haven't played in two years. tried again recently but as always, in this exact order, i sit at the station for 10 mins deciding what would be interesting to do, pick up the right ship, launch, regret it, dock and quit.
Pretty much my experience, too. I tell myself "Hey, pull out The Rathalos and run a few hundred tons of cargo for fun and proft." It's not that having a Cutter puts me off, I usually change paint jobs every time I log on, but the moment I'm through the magcon field I just.. I dunno, man, I just don't feel it. I'll go to my stop, unload, jump back to Medupe City, and that's that. Land, log, watch some RUclips.
It's the Mexican Wave of the E:D player. We're all very familiar at this point with the overwhelming feeling of futility that comes from the knowledge that no matter how much time you put in, the reward will not be worth it - if there's a reward at all beyond 'personal narrative'. Games like Minecraft are very much 'you get out of it what you put in'; E:D is the polar opposite, taking your limited hours and throwing them away on a whim. All those explorer hours spent hunting for and mapping cool planets? Here's a new terrain generation system that changes everything, and that we haven't bothered testing! Honestly, if Braben had to pitch this game to any other game dev company, it would never have been made - it doesn't even pass the '30 things I hate about your game pitch' test.
Since Star Citizen started being playable, ED has been like an ex gf, which I did try to reconnect for the old time sake once every few years, but this is exactly my experience.
I just started 2 weeks ago and I stupidly accepted one of the passenger missions with a 25ly jump drive. I thought 8 mil credits was a lot so I accepted it regardless of the distance. Turns out it's 1.8k ly away. And guess what? the mission does not end when you reach the destination. Now I'm just making my way back from the trip and just regretting everything.
Those missions are so dumb. I wouldn't accept it even if it was paying 50 million and I was using my jump-conda. Now if you could fill up an entire Belluga with passengers willing to pay $$$ to go visit the same place, then we might be talking. But no. They all want to visit unique locations.
Literally just finished reinstalling the game after a long break, was watching your older credit making vids while I waited. Then 13 minutes ago u upload this. Nice bro👍
I actually agree with these takes. Balancing has NEVER been FDEV's strong point. At this point if the grind felt balanced, I would be surprised. Same stuff since 2016. 1) Combat is not even in the top three ways of generating money. 2) There is no satisfying player interactions. 3) Their reasoning for keeping the status quo is non-existent.
"no satisfying player interactions" ive been playing for years and probably seen less than 10 people lol game is basically is a pve game that you can co-op with friends, chances of seeing players no matter the activity are lower than low let alone having meaningful interactions lol
@@officialdabaws5228 The fact an mmorpg has a solo mode since launch is foreshadowing, why risk exploiters and pirates looking to actually interact iwth other players when you can effect the mmo world without the none sense? So so silly.
I feel you...I have played on PS4, but switched recently to PC...I mean Odyssee is really quite irrelevant for the game, but I think it is cool, to do some dumb shit with friends running around,...😅
I use to be on PS4 as well. I'm using an older laptop (i5/1050ti) which runs it just fine on med settings and the devs will also honor a one time transfer of your assets in monetary form from one platform to another.
14:12 This. It's always worth repeating (or at least the 'first five, six, seven times') that we don't really feel gratitude for being saved from the Armstrong Moment when we still have to sprint half the length of our Corvettes, then run out of breath and limp the rest of the way to the Hangar Lobby, check/get missions, and then do it all over again to get back. All because we can't get these missions from the cockpit (although we *can* turn them in, IIRC).
Worth noting: Whilst on-foot stuff missions are kinda bad and don't offer much, on-foot conflict zones can pay out of the ass. I routinely run High Intensity On-Foot Conflict Zones (you can find these settlements by checking for Threat Level 3 at Frontline Solutions) for my player group and a run will last you about 10 minutes with a decent build and you can net yourself around 15mil per run, the most I've made in a single run being about 30mil in some of the smaller, compact settlements. And the best part? When an on-foot CZ ends, you can just log to the menu and log back in to rejoin in the middle of the fight without having to leave and reinstance with your ship. Just relog, pick a side and keep blasting. Doing this, it's incredibly easy to rack up 100-150+mil in an hour and you don't have to worry about dying cause you don't lose vouchers on-foot, you just spawn in a dropship and there's ammo containers and recharge stations all over the place meaning unlike ship combat, you don't have to duck out every now and then to repair and refuel. I feel like if you're willing to bare with some of the frame rate issues and put a Dominator suit build together, it's definitely some of the most brainless credit farming I have ever done.
Yeah i do this all day long too. And when your are "lucky" you get the bug where the AI gets stuck and does not move at all. All you need to do now is get yout SRV or scorpion and run over the stacked enemies. You can get up to 50 mil per run which would me like 200-250 mil per hour. It's kinda boring and you need to be very lucky but It's so aweome getting rich that fast.
Heyy! Delta! Good to see you here! Yeah, I saw your post on twitter the other day and I saw the total on foot payout and I was like, "Oh damn! That's a lot!" and, I'd been trying the conflict zones recently - it is quite fun and definitely worth doing. Especially since you don't lose your bonds when dying on foot, it's just completely risk free. You can just... Do it forever, lol! I love it. It's a great way to practice different combat builds too!
Holy shit. I used conflict zones to make my early game money and get myself enough for a type 9, but I never heard of these optimizations! Good to know this!
Robigo FTW. I've kitted out a Python that just sits at Robigo for passenger missions. Double jump out and back, a touch under 10min for the loop, 18-22m per run.
"Don't want to spend the time running down the corridors when people are laying into your ship" I HAVE ALREADY LOST 2 SHIPS TO LOAD TIMES. I would much rather have ship interiors.
yes. according to FDev running down corridors when people are laying into your ship would be "boring and repetitive". were this the case (and let's face it, it isn't) they could leave the teleport to/from cockpit option and just add another option to leave chair/open door option to the embark/disembark menus for those who want to "run down the corridors". don't politely point this out in the Frontier forums though or you will be banned for abusive language. that last sentence wasn't a joke, btw.
I feel (sorry) that Elite simply lost it's direction. It went from being a simulator to the devs seemingly wanting to turn it into a FPS. This also reflects in the sudden favoritism of squadrons. But it would be this idea that I would rather have faster gameplay then a more immersive mechanic like ship interiors that shows how unfocused the path of this game has become.
@@fraustpunk it didn't lose anything. the games too big and the team too small to even care about trying to fix the right things quickly. they just don't want people to one up each other; when in truth they're doing the EA thing of taking away the loot boxes, of putting people on Pedastals, which in turn; Is exactly... putting people above the rest...
One that you missed and of course it's never guaranteed to be available are the 50mil 'wing mining' expansion missions with gallite, bauxite(I think) and such materials that can be bought at stations. Most ask for around 600 to a couple thousand of each, which in a Cutter is like 10-20 minutes depending on how slow you are. Once again, this is assuming you can even find one of the missions in the first place because finding a station in an 'expansion' system that just so happens to offer these missions has gotten to be stupid hard.
Definitely the best in my opinion! You also get grade 5 materials and +++++rep alongside. Works with Gallite, Indite and Bertrandite. With this method, a lot of cargo space and a good location you can easily make 100 mio in 20 minutes and if you have friends you can also share with them to multiply the outcome.
These "mining" missions are even nice when you have a fleet carrier. Just load up on a full stack of those 50 mill wing missions, post a buy order on reddit for players to fill up your carrier with the minerals, and then park your carrier outside the mission station for quick turn around times on unloading.
@@GeneralArmchair You don't even need your own carrier! The PTN has a system specifically dedicated to wing mining missions, and they keep it stocked with carriers full of the materials you need to fill the missions.
I can personally vouch for the AFK massacre missions. It can even technically be done with an unengineered Type 10 in low res zones (although some guardian upgrades are recommended). And who says you need friends when you can just make multiple accounts and run them simultaneously! Yeah..... "grind your mind away" doesn't even scratch the surface. It takes your soul away too.......
I'm jealous, even though you may dance when you want to, you are also having too much fun and it shows. Thanks for an updated version of credit making. Happy (belated) New Year!
I find RPing with a friend and going on on foot missions really adds to the fun. Me and another guy painted a cheftan brown, called it the beep bop, and had some crazy adventures. Some times I would distract and he would kill, some times he would distract and I would kill. One time we had the whole base on us so I had to get all the attention from the guards as he mission impossible his way into the building to kill the target. I was totally pinned down and in the last moment he got the scorpion between me and a wall of bullets. We then raced the ship to a landing spot and got off world before the security drones cought up. It has been over a year since I saw him active on any platform. I wish I could do this kinda thing again with some one.
14:30 that is like a Han solo moment. You multicrew with a friend, running down the hallways while your friend warms up the engines. I can imagine laughing and yelling at each other "we need to get out of here NOW!!"
Wing Pirate Kill missions are the bomb for making money. Set one of your mates up with a shield and hull tank carrying cargo acting as the bait, and let the killing spree begin. Each of you in the team stack as many wing missions as possible, and then see how quickly those missions complete during the killing spree. Just one month of that and I purchased my FC and paid up front for it's upkeep for the next 3 years.
