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Why I Ditched Elite Dangerous for Star Citizen

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  • Опубликовано: 14 авг 2024
  • If you'd like to add me on SC, my IGN is: Koh-avim. See you in the 'verse!
    Star Citizen Code for more aUEC: STAR-V7P2-S9VH
    * UPLOADER EDIT: Please take a look at the top pinned comment for an added clarification on the 2027 release date which was originally speculated for Squadron 42. As of Citizen Con 2023, Squadron 42 is now feature complete and is being polished and presumably prepped for full release.*
    Hello there. In today's video, I wanted to get a few things off my chest on why I'm playing Star Citizen instead of Elite: Dangerous, and why I decided to abandon the game after the developers abandoned it. If you liked this video, don't forget to give it a thumbs up, let me know what you think, and subscribe for more if you'd like!
    Email for Q&As: t9dbusiness@outlook.com
    Socials: ⁠linktr.ee/the9...
    Join my Discord: ⁠ / discord
    Song Credits:
    Epic Motivational Cinematic Adventure by Infraction
    Battleground - Cinematic Aggressive Epic by Cold Cinema
    Fusion - Cinematic Epic Uplifting Electronic by OddVision, Infraction
    Arena - Cinematic Tense Trailer by Cold Cinema
    New Era - Cinematic Trailer Dramatic by Infraction
    The Edge of Time - Epic Cinematic Romantic by Cold Cinema
    Hero - Epic Dramatic Military Music by Infraction

Комментарии • 2,7 тыс.

  • @unbearifiedbear1885
    @unbearifiedbear1885 Год назад +167

    The sound design in Elite is still one of the most impressive in any game ever made imo

    • @escapetarkov3838
      @escapetarkov3838 10 месяцев назад

      Omg, yes!

    • @sciencewizard8805
      @sciencewizard8805 8 месяцев назад +1

      It is good. But so are the sounds in star citizen. The sounds of ships when your onfoot is awesome. And I love the hum of different areas, and the sound of wind ect.

    • @The9thDivine
      @The9thDivine  7 месяцев назад +7

      (I can't believe it's taken me this long to reply) but absolutely agreed. Especially audio for deep core mining out in space?
      OOOOOOFTA.

    • @RichardMar
      @RichardMar Месяц назад

      WTF did ever play any other games ?

  • @TheSamuraiMind
    @TheSamuraiMind Год назад +949

    How did the devs of a space sim game not know the massive value of being able to walk through and personalize your freaking SHIP aka HOME ?! I don't understand this. 😤

    • @heavybattle6650
      @heavybattle6650 Год назад

      Because they are fucking retarded thats why.

    • @Illfury
      @Illfury Год назад +96

      They understood, but we're too cheap. That would impact their bottom line and profit.

    • @ojerico6097
      @ojerico6097 Год назад +25

      ​@Illfury the game is nicer buddy it's not like it sold 20 million copies on release lol you got to prioritize can't have everything that's why star citizen is still in development after all this time

    • @bnut1979
      @bnut1979 Год назад +75

      Oh, they did. Their reasoning was 100% a cop out becuase they didn't want to spend the money reworking ships.

    • @SteelWalrus
      @SteelWalrus Год назад +16

      It's definitely an ongoing thing is space games. Star Trek Online and SWTOR have it, but it isn't quite as satisfying. EVE wanted to have it, but they also wanted to move their tech forward, so they abandoned it after a while. Really, only SC and SWG seem to have ever really tackled it as far as mmos are concerned.

  • @MrEScience
    @MrEScience Год назад +178

    I loved Elite for the Controls. It really felt like a spaceship flying sim with how pleasantly complicated the controls were and trying to make it a more or less realistic version of the milky way. Too bad they didn't have a more robust development team or it would have been THE space sim, just too hollow once you got your favorite ship.

    • @87MockingOwl
      @87MockingOwl Год назад +2

      lol excuse me what? Elite feels like a space sim in terms of flying?? like comparing ridge racer from 1993 with Assetto corsa C ...

    • @chrisegg7936
      @chrisegg7936 Год назад +37

      @@87MockingOwl OP is right. Elite is all about 3-dimensional movement, with some arcade-y elements added to make it more fun. Star Citizen wanted full physics-based space control but they're slowly finding out the reality that if you wanted to make a space fighter, it wouldn't look like a plane. It would be a sphere with a thruster and a gun pointed in all 6 main directions. Elite found a good balance between realism and fun. Star Citizen still has a long way to go to get their space combat feeling as fun as Elite felt when I was playing.

    • @87MockingOwl
      @87MockingOwl Год назад +1

      @@chrisegg7936 unbelievable

    • @Miroku2235
      @Miroku2235 Год назад +19

      @@87MockingOwl Doesn't make him wrong.

    • @sigma_04
      @sigma_04 Год назад +11

      @@chrisegg7936 a perfect space dogfighter would be a short tube, like a submarine. it would have enormous frontal armor&shields, and powerful maneuver thrusters, so it would be able to always face its opponent while orbitting it at max possible speed. all weapons would aim to the front, while the backside keeps vulnerable systems out of the line of fire.
      a sphere with the same volume is a larger target.

  • @sidrat2009
    @sidrat2009 Год назад +137

    I like how the same developers who believe their players would be wasting their time by walking around their ships are the same developers who give us the grind for EVERYTHING in exchange for actual game play.

    • @otistime1518
      @otistime1518 Год назад +11

      that's the real reason: they see -everything- as a grind and would've made the walk to the cockpit grind-y. Sounds, frankly, like they couldn't figure out how to do it and this is them being defensive.

    • @aaronhenderson84
      @aaronhenderson84 Год назад +10

      grind is better than pay 2 win. you aren't a real gamer if you hate grinding and prefer paying IRL money for items.

    • @heavybattle6650
      @heavybattle6650 Год назад +3

      @@aaronhenderson84 P2W is optional in SC and you don’t get to brand players as “not real gamers” just because they refuse to go through repetitive dull garbage gameplay that you seem to like.

    • @wakelogger8357
      @wakelogger8357 Год назад +1

      @@aaronhenderson84 it’s not much p2w since it’s easy to make money in Star Citizen.

    • @user-unknown1705
      @user-unknown1705 11 месяцев назад

      @@aaronhenderson84 like sure we can pay in sc to get ship faster but unless it's some extreme case where the price of both since is ridiculously high then all it took is just sometime to grind(which u seem to like) for what other bought with money rather than pay 2 win it's "pay 2 win a bit faster"

  • @Kratos510e
    @Kratos510e Год назад +301

    One of the cool experiences I had in star citizen is my constellation Andromeda being disabled which caused the gravity in the ship to be disabled. So I had to hover in the dark to the back of the ship to get in the snub nose fighter. Since snub nose fighters don't have quantum drive I had to fly to the surface of a planet to try and find a ship spawn. I eventually sent out a beacon to get a player to come and pick me up and take me to the nearest station.

    • @Ragetiger1
      @Ragetiger1 Год назад +2

      The P-52. . . the current referral bonus. It's a nice little ship, but it was a pain to dock back with the connie.
      The best I could do was being being blown around in a storm in the 100i, it somehow didn't explore as I was being thrown around in the winds. I ended up getting that as my starting package when it went on sale during Foundation Festival. Don't do too much in SC since 3.18, but it's mostly just do a little ROC mining and pillaging the mining facility I landed at (making sure it's all in local)
      The biggest draw to me was the lack of hand holding in the game. From the moment you wake up in bed, you are completely on your own. There's nothing telling you what to do or where to go, you have to learn to do it (or at least watched a new player guide).

    • @paullynch1246
      @paullynch1246 Год назад +1

      Wow! Thats so cool

    • @michaelmichaelagnew8503
      @michaelmichaelagnew8503 Год назад

      This is why I'm going to fly the 600i and figure out some way to put an M50 in it even if I get rid of the rover.

    • @seenie4373
      @seenie4373 Год назад +1

      Wait you actualy had your snub fighter? Very rare! Lucky you ;)

  • @jacquesarangies8603
    @jacquesarangies8603 Год назад +57

    Love the fact that I can litterally live in my ship for days on end, landing on plannets to refuel and fix my ship or in space stations. The plans they have for this game is mind blowing. I love playing SC and the freedom it gives me to do whatever I feel like doing

    • @O-.-O
      @O-.-O Год назад +9

      Plans 😂😂😂

    • @socrates73gaming20
      @socrates73gaming20 Год назад +3

      @@O-.-Ooh look an edgy neigh sayer. Bruh they are plans and are shown on an active roadmap with everyday updates and transparency

    • @Turgal_
      @Turgal_ Год назад +5

      @@socrates73gaming20 A 10 year Transparency and 500 Million usd from backers .....

    • @ivanschekoldin7315
      @ivanschekoldin7315 Год назад +2

      And after every update you have fun figuring out what bug broke refueling this time

    • @Jeremy9697
      @Jeremy9697 Год назад +2

      ​@@socrates73gaming20 get a grip dude, how much money has been put into it? It's been over 10 years in the works now and still no release date. Remember the original "plan" was to release in 2014...

  • @danny1988221
    @danny1988221 Год назад +22

    Ohh man.. the rush of getting shot down on a cutlass black and running to the back while my friend scream to get to the back while he tries to keep it stable while one engine missing and falling. The explosion on the cockpit and me getting thrown around while trying to grab the chair to try to sit and have a chance to survive 😂🤣. It was so amazing I've never played a game like this before. Even with the glitches there is no other game like this.. period

  • @ph11p3540
    @ph11p3540 Год назад +47

    As a hard core IPMS scale modeller, Star Citizen delivers on that super detailed realism. Every nut, rivet, panel line and access point has a potential role for interaction possibilities.

    • @MagicCookieGaming
      @MagicCookieGaming Год назад

      I'm getting into model making and never thought of SC! Does anyone make model kits for the game or do you make your own from scratch?

    • @TChalla007
      @TChalla007 Год назад

      You would appreciate the old wing commander. It was way ahead of its time. Not as advanced but was fun to play.

  • @P4NZ3RSR34K
    @P4NZ3RSR34K Год назад +38

    honestly never get tired of the walk from the ground to the cockpit of my carrack

    • @TheMaw365
      @TheMaw365 Год назад +9

      Even simply climbing a ladder into a fighter cockpit is amazing. Then climbing out and jumping off. It always feels great.

