Stencils, Decals, and Material Stamps in Substance Painter

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  • Опубликовано: 29 окт 2024

Комментарии • 80

  • @yassermedjamia8848
    @yassermedjamia8848 3 года назад +1

    it was the best stamps tutorial Ever

  • @niemanickurwa
    @niemanickurwa 3 года назад

    The go to tutorial for using decals

  • @dodgemastersama
    @dodgemastersama Год назад

    Really nice tutorial!

  • @martyr4861
    @martyr4861 2 года назад

    Verrryy nice tutorial! Thank you very much

  • @valleybrook
    @valleybrook 2 года назад

    Excellent video, good work!

  • @SGTFLEXXX
    @SGTFLEXXX 4 года назад +6

    Really informational and in-depth, extremely useful. Thanks!

    • @VFXforfilm
      @VFXforfilm  4 года назад +2

      SgtFlexxx I aim to please ;)

    • @niemanickurwa
      @niemanickurwa 3 года назад

      @@VFXforfilm Nice tutorial, is it possible to paint with the stencil while it is still visible? Rather than when you start painting it disappears until you stop.

    • @niemanickurwa
      @niemanickurwa 3 года назад

      NM Im blind :)

    • @VFXforfilm
      @VFXforfilm  3 года назад

      @@niemanickurwa not sure. Have not checked newest versions in Painter. Check the settings.

  • @3danonymous13
    @3danonymous13 3 года назад

    This tutorial is way more detailed and easy to understand than any decal videos out there. you got my sub, and thank you, man ^^

    • @VFXforfilm
      @VFXforfilm  3 года назад +1

      Thanks, you really want to make my day, buy my crew a cup of Joe... www.buymeacoffee.com/VFXForFilmEvan

  • @UnknownUnknown-uc5ty
    @UnknownUnknown-uc5ty 2 года назад

    Exactly the info I needed to achieve material stamps! Thanks a bunch 👽

  • @annatsoibeauty
    @annatsoibeauty 2 года назад

    This explains everything, big thank you for this video!

  • @fernwood
    @fernwood 5 лет назад +4

    Just the video I needed to see.

  • @SpearChuckUngawa
    @SpearChuckUngawa 4 года назад

    After several days of looking for a process that works evenly to place a colored logo on a rounded surface your MATERIAL STAMP process (13:13) finally accomplished what I was looking for! The other two methods, Paint and Projection didn't work to put the decal on the perimeter as it rounded off. The image trailed like a gradient. Thank you!

    • @VFXforfilm
      @VFXforfilm  4 года назад

      SpearChuckUngawa your welcome ;)

    • @SpearChuckUngawa
      @SpearChuckUngawa 4 года назад

      I had to change a texture set in 3DS MAX and when I tried Material Stamp again nothing appears when using the mouse to project! The stamp appears on screen but when I click and drag...nothing.

  • @ShoebMohammad
    @ShoebMohammad 2 года назад

    very helpful tutorial indeed, helped me a lot!

  • @trashbagghost
    @trashbagghost 4 года назад

    Thanks for making this. Explained so nicely.

  • @ackmaster8050
    @ackmaster8050 3 года назад +1

    This tutorial is amazing!! THANK YOU!! i used to be a texture artist but time changes and when you come back to things nothing is familiar :) this was very helpful

  • @nicolebry1120
    @nicolebry1120 3 года назад

    Another great vid. Thanks, Matt!

  • @wtflorian4119
    @wtflorian4119 3 года назад

    This is spot on, thank you for making this.

    • @VFXforfilm
      @VFXforfilm  3 года назад

      Every good and perfect gift comes from above ;)

  • @wondermo0247
    @wondermo0247 3 года назад

    amazing video so clear and easy to follow thank you!

  • @tegladave
    @tegladave 3 года назад

    Thank you sir, this tutorial was indeed helpful!

  • @jared8477
    @jared8477 2 года назад +1

    In projection mode my brush ignores the decal's normal information and just paints in normals. Base color, height, roughness all seem to be working.

  • @PrawnKing89
    @PrawnKing89 5 лет назад +1

    Perfect tutorial. Thanks so much for this. Subscribed

    • @VFXforfilm
      @VFXforfilm  5 лет назад

      Paul Louise-Julie Your welcome :)

  • @pOiNtPuShEr
    @pOiNtPuShEr 5 лет назад +4

    Instant Sub. Thanks for making this.

  • @tantanny
    @tantanny 4 года назад +8

    9:09 for Decals

  • @Quarther
    @Quarther 4 года назад

    You are awesome! Thank you for this detailed tutorial!

    • @VFXforfilm
      @VFXforfilm  4 года назад

      Arcadeous Phoenix Glad it helped ;)

  • @fcschiavon
    @fcschiavon 2 года назад

    Thank you!

  • @NickelCityPixels
    @NickelCityPixels 3 года назад

    Thanks dude.

  • @jimmysgameclips
    @jimmysgameclips 5 лет назад

    Thankyou for this, I've realised I just need to import a texture sheet and use projection and now it seems obvious ha!

  • @leonidborodkin3127
    @leonidborodkin3127 5 лет назад +1

    Pure gold!