For passenger missions I've also found that ceos stations also give the same destination as robigo missions, making it much more accessible to ships with smaller jump range, as well as cutting down time back and forth from the station to the destination and back again
Over the years I’ve found stacking wing pirate massacre missions from different factions pays the best. Wing massacre missions give you a week to complete the mission (solo missions only a day) so when stacking it gives you the time to complete them all. With stacking I average 2.5 million per kill or more. To date I’m at 80k+ bounty kills and 3k assassination kills. I don’t need the credits, just love the combat in this game and I do most of my kills with a vulture in haz rez zones.
Can you give me a tip for a good star system for this? I tried couple but i couldn't find enough massacre missions for stacking to make it worth. I made only like 30 milion per run, which together with finding the missions took like 3 hours and then i died and half of the reward was gone.
@@Youda00008 Go to a populated system, preferably with a station close to the sun, and check their mission board for pirate missions. If you find some, pull up the system map for the mission location and see If there are any Haz Rez zones (best way to to find the most pirates in one place). It’s better if there are multiple stations in the mission system so you can also check for additional (wing) missions. This can take a while to find the right combination. Once you’ve found a good mission system you’ll have to build up your reputation to get the biggest bang for the buck. I’m a little selfish so I’m not going reveal my systems, sorry. Good luck out there Commander.
I've been stacking up the source & return and big buyable mining item missions, (i.e. 500-1000+ mining items needed), then jump a fleet carrier to a cheap spot and use a unshielded type 9 to load a LOT of cargo quickly, then jump the FC back right next to the station and hand in lots at a time with the type 9 if there aren't too many pirates. It has more variety than straight trading (buy and sell) missions, so I enjoy doing it. Probably the most I made in 1 day was a billion or so. Generally you get 25-50k profit per tonne with the big mining... For the rare high-volume palladium / silver non-mining missions, you can get 200-400k profit per tonne, which is awesome.
@@Crested-jh3mb One of the reasons I have 4x the play time of Elite with Stellaris is that you can mod the absolute fuck out of it and get as wacky as you like.
I guarantee you the only reason there isn't is for monetizing things any guy could create in an hour. edit- BASIC COLOR SCHEMES, NOT EVEN FANCY DESIGNS COST MONEY. IF YOU WANT SHIP BUT IN GREEN, THAT'LL COST YOU. They could take a lesson from warframe.
@@tesphotoztes9472 I really like it. You can make just about any kind of scifi empire (as serious or silly) you might desire. And with mods, one can fill in the gaps the game doesn't yet cover. The replay value is astronomical. I wish I could say you could make Thargoids in Stellaris, but I don't think we know enough about them, heh. But perhaps a plantoid or molluscoid hive mind devouring swarm (always hostile, eats xenos) using Catalytic Processing (uses food instead of minerals to build ships) and fleets heavy with strikecraft.
Was already in love with the game but then life happened and haven’t played in years. Got the quest 2 and can now play in VR and fell back in love all over again lol
Honorable mention, double combat bond grind for 10,000 merits (with any of three power play) and kill thargoids. Easily make 150-200 mill/hour, but with friends. I have pulled more than 300 mill in an hour when killing basilisks with two friends.
I used to go for Wing massacres, and grind 20 out in a day or so.. I usually stack in ngallin against pirates of mainani, you can get missions from each faction at hickam survey usually, and since kills stack, it tends to go fairly quick if you're using a well engineered ship.
Past few days I've been grinding both credits and federation ranks pretty consistently with those 50 mil "mining" missions in the Eta Serpentis system, at Ray Dock. Nearby system BD-01 3500 (only 2.5 ly away) sells just about everything in those missions except tritium at a planetary outpost, Stafford's Progress. for the tritium, I just hop back over in the opposite direction to Robson Hub in the Ophiucii system which is just shy of 9ly. That last one is a bit of a wait in supercruise at about 18,000 ls but in a type 9 i don't have to make the trip *too* many times. Hope this helps some folks o7 Edit: on the rare occasions that the missions don't spawn, there is a Void Opals hotspot a couple jumps away in the Eravate system (18ly) that i like to farm in or if im feeling spicy/bored theres a hazrez in that same ring, so you can get a little taste of everything in a small area! Edit 2: all the light year distances that i've mentioned have been in relation to the Eta Serpentis system, not sure if that was clear
the thing with these missions is that they only exist when the station is in expansion. So a few days in the future those locations won't work anymore.
I've dropped from playing multiple hours per day to a few hours per month. Most members of my squadron haven't logged in half year or more. Worst of all, I have spent the past month mining Tritium solo to hump my FC from Colonia back to the bubble. after going out with people that have since stopped playing. Wish FDev would make Trit plentiful again like it was when they first launched FCs
Please no. You could have announced your return trip on reddit or FDev forums. There's a FC owners discord channel. Cmdr's board your FC and help with the mining.
As thanks for your knowledge, let me share some of mine, tho this is probably more of a newbie money maker tip rather than making big endgame credits. While not a "best money maker", I did make 60 million credits in 2 days, or roughly 8 or so hours, by doing data courier jobs from Ngalinn to Mainani. That is a simple 3.82 LY jump. Why I think this is worth mentioning? A few reasons: This is solid money for newbies and can be done in even the dinkiest small ship with no engineering required thanks to the short distance. I used an Eagle as example. -While on that note, it also needs no specific outfitting. I'd recommend a fuel pump, and/or an ASP/DB Explorer to even get there, but even that is entirely optional. You don't even need a cargo hold. And most importantly: The stations involved in this are Imperial. So not only do you make a fair amount of credits in an easy way. You also unlock the rank of Duke (again, in only about 8 hours if you choose Reputation as reward whenever possible) for later, and that is damn good prep work for getting an Imperial Cutter later if you ask me. The only downside is that it can't be done in a large ship since the outposts involved have only M landing pads.
High on foot combat zones are about 50 mil an hour. You should have at least G3 weapons/armour though, which can be bought. So technically no grinding necessary if you shop around for G3 weapons and armour.
Finally a rhythm to take my time to contemplate my next crime making a dime . The true career you see is beyond me I just do what feels like a screw with my head instead of spending time in bed , or both ... don't visualize that if you don't want to see the splat.
Drop into vanilla ED, grab an advanced discovery scanner for road to riches For raw material farming, drop into horizons and hit the shard sites Manufactured materials, go into an anarchy system and kill everything in sight, you'll get loads of materials For credits, stack pirate massacre missions for different factions and go to a hazres
I just loved when he spoke about the mapped mining, saying only insane people do it, I laughed so hard I almost missed asteroid 18 on Omicron Capricorni B
Odyssey CZ make a good chunk of change particularly on fresh accounts. They have basically replaced road to riches. Being able to get 8-14m every high cz even with basic gear
The best way to make credits in this game is in your own particular way that you've found that you enjoy doing. Grinding out someone else's Road to Riches is tedious and unrewarding, except for the credits. And there's not much else to do in the game except make money so do it in a way you have some fun with.
I'm relatively new, but stacking Assassinations with Massacre missions against the same faction typically seem to work okay. Often times the assassination targets will be found with massacre targets and vice versa
When they announced VR support was being abandoned with Odyssey, my buddies and I decided we were done playing. But in the event we decided to come back someday we wanted to make sure the squadron carrier had enough escrow to exist for a long time with all the services suspended. In one 3 hour session of wing massacres at the hazrez one jump from our home system (stacking missions from 4-5 factions, grand total needing to kill about 160 pirates) we made ~1.2 billion, each. That doesn't count all the bounties we turned in at the carrier bounty office. We dumped all that money into the carrier (with me selling the same stack of Tritium for 1000% of market and buying it back at 5%) and then shut down all the services. I logged in last month just to see how well the AirLink on my new Quest 2 worked (pretty well) and saw the carrier has like 4 years of escrow life. Such a sad state for a game I loved to end up in.
I tried playing again after taking a years break from the game. Thinking I would grind out for a carrier and I fell asleep on my third Robigo trip, woke up did two more missions and fell asleep again. I don't think a year was a long enough of a break. lol
I just got this game it's really fun never played anything like it. The problem is though I can already seeing it getting repetitive to the point of me putting it down and never coming back. I decided to take a 200 light year journey to some engineer I had found and the amount of loading screen jump sequences I went through definitely sunk my stomach a little bit. Not to mention the fact that the station that I've called my home I've been doing a lot of bounty hunting and transport jobs for getting their little faction up and then realizing it literally doesn't matter.
Working from home I can sit in a station waiting for the 30 million plus massacre missions and accumulate 20 of them. Takes about 4 hours to randomly check mission updates every 10-15 minutes. Pull out my afk type 10. Go into the next system low res and let it sit there for another few hours with my elite crew and boom. 500 - 600 million turn in. Ive been doing that cycle twice a day and make a billion a day doing almost absolutely nothing. As long as you got a g5 rated type 10 with prismatics and 9 efficient beams. Don't do it in haz res. No ship survives haz res afk. Has to be low res. Been doing this for over a year. Tried all the ship combos and locations. This can even be done at nav beacons but is alot slower to complete missions
Concidering i need to invest YEARS to grind all the engeneering stuff i'd need for such a build... i might just farm my 60M/H and actually try to enjoy the game a little bit :P As long as engeneering is a thing, i wont touch it.
