@Soress9 Yeah, I miss timing it so I could throw an aspected barrier on a tank along with a beefed up Bole all right before a tankbuster hit.

    • @Thessalin
      @Thessalin 5 месяцев назад +3

      Le sigh. Sounds amazing. I never got to see it. 😢

    • @thebestthebestthebestthebe8828
      @thebestthebestthebestthebe8828 5 месяцев назад +8

      Old ast aside, since we're never getring that back,
      Personally, I'd like to see ast lean more into a regen heal over time role with lots of big burst delayed healing that requires prep to set up. Earthly star, (primed) horoscope, and macro cosmos being great examples of it. Planned delayed heals are part of the job fantasy to me for a job that "predicts the future".
      Though realistically, i think they're going to get rid of role specific cards, gut astrodyne, and make all cards give the same % damage buff so you can toss cards willy nilly without much thought, they'll make draw and play 1 button as opposed to 2 buttons, get rid of undraw, they'll probably change neutral sect in some way as well, and make lady/lord 2 separate buttons on a shared cd.

  • @jacobnguyen8372
    @jacobnguyen8372 3 месяца назад +13

    I feel like combining Fang & Claw with Wheeling Thrust just makes sense since they’re interchangeable buttons. There’s not much difficulty or nuance being generated by having them be separate.
    Honestly, I’m a big fan of just consolidating combo actions (because let’s be real, having them be separate buttons isn’t super engaging) and using the buttons those free up for more interesting actions. Having “Chaotic Spring Combo” and “True Thrust Combo” being two separate buttons like Gnashing Fang from GNB, then your 2hit combo finishers (F&C + WT or vice versa) on a 3rd button would open up like 5 extra buttons to play with.

    • @FrostSirius
      @FrostSirius 3 месяца назад

      Yeah, going the way of what they did with pvp would help so much with button bloat for all the classes

    • @derisgaming9773
      @derisgaming9773 2 месяца назад +1

      Thats why I love the XIVCombo plugin, it basically does that for you. Makes a lot of the buttons in game consolidated to 1 just like PvP but in PvE.

  • @jaderiddle9082
    @jaderiddle9082 5 месяцев назад +35

    I fell in love with EW DRG and it's by far my favorite melee dps even though I mained RPR through the latter half of the xpac. This was simply due to RPR's rotation being much easier to manage during Savage or Extreme prog. Not using abilities exactly on CD hurts RPR less than it does on DRG. It's very easy to get CDs out of sync on DRG and rather difficult to get them realigned. Regardless, I don't actually have any issues with that. It's just one of those "you just have to practice the fight until it's all muscle memory" things.
    The positional change to High Jump made it much less wonky and was a great change. Dragon Sight is still a bit janky and "requires" the use of a macro. The biggest issue I have with DRG is ... to be brutally honest... the lack of a gap closer jump that isn't necessary as part of your rotation (I'm looking at you Spineshatter Dive). Elusive jump is a great finesse ability to extricate yourself from melee range. It has a wonderful penchant for flair as well as folly from erroneous use. But DRG doesn't have an effective way back in to melee if you keep both Spineshatter Dives on CD, which you should be doing. For as much jumping around as DRG does, it still feels a tad immobile to me if you are keeping things on CD.

    • @thebluecyclone7958
      @thebluecyclone7958 5 месяцев назад

      I still think that Elusive Jump can come in clutch for some movement mechanics or for adjusting for party members

    • @spanishislandsquattingduck3175
      @spanishislandsquattingduck3175 5 месяцев назад +3

      I've been getting back into the game recently and i picked up dragoon (lvl 57 rn) and the gap closer struggle is real. Every other job i've played EVEN RDM gets back into melee far easier than drg. I think it'd be great if jump was a normal gap closer, or there was just an opposite of elusive jump where it was purely mobility (or maybe a short stun/daze proc could be super cool too!). Just a minor thing and i'm still really enjoying it so i hope that what they have planned for reworks keeps it engaging and fun.

    • @jaderiddle9082
      @jaderiddle9082 5 месяцев назад

      @@thebluecyclone7958 It really does. It really can be a "look how pro I am at this" type of ability. You can also yeet yourself off a platform, done it many times. But that's all part of the finesse of using it. It would be nice if DRG had an ability pair similar to SAM's Hissatsu: Yaten / Gyoten. Yaten is a 10-yalm backstep that gives you Enhanced Enpi for that 1 ranged GCD you "might" use before you slide back into melee (depends on your timing). Gyoten is a 20-yalm rush. Each has a 10 second CD and requires some of SAM's resource gauge to use, so they're certainly not without cost, and the 100 potency attack tied to them is meaningless for dps.

    • @rugalbernstein5913
      @rugalbernstein5913 5 месяцев назад

      I pretty much always just used Elusive Jump as a way to get back into melee range if I didn't have one of the other jumps off CD, which even then that situation rarely comes up.

    • @Yokai_Yuri
      @Yokai_Yuri 5 месяцев назад

      ​@@spanishislandsquattingduck3175RDM is an easy job it has everything.

  • @docnymbus
    @docnymbus 4 месяца назад +35

    As someone who has hand arthritis big time, I welcome less buttons to press. I'm always looking for ways to help me play and not be in pain. :)

    • @xincnos9657
      @xincnos9657 3 месяца назад +8

      v true, as a long time summoner player I'm actually happy that it's simpler than ever, the fun for me was never actually about pressing q million buttons in a weird order for no reason, it was about following boss mechanics and the simple fantasy of being a summoner which doesn't actually need pets to be successful.

  • @genisay
    @genisay 5 месяцев назад +52

    Bard is one I am constantly worried about them reworking too much. There were a few nice changes they made to it a while back, like not having to rely so much on RNG for getting procs on our abilities, but I feel like it flows super well, the chains you can get are satisfying and the animations that go with them are a blast. It feels like dancing when you really get it down.

    • @AlphaXXI
      @AlphaXXI 5 месяцев назад +19

      My one wish is for it to get an ability to spread DoTs like summoner used to have.

    • @MAdelineMichelRiding2Paradise
      @MAdelineMichelRiding2Paradise 5 месяцев назад +6

      As a main bard, I feel this

    • @Nurr0
      @Nurr0 5 месяцев назад +3

      Bard main here too and yes the apprehension is real. So far nothing has been 'flagged' that I can see, but you never know.

    • @pchelloo
      @pchelloo 5 месяцев назад +1

      ♫ LOVE my main Bard. And I agree with you, genisay, it DOES feel like dancing!! :) ♫

    • @Nempo13
      @Nempo13 5 месяцев назад +3

      @@AlphaXXI Summoner didn't spread dots...SCHOLAR did. Scholar had 5 DoTs and was the go to DoT class. I miss the original scholar so much. You didn't need cleric stance to rack up the damage like the other healers. You DoTted up everything and watch the damage roll. DPS would groan in some fights as the healer was constantly pressuring them on damage done as the phases pulled them out of range while those DoT's ticked away. Scholar even had a skill with a 40m range (yes outside the current 30m max for all skills) that the only purpose was to refresh the timer on their DoT's (well not the ground target one).
      The faeries used to also mean something. Eos had single target heal, aoe heal, single target esuna, aoe shield. Selene had an attack/cast speed aoe buff, aoe esuna, single target heal, single target shield. Good scholars would switch faeries for bosses, switch them mid pull if need be, or use specific faerie for certain dungeons. Selene's aoe eruna worked on the bleed stacks in autumn vale btw as did Eos' single target one, only their esunas worked on it back in the day.
      Yeah you had to actually watch the faerie's health but it wasn't that bad considering it was always considered shielded, and the shield was rebuilt for each individual hit, and it could self heal itself to max in 2 casts.
      I miss the plague doctor that it used to be so much.

  • @akio2589
    @akio2589 5 месяцев назад +44

    SB AST was superior :\. I loved playing AST in SB. Playing Diurnal AST in SB with a tank buddy who did nothing but wall-pull was how I learned to heal. I miss it.