  • @astrayamatu
    @astrayamatu Год назад +116

    ED will always have that special place in my heart i enjoyed it for a decent amount of years, been a deep space explorer for a way to long, and collected way too many screenshots to ever upload all of them to my Inara profile and it was the game that made me buy the vripil gear that I still enjoy using in SC, so many great moments and explorations I have some fond memories of that game I just hope they can and will save it from what's happening now to it as a long time SC supporter since 2015 i have to admit its slowly getting me pulled in more and more to the game

    • @ickmonster73
      @ickmonster73 Год назад +4

      I backed the game early on and have revisited it again and again, each time with more success. I've just revisited after 3.18 and I think we've eclipsed the horizon, I'm in.

    • @bluepeakworkworking
      @bluepeakworkworking Год назад

      Exactly my thoughts. I backed SC back in 2016 but only started playing it regularly in the last year or so. After playing ED for many years, I too have many fond memories. But for all it's flaws, SC is turning into the space game I always wanted in ED but will sadly never get. I keep thinking I'll load up as much fuel as I can in my fleet carrier and make one final tour of the galaxy but probably never will.

    • @randalthor6872
      @randalthor6872 Год назад +5

      @@bluepeakworkworking I backed SC in the beginning but thankfully was able to get a full refund 2 years ago, back before they updated the user agreement and made it very hard to get your money back. I'm pretty jaded by now with the development and financial models with both SC and Elite Dangerous. I'm out for now but I really hope things change soon and SC gets a full release and Elite Dangerous adds the desperately needed content. Until then I'll just keep hoping for the best! Probably keep playing X4 and NMS haah.

    • @ShaighJosephson
      @ShaighJosephson Год назад

      @@randalthor6872 Yeah, SC became sterile and boring with no creative content... ED became too much of a repetitive grind... I'm now enjoying base building in NMS and back at Eve Online...

    • @thepathnotfound
      @thepathnotfound Год назад

      Which Vripil flight sticks did you choose. I have a worn out flight stick that needs replacing.

  • @GubrikGaming
    @GubrikGaming Год назад +27

    I tried many times to play SC but I always end up coming back to Elite Dangerous. The first impression when playing SC is very good, but after playing many hours, you start to miss the depth of ED. The "what I'm going to do, today" moment, insted of "chilling in the space, with cool landscapes gameplay" that SC is nowdays. Hopefully one day this game will have something similar to the BGS from Elite Dangerous. I would really like, SC to end up being a solid game, insted of a proyect. I think we all want it. No one can hate this beautifull proyect if you like spaceships.

  • @venerablev4835
    @venerablev4835 Год назад +44

    I tried SC it a few months ago and the experience was terrible for me. The simplest interactions with doors, elevators, etc were glitchy and would work one time and not at all the next. Was happy to get out with a refund.

    • @pandajacket1598
      @pandajacket1598 Год назад +7

      Ya as an original backer I can’t see how anyone enjoys the shit show. It’s pretty clear the game is always going to be a buggy mess

    • @theradio512
      @theradio512 Год назад +2

      People still really do still be funding a literal scam.

    • @edwardnigma2216
      @edwardnigma2216 Год назад

      You're not the only one who felt that way... Sadly, I stuck around too long for the refund part, but meh... I've spent more on doing dumber things because friends were enjoying them.

  • @robertschumacher2707
    @robertschumacher2707 Год назад +28

    My 'you are here' moment: I was ay New Babbage and a player wanted to test-fly an Avenger Titan so I let him fly mine. I was in the hangar and called for doors open and was looking out towards the city when he lifted off then blasted out of the hangar directly over my head. It was just perfect, like a shot from a movie watching him recede into the distance then pitch up and out of sight as the doors began to close.

  • @zeusted
    @zeusted Год назад +482

    Welcome to Star Citizen! The game that can only be understood and appreciated once played.

    • @versegen2
      @versegen2 Год назад +19

      honestly that's the best way I've ever seen someone put SC as, it's very accurate

    • @zeusted
      @zeusted Год назад +32

      @@versegen2 I pledged the game in '16 and immediately felt ripped off. Didn't touch it for years. Then I actually gave it a chance and immediately felt stupid for not playing it all these years and missing out.

    • @pcspecies6686
      @pcspecies6686 Год назад +16

      @@zeusted To be fair, that is a feeling that comes and goes.

    • @versegen2
      @versegen2 Год назад +20

      @Zeusted Oh totally feel you. I saw the game as a scam for years but one of my friends got me to try it.
      I've been playing consistently for almost 2 years now. 10/10 game, worth every penny.

    • @zeusted
      @zeusted Год назад +8

      @@pcspecies6686 I can respect that, so far though I have no regrets since I started; sure maybe some frustrations (3.18 Live) comes to mind. I even started a YT channel a few months ago because of my love for the game.

  • @Simplechioces
    @Simplechioces Год назад +65

    I backed and bought 7 ships. It is difficult to play the game because of the hiccups and game breaking stuff you encounter while in the verse though. I supported this project for one reason. A reason that the game industry could never achieve themselves. There is NO loading/unloading of backend assets. When players aren't around, everything is still there. I can't describe how absolutely ridiculous this undertaking is. This is why the game breaks all the time. However, there is moments, I am flying around, doing my thing. Seeing and doing stuff no other games allow me to do and think "This shouldn't be possible". And for that, it was worth the money. What is even crazier, anyone can jump in and see their achievements for $45 and still be able to buy all the ships I bought with real world money, just by playing it. I am still going to bag on them though, because they need fire under their asses.

    • @DarthPoyner
      @DarthPoyner Год назад +3

      The 3.18 launch was a bust, yes. But they quickly got out the 3.18.1 to fix much of the issues and continue to work on it for the rest.
      Before that it was very nearly rock solid. I could play for hours at a time with little to no bugs being found. Bunker missions, delivery missions, bounties, etc. Few issues at all.
      Maybe you just have bad luck?

    • @514HiphopHead
      @514HiphopHead Год назад +2

      ANNNNnnnd? It's runnin like absolute ass!
      But there's no loading at least! Thank God! ROFL

    • @Simplechioces
      @Simplechioces Год назад +2

      @@514HiphopHead lol Just.. just give CIG five more years of declining development and there will be loading screens.

    • @browal14
      @browal14 Год назад +2

      when i learned you could buy 1 ship to support the game then earn all the others that is actually when I have had increased interest in the game my original hang point was that you would buy a ship then that was it no progression hearing otherwise has been a relief though right now im too poor lol

    • @BillyOrBobbyOrSomething
      @BillyOrBobbyOrSomething 8 месяцев назад +1

      Honestly, even if Star Citizen was a scam, all of that money going into server meshing would have still been a great investment for the gaming industry overall.
      And if I recall correctly, they recently announced that they have a real proof of concept for server meshing now, which is awesome.
      It will have implications farrrr beyond Star Citizen

  • @zinwin583
    @zinwin583 Год назад +21

    The main reason i like elite more is because it always works. after 600+ hrs i fell like I've gotten my money's worth . I've managed to login into star citizen long enough to find my ship that cost more than than the elite . Great video by the way.

    • @idnintel
      @idnintel Год назад +3

      Don't give a rats ass about ship interiors or on foot nonsense. If I want on foot I get an fps. What I want is a fleshed out world with missions that have characters that are interesting such as wing commander, rebel galaxy or even the X series have something like this. Note that for a simulator this is not necessary but very welcome.
      Example I use is DCS and missions made by baltic dragon for example. These campaigns are among the best to buy because he enlists great voice talent some of whom are real pilots and he scripts missions in interesting. believable fashion. This is proof we can have something like this in elite dangerous and I would throw some money for individual campaigns with cool missions/characters to flesh this world out more. Aren't there books and stuff they can draw from? Can't be too hard.
      Instead we get cockamaimie requests for ship interiors (better than on foot at least) stuff that I would skip after a while unless they integrated it into gameplay by running around making us interact during combat for emergency repair or whatever....but then who would fly the ship, or would AI take over and then what is the point...

    • @MrMozkoZrout
      @MrMozkoZrout 10 месяцев назад +1

      @@idnintel that sounds like you want a single player game tho and Elite is focusing on being a MMO

    • @idnintel
      @idnintel 10 месяцев назад

      @@MrMozkoZrout yeah, i havent gotten into elite yet - i will regard it as a cool experience for a bit probably only for ship physics and to see our galaxy. I can see myself playing for 50 hours before stopping. I do like single player games that have some purpose or story but I also do like sims as well. I played that star wars game squadrons in VR - it had a story that was sufficient to keep it going and the VR experience was cool. It wasn't a sandbox though and so sandbox with a story is what I prefer. Something like skyrim or oblivion in space where you have some main plot that is enough to keep you going with some side missions but you can still do whatever you want.

    • @MrMozkoZrout
      @MrMozkoZrout 10 месяцев назад +1

      @@idnintel oh then maybe I will disappoint you because to travel to Sol I believe you need a system permit which you get as a reward pretty late in federation ranks. So you'll have to rank that up and idk if 50 hours will be enough. The game can be fun tho, working towards your next big ship is pretty satisfying.

    • @arioamin
      @arioamin 8 месяцев назад

      Depends, if he is lucky he finds a gold rush and can climb the ranks via trading@@MrMozkoZrout

  • @sjgoff
    @sjgoff Год назад +11

    Elite is the ultimate VR experience and is what keeps me coming back to the game. I take the game for what it is and not what it could be. I'll play until the wheels fall off.

    • @maydaygoingdown5602
      @maydaygoingdown5602 10 месяцев назад

      Yes the VR experiences you have in ED are simply amazing.
      The game is worth the money just for that experience alone.

  • @melia1101
    @melia1101 Год назад +287

    Chilling in my ship, walking around, looking at my other vehicles that are stored inside my ships and especially while waiting during QT is super enjoyable to me, baffles my mind that the ED devs don't think it's worth adding, Welcome to the Verse and great video

    • @archangel8172
      @archangel8172 Год назад +24

      ED devs think that just blankly staring at the screen while you FSD several hundred LY is peak fun. Waiting 30+ minutes just to get to your destination is fine, but adding content?? nah that is to much work, why add content when they can just slap an extra zero or two at the end of every value in the game so that you spend half a life time grinding.

    • @gregs7194
      @gregs7194 Год назад +3

      @@archangel817230min for several Ly - plz don't make me laugh - Ly FSD jumps are almost instant and do depend on ships jump range. I think you meant Ls and if so I did 1.668.638Ls today and not complaining - managed to watch whole episode of Mandalorian :) good thing there was not many planets or moons on the way so no gravitational pull. That's space for you in space simulator game. Travelling in SC takes time too ~8min from Crusader to MicroTech with civilian QT drive. Wait until Pyro is out and btw is meant to be bigger than Stanton.