@@SRT302 get as close as you can with the engineering on that build. if you dont have prismatics get normal shields. the fuel tank is for you to sustain long term afk. ive tested over 2 days afk in that setup. turn thrusters off when you arrive to low res. shields on 4 pips weapons on 2. get your crew member out, he hopefully is elite for you. make sure you have cargo so the scum attack you and you have fire at will on
@@SRT302 if youre allied with every member in the station you are at then you just need to keep logging in and out of the mission board for them to give you 30-40mill massacre missions. they will keep repeating it.
Turrets are broken right now.... the game doesn't show hostile unless you attack them first (even your fighter while attacking won't make them show up hostile). Even if you are being shot they don't show up as hostile.
Is this in Odyssey? I'm still in Horizons and they don't have that issue, but they do glitch out with multiple targets sometimes. Also, make sure that they're set to "Fire at will" and not "Target only"
12:10 actually the cutter doesn't work for this as it sadly can't shoot directly behind it's self, you know, the spot npcs like to hang out in, making it an easy cargo pinata
@@Rin8Kin Doesn't have anywhere near as many Atmo passengers though, After the first run or two you'll never fill your passenger capacity/have to accept low-paying passengers. 12-14m with Type 7. Python from Robigo is two hops, 18-22m every run like clockwork. People promote the Python as the best ship for Robigo because it _is_ the best ship for Robigo.
Enhanced AFK farming technique Get 2 type 10s with turrets and 2 healing beams (heal beams should be your 2 frontmost hardpoints) Both of you tape down the joystick trigger so you're both constantly regenerating each others shields, then you're mostly immune to enemies while the turrets obliterate virtually everything that gets near you Focussed, flow control pulse lasers, monstered low emissions power plant set everything else to thermal spread Should be able to fight all day without dying or overheating
When I got the game a couple of years on the ps4, I think I had some luck with credits. Didn’t really knew what I was dot, and accepted a mission with pretty big payout. Had to go to a surface base and destroy something with my SRV. Took while, didn’t know what to do. All of the sudden I did it, went back to starport and collected my reward. All together took me the good part of 2 hours, but I could upgrade to a high ship pretty fast. Didn’t got shot down, didn’t got a bounty, no negative effects whatsoever afterwards, but decided that I couldn’t get lucky twice; so I became a hauler
Now they aren't the highest paying missions, but if you need some quick low effort money fairly quickly Assassination missions are pretty good if you have a solid combat ship, pick em up for 2-7mil a pop plus the bounty claim on the target (if its a legal one) and you just go to a nearby system to cap one ship
Wingman trading, both mission based and commodities, can be lucratieve for a starter if you can partner up with a higher level player. I did that the other day... He hauled 700+ cargo per trip and I did only 16. And I got 5% of his profits. That added up quick and got me from a hauler into the APX. And learned about some of the sites to look for trading options. Filling up my cargo along with a data transfer mission to earn extra on a mission trip.
I got a mission last night paying $50 million for 1060 units of Indite. I found a station two jumps away selling it for 975cr a ton. I'd like to find more of those missions
A good way of making money very early on is going to resource extraction sites and just firing the occasional shot at pirates while letting the system authority do all the work so you still get the bounty. Using this method i usually make 10 million credits an hour which isn't much compared to other methods but it's a great and very simple way to upgrade to an actually decent ship faster.
Another way is to find a grat loop so like you need a system where the station needs some resources and if your rep is high enough you can take your friends (if you have few (ik kinda hard)) just buy and sell it. A freind of mine got with his squadron over 1.1 billion credits in a few hours just doing this.
I made a billion doing the trading wing/ mining missions where you just buy like 300 silvers or 300 gold instead of mining and they pay between 30-50 million
just got back in to Elite after a break. I got Odyssey and so far its ok. I didn't however believe the hype or have high expectations. I have allways seen ED as a space sim first a game second. Those that love it are in same category also Im an old git (my students call me that) so not in macdonalds type game culture I see in my students. Cheers Yamik for update but basically nothing much has changed from what I see.
I just started playing this, was trying mining. Cant find a god damn core asteroid to save my life. So i just did the exploring stuff. Im making some money, but then again im NEW NEW. So it works for me.
My corvette is so engineered for PvE combat that I seriously believe it’s unkillable against NPCs I have when up against 8 hostile targets in a conflict zone and only lost 2 rings by the time they were destroyed
I started bounty hunting with the mpc federal ships and made about 2mil. Took the 2mil and bought a Dolphin and went to Robigo mines and banked about 100+mil a hour. I did Robigo for a week or so which improved my rank with the Robigo factions and they started giving me trips up to 6mil each. In less than three weeks I had enough money to buy many of the popular ships.
idk for exploration I always surface scan ELWs, and TWWs only if they are closer than 1000ls to the dropout star. Good compromise between speed and profit.
RE: Trade Riches and Tritium; After Fleet Carriers were released and Tritium was added to the Commodities lists for the Galaxy, I immediately began to notice that it was *UNLIKE* most other goods which could be mined because it wasn't spawning "Blast Out X Units" missions. In other words, Tritium missions are easy cash for the same reason that Gold, Silver and especially Palladium are easy credit-currency, *BUT* unlike any of the valuable metals, Tritium gets the best profit margins. While NPC prices have varied considerably (there's been nerfs), there are 3 things to keep in mind when scouting around looking for this type of mission. ( 1 ) The higher your Reputation, the better the mission rewards. Tritium starts to pay Top Credits after you've reached "Friendly" with an NPC Faction. ( 2 ) The range for the profit margin goes between 500% to 900% of the Galactic Average. If Tritium is averaging at 45 k / unit, the NPCs will pay up to 450 k / unit. Example: 32 units for 14.4 M credits. ( 3 ) All "Supply X Units of Tritium" missions have a 24 hour time to completion; Mining Missions have 7 days. *AND* the likelihood of NPCs being spawned to interdict you are much higher in a 24 hour mission than in a 168 hour mission. *AND* Killing anything sent to interdict you is likely to be quite profitable; add the bonus from the Mission to the Bounties, 2-5 M added profit is common. P.S. There are *other* commodities which will pay up to 400 k / unit as an NPC Mining Mission, like Osmium.
^^ Also, I hate to ruin the vibe here and mention Fleet Carriers, *BUT* it is well worth an FC Owner's time to reserve a significant amount of space in the Hold for thousands of units of Tritium, *AND* for that Owner to pay between 200% to 400% of the Galactic Average price to get that stock in the Hold, since it can be later resold to NPC markets for 500% to 900% prices, and 200% to 500% profit for the FC.
The "safe play" for passenger missions is NOT Robigo to Sothus. It IS Ceos to Sothus! No bloody asteroids to avoid or endless mass lock trying to get around them. And the money's good, too. AND.. only ONE jump to make.
It's 3 a.m. and i can't sleep. It's been more than one year since i last logged in. But hell, i wanna fly. Time to go back in my Void Opal mining Phantom, put on a podcast or something and see how much i last until i un-install again.
I created a new character from scratch just space trucking while watching RUclips. Now I’m off to colonia. Then when I get there I’ll probably have got bored and uninstall.
I sometimes feel like I'm a little alone in my approach to this game. I don't have any good money-making techniques, and I don't have the greatest, most highly-engineered ship possible. But I do enjoy playing the game. I like the variety of missions. I can spend some time doing simple cargo hauling, then switch it up and go planetside, fight off some people at a crash site, and harvest some goods. I'm not saying the game is as good as it has the potential to be, but I do think if the objective of the game is just to play it, and not to try to achieve the greatest thing ever in the shortest amount of time, playing it can be pretty enjoyable.
I just have a relatively basic conda that I do random stuff with (mostly mining.) I'm working towards better modules and a few ships like a type 10, type 9, and cutter but theres no rush. To relax after work I just load up my ship turn on some music and go chop some rocks.
Don't let the elite players hate bring you down. Enjoy playing the game however you want. Hopefully it will continue to improve. For me, it's a relaxing break when I'm burned out on shooters and sports games.
what you see nowadays plp with a lot of money does not happens anymore, everything you seen is just an old video editing, ED AI has change is too extreme ! you can not mining anymore like 3 4 years ago, a NPC sidewinder this days can easy kill a federal gun ship full upgrade , the game is is extreme hard nowadays
mining may not be what it used to but still. as repetitive as it is, i love being a space trucker/miner. very simplistic and as far as mining goes, interactive. ii recommend it as soon as you can afford it. go do it and see if you like it.
