That Star Trucker game give me massive Cowboy Bebop vibes. The way you described it with CB radios and the actual ship designs just scream that episode "Heavy Metal Queen". I'm all for it!
I’m honestly blown away there was no mention of X4: Foundations. Probably one of the best, grand-scale space sims available in full release right now. And its 5th DLC is coming out this year. Highly recommended!
@@Voltomess that's true. Od shipyard are lack of resources ( esspecialy on early game ) you can help by shopping by yourself. There are useful mods to make IT better
I enjoy aspects of Starfield but that game has more missing than people want to admit. I enjoyed it but Star Citizen has great features that seem like they are actually coming now, Avatar looks very interesting as well. I love the genre so I'm willing to give anything a try if it looks promising and I have no allegiance to any particular studio or game. Good space content is good space content, regardless of where I find it
I'm with you regarding Outcast. Played and loved the original, looking forward to seeing what they can do with it these days. It was also one of the first voxel games.
100% Agree. Sadly, as cool as younger-me thought voxels were, I do believe that it was released in an era of escalating graphical fidelity and the low-resolution gameplay that the voxel engine imposed meant that the original Outcast just didn't get the audience or attention it deserved. I really hope the new version does it justice!
@@noelwade I 100% agree with that. It's tech was ahead of the time but many gamers weren't ready for it because it didn't look as good as other titles. Performance issues because of that tech didn't help either.
@@Mk1Md0 Here are quite a few that I've either loosely followed for some time, or have seen featured online recently: Underspace - Something of a Freelancer spiritual successor, but with more fantasy elements Hyperspace - a co-op game inspired by Sea of Thieves and Faster Than Light where you crew a spaceship Moon Mystery - A space mystery/exploration game with FPS/vehicular/space gameplay Remnant Protocol - A space flight game taking place during an intergalactic rebellion, with some themes reminiscent of old sci-fi anime Capital Command - Command a capital ship in a slower, more measured tactical way Privateer - A seemingly impressive new reveal by a small dev with design similar to SpaceBourne 2, with a name that frankly may run them afoul of EA's ownership of the (unrelated) existing IP Rock Hoppers - A pared down co-op Space Engineers that takes place in an asteroid belt Haunted Space Star Trucker - Truck sim in space! AstroTrucks - Similar to above The Crust - More of a planetary-based colony/automation game where you expand and explore the moon after others on the surface are wiped out There are also a small handful of more hardcore, tactical Newtonian-based starfighter/ship games upcoming like: Hunternet Starfighter - A space dogfighting game with a particularly interesting game design featuring interconnected servers that will form a persistent universe where players across different competing factions create and maintain supply lines and engage in combat to capture/hold territory In The Black - Team-based multiplayer space combat sim I'm not a big RTS player as I'm terrible at micro and generally don't enjoy it, but: Fragile Existence - RTS that takes place across multiple planets and in space. I recommend the r/spacesimgames community on Reddit, which is a fairly niche community that has some hidden gems pop up from time to time.
From some leaks from CIG, we know their internal release date for Squadron 42 is holiday of 2024, and that they're confident they can make it, but they've learned their lesson and haven't given a public release date.
Makes sense given that they plan on delivering the Idris and all its variants next year, and they already said that it's releasing with SQ42, so that syncs up with the Holiday 2024 window.
That is not how games are released. If they were close they would spend a year doing extensive marketing and building hype to maximize sales. The fact that they don't even have a tentative date 12 years into development is asinine.
I've been patiently impatient for Falling Frontier... I'm really excited for that. I was hoping for a release this year. I am really happy to see the devs want to release a highly polished game that won't disappoint. I'm 100% certain it won't let us down.
Unfortunately I just noticed the release date on Steam has been changed to 2025. No announcements about it either. It was supposed to release into early access this past summer.
@@TheManHank It was originally going to have an early access in 2021 and was first announced in 2020. I was so hyped but now have given up hope in waiting. will probably be out in 2026 or later. they keep pushing the deadline back over and over because the dev keeps finding new things he wants to add and its turned into an endless feature creep.
Falling Frontier is my most anticipated space game since Elite Dangerous! Can't wait for this game. I love where reality and gameplay fun meet and this game seems like it's going for that vibe, like ED tried for.
Yeah, those past reveals definitely got hopes back up. And while I guess we all understand those people not believing in it at all, IF Star Citizen ever gets finishished, it's gonna simply be the space game. As in there won't be anything else left.