    • @TheZaru
      @TheZaru Год назад +16

      @@gregs7194 yeah but atleast in SC you get to hop out your seat and fuck around in your ship, plus with entertainment features being added that give you things to do in the ships makes it a lot more engaging. Back in elites peak days I did the good old other side of the galaxy trip and it gets incredibly stale very very quickly

    • @rots3123
      @rots3123 Год назад

      they don't have budget for that and it would cost them tremendous amount of work force considering their low dev count. i think they shouldn't introduce space legs without ship interiors in the first place it would just make them more inferior to star citizen, instead they focus on improving and adding gameplay loops and events, locations etc.

    • @ausername7470
      @ausername7470 Год назад +1

      ​@@gregs7194 we're talking super cruise not High Waking. he just mis spoke, and yes certain areas that have missions take well over half an hour of travel time in super cruise

  • @missk1697
    @missk1697 Год назад +4

    "Wanna hear a joke?"
    SC and ED: "Yeah, sure."
    "Actual new content."
    SC and ED: "I dont get it."
    "Damn right you dont."

  • @Haplo699g
    @Haplo699g Год назад +26

    I own both and play ED far more. I pick up SC every six months or so but everytime so far it's felt like I'm getting nowhere. The game hamstrings me in multiple ways due to bugs and glitches. I've lost count of the amount of times I've fallen out of an elevator, my ship has disappeared from the landing pad and don't get me started on caves an absolute death sentence. Having said that it's almost that time again, maybe it's gotten better. Although the amount of broken promises from CI just makes me very cynical about the whole thing.
    Having said that Odyssey is the most pointless thing ever.

    • @nkkdenis
      @nkkdenis 7 месяцев назад +1

      That's precisely how I remember it. 😄

    • @lplayerjohnny9778
      @lplayerjohnny9778 2 месяца назад +2

      Couldnt have summed it up better. SC is... idk anymore. Considering that its been in development for 13 years while having the progress of a solo-dev in three years is just something I cant help but assume either the worst dev team in the world or just outright embezzlement. They keep selling big ambitions with nothing to back it up and what they delivered is nothing more than a raw, unpolished, unoptimized attempt at that. The fact that like four-five people can solo-crash the RMC market, repeatedly is bad but not only do they not fix it, no they now want EVEN more players in the same verse. As if the 100 we had before werent already bad enough. Ill be honest, people say Frontier are bad devs but frankly: They delivered a finished game that works well and you can get it for 25€. Meanwhile SC pumps out a new 500€ ship every two weeks it seems so Frontier may not be doing the best job but they do it significantly better than most of their competitors and even those do a better job than CIG.

  • @ParagonFangXen
    @ParagonFangXen Год назад +228

    Its nice to see someone accurately describe my own feelings and experiences with both these games. This is the first ive seen of you, but i hope to see much more to come! Cheers

    • @fihalhohi5353
      @fihalhohi5353 Год назад +1

      only one of them is a game, the other is barely a prototype (a non-working one)

    • @ParagonFangXen
      @ParagonFangXen Год назад +4

      @@fihalhohi5353 your right, ED is a barely working prototype thats gone broke, and SC is a fun if unfinished game.

    • @kirktown2046
      @kirktown2046 Год назад

      @@ParagonFangXen Just remember to refund within 30 days when you realize Star Citizen is vaporware. Don't play now based on future promises, there's no game more infamous for broken promises, I'm surprised they're still in business...
      Oh, and you're a liar. I don't even like ED but can admit it's a complete game. Star Citizen, however, is an absolute embarrassment, genuinely incomplete and constantly broken game systems. Bad reviews and the studio has a terrible reputation, especially among people that REALLY love the genre, believed in them, and invested a lot.
      After all these years, it's STILL just eye candy and a scale gimmick they could never successfully attach any stable game systems to.
      If you like it, fine, simulations with friends can be fun, but deceiving other people like you are, comparing StarCitizen, an incomplete scam, to a mediocre but stable game, Elite Dangerous, is some shady and dishonest shit. Shame on you.

    • @ParagonFangXen
      @ParagonFangXen Год назад +2

      @@kirktown2046 You wanna talk about lies? ED is not only incomplete, in my opinion, because they continue to remove features that nake the game woth playing at every turn, but because Frontier Games says its incomplete. They have myltiple times said ED is not in its finished state, but even without that they have un-finished much of what they had. At one point I would have considered ED a complete, feature rich, and fairly well pollished game... but tben they dropped me as a player... TWICE. As a primarilly console player they litterally dropped all support for me going forward. My ps4 version will never have the broken mess that is Odyssey. On my PC, tgey dropped VR support. Removing the only reasons i had to play it on pc when combined with the bugged-out unfinished mess of Odyssey's launch.
      Now, about your bad-faith engagment around Star Citizen. It is embarrasing watching you spout bull$#@&. You clearly have no idea ehat you are talking about. The most broken its been in my 2 years of play has been with the 3.18 release, where many players were unable to even launch the game. And we are two patches patches past that now. And the reason it was broken? CIG implemented brand new tech and features into the game, which is in an ALPHA (or even pre-alpha really) testing state, meaning when they TEST new tech, its so tbey can FIX the problems that arise from it. And they did. Many of the problems were aleviated with the 3.18.1 patch, and even more so with 3.18.2 until they decided to put the game on HEAVY server loads witb tbe xenothreat event. Bacause tbey wanted to test the new tech at its most taxed in terms of resources. And despite all of that, it has been a helluva fun time to play.
      Would i recomend SC to someone looking to have a smooth, pollished gaming experience? Hell no. Not without some big as heck caviotes. Is it vaporware because its in alpha? What the crap no. Your take is mioptic, shortsighted, rude, and wrong. And i would happily recomend the game, at the starting price of FREE durring all freefly events. Because if the high player counts durring those free flies you basically get to see the game at its best in terms of social play, and its worst in terms of it performance, so a good stick to measure its extreme ups and downs with.
      Now on comparing ED and SC. ED has a fairly complete mining gameplay loop. So does SC. ED has decent exploration and discovery. SC does not. ED has booring, lifeless, featureless planets. SC has vibrant, life filled planets. And some dead ones too. ED has a big procedurally generated galaxy. SC has a small hand-crafted star system. ED has some ships, with some variety. SC has a boatload of ships with tons of variety. ED sticks you in cockpits or teleports you yo broken fps envirinments. SC is experienced entirely in first person with continuity to every action. ED has no ship interiors. SC has full featured ship interiors. ED and SC are both well flushed out in terms of space combat, with ED leaning towards sci-fi SIM and SC leaning towards sci-fi dogfighting. The live build of ED is litterally unplayable to a significant portion of its players who bought the game. SC is figuratively unplayable for a minority of backers, and litterally playable to almost everyone (admittingly, given their pc matches recomended specs for play.... but the same goes for ED too so *shrugg*).
      Thus ends my good-faith though ill-tempered engagment with you. If you are actually intersted in discussing this any further let me know and i'll link you my discord info. Cheers.
      P.S. If you ever want to actually try SC, hit me up. Its a lot of fun. Even more so with other people.

  • @myawen_
    @myawen_ Год назад +47

    I’ve been playing hundreds of hours of Space Engineers and the usual occasional fun in SC, and when I hopped into ED for an evening last week it felt really limited if not boring. My space game needle of fun has definitely been moved.

    • @fihalhohi5353
      @fihalhohi5353 Год назад

      recently stumbled over space engineers, and love it. it runs so smooth like butter, far more immersive than better textures and constant huge framedrops and stutter.
      ED would be less boring if they turned a bit away from the extreme grind and 100% dependency on external tools

    • @steveredstone1711
      @steveredstone1711 Год назад +2

      @@fihalhohi5353 Space Engineers is cool but after some gameplay, there is not much to do. I don't get low FPS or frame drop in Star Citizen thanks to 3D cache processors.

  • @ekisnaar
    @ekisnaar Год назад +3

    I just hate when a feature promised by CEO ten years ago still hasn't been implemented, that's why I'm switching to Star Citizen.

    • @cherpsy3770
      @cherpsy3770 Год назад

      most games spend years in development before even announcing it, star citizen announced it from the start, take fortnite for example development started in 2011, around sc, and you dont have to be a genius to tell the difference in games, not to mention they had to build their own engine from scratch

  • @the_mcmartin
    @the_mcmartin Год назад +11

    As frustrating as the bugs are at the moment with each new patch, the wow factor of SC will remain forever. The sheer scale of the yet to be released full game is mind blowing and given how big Stanton already is. I pledged for a Pieces last year I've been enjoying it thoroughly. The bugs sometimes give a realistic experience like your ship unexpectedly crashing or losing mined material because nothing goes perfectly even in real life as well.

  • @moonryder203
    @moonryder203 Год назад +130

    Star Citizen is the only game in my life to ever capture me. I never played any game before like this, I was not a so-called gamer. I've been playing every day since I started playing back in May of 2022. Something about this game just hits every spot for me. The learning curve is high but it's so much fun. Welcome to the verse! o7

    • @gregs7194
      @gregs7194 Год назад

      Hey. Learning curve in SC is high? ...maybe game settings :) Also I may be wrong but o7 is ED thing since you are being CMDR, same thing with 'see you out there in the black' - brought to SC by ED players who where disappointed initially when Odyssey launched. Never saw ppl using it back in 2020 only for past year or so - that's how I do recognize them :D - Peace out

    • @brnddi
      @brnddi Год назад +10

      @@gregs7194 I think the o7 thing (in the context of space games) might originate from Eve Online.

    • @gregs7194
      @gregs7194 Год назад +1

      @@brnddi Could be - never played EVE - but use of o7 in SC likely comes from ED not EVE. Again I may be wrong - saying this based on observation.

    • @ausername7470
      @ausername7470 Год назад

      ​@@gregs7194 they both were being used around the same time

    • @seveneternal7988
      @seveneternal7988 Год назад +4

      @@gregs7194 the o7 was used even in the wing commander film.. it is used all across spacesims, and CR, as one of the fathers of the genre, brought it to SC

  • @philipquaglino
    @philipquaglino Год назад +8

    Still, E:D has one of the greatest VR experiences ever.