I know I'm coming real late to this... but in exploration, I disagree about the best profitability. When using road to riches, I set my thresholds so I only see planets worth 500K+, THEN, I don't bother with any system less than a million credits total. I don't do every one on the list! Second, while I'm totting up that mil+, paying close attention to the LS to target planets is necessary. Do you want to spend the time? Third, when you get to the system, USE ORRERY VIEW. If you are going to planets 3, 4, and 5, Orrery view can easily help you determine a better route than 3-4-5. Perhaps a look at the view will quickly tell you that 3 and 5 are close together (relatively) with 4 on the other side of the sun. So, go do 3 & 5. Then, how far is it NOW to 4? oh, now it's 1272 LS instead of 448 LS? Jump out to the nearest system and back in, and save that 820 LS, plus the additional time it takes to accelerate away/around from that planet you are currently hugging! Don't bother even FSS scanning every planet. more wasted time. Engineer up your surface scanner asap. It's the first engineer you meet, conveniently. Learn where to aim your probes for best coverage. Get that efficiency bonus! On 6/7 probe bodies, I can do it with 4, and confidently enough that I'm not even waiting around to see that it worked - I'm out of the SS view and lining up on the next planet or star system as soon as I fire the last probe. Just don't jump out of the system prematurely :) Finally there's the "free money" part of exploration. On any jump to a system you haven't visited before, honk it. Then learn to recognize earthlike and water worlds on the system map - hint - in Orrery view, dark blue is water and green is earthlike. light blue is ice, grey is rock or metal. Do this even in highly populated systems. You can find worlds worth 2 million. IMO exploration is the easiest route to elite status. Plus you'll see some reallly pretty sights. You don't ever worry about running out of fuel if you get the best a rated fuel scoop you can fit and scoop on the way around each star to line up on the next system. Done right you're honking and evaluating the system at the same time.
I spent a 10 hour day doing 15 road to riches surface scanning all HMW, Water, ELWs. Plus I used the FSS mapping every galaxy between point a and point b. I only made 20M. I was kind of pissed off.
For ground battle missions, they're terrible yes, but they have ONE situation where it's making money while you wait. If you have a ship Waaaaaaaaay out and are having it transfered to your station, picking a high threat mission will net you around 9m~ credits for that 15-minute mission while you wait for your ship to arrive. Not much, but it's that or wait for the 20-60 minutes for your ship to arrive from the other side of the bubble.
If you're new and have odyssey go to a system in civil war there will be a person at the counter across from the taxi that will sign you up for one of the factions if you're half decent at first person shooters you'll make way more money doing these than you would going to high threat resource with a non upgraded starter ship since it requires 0 upfront cost you can technically do it the moment you complete the tutorial without ever stepping foot in your first ship upwards of 10m per completion just capture the objectives to keep your team ahead and farm kills take as long as you can to win the bonus per kill is usually around 80-100k and takes a couple seconds if you pop shields with a laser rifle then smack them with a physical weapon as long as you damage an enemy you get the credits when they die did this for my first 100m in 3 or 4 hours (was more fun than honking what feels like 400 stars like most people do) then grinded out my imperial rank for 2 days got a cutter with money to spare in less than 3 days. Sure there are better methods to make money but almost all of them require a 100m credit ship with crazy engineering and a good grasp of game mechanics. Ignore normal Odyssey missions tho they suck unless you feel like role playing a minimum wage assassin who uses public transport...
What about a mapped CORE asteroid mining in BELTS? This is money plus fighting. Good reward, progression in a combat rank, in a 30ly sphere around Shinrarta.
I made 140m in my first 3 days by doing a few assassinations, getting an eagle, pimping it, running wing massacres in conflict zones til I hit enough to get the type 6, did trade loops for the 20 minutes it took to get the type 7, traded for a few hours to the type 9 and have been fucking ballin out in a maxed type 9 making like 14m a jump. Big dubs
Yamiks. perhaps you have mentioned this in a video in the last year but if you have i missed it: now with the buff in combat payout the PP boost to bounty payouts by Arissa Lavigny scale with the buff. i think there's a Fed PP faction that has the bounty payout boost too but who cares about that? JOIN THE EMPIRE!
I'm not that good at math but I do find I earn a fair bet more in Exploration when bothering to at least scan anything HMC or above. The drawback being I seem to get interdicted more by NPCs as they think I'm hauling something when my Cobra mk. III doesn't even have a cargo rack. I did however share that derisive yet painful laugh over exobiology.
Just started again on PC after years on console. I’m a couple jumps from starting point and am now making 1.5m give or take for every successful medium threat level CZ in Frontline Solutions. Doesn’t feel like a bad payout, but it’s Odyssey sooo…
That's weird that mining only makes 150m-200m, I remember that in 2019 and 2020 mining low temperature diamonds with a type 9 or 10 would make profits of 400m-600m credits every run, and every run would take 3-4 hours. Is it really that low in 2022? (The profit?)
It eventually changed to Mapped mining Painite as the most profitable. Yes, LTD was eventually nerfed. With mapped painite mining you could bring in 350m credits every hour. If you were engineered and you micromanaged your run smoothly you could get that down to 350m credits per 40mins. That too was nerfed with the mining changes. You can still acquire painite quickly but offloading it is a lot more difficult now and they don't offer to buy at high prices as much anymore.
What didn't cross FDev's collective IQ of 1 is that you can still have ship interiors without needing to run through the entire ship to access the cockpit. You don't even need to have it a seamless transition, just use the same elevator sequence style as the SRVs. I hate that the leadership of this company is SO FULL OF THEMSELVES that they can't consider anything other than their own ideas. Talk about a fucking god complex. /rant
Hell, even X4 does something similar with the ship interiors. If the ship is massive enough, you use an elevator to get out instead of just walking out. Pretty much just a fancy loading screen, but hey, it's not like Elite doesn't have those already.
haven't played in two years. tried again recently but as always, in this exact order, i sit at the station for 10 mins deciding what would be interesting to do, pick up the right ship, launch, regret it, dock and quit.
Pretty much my experience, too. I tell myself "Hey, pull out The Rathalos and run a few hundred tons of cargo for fun and proft." It's not that having a Cutter puts me off, I usually change paint jobs every time I log on, but the moment I'm through the magcon field I just.. I dunno, man, I just don't feel it. I'll go to my stop, unload, jump back to Medupe City, and that's that. Land, log, watch some RUclips.
It's the Mexican Wave of the E:D player.
We're all very familiar at this point with the overwhelming feeling of futility that comes from the knowledge that no matter how much time you put in, the reward will not be worth it - if there's a reward at all beyond 'personal narrative'. Games like Minecraft are very much 'you get out of it what you put in'; E:D is the polar opposite, taking your limited hours and throwing them away on a whim. All those explorer hours spent hunting for and mapping cool planets? Here's a new terrain generation system that changes everything, and that we haven't bothered testing!
Honestly, if Braben had to pitch this game to any other game dev company, it would never have been made - it doesn't even pass the '30 things I hate about your game pitch' test.
It's Truck sim in space. I'd rather play Farm Sim or some shit lol.
When Odyssey came out and screwed up even getting on Horizons, that's the last time I played Elite.
Since Star Citizen started being playable, ED has been like an ex gf, which I did try to reconnect for the old time sake once every few years, but this is exactly my experience.
I just started 2 weeks ago and I stupidly accepted one of the passenger missions with a 25ly jump drive. I thought 8 mil credits was a lot so I accepted it regardless of the distance. Turns out it's 1.8k ly away. And guess what? the mission does not end when you reach the destination. Now I'm just making my way back from the trip and just regretting everything.
You know there is an option to abandon the mission, right?
Those missions are so dumb. I wouldn't accept it even if it was paying 50 million and I was using my jump-conda. Now if you could fill up an entire Belluga with passengers willing to pay $$$ to go visit the same place, then we might be talking. But no. They all want to visit unique locations.
@@GeneralArmchair there is a place called Robigo where they all want to visit Sirius atmospherics that is 2/3 jump away and they pay millions
@@GeneralArmchair passenger missions out of fehu and aditi for imperial
ceos sothis and robigo for fed and just legit credits
Scan systems and make money from exploration too
Literally just finished reinstalling the game after a long break, was watching your older credit making vids while I waited. Then 13 minutes ago u upload this. Nice bro👍
now my question... did you actually undock? xD
@@BlackyMox surprisingly yes lol. Currently omw to robigo to begin the grind😅
@Okabe Rintaro (Blackpilled) Yeah see thats the problem I feel why this game gets so much bad flak.
@Okabe Rintaro (Blackpilled) Putting 30,000 hours into ark survival evolved is what made me quit, certainly wasn't the grind my guy ;)
@@azzyx8870 quitting ark is a peak decision
I actually agree with these takes.
Balancing has NEVER been FDEV's strong point. At this point if the grind felt balanced, I would be surprised.
Same stuff since 2016. 1) Combat is not even in the top three ways of generating money. 2) There is no satisfying player interactions. 3) Their reasoning for keeping the status quo is non-existent.
Just add them to the list of out of touch developers like blizzard and wizards of the coast unfortunately
I remember in 2015/1.3 (buuuuuut we gave you powerplay! ThAt Is YoUr EmMeRgEnT pVp PlAyGrOuNd!!)
