I mean it's not that good of a benchmark tool it doesn't really have the heavy scenes. Lies of dropped a 2hour demo for everyone that is way better thing
Well its not needed,devs usually spend time optimizing games,this looks like they slap all top megascan unreal assets and dont give a fuck if it work or how good it work,get 10k$ pc to run it...
Even without Full RT on, the game still uses software Lumen as fallback, which is a software version of ray tracing. That's why it's so heavy even "without using RT".
Thanks for doing this mate epic video I was not going to buy the game but seeing this changed my mind. Your channel is great keep up the good work i went from 40fps to over 100fps @4k with rtx4080
Thanks! This is one the most comprehensive and detailed benchmark comparisons available on RUclips! The good thing about the visual comparisons is that although there are clearly differences between the graphics presets, they are only discernable when you zoom into them and look at them for more than 2 seconds, which would be negligible or not discernable when you're in actual gameplay.
@@DragonOfTheMortalKombat Alan Wake doesn't have crashing issues. the consumer gpu just can't handle it. Making a video game for only the people who paid more than 2k for their pc is kinda stupid.
@@ryujinshimadaI played Alan wake perfectly on a 6950 XT.. much less the 4070 TiSup... At 4k. It runs fine just not maxed on older hardware. Kinda like the average 2023 AAA titles.
I tried to buy the ugreen charger, on the website it says "Arrives by Tue, Aug 20", I'm in Germany, good luck getting it to me in 3 days Holy shit dude, not only did you compare each setting side by side, you even went on to bring examples that explain what each one does. Great fking job dude, holy shit. I thought it's gonna be some "just pick these settings, trust me bro" but I ended up getting schooled
The settings menu tells exactly which ones are heavy on performance. Put those on medium, run at native, and raise the ones that are important to you until you reach your acceptable minimum fps for latency. Fine tune with upscaling if you need to, enable frame gen if you want, and you're good to go.
I have ZERO problems playing this on my 7900GRE or 6800-Vanilla at mostly cinematic...HOWEVER...thank you for this, it's helping me tune the game for my RX-6650XT.
ye but he's running it on a 4080S, it's a gpu literally meant for gaming in 4K res. so it should have no problem running the game, besides it's like $1000+ so the fact that it even struggles to run the game on high settings with RT is what makes it unacceptable. DLAA is essentially DLSS rendering at native resolution and applying AI-driven anti-aliasing, which is superior to TAA. it does come with a performance hit on low- to mid-end rtx gpus, but not really something that's noticeable on the high-end.
@@YakowboiI have to give Game Science credit though. Almost every unreal engine 5 game run like shit, but wukong runs suprisingly well with my 4070ti and it looks incredible.
Great vid, I would just like to add for players like me and others that do not have the 7800x3D and or on some older CPU like mine R5 3600 to watch out for the view distance and vegetation. Those 2 setting will maybe be much more taxing on the CPU within the game itself compared to the benchmark tool.
People underestimate how global illumination can affect your feelings of the game. I remember when I tried playing with settings in Elden Ring, and global illumination was the biggest "something's changing, I feel it, I can't see it, but it's better"
100%. It isn't specific like saying with reflections.. but it is everywhere. It is the first RT effect I generally give any value too. The witcher 3 comes to mind.. turning the RT slider to low instantly looks bad. At everything.
Probably a lot more examples of ray tracing in the whole game instead of looking at a benchmark for it where you don't even have camera control to look up close.
I used Daniel Owens optimized settings and left the ones worth leaving on Cinematic and the rest to High. Achieved 154fps avg with 1440p 100% FSR Res and frame gen. 7900xtx With the render res at 75% I got 194fps avg.
Do you have problems when ray tracing is enabled? I got weird flickering and a lot of places are super dark if global illumination is anything but 'low'
My 3080 was doing absolutely fine until chapter 3 with the snow everywhere, it's become a stuttering mess, went from a smooth 60-80 to an inconsistent 50-65. Shame because I really do love the game, think it's getting to that point where it's time to think about upgrading the system haha.
Same. I have 3070ti. Have the game on high settings. Had 160fps for one day then averaged 90-110 with peaks of 115 for the next couple days. Now I’m sitting at 57-67 on average with peaks of 100😭. It’s all over the place and pissing me off. And im having random game stutters when the frames are that low smh
i think, view distance in correlation with Unreal Engine Nanite works differently from what we know about LODs. Because Nanite is always rendering the best possible geometric detail that your screen can actually display in the given resolution via algorithms (so it's not using LODs), i think the view distance setting just adjusts the "denseness" of the geometric detail being rendered at far. you could see that by looking very closely at the tree leafs in the distance (especially those on the mountains). at a closer look, there is infact a very noticeable difference, but due to nanite's way of rendering geometrics, the difference is quite subtle at first glance. you also won't get much performance by lowering this setting, because nanite is very costly in general.
Ok so this video is great, I don't wanna detract from the quality of the video in any way, but there is something about the way people see the game's performance that annoys me and I wanna voice that real quick. I don't like this weird spin people are taking to suggest the optimization is bad or that the game is "hard to run", it gives off the impression that you can't play the game at all unless you spend $500+ on your GPU. You can spend less than $200 on your GPU and run the game perfectly fine, and it'll look great. It just won't be at native 4k well above 60fps without frame generation. I think it's unrealistic to expect ANY game that looks *this* good to run with standards like that. Personally, I have a GTX1650 and a really old CPU that's below the minimum requirements for this game (it's an i5-4590, yes that's pretty bad). With your settings, I get 40-50 fps all because I turned on FSR to max and enabled frame gen. That's insane. I could buy a 3050 for $175 on amazon and push it well past 60. That's all you need, a $600~ PC can run the best looking game at 1080p60fps. Why have the standards for running a video game become so ridiculous? You don't need everything at 120fps, or 4k, especially not NATIVE 4k, like I can understand wanting that for counterstrike or rocket league, but this??