    • @penultimania4295
      @penultimania4295 4 месяца назад +1

      back when healers had to heal. Nowadays you go in a dungeon, tank pulls wall to wall and their hp doesn't go down. And even if it does, they just heal themselves! LOL

    • @WaltRBuck
      @WaltRBuck 22 дня назад

      @@penultimania4295 You can blame that on certain loud elitists who think healers are just a support dps, with more dps, less support. These are the people being listened too, and generally the ones complaining loudest.

    • @penultimania4295
      @penultimania4295 21 день назад

      @@WaltRBuck No, I will blame it on the dum3 casuls who keep screaming the tiniest bit of thinking they have to do is TOO HARD.

  • @thetruekakokun865
    @thetruekakokun865 5 месяцев назад +20

    If I recall correctly their reasoning for the dragoon rework is that they feel it's stuck from a design perspective. They don't know what to add to it.

    • @kzorander8577
      @kzorander8577 5 месяцев назад +10

      I mean, RDM feels the same way. The job feels finished already. They'll just add another thing on to the end of the VerFinisher and maybe tweak something but where else do you go on RDM without redoing it?

    • @MBunn-uf1we
      @MBunn-uf1we 5 месяцев назад +1

      @@kzorander8577 Red mage is basically finished, I doubt they'll add another finisher and I think they'll get a bunch of visual upgrades to skills or a combo for their aoe melee instead unless they add some spells that only appear when the gauge is high? because where, where do you go from where red mage is now?

    • @ronnymahendra9035
      @ronnymahendra9035 5 месяцев назад +1

      ​@@MBunn-uf1weimagine if they give even more support spells for RDM that counts as White Mana (VerEsuna? Kek)

    • @HalberdierHyperion
      @HalberdierHyperion 5 месяцев назад +6

      I wish they wouldn’t force new shit into a job just for the sake of it. I don’t know how many people would share this sentiment, but… I think adding the new jobs is enough newness for an expansion. I would much prefer they flesh out the jobs’ leveling kits to not feel like complete ass to play at lower levels, and just leave them as is at level cap. I enjoy my favorite jobs now as it is and I don’t need them to change or get like two shiny new buttons that I now have to cram into a 15 second window every 2 minutes.

    • @MyVanir
      @MyVanir 5 месяцев назад +6

      Honestly, why touch it then? Buff potencies, add flashier upgrades and honestly admit you didn't have anything to add.

  • @nobodyimportant5140
    @nobodyimportant5140 5 месяцев назад +21

    Dragoon main here, the one change during Endwalker I’m actually mad about was when they had it so that High Jump turned into Mirage Dive and then changed it back two patches later. Being able to double tap my jump into Mirage Dive was great and it freed up a hotbar slot. Undoing this change was really dumb.
    The only thing I would want is a breath weapon attack. Fire breath, ice breath, etc. That would be really cool.

    • @MBunn-uf1we
      @MBunn-uf1we 5 месяцев назад +4

      the change got reverted because raiders complained they couldn't double weave mirage dive in the same window, which to be honest was silly and just gave us bloat.

    • @nobodyimportant5140
      @nobodyimportant5140 5 месяцев назад +6

      @@MBunn-uf1we sounds like a skill issue. I thought the doubletap was great.

    • @MBunn-uf1we
      @MBunn-uf1we 5 месяцев назад +1

      @@nobodyimportant5140 yeah I don't understand why revert happened anyway they could have told raiders to pound sand so eh... whats done is done.

    • @-cat-..
      @-cat-.. 4 месяца назад +6

      @@MBunn-uf1we i love how instead of making it so you can just double tap the button to both high jump and mirage in the same window they ignored the issue and "fixed" it by splitting the button, and we players blame each other instead of the small indie dev team that for sure couldn't have actually fixed the issue
      i wouldn't say the raiders are silly, hardcore content has actual damage checks and weaving both in the same window can literally give you an entire extra life phase that fight, putting you 1700 potency closer to a kill. it's a pretty huge loss

    • @zakrios7389
      @zakrios7389 Месяц назад

      Or a Wyvern that heals or breathes fire 🤣

  • @TheStylishSpy
    @TheStylishSpy 5 месяцев назад +19

    I think the big problem with reworks is that people aren't very welcome to change in general, because regardless of how well received or mixed the mnk/pld/smn reworks were, the sheer idea that "your job is going to change" is something that strikes fear. I don't play any of the mentioned jobs at the moment but I know if I did, the concept of change would infact make me feel uneasy, you don't know if the job is going to appeal to you after the change, if it'll be more fun or less fun, if they'll turn your job into fisher price babys first caster or if they'll remove kaiten. The main thing with such change is that the idea behind someone playing a job often is because they enjoy the job, and the idea of change in something so rooted to your likes about FFXIV can illicit negative reactions. If my main was said to be on the construction table the uncertainty of what they would do is worse than the actual result.

    • @faeb.9618
      @faeb.9618 3 месяца назад +1

      yeah, reworks to these extents are genuinely concerning. not ffxiv, but i remember when i was still playing league and i was such a big volibear main, then they reworked him entirely and i was never able to really play him again with his new skills, it was honestly so crushing to realize i would have to put down a character i enjoyed playing because i could no longer click with it the way i used to

    • @axylum4453
      @axylum4453 3 месяца назад

      ​@@faeb.9618same for me but with Dr mundo. He was a beast in jg with the fastest clears, so fast that he could full clear and invade enemy jg when they're still on the second quadrant, be a level up on the enemy jg and literally goes where he pleases because no one can match Mundo

  • @askel6498
    @askel6498 5 месяцев назад +20

    Spine Shatter has 2 charges because it does dmg but it's also your gap closer. Life Surge has 2 charges because you only want to use it with Heavens' Thrust, and since that's only every 10th gcd it rarely perfectly alines with it, so it has 2 charges to not waste any reload time.

    • @GoldRider4265
      @GoldRider4265 5 месяцев назад +3

      Glad I'm not the only one who knows this

    • @askel6498
      @askel6498 5 месяцев назад +5

      @@GoldRider4265
      Glad I'm not the only one who cared xD

    • @VexedVII
      @VexedVII 5 месяцев назад +4

      Which is utterly pointless if they have potency since it will always be optimal to use in the strict 2min bursts and it is never needed as a gap closer due to hitboxes being the size of Africa now. Life surge is also better on a 5th combo under all buffs than on an unbuffed full thrust.

    • @guillermoolivaiii9550
      @guillermoolivaiii9550 4 месяца назад

      Indeed!

    • @Nazuiko
      @Nazuiko 4 месяца назад

      @@VexedVII No party buff in the game makes Spineshatter dive more valuable to use in a window at the cost of dropping a GCD when the boss forces you to back away, or simply teleports across the arena from you.

  • @oszaszi
    @oszaszi 4 месяца назад +12

    As a smn main before rework, my condolences to the dragoon and astro mains.

    • @shadeblackwolf1508
      @shadeblackwolf1508 4 месяца назад +2

      I think the Smn rework had to be done because it wasn't a summoner, but.. what summoner was still makes sense as a class. Just not that class. We might see it back as a brand-new role. Maybe greenmage?

  • @crunkplugg
    @crunkplugg 5 месяцев назад +1

    adding "in a marmite spot" to my vocabulary IMMEDIATELY

  • @Farfalla420
    @Farfalla420 5 месяцев назад +2

    also a thing ppl talk little abt ast is that it feels like going from the most mobile healer to the least mobile one. now lightspeed is tied to raid buffs, and u don't have on-demand mobility besides swift that every other healer does.