"Don't worry about Chad, he's just a friend". You have definitely heard some variant of these words before and believed them. While Chad was raw dogging her. 😂
How can a game be called a space game when it doesn't take place in.. space? Like if all the gameplay is on a planet, how is that a space game? Because the lore includes space?
Star Citizen has come to an inflection point where everything has culminated to this, it's peak, the climax. It's alllll about to be worth it...finally.
Space Marine 2 looks like a solid atmosphere of the IP. Good job on the presentation. Glad I finished Mass Effect 2 which was very enjoyable and memorable and did not waste my time subsequently.
I like how @ObsidianAnt exercises caution about the next year in the very first 30 seconds of the video. Here is the Starfield effect in action for all of us...
Luckily they have Bethesda to learn from - 8 years for StarField and if any features are lacking - no prob 'The modders will fix it' - and Bethesda will make it even easier for you by building a community mod store right into the game. Bethesda keeps 80% of the money without having to do any of the work. Everybody wins.
Obsidian forgot to mention that Space Trucker is available only for VR atm. Not sure why the devs thought going this route with the demo and what appears to be the game would be a great market sell for most PC gamers...
It's not a new release, but a game to consider trying is X4 Foundations. It's singleplayer but literally does everything I wanted space game to do. From boarding bigger ships with breaching pods to shooting the drives so they are immobilized. Crashing the economy to cripple factions and so on.
X4 is a great game, as were all its predecessors, it’s literally its own genre, X4 struggles with its end game however, once you have your own shipyard and a battleship blueprint, you are the undisputed galactic alpha power. Once you get to that point there’s not much point in continuing. That being said the games well worth playing regardless
Outcast and Space Truckers look interesting. I wonder if Dennis Hopper will be in it? And just because it's Dune, I'll definitely be interested to learning more about the MMO.
Wow, OUTCAST is back!?? I just jumped out of my seat here, what a marvelous surprise, Moon Mystery, Star Trucker also seems very good and i will definitively play
Not "back" as in as good as the original, but it is rebooted. Different game mechanics, updated graphics, lame missions and awkward new characters though. Free time-limited demos happening right now. Launch on 3/15/24 on Steam.
Been waiting for Falling Frontier since 2021. There's a game called IXION, I believe it was announced at roughly the same time and has been released for over 18 months now, while Falling Frontier has no news. But consider the fact that there's only one person working on it, it's understandable to take that long, and I still hope it's worth the wait
In Q1 or Q2 of 2024, Frontier are going to be announcing a new expansion for Elite: Dangerous called Depth. Supposedly, it will be released Q4 2024-Q1 2025, and be largely focused on exploration. Firstly, comprehensive ship interiors for all ships in the game, as well as dramatically larger and more varied space stations, secondly, I know it sounds small but it's actually huge; realistic exposure, that'll change how the game looks at every point significantly, especially since us CMDRs spend most of the time on the light side of worlds or nearby stars, we would rarely see the backdrop of stars again. Another huge feature being supposedly implemented is landables up to one atmosphere, excluding full Earth-Like worlds for now, and worlds with a temp exceeding 2,000K, but here we can expect to see desert and ice worlds of much greater variety (affected by more dominant weather systems) and interest, such as Mars-like worlds and apparently even water worlds!! And perhaps the biggest thing of Depth is the fact that with ship interiors, modules are what's on the outside, and now components are internal outfittitng options, from things like farming bays for long distance explorers or med bays or research bays, they're clearly also implementing a full survival mechanic, wherein your character will need food, water and rest to continue functioning optimally. All with 9 new ships, 3 small under 1 mil, 3 between 1 and 10 mil and 3 10m+. I'm saying all this because I know a certain someone at Frontier whom recently got laid off but right up to that point says he/she was part of the team working on this next paid expansion, so I'm just wondering if Frontier have anything credible to say on this matter? as it's about time they at least let us know they're working on something big and apparently a major hot fix to most issues with Odyssey as well. But he/she isn't 100% if they've continued development on it, slowed down or maybe paused development altogether? but it's seriously time for Frontier to recognise their saving chip and I don't have anything to doubt here, because he/she was very accurate with Horizons and although he/she wasn't directly working on Odyssey, he/she did confirm to me space legs and skies. So I have no reason to doubt this info beyond what is actually happening to their company at the min.