@@patmurphy7266 then they stopped you from getting merits for PVP kills
"no satisfying player interactions" ive been playing for years and probably seen less than 10 people lol game is basically is a pve game that you can co-op with friends, chances of seeing players no matter the activity are lower than low let alone having meaningful interactions lol
@@officialdabaws5228 The fact an mmorpg has a solo mode since launch is foreshadowing, why risk exploiters and pirates looking to actually interact iwth other players when you can effect the mmo world without the none sense? So so silly.
I love this game so much, but also as a console player I feel so abandoned by the developers
if its about odyssey you aren't missing a whole lot
I feel you...I have played on PS4, but switched recently to PC...I mean Odyssee is really quite irrelevant for the game, but I think it is cool, to do some dumb shit with friends running around,...😅
I’m with you here
@@mrexists5400 that reply makes no sense
I use to be on PS4 as well. I'm using an older laptop (i5/1050ti) which runs it just fine on med settings and the devs will also honor a one time transfer of your assets in monetary form from one platform to another.
14:12 This. It's always worth repeating (or at least the 'first five, six, seven times') that we don't really feel gratitude for being saved from the Armstrong Moment when we still have to sprint half the length of our Corvettes, then run out of breath and limp the rest of the way to the Hangar Lobby, check/get missions, and then do it all over again to get back. All because we can't get these missions from the cockpit (although we *can* turn them in, IIRC).
Worth noting:
Whilst on-foot stuff missions are kinda bad and don't offer much, on-foot conflict zones can pay out of the ass.
I routinely run High Intensity On-Foot Conflict Zones (you can find these settlements by checking for Threat Level 3 at Frontline Solutions) for my player group and a run will last you about 10 minutes with a decent build and you can net yourself around 15mil per run, the most I've made in a single run being about 30mil in some of the smaller, compact settlements.
And the best part? When an on-foot CZ ends, you can just log to the menu and log back in to rejoin in the middle of the fight without having to leave and reinstance with your ship. Just relog, pick a side and keep blasting. Doing this, it's incredibly easy to rack up 100-150+mil in an hour and you don't have to worry about dying cause you don't lose vouchers on-foot, you just spawn in a dropship and there's ammo containers and recharge stations all over the place meaning unlike ship combat, you don't have to duck out every now and then to repair and refuel.
I feel like if you're willing to bare with some of the frame rate issues and put a Dominator suit build together, it's definitely some of the most brainless credit farming I have ever done.
Indeed, I wondered why this wasn't mentioned in the video at all.
Yeah i do this all day long too. And when your are "lucky" you get the bug where the AI gets stuck and does not move at all. All you need to do now is get yout SRV or scorpion and run over the stacked enemies.
You can get up to 50 mil per run which would me like 200-250 mil per hour. It's kinda boring and you need to be very lucky but It's so aweome getting rich that fast.
Yeah I was new in Elite Dangerous and I discovered this after 7hours of playing. All those tutorials could kiss my ass after one day of grind.
Heyy! Delta! Good to see you here! Yeah, I saw your post on twitter the other day and I saw the total on foot payout and I was like, "Oh damn! That's a lot!" and, I'd been trying the conflict zones recently - it is quite fun and definitely worth doing. Especially since you don't lose your bonds when dying on foot, it's just completely risk free. You can just... Do it forever, lol! I love it. It's a great way to practice different combat builds too!
Holy shit. I used conflict zones to make my early game money and get myself enough for a type 9, but I never heard of these optimizations! Good to know this!
Robigo FTW. I've kitted out a Python that just sits at Robigo for passenger missions. Double jump out and back, a touch under 10min for the loop, 18-22m per run.
I do this I just wish there was a better way
This is easily done in a much cheaper Dolphin as well, and a good way to grind rep for an engineer unlock.
"Don't want to spend the time running down the corridors when people are laying into your ship"
I HAVE ALREADY LOST 2 SHIPS TO LOAD TIMES.
I would much rather have ship interiors.
skill issue
yes. according to FDev running down corridors when people are laying into your ship would be "boring and repetitive". were this the case (and let's face it, it isn't) they could leave the teleport to/from cockpit option and just add another option to leave chair/open door option to the embark/disembark menus for those who want to "run down the corridors". don't politely point this out in the Frontier forums though or you will be banned for abusive language. that last sentence wasn't a joke, btw.
I feel (sorry) that Elite simply lost it's direction. It went from being a simulator to the devs seemingly wanting to turn it into a FPS. This also reflects in the sudden favoritism of squadrons. But it would be this idea that I would rather have faster gameplay then a more immersive mechanic like ship interiors that shows how unfocused the path of this game has become.
@@fraustpunk it didn't lose anything. the games too big and the team too small to even care about trying to fix the right things quickly. they just don't want people to one up each other; when in truth they're doing the EA thing of taking away the loot boxes, of putting people on Pedastals, which in turn; Is exactly... putting people above the rest...
@@fraustpunk if you considering this game a simulator, you really don't know what simulator is!!
One that you missed and of course it's never guaranteed to be available are the 50mil 'wing mining' expansion missions with gallite, bauxite(I think) and such materials that can be bought at stations. Most ask for around 600 to a couple thousand of each, which in a Cutter is like 10-20 minutes depending on how slow you are. Once again, this is assuming you can even find one of the missions in the first place because finding a station in an 'expansion' system that just so happens to offer these missions has gotten to be stupid hard.
Yeah 50M "mining" was the best. Over 3 Billions in one evening (wing of 4)
Definitely the best in my opinion! You also get grade 5 materials and +++++rep alongside. Works with Gallite, Indite and Bertrandite. With this method, a lot of cargo space and a good location you can easily make 100 mio in 20 minutes and if you have friends you can also share with them to multiply the outcome.
These "mining" missions are even nice when you have a fleet carrier. Just load up on a full stack of those 50 mill wing missions, post a buy order on reddit for players to fill up your carrier with the minerals, and then park your carrier outside the mission station for quick turn around times on unloading.
@@GeneralArmchair
You don't even need your own carrier! The PTN has a system specifically dedicated to wing mining missions, and they keep it stocked with carriers full of the materials you need to fill the missions.
“10-20” means 30 minutes. On the other hand, 100mln/h trading routes can be inared almost every day.
You’re a funny witty dude, i like funny witty people. Keep up the great work.
Getting back into Elite and I gotta say, your videos are amazingly helpful. Thank you for these.
I can personally vouch for the AFK massacre missions. It can even technically be done with an unengineered Type 10 in low res zones (although some guardian upgrades are recommended). And who says you need friends when you can just make multiple accounts and run them simultaneously! Yeah..... "grind your mind away" doesn't even scratch the surface. It takes your soul away too.......
I'm jealous, even though you may dance when you want to, you are also having too much fun and it shows. Thanks for an updated version of credit making. Happy (belated) New Year!
I find RPing with a friend and going on on foot missions really adds to the fun. Me and another guy painted a cheftan brown, called it the beep bop, and had some crazy adventures. Some times I would distract and he would kill, some times he would distract and I would kill. One time we had the whole base on us so I had to get all the attention from the guards as he mission impossible his way into the building to kill the target. I was totally pinned down and in the last moment he got the scorpion between me and a wall of bullets. We then raced the ship to a landing spot and got off world before the security drones cought up.
It has been over a year since I saw him active on any platform. I wish I could do this kinda thing again with some one.
14:30 that is like a Han solo moment. You multicrew with a friend, running down the hallways while your friend warms up the engines. I can imagine laughing and yelling at each other "we need to get out of here NOW!!"
@DMV 420 I vowed not to play starcitizen until release how is the state of the game for it
Well considering they’re set to revolutionize game instancing I’d say pretty good
Wing Pirate Kill missions are the bomb for making money. Set one of your mates up with a shield and hull tank carrying cargo acting as the bait, and let the killing spree begin. Each of you in the team stack as many wing missions as possible, and then see how quickly those missions complete during the killing spree. Just one month of that and I purchased my FC and paid up front for it's upkeep for the next 3 years.
For passenger missions I've also found that ceos stations also give the same destination as robigo missions, making it much more accessible to ships with smaller jump range, as well as cutting down time back and forth from the station to the destination and back again
Used to do the Ceos -> Sothis grind for hours everyday a few years ago :)
Yes but if you transport wanted passengers you will be attacked if they scan you before entering the station, and also Robigo pay more per mission
@@WldjackDJ That's why I use silent running whenever I'm scanned + some heat sinks ;)
for me personally silent running always stopped them, but if robigo pays more than i see how it would be better for ships with a higher jump range
@@WldjackDJ might pay more but can't land a large ship there. More passengers=more cash.
Over the years I’ve found stacking wing pirate massacre missions from different factions pays the best. Wing massacre missions give you a week to complete the mission (solo missions only a day) so when stacking it gives you the time to complete them all. With stacking I average 2.5 million per kill or more. To date I’m at 80k+ bounty kills and 3k assassination kills. I don’t need the credits, just love the combat in this game and I do most of my kills with a vulture in haz rez zones.