  • @petrus9067
    @petrus9067 5 месяцев назад +5

    I dont think it's necessarily a positive that "old smn was scary and now with the rework lots of new people like it!" because not evey job is gonna be for everyone and thats FINE. I dont like to play most meele dps, and i DON'T want them to change it to my taste, i want them to do what meele players find fun. I dont want people who dont play healer to come in and say what astro, one of my favorite jobs, need to change for EVERYBODY to like it.
    Back to the smn example, the new version is just wildly different, and the players who liked it before a ton, some of them aren't happy with the sudden playstyle change. That wouldn't necessarily be a bad thing either, if there was still a class that played like old smn or similar in complexity, not to mention theres no DoT focused class in the game anymore (debatable if shb summoner was much like that either) (also its funny how fester is so out of place in the job now since the name of the ability litterally refers to the poisons that you would place and burst in the target)
    Of course that brings to mind the new caster coming in DT. Will it be a very complex job with some dot management that isnt just a phys ranged to fill in the spot left by the old smn? Only time will tell. My favorite roles are healer and caster, so i will definetely try it.
    Anyway to the point to video itself, im hesitant to the astro rework mostly because i dont think they know how or want to make the healer role more fun. I feel even less hopeful because unlike most ppl, i dont want more dps rotation, more self dps and more ogcd heals, i want to heal goddamit and do some dps in the side. Anyway thats a whole other discussion tho. For astro itself, i dont want them to simplify cards even more. I'll cope that it's all gonna be dps buffs since that's the only thing this game cares about, but in my view they could keep the meele/rngd divide and make 3 types of buff: critical hit buff, damage buff and skill/spellspeed buff.
    Astrodyne definetely needs to go or changed. It would actually be pretty cool if you could give it to yourself or another player, tho that would obviously have to change the way we current get seals since people would want that 5% dps buff (unless ofc they changed the skill).
    Crown arcana is also something that i dont hate, just feel very "meh" about. It doesnt synergize with anything and dont feel very impactful.
    I'll admit that the class fantasy is very messy as in unlike other healers, your only "gauge" is the cards which have no effect on your healing, every other skill is litterally JUST a cooldown. These two sides dont really intersect and well thats fine by me, but could be cooler if they did. (Like with every seal placed you gain a bit of a resource idk), and thers also the "timed" heals which are pretty cool (tho i think horoscope could be changed). Anyway they definitely need to revamp the class, i just dont actually thong you need to change that much because again it all hinges on their actual healer design for the game

  • @GrandGobboBarb
    @GrandGobboBarb 5 месяцев назад +7

    after having my favorite DPS job (summoner) be turned into my least-favorite DPS job (summoner), I am very worried about what they might do to my favorite healer (AST)

    • @robowolfzane6666
      @robowolfzane6666 4 месяца назад +2

      I’m in a similar boat they took SMN and Shield AST from me in one expansion now they are gonna change ast again, hopefully it just the cards and they don’t just throw the whole class systems away, at least there a new caster that might fill the SMN void

  • @reluttr2
    @reluttr2 4 месяца назад +2

    I feel like the fight with Nymeia is a hint at where astro is headed. Being able to "tether your fate" to the tank, passively healing them by using cards. I feel like the cards themselves could be tied to the attacks of the job leading to the charging up of a powerful healing spell, kinda an inverse to white mages blood lilly if you will. I mean, honestly, I basically described sage here, but who knows how they will butcher that during dawntrail.
    Regen will be labeled as a time reversal spell "like from the vivi questline", and they will get an ability like Scholars expedient in the form of "Haste".
    Something else that would be kinda neat is if their LB3 was reworked to be sorta like the parts of endsingers fight where she reverses time and you see the planets move backwards. So you see a giant clockface on the ground moving backwards as the astrological planetary projection above moved backwards as well.
    They could always do something unique like replace the symbol system with a slot machine type setup thats triggered when you use a OGCD, but I think the current design language is to streamline everything so that it can be *optimized* for raiding. Maybe if the results were just bouncing between lord/lady of crowns?
    I dunno, hopefully whatever they come up with is better than what we have now. I honestly prefered ShB's astro in sheild mode over what we have now. I never had a chance to play SB's astro.

    • @Awuga
      @Awuga 4 месяца назад

      Those are cool ideas but i just gotta let you know that you need to set your expectations way lower cause they're not doing that, especially the LB3 thing

  • @destro8516
    @destro8516 4 месяца назад +1

    what is the music used throughout the video?

  • @tngdragon
    @tngdragon 5 месяцев назад +17

    I've been a DRG since I started playing in late ShB. I am 100% *terrified* of the upcoming changes. I sincerely love how the job plays right now. Not only am I comfy with the rotation, but I still feel challenged in a very, very *fun* way. I have a horrific feeling they're doing to ... emasculate? no, not the right word. ... dumb-down? No. That's not right either. DILUTE. Yeah - that's better (thank you thesaurus). I have a horrific feeling they're going to DILUTE the job into something that might be beyond boring to play. I know I don't like change, just like most people, but this one has me feeling impending dread like I have never experienced in FFXIV before. (I know, I know - many of you have stories of what you've been through with other jobs. I just don't want to experience what you have. :( )

    • @Nazuiko
      @Nazuiko 4 месяца назад +1

      Who knows, but what ive heard is the changes will be somewhat minor; admittedly, the last time they talked about said changes was a really long time ago, so much could have changed since then. And if the scope was as they suggested it was intended to early in the expansion, then theres little issue with holding it back this long, which makes me wonder what exactly they had planned and I wish they talked about it at JP Fanfest

    • @tngdragon
      @tngdragon 4 месяца назад

      @@Nazuiko - I wished they touched on it as well, but I know they tend to discuss job changes in PLLs and not FFs, so I'll be patient. You make some really good points too :)

    • @astolfoisepicnotgay4949
      @astolfoisepicnotgay4949 Месяц назад

      The fact you typed out your comment to make it seem like you were saying that in real time is pretty cringe bud.

    • @Angarato86
      @Angarato86 29 дней назад +2

      i hope they just remove lifesurge (or just make it 1 stack again) and maybe combine battle litany and eye of the dragon into a better group buff that you dont have to target your ally for. and replace these buttons with a non-damage gap closer

  • @toxxproductions2202
    @toxxproductions2202 5 месяцев назад +3

    I as a MNK player that started when the newest expansion was SHB really wasnt used to the changes the job got when it was reworked in EW. I was entirely new to the game then but i enjoyed the Greased Lightning meter management even if it was just keeping to my rotation at the end of the day. Now it feels... alright I guess. I wish my cool new toys werent locked to a punch card.

  • @TerryVideoZone
    @TerryVideoZone 4 месяца назад +2

    I doubt they would do this since the current design philosophy for most jobs seems to be hammering down every nail that doesn't align with the one/two minute burst window but I think it could be fun and add some depth to the job if DRG had a jump on the GCD with something like a 30 or 60 sec cooldown. It does relatively high damage and/or AoE and extends your buffs, and other parts of your rotation could have an added proc to reduce the cooldown on this jump.

  • @skeleton_magic
    @skeleton_magic 4 месяца назад +2

    Astro always felt like it was on life support ever since it got reworked to how we currently know it.

  • @obamaorb7426
    @obamaorb7426 5 месяцев назад +15

    I’m very worried about the DRG rework, last rework I was excited for was when they turned SMN into a phys ranged with a healer tier rotation

    • @obamaorb7426
      @obamaorb7426 5 месяцев назад

      Oh and PLD, kinda a mixed change to me, I loved how it used to play, but at the same time, I like how a combo gives an instant HS now as it’s really cool for dealing with shorter bursts of downtime rather than the 8 hit long req combo before

    • @thatwonmagnus338
      @thatwonmagnus338 4 месяца назад +1

      I see what you mean but summoner was pretty out of control by the end of ShB. How do you add/evolve a job for a new expansion when it already has so much going on? Rebooting it is a good way(perhaps the best way) to be able to build on it once again. Dont get me wrong, I’m not saying this is a good thing, Im a DRG main, I’m worried the rework won’t be as engaging. But I get why they do it.

