Painting stickers and text in Substance Painter

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  • Опубликовано: 13 дек 2024

Комментарии • 94

  • @emilalibekov
    @emilalibekov Год назад +7

    Best sticker tutorial I've seen so far. Theory, basics and real practical tips, purry voice - beautiful. Just perfect for me. Thank you

    • @FastTrackTutorials
      @FastTrackTutorials  Год назад

      there is currently an easier way to do things however with projection mapping but we still need to create a video update :)

  • @sketchionic6356
    @sketchionic6356 3 года назад +12

    When you say grunge it just feels good.

  • @carlrotebrink
    @carlrotebrink 11 месяцев назад +1

    I would upvote this again if I could. Outstanding tutorial, thank you!

  • @3Dgregor
    @3Dgregor 8 месяцев назад +1

    Perfect tutorial, simple explanation, not too fast, not to slow-just perfect

  • @sebastianfdelrio
    @sebastianfdelrio 3 года назад +40

    i use a PNG file with transparent background and drag it into the base color

    • @English_to_Persian
      @English_to_Persian 2 года назад +2

      I do the same like you! and I really don't know what's the merit of using masks instead of using transparent backgrounds!?

    • @phillipren9172
      @phillipren9172 2 года назад +2

      @@English_to_Persian nondestructive workflow

    • @flowtee2207
      @flowtee2207 2 года назад +2

      @@English_to_Persian I think you would still need a mask if you wanted to change the roughness/metal/height without affecting the transparent background?

    • @xylvnking
      @xylvnking Год назад +1

      I do this too and was watching this to see if I was doing it right. I think our way is better tbh.

    • @IanDabre07
      @IanDabre07 4 месяца назад

      @@flowtee2207 you can add anchor point to remove the transparent bg and still use roughness/metal/height without needing to take alpha with it

  • @designjunki
    @designjunki 3 года назад +3

    Adobe need to address this, thats just way 2 complicated for something so simple, your tut is excellent

    • @armondtanz
      @armondtanz 2 года назад +1

      Yes. Was looking for solutions to paint on 3d models. Does this have blend modes. I saw a horrible white outline. Multiply blend mode would get rid of this... ?

  • @zubizaretta397
    @zubizaretta397 2 года назад +1

    Great tut bro!

  • @AviationMaster
    @AviationMaster 2 года назад +6

    Awesome tutorial, the way you explained it was very good.

  • @obviously_rigth
    @obviously_rigth Год назад

    Hello, that was simply awesome! Could you also create a tutorial on how to create or add carpet texture to a rug? Thank you

  • @darkogalic5422
    @darkogalic5422 3 года назад +3

    It was confusing and long but it worked for me.

  • @Hussain.Jebali
    @Hussain.Jebali 2 года назад

    Thank you for the valuable information

  • @Cyber_Kriss
    @Cyber_Kriss 3 года назад +2

    Hey... you are that guy who did the latest vids on Adobe Substance 3D !
    *Subbed*

  • @youngmaximalist2465
    @youngmaximalist2465 2 года назад

    Thank you, man

  • @ardakaynak6739
    @ardakaynak6739 3 года назад +1

    I LOVE THİS CHANNEL

  • @sarahisstrange
    @sarahisstrange 2 года назад +1

    i was trying to paint the mask @13:13 using projection. but later when i add the Data layer with anchor point, and adjust the height, the height shows leaking paint strokes out of the mask.
    i repeat the steps a few times and it is still the same problem.
    is there any way to solve this?

    • @FastTrackTutorials
      @FastTrackTutorials  2 года назад

      Did you create a mask inside of PS that you apply? because this masks avoids any paint strokes outside of your stickers

    • @BaronG
      @BaronG 2 года назад

      I had the same issue. I figured out it's because the mask layer needs to be painted with projection. When that's your first time using that tool like me, every detail is important. Result is exactly what I was looking for, that's worth the few hours it took me to figure it out.

  • @dimas_bhakti4290
    @dimas_bhakti4290 3 года назад +1

    very helpfull for me, thanksss

  • @tetyanalytvynova9657
    @tetyanalytvynova9657 3 года назад +2

    Dear Emiel:))))I'm your huge fan:) Thank you for sharing knowlege with us and also for artreference link:) I was searching it, but totally forgot it's name ....

  • @alexbobyr8076
    @alexbobyr8076 Год назад

    Cool tutorial, thank You for great explanation

  • @hutcheson3D
    @hutcheson3D Год назад

    Very helpful, thanks!