Exaclty people to busy looking at numbers! Killing there own enjoyment and I’m saying this with a recently purchase 4080 super after rocking an 2060 super for about 5 years
don't bother with benchmark tool. it doesn't even have any of demanding part of the games. the actual game will be a lot more demanding than the benchmark tool.
I might be wrong, but the Anti-Aliasing Quality might have something to do with the upscaling quality where low would introduce more ghosting and shimmering and higher qualities having a more stable image quality in fast moving scenes. Another game that was made in ue5 that had a similar deal is The Finals, where Anti-Aliasing made no difference on any quality and had no performance difference, all it did was reduce ghosting in fast moving scenery when the upscaler method was set to TAAU.
I actually can't see much difference between those four comparison. It doesn't matter for me. As long as I can play it with a higher FPS then I'm good. Thank you for this video for taking all those effort for us.😄
when I tested my system it defaulted to Cinematic preset at 3840x1600 Ultrawide. Got a average of 94 FPS at those settings, didn't see if raytracing was on. but DLSS and Frame gen was on My specs are: CPU: R7 5800X3D RAM: 64 GB DDR4 @ 3600 mhz GPU: RTX 4080 Super
awesome vid Vex, thanks for the hard work :D this is definitely the heaviest UE5 game so far, makes Hellblade 2 look downright reasonable by comparison XDXDXD the cinematic preset is dumb and destroys performance, it's a "flex" setting in like two to four years lol. but yeah, i'll be using your optimized settings as a base, thanks! also ouch, *ultrawide resolution isn't a valid resolution* :P throwin shade at my 3440 x 1440 UW huh
Settings for my RX-6650XT+RTX-2080S: Upscaler: FSR is fine, try XeSS for fun. View Distance: Low is fine AA: Low is Fine PostFX: Medium is fine, High if you have room Shadow Quality: High is the way to go, Cinematic if you can. Textures: High is fine, Very high if you can Visual Effect: Low is Fine, Medium if you can. Hair Quality: High is fine,Very High if you can. Vegitation: High is perfect Global Illumination: High is good Reflections: Medium, High if you can
@@theyoungjawnthat's right, UE5 games are very well scaled, it's not like they look horrible on mid/low texture settings. Back in the days some textures wouldn't load on the lowest settings, that looked like trash.
@@jrtalkin5558 Are you all ok? So you wanna go back lara croft triangle shape? Come on if you ve free time do something intelligent instead of writing here
21:9 mode in display settings also, large FPS boost at the cost of some rendered pixels being occluded. Could make or break being playable or not for some.
Ok this is quite insane, with your settings I can play 4k at 60fps with DLAA, no upscaling, no frame generation. I absolutely didn't expect that. I have a 4080 super.
I'm surprised Nvidia let them use a scaler for DLSS.. very happy.. as that is the way it should be lol.. I remember in the documentation that they forbade anything other than the default quality balanced performance nonsense to be user-facing.. hopefully that goes away forever.
This is exactly what I want with dlss. In cyberpunk.. I keep swapping between settings as it is a dramatic difference in quality and performance. In between is the sweet spot. 🤷 Hope this is the norm in the future.
10:54 here are my two cents on what's going on. First of all, many people don't know this but ssr (screen space reflections) also use ray tracing. But as the name suggests, limited to screenspace. It doesn't have to render anything new, it just samples what's already rendered. Which is why it's so fast and in ideal situations looks identical to proper ray tracing. And my assumption to why low RT looks so bad is because it has a pretty strong cut off on the ray cast distance and doesn't use a proper fall back. So when a ray travels for a while and doesn't hit anything it gets discarded and doesn't give any reflection value at all, and instead of using ssr or a cubemap of the surroundings in that case to fall back on, it simply samples the skybox instead. I'm assuming the reason why they did this is that if you start to layer ray traced reflections on top of traditional ones, that there wouldn't be any performance gain over the next higher raytracing preset which doesn't have to use any fallback at all. So yea, imo, they should have just not bothered with low RT mode.
@@qwertyrewtywyterty It is ray tracing tho. I know that it seems like it's just a flip of the screen, and i'm sure that in very early instances that that's what it was, but in modern implementations ssr does really use raytracing. They're all perspective correct, which is something you wouldn't get with a simple flip of the rendered image. On top of that ssr is not limited to planar surfaces like puddles but can be applied to any kind of object shapes and materials. A simple 2D flip wouldn't work in those instances at all, so you require precise calculations like ray tracing to make it work. Like i said tho, it is still infinitely cheaper than proper full scene raytracing implementations.
Yeah he's just so down to earth asking the real questions where are we headed with some of the unhealthiest developments in games and graphics cards we've seen in a while
Graphics in the game even at low is pretty decent (after all this is 'next gen'). What really is noticeable is the aliasing. Upscaling is a no-go unless you want more graphical fidelity and even at native 1080p it doesn't seem clear. It's blurry and not crisp enough, especially with how amazing graphics are and art direction.
you can thank TAA for native 1080p not looking clear (I also recommend disabling motion blur, looks bad in this game even at 4k, meant for 30fps anyways)
And as experience from who already played, the fps target at benchmark need to average over 70fps, then when you into some complicate battle, you will stll keep above 60fps.
I got traversal stutter in same two spot no matter the settings. One by the monk statue and one by the stone pillar. You can see it very clearly if you lock FPS to 30 or 60. You see the two dips in the final FPS graph. Spec: 13700kf, rtx4080S, 32gb 6400 cl32, nvme 5000r/w.