    • @obamaorb7426
      @obamaorb7426 4 месяца назад +1

      @@thatwonmagnus338
      The way they handled it is just so incredibly lazy imo, given their mindset is “this job is too complete, let’s make it barebones so we can build it up again”. The issue isn’t even that they reworked it, it’s that they took away everything that made it unique and replaced it with nothing but flash animation

  • @GenerelSeem
    @GenerelSeem 5 месяцев назад +4

    Drg main since I started the game two years. Love it how it is and the rotation make sense so I can focus on other things in high end content. Dragoon is good as it is needing just small changes like aoe options in arr dungeons, dragonsight having the macro as standard and a gapcloser that isnt weird and more cool point or tied to buffwindow. Removal of life surge and just apply auto crit on heavens thrust can be done but that just small change. And yes dragoon is only melee with no personal shield which can be problematic since we can only feint in high end content so that is needed. Though based on how summoner was done they gonna labotizsed dragoon to something to simple or more aligned to all melee dps to make viper the unique fun job to fun. So still waiting to see what they say on changes before I have my full say but worried.

  • @enderninja1015
    @enderninja1015 5 месяцев назад

    i havent really used Dragoon much, admittedly have only been leveling it to get closer to unlocking my Amaro mount.
    But im curious to see what the changes will bring to the rotation, might make the job more interesting for me to play, we'll have to see.

  • @Zelgadiss1984
    @Zelgadiss1984 3 месяца назад +1

    StormBlood ast was peak. It was fun to play and had a high skill ceiling.
    It got reworked because "hurdur, AST too hard"

  • @azadalamiq
    @azadalamiq 5 месяцев назад +4

    honestly as someone who has on/off tried playing drag.. in fact it was my current characters starting class... it NEEDS a rework. it tied with og summoner on having "the longest opener" and NONE of the aoe are circles anymore.. just straight lines or cones which don't hit all mobs. they got rid of one of the better aoe in ring of thorns (pole dance hero) i think drg needs more circle aoe and a pairedd down rotation so players are not playing finger twister just to deal a basic amount of dmg.
    as for astro.... it needs a rework as it's identity is just not there. In their lore, they get their magic from the stars and the duel aspects of the constellations... or the astral and umbral varients of the elements. In HW you used to do tarot card readings or rng style buffing.. each card representing each element and the elements ability... such as earth being the bole, and it being tied to defence. while fire being balance and affinity to fire. but after al the reworks, they made all the cards just the balance card and tied it to either melee or ranged, and did the arcania seals of sun moon and stars.
    i think they need to go back and fully rework the card system, and go back to tarot readings just do it better so people are not "fishing for balance" anymore.

    • @petrus9067
      @petrus9067 5 месяцев назад +2

      I dont like every aoe in the game being a circle tbh, and they have already changed some that were previously comes. Unlike players, mobs hitbox are their entire target ring so its very easy to hit targets. Tho i like the pole dance animation so hopefully they would bring that without removing the others lol

  • @InFluxCapacitor
    @InFluxCapacitor 5 месяцев назад +10

    My copium is that new mage class will be like old SMN. I really loved old SMN because of how it actually felt like you had phases that you can individually mess up in but not screw up your entire rotation. Also Bane. My beloved.
    Here's to hoping Green Mage happens like that because BLM gets a pass.

    • @SophiaAstatine
      @SophiaAstatine 4 месяца назад

      You want old summoner back but don't want to play the most fucking castery caster to ever cast? Do you like being able to move or something? D:

    • @mosley3485
      @mosley3485 Месяц назад

      Pictomancer will almost certainly be new SMN-tier braindead. Every time they add a new job or redesign a job, it becomes the new easiest job within its role.

  • @Greed540
    @Greed540 5 месяцев назад

    Started in 5.5 as a Dragoon cuz Ive loved the Job design in previous FF titles. Needless to say, i fell in love with it in xiv too. for the rework, if previous endwalker changes are anything to go off, i believe that they will put the LotD burst window onto a button like Dragon Sight or most likely Lance charge. heavensthrust will auto crit if its in Lance charge, removing life surge entirely. For lvl 100, stardiver might upgrade to auto crit or even dhcrit. For nastronds you might get 3 to 4 charges to use within the 30 second life window. Thats all i can think of off. Oh and remove chaos thrust dot unfortunately which would also mean changes to the 2x 5 button rotation.

  • @TheWaffleTrain123
    @TheWaffleTrain123 5 месяцев назад

    haiii can i ask what is your glam? :3

  • @matthewbixler2728
    @matthewbixler2728 5 месяцев назад +10

    SB AST was a great middle ground. Being able to flex pick as healer or shielder was fun. I feel that while adding sage was exciting, losing that middle ground made healing overall worse.

    • @Nempo13
      @Nempo13 5 месяцев назад

      Essentially this is how they redid healers and it amuses me how people whine about it.
      shields strong heals weak = sage
      shields weak heals strong = scholar
      regen strong heals middle = astro
      regen weak heals strong = white
      Pick your preferred style and you have your class picked out for you. It is actually PERFECT.
      People whine about it because they like the aesthetics of one and the playstyle of another.

    • @penultimania4295
      @penultimania4295 4 месяца назад +1

      @@Nempo13 too bad you never have to use any of them outside of Savage content.

    • @Nazuiko
      @Nazuiko 4 месяца назад

      Why Stormblood?
      ShB's second version of Sleeve Draw was way better, and the job itself was just more usable in pretty much every way with Divination and all cards buffing DPS instead of 83% of your cards being functionally trash and 33% of them being literal detriments to ever use.
      Original Astrologian was trash, I cant see any reason for it to ever exist.

  • @MyVanir
    @MyVanir 5 месяцев назад +28

    Sage is more similar to white mage than to scholar at the moment.
    I really hope dragoon remains a relative busier job - we have a bunch of melee jobs and they cover the busy to not-busy spectrum pretty well. Not every job has to be on the same difficulty level and it is fine if some jobs are simply too hard for part of the playerbase.

    • @zehnscientist
      @zehnscientist 4 месяца назад +9

      As a disappointed SMN/AST main, I completely agree. Why rework classes just because a portion of the base finds them difficult? Its okay to have an array of play styles to choose from, everyone could find a job that is sufficiently stimulating.
      I've been searching for new mains but nothing scratches my itch like the old AST/SMN jobs. The game is noticeably less engaging now that I never need to strategize as much as I did for those two

    • @Jade-nn3bn
      @Jade-nn3bn 4 месяца назад +2

      @@zehnscientist Black mage is still stupidly complex, its not like there isn't that itch being scratched. There really was no need for 2 stupidly complex casters that you just switch between because one has higher damage than the other. I think that having a piss easy dps job like EW Summoner is an itch that wasn't being scratched for a lot of casual players, which is why reaper got a lot of love as a melee dps that was piss easy.

    • @guillermoolivaiii9550
      @guillermoolivaiii9550 4 месяца назад +1

      ​@@zehnscientistYes! That is what I am going through and BRD, MNK, RDM is the only Jobs that is filling that gap in some way. So, I do understand what you mean by that because I still feel unsatisfied with the Jobs not having a similar feel to the old AST & SMN.

    • @redgeoblaze3752
      @redgeoblaze3752 4 месяца назад +6

      @@Jade-nn3bn
      Have you actually played Black Mage?
      The class's difficulty is in how little you can move without ruining your rotation. It's an insanely simple rotation.

    • @setsuya5785
      @setsuya5785 4 месяца назад

      @@zehnscientist I'm a summoner main since Stormblood, i'm going to be honest with you, the old summoner wasnt as good as the current one. Endwalker rework are a good direction and the dev need to expand on it, maybe adding new summon OR giving more situational spell OR both especially during the lowers levels.
      And if you want a startegic healer scholar is there

  • @jaquanepatterson2537
    @jaquanepatterson2537 4 месяца назад +1

    I mainly want summoner to rotation to incorporate ruin and gem abilities with each other in both demi and egi rotations so that half of the main damage spells we know just aren't being used.
    Also: Fester to be remade since it no longer thematically fit and even if its a long shot, a combo create ability system for summoners like monk. ninja and samurai.