  • @mastergecko1178
    @mastergecko1178 Год назад +5

    ED RUclipsrs: Why I quit elite for star citizen
    SC RUclipsrs: Why I quit star citizen for elite

    • @ThrobbGoblin
      @ThrobbGoblin Год назад

      No Man's Sky RUclipsrs: Why I dropped out of preschool

    • @asog88
      @asog88 4 дня назад

      What SC RUclipsr did this? I’ve only seen ones try it while waiting on a new patch in SC

  • @d.dizzy1
    @d.dizzy1 Год назад +3

    Thought star citizen looked interesting. Made an account. Downloaded the launcher. Tried to log in. Asked me for a code. Code failed. Asked for backup codes. All 10 backup codes failed. Now permanently locked out of my account. 10/10 game.

  • @danmchugh7106
    @danmchugh7106 Год назад +3

    Elites biggest problem was the grind , they call it a ‘gameplay loop’ I call it being creatively bankrupt , grinding isn’t content!

  • @FunkThompson
    @FunkThompson Год назад +89

    My last Star Citizen session, had me chasing the sunset, landing, watching it, getting back in my ship, and repeating the process. The game is just STUNNINGLY beautiful in places. More ASMR vibe than game, at times.
    And the gameplay is very, very detailed and fantastic. Buggy at times, sure, but when things are all working, you cannot get better immersion. Especially for events like Jumptown or 9-Tails Lockdown and such.

    • @darthbrooks4933
      @darthbrooks4933 Год назад

      Bruh. Shit is a giant bug fest

    • @Ragetiger1
      @Ragetiger1 Год назад +2

      Sunrises on Lyria are mind blowing. It really shows off how the heat of the morning light reacts to the icy moon.

    • @ivanschekoldin7315
      @ivanschekoldin7315 Год назад +1

      The problem is there’s no game in that tech demo

    • @FunkThompson
      @FunkThompson Год назад +4

      @@ivanschekoldin7315 Have you actually tried, or even watched folks play?
      There is plenty of Game, already available. Folks are playing, daily, and putting video of that play up on RUclips... like... I get not liking it, I get saying it is taking forever, but I do not get just refusing to see reality and say it's "just a tech demo"

    • @spacedaniel492
      @spacedaniel492 Год назад

      Thats a really creative way of saying there isn't shit to do in this game but watch the fucking sunset....

  • @troyhavok8605
    @troyhavok8605 Год назад +2

    I picked up a distress beacon in SC one time, and it turned out to be a brand new player, so I did what any dastardly space pirate would do and I kidnapped him and forced him to go with me to break some friends out of prison. It was his first day in the game, so his mind was blown. We hung out for awhile and murdered a few people, then went our separate ways.
    Another time, my friends and I got bored and started a ship meet on Daymar with every intention of killing anyone who tried to leave, but ended up actually enjoying the ship meet and provided security for it instead.
    My friend and I got locked in the trunk of his Origin 100 series ship while drinking and had to call another friend to let us out... I'm not supposed to talk about this one...
    I once had my engines destroyed while approaching a player bounty and survived the crash. Called in some friends and they provided air support while I approached the target unarmed and on foot from about 6km away. I ended up getting the kill on the target with an unarmed takedown while my friends attacked his Ballista from the air. It was my most epic moment to date.
    Recently, in 3.18, I was attempting to sell pirated cargo when I stumbled upon a Corsair that was loaded down with spirits, which turned out to be stolen as well. We ended up having a 2 hour battle between two pirate groups fighting over a ship full of booze. It doesn't get much better than that.
    These are all examples of random things that happen. I'm also a member of Skunkworks, so we have our organized battles and org v. org fights we do.
    I have lots of stories of crazy things that happen when you interact with people in Star Citizen. No other game has the emergent gameplay potential that I've found in this game and it's very much an unfinished product. Can't wait to see what the future has in store for it.

  • @CoffeeFiend1
    @CoffeeFiend1 Год назад +33

    For me the draw of Elite was that there was a whole hidden meaning beneath the game itself, a game within a game, literally it was a great epic detective saga. Or so it was implied for multiple decades. For me the only thing that would bring me and my friends back is for Braben to just say "Yes it's possible to understand/discover/comprehend the various mysteries like Raxxla and the Dark Wheel". We don't want clues, we don't want it easier. We just want to know that it's actually real, something that can either be physically found or understood and comprehended if it is non-physical. Just that confirmation and we would come back. We've found so much stuff in the game that no one ever imagined was actually there and real but the big mysteries.... Just tell us if it was a lie. We fucking deserve that.

    • @firstlast-FcK-YT
      @firstlast-FcK-YT Год назад +3

      The cake is a lie

    • @twu1909
      @twu1909 Год назад +1

      ​@@firstlast-FcK-YT 😂😂😂😂😂

    • @totobill22
      @totobill22 8 месяцев назад

      Il faut savoir attendre sinon ce n'est pas drôle. Imaginez par exemple que l'énigme Raxxla ne soit dévoilée QUE si vous êtes au taquet de la progression en tant que découvreur d'exobiologie ....ça vous donnerait une petite idée de ce qui vous reste à faire non ?
      J'ai très peu de jeux installés chez moi, mais ED reste de très très loin le plus prenant et celui qui fait toujours rêver. Quand on y revient après des semaines d'absence, c'est toujours aussi magique !

  • @revelation_jeff2951
    @revelation_jeff2951 Год назад +14

    Fair points but to me while graphically better Star citizens lack of proper working mechanical loops and emphasis on technical details design instead of core, functional, fun gameplay has been its biggest shortcoming. So while you might feel more immersed in the world, the gameplay loops it offers to me are far worse than Elite.
    Nothing comes close to the exploration FSS, DSS, Mining, Search and rescue, ship combat pace and modular component setup. From what I've seen SC can't even do basic AI ground combat and the flight model and ship combat looks very lacking to me compared to elite. At in least in Elite I can do basic solid and fun FPS combat with AI that functions with predictability and basic fun. I might check SC out in 3-5 years if they're able to solve the major technical and design issues but for now I'll enjoy Elite. I hope both games succeed and push each other further.
    Wish you the best in SC!

    • @The9thDivine
      @The9thDivine  Год назад

      o7, CMDR!

    • @idkusername2795
      @idkusername2795 8 месяцев назад

      I may have some good news for u if you are interested in ship engineering and ground/air combat if you haven’t heated about it. In the last citcon they showed server meshing working, meaning that AI will work better, I’d expect it to be implemented in the next few months. Engineering gameplay is also getting some more attention lately, they have shown off modular components for different functionalities that can be upgraded, I’d also expect this to be added in the next few months.
      I don’t know how much better combat will be but having seen the potential of the AI in 30 fps server I think it’s gonna be a pretty huge upgrade.
      For the rest it’s probably still gonna take some time for SC to catch up.

  • @Gh0stDrag0n1
    @Gh0stDrag0n1 Год назад +6

    I backed SC on Kickstarter, got ED free on Epic Games. Couldn't paly ED for more than an hour, SC with all its faults has ruined me. Hopefully Starfield devs don't screw that game up, looks promising so far. I say the more space games there are the better the experiences will get. My journey in space games started on the C64 with M.U.L.E and Space Trader, yes, I'm old... I remember when the first Wing Commander came out, was mind-blowing at the time.

  • @ImreBertalan86
    @ImreBertalan86 Год назад +4

    Star Citizen is experiencing the same issue as ED with the Odessy patch. 3.18 for SC was a complete mess and now many players are ignoring the game until 3.18.2 will drop.

  • @RobVespa
    @RobVespa Год назад +2

    I Kickstarted the game, as it was announced as a single-player experience with a campaign (and "unfolding story"). None of this happened. All these years later, I still feel burnt. So many promises that never coalesced.

  • @josefwollersberger1552
    @josefwollersberger1552 Год назад +55

    Full agreement.
    Anyone who doesn't understand that players have a deep desire to make a home for themselves in any MMO they invest months of their lifes in is either clueless or lying because they can't pull it off.

    • @Kosty19
      @Kosty19 Год назад

      In Dual Universe You can.

    • @jasonthacker2912
      @jasonthacker2912 Год назад +1

      CIG definitely qualifies as the "can't pull it off" side after 11 years.

    • @JINGWA64
      @JINGWA64 Год назад

      ED devs dont play their game for fun or play their game, they make the game for $$$ and at best pay someone else to test the game, not for fun, but to see if the title screen loads = per standard corporate business logic... thus = try sell as little as possible for as much as possible = when the produuct stops selling, milk whats left of it for little to no effort, then release a sequal when it can be done for less then the orginal, rinse and repeat for long as it remains profitable.
      as such no such Dev actually wants to add common sense stuff to their game, as its not common sense under corporate logic, rather the opposite, better game = more higher expectations going forward + potential costs = they want the opposite (folks around pay for less, so they have no reason to give them more) and thus work to lower ur expectations within tolerable grounds untill the next release, like all prodiucts they want they current product to become eventually obsolete (for games this will vary for the IP, most console games = 1-2 years), so they can reset and resell it all over again... think overwatch 2, same engine, same graphics as the orginal game, same game actually... but with a tittle change, patch with balances and fix's that were held back for yonks, just so they could re-release the game with everything being placed back on sale + the kitchen sink.
      overwatch 2 is just 1 example of how coporate logic works, they have many ways to apply this logic to a game product and do and most of it works because the average gamer doesnt understand game dev, so they gobble up the lies /excuses or they otherwise dont care because their standards are as low as their intellect, so a floating turd is all they need to make them happy.
      this is why no major name has attempted to duplicate SC = around 1.2-1.5 billiion USD in development costs and would still take them around 6-10 years with 2000+ staff to replicate the work done by RSI to this moment. and then they would still have just a alpha... most folks dont realize the reason why AAA stopped posting transparent and itemized dev costs is because they on average cost around 150-250 million USD per year to develop, (mostly depending on staff count and marketting), when all costs are added up, so when they report the dev costs part of PR, they typically exclude over 50% the total cost, legally they ofset some of this by sharing costs, so a office, its staff and logistic costs are not identified as being exclusive to a single product(game), thus they leave these non-exclusive costs out of the total cost for that product IF they report its cost publicly, even though almost all the work and time applied from those staff and that office space was used to make that product... they are technically not lieing within PR when they fail to "detail" what they mean by "dev costs", but also why officially and "legally" they no longer report them with such trasnparancy anymore and thus wiki cant fact check them either, most AAA games today exceed SC total budget in just 3-4 years... most AAA Dev "estimates" are PR estimates, intended to make the PRODUCT appear cheap on manufacture, to attract investors... these are all corporate owned or run business = folks at their helm all want investors and most investors are "ignorant consumers", hence the high risk investor market = over 50 % of investors dont make positive returns as its basically a form of gambling, but those offering their gambling service onto the market, naturally want to attract those gamblers... basically a corporate business listed on the investor market is basically trying to emulate a casino, which just like any casino... wants to atrract ur investment, but wants to give u back as little as possible.
      food for thought.