  • @Tenchinu
    @Tenchinu 11 месяцев назад +2

    i keep forgeting that double forlder technique, I come back, see it, go OMG wtf wrong with me... then 4 months go by, forget it again.
    what I'm trying to say is, hnk u so much for the vid my dude

  • @oneway9984
    @oneway9984 2 года назад +1

    in 2022 do not working i dont know why. When you projecting with black mask(by greyscale mask), the color (included to projection) in the paint layer is not visible, that is, nothing happens. But will be visible if you paint after black mask.
    I mean when you painting at mask you cant see color

  • @0liver_549
    @0liver_549 3 года назад +4

    Really well done tutorial!

  • @warriormaddy420
    @warriormaddy420 2 года назад +1

    thank you

  • @ventiladordesuco
    @ventiladordesuco 2 года назад +1

    I am very new to substance painter. But if I would guess, I would try a file type with transparent background first. Would that even work?

    • @FastTrackTutorials
      @FastTrackTutorials  2 года назад +1

      Transparent backgrounds do not often translate into masks in Substance painter which is why i also use a mask :) you can ofcourse make it transparent but with my workflow it would not make a lot of difference

  • @MrClauried
    @MrClauried 3 года назад +2

    Wasnt it possible to just make an alpha logo and place it with triplanar?

    • @FastTrackTutorials
      @FastTrackTutorials  3 года назад +3

      You can also do that yes but it might be less flexible in terms of placement and of course, you would only be able to have 1 item per texture instead of making an atlas.

  • @HalkerVeil
    @HalkerVeil 3 года назад +1

    You can't use a PNG with transparency already built in to it?

    • @FastTrackTutorials
      @FastTrackTutorials  3 года назад +2

      I think you can do that but it gives you less flexibility over the height and roughness etc. because if you only paint in the layer you need to set the height and roughness correct. after that the only way to change it is through the opacity but i like to use a fill layer.

    • @HalkerVeil
      @HalkerVeil 3 года назад

      @@FastTrackTutorials Oh I see.

  • @dotexe4981
    @dotexe4981 Год назад

    I want to add a decal on my model (a logo sticker) but the wood material under it still goes trough it (wood fibers), any idea how I can make it so the sticker is on top of it all without anything going trough it?

    • @FastTrackTutorials
      @FastTrackTutorials  Год назад

      try to mask out the wood below the sticker on the actual wood layer :)

  • @abhiraaid
    @abhiraaid Год назад

    Thankyou!!

  • @justinnixon5823
    @justinnixon5823 2 года назад

    I am trying to add a text on a glass window. How do you get the word or text not disappearing in substance painter.

  • @UnFyKilianZ
    @UnFyKilianZ 2 года назад +3

    Its always so weird to hear thicc accents from your own language, I understand everything very clearly and it feels like im listing to something in dutch. :p

  • @riteshsinghmujalda
    @riteshsinghmujalda 2 года назад

    thanks

  • @methilakulasinghe3674
    @methilakulasinghe3674 3 года назад +1

    can i add the decals using 2Dview(on a unwarped model) ?

    • @FastTrackTutorials
      @FastTrackTutorials  3 года назад

      Sure :) only if your uv is for example bend a bit your projection will also have a bend in it.

    • @methilakulasinghe3674
      @methilakulasinghe3674 3 года назад

      @@FastTrackTutorials okey then . how to bend the projection?

    • @FastTrackTutorials
      @FastTrackTutorials  3 года назад +1

      @@methilakulasinghe3674 You can not bend a projection. you could bend whatever you are projecting in photoshop to match your uv but if you do it in 3d it will bend it for you.

    • @methilakulasinghe3674
      @methilakulasinghe3674 3 года назад

      @@FastTrackTutorials what do u mean by "in 3d"?
      substance painter or any xyz program?

    • @FastTrackTutorials
      @FastTrackTutorials  3 года назад +1

      @@methilakulasinghe3674 I mean your 3D View in Substance Painter

  • @mishapass3416
    @mishapass3416 2 года назад

    Thank you!!!!!!!

  • @morozit6361
    @morozit6361 Год назад

    useful video but may i 1 question please, how to make stikers without effect materials, my sticker looks like stiker but if i want looks like token or something hard meterial, if u know what i mean, BLES>_

  • @sainterasmus4545
    @sainterasmus4545 2 года назад

    How did he make the text white?

  • @pranavkaul7654
    @pranavkaul7654 2 года назад

    how to export stencil textuer to maya

  • @yannistath
    @yannistath 2 года назад +1

    not an expert on substance painter but what would it happen if you just have a png with transparency instead of black?

    • @FastTrackTutorials
      @FastTrackTutorials  2 года назад

      It can read the png but i find it easier to change settings like height and roughness etc with the fill layer

  • @lucutes2936
    @lucutes2936 8 месяцев назад

    thx

  • @kolontai3125
    @kolontai3125 3 года назад +1

    Thanks, this is a great video!!! Btw, I was referencing your tutorial in my video, hope you don't mind :)

  • @jalalkamel2807
    @jalalkamel2807 2 года назад

    Amazing tutorial emiel . can you make tutorial tutorial or course about cyberpunk style neon lights or emissive billboard signs assets it would be very nice

  • @edjonhadley1
    @edjonhadley1 2 года назад

    When i import the stickers they don't show up.