  • @ignatiusnobel5281
    @ignatiusnobel5281 4 месяца назад

    I remember playing as Estinien in one of the msq? Or maybe post msq somewhere and I really like the simplified rotation of it. Maybe that was the test run for the upcoming drg change?

  • @versaliaoberyth9711
    @versaliaoberyth9711 5 месяцев назад +3

    My main problem with current dragoon is the button bloat. I think the job is good but they need to consolidate some buttons and maybe rethink how some interact with each other.
    Same for AST. Draw and Play should be the same button for example. There is almost no reason to draw twice without playing.
    Other than that, a few tweaks here and there and these jobs are great.

    • @TheOptimistDelusion
      @TheOptimistDelusion 3 месяца назад

      I do think the single-button draw/play is a good idea so long as they also make the cooldown timer visible while you have a card in hand

  • @rust454
    @rust454 5 месяцев назад +4

    I personally don't agree with the removal of the second life surge charge. With 2 charges i personally find it easier to line them up with buffs without overcapping the cooldown compared to earlier levels. A big change I'd like to see if stardiver becoming a GCD and given a sizable potency buff to compensate. At the moment it feels weak for a level 80 skill and the longer animation lock can make it awkward to weave at times. Other OGCDs I like the way they are cause making sure you don't drift them is part of what makes me enjoy the job.

    • @grygaming5519
      @grygaming5519 5 месяцев назад

      Nah they should have kept it one

    • @rust454
      @rust454 5 месяцев назад

      @@grygaming5519 With Heaven's Thrust being stronger than an on position Wheeling Thrust/Fang and Claw, it takes 8 GCDs (20 seconds with no SkS) to get to your highest potency skill if you lead with the Damage up/DoT combo (which you should). If you only had 1 life surge charge you'd still want to save it for heaven's thrust due to how high the potency is but then that's a lot of wasted time on its cooldown. 2 charges allows for a use in burst on Fang and Claw to get the cooldown rolling sooner and then on heaven's thrust still in the opener while making the charges line up pretty nicely for 1 minute and 2 minute windows. (After the CD reduction that is)

    • @Jourmand1r
      @Jourmand1r 4 месяца назад +1

      Don't worry it won't be that.
      Dragoon will have dragon forms based on the 4 main dragons in game and each one will have 3 light up abilities with no strategy or order. Like summoner.
      That's the future of ff14

  • @phuckerpower
    @phuckerpower День назад

    As someone who plays on a controller, playing dragoon is like walking through hell. So many abilities to use between weaponskills.

  • @TheNecrologue
    @TheNecrologue 3 месяца назад

    I was an AST in savage and it was a blast to manage, but you're right that in PUG or casual settings, your co healer doesn't let you use your kit to your full potential, so you get to malefic spam. Whether they rework it for better or worse it will probably get reworked again

  • @Shadowcynder1830
    @Shadowcynder1830 5 месяцев назад +13

    (Mini rant ahoy) As one of the few Noct sect AST mains... I've been living a rough life these past few xpacs. AST was my main when I first started playing in 3.1, but I think I've finally hit my breaking point and will swap to Sage unless they make AST feel fun to play again.
    Noct AST was my favorite niche of being a proactive healer/buffer. They stripped my poor niche away! Now none of the healers feel very fun at all.. I want to stay a healer main but it's becoming a struggle with how dumbed down and same-ey they feel. For those out there standing strong, I salute you.
    TLDR; They made AST unfun and I am crying about it.

    • @billy65bob
      @billy65bob 5 месяцев назад +3

      I fell in love with Scholar in 4.x.
      Then when my favourite job was utterly ruined in 5.x, Noct Sect AST was the only thing that came close to giving me that same dopamine rush and satisfaction.
      Needless to say, the most fun way of playing AST is also gone now...
      I only feel dread as this point, they've turned all the healers into White Mage with extra steps (even Sage), and that makes them all very boring.
      I'd probably be far more excited/optimistic had the last 5 years not convinced me that they are incapable (or at least unwilling) of delivering a redesign of anything that's both engaging and has some actual depth.

  • @Zoeila
    @Zoeila 5 месяцев назад +12

    i could see cards getting the axe and moving more towards time mage due to what happens in 24 man, and really i havent enjoyed Ast cards since HW. maybe if they removed all dps from the cards and went for more defensive or utility effects.(old bole,a sprint card,a card that shaves like a few secs from Cd's to help with drift,a swift cast card, a 0 mp cost on next spell card) give Ast another dot bring back time dialation and give ast a version of contagion. i just hope i dont hate it. ive been an ast main since day 1 of HW and rthe last time i hated it was SB because sleeve draw wasnt something i enjoyed.

    • @shizachan8421
      @shizachan8421 5 месяцев назад

      I feel like removing the dps from the cards would just make them very situational and niche to use, so that it isn't worth it the majority of time.

  • @VoidConcept
    @VoidConcept 5 месяцев назад

    We'll have to see if the AST changes turn me from a shield healer main to a healer main

  • @thebestthebestthebestthebe8828
    @thebestthebestthebestthebe8828 5 месяцев назад +1

    I'd like to see ast lean more into a regen heal over time role with lots of big burst delayed healing that requires prep to set up. Earthly star, (primed) horoscope, and macro cosmos being great examples of it.
    Though realistically, i think they're going to get rid of role specific cards, gut astrodyne, and make all cards give the same % damage buff so you can toss cards willy nilly without much thought, they'll make draw and play 1 button as opposed to 2 buttons, get rid of undraw, they'll probably change neutral sect in some way as well, and make lady/lord 2 separate buttons on a shared cd.

    • @MyVanir
      @MyVanir 5 месяцев назад

      At that point, might as well toss the card system entirely and just give it a generic targeted damage buff ogcd. I dislike the card system because I play on controller, but that sounds awful.

    • @shouter0086
      @shouter0086 Месяц назад

      Dont. Give. Them. Ideas.

  • @trodyr00_47
    @trodyr00_47 5 месяцев назад +15

    I hope with the timed based healing AST has been getting I hope they move more into Time Mage aspect. Yes AST had hella boated and has a lot to manage but that kinda what keeps me engaged with it.
    I hope DRG doesn’t go to the 1-2-3 route, if I wanted to 1-2-3 I’ll play RPR. Seeing jump/ high jump and star diver being GCD like NIN’s mudra’s, F&C and wheeling thrust being 1 button. DRG feels easy to tweak but looking at the track record kinda cautious optimistic.

    • @Draylin41
      @Draylin41 5 месяцев назад

      I just want Dragoon to get Super Jump so I don't have to run from aoes =)

  • @LordEverlost
    @LordEverlost 4 месяца назад +5

    I miss my 3.0 Astro. I miss my nocturnal sect, my cards... stone skin 😭 nothing was more fun then lining up the best cards.
    Enhanced Bole + Stone skin with nocturnal sect shields on a tank.
    Enhaced Arrow (haste) on a BLM or a Monk.
    The versatility was incredible.