Can you give me a tip for a good star system for this? I tried couple but i couldn't find enough massacre missions for stacking to make it worth.
I made only like 30 milion per run, which together with finding the missions took like 3 hours and then i died and half of the reward was gone.
@@Youda00008 Go to a populated system, preferably with a station close to the sun, and check their mission board for pirate missions. If you find some, pull up the system map for the mission location and see If there are any Haz Rez zones (best way to to find the most pirates in one place). It’s better if there are multiple stations in the mission system so you can also check for additional (wing) missions. This can take a while to find the right combination. Once you’ve found a good mission system you’ll have to build up your reputation to get the biggest bang for the buck. I’m a little selfish so I’m not going reveal my systems, sorry. Good luck out there Commander.
I've been stacking up the source & return and big buyable mining item missions, (i.e. 500-1000+ mining items needed), then jump a fleet carrier to a cheap spot and use a unshielded type 9 to load a LOT of cargo quickly, then jump the FC back right next to the station and hand in lots at a time with the type 9 if there aren't too many pirates. It has more variety than straight trading (buy and sell) missions, so I enjoy doing it. Probably the most I made in 1 day was a billion or so. Generally you get 25-50k profit per tonne with the big mining... For the rare high-volume palladium / silver non-mining missions, you can get 200-400k profit per tonne, which is awesome.
I wish there was modding for this game so the community could actually inject some life into this game.
The good old days when you could mod all your games.
@@Crested-jh3mb One of the reasons I have 4x the play time of Elite with Stellaris is that you can mod the absolute fuck out of it and get as wacky as you like.
I guarantee you the only reason there isn't is for monetizing things any guy could create in an hour.
edit- BASIC COLOR SCHEMES, NOT EVEN FANCY DESIGNS COST MONEY. IF YOU WANT SHIP BUT IN GREEN, THAT'LL COST YOU.
They could take a lesson from warframe.
@@synthetic240 how do u like that game?
@@tesphotoztes9472 I really like it. You can make just about any kind of scifi empire (as serious or silly) you might desire. And with mods, one can fill in the gaps the game doesn't yet cover. The replay value is astronomical.
I wish I could say you could make Thargoids in Stellaris, but I don't think we know enough about them, heh. But perhaps a plantoid or molluscoid hive mind devouring swarm (always hostile, eats xenos) using Catalytic Processing (uses food instead of minerals to build ships) and fleets heavy with strikecraft.
Was already in love with the game but then life happened and haven’t played in years. Got the quest 2 and can now play in VR and fell back in love all over again lol
Honorable mention, double combat bond grind for 10,000 merits (with any of three power play) and kill thargoids. Easily make 150-200 mill/hour, but with friends. I have pulled more than 300 mill in an hour when killing basilisks with two friends.
The good thing about the AFK ship is that you actually have a reason to stock up on Wing missions for long days
I used to go for Wing massacres, and grind 20 out in a day or so.. I usually stack in ngallin against pirates of mainani, you can get missions from each faction at hickam survey usually, and since kills stack, it tends to go fairly quick if you're using a well engineered ship.
Past few days I've been grinding both credits and federation ranks pretty consistently with those 50 mil "mining" missions in the Eta Serpentis system, at Ray Dock. Nearby system BD-01 3500 (only 2.5 ly away) sells just about everything in those missions except tritium at a planetary outpost, Stafford's Progress. for the tritium, I just hop back over in the opposite direction to Robson Hub in the Ophiucii system which is just shy of 9ly. That last one is a bit of a wait in supercruise at about 18,000 ls but in a type 9 i don't have to make the trip *too* many times. Hope this helps some folks o7
Edit: on the rare occasions that the missions don't spawn, there is a Void Opals hotspot a couple jumps away in the Eravate system (18ly) that i like to farm in or if im feeling spicy/bored theres a hazrez in that same ring, so you can get a little taste of everything in a small area!
Edit 2: all the light year distances that i've mentioned have been in relation to the Eta Serpentis system, not sure if that was clear
the thing with these missions is that they only exist when the station is in expansion. So a few days in the future those locations won't work anymore.
I've dropped from playing multiple hours per day to a few hours per month. Most members of my squadron haven't logged in half year or more.
Worst of all, I have spent the past month mining Tritium solo to hump my FC from Colonia back to the bubble. after going out with people that have since stopped playing. Wish FDev would make Trit plentiful again like it was when they first launched FCs
Please no.
You could have announced your return trip on reddit or FDev forums. There's a FC owners discord channel.
Cmdr's board your FC and help with the mining.
@@Cohen.the.Worrier Thanks for the tip! I'm about 1k ton shy of trit for the return and wouldn't mind ferrying folks.
As thanks for your knowledge, let me share some of mine, tho this is probably more of a newbie money maker tip rather than making big endgame credits. While not a "best money maker", I did make 60 million credits in 2 days, or roughly 8 or so hours, by doing data courier jobs from Ngalinn to Mainani. That is a simple 3.82 LY jump.
Why I think this is worth mentioning? A few reasons:
This is solid money for newbies and can be done in even the dinkiest small ship with no engineering required thanks to the short distance. I used an Eagle as example.
-While on that note, it also needs no specific outfitting. I'd recommend a fuel pump, and/or an ASP/DB Explorer to even get there, but even that is entirely optional. You don't even need a cargo hold.
And most importantly: The stations involved in this are Imperial. So not only do you make a fair amount of credits in an easy way. You also unlock the rank of Duke (again, in only about 8 hours if you choose Reputation as reward whenever possible) for later, and that is damn good prep work for getting an Imperial Cutter later if you ask me.
The only downside is that it can't be done in a large ship since the outposts involved have only M landing pads.
Fair nuff. .thou courier missions are done mainly to rank up in federal or imperial navies...not for money as money is really low.
I love the first passenger achievement you get “ Delivering Meatbags” 😂
Great info, thanks for the update on credit making... I've used some your past videos and sit on a stupid amount of credits... Thanks Yamiks
High on foot combat zones are about 50 mil an hour. You should have at least G3 weapons/armour though, which can be bought. So technically no grinding necessary if you shop around for G3 weapons and armour.
I have so much questions about the little pony popping off for a single frame at 0:26
I have absolutely no idea what you are on about..
Finally a rhythm to take my time to contemplate my next crime making a dime . The true career you see is beyond me I just do what feels like a screw with my head instead of spending time in bed , or both ... don't visualize that if you don't want to see the splat.
Drop into vanilla ED, grab an advanced discovery scanner for road to riches
For raw material farming, drop into horizons and hit the shard sites
Manufactured materials, go into an anarchy system and kill everything in sight, you'll get loads of materials
For credits, stack pirate massacre missions for different factions and go to a hazres
I just loved when he spoke about the mapped mining, saying only insane people do it, I laughed so hard I almost missed asteroid 18 on Omicron Capricorni B
I wish the bring back a nearby LTD triple spot.
Odyssey CZ make a good chunk of change particularly on fresh accounts. They have basically replaced road to riches. Being able to get 8-14m every high cz even with basic gear
Whatever the song was; at the combat timestamp..
was a filthy, grimy beat....
loved it!
The hampster bursting into flames was an amazing bit xD
The best way to make credits in this game is in your own particular way that you've found that you enjoy doing. Grinding out someone else's Road to Riches is tedious and unrewarding, except for the credits. And there's not much else to do in the game except make money so do it in a way you have some fun with.
This is why I stopped mining and focus on combat and maybe passenger if I need credits, it is simply more engaging imo
I'm relatively new, but stacking Assassinations with Massacre missions against the same faction typically seem to work okay. Often times the assassination targets will be found with massacre targets and vice versa
When they announced VR support was being abandoned with Odyssey, my buddies and I decided we were done playing. But in the event we decided to come back someday we wanted to make sure the squadron carrier had enough escrow to exist for a long time with all the services suspended. In one 3 hour session of wing massacres at the hazrez one jump from our home system (stacking missions from 4-5 factions, grand total needing to kill about 160 pirates) we made ~1.2 billion, each. That doesn't count all the bounties we turned in at the carrier bounty office. We dumped all that money into the carrier (with me selling the same stack of Tritium for 1000% of market and buying it back at 5%) and then shut down all the services. I logged in last month just to see how well the AirLink on my new Quest 2 worked (pretty well) and saw the carrier has like 4 years of escrow life. Such a sad state for a game I loved to end up in.
I love the safety dance reference at the start
I tried playing again after taking a years break from the game. Thinking I would grind out for a carrier and I fell asleep on my third Robigo trip, woke up did two more missions and fell asleep again. I don't think a year was a long enough of a break. lol
I just got this game it's really fun never played anything like it. The problem is though I can already seeing it getting repetitive to the point of me putting it down and never coming back. I decided to take a 200 light year journey to some engineer I had found and the amount of loading screen jump sequences I went through definitely sunk my stomach a little bit. Not to mention the fact that the station that I've called my home I've been doing a lot of bounty hunting and transport jobs for getting their little faction up and then realizing it literally doesn't matter.