    • @levishaun8334
      @levishaun8334 Год назад

      @@jasonthacker2912 SC players don't want a game, they want to chill in their $500 ship's interior for hours on end, dreaming of boundless possibilities. In that sense, CIG continues to successfully pull it off.

    • @michaelmichaelagnew8503
      @michaelmichaelagnew8503 Год назад

      @@levishaun8334 This is actually the opposite, most of us who have invested allot in the game don't play it cause we are actually waiting for a much bigger product that's currently being worked on. We all want a finished game and that's why most of us don't play it and often wonder if it will ever get to the point of being released. They keep adding and adding small unneeded stuff into the game but yet have not been able to build a system were hundreds of people can fight at once in small fighters and in big ships full of people. Also the game has promised at least 100 systems to be explored and while that is being worked one by their Canadian office it will be a little before we start seeing it. I fully believe the game will get finished but don't know if I will be here for it when it happens. The good news is they are paving the way for new games down the road to be allot more immersive through the tech they have been building. They plan to rent this out to other gaming companies to use once its all fleshed out.

  • @stratcat3216
    @stratcat3216 Год назад +29

    I agree. Star Citizen is the new place to be for us space junkys. It's deeper and more rewarding despite it's issues.

  • @maxshadow3405
    @maxshadow3405 Год назад +9

    I recently started playing Star Citizen, and also played a bit of Elite Dangerous Odyssey a few months ago. And to be honest, it isn't much different. Yes, you can seamlessly board your ship, but the novelty wears off quickly. If you take that out of the way, you get a game that's pretty much the same as EDO but with a smaller scope, worse performance and less stability. It may be a great game eventually, but right now I don't see much difference between those two games, besides the added immersion.

  • @ZoneTitan
    @ZoneTitan Год назад +4

    Because Star Citizen has a really good advertising department? I've been backing that heap of neverending garbage since day 1 on kickstarter and then later directly on their page with one of the largest backer packages. If I was awake when they were giving refunds, I'd be having enough money now to buy a decent car. So yeah, that's my gripe.

  • @DevilisHeII
    @DevilisHeII Год назад +30

    I went from shooting space pirates, to mindlessly mining with the boys for LTD, to seeing a capitol ship, then to become a full fledge explorer with my ASP. I definitely got my moneys worth from ED. My heart yarns for more goosebumps and SC just does it for me! Great Vid, excited for the next one! o7

  • @ordnanceant2254
    @ordnanceant2254 Год назад +6

    And then ditched Star Citizen as it is unplayable at the minute and has been for month and went back to Elite Dangerous...😂

    • @The9thDivine
      @The9thDivine  Год назад

      I can play Star Citizen and stream it at the same time. That's not unplayable is it?

  • @Shadowwalker1717
    @Shadowwalker1717 Год назад +17

    Honestly.... Chill, there is only one Star System, it is still laggy and not complete. And they promised us 100 Solar Systems. When they would release in 2027 the game would be far far from being complete and I think they even then need to implement mechanics. And all the Ships and Vehicles they made were necessary to get money for their development and not primary to give players more ships to play. The whole ship creating even slowing down the whole development of the game itself.
    Edit: Yesterday I played Star Citizen because of this video again after I last played 2018 - 2019 and it was a mess.... The streets of Area 18 were complete empty, the few NPCs there looked boring and blank, not even talked to someone or even had natural movements. They was not even able to sit and instead of that they stand on chairs and benches. The transit from plaza to the spaceport spinning around their self while flying and the game lagged the whole time while the FPS drops. And I have a freaking gaming PC. After so many years I now have the feeling it is more like ponzi scam. And believe me, I really love Star Citizen and want that thing to be running. This could be a modern Freelancer. But it sucks.

    • @asog88
      @asog88 4 дня назад

      While in atmosphere I got attacked by pirates in a small RV type ship without an escape pod. As my ship was falling to the surface I ran to the hoverbike in my cargo hold, launched out and survived the landing. Then trying to get to a ground hanger to fly away I stumbled upon a guy loading up his ship after collecting cargo from a bounty. He saw me, ran to inside his ship and started attacking me. I managed to out maneuver his guns and hid under a cliff where he just gave up and flew away. I then later came upon somebody else in a small ship that took me to a space station. To say the game is empty is because it’s in alpha and patch dependent

  • @stratidemic
    @stratidemic Год назад +2

    The best part of SC for me is the community, the other day I bought my first in game ship and had tons of people helping to decide which was best for me. I ended up with the corsair, and when I did another player met up with me to give me a QT upgrade completely free. The fact that he was friendly enough to do so, and that that the mechanics were in place for it has solidified this game as my favourite space sim and in my top 3 favourite games!
    No matter how bad the bugs can get, I will always try and come back

    • @The9thDivine
      @The9thDivine  Год назад +1

      Agreed. 95-99% of the community I’ve met have been very laid back and willing to help the new guys out. I’ve been invited to multiple organizations out of the blue, even if I was in a party with them just once. I hope to have the same people in my community someday!

    • @stratidemic
      @stratidemic Год назад

      @@The9thDivine Hell even the pirates, the players who in most games would be despised by everyone, are friendly in their own way. I've been invited to join in on piracy just to learn the loop. I've had some guys attack me, realise I was new and leave me alone

    • @The9thDivine
      @The9thDivine  Год назад

      @@stratidemic Also very true. Even when I went to my first Jumptown on Thursday night, I was shot down immediately, said in chat that it went exactly how I expected, and got invited to a party and we just took it over.

  • @C4MG1RL
    @C4MG1RL Год назад +7

    Walking around, messing around, and chilling with friends in our ship waiting to arrive at a mission instead of being stuck in the passenger seats is such fun. Sitting and watching the travel in ED in our separate ships is nowhere near as fun as dancing and in the cargo hold while traveling, suiting up, getting on our space bikes, and basically HALO dropping to a fight. Or providing medical aid to make sure a patient is stable while transporting them. Organizing cargo after a salvage or mining expedition. Running from the copilot seats to the guns to fight or doors to defend. It just hits different and to say it's not worth developing tells me that they don't really GET the fantasy of space and why people like space games and multiplayer.

  • @basongaming46
    @basongaming46 Год назад +25

    I will move over to star citizen when they implement more systems and hopefully NPC crews. Elite has been fun, but dang, really missed some features that would make it great.

    • @ludovicocalvetti1250
      @ludovicocalvetti1250 Год назад +4

      On that same boat. I look forwards to SC, but I still see it as the future.

    • @timhain8263
      @timhain8263 Год назад +1

      Why NPCs? Real people are half the fun

    • @Arthillis
      @Arthillis Год назад

      Yeah I have star citizen, but im not playing it at the moment, waiting for more features to get fleshed out. Probably wont touch it again tell after SQ42. Im actually more interested in SQ42.

    • @historyb0i
      @historyb0i Год назад

      They currently have hull scraping and I suspect when Pyro arrives, we will get the same depth for exploration loop. But don't take my word on any of this, I have not looked at sc news for a few months now since I started a new job... will poke back at SC when next update cycle happens and catch up then.

  • @christopheroriasgomez3776
    @christopheroriasgomez3776 Год назад +3

    I ditched Elite Dangerous, because the developers just throw all of the console fan base to the garbage and stop working on the console version of the game, and now they're abandoning the PC version as well

  • @trixer230
    @trixer230 Год назад +3

    TLDR:
    Fun doesnt care about alpha, beta, or full release, and one game is far more fun then the other.

  • @konigwolff
    @konigwolff Год назад +9

    I tried going back to Elite a few months ago and I just couldn't. It may be a complete game but there's less in it than even this alpha of Star Citizen. Some may disagree which is fine. But for me, it's a much better pick.

  • @riseandshinemrfriman5925
    @riseandshinemrfriman5925 Год назад +6

    Played it during that free testing period dec. last year. SC felt like an interactive tech demo. Nothing felt remotely like a game, which is why I said nope. Not to mention that it needs a quite beefy system to run to begin with. It is an interesting experience regardless...including the rather ridiculous bugs and glitches.

  • @imushavem4061
    @imushavem4061 Год назад +1

    The sheer differences in ships in SC are amazing. Before the wipe, had a friend give me 10M in game credits. I got to buy in game ships and play with them. Had a Hercules, a 400i, Cutlass Black, Star Runner, an Avenger Titan, a ROC and Ursula. I have also flown in so many other player's ships. A redeemer and a reclaimer are completely different experiences, but both were soo much fun. I upgraded my starter ship, Cuttie, to a Vulture then Vulture to a Corsair. The 400i was a sailing yacht, while the Corsair is like a frigate. The gladius, buccaneer and arrow are all special in their own way. I've owned every ship in ED and there is just no comparison and I'm triple elite with 3000 hours in that game. SC, with all its bugs and crashes, the feel when it does work is enough to keep me coming back.

  • @thetechguychannel
    @thetechguychannel Год назад +2

    The only real problem I have with SC is that it became ScopeCreep: The Game. While they already have trouble maintaining the codebase and keeping it up with the API hooks that they wrote 9-10 years ago, they're also expanding the scope of the game, forcing them to neglect certain aspects of it and keep it in a semi-permanent state of Alpha. At this point I think a lot of people would be happy with them just breaking some of the promises they made and working on getting a production-ready environment set up instead.
    But instead of this, they are adding more promises on top of the ones they're currently having trouble fulfilling. That is to say, SC is clearly a labor of love and a TON of work and imagination has gone into it. But at some point you have to say "yeah, this is enough of an ambition" and just start bug busting and optimizing to get ready for a beta release.
    If you believe that SC would be released in 2027 I have a bridge to sell you. They've been pushing that release date back farther and farther every year, and with how much they want to add to it, you can understand why. But that's the problem! They keep wanting to add more and more to it and eventually it just becomes an expansive feature-rich game with thousands of incomplete features. This is just as much not caring about the playerbase's experience as Frontier does by going the other extreme and just adding 3-4 important features in a game that's just a sea of empty space at this point then calling it an "enormous expansion" while it still can't run smoothly on the recommended hardware.

  • @GreySix
    @GreySix Год назад +6

    I've been playing Elite extensively, currently on a long-range exploration mission. Working toward a fleet carrier I can use as a mobile base deep in the black. Was playing Star Citizen before I'd even heard of Elite, and still do on occasion - though the current 3.18 PU is just this side of a disaster for many, including multiple game crashes, server crashes, or game-breaking glitches.