Starfield was amazing even with the bugs, it was missing 8 player coop. More stories vs universes, and a focus on building different bunkers and stations for every planet, and solving puzzles. Perhaps some puzzles requires coop with NPC or friends to solve.
They basically, accidently leaked the tentative release timeline for Squadron 42 when they said "The Idris is planning to be added to the game alongside Squadron 42," And at another separate point in the show mentioned that the Idris is scheduled for release in "about 12 months time." I doubt it will take them a full year for just the final polish phase of Squadron 42, and the drastic increase in pace of updates and features being added to the current Star Citizen persistent universe since they announced Squadron 42 as being feature complete would seem to confirm this due to them shifting their developers around. Also, add in the fact that they've now actually invented, and proved scalability, of the Persistent Entity Streaming across Server Mesh about a month before Citizencon, it looks like the main bones of the game are actually finally about to be implemented. I've been following the game for 9 years, so I'm one of the first people to doubt the game will ever be released sometime soon because I've seen them push things back so many times, but even I am betting this next year is going to be wild for Star Citizen. I'd also like to mention the fact that the technologies they've had to invent to get SC to this point were no small task. They have effectively broken through the physical limitations of what multiplayer game servers have traditionally been limited to with their Server Mesh technology. If you saw the live demo, you know what I mean. Being able to divide any space into as many servers as you need while shutting down servers you don't and spin up new ones... and stream entities like bullets, people, vehicles, and everything else, between them completely seamlessly as they are now capable, will revolutionize gaming as a whole. Combine that with persistent entity streaming (which has already been implemented to a large extent), where anything placed in the game will remain there for as long as they want (think ship wreckages, debri, etc.), the gaming industry is going to be turned on its head in about 2 years, max. They're actually thinking about ways to clean up debri in-universe because we've already seen a build-up of wrecks become a hilarious problem in the current Persistent Universe. After these latest demos, I no longer doubt what SC will become. Everyone that watched the StarEngine and server-mesh demo was in aww and without words... while my reaction was akin to "I can't believe it. Those crazy bastards actually did it!" That alone is really going to change... everything, and I am so happy to be here for it.
While it gets a lot of slack, I’m at NG+4 in Starfield and now finally moving to my persistent universe where I’ll be building outposts, doing exploration of the planets and moons, and advanced starship building. It’s flawed of course in a lot of ways, but as a foundation for hopefully a lot of enhancements and new content in the years ahead, Starfield is great and doesn’t deserve the hate it’s been getting.
@@AdityaWaghmaremy biggest disappointment is the duplication of outposts. From one star system to one way across the universe the outposts and people plus items are exactly the same and in the same place. This really took the magic of exploring away for me.
Nah it's receiving the right amount of hate. It's from an AAA studio with a massive budget and it moved backward compared to veery other space game that has come out in the last half-decade. Even Space Bourne 2 was more technically impressive than Starfield, given that they found ways to hide the loading screens and make the game world feel expansive and large. If a single dev could do that, why couldn't Bethesda?
One of Bioware dev said that we must not expect Mass Effect before at least 2028. Bioware is currently developing Dragon Age Dreadwolf, so Mass Effect is in pre-production (at best)
There is one big issue with Star Wars Outlaws: Ubisoft. Their entire open world thing is so overdone at this stage, that the difference between watchdogs, assassins creed and whatever else are essentially the textures. I hope they actually do something interesting with Outlaws and not just another Valhalla reskin.
I'm just copy pasting my rant comment from another post, cause I'm lazy AF. I'd kill for a good open world Star Wars game. I don't see Ubisoft pulling that off honestly. Just looking at the 5 seconds of flight made me realize I'd hate the floaty arcadey space combat. Ubisoft just seems obsessed with making their games as casual as possible, and making it so everything is INTO THE ACTION AS FAST AS POSSIBLE. Which ruins all atmosphere. Best example I got. Valhalla. Raiding a village, hurting a civilian is apparently terrible. Just kill the bad people, than open giant golden chest, pow you gained 100 gold! Should absolutely have to carry stuff back to your boat with your crew. Always feels satisfying tossing a bag full of money into the van in Payday, or even unloading a large haul of minerals in Deep Rock.
That Star Trucker game give me massive Cowboy Bebop vibes. The way you described it with CB radios and the actual ship designs just scream that episode "Heavy Metal Queen". I'm all for it!
