Applying logos is really easy but this tutorial also assumes that you have a basic understanding of Substance Painter and you've already prepared your object for texturing. ENJOY!
Speaking of limitations, you can readjust everything after you've stamped it in "paint" mode by adding filter, usually the "Levels" filter will do. You can then make the filter target your roughness, height or whatever you prefer. Thanks for the video T!
Hello, Funny I'm Stack - BUT find this great TUTORIAL again on how to do it correctly, - so you save may day or night again. THX a lot - /// McRoman... 4 years since the last time and I see many are back as I as well ...
Heading to buy your tutorial on 3D Fashion Design cause you have helped me too much bro and started to feel guilty about not having supporting you yet, thanks for your videos !
You don't need the alpha when you put the texture into the base colour slot. Just drag the brush hardness to max and it'll make the mask automatically.
Travis Davids there is a small issue if you want to use the roughness setting. You'll need to use a mask with it in that case. But if it's just the colour channel it shouldn't matter.
Ah brings back memories xD. Thx for the vid, didn't know you could copy images straight from Google and paste them in PS. Really speeds everything up not needing to download them.
good solid video explaining things. It has been a while since I messed with painter. always nice to come to videos I can depend on to refamiliarize me with my work flow. :) thanks for the video.
Hello Travis ! Great tutorial. How can you see Nike symbol in your brush in the viewport ? I can't see mine. Is there a setting to show brush on viewport ? I only see the size shape/perimeter that's all.
Really liked your tutorial! I just have a problem. I've been trying to stamp a logo, but when i do it in a smaller scale, which is what I need, it loses all definition. Is there a way to preserve definition while imprinting a small stamp?
how exactly did you go ahead and "stamp that on" ? did you hit a key to stamp it on or something ? I missed how it went from a floating layer to being stamped on
As Andrew Scott mentioned below; when I apply a stamp it is also stamping the circle from the tool with the same height or roughness information. How do I make sure that the brush doesn't stamp the logos transparency?
After reviewing some of my old comments, I wanted to reply to this by answering myself so others can see it if necessary. The problem I was experiencing was caused by not properly using an Alpha image for transparency. It was a simple fix that was clearly shown in this video and I don't remember why I even had problems with it. People just need to remember that you'll be using two images to stamp your logo, one is your colored logo, and the second is a black and white alpha used to cut out the logo, both are used when stamping unless you only need a single color like when using the Nike logo in this video; if that is the case, then you only need the alpha map.
Very difficult question to answer, both can get the job done. Some studios require Maya over Max. I honestly use whatever gets the job done for me. Both are excellent programs.
I have a problem and whenever I try to use an Alpha, Or using any default alpha, The quality is very poor something like 32x32 while the overall texture is baked in 2K with Antialiasing = Subsampling 8x8 What is the solution please? Thanks.
but i just out that this is not too good for logo that is rectangular in shape, the one I am making got squish a bit, too square-ish if you know what I mean...
probably exported it out as fbx then retoppo to make low poly in max or maya and uv unwrapped it and then exported the low as fbx - after that imported low fbx to work on in sp and baked the detail from original high from md
Applying logos is really easy but this tutorial also assumes that you have a basic understanding of Substance Painter and you've already prepared your object for texturing. ENJOY!
Just realised this video is 4 years old and I am still constantly coming back to it to refresh my memory when I need to add logos. So good!
Me too ^^
it been just over 3 years since this tutorial came out and its still one of the best out there! Good job and tysm
Thank you so much, truly appreciate that!
@@TravisDavids Hands down the best tutorial maker.
Speaking of limitations, you can readjust everything after you've stamped it in "paint" mode by adding filter, usually the "Levels" filter will do. You can then make the filter target your roughness, height or whatever you prefer.
Thanks for the video T!
Awesome, thank you for the tips!
Amazing tutorial, super clear and straight to the point! Thank you!!
Hello, Funny I'm Stack - BUT find this great TUTORIAL again on how to do it correctly, - so you save may day or night again.
THX a lot - /// McRoman... 4 years since the last time and I see many are back as I as well ...
That stamp is so satisfying to watch, thanks for the vid !
most helpful stamp/decal tutorial so far. thanks!
Thank you very much :)
I love ya man!!! This is exactly what I was looking for, you solved my life! ♥
Heading to buy your tutorial on 3D Fashion Design cause you have helped me too much bro and started to feel guilty about not having supporting you yet, thanks for your videos !
No problem Eric, thank you! As long as you're learning something from watching my videos it makes me very happy. I appreciate the support!
Give u a sub and a like after 5 years, great job the legacy
Marvelous designer tutorial for the jacket maybe?
dhedhe PLEASE
No need, Make it in ZBrush.
You don't need the alpha when you put the texture into the base colour slot. Just drag the brush hardness to max and it'll make the mask automatically.
Awesome, didn't know this, thank you for the tip!
Travis Davids there is a small issue if you want to use the roughness setting. You'll need to use a mask with it in that case. But if it's just the colour channel it shouldn't matter.
Life SAVER Back Again - Think like 100 times now ... ;)
Ah brings back memories xD. Thx for the vid, didn't know you could copy images straight from Google and paste them in PS. Really speeds everything up not needing to download them.
Hahahaha oh yeah! Yeah bro i always do this, makes the process a lot faster.
good solid video explaining things. It has been a while since I messed with painter. always nice to come to videos I can depend on to refamiliarize me with my work flow. :) thanks for the video.