  • @knightzix_01
    @knightzix_01 5 месяцев назад

    I started this year I’m trying figure out what I want to main

  • @omnie22
    @omnie22 2 месяца назад +1

    being an astro main, as long as astro keeps its ability to throw out regular damage buffs I'll be happy, I do kinda hope the class stays on the higher APM side but it's not a deal breaker for me if that gets toned down, I'm all for making classes more accessible

  • @HyouVizer
    @HyouVizer 5 месяцев назад +3

    7.0 ast cards will be aoe by default :v

    • @xxxCyr0x
      @xxxCyr0x 3 месяца назад

      7.0 AST will only have 2 cards as well, Melee DPS and Magic DPS to dumb it down even further.

  • @mukakruda8474
    @mukakruda8474 5 месяцев назад +5

    I can only hope that Squinix doesn't screw around with AST too much, I love the delayed healing tools and I was so excited when Macros got added, it made me have faith that they were leaning into the delayed healing tools. I really just want Lord and Lady to go back to being single large buffs, because I am still baffled that someone at Square green lighted an RNG HEAL, like that's absolutely INSANE. The nature of AST is to plan ahead which feels incredible, and you gave it an RNG heal that can't be relied on, or planned for, can't really say it's even saved me from using a cooldown in Savage, 'cause all it's gonna do is tilt the plan I already had and possibly fuck something up later, so instead it just gets thrown away most the time, and because it's alternate is a damage button you don't want to hold it for over a minute for a "just in case" or you're just losing out. Ugh Lady of Crowns annoys me so much and I think it being made is a direct reflection of whoever is working on AST right now probably doesn't understand what people like about the class, which translates to quite the doom and gloom worries for its future.
    Heck when Yoshi first mentioned AST getting a rework he said himself they weren't sure what to do.
    As someone who's mained AST since it dropped I like the Astrodyne system, sure the buff doesn't feel significant at times, but AST was never about personal DPS so it was never going to, the speed buff alone makes it feel fun and the MP regen allows AST to have amazing MP economy despite being the fastest healer. I'm also fine with the way the cards are now (except Mnior Arcana) I hope they don't dumb it down any further, but as far as making it more advanced? That's not gonna happen, 1: the devs have been moving away from unique buff windows so frankly AST having a 30 second buff still is a little surprising, and 2 a more intricate card system just doesn't fit into the game anymore, there's not really anything they could do to make it feel like HW cards again without it creating a pool of either "AST isn't welcome in raids" or "AST healers only" and no one wants that
    There's signs I feel that make it reasonable for AST mains to be sweating over what might happen to our class, for the love of god don't turn it into another boring ass WHM

  • @alexkouya5490
    @alexkouya5490 3 месяца назад

    I'm looking foward to the DRG changes, I love the job but I'm very aware I'm bad at it, the 2 minute burst window is a mess most times and if for some reason I break the combo half way thro it just feel like Elusive Jump out of the arena out of shame.

  • @bijnahonderdeuro
    @bijnahonderdeuro 4 месяца назад

    I want play to be an instant cast on the gcd that does a damage pulse around you and/or the recipient.
    My main issue with ast is the weave clutter and mobility. This removes play from the weave list, and allows play draw (redraw) play in 2 gcds. Which in turn frees up lightspeed.
    Sure lord/lady and astrodyne are jank, but at least they don't actively make a job harder to play.

  • @TheShadowForgeStudio
    @TheShadowForgeStudio 5 месяцев назад +3

    In all honesty the only reason they are reworking them is because they can’t think of anything more to add. I always use AST with leveling roulette because it is fairly engaging in the lower level dungeons and a good brain stretcher in the higher. I imagine both Job’s identity will be visible in level 100 with them being very bland prior much like how SMN and RPR and Sage feel.
    I really think they should leave the jobs as they are just stop bumping the level cap, a lot complaints I hear from people I meet in other more engaging MMOs who tried FFXIV and dislike it is how dull the combat is. Can’t really tell them to just wait till they hit level 100 then it really comes alive. Not bumping the level cap and compressing the job skill trees so you more skills earlier would likely solve that.
    I have little to hope that both jobs aren’t going to be heavily gutted. One of the LLs leading up to EW said they were sticking to the simplifying pattern established by ShB.
    Also I have found at least in normal combat that I have clutched my party out of wipes more consistently with AST than any other healer jobs.
    Overall EW was a good e ding spot, but I will wait and see, maybe I will be surprised.

  • @MyChannelsNameIs
    @MyChannelsNameIs 5 месяцев назад +5

    Dragoon is my secondary main behind Dark Knight, and I'm finding it harder and harder to believe that anything good will come of the rework. I really hope I'm wrong, but with the sole exception of the Monk rework, the trend of every recent job rework has been to dumb down and oversimplify to appease players who are put off by the higher-effort jobs, at the cost of job identity and potential for optimization by players who care. I realize that's a bitter way of looking at it, and I don't blame casual players for the xiv team's decisions, but I really wish the team would embrace the fact that not every job will appeal to everyone, and some jobs will appeal to less people that others, and that that's ok.

    • @Jourmand1r
      @Jourmand1r 4 месяца назад

      Your going to pick a dragon and press 1 2 3

  • @Mangoekaki
    @Mangoekaki 5 месяцев назад +1

    I first started playing the game when SHB was released. The days of 8 man Castrum n Prae, the labyrinth of Toto-rak, and the sprout-scaring of Cape Westwind. However, I didn't seriously start playing until around the time EW released, in which I finally gave in to paying for a sub because I didn't wanna get booted out of the ridiculous queue times as a free trial player. As of now, I have fully caught up to MSQ, have most of my jobs at max, and have done most casual side content (still finishing up Bozja n just starting Eureka hehe). I'm interested to see how DRG and AST change bc of my changing relationship to them as a casual player.
    DRG used to be my favorite melee up until around SHB. I loved the fast pace of the combos while racing to hit first with many gap closers to my disposal. But at some point there were too many buttons to keep track of as a keyboard player with baby sized hands. I've been trying to learn it on controller since. It feels strange to say because I have fallen in love with EW MNK, who also has many buttons, but somehow the breakdown of rotation makes it easier on me. I don't have to focus on 2 combos of 6 chain attacks in order with many OGCDs that combo into other OGCDs that are weaved in between; I can pick n choose between combos of 3 that interchange with each other that eventually give me a big damage OGCD after a couple rotations. I'm kind of hoping DRG also has a breakdown somewhat like this. I still absolutely love the job fantasy of it, but I don't feel as good playing it as I used to.
    Meanwhile, I have been enjoying healing as my current main role. Once I got used to WHM, I got tired of how simple the job was and wanted a change. I started enjoying AST a lot and now switch between it and SGE. The job is just easy enough not to stress me out, but keeps me engaged with all the side OGCDs to juggle that are not dependent on rotation order, but to reaction. The cards get served to only two general roles, and eventually give me seals for a personal buff. The number of options for group wide heals is great, and there is the mini challenge of timing them due to being delayed heals. AST has a nice trade-off of having extra things to do when not spamming malefic...that is, when healing is actually needed. At this point, I crave spicy runs or anticipate healer checks, otherwise it's just Glare Mage all over again. I'm not sure how this could be balanced without button bloat, but I hope healers get a couple more options for DPS actions on a faster cooldown. I love the big bursts of Assize and Stellar Detonation and how often I get to use those (and I guess the Very occasional Lord of Crowns). Macrocosmos and Pneuma are so cool but of course have long cooldowns.
    Either way I'm excited for the things to come!!

  • @KazumiKiguma
    @KazumiKiguma 3 месяца назад

    I know you asked about those two classes but since you brought up button bloat in the DRG part....even though it got reworked a bit, PLD *REALLY* needs some work done with its button bloat.

  • @Draylin41
    @Draylin41 5 месяцев назад +5

    There's certain aspects of old and current versions of jobs that I've liked. I generally don't hate on a job after a rework even if it did take out a lot of the complexity that a job like Summoner used to have. To me that just looks like they built a good baseline that they can easily add more into later. It does suck that we have to wait so long for them to add that depth though. I raided with Astrologian for a while and never really got bored with it though I do wish cards could do more than a small damage buff or that Astrodyne could be given to other players. Regardless, I think I'll still love these jobs after their reworks even if that means some cool aspects of them have to die.

    • @petrus9067
      @petrus9067 5 месяцев назад +4

      They need to rethink about how to "add stuff later". You cant make a job thinking only about how it you play at like 80-90 like they did with new smn, when you also gotta consider new players picking up that job and low synced content.

    • @shizachan8421
      @shizachan8421 5 месяцев назад +4

      @@petrus9067 I would say that with SMN it was actually quite the contrary problem, in that the class feels very barebones and unfinished and barely changes at all during the leveling process. It feels like a Level 60 or 70 Job but at level 90.