Well well look who has the fancy PC the UE frame drop are a part of the experience.. it's how you know that the game is actually supposed to be great. Not the devs fault 😂
A lot of people have shit hardware and don't want to upgrade for whatever reason so they complain all the time about not running the latest games when they can watch optimization videos like this to see what they can do to play the game at acceptable frames, resolution and settings.
@@MrAnimescrazy haha seems about right , I’ve come to the realization that gaming ever since 2020s has just been a bunch of people crying about any minor inconvenience.
I use TSR with antitropic filtering and gets rid of the shimmer. I think the TSR looks best at least with my 6950xt. Turn scaling down to 65 everything on very high, cinematic is too dark in my opinion but GI on med and shadows and get a great LOOKING bench w high fps. Obviously I don't use RT. Impact is to heavy. Game runs great. Just need to tune it for the build you have.
I am on ultrawide. Game supports it just fine. Only tough luckers are people who fell for nVidia's tricks and bought 4K displays... not knowing that instead of releasing GTX GPU which would crush 4K for 5+ years, they'll release RTX series and effects which can be made to choke any GPUs in next 50 years. That's how raytracing works. One extra bounce, One extra refraction, ... and no matter how many more transistors GPU has, it is knocked down to its knees. And comparing RT shadows to non-RT-High shadows is dumb. As non-RT-high shadows look considerably worse than non-RT-cinematic shadows.
I ran the benchmark earlier today, on the highest possible settings (RTX4090) and I also noticed how grainy ray tracing is - It is honestly quite jarring. Also, for some reason, I got higher FPS on 1440p than on 1080p?!
@@cheeemzy6651 Well yes, but if it can clearly produce even more frames at the exact same settings but at a higher resolution, why would that be the case?
@@GeorgeD1 its just how those really high end cards are designed, if you don't put enough load on them the cpu will take over... should definitely look up some youtube videos that will explain it a whole lot better than me :-)
Hold on there, Vex. Barely 2 mins in and you're trashing ultrawides? 32:9 is king, my friend. 5120x1440p OLED. The only reason I didn't go 4k with it is because they don't make a 7680x2160p OLED 32:9... yet... but when they do... In all honesty, though, not even my 4090 could run those ~16.5million pixels at a decent framerate. I guess I'll be satisfied until I see the 5090s performance gains over the 4090 after launch.
6600xt with 5600x, 16gb DDR4 and an M.2 73fps Average/84 Max 1440p with r/t off with FSR and Frame Gen Everything set to Very High Texture and Anti-Aliasing set to Cinematic Super Resolution at 70 All newer games should come with their own benchmark like this. Really didn't want to play this on console.
How did you verify its FSR 3 and not 3.1 ? Devs said they were going to implement 3.1. Also I believe that it has 3.1 and this is why framegen is an option for TSR. I could be totally wrong, but I do know the devs were going to implement 3.1. Amazing video, thank you so much Vex!
I know for sure it's not 3.1 because 3.1 allows to decouple framegen from upscaling. With 3.1 i could use DLSS + framegen from AMD on my RTX 3080. I can't in the benchmark tool, hence it's not the 3.1 version.
4070 TI Super. 1440p 75% Resolution, Cinematic settings with medium ray tracing, capped at 60fps. Average 59 fps, 1/5th low at 56fps, and all time low at 51 fps. 11700f, so I’m bottlenecked but not in this game it seems lol.
So, my settings with a 4090: 4K/DLAA 100% / Frame-Gen: ON / RT=OFF! View Distance Ouality = Cinematic Anti-Aliesing Quality = Cinematic Post-Effects Quality = Cinematic Shadow Quality = High Texture Quality = Cinematic Visual Effect Quality = Ultra Hair Quality = Ultra Vegetation Quality = Cinematic Global Illiumination Quality = Medium Reflection Quality = Cinematic Average FPS = 100 Max FPS = 114 Min FPS = 75 (only at the start of the benchmark!) So, i will play the game on this good looking and good running settings!
@PeterPing you don't seem to understand that unreal engine 5 games are demanding and you know he can play other games at native 4k with raytracing right? You can't be this dumb.
Yes, my friend, it's very good, especially when you turn it on next to dlss 3, and you can't even get 60 fps in 4k resolution with 4090, which is made for 8k resolution, and your frame varies from 45 to 56 in wukong, and that's because of Denovo, and it can't be done either, although the reason is because of sales. Blast, but we don't forget that a game called Balder Gate was one of the best-selling Steam games for 7 months and had much more sales than Dragon Dogma 2, another rpg that couldn't even keep the 5th rank in the first week and then in the second week. Out of the ten best-selling games, unfortunately, some game companies are weak in attracting customers, and even my is insulted, especially with Microtransaction
The devs NEED to decouple the individual RT effects so that you can use RT shadows instead of the garbage Unreal ones, while still using Unreal reflections, which are at least consistent and good looking. Or maybe they should update the game to Unreal 5.4, because detail pop in on UE5 just shouldn't happen. BTW, i'm using TSR on AMD because it has no ghosting.
I got a nice framerate with a rtx 4070super with ray tracing medium, high preset, dlss quality, and without frame gen in 2k with 64 avg, 73 max and min of 52
I thought it was well known that Devs haven't gotten comfortable enough with UE5 to make it hyper optimized. Dont get me wrong, I know you spent four grand on your PC and you wanna be able to play it on Ultra settings at 8k native and Ray trading on Max but if its a game you're legitimately hyped for, isnt the enjoyment of playing it worth running it on maybe just high settings until they optimize it further? I ran the benchmark on my 3070 at high settings with RTX off and was getting 70 to 80 FPS during the loop. Maybe i am getting lucky but goddamn guys, a little compromise won't cause the earth to spin off it's axis....