If anything, it's probably more inspired by the actual 1996 movie "Space Truckers".
@@-CrimsoN- For sure. I'll be a bit disappointed if we can't haul a load of square pigs across space.
Nah, it's more of a movie from a long time ago.
I played it during demo fest and it was really good
Sick. Been playing Starstruck Vagabond so I'm feeling Space Trucking.
I’m honestly blown away there was no mention of X4: Foundations. Probably one of the best, grand-scale space sims available in full release right now. And its 5th DLC is coming out this year. Highly recommended!
I concur!!
That's true. Very Likely most of these fancy new games are not even close to X4.
@@alesollas76 Last time I played X4 the economy was completely fu..d up and I couldn't buy ships because of missing materials on stations.
@@VoltomessSo why didnt you use this opportunity by shipping the missing materials to the stations making lots of money?
@@Voltomess that's true. Od shipyard are lack of resources ( esspecialy on early game ) you can help by shopping by yourself. There are useful mods to make IT better
The hype for Falling Frontier continues
I keep reading that as failing frontier...which is also a thing right now 😂
Hang on! A space game with vehicles!? Starfield taught me that's not possible.
NMS has a bunch of them... but Bethesda stans avoid compare NMS with Starfield as the devil's runs from the cross.
I enjoy aspects of Starfield but that game has more missing than people want to admit. I enjoyed it but Star Citizen has great features that seem like they are actually coming now, Avatar looks very interesting as well. I love the genre so I'm willing to give anything a try if it looks promising and I have no allegiance to any particular studio or game. Good space content is good space content, regardless of where I find it
That's just telling people to get out and walk
Starfield isnt a space game.
@@ex2two by space game do you mean flight simulator set in space?
3:52 - Star Trucker the game for 98% of Elite Dangerous and X4 players.
Ooooooh Squadron 42 will be the greatest game of 2015!
"Tyranids _zerging_ towards the player..." now that came around full circle didn't it :D
The classic Zerg rush.
Love the reference.
I'm with you regarding Outcast. Played and loved the original, looking forward to seeing what they can do with it these days. It was also one of the first voxel games.
100% Agree. Sadly, as cool as younger-me thought voxels were, I do believe that it was released in an era of escalating graphical fidelity and the low-resolution gameplay that the voxel engine imposed meant that the original Outcast just didn't get the audience or attention it deserved. I really hope the new version does it justice!
@@noelwade I 100% agree with that. It's tech was ahead of the time but many gamers weren't ready for it because it didn't look as good as other titles. Performance issues because of that tech didn't help either.
I believe it was the first ever third person RPG game
Space Marine 2 looks exactly like what it should be. Sounds great to me. Outcast is coming back too?!
I mean... seeing No Man's Sky in a list of Best Space Games of 2024 is no surprise. Love it. LOVE!
Y'all are so cute when you try to convince us that Star Citizen is definitely happening this year, every year. 🥰
What they get paid for.
Shoutout to X4: Foundations.
Really nice space game, fleet management and singleplayer experience
Until that forever waste StarCitizen holds to a release date; its got no place or purpose in this list
Agreed
It'd be cool if you did the occasional indie space game showcase! There are some real hidden gems upcoming for 2024.
could you list some? I usually enjoy indies more than the big names
Existence: The Outer Reach@@Mk1Md0
@@Mk1Md0 Here are quite a few that I've either loosely followed for some time, or have seen featured online recently:
Underspace - Something of a Freelancer spiritual successor, but with more fantasy elements
Hyperspace - a co-op game inspired by Sea of Thieves and Faster Than Light where you crew a spaceship
Moon Mystery - A space mystery/exploration game with FPS/vehicular/space gameplay
Remnant Protocol - A space flight game taking place during an intergalactic rebellion, with some themes reminiscent of old sci-fi anime
Capital Command - Command a capital ship in a slower, more measured tactical way
Privateer - A seemingly impressive new reveal by a small dev with design similar to SpaceBourne 2, with a name that frankly may run them afoul of EA's ownership of the (unrelated) existing IP
Rock Hoppers - A pared down co-op Space Engineers that takes place in an asteroid belt
Haunted Space
Star Trucker - Truck sim in space!