Working from home I can sit in a station waiting for the 30 million plus massacre missions and accumulate 20 of them. Takes about 4 hours to randomly check mission updates every 10-15 minutes. Pull out my afk type 10. Go into the next system low res and let it sit there for another few hours with my elite crew and boom. 500 - 600 million turn in. Ive been doing that cycle twice a day and make a billion a day doing almost absolutely nothing. As long as you got a g5 rated type 10 with prismatics and 9 efficient beams. Don't do it in haz res. No ship survives haz res afk. Has to be low res. Been doing this for over a year. Tried all the ship combos and locations. This can even be done at nav beacons but is alot slower to complete missions
Concidering i need to invest YEARS to grind all the engeneering stuff i'd need for such a build... i might just farm my 60M/H and actually try to enjoy the game a little bit :P As long as engeneering is a thing, i wont touch it.
Question, could you link your build? And you can do this alone right? How much will that pay out for?
@@SRT302 get as close as you can with the engineering on that build. if you dont have prismatics get normal shields. the fuel tank is for you to sustain long term afk. ive tested over 2 days afk in that setup. turn thrusters off when you arrive to low res. shields on 4 pips weapons on 2. get your crew member out, he hopefully is elite for you. make sure you have cargo so the scum attack you and you have fire at will on
@@SRT302 if youre allied with every member in the station you are at then you just need to keep logging in and out of the mission board for them to give you 30-40mill massacre missions. they will keep repeating it.
@@xavio85 Ok, I've already got one as I was grinding Imperial rank. Thanks a lot. Could you link me your build on Corolis?
Turrets are broken right now.... the game doesn't show hostile unless you attack them first (even your fighter while attacking won't make them show up hostile). Even if you are being shot they don't show up as hostile.
Is this in Odyssey? I'm still in Horizons and they don't have that issue, but they do glitch out with multiple targets sometimes. Also, make sure that they're set to "Fire at will" and not "Target only"
@@antaresvariant2306 yup
12:10 actually the cutter doesn't work for this as it sadly can't shoot directly behind it's self, you know, the spot npcs like to hang out in, making it an easy cargo pinata
I’ve never had an issue with using my cutter. The SLF really fixes that weak spot.
When you've got shields and straight line speed the blind spot doesn't count for much.
Yes, I died during AFK sesseion in my max shield cutter
@@aebisdecunter you SLF probably died. That’s what makes any afk build viable really.
@@SilverWindDub Yes, they die like flies. How can they make a difference if they die after an hour max?
Regarding Robigo: jump a Type-7 from Hauser's. It's doesn't even need a fully engineered FSD to make it in two jumps.
Yep, T7 FTW.
Has same passenger capacity as Python, that people promoting as the best ship for this.
Isn't the type 7 a large ship
@@alphawolf1786 There is a station in Robigo that accepts them.
@@Rin8Kin Doesn't have anywhere near as many Atmo passengers though, After the first run or two you'll never fill your passenger capacity/have to accept low-paying passengers. 12-14m with Type 7.
Python from Robigo is two hops, 18-22m every run like clockwork. People promote the Python as the best ship for Robigo because it _is_ the best ship for Robigo.
@@masondegaulle5731 Never had a problem you describe. Though i made my last robigo-sothis run more then a year ago.
Enhanced AFK farming technique
Get 2 type 10s with turrets and 2 healing beams (heal beams should be your 2 frontmost hardpoints)
Both of you tape down the joystick trigger so you're both constantly regenerating each others shields, then you're mostly immune to enemies while the turrets obliterate virtually everything that gets near you
Focussed, flow control pulse lasers, monstered low emissions power plant
set everything else to thermal spread
Should be able to fight all day without dying or overheating
When I got the game a couple of years on the ps4, I think I had some luck with credits. Didn’t really knew what I was dot, and accepted a mission with pretty big payout. Had to go to a surface base and destroy something with my SRV. Took while, didn’t know what to do. All of the sudden I did it, went back to starport and collected my reward. All together took me the good part of 2 hours, but I could upgrade to a high ship pretty fast. Didn’t got shot down, didn’t got a bounty, no negative effects whatsoever afterwards, but decided that I couldn’t get lucky twice; so I became a hauler
Now they aren't the highest paying missions, but if you need some quick low effort money fairly quickly Assassination missions are pretty good if you have a solid combat ship, pick em up for 2-7mil a pop plus the bounty claim on the target (if its a legal one) and you just go to a nearby system to cap one ship
Wingman trading, both mission based and commodities, can be lucratieve for a starter if you can partner up with a higher level player. I did that the other day... He hauled 700+ cargo per trip and I did only 16. And I got 5% of his profits. That added up quick and got me from a hauler into the APX. And learned about some of the sites to look for trading options. Filling up my cargo along with a data transfer mission to earn extra on a mission trip.
Robigo to Sothis has been great to get Biotech Conductors, Exquisite Focus Crystals, and Modified Embedded Firmware as well.
I got a mission last night paying $50 million for 1060 units of Indite. I found a station two jumps away selling it for 975cr a ton. I'd like to find more of those missions
love your Scarab jumped front of the hauler.. look cute XD
This game have same problems, but i still love it since years!
A good way of making money very early on is going to resource extraction sites and just firing the occasional shot at pirates while letting the system authority do all the work so you still get the bounty. Using this method i usually make 10 million credits an hour which isn't much compared to other methods but it's a great and very simple way to upgrade to an actually decent ship faster.
The krait nuzzling a cutter in afk farming as the slf gamely shoots it explains a lot about the state of Elite Dangerous right now.
Another way is to find a grat loop so like you need a system where the station needs some resources and if your rep is high enough you can take your friends (if you have few (ik kinda hard)) just buy and sell it. A freind of mine got with his squadron over 1.1 billion credits in a few hours just doing this.
I made a billion doing the trading wing/ mining missions where you just buy like 300 silvers or 300 gold instead of mining and they pay between 30-50 million
I always look at your vids when I get the urge to play Elite again, then I see they haven't fix anything the the urge goes away
One lucrative spot for the source and return missions including the wing/mining ones is HIP 22281.
Thank for a update needed this
When i started playing there where alot of missions of taking out settelment generators for like 1m cr.
just got back in to Elite after a break. I got Odyssey and so far its ok. I didn't however believe the hype or have high expectations. I have allways seen ED as a space sim first a game second. Those that love it are in same category also Im an old git (my students call me that) so not in macdonalds type game culture I see in my students. Cheers Yamik for update but basically nothing much has changed from what I see.
This moves over me like the smk warm swimming pool water... smooth and just washes over me making me feel warm n fuzzy
I just started playing this, was trying mining. Cant find a god damn core asteroid to save my life. So i just did the exploring stuff. Im making some money, but then again im NEW NEW. So it works for me.
Well, I found selling on foot gears materials on the fleet carrier really profitable. Just a couple of dozen can sell over 200~500mil.
My corvette is so engineered for PvE combat that I seriously believe it’s unkillable against NPCs I have when up against 8 hostile targets in a conflict zone and only lost 2 rings by the time they were destroyed
Sad to see that so little progress has been made in terms of the overall game experience although I guess it shouldn't be surprising
I started bounty hunting with the mpc federal ships and made about 2mil. Took the 2mil and bought a Dolphin and went to Robigo mines and banked about 100+mil a hour. I did Robigo for a week or so which improved my rank with the Robigo factions and they started giving me trips up to 6mil each. In less than three weeks I had enough money to buy many of the popular ships.
liar liar! NPC sidewinder can easily kill a federal gunship fully upgraded lair lair!!
bravo on the intro song! Nice job.
idk for exploration I always surface scan ELWs, and TWWs only if they are closer than 1000ls to the dropout star. Good compromise between speed and profit.
RE: Trade Riches and Tritium; After Fleet Carriers were released and Tritium was added to the Commodities lists for the Galaxy, I immediately began to notice that it was *UNLIKE* most other goods which could be mined because it wasn't spawning "Blast Out X Units" missions.
In other words, Tritium missions are easy cash for the same reason that Gold, Silver and especially Palladium are easy credit-currency, *BUT* unlike any of the valuable metals, Tritium gets the best profit margins. While NPC prices have varied considerably (there's been nerfs), there are 3 things to keep in mind when scouting around looking for this type of mission.
( 1 ) The higher your Reputation, the better the mission rewards. Tritium starts to pay Top Credits after you've reached "Friendly" with an NPC Faction.
( 2 ) The range for the profit margin goes between 500% to 900% of the Galactic Average. If Tritium is averaging at 45 k / unit, the NPCs will pay up to 450 k / unit. Example: 32 units for 14.4 M credits.
( 3 ) All "Supply X Units of Tritium" missions have a 24 hour time to completion; Mining Missions have 7 days. *AND* the likelihood of NPCs being spawned to interdict you are much higher in a 24 hour mission than in a 168 hour mission. *AND* Killing anything sent to interdict you is likely to be quite profitable; add the bonus from the Mission to the Bounties, 2-5 M added profit is common.