  • @1airdrummer
    @1airdrummer 2 года назад

    You can have a color sticker with an alpha and when you paint, the black won't show up.

  • @5bpde
    @5bpde 2 года назад

    Followed the Tutorial, but was noit able to export the texture... they are not exported...

    • @FastTrackTutorials
      @FastTrackTutorials  2 года назад

      hmm I am not sure what you mean? exporting works the same as always or are you talking about something else?

  • @smallrtech
    @smallrtech Год назад

    The tutorial start about 12:30
    and it's pointless as there is the planar projection for decals in substance painter.

    • @FastTrackTutorials
      @FastTrackTutorials  Год назад

      this course is already outdated yes before those features exist. we are looking to update it

    • @kumodev
      @kumodev 11 месяцев назад

      @@FastTrackTutorials please update ut

    • @FastTrackTutorials
      @FastTrackTutorials  11 месяцев назад

      @@kumodev We already updated it. You can find it here: ruclips.net/video/Fekij4gYOB8/видео.html

  • @OmniVisionElite
    @OmniVisionElite 3 года назад

    why not just create alpha in photoshop?

  • @fractalelement857
    @fractalelement857 Год назад

    od 11:48

  • @Kaplykos
    @Kaplykos 2 года назад +2

    useful but unnecessarily long

  • @timothyreiner9805
    @timothyreiner9805 5 месяцев назад

    OMD!!! just get to the point already

  • @deepak3dart
    @deepak3dart 3 года назад +2

    So confusing 🤔.

  • @SlothG4ming
    @SlothG4ming 2 года назад +1

    11:50 Thank me later ...

  • @enrihenz1386
    @enrihenz1386 3 года назад +10

    You confused me twice. next time go straight to the point. you move your mouse around too much and then you lost people.

    • @yakipasandi9443
      @yakipasandi9443 2 года назад

      Totally agree, I bought one of his tutorials back then and he is confused and confusing as hell. He knows how to create good trailers and spark interest, but he is not a very good instractur.

    • @Hussain.Jebali
      @Hussain.Jebali 2 года назад

      Trust me, He knows what he's doing
      He just doesn't talk much when he works He explains, speaks and works at the same time it is difficult to explain and work together
      The man works hard just for you I don't know him, but I know the pressure in a situation like this

    • @yakipasandi9443
      @yakipasandi9443 2 года назад

      @@Hussain.Jebali Yes, I agree he knows what he's doing. I bought all of his environment tutorials, the thing about him is that my reactions go from "C'mon, Emiel, how can you not know how to do this?" to "Holy shit, this is incredible". He's weak in Maya, he can do a lot of things much much faster, but I guess that's because he's a Max user. Also, he's doing a lot of eye balling which seems weird to me in environment design, but... What do I know?
      But yes, he has great content and I learn a lot from him.

  • @CrazyPumpkin1
    @CrazyPumpkin1 Год назад

    tutorial explains how to do a thing, but confuses people a lot by explaining unnecessery things a few times for no reason, that was really hard to understand

  • @FishMan1nsk
    @FishMan1nsk 2 года назад

    omg this is the most overcomplicated thing I ve ever seen. why you just don't use an image with alpha channel and simple 2d projection fill layer its much simpler and non destructive

    • @FastTrackTutorials
      @FastTrackTutorials  2 года назад

      Because i like to have control over my height and roughness etc after the placement without needing to go into individual channels and add levels etc just to change them

  • @niazahmedkhan4201
    @niazahmedkhan4201 7 месяцев назад

    Your explanation of teaching is not good. it is really hard to understand

    • @FastTrackTutorials
      @FastTrackTutorials  7 месяцев назад

      This is actually an old version of this video. we recommend having a look on our channel for a simpler version

  • @ananths1122
    @ananths1122 Год назад

    jesus christ, can you be any slower to get to the point, talks about painter, but half of it is photoshop

  • @ПетрЭльгиссер
    @ПетрЭльгиссер 2 года назад

    Terrible

  • @摸鱼小能手-v7i
    @摸鱼小能手-v7i 4 месяца назад

    Nice tutorial, thank you for saving my ass

  • @Shiva4D
    @Shiva4D 2 года назад +1

    Its not a best way to do stickers. You lose all bonuses of nondestruct process. Just use planar mapping and another layer with ankored Alfa. And use separate PND with Alfas. Its simple.

  • @peter486
    @peter486 Год назад

    STENCIL dude.