    • @Draylin41
      @Draylin41 5 месяцев назад +2

      @@petrus9067 I can agree with that. There's certain jobs I just don't use in roulettes because they don't really feel that good to play till they get around 70+ for certain job defining abilities. There's a number of them they could stand to bring down some levels and give people leveling them a taste of how their rotation is going to work in the late game.

  • @stormkeeper1741
    @stormkeeper1741 4 месяца назад +3

    Loved old summoner, love new summoner. Really feels like a summoner now.

  • @cablefeed3738
    @cablefeed3738 3 месяца назад +1

    Anyone who's complaining about the Paladin in changes doesn't play It often. You lost a dot, fight or flight is better now, and We gained an extra Mitigation. Yeah, it feels slightly different for about 20 minutes, but then it goes back to feeling the exact same, if not better.

  • @oplu45
    @oplu45 Месяц назад +4

    As a tank main, I've really hated the genericization of tanks, and as a dragoon/astro dabbler, I'm kinda worried they'll be genericized as well. I think it's less likely to happen to Astro just because of the core mechanics, but it already plays pretty simply, so it's not impossible, but I'm really worried for dragoon.

  • @Blackweb901
    @Blackweb901 5 месяцев назад +4

    As someone who likes dragoon, I have concerns about any major changes to the job, but would recommend SOME aoe change for lancer/early dragoon. As someone who hates the extreme complexity of SB astro, I hope that whatever changes come in DT will at least make it more streamlined/easier to use. Current astro is ok, but heavily lacking in personal dps, even when you self buff. I don’t mind it being more complex than other healers, but it’s a bit too much for new players to handle.

  • @TimothyHardin-HNM
    @TimothyHardin-HNM 5 месяцев назад +1

    I'm not the best at DRG or AST. I main WAR,RDM,MNK, and SGE. But I do think if they are gonna make changes to any job they need to listen to the players and if the players are making sense and their ideas do not mess up the system they should implement them.

  • @vindurza
    @vindurza 5 месяцев назад

    I'm interested to see how my card witch gets reworked, I enjoy astro right now but it will be interesting to see how the playstyle evolves

  • @grygaming5519
    @grygaming5519 5 месяцев назад +3

    ShB DRG was the best iteration of the class. EW made me fall out of love with the class completely. It just felt clunky with how its rotation went vs its previous rotation that was pretty much a nice flowchart of button pressing. SB Dragoon kept ShB Dragoon more intact with some extra bits.... So I hope they go back to what worked for the class vs what EW because it just feels unfun.

    • @Yokai_Yuri
      @Yokai_Yuri 5 месяцев назад

      Eh...it's essentially the same. Stormblood DRG big stuff was that the DRG could use nastrond as their best attack which was laughable. Shadowbringers changed that and gave us a powerful attack with star diver and they didn't change much from stormblood. Endwalker just changed the clunky anymation of trust, full thrust and chaos thrust to something better, gave us another tool wth Wyrmthrust thst we can use in our rotation flawlessly. They reduced the lag with jump etc... the job is at its peak in Ew

  • @cosmicbrownie2312
    @cosmicbrownie2312 5 месяцев назад +5

    Man, I loved when they removed shadowbringers SMN from the game and I lost my main and we got treated to the worst caster in the game that required multiple band-aid fixes to become even remotely viable in endgame content. It hurt even more because everyone who saw my distaste told me to "stop crying and accept it", well now Astro and Dragoon will know the pain us old SMN mains went through too, I guess! Hopefully they don't get their jobs gutted to the point where the only difficulty is trying not to fall asleep like 6.0 SMN. :) And I accepted BLM as my perm main cuz I know YoshiP will never touch the damn job with these vile reworks

  • @theericg4997
    @theericg4997 5 месяцев назад

    As a dragoon main, I am not worried. I have been playing the job since the dark ages of both 1.0 and 2.0 and have never waivered. Here's a brief history of the job:
    ARR: Gets core abilities Jump, Doom Spike and Dragon Fire Dive.
    HW: Gets Blood of the Dragon. Gets Gierskogul. Extends combo to 4. [This is the only time in the job's history it has changed.]
    SB: Gets another Doom Spike [Sonic Thrust]. Gets another Blood of the Dragon [Life of the Dragon]. Gets another Gierskogul [Nastrond]. Extends combo to 5.
    SHB: Gets another Jump [High Jump]. Gets another Doom Spike [Coerthan Thrust]. Gets another Dragon Fire Dive [Stardiver]. Extends combo to 6.
    EW: Gets another Doom Spike [Draconian Fury]. Gets another Gierskogul [Wyrmwind Thrust].
    It has not changed since Heavensward and is overwhelming obvious that it needs to change because the is nowhere to go with the job other then increasing the combos, again. All they can do is just add the same abilities with another name and more potency and it's all they have been doing since Stormblood. I welcome the future change and look forward to see the new direction the job will go in. I just hope the 11 themed expansion doesn't mean Wyvern pet changes... I loathe pet jobs lol.

  • @ryanstewart9702
    @ryanstewart9702 3 месяца назад

    I started playing in Shadow Bringers and missed the ability to switch between shield and true healing. I get now we have 2 shield healers, it was kind of pointless, but miss the versatility of being able to adapt to what my co-healer was. I would like to see more dps and more OGCD's I can use as reactive healing.

  • @kevinmccarpenter8825
    @kevinmccarpenter8825 3 месяца назад +5

    New SMN is amazing. I'm excited to see what they do with it going forward. Definitely interested to see what they do with DRG, my favorite melee DPS.

  • @Tosnoob
    @Tosnoob 4 месяца назад +3

    The Summoner change was absolutely dreadful and one of the worst changes in FF14 history. Astrologian has already been butchered again and again, so my hopes are low for him, sadly.

  • @KingKuroTV
    @KingKuroTV 2 месяца назад

    To he honest, ive ALWAYS qanted to play DRG, but could never get into it due to the way rotation felt to me. It just felf all over the place. As long as they keep the jumps and big pokes, im down to see what they do to it!

  • @BlaBlaBla-76
    @BlaBlaBla-76 4 месяца назад +2

    I pray AST will get the Nocturnal stance back, but I know it will never happen.
    I miss it SO damn much.
    Earlier today, I had a WHM as co healer....EVERY time that happens it makes me miss Noct.
    There was no reason to remove it.
    I dread the new changes to AST. I am very scared I will be forced drop my fave job in the game, and the only healer I play. Long queuetimes, here I come I guess, as RDM/DNC/SMN will be the only jobs left for me to play.😢

    • @Nazuiko
      @Nazuiko 4 месяца назад +1

      Nothing is worse than double scholar

  • @Calvansbagoftricks
    @Calvansbagoftricks 4 месяца назад

    Will we finally be able to go back and heal harchbro?

  • @Omega_Contagion
    @Omega_Contagion 4 месяца назад

    I lost count how many times you said "on the hole" hahaha!

  • @sybelausia317
    @sybelausia317 3 месяца назад

    The amount of times I've been told to swap to whm "because it's the same class." Thank you. You just justified why I haven't changed over.

  • @K0NIGWOLF
    @K0NIGWOLF 3 месяца назад +1

    So many people in XIV refer to paladin as the easy 123 button tank these days, I feel like I can't explain to people what it was like just like I can't explain how unique WAR was in 1.0. Back in alpha/beta and early 2.0 PLD had so much weight to it. In 1.0 there wasn't a definitive enmity system, so PLD was useless. In 2.0 it became king for single target tanking and you needed to WORK for your AOE threat generation between flash & circle while rotating your single target combo on each mob. I've watched it undergo so many reworks that honestly only started after DRK was released. I'll never stop playing the job, but it's just so sad to see what it's become known as in current gameplay. I tell people I main paladin and they're immediately like, "Oh, yeah that's great for noobs" lol

  • @lsthatadeer
    @lsthatadeer 5 месяцев назад +1

    Make Monk blitzes always direct crit, and adjust the potency to balance it.
    Either make TFC autocast whilst Brotherhood is active, or give us 10 chakra, but TFC still only uses 5 per use.
    Monk is now a perfect job.