P.S. There are *other* commodities which will pay up to 400 k / unit as an NPC Mining Mission, like Osmium.
^^ Also, I hate to ruin the vibe here and mention Fleet Carriers, *BUT* it is well worth an FC Owner's time to reserve a significant amount of space in the Hold for thousands of units of Tritium, *AND* for that Owner to pay between 200% to 400% of the Galactic Average price to get that stock in the Hold, since it can be later resold to NPC markets for 500% to 900% prices, and 200% to 500% profit for the FC.
The "safe play" for passenger missions is NOT Robigo to Sothus. It IS Ceos to Sothus! No bloody asteroids to avoid or endless mass lock trying to get around them. And the money's good, too. AND.. only ONE jump to make.
What station in ceos??
It's 3 a.m. and i can't sleep.
It's been more than one year since i last logged in.
But hell, i wanna fly.
Time to go back in my Void Opal mining Phantom, put on a podcast or something and see how much i last until i un-install again.
I created a new character from scratch just space trucking while watching RUclips. Now I’m off to colonia. Then when I get there I’ll probably have got bored and uninstall.
I sometimes feel like I'm a little alone in my approach to this game. I don't have any good money-making techniques, and I don't have the greatest, most highly-engineered ship possible. But I do enjoy playing the game. I like the variety of missions. I can spend some time doing simple cargo hauling, then switch it up and go planetside, fight off some people at a crash site, and harvest some goods. I'm not saying the game is as good as it has the potential to be, but I do think if the objective of the game is just to play it, and not to try to achieve the greatest thing ever in the shortest amount of time, playing it can be pretty enjoyable.
I just have a relatively basic conda that I do random stuff with (mostly mining.) I'm working towards better modules and a few ships like a type 10, type 9, and cutter but theres no rush. To relax after work I just load up my ship turn on some music and go chop some rocks.
@@Delvien That sounds pretty good to me!
Don't let the elite players hate bring you down. Enjoy playing the game however you want. Hopefully it will continue to improve. For me, it's a relaxing break when I'm burned out on shooters and sports games.
what you see nowadays plp with a lot of money does not happens anymore, everything you seen is just an old video editing, ED AI has change is too extreme ! you can not mining anymore like 3 4 years ago, a NPC sidewinder this days can easy kill a federal gun ship full upgrade , the game is is extreme hard nowadays
mining may not be what it used to but still. as repetitive as it is, i love being a space trucker/miner. very simplistic and as far as mining goes, interactive. ii recommend it as soon as you can afford it. go do it and see if you like it.
I finance everything with the Robigo mines - Sirius Atmospheric passenger missions 👍
And the Megaship scan missions hate it when you stack them - they tend to bug out if you attempt to stack them and save time.
They don't work in Oddy.
I bought my big ships only deep mining diamonds and opals! After some time you can see from afar the beautiful popcorn asteroids!
I know I'm coming real late to this... but in exploration, I disagree about the best profitability.
When using road to riches, I set my thresholds so I only see planets worth 500K+, THEN, I don't bother with any system less than a million credits total. I don't do every one on the list! Second, while I'm totting up that mil+, paying close attention to the LS to target planets is necessary. Do you want to spend the time? Third, when you get to the system, USE ORRERY VIEW. If you are going to planets 3, 4, and 5, Orrery view can easily help you determine a better route than 3-4-5. Perhaps a look at the view will quickly tell you that 3 and 5 are close together (relatively) with 4 on the other side of the sun. So, go do 3 & 5. Then, how far is it NOW to 4? oh, now it's 1272 LS instead of 448 LS? Jump out to the nearest system and back in, and save that 820 LS, plus the additional time it takes to accelerate away/around from that planet you are currently hugging! Don't bother even FSS scanning every planet. more wasted time.
Engineer up your surface scanner asap. It's the first engineer you meet, conveniently. Learn where to aim your probes for best coverage. Get that efficiency bonus! On 6/7 probe bodies, I can do it with 4, and confidently enough that I'm not even waiting around to see that it worked - I'm out of the SS view and lining up on the next planet or star system as soon as I fire the last probe. Just don't jump out of the system prematurely :)
Finally there's the "free money" part of exploration. On any jump to a system you haven't visited before, honk it. Then learn to recognize earthlike and water worlds on the system map - hint - in Orrery view, dark blue is water and green is earthlike. light blue is ice, grey is rock or metal. Do this even in highly populated systems. You can find worlds worth 2 million.
IMO exploration is the easiest route to elite status. Plus you'll see some reallly pretty sights. You don't ever worry about running out of fuel if you get the best a rated fuel scoop you can fit and scoop on the way around each star to line up on the next system. Done right you're honking and evaluating the system at the same time.
I spent a 10 hour day doing 15 road to riches surface scanning all HMW, Water, ELWs. Plus I used the FSS mapping every galaxy between point a and point b. I only made 20M. I was kind of pissed off.
Well exploration take dayS or week sometime, and you can do hundred millions
For ground battle missions, they're terrible yes, but they have ONE situation where it's making money while you wait. If you have a ship Waaaaaaaaay out and are having it transfered to your station, picking a high threat mission will net you around 9m~ credits for that 15-minute mission while you wait for your ship to arrive. Not much, but it's that or wait for the 20-60 minutes for your ship to arrive from the other side of the bubble.
Love the exploding hamster.
If you're new and have odyssey go to a system in civil war there will be a person at the counter across from the taxi that will sign you up for one of the factions if you're half decent at first person shooters you'll make way more money doing these than you would going to high threat resource with a non upgraded starter ship since it requires 0 upfront cost you can technically do it the moment you complete the tutorial without ever stepping foot in your first ship upwards of 10m per completion just capture the objectives to keep your team ahead and farm kills take as long as you can to win the bonus per kill is usually around 80-100k and takes a couple seconds if you pop shields with a laser rifle then smack them with a physical weapon as long as you damage an enemy you get the credits when they die did this for my first 100m in 3 or 4 hours (was more fun than honking what feels like 400 stars like most people do) then grinded out my imperial rank for 2 days got a cutter with money to spare in less than 3 days. Sure there are better methods to make money but almost all of them require a 100m credit ship with crazy engineering and a good grasp of game mechanics. Ignore normal Odyssey missions tho they suck unless you feel like role playing a minimum wage assassin who uses public transport...
What about a mapped CORE asteroid mining in BELTS? This is money plus fighting. Good reward, progression in a combat rank, in a 30ly sphere around Shinrarta.
I made 140m in my first 3 days by doing a few assassinations, getting an eagle, pimping it, running wing massacres in conflict zones til I hit enough to get the type 6, did trade loops for the 20 minutes it took to get the type 7, traded for a few hours to the type 9 and have been fucking ballin out in a maxed type 9 making like 14m a jump. Big dubs
I rest my account about a month ago ,honestly I had forgotten how much fun it was .
Yamiks. perhaps you have mentioned this in a video in the last year but if you have i missed it: now with the buff in combat payout the PP boost to bounty payouts by Arissa Lavigny scale with the buff. i think there's a Fed PP faction that has the bounty payout boost too but who cares about that? JOIN THE EMPIRE!
I'm not that good at math but I do find I earn a fair bet more in Exploration when bothering to at least scan anything HMC or above. The drawback being I seem to get interdicted more by NPCs as they think I'm hauling something when my Cobra mk. III doesn't even have a cargo rack.
I did however share that derisive yet painful laugh over exobiology.
Hey thanks for the AFK idea! 'Preciate you!
Just started again on PC after years on console. I’m a couple jumps from starting point and am now making 1.5m give or take for every successful medium threat level CZ in Frontline Solutions. Doesn’t feel like a bad payout, but it’s Odyssey sooo…
Entertaining like always
my buttons randomly reset a month ago and i haven't felt like setting everything back up again.
That's weird that mining only makes 150m-200m, I remember that in 2019 and 2020 mining low temperature diamonds with a type 9 or 10 would make profits of 400m-600m credits every run, and every run would take 3-4 hours.
Is it really that low in 2022? (The profit?)
It eventually changed to Mapped mining Painite as the most profitable. Yes, LTD was eventually nerfed. With mapped painite mining you could bring in 350m credits every hour. If you were engineered and you micromanaged your run smoothly you could get that down to 350m credits per 40mins. That too was nerfed with the mining changes. You can still acquire painite quickly but offloading it is a lot more difficult now and they don't offer to buy at high prices as much anymore.
You seem so excited :D
What didn't cross FDev's collective IQ of 1 is that you can still have ship interiors without needing to run through the entire ship to access the cockpit. You don't even need to have it a seamless transition, just use the same elevator sequence style as the SRVs. I hate that the leadership of this company is SO FULL OF THEMSELVES that they can't consider anything other than their own ideas. Talk about a fucking god complex. /rant
Hell, even X4 does something similar with the ship interiors. If the ship is massive enough, you use an elevator to get out instead of just walking out. Pretty much just a fancy loading screen, but hey, it's not like Elite doesn't have those already.
Just in time, thanks bruv