    • @The9thDivine
      @The9thDivine  Год назад +1

      Accurate! I'm hopeful for 3.18.1 / 3.18.2. (soonTM?)

  • @Tael71
    @Tael71 Год назад +17

    Problem with SC is that no matter what CIG says the plan is NOW, it will be completely different in two years. You have to learn to enjoy the now and not what they keep promising down the road

    • @cloudex8127
      @cloudex8127 Год назад

      This is super true but I think the cool thing is that it's in a very playable and fun state right now even. It's nothing compared to the plans that may or may not happen but it is still my favorite space game to sink time into in the state it's in.

  • @tyler71717
    @tyler71717 7 месяцев назад +2

    The biggest issue is elite dangerous is in maintenance mode, meaning developers are only releasing minor updates.
    Star Citizen has tons of money for future development.
    Obviously this will be an inevitable transition for many players.
    Everything in Elite feels like hours of grinding for short moments of joy, it's clear at some point the developers were told to rush content to keep players busy rather than create an enjoyable experience. (Reputation grinding, rank grinding, engineering, guardian, etc). I don't know what happened but at some point the people with a passion for the game stopped making decisions, and passionless men in suits took over.

  • @noxapalooza6756
    @noxapalooza6756 Год назад +2

    I quit ED shortly after Odyssey and recently picked up SC. It's been amazing.

  • @TheWasd1234
    @TheWasd1234 Год назад +6

    Welcome to the verse! o7
    A good day to join, development is very exciting. Sadly not the best day to play though due to ongoing 3.18 issues, but this time will pass. I envy those who only have hopped onto SC now, they skipped a heck of a long time that I personally spent waiting for the updates we have today.

  • @berserr1163
    @berserr1163 Год назад +10

    As an active player of both games. I play ED for exploring the unknown and SC for space FPS. Both games are great and always will be. Its hard to tell the Future of ED but for now it doesn't look good. SC if finished (its no longer "when" but "if"...) it can easily reach the peak of space games. I only hope that CIG and RSI will change the way SC is developed.

    • @TheZaru
      @TheZaru Год назад +1

      You're definitely correct with the not "when but "if" it gets finished but I don't think that is a bad thing. It just means that the devs willl keep adding onto it and expanding it and to be fair we already have a playable game that could keep you going for 1000's of hours so I am just keen for when they get the tech finished to add more systems in to expand it

    • @agonyaunt6325
      @agonyaunt6325 Год назад

      Have you tried NMS or X4? I held off NMS for a long time, and finally got it last year. Had a lot of fun with it. X4 i'm still considering at some point. Looks way better now than it did on release.

    • @berserr1163
      @berserr1163 Год назад

      @@agonyaunt6325 i tried nms after release. It was terrible back then but now its very cool. And x4... I havent tried it yet and im not sure if i will try it

    • @agonyaunt6325
      @agonyaunt6325 Год назад

      @@berserr1163 yeah, not sure why i'm on the fence with X4, it does look sweet. Perhaps i remember too well how good X1 and X2 were but then was dissapointed hard by X3. People keep saying X4 is so great, but I just can't take the step to buy it.

  • @ELEKTROGOWK
    @ELEKTROGOWK 3 месяца назад +2

    I spend about 350$ for ships and upgrades. The game is the money worth. SC is a lifetime game, not like a AAA game for 60$ you play the story for 20h and then it's over.

  • @apb0327
    @apb0327 Год назад +12

    One of my favorite parts of Star Citizen is to find a nice view in space of some stars, a sun or orbiting a planet and just stand near the window looking out. My Taurus allows me to stand right on the glass of my windshield and view quite a lot. It's also nice being able to log out in your bed and log back in on your ship in space.
    You can tell how much love goes into this game by the devs when you walk around inside some of these ships. The level of detail and interactions within the ship are just amazing and makes this game so much more immersive.
    There are a lot of growing pains, but the devs are very open about it and use the feedback from players to constantly update their goals. I can't see myself logging back into ED.
    Thanks for the comparison. Great video!

  • @_cloudburst
    @_cloudburst Год назад +7

    This video is stellar and absolutely describes my thought process when faced with the decision to pick one game over the other. Many people who haven't played SC that I speak to about it are speculative and don't think the "seamless" nature of the game really lends that much to scale and experience. I wish SC had more free-fly events or ones that lasted longer. I think the game (especially in it's now current state) has the ability to boom quickly if given the right exposure from the gaming community as a whole.

    • @fihalhohi5353
      @fihalhohi5353 Год назад

      the game has so far zero ability to boom, it's unplayable unless there are less than 10 people on a server. a 10+ year old engine and still runs like shit, i cant even get my head around how much you have to fuck up so your game still runs at 20 fps after half a dozen hardware generations.
      remember my words, when intel 19900 comes out and rtx 8090, it still runs like crap.

  • @CrusstySculpture
    @CrusstySculpture Год назад +5

    Welcome to the 'verse, Commander! o7
    SC is one of the few games that I can turn to when I just want to play and chill. The immersion factor is extremely satisfying and dropping your ship's ramp to see the sun rising over the horizon on MicroTech will always be one of the best views in any game I've played.

  • @CramcrumBrewbringer
    @CramcrumBrewbringer Год назад +3

    I will never play Star Citizen again until they fix the damn game. It doesn't even run slightly consistently, and the frames are pathetic.

  • @dcristidcristi
    @dcristidcristi Год назад +3

    Both games look fantastic when 1st time getting into them, both get boring after a while, with the mention that SC can also become VERY annoying because of the bugs that get inherited after each update (clipping through surfaces, elevators etc). ED has a huge universe and very few things to do in it, so it becomes most repetitive after a while. SC features much more things to do, but in a tiny "universe" comprising only a few celestial bodies. Add to this the frequent wipes that deprive SC players of everything they grinded for, and you'll end up with two imperfect games that are - alas - the only alternatives in this genre.

  • @spookytooth2044
    @spookytooth2044 Год назад +28

    I liked the hyper drive and the fact that the star field in ED was real in that you could - in theory at least - visit every one of the stars. It really gave that feeling of expanse and incredible depth and sadly SC doesn’t give me the same feeling, and cruising in hyper drive was really cool. But apart from that I’ve had so much more enjoyment in SC. I kickstarted in both games, but SC is my go-to daily game and has been for the last 3 years. Welcome to the verse!

    • @michaelmichaelagnew8503
      @michaelmichaelagnew8503 Год назад +1

      I'm looking forward to all the new systems being put into the game that are being worked on now. Once this game gets a bit bigger I might start jumping in on it.

    • @kirktown2046
      @kirktown2046 Год назад

      @@michaelmichaelagnew8503 We've been waiting over 10 years... They're still taking money but not delivering.

    • @MTEditz
      @MTEditz Год назад

      @@kirktown2046 did you not hear that the game is in alpha with a release plan that’s dated in 2027? If you think they aren’t delivering then you’re running on 2 brain cells. They have an available road map where can quite literally see their progress. Road maps exist for a reason. They aren’t going to deviate from it. And expecting them deliver whatever on YOUR timeline is as dumb as it gets. They have til their projected release date to deliver whatever tf they want to. They could go silent and not release anything until 2027 when they finish the game if they wanted to. The entitlement reeks off you. There’s pages of shit that they’ve done in the past 10 years yet here you are trying to discredit it. Pathetic.

  • @zecumbe
    @zecumbe Год назад +3

    The natural choice of all CMDR's since, despites all the bugs, it's a much better looking game, with more ship variety and more gameplay options. But more importantly, it's actualy getting updates and improved by developers that care about it instead of being ignored.

  • @stromtrooper7118
    @stromtrooper7118 Год назад +3

    Lets talk about this after 5-10 years of wating something else in SC. At least, Elite is a game. SC is a 10 year old alpha.

  • @RovalisGTO
    @RovalisGTO Год назад +2

    2027 release for Star Citizen really means 2029 or 2030. It's an incredible game with an incredible potential but it's just taking so, so long to produce any meaningful gameplay loops. By the time Star Citizen is finished there will be 5 other games implementing similar mechanics or concepts into their own projects and these things will seem a lot less special than they do right now, let alone compared to 5 years ago. Star Citizen keeps producing ship after ship after ship to generate revenue, but it's building them this huge quagmire of balance while distracting their resources from actually developing features of the game that cannot be sold routinely for on-going revenue. Not to mention the mess LTI is going to be upon release.
    I could go on but honestly... there are subreddits that already explain this far better than I can.

  • @whatasaverl6456
    @whatasaverl6456 Год назад +5

    Welcome to the verse dude! I gave up on elite for exactly the same reasons. You will not regret it even though its a long hard wait for things to be added. But immersion is unmatched with Star Citizen and the ships are beautifully made with all the modularity and game play loops in mind.

    • @joshuawa
      @joshuawa Год назад +1

      Unless you count the connie shes needs alittle love shes showing her age.

    • @whatasaverl6456
      @whatasaverl6456 Год назад

      @Joshuawa very true yes! Some reworks needed for sure

  • @Anonnymouse53
    @Anonnymouse53 Год назад +10

    The whole "pupil to planet" detail of SC really is a first in gaming. Not much of what CIG are doing is truly new, but what they have achieved so far combines to make a unique experience. When the build is stable it's a pretty enjoyable experience but after long enough you are still left wanting - but you are wanting a more complete Star Citizen, not a different product, because there isn't one now or in development. ED is still a great game, but SC is playing in it's own league - which is just as well because there is a lot wrong with it.

  • @jamiecotc
    @jamiecotc Год назад +2

    I just bought ED and I have to say, it lacks a lot from having played SC. I would dare say that ED has only one thing going for it above SC. It doesn't crash all the time.

  • @fmontserrattube
    @fmontserrattube Год назад +3

    I buyed SC in 2012... cant play cause my cpu is not compatible anymore. Also played a bit to elite (in vr mode too). I think you are falling in the shiny features trap like i did. SC is impresive on the paper, buts its been more than a decade, and still, the core tecnologies, i mean he network code, is not there. The game just not works, lag, rubber banding, poping everywhere, just look at any recent gameplay video specially while playing infantry, its like the 90s whe we palyed day of defeat with 200+ ms ping, it totally breaks the inmersion.