Exactly my pc is my profile picture. I have a 4090/ 7800x3d/ 64 gigs of ddr5 ram. I will gladly turn down the settings on games to get more frames. I will try the hardware unbox highest optimized settings after work.
Yeah cinematic mode is way harsh. I think I was getting really no more than 115 all the way to 90. It was bouncing in between there. That’s a 4090. G force and r7 7800 took it off cinematic mode and everything literally doubled
Well I bought a rtx 3060 12gb for a dell optiplex for voice cloning only. But since it has a strong video card, I downloaded the benchmark program and I got 80 to 90 fps. And it said everything was high quality. 1080p so it looked beautiful and went down that river without any problems. Without changing any settings. Now IDK if game play would be the same, feel free to share opinions. I really think I'll wait until they release a disc game and buy a ps5. Not big on pc gaming. But I am tempted to buy it pretty bad. I am a big monkey king fan. So might buy it twice I'm still on the fence. Lucky I have my ps3 controller already on the pc.
@@MrAnimescrazy so you think it will run judge as good as the benchmark program? I will have to wait till next month being I'm broke right now. But I do think I should just get it. Plus seen a ps5 video and it looked bad compared to the pc. So yeah think I would enjoy it more on my pc 🖥 🤔 thanks for the suggestion 🙂 I think I will, just worried about the older cpu on the Dell optiplex. But the benchmark ran great so might just take the chance 🤔 really want to play it. thanks
@geraldcortez826 ok and yes the game will run similar on pc. I have played a few hours and will play more after the gym with mods and cheats. I will try some of the higher optimized settings from hardware unboxed.
Benchmark tool like that should be available for every game.
Agree. Should be some sort of add-on from steam (the devs won't do this)
I mean it's not that good of a benchmark tool it doesn't really have the heavy scenes. Lies of dropped a 2hour demo for everyone that is way better thing
A benchmark tool with denuvo and not even in combat 🤡
I need to test out the Benchmark, thanks
Well its not needed,devs usually spend time optimizing games,this looks like they slap all top megascan unreal assets and dont give a fuck if it work or how good it work,get 10k$ pc to run it...
View Dist ->Cine
AntiAliesing ->High
PostEffect -> Cine
Shadow ->High
Texture ->Cine
VisualEffect ->High
Hair ->High
Vegetation ->High
Global ->Med
Reflection ->High
God bless you 😇
resulting in..... meh
@@HybOj ?
Thanks so much really appreciate it!
I got 30+ fps
20 hours on benchmark. My goat 🐐. I'm planning on buying the game . This is useful
Thanks for this video! These settings not only brought my FPS up, but also lowered my GPU temp by at least 6-8 degrees. 4070Ti Super OC
Superb method of comparison diff settings!
Even without Full RT on, the game still uses software Lumen as fallback, which is a software version of ray tracing. That's why it's so heavy even "without using RT".
This needs a fix, damn 😅
Do more of these well done Vex!
Thanks for doing this mate epic video I was not going to buy the game but seeing this changed my mind.
Your channel is great keep up the good work i went from 40fps to over 100fps @4k with rtx4080
Thanks! This is one the most comprehensive and detailed benchmark comparisons available on RUclips! The good thing about the visual comparisons is that although there are clearly differences between the graphics presets, they are only discernable when you zoom into them and look at them for more than 2 seconds, which would be negligible or not discernable when you're in actual gameplay.
We appreciate the effort dude
Alan Wake 2: finally a worthy opponent our battle will be leg-g-g-g-gggggg...... *Crash*
When tf did Alan wake 2 have crashing issues ? If anything Alan wake 2 is more stable since it doesn't stutter like UE 5 does.
@@DragonOfTheMortalKombat Alan Wake doesn't have crashing issues. the consumer gpu just can't handle it. Making a video game for only the people who paid more than 2k for their pc is kinda stupid.
@@Thomas_AngeloAlan wake 2 runs at reasonable settings on a ps5, the performance is very scalable so please stop misinforming people.
@@ryujinshimada ps5 isn't a gpu
@@ryujinshimadaI played Alan wake perfectly on a 6950 XT.. much less the 4070 TiSup... At 4k. It runs fine just not maxed on older hardware. Kinda like the average 2023 AAA titles.
I tried to buy the ugreen charger, on the website it says "Arrives by Tue, Aug 20", I'm in Germany, good luck getting it to me in 3 days
Holy shit dude, not only did you compare each setting side by side, you even went on to bring examples that explain what each one does. Great fking job dude, holy shit.
I thought it's gonna be some "just pick these settings, trust me bro" but I ended up getting schooled
The settings menu tells exactly which ones are heavy on performance. Put those on medium, run at native, and raise the ones that are important to you until you reach your acceptable minimum fps for latency. Fine tune with upscaling if you need to, enable frame gen if you want, and you're good to go.
I have ZERO problems playing this on my 7900GRE or 6800-Vanilla at mostly cinematic...HOWEVER...thank you for this, it's helping me tune the game for my RX-6650XT.
I was playing with stupid settings for a week. Before I found your video. I luv u.
really clutch video, thanks my lad
“It still struggles to run this game” no shit sherlock, you set it 4K resolution with friggin DLAA…
Yeah some people are so dumb.