  • @Sknueppel85
    @Sknueppel85 2 года назад

    THANK YOU SO MUCH!

  • @MetiriPersonal
    @MetiriPersonal 4 года назад

    bro you got a flick of made u look, thats dope. also, thanks for the info!

    • @VFXforfilm
      @VFXforfilm  4 года назад +1

      Flick of made u look?

    • @MetiriPersonal
      @MetiriPersonal 4 года назад

      @@VFXforfilm sorry, im a graffiti nerd. theres a sticker of "made u look", a well known artist that you took a flick (picture) of. I really appreciate the vid, it helped me a bunch already

    • @VFXforfilm
      @VFXforfilm  4 года назад +1

      @@MetiriPersonal this was from a trash can in Chicago, must have fans there too ;)

  • @defonten
    @defonten 5 лет назад +2

    Thanks a lot! By the way - on 3:20 you needed to do Layer -> Merge Visible

  • @sumairaamin8322
    @sumairaamin8322 3 года назад

    Awesome

    • @VFXforfilm
      @VFXforfilm  3 года назад

      Glad to help, substance is awesome.

  • @dangkhoatran8425
    @dangkhoatran8425 4 года назад

    thanks for the great tutorial man!!! It's not confusing at all! Keep up the good work!!

  • @isaacperry1793
    @isaacperry1793 5 лет назад

    Great video

  • @kwlxxi4813
    @kwlxxi4813 4 года назад

    Very useful! Thanks!

  • @nucleusart528
    @nucleusart528 2 года назад

    Was there not a hotkey for temporarily hide the stencile so you can see what your doing?

  • @alexruas6235
    @alexruas6235 2 года назад

    Yes, but why the bloody brush gets stretched when conecting to base color?

  • @enderhart6923
    @enderhart6923 3 года назад

    awesome, helped.

  • @TacticsTechniquesandProcedures
    @TacticsTechniquesandProcedures 2 года назад

    This looks great in Substance Painter but when i attempt to use the vmask i created (as a game asset) the decal is not showing up. What would be the issue? Do I need to 1)export as fbx. 2) import fbx into Blender and bake the texture in Blender 3)export as the appropriate 3d file type for my game and then it will show up?

    • @VFXforfilm
      @VFXforfilm  2 года назад

      Sorry, don't know blender pipeline. This is an old video, new updates might conflict with what I said.

  • @Stealth-unit
    @Stealth-unit Год назад

    how come i cant see the Decal pre-view on my brush its Emtpy look untill i paint it on the Model then i keep having to Undo to adjust it

    • @VFXforfilm
      @VFXforfilm  Год назад +1

      check your stencil opacity in the settings (top right)

  • @blenderhead7356
    @blenderhead7356 3 года назад

    Flatten image won't preserve transparency in PS. You have to use "Merge Visible". Cool video.

  • @Caglayan07
    @Caglayan07 3 года назад

    10:52 what is the shortcut for making your brush harder

  • @chriscastro1848
    @chriscastro1848 4 года назад

    is there a preferred image size for each kind of these maps to be made on in photoshop? or is it just dependent on what kind of res you're looking to go for? like a 1024x1024 for alphas, 2048x2048 for stamps and so on.

    • @VFXforfilm
      @VFXforfilm  4 года назад +1

      Chris Castro how much rez. What I find important is it plays a big factor in height/normal map when up scaling or downscaling on export from substance painter. Depending on resolution bumps can have too much frequency depending on resolution and height scale.

    • @chriscastro1848
      @chriscastro1848 4 года назад

      @@VFXforfilm ah ok that makes sense. ty. Love your Udemy courses btw. Wish i had you as a prof instead of DePauls.

    • @VFXforfilm
      @VFXforfilm  4 года назад

      Chris Castro I went into an interview to work there. Very arrogant and jaded faculty. Glad they didn’t hire me. We did a collaboration with them back in the day (Thrill Ride).

    • @chriscastro1848
      @chriscastro1848 4 года назад

      @@VFXforfilm yeah i can def see that lol but thats the way it is there. thanks again. and also will you be adding more courses to udemy?

    • @VFXforfilm
      @VFXforfilm  4 года назад

      Chris Castro Nope, I don’t like their work ethics so I’m sticking with my own website. They’re ALWAYS cheating the authors by running ridiculous sales like 75% off etc.. Honestly I wish I never posted there.Laborer is worthy of his wages as the good book says.

  • @Bobeer
    @Bobeer 4 года назад

    thx bro

  • @maddysdaddystevem563
    @maddysdaddystevem563 5 лет назад

    You could merge visible on those photoshop layers

  • @francisconikotian2326
    @francisconikotian2326 5 лет назад

    the normal in the projection is eating the other normal, even with alpha. does this happen always?

    • @VFXforfilm
      @VFXforfilm  5 лет назад

      francisco nikotian set the normal layer (normal dropdown) your painting on to either replace (try different Compositing modes). Depends on the normal data’s height underneath.

  • @digitalflightworks8751
    @digitalflightworks8751 3 года назад

    Ok so what you are saying is that aliens do exist?

  • @oneway9984
    @oneway9984 2 года назад

    hard way, taking a lot of time for prepare in photoshop etc. We have better way to solve this problem