  • @Dracounguis
    @Dracounguis Год назад +9

    Star Citizen full release in 2027? 🤣 I've been around since the kickstarter, I've seen many _many_ release dates come and go over the years. Pretty sure they're not going to make 2027. Maybe 2037? 🙏 If you have children make sure your Star Citizen ID and password is in Will. Maybe they will get to play the fully released game! 😉

  • @fonics3208
    @fonics3208 Год назад +6

    Star citizen feels like the game I was hoping in vain elite dangerous would become through updates. It's nice to see someone else actually try the game and realize how incredible the experience is amidst all the ridicule for playing a "scam game that's never coming out".

    • @Gerugon
      @Gerugon Год назад

      It is .. a scam game tho ;)

  • @ASimpleInternetUser
    @ASimpleInternetUser Год назад +4

    I had a very similar journey, trying out Elite Dangerous for the first time when it was new and being so excited for what I thought I was in for.
    Then realizing how hollow this massive universe they've touted is was just so disappointing. I continued to grind and explore trying to convince myself that "there's just a lot of space in space, I just need to explore further to find the cool stuff." While that might have actually been true, I never got that far. Somewhere along the way a friend of mine purchased a lifetime MISC Freelancer for me as a birthday gift. I've always been a sucker for chill space trucking, I used to do a lot of it in EVE Online waaayy back in the day. I tried to balance both Elite and Star Citizen for a little while, but quickly dropped Elite Dangerous for good. While I've taken many breaks from Star Citizen, it's an indescribably wonderful feeling to walk out to the landing pad and get in my Freelancer every time I boot the game back up. It really feels like my ship. I even have a few decorations that always live on the dashboard. You just can't understand the importance of the immersion provided by Star Citizen's design until you've experienced it.

  • @Zerinth
    @Zerinth Год назад +2

    Ill join SC when it has VR. The implementation and feeling of VR in Elite is fricking awesome. Im not even sure if VR is part of the many goals in SC development? Once you go VR its very hard to go back to pancake screen for sims 😆

    • @OD-Zee
      @OD-Zee Год назад

      VR is a stretch-goal of the devs and one that they will look towards addressing once the Vulkan API in and matured, as they want as much performance as they can squeeze out.

  • @tlove21
    @tlove21 Год назад +22

    Welcome to the Verse! SC for me is an experience no other game really scratches yet. I sometime will just land on a planet and look at the vista. Any company can make a space experience, but unless you really invest in your planet and ship tech it will just be another space game. SC took the long road, working on physicalized planets, and when I say that I mean the actual wind will affect the environment and you. Everything will be physical for full immersion, and that is why I backed this project.

    • @RedGoat2035
      @RedGoat2035 Год назад +1

      What do you mean by everything? What do you exactly mean by physicalized?

    • @iRicardoTM
      @iRicardoTM Год назад

      @@RedGoat2035 idk what he means tbh, but in SC, wind affects your walking speed, even if you get close to active ship thrusters, they throw you away.
      By physicalized I guess he means that everything has a purpose, or will have. You can interact with a lot of stuff, move it around, throw it away and will persist (it won't despawn). When you take a ship down, it will fall to the ground and its remains will stay there for someone to come and loot the crew bodies and savage the ship remains.
      Ships have compartments to storage stuff and have physical ship parts, you can see the engine, coolers, etc. in their specific openable compartments. We can not physically swap them yet, that will come soon(™️). Even lights on ship corridors have their switch to turn on and off, foldable 🚽 and a lot of other stuff (even a (sometimes) functional coffee maker!). A lot of stuff don't work all the time of course, cause it's an alpha (I know) but will eventually work (I hope).

  • @jeffgraham3201
    @jeffgraham3201 Год назад +3

    I don't get it. Someone explain to me how the horrible framerate and awful UI, the constant glitches and gamebreaking issues make playing Star Citizen better than playing Elite Dangerous?

  • @codeapoth
    @codeapoth Год назад +2

    I stopped playing Elite Dangerous after they announced that they would discontinue development for the console versions of the game.

  • @blue_beephang-glider5417
    @blue_beephang-glider5417 Год назад +2

    Star Shitizen takes two days of headaches just to get to the in game bugs and crashes...
    Even the uninstaller left many gigabytes clogging my hard-drive.
    Though that was the Best Bit of the game.

  • @DaBauce93
    @DaBauce93 Год назад +6

    Yeah, having the interiors of the ships changes the game completely. Looking forward to more videos from this channel.

  • @thundercleess
    @thundercleess Год назад +2

    OK, so I am on the OTHER side of the fence and welcome. I've been playing SC for around 10 years now. I'm so familiar with how CIG functions... with that being said welcome to the Verse man. But i switched to Elite, more systems and more people playing in an Open environment. Honestly I've found people play Solo because they dont want to be pirated or Grieved. Let me say this, imo the only reason people are switching is because of the Insurance cost on larger ships, and or Horizons not meeting expectations (From the research I've done). In SC this isn't a thing.. yet when S42 is release you bet your ass they will charge for damaged ships and we have been waiting for Pyro for years. Traveling Stanton for year after year, after year with no change can get stale . I've caulked SC up to being a tech demo of what is possible until they release S42. Yes, walking around a ship is cool but after years of doing it, it'll get stale just saying.. But enjoy the Verse man hope you make an imprint.

  • @bowb5825
    @bowb5825 Год назад +2

    I've been with SC since 2012. It's funding is huge, and as long as they have the current money stream, they have no reason to launch the game.
    As long as it's in alpha, they have no incentive to create a playable game. That's literal. Since the most recent patch , many accounts can't even log into the game. After 10 years of experience, that's a sign they can't put a team/system together for a playable game.
    I'm looking for a space sim with less ambition, but it is playable.

  • @notacop7075
    @notacop7075 Год назад +3

    Hard to ditch a game for a non game…

    • @elduriangavriel2130
      @elduriangavriel2130 Год назад +1

      It is. It’s almost like the fact he was able to do so proves everyone saying “it’s vaporware” to be ignorant or a liar.

  • @matthieuzglurg6015
    @matthieuzglurg6015 Год назад +5

    Man, seeing what Elite Dangerous had become over the past few years really saddens me.
    I have put over 2000 hours into that game. Being a pretty hardcore PvP player I was part of groups, working for background sim activities (basically the in-game factions in each system), participated in global community events and earned some victories and defeats along the way.
    But if there is ONE thing Elite excells at, it's displaying space combat. It's easy enough so that a beginner can jump right into it, but each ship has a way of flying and it's deep enough that a player with actual experience will REALLY make a difference. Star Citizen is just complete chaos in comparison, ships fly kinda weirdly, the netcode is really not up to snuff and from afar it really feels like ED combat experience with a lot of added visual noise.
    BUT
    Elite Dangerous just dove into being a solo/coop game really quickly. With pressure from PvE private groups, the development of the game was influenced towards more grind, bigger sanctions towards players playing the PvP part of the game, and overall a super big incentive to play either in private groups, or in solo mode to a point that you would only see about 30% of the player playing in open mode, in a galaxy already too big for its own good. The game never went off from its solo/coop roots completely eliminating MMO features that would seem trivial in any other MMO game, like making a group of more than 4 people, or giving money/resources/stuff to a friend. As of 2023, the only way to give money to someone is still to buy expensive stuff, drop the cannisters outside of a space station and hope that the guy you're giving money to is able to catch them all. It's just dumb. On top of that, the game is still Peer-to-Peer and works with instances, so if there is too many players in the same area (for like a community goal or event), there will be several instances opened at the same place. Happened several times that we were running after some guys and had to jump and drop countless times to the same place hoping to catch the right instance of the game. sigh.
    The worst part about it is that it could still have worked. Matter of fact, it WAS working before Horizons came in. Before Horizons, there was no engineers. Once you bought the most expensive component, that was it. Making ship loadouts was a subtle arrangement between weight, power consuption and firepower, with people being really good at theory crafting those things and really extract the very last % of performance out of a ship for PvP combat. On top of that, it was accessible. You were able to earn about 100M credits? you could fit Fer-De-Lance for PvP and you would have the same exact ship from the dude that have billions on his account and 2000 hours flying in the game. Only thing deciding who kills who was a matter of skill and nothing else.
    When Horizon dropped, it quickly introduced the engineers. Besides the fact that they were all on planets (so behind a paywall basically), those guys allowed you to modify every components of your ship and dramatically change the performance, to a point that even if you were the most experienced and skillful player in the game, if you ship wasn't engineered and you were fighting and engineered ship you would loose, no way around it.
    And to completely engineer your ship? Hundreds of hours collecting materials, doing quests to unlock some engineers, running back and forth in the bubble to upgrade a module or another using components you spent 10s of hours trying to get (and at first it was a random thing, meaning that the results weren't guaranteed). What it meant for PvP was that now if you didn't have much time in the week to sink into Elite Dangerous, you just weren't competitive in PvP anymore, and it put a huge gatekeeping issue to a part of the game that was already counting the players. If you didn't have enough time to get all the engineering stuff done (which is a pain in the ass btw), you could just as well go on another game. Annnd that what I did. I just stopped playing PvP about a year after the engineers dropped, and stopped the game a year after that.
    I am 100% positive that the developers purposefully killed their own game. The grind is long as fuck, the game says it's MMO but is barely able to make a group of 4 people to play together. And we're like closing on 9 years after release : most of the problems that people spotted in the first month of the game being released are still here and no effort was ever put in to try to fix them.
    On the opposite side, I can't really fully support Star Citizen either. I'm pretty fortunate to have a good enough PC to make SC run. But it's not perfect at all, even at lowest setting I can't have playable framerates in new babbage or microtech. And my friends just can't play at more than 30fps even in deep space. This is a huge barrier of entry but nothing seems to go towards the way of fixing this which sucks pretty badly.
    I also cannot support the economical model of the game that works with FOMO to sell more pixel ships with "limited stock" (seriously what the actual fuck is this). If putting an essential PvP feature behind a paywall in ED wasn't bad enough.
    So I'm kinda lookign from far away at both games, waiting to see which one is going to be an actual good one. Each patch seems to bring ED further down into limbo so I'm putting my coins on Star Citizen for now. But it still has a long way to go and to me it feels more like a fancy demo than an actual game with real and fleshed out gameplay loops that don't scream "REMEMBER THIS IS AN ALPHA"

    • @rubenlopezusa
      @rubenlopezusa 11 месяцев назад

      What about X4, for example, in comparison? I've also heard there is a large modding community that keeps improving the game.