On a 4080 Super at High settings, it definitely should at least hit 60 fps. It's an expensive card, the expectations are realistic from it
ye but he's running it on a 4080S, it's a gpu literally meant for gaming in 4K res. so it should have no problem running the game, besides it's like $1000+ so the fact that it even struggles to run the game on high settings with RT is what makes it unacceptable. DLAA is essentially DLSS rendering at native resolution and applying AI-driven anti-aliasing, which is superior to TAA. it does come with a performance hit on low- to mid-end rtx gpus, but not really something that's noticeable on the high-end.
@@YakowboiI have to give Game Science credit though. Almost every unreal engine 5 game run like shit, but wukong runs suprisingly well with my 4070ti and it looks incredible.
Thank you so much vex, I thought my rx 6800 was doomed, but it can still do 120 fps 1080p no problem 😊
Noice optimization setting!
Great vid, I would just like to add for players like me and others that do not have the 7800x3D and or on some older CPU like mine R5 3600 to watch out for the view distance and vegetation.
Those 2 setting will maybe be much more taxing on the CPU within the game itself compared to the benchmark tool.
People underestimate how global illumination can affect your feelings of the game. I remember when I tried playing with settings in Elden Ring, and global illumination was the biggest "something's changing, I feel it, I can't see it, but it's better"
100%. It isn't specific like saying with reflections.. but it is everywhere. It is the first RT effect I generally give any value too. The witcher 3 comes to mind.. turning the RT slider to low instantly looks bad. At everything.
@@christophermullins7163 rt also looks worse in some scenes.
@@dreyga2 perhaps but if you have a 40 series GPU it is worth turning on. Ultra vs rt ultra is not that much more demanding.
Probably a lot more examples of ray tracing in the whole game instead of looking at a benchmark for it where you don't even have camera control to look up close.
@@christophermullins7163 Nvm, game has denuvo = worse performance, degrades your ssd.
I used Daniel Owens optimized settings and left the ones worth leaving on Cinematic and the rest to High. Achieved 154fps avg with 1440p 100% FSR Res and frame gen. 7900xtx
With the render res at 75% I got 194fps avg.
194 is bonkers
1080p?
@@Ixnq_1 no I’m at 1440p.
That gives me hopes for my 4090
Do you have problems when ray tracing is enabled? I got weird flickering and a lot of places are super dark if global illumination is anything but 'low'
My 3080 was doing absolutely fine until chapter 3 with the snow everywhere, it's become a stuttering mess, went from a smooth 60-80 to an inconsistent 50-65. Shame because I really do love the game, think it's getting to that point where it's time to think about upgrading the system haha.
What is your budget for the upgrade?
Same. I have 3070ti. Have the game on high settings. Had 160fps for one day then averaged 90-110 with peaks of 115 for the next couple days. Now I’m sitting at 57-67 on average with peaks of 100😭. It’s all over the place and pissing me off. And im having random game stutters when the frames are that low smh
Have you tried running the game with FSR and FG? The input lag is not much, and the game still looks good.
Wow 50 fps, to low😐
i think, view distance in correlation with Unreal Engine Nanite works differently from what we know about LODs. Because Nanite is always rendering the best possible geometric detail that your screen can actually display in the given resolution via algorithms (so it's not using LODs), i think the view distance setting just adjusts the "denseness" of the geometric detail being rendered at far.
you could see that by looking very closely at the tree leafs in the distance (especially those on the mountains). at a closer look, there is infact a very noticeable difference, but due to nanite's way of rendering geometrics, the difference is quite subtle at first glance. you also won't get much performance by lowering this setting, because nanite is very costly in general.
Same GPU, same CPU. Thanks, you just saved me a lot of time. Maybe not 20 hours, but still, thanks! :)
Ok so this video is great, I don't wanna detract from the quality of the video in any way, but there is something about the way people see the game's performance that annoys me and I wanna voice that real quick.
I don't like this weird spin people are taking to suggest the optimization is bad or that the game is "hard to run", it gives off the impression that you can't play the game at all unless you spend $500+ on your GPU. You can spend less than $200 on your GPU and run the game perfectly fine, and it'll look great. It just won't be at native 4k well above 60fps without frame generation. I think it's unrealistic to expect ANY game that looks *this* good to run with standards like that. Personally, I have a GTX1650 and a really old CPU that's below the minimum requirements for this game (it's an i5-4590, yes that's pretty bad). With your settings, I get 40-50 fps all because I turned on FSR to max and enabled frame gen. That's insane. I could buy a 3050 for $175 on amazon and push it well past 60. That's all you need, a $600~ PC can run the best looking game at 1080p60fps. Why have the standards for running a video game become so ridiculous? You don't need everything at 120fps, or 4k, especially not NATIVE 4k, like I can understand wanting that for counterstrike or rocket league, but this??
Exaclty people to busy looking at numbers! Killing there own enjoyment and I’m saying this with a recently purchase 4080 super after rocking an 2060 super for about 5 years
Had no issues other than minor tweaks with my 6950xt, my 4070ti super worked great.
don't bother with benchmark tool. it doesn't even have any of demanding part of the games. the actual game will be a lot more demanding than the benchmark tool.
Quick tip: you can pretty much crank GI, Shadow and reflection all the way down if you are using ray tracing
Really? Never even thought about that. Checking it for sure, cheers.
Yep! I was hoping he would test this to show the difference.
I might be wrong, but the Anti-Aliasing Quality might have something to do with the upscaling quality where low would introduce more ghosting and shimmering and higher qualities having a more stable image quality in fast moving scenes. Another game that was made in ue5 that had a similar deal is The Finals, where Anti-Aliasing made no difference on any quality and had no performance difference, all it did was reduce ghosting in fast moving scenery when the upscaler method was set to TAAU.
Guys your welcome to get my vid about Blurrfix of this Benchmark. Maybe we need that also for the full game. We will see in a few days.