Thanks a lot 1st tutoria that explains so easy you Rocks
great tutorial , simple and straightforward
Back again... ;) ... LIFE SAVER ... or like Bay Watch ...
Dude this was a huge help.
wow, this step what i want, ther many tutorial but make me confuse, thanks
Hey Travis. Question - you mention preparing your object in the start of the video. Maybe you have some reference videos showing how to do that :) ?
Great and simple tutorial! Thanks dude!
My pleasure, thank you for watching!
your tutorial helped so much,Thanks for Sharing!
My pleasure!
Awesome tuto. Better than Substance Academy keep up with the excellent work Travis
Hello Travis ! Great tutorial. How can you see Nike symbol in your brush in the viewport ? I can't see mine. Is there a setting to show brush on viewport ? I only see the size shape/perimeter that's all.
This program is insane
Thank you so much
Thank you so much bro🤜🤛 awesome Tutorial!!!
thank you sir!
thank you, please one tutorial how did you make the jacket and to import in Substance Painter
I am working on an advanced MD tutorial, no set time for release right now.
2nd on that jacket tutorial that would be so helpful
Lucky I have U and this tutorial so I can go back and see how to do, ;) ... THX a lot ...
Life saver
thank for the video, what to do if the logo look streched?
great tutorial !
Perfect
I want a tutorial on that fantastic looking jacket!
Thanks. it's really helpful
What is the benefit of adding logos in Substance painter vs. marvelous designer?
short and efficent,Thanks !XD
Thnks again Travis!!!
Question. with your method the stamped logo shows up on the other side of the object aswell. What if yo don't want that?
Tank you so much! this was very usefull!
My pleasure!
Gracias, very helpful!!
Really liked your tutorial! I just have a problem. I've been trying to stamp a logo, but when i do it in a smaller scale, which is what I need, it loses all definition. Is there a way to preserve definition while imprinting a small stamp?
I think you’d have to increase the document resolution. Im new to substance so there could be other ways.
Really really thanks man! 👍
My pleasure!
how exactly did you go ahead and "stamp that on" ?
did you hit a key to stamp it on or something ? I missed how it went from a floating layer to being stamped on
ty
Thank you!
Can't seem to figure out when i stamp the logo, it appears kind of faded .. do you know why?
Thank you sooooo much, much obliged XD
Helloooo!! Traviss! how i can create these effect in the slevees in marvelous? pleasee!
you safe my life thank you
My pleasure :)
WOW! Thank you very much!
No problem, thank you for watching.
5:28 how come your logo showing on mouse move and i cant see it until i press it ?
As Andrew Scott mentioned below; when I apply a stamp it is also stamping the circle from the tool with the same height or roughness information. How do I make sure that the brush doesn't stamp the logos transparency?
After reviewing some of my old comments, I wanted to reply to this by answering myself so others can see it if necessary. The problem I was experiencing was caused by not properly using an Alpha image for transparency. It was a simple fix that was clearly shown in this video and I don't remember why I even had problems with it. People just need to remember that you'll be using two images to stamp your logo, one is your colored logo, and the second is a black and white alpha used to cut out the logo, both are used when stamping unless you only need a single color like when using the Nike logo in this video; if that is the case, then you only need the alpha map.
thanks man this video is really helpful .
No problem :)
Hi one more question which software is best for game maya or max
Very difficult question to answer, both can get the job done. Some studios require Maya over Max. I honestly use whatever gets the job done for me. Both are excellent programs.
so you mean that we need to get knowledge of both software.
I have a problem and whenever I try to use an Alpha, Or using any default alpha, The quality is very poor something like 32x32
while the overall texture is baked in 2K with Antialiasing = Subsampling 8x8
What is the solution please?
Thanks.
Thank you bro !
No problem Eric :)
nice man!
Thanks
if i want to stamp lets say the jurassic park logo on a glass plane,how do i go about it? thanx in advance.
Thanks for saving me :D
No problem!
YOU ARE A MACHINE BRE
how do i save the custom decal brush so its saved in my shelf????
Please I need I help , when u paint with layer it showed black color on my mesh , whta is it ? and how i can, fixe it ?
tnxxxx :))
very nice man, thanks for share :)
Thank you Michael!
GREAT!
Thanks for watching :)
1080p or 1440p plz cant see detail menu text
В новых версиях программы это не работает.
Wowww!
but i just out that this is not too good for logo that is rectangular in shape, the one I am making got squish a bit, too square-ish if you know what I mean...
solved. just make sure the whole image is square even though the logo itself is rectangular...
How to export substances painter textures in 3ds max Arnold render
whats your programm of choice for UV unwrapping your garments?
Unfold 3D
what your PC config? my Substance work like diyng
How did you import the jacket from Marvelous Designer?
probably exported it out as fbx then retoppo to make low poly in max or maya and uv unwrapped it and then exported the low as fbx - after that imported low fbx to work on in sp and baked the detail from original high from md
I need this jacket
Me too Bleach...me too.
The circle around my logo is imprinting onto my module aswell, does anyone know how to fix this?
I understand that you comment is over a year old, but did you ever figure this one out?
thanks!!!!!!!!!!!!!!!!!!!!!!save me!!
Copy was PRO
what the fuck man