AstroTrucks - Similar to above
The Crust - More of a planetary-based colony/automation game where you expand and explore the moon after others on the surface are wiped out
There are also a small handful of more hardcore, tactical Newtonian-based starfighter/ship games upcoming like:
Hunternet Starfighter - A space dogfighting game with a particularly interesting game design featuring interconnected servers that will form a persistent universe where players across different competing factions create and maintain supply lines and engage in combat to capture/hold territory
In The Black - Team-based multiplayer space combat sim
I'm not a big RTS player as I'm terrible at micro and generally don't enjoy it, but:
Fragile Existence - RTS that takes place across multiple planets and in space.
I recommend the r/spacesimgames community on Reddit, which is a fairly niche community that has some hidden gems pop up from time to time.
@@Mk1Md0chefk Spacebourne2 in early access on steam! Its a thing❤
Any recommendations?
Eve Online is still alive by the way.
Another year, another roundup, thanks a mil!
Falling Frontier still on top of my wishlist.
Falling Frontier and Homeworld 3 both been at the top of my wishlist since they were announced. 2024 looking to be a big year for space games.
From some leaks from CIG, we know their internal release date for Squadron 42 is holiday of 2024, and that they're confident they can make it, but they've learned their lesson and haven't given a public release date.
I’ll believe it when i see it.
While you're here, have a great deal on a bridge for sale.
Makes sense given that they plan on delivering the Idris and all its variants next year, and they already said that it's releasing with SQ42, so that syncs up with the Holiday 2024 window.
@@heru_ur6017 I bet that bridge is not fully build yet and should be finished somewhere in the next umpteen years?
That is not how games are released. If they were close they would spend a year doing extensive marketing and building hype to maximize sales.
The fact that they don't even have a tentative date 12 years into development is asinine.
I've been patiently impatient for Falling Frontier... I'm really excited for that. I was hoping for a release this year. I am really happy to see the devs want to release a highly polished game that won't disappoint. I'm 100% certain it won't let us down.
Falling Frontier is my top anticipated game of this list for sure. Good lord I'm trying to be patient.
Unfortunately I just noticed the release date on Steam has been changed to 2025. No announcements about it either. It was supposed to release into early access this past summer.
@@TheManHank Hooded Horse announced it on their discord channel. 😞
Just because they're waiting doesn't mean it'll be any good.
@@TheManHank It was originally going to have an early access in 2021 and was first announced in 2020. I was so hyped but now have given up hope in waiting. will probably be out in 2026 or later. they keep pushing the deadline back over and over because the dev keeps finding new things he wants to add and its turned into an endless feature creep.
Falling Frontier gives me strong Imperium Galactica 3 / Nexus : The Jupiter Incident vibes. I'm absolutely there for it.
I'm super hyped for Outcast 2! I love the original and replay the remake/remaster once every other year.
Thank you for the list ObsidianAnt!
I'm having so much fun in Everspace 2!
Falling Frontier is my most anticipated space game since Elite Dangerous! Can't wait for this game. I love where reality and gameplay fun meet and this game seems like it's going for that vibe, like ED tried for.
I cant wait for star citizen/squadron 42. Once squadron 42 comes out i feel like star citizen will start to get tremendously better
We can all pray.
Yeah, those past reveals definitely got hopes back up. And while I guess we all understand those people not believing in it at all, IF Star Citizen ever gets finishished, it's gonna simply be the space game. As in there won't be anything else left.
"Don't worry about Chad, he's just a friend". You have definitely heard some variant of these words before and believed them. While Chad was raw dogging her. 😂
Love these videos, exited for the day where space engineers 2 or whatever keens next game will, to be on the list
How can a game be called a space game when it doesn't take place in.. space?
Like if all the gameplay is on a planet, how is that a space game? Because the lore includes space?
Obsidian Ant -Your videos are fantastic! Presented smartly, informative, and perfectly narrated.
Star Trucker has been at the top of my wishlist from the moment I saw it, instant day 1 purchase, something I never do and hope it doesn't bite me
Did i hear words of HERESY coming from Obsidianant?
Starsector is worth a play
Underrated comment
Star Citizen has come to an inflection point where everything has culminated to this, it's peak, the climax. It's alllll about to be worth it...finally.
doubtful
@@Crook_Croberts ok 😴
Not holding my breath!
@@philgraves4998 I am
Honestly , even in its current alpha state, it's already quite a lot better than other "fully completed" games right now, so yeah
Space Marine 2 looks like a solid atmosphere of the IP. Good job on the presentation. Glad I finished Mass Effect 2 which was very enjoyable and memorable and did not waste my time subsequently.