    • @MyVanir
      @MyVanir 5 месяцев назад

      I think they should reduce the amount of guaranteed DCrit, not increase it.

  • @Avaelendil
    @Avaelendil 5 месяцев назад +1

    I started as a WHM main in ARR and stayed with that through HW. Been maining AST since SB and I'm on the dread side of this. I was really disappointed with the ShB rework and I'm at a place in EW where I'm ok with what it is. But the trend of not only dumbing down AST, but all the classes over time does not leave me with much hope for DT. I'm going to level AST first, but if they simplify it more, I'm just dropping it completely (and probably healer in general since I haven't really enjoyed any of the others).

  • @karasutsuki1733
    @karasutsuki1733 5 месяцев назад

    I was an AST Main in ShB and after the change where they removed Sleeve Draw so I cant get my third seal lined up anymore for the good buff, I stopped playing it basically at all. Whatever theyre doing to AST in DT, it prob cant get any worse for me

  • @christheenbyVT
    @christheenbyVT Месяц назад +1

    as a newer healer that hard switched to sage because i needed something less overwhelming to play, i realy hope astrologian is at least made a little more forgiving in terms of weaving, one of the things always really struggled with on ast was movement, because lightspeed could never be used for movement the way presence of mind is, because of how neccecary it was for double weaving cards in openers, cards in general were this horrible nightmare that would constantly see me losing a ton of uptime etc if i obcessed over getting them out immediately, and there were plenty of times getting lost in cardplay got me killed. especially trying to get 2 seals for astrodyne, let alone 3, and it just felt like even if i really hard focused on my melefic and dot uptime, it's so hard to really have good gcd uptime because with all the weaving i'd constantly make weaving mistakes and clip my gcds constantly, especially considering it wasn't jst cards, all your really good heals are off-global as well. (the mit bubble, ED, Macro, Star, the instant cast aoe regen, neutral sect) I would often fall into the trap of throwing out aspected helios way too often just to keep my gcd rolling and heal without weaving so i can weave more cards.
    at least on sage i am only able to weave once per gcd and thus i make far less weaving mistakes now and it's easier just to focus on healing/shields/mit and working my my dot and dosis uptime. where on AST i'd struggle to juggle everything like this, i thinnk one good change would be to just put play/draw on one button and make it a transforming button a bit like what some DPS jobs have for certain buttons.

  • @ianmitchell-re9br
    @ianmitchell-re9br Месяц назад

    Astro dont need touching. Its perfect. Fun and strong, got me through savages and ultimates.

  • @raventhorX
    @raventhorX 5 месяцев назад

    Thought the AST got a rework roughly prior to endwalker anyway do to the drop of SGE. AST lost its shield aspects abilities and became a direct healer like WHM.

  • @red11rus85
    @red11rus85 5 месяцев назад +1

    Removed DoT from PLD and made rotation have burst like any other (removing it's uniqueness for "Sustained damage dealing" because in 1 minute you had only 7 GCD's that unbuffed for dmg) and didn't change it's Passage of Arms( wings) and nerfed sheltron = New job. GG

  • @drob8220
    @drob8220 2 месяца назад

    One suggestion I've heard to fix a lot of astro is somewhat minor (maybe?) but it would be to just remove sleeve draw or whatever the heck its called these days, and make it so that cards don't actually apply when you cast them...but instead, put a buff on the target and then when you use divination or astrodyne, all cards get applied to targets at once. This would stick with astros theme of planning everything out while making the card system not require 5 ping and double weaving

  • @oubunaye
    @oubunaye 3 месяца назад

    I would like to have battle cards for astros...it look like they were testing it out during the Althyk and Nymeia fight in the Euphrosyne alliance raid

  • @xkgaming9918
    @xkgaming9918 5 месяцев назад

    I kind of agree about the dragoon worry I started as a lancer all the way to EW then went reaper.. but I like to swap back to Dragoon for fun I hope its not gutted too hard

  • @MrBee-qd3ri
    @MrBee-qd3ri 5 месяцев назад +2

    I started levelling my alt jobs before Downtrail. I was always intimidated by Healers and Tanks but decided to give it a go. It's cool to experience different mechanics, especially healers but I noticed a strange trend as you level up - there's too many useless/repeated healing skills. I definitely prefer Astro over White (the most boring of all the healer classes imo.) but I wasn't excited about a few aspects. Drawing cards is a great mechanic, very engaging and trying to collect all three signs is fun but Astrodyne is such a lacklustre ability I never really got excited for it when I got the prompt. Same for Horoscope, Neutral Sect, Exaltation and the dreaded Synastry, they all feel like fillers. Earthly Star is by far the best Astro ability, it’s effective, useful and requires a bit of skill to use correctly. I’d like to see more skills that would rely on card draws or incorporate some mechanic that would include cards.

  • @kairoumiker3160
    @kairoumiker3160 5 дней назад

    I was Dragoon main until shadowbringer curious to see how it will change, maybe these changes bring me back to it

  • @LEWIS1992
    @LEWIS1992 3 месяца назад +1

    This is why I love scholar. The idea of having a "rotation" sounds boring and repetitive, like pressing the buttons you're told to press, almost like a second job.
    With SCH, you have full autonomy of what skills you use and when.

  • @Deltabolster
    @Deltabolster 28 дней назад

    Wait monk wasn't always in a realm reborn? The what did pugilist do/become?

  • @theholydragoon5475
    @theholydragoon5475 4 месяца назад

    everyone gets one guess as to what job i'm scared of the rework of
    It's my main job and I just don't want to see jumps on the gcd despite it's basic confirmation at this point, I'm very likely swapping to viper when 7.0 drops unless this rework really does enough to keep me around

  • @Frankthetank302
    @Frankthetank302 4 месяца назад

    Astro needs to dedicated hot healer with 1 small and 1 big burst heal and make it buff everyone. And give smn a chunky burst dot finisher to maintain

  • @Thundawich
    @Thundawich 2 месяца назад

    The problem with dragoon at the moment is that all the other melees have good gap closing abilities. The one unique thing dragoon brings to the table is supposed to be sticking power, and everyone else has that (to a larger degree than dragoon too)

  • @scrunglebungus4992
    @scrunglebungus4992 12 дней назад

    honestly I'm flabbergasted that they're reworking Dragoon, to me personally it feels like one of the best designed jobs in the game currently in terms of how it feels to play. hoping they don't just completely butcher it, hopefully at least some of it's identity remains intact

  • @bruinpattison9973
    @bruinpattison9973 4 месяца назад

    I'm excited for both to get changed, tbh. I played 1.0 and 2.0 as DRG main and it used to be chunky like taking a cleaver to a thick steak. Now it's whispy and swishy like a harry potter wand. I mained AST through 3.0 because I loved the intricacy of the card system whos identity and meaning became lost in future 'dumb down' patches and it too lost its original identity.

  • @shadowkomet7180
    @shadowkomet7180 Месяц назад

    My biggest gripe is that there are classes with combo actions, in a single line-up, that have not simply been made one button. Monk has mixed combos, so it makes sense to keep it that way, but Dragoon only slightly has this. Turn the buff/debuff side into one chained button, and the damage side into another chained button. I don't know why we have what, 5 different jumps when three will do, a ranged, an approach and a distancing. I feel like the Eye skills should be split into only two real abilities, a DoT and a Burst. After all that, have a line AoE and a Burst AoE. Retaining that one Ranged "incidental" move for when avoiding boss AoE's is probably a good idea.

  • @AutumnMoon23831
    @AutumnMoon23831 4 месяца назад

    I habent touched astro since end of SB it gets changed so much 😢