We need more of this deep analysis!
I actually can't see much difference between those four comparison. It doesn't matter for me. As long as I can play it with a higher FPS then I'm good. Thank you for this video for taking all those effort for us.😄
super helpful ! good job bro
Great tips Vix, keep the good content coming. Is it a game that you will be streaming?
Vex
@@christophermullins7163 haha i know, typo
Thinkin about it. I’m actually really looking forward to this game
@@vextakes That is great to hear. I have the Nvidia code to redeem.. would be nice if the game was actually good.
when I tested my system it defaulted to Cinematic preset at 3840x1600 Ultrawide. Got a average of 94 FPS at those settings, didn't see if raytracing was on. but DLSS and Frame gen was on
My specs are:
CPU: R7 5800X3D
RAM: 64 GB DDR4 @ 3600 mhz
GPU: RTX 4080 Super
awesome vid Vex, thanks for the hard work :D
this is definitely the heaviest UE5 game so far, makes Hellblade 2 look downright reasonable by comparison XDXDXD the cinematic preset is dumb and destroys performance, it's a "flex" setting in like two to four years lol. but yeah, i'll be using your optimized settings as a base, thanks! also ouch, *ultrawide resolution isn't a valid resolution* :P throwin shade at my 3440 x 1440 UW huh
The fact nobody talks sbout serious graphical problems on amd graphics card in this game is infuriating
actually I liked your sponsor the most...even more than your whole video 😂
however I am your fan
Settings for my RX-6650XT+RTX-2080S:
Upscaler: FSR is fine, try XeSS for fun.
View Distance: Low is fine
AA: Low is Fine
PostFX: Medium is fine, High if you have room
Shadow Quality: High is the way to go, Cinematic if you can.
Textures: High is fine, Very high if you can
Visual Effect: Low is Fine, Medium if you can.
Hair Quality: High is fine,Very High if you can.
Vegitation: High is perfect
Global Illumination: High is good
Reflections: Medium, High if you can
DLSS Enabler works on this and allows you to replace DLSS with FSR3.1 and it's FG so you have the newest version
The Silksong mention 😭😔
Its never coming out
Kerbal Space Program 2...
@@mikeyshoe6627 true😔
View distance does not affect Unreal Engine 5 as it to other engine, you won't see any difference. This is why I'm so excited about UE5
New games are so tiring. Who can even run these games? If we go by Steam hardware polls, 70% of the players can't even run this.
Again, just turn the settings down. Games like these are built for future hardware. You’re not meant to play this game on maximum settings.
@@theyoungjawnthat would be too easy of a solution
@@theyoungjawnthat's right, UE5 games are very well scaled, it's not like they look horrible on mid/low texture settings. Back in the days some textures wouldn't load on the lowest settings, that looked like trash.
7600gpu with 7600cpu i can run at high settings at 4k (70% super resolution, tsr, fg) gives me 40-45 fps, so yes, u can run theese games
@@jrtalkin5558 Are you all ok? So you wanna go back lara croft triangle shape? Come on if you ve free time do something intelligent instead of writing here
My wife's vega frontier is running the game at medium setting at 1440p with fsr set to 50 is running the game at 62 fps.
15:42 the trees in the distance have a bit less leaves but I don't think I would notice without playing spot the difference
21:9 mode in display settings also, large FPS boost at the cost of some rendered pixels being occluded. Could make or break being playable or not for some.
Awesome and detailed video thanks
it has a grainy look to it, i hope they add some sort of button to turn off film grain assuming thats what it is.
There are mods for the game. I will try some of the mods after work.
Thx for info man! it's running great on 4070
Ok this is quite insane, with your settings I can play 4k at 60fps with DLAA, no upscaling, no frame generation. I absolutely didn't expect that. I have a 4080 super.
And it looks fantastic
Me too on 4070 ti super
Lumen is ray tracing. Turning on full ray tracing goes into path tracing.
THANK YOU so much for this. Keep on doing these kinds of contents man! You are a life saver
I'm surprised Nvidia let them use a scaler for DLSS.. very happy.. as that is the way it should be lol.. I remember in the documentation that they forbade anything other than the default quality balanced performance nonsense to be user-facing.. hopefully that goes away forever.
This is exactly what I want with dlss. In cyberpunk.. I keep swapping between settings as it is a dramatic difference in quality and performance. In between is the sweet spot. 🤷 Hope this is the norm in the future.
10:54 here are my two cents on what's going on. First of all, many people don't know this but ssr (screen space reflections) also use ray tracing. But as the name suggests, limited to screenspace. It doesn't have to render anything new, it just samples what's already rendered. Which is why it's so fast and in ideal situations looks identical to proper ray tracing.
And my assumption to why low RT looks so bad is because it has a pretty strong cut off on the ray cast distance and doesn't use a proper fall back. So when a ray travels for a while and doesn't hit anything it gets discarded and doesn't give any reflection value at all, and instead of using ssr or a cubemap of the surroundings in that case to fall back on, it simply samples the skybox instead.
I'm assuming the reason why they did this is that if you start to layer ray traced reflections on top of traditional ones, that there wouldn't be any performance gain over the next higher raytracing preset which doesn't have to use any fallback at all. So yea, imo, they should have just not bothered with low RT mode.
no it's not, it just flip the rendered image upside down and adding some effects to it. it's not ray tracing, stop the bullsht
@@qwertyrewtywyterty It is ray tracing tho. I know that it seems like it's just a flip of the screen, and i'm sure that in very early instances that that's what it was, but in modern implementations ssr does really use raytracing. They're all perspective correct, which is something you wouldn't get with a simple flip of the rendered image. On top of that ssr is not limited to planar surfaces like puddles but can be applied to any kind of object shapes and materials. A simple 2D flip wouldn't work in those instances at all, so you require precise calculations like ray tracing to make it work. Like i said tho, it is still infinitely cheaper than proper full scene raytracing implementations.