    • @MrMozkoZrout
      @MrMozkoZrout 10 месяцев назад +2

      Funny thing also is that there is not even any point to PvP in elite. You don't gain anything from it, there is no official gamemode or reason to engage in it. Maybe except for piracy but that is also implemented by basically not being there. For a long time there was also no penalty in the game for attacking Players without reason. That is why everyone went into private groups or solo, cause nobody wanted to deal with engineered pvp gankers that just attacked on sight for fun and ruined your progress. There was no way of signaling you are up for a PvP, no real punishment, no system like player bounties or anything. Just so many missed opportunities in Elite. Nothing ever got fixed or better and every new thing was more and more incomplete and right now i believe Elite is basically dead. Either they are silently working on ED 2 or are just waiting to milk it as possible before announcing the end of service.

  • @Interitus1
    @Interitus1 Год назад +1

    Star Trek Online made the same mistake, they ended up giving you just the ship. They added interiors, but they were places to walk around in, no real function. It amazes me that these devs for sci-fi games don't think players want to run around their ship. To play the role of Engineer or Doctor. They think that everyone wants to be a captain. It's like, have you been watching the same media we have? Star Wars, Star Trek, Battle Star Galactica, Stargate, the Expanse, Dark matter, Firefly, Farscape. These aren't shows about two ships talking to each other, these are shows about the people who live on these ships. This is what people wanted.

  • @OlivioSarikas
    @OlivioSarikas Год назад +2

    I can't believe that you think a game that has $500.000.000 in funding, yet is completely broken in every single way, needs more funding.

    • @The9thDivine
      @The9thDivine  Год назад

      At no point did I say that it needed more funding.

    • @OlivioSarikas
      @OlivioSarikas Год назад

      @@The9thDivine I must have misunderstood you, when you said around 13:36 that you didn't just buy the ships because you like them, but because that money will "contribute to the funding of the project" and that more funding means they have "more budget to introduce bigger and better things for the game"

    • @The9thDivine
      @The9thDivine  Год назад

      @@OlivioSarikas More funding does mean they can introduce bigger and better things for the game, but it's not stating that the game needs more funding. My biggest disappointment with SC is just how long development is taking, and I think more funding may be actually be delaying its current state and its progression.

    • @OlivioSarikas
      @OlivioSarikas Год назад

      @@The9thDivine I don't think this game will ever be finished. It's a shiny graphics demo, but so much is broken and what works feels so basic, that it's not really much of a game imho. They tried to do too much. Elite Dangerous on the other hand tried to do too little. I agree. I think this game would be much better if they only had 10% of the money

    • @OlivioSarikas
      @OlivioSarikas Год назад

      @@The9thDivine btw. don't get me wrong, i would love to play this, if it wasn't so broken and if the early access had a reasonable price while they fix the game and if it wasn't pay to win where you can literally buy better gear for money in a way that is aimed on whales, like in a mobile game. this game really unites everything that's wrong with the gaming industry right now: broken game, high price, catering to whales

  • @JWattzy
    @JWattzy Год назад +14

    I kinda had the same journey you did. ED was the introduction for me into space sims. I had a blast playing that game but a spaceship-only universe got boring after a while. I never stuck around for odyssey but I was interested in it. After watching a few videos of inital reviews it was apparent Frontier is not a company I wanted to support anymore. As for SC nothing can compare to be me and my friends in a Constellation Andromeda or Redeemer messing around while quantuming. Either placing random objects on people or brawling in the cargo bay while waiting to hop into the turrets and take down bounty targets, CIG has created something really amazing that no other game has really done yet in my opinion. welcome to the verse o7

  • @thegwolf
    @thegwolf Год назад +3

    Former Elite backer here - I used to play the original Elite on Commodore 64 in the 80's so for me when Elite Dangerous came around it felt like going home or seeing a long lost friend again.
    Somewhere between the deployment of Horizons and MultiCrew I took notice of how hollow the promises started to sound based on past experience.
    I was there when frontier needed help to get the project off the ground and backed them, and then in turn they continued to ignore feedback which was straight up insulting considering the amount of time and energy the community put into pinpointing issues and developing solutions with already existing assets to minimize developer workload.
    This was especially obvious on MultiCrew when there was a beta test phase before release for backers in order to iron out the more serious bugs, so we tested the game, knowing full well that our in-game time will be lost in terms of results and filed bug reports. And then they released the bugged version anyway.
    After that I had enough when every game mechanics needed grinding of boring gameplay loops that was done better even in
    Star Trek Online, and each of those loops were designed to artificially inflate play time and keep players away from their goals.
    Meanwhile the simplest and most immersive time sinks like fiddling with your own vessel continued to be denied even when new gameplay loops pre-developed using existing assets were served on a silver plate for the devs by the community.
    Somewhere around that time I bought into Star Citizen because I was done with paying a full game's price on cosmetics for Elite in order to continue funding a developer that continues to deliver features nobody was asking for, was not on the original development plan, while ignoring the original plan, ditching features the community was asking for since day one, ignoring bugs and issues since Steam release and going in a direction that will be the end of Elite.
    Admittedly I have not been back to Star Citizen to check the state of the game, since I parked my cheap Aurora somewhere, but I follow news with great interest and hope to experience the world for one last ride of immersive space sim within reasonable time before I get too old to learn the mechanics.
    You've made a great summary and it seems I am not alone with my opinion of Frontier's practices, though I've been an early bird upon leaving Elite. It was a decision I didn't regret in the slightest, because it allowed me to fill the gaming time with things I actually enjoy to play instead of grind of the boring variety.

  • @tonyMosh
    @tonyMosh Год назад +2

    Star citizen is riddled with bugs and crashes and the fact they wipe your progress every now and then truly sucks, it will be a good game when it finally releases...

  • @somerandomyoutubechannel5816
    @somerandomyoutubechannel5816 10 месяцев назад +1

    I think what you want out of a game is what determines which one you like the most. I explore, and Elite is untouchable. I don't care about fighting; I just wanted to explore. I have seen so many amazing things that feel like what it might really be like to be there. I expect the galaxy won't really be filled with endless pretty planets. So, for me, it feels more reality to explore in Elite. But, again, I think it really just depends on what you want out of a game. It is great there are options, and ultimately, I hope these games just make people want real space exploration to happen. In reality, that's where it is at. Actual government and private sector support of getting out in the black. I love all these games for encouraging that.

    • @MysticalDragon73
      @MysticalDragon73 8 месяцев назад

      why should the government be funding such things when there is far more important things to address? Better yet WTF are the people being extorted to fund such things? Enough is enough. To advocate government wasting on this crap is absurd.

  • @LinedanceChristchurch
    @LinedanceChristchurch Год назад +3

    Lol leaves because he doesn’t want to play a $40 Beta… to spend more money in an Alpha. I can’t wait to jump to star citizen also, as soon as there a stable complete game. 2035 I reckon.

    • @nugebug
      @nugebug Год назад

      Pretty sure if you go to 4:30 you can see reasons why

  • @PineRidgeAIM_CA
    @PineRidgeAIM_CA Год назад +8

    I admit this game is irritating with the bugs, but it’s also the most unique and immersive experience I’ve ever had playing a space game, everything is so in depth, and only getting more crazy.

  • @MCCOLDT
    @MCCOLDT Год назад +2

    You missed out a vital element. ED has full VR support. SC does not. While it looks fantastic and has stunning detail, it cannot compete with the immersion of VR. When all is said and done your senses know you are looking at your TV or monitor and your lounge/ wife/dog/other TV with soap opera entertaining said wife/dog etc is in your peripheral image. With all those millions of dollars im surprised they haven't got Oculus support on this yet.

  • @amindamok
    @amindamok Год назад +2

    TBF, ship interiors have little to no value in a game where the player has no agency in the game in the first place. No player economy, no ability to own or build anything other than your ships, no compelling reason to play with others because groups are too small to be useful and there is nothing to gain from playing as a group.

  • @johnwicks4936
    @johnwicks4936 Год назад +25

    They created one of the largest sandboxes in gaming history with almost no reason to leave the bubble. I searched for hundreds of hours to find nothing while staring at jump screens. It’s scary to think of the months of my life I can’t get back!

    • @noxapalooza6756
      @noxapalooza6756 Год назад +2

      Yeah I remember the one time I went out deep in the black. A long ways out I realized I wasn't ever going to find anything cool.

    • @user-vn1wz3tr1h
      @user-vn1wz3tr1h Год назад +8

      @@noxapalooza6756 Elite is a mile wide, inch deep.

    • @ivanschekoldin7315
      @ivanschekoldin7315 Год назад +1

      @@user-vn1wz3tr1h so, the bottom line is you either play a shallow game or a deep tech demo

    • @adarkwind4712
      @adarkwind4712 Год назад +2

      @@ivanschekoldin7315one has a potential future the other won’t help itself despite the community begging for the devs to hear them.

  • @PaulReed
    @PaulReed Год назад +4

    The first time I successfully cracked an asteroid for deep core mining and the sound it makes was incredibly satisfying. I was in VR at the time so I got the added benefit of 'seeing' the cool core of the ice spread around while it lowered the core temp of my ship. That was with a basic Oculus Rift. The sense of scale I got from playing in VR vs non-VR made everything different for me. Suddenly the tiny docking slot became this engulfing opening that I easily got through.
    Those memories are the biggest for me to date in Elite. Star Citizen might be bigger in scope and budget but without VR it's not going to have that same sense of awe to me.

  • @nopizzanoglory
    @nopizzanoglory Год назад +2

    Bought a SC package ages ago and have tried it several times during the last few years. It certainly looks amazing and very promising. The major reason I have not really gotten into it; it still is Alpha. Everything you do today will be gone when they release the final version and reset the entire universe.
    I guess I'll stick with ED or whatever gets released before SC is finished. I did not really want space legs anyway, but I don't mind it either. Got Odyssey the other day for less than $10 just to see if it will offer anything I'll enjoy. At least that's not a lot of wasted money if it isn't for me. Meanwhile I'll just continue doing what I enjoy doing most: hunting down pirates in my engineered Corvette.
    In the end there's only one thing that matters, no matter which game you prefer. And that is having fun playing it.

  • @marcmacinnis6610
    @marcmacinnis6610 Год назад +2

    While I don't disagree with your assessment, the only thing I can say about SC is, I really hope when it actually does launch that my great grandchildren enjoy using my account and that they light a candle in my memory.

    • @The9thDivine
      @The9thDivine  Год назад

      And I, not agreeing with how insanely long the development is taking... wholeheartedly agree with this statement, and got a good laugh from it too.
      o7

  • @bananamaniac2
    @bananamaniac2 Год назад +3

    You said a lot of things that I've been feeling for a few years now and I think I may finally give Star Citizen a try. I've spent so much time in Elite Dangerous and rven after Odyssey nothing really feels different. It's judt time to move on