This explains why no ps5 review codes were given
You are my favorite youtuber btw
Yes.. I watch 10+ hrs a week. Vex is def my top 5
Yeah he's just so down to earth asking the real questions where are we headed with some of the unhealthiest developments in games and graphics cards we've seen in a while
80k subs and youve made a better FPS guide than people with10x your sub count. The zooms, explained descriptions, etc. all were on point. Goated video
Graphics in the game even at low is pretty decent (after all this is 'next gen'). What really is noticeable is the aliasing. Upscaling is a no-go unless you want more graphical fidelity and even at native 1080p it doesn't seem clear. It's blurry and not crisp enough, especially with how amazing graphics are and art direction.
you can thank TAA for native 1080p not looking clear (I also recommend disabling motion blur, looks bad in this game even at 4k, meant for 30fps anyways)
@@M_CFV I agree with the other guy. Im on 1440p and the game looks blurry as hell even at 1440p.
The shadows in this game without RT are some of the worst i have seen in a recent title, if not the worst. Flickery, blurry, pop in mess.
And as experience from who already played, the fps target at benchmark need to average over 70fps, then when you into some complicate battle, you will stll keep above 60fps.
Good news is nVidia will release a special new driver for Black Myth Wukong on 20 Aug.
I got traversal stutter in same two spot no matter the settings. One by the monk statue and one by the stone pillar.
You can see it very clearly if you lock FPS to 30 or 60. You see the two dips in the final FPS graph.
Spec: 13700kf, rtx4080S, 32gb 6400 cl32, nvme 5000r/w.
Well well look who has the fancy PC the UE frame drop are a part of the experience.. it's how you know that the game is actually supposed to be great. Not the devs fault 😂
Are you kidding me? You just compared Silksong with this MASTERPIECE? You are really out of this world buddy.
thanks for the video brother
It looks so much better in ultrawide
i just ran the benchmark tool and maxed out at 105 fps..... idk what hardware people are running but im confused? anyways im excited !
A lot of people have shit hardware and don't want to upgrade for whatever reason so they complain all the time about not running the latest games when they can watch optimization videos like this to see what they can do to play the game at acceptable frames, resolution and settings.
@@MrAnimescrazy haha seems about right , I’ve come to the realization that gaming ever since 2020s has just been a bunch of people crying about any minor inconvenience.
@@dramavstheworld yup exactly.
Well done!
DLSS in Benchmark was old 3.1.xx.x. When i updated manually to 3.7.20.xx i got huge FPS boost on my 4090.
How much more fps did you get?
So, an FSR 3.1 mod would be fine but even if it is not, XeSS looks well with FG. I'm curious as to why FSR 3.1 isn't officially implemented.
Because the devs know afmf sux
I use TSR with antitropic filtering and gets rid of the shimmer. I think the TSR looks best at least with my 6950xt. Turn scaling down to 65 everything on very high, cinematic is too dark in my opinion but GI on med and shadows and get a great LOOKING bench w high fps. Obviously I don't use RT. Impact is to heavy. Game runs great. Just need to tune it for the build you have.
I am on ultrawide. Game supports it just fine. Only tough luckers are people who fell for nVidia's tricks and bought 4K displays... not knowing that instead of releasing GTX GPU which would crush 4K for 5+ years, they'll release RTX series and effects which can be made to choke any GPUs in next 50 years. That's how raytracing works. One extra bounce, One extra refraction, ... and no matter how many more transistors GPU has, it is knocked down to its knees.
And comparing RT shadows to non-RT-High shadows is dumb. As non-RT-high shadows look considerably worse than non-RT-cinematic shadows.
great, very helpful!
Mine was stable 100 fps, with 100 htz monitor. I'm ready, I'm ready.
I ran the benchmark earlier today, on the highest possible settings (RTX4090) and I also noticed how grainy ray tracing is - It is honestly quite jarring. Also, for some reason, I got higher FPS on 1440p than on 1080p?!
4090 aren't design for 1080p your cpu would of done all the lifting
@@cheeemzy6651 Well yes, but if it can clearly produce even more frames at the exact same settings but at a higher resolution, why would that be the case?
@@GeorgeD1 its just how those really high end cards are designed, if you don't put enough load on them the cpu will take over... should definitely look up some youtube videos that will explain it a whole lot better than me :-)
Impressive video!
Very nice video❤
Hold on there, Vex. Barely 2 mins in and you're trashing ultrawides? 32:9 is king, my friend. 5120x1440p OLED. The only reason I didn't go 4k with it is because they don't make a 7680x2160p OLED 32:9... yet... but when they do...
In all honesty, though, not even my 4090 could run those ~16.5million pixels at a decent framerate. I guess I'll be satisfied until I see the 5090s performance gains over the 4090 after launch.
6600xt with 5600x, 16gb DDR4 and an M.2
73fps Average/84 Max
1440p with r/t off with FSR and Frame Gen
Everything set to Very High
Texture and Anti-Aliasing set to Cinematic
Super Resolution at 70
All newer games should come with their own benchmark like this. Really didn't want to play this on console.
How did you verify its FSR 3 and not 3.1 ? Devs said they were going to implement 3.1. Also I believe that it has 3.1 and this is why framegen is an option for TSR. I could be totally wrong, but I do know the devs were going to implement 3.1.
Amazing video, thank you so much Vex!
I know for sure it's not 3.1 because 3.1 allows to decouple framegen from upscaling. With 3.1 i could use DLSS + framegen from AMD on my RTX 3080. I can't in the benchmark tool, hence it's not the 3.1 version.
@Z3t487 gotcha. I have a 7800xt so DLSS isn't an option.
Hopefully they implement 3.1
4070 TI Super. 1440p 75% Resolution, Cinematic settings with medium ray tracing, capped at 60fps. Average 59 fps, 1/5th low at 56fps, and all time low at 51 fps. 11700f, so I’m bottlenecked but not in this game it seems lol.
dlss is a miracle, really makes a difference
My copy is running great. No issues here.
i wish the benchmark shows how bad the flickering is on plants with global illumination on anything except very high
So, my settings with a 4090:
4K/DLAA 100% / Frame-Gen: ON / RT=OFF!
View Distance Ouality = Cinematic
Anti-Aliesing Quality = Cinematic
Post-Effects Quality = Cinematic
Shadow Quality = High
Texture Quality = Cinematic
Visual Effect Quality = Ultra
Hair Quality = Ultra
Vegetation Quality = Cinematic
Global Illiumination Quality = Medium
Reflection Quality = Cinematic
Average FPS = 100
Max FPS = 114
Min FPS = 75 (only at the start of the benchmark!)
So, i will play the game on this good looking and good running settings!
😃😃😃
bro wasted $1500 for 100 fps
@@PeterPinghow is that wasted lol
@PeterPing you don't seem to understand that unreal engine 5 games are demanding and you know he can play other games at native 4k with raytracing right? You can't be this dumb.
@@Bogartisexactly just people being dumb.
All maxed out with high ray trace AND FSR on I ran 67fps average on my 3080 and 5800fx3d. using 1440
Never heard of that CPU 😂
Hehe silksong.... it's been five years, we'll be husks by the time it comes out
ray reconstruction is there you can check files , i think its not giving option for ray recon but it is enabled
Yes, my friend, it's very good, especially when you turn it on next to dlss 3, and you can't even get 60 fps in 4k resolution with 4090, which is made for 8k resolution, and your frame varies from 45 to 56 in wukong, and that's because of Denovo, and it can't be done either, although the reason is because of sales. Blast, but we don't forget that a game called Balder Gate was one of the best-selling Steam games for 7 months and had much more sales than Dragon Dogma 2, another rpg that couldn't even keep the 5th rank in the first week and then in the second week. Out of the ten best-selling games, unfortunately, some game companies are weak in attracting customers, and even my is insulted, especially with Microtransaction
This man made the Benchmark tool the secret boss
Appreciated your tremendous effort, ray tracing is useless~
Thank you for this
The devs NEED to decouple the individual RT effects so that you can use RT shadows instead of the garbage Unreal ones, while still using Unreal reflections, which are at least consistent and good looking. Or maybe they should update the game to Unreal 5.4, because detail pop in on UE5 just shouldn't happen. BTW, i'm using TSR on AMD because it has no ghosting.
I agree so much. I just wanna turn on RT shadows cos they look so much better
@@vextakes Just in case you didn't know, it isn't typical RT it is in fact Path Tracing, that is why it is so demanding even for the 4090.
Are we really sure Silksong isn't just a mass hallucination we're all in?
I got a nice framerate with a rtx 4070super with ray tracing medium, high preset, dlss quality, and without frame gen in 2k with 64 avg, 73 max and min of 52
I thought it was well known that Devs haven't gotten comfortable enough with UE5 to make it hyper optimized. Dont get me wrong, I know you spent four grand on your PC and you wanna be able to play it on Ultra settings at 8k native and Ray trading on Max but if its a game you're legitimately hyped for, isnt the enjoyment of playing it worth running it on maybe just high settings until they optimize it further? I ran the benchmark on my 3070 at high settings with RTX off and was getting 70 to 80 FPS during the loop. Maybe i am getting lucky but goddamn guys, a little compromise won't cause the earth to spin off it's axis....
Exactly my pc is my profile picture. I have a 4090/ 7800x3d/ 64 gigs of ddr5 ram. I will gladly turn down the settings on games to get more frames. I will try the hardware unbox highest optimized settings after work.
made with nvidia support. looks great 🙃
Bro final fantasy 16 and now this game man these games are hired to run
Yeah cinematic mode is way harsh. I think I was getting really no more than 115 all the way to 90. It was bouncing in between there. That’s a 4090. G force and r7 7800 took it off cinematic mode and everything literally doubled
Well I bought a rtx 3060 12gb for a dell optiplex for voice cloning only. But since it has a strong video card, I downloaded the benchmark program and I got 80 to 90 fps. And it said everything was high quality. 1080p so it looked beautiful and went down that river without any problems. Without changing any settings.
Now IDK if game play would be the same, feel free to share opinions. I really think I'll wait until they release a disc game and buy a ps5. Not big on pc gaming. But I am tempted to buy it pretty bad. I am a big monkey king fan. So might buy it twice I'm still on the fence. Lucky I have my ps3 controller already on the pc.
Get it on pc now.
@@MrAnimescrazy so you think it will run judge as good as the benchmark program? I will have to wait till next month being I'm broke right now. But I do think I should just get it. Plus seen a ps5 video and it looked bad compared to the pc. So yeah think I would enjoy it more on my pc 🖥 🤔 thanks for the suggestion 🙂 I think I will, just worried about the older cpu on the Dell optiplex. But the benchmark ran great so might just take the chance 🤔 really want to play it. thanks
@geraldcortez826 ok and yes the game will run similar on pc. I have played a few hours and will play more after the gym with mods and cheats. I will try some of the higher optimized settings from hardware unboxed.