Nebulous Fleet Command worthy of a mention.
I like how @ObsidianAnt exercises caution about the next year in the very first 30 seconds of the video. Here is the Starfield effect in action for all of us...
I look forward to Star Citizen and Squadron 42 being on these lists for many years to come
New to your channel via my interest in Everspace 2 and loving your work. Apparently 313k people concur.
If no man sky introduced the StarFields ship builder mechanics Id jump on that in a heartbeat.
Kinda surprised spacebourne 2 wasn't on this list
Defiantly need to keep an eye on this gold nugget,...
Missed Space Engineers - feels so much younger than it is and still has a bunch of active communities
Well, I hope Star Citizen gets more updates and digital ships to sell since the game , after 10 years , is still in alpha, With no Beta in sight!
Luckily they have Bethesda to learn from - 8 years for StarField and if any features are lacking - no prob 'The modders will fix it' - and Bethesda will make it even easier for you by building a community mod store right into the game. Bethesda keeps 80% of the money without having to do any of the work. Everybody wins.
11:11 Most likely, Shattered space is gonna be a faction quest line for the Va'ruun. And, hopefully a lot of systems fixed and/or finished.
Two games on this list get me hyped, Mass Effect 4 (because i refuse to acknoledge Andromeda as a ME game), and Squadron 42.
Love your videos man, I can listen ghem all day
I always thought I was the only one who remembered Outcast! 😮
Obsidian forgot to mention that Space Trucker is available only for VR atm. Not sure why the devs thought going this route with the demo and what appears to be the game would be a great market sell for most PC gamers...
Star trucker looks amazing. Didn't know that even was being made!
Star Trucker remines me of space trucker the movie and space cowboy trucker. Cool, I got that game on my wish list.
Space themed gears of war (space Marine 2), count me in 😎❤️
It's not a new release, but a game to consider trying is X4 Foundations.
It's singleplayer but literally does everything I wanted space game to do.
From boarding bigger ships with breaching pods to shooting the drives so they are immobilized.
Crashing the economy to cripple factions and so on.
X4 is a great game, as were all its predecessors, it’s literally its own genre, X4 struggles with its end game however, once you have your own shipyard and a battleship blueprint, you are the undisputed galactic alpha power. Once you get to that point there’s not much point in continuing.
That being said the games well worth playing regardless
Very cool, TY very much for this survey of games.
Good reviews prosperous new year
Thank you for putting star citizen on here
Great list. Some of these games i didn't know about. Thanks
I don't know if it was announced when this video came out, but there's also a game called "Jump Ship" which looks like it would be incredible
Never expect Ubisoft to deliver what they claim.
Outcast and Space Truckers look interesting. I wonder if Dennis Hopper will be in it? And just because it's Dune, I'll definitely be interested to learning more about the MMO.
Wow, OUTCAST is back!?? I just jumped out of my seat here, what a marvelous surprise, Moon Mystery, Star Trucker also seems very good and i will definitively play
Not "back" as in as good as the original, but it is rebooted. Different game mechanics, updated graphics, lame missions and awkward new characters though. Free time-limited demos happening right now. Launch on 3/15/24 on Steam.
OOOOO Star Trucker looks pretty trick, we can all unleash our inner Dennis Hoppers
I appreciate you. Thank you for all your hard work.
Great list excited for all of these
Fallen frontier has the potential to become the next Homeworld.
I would really love to try these out alongside Gates of Pyre.
I want a old style "Wing Commander" series game!! This could be a very fun game to update!!
I can tell you that Star Citizen does not belong on any list. I have never regretted a game purchase as much as SC.
I agree it doesn't belong on the list, but to be fair, you also didn't purchase the game. You pledged an alpha.
Can I have the login details?
Iv made a couple of DUD choices. Now and then. 😢😢😢😢😢😢
Finally, Space Marine is still my favorite shooter of all time. Held out hope for years to get a sequel.
Been waiting for Falling Frontier since 2021. There's a game called IXION, I believe it was announced at roughly the same time and has been released for over 18 months now, while Falling Frontier has no news. But consider the fact that there's only one person working on it, it's understandable to take that long, and I still hope it's worth the wait
If Star Citizen is released in 2024 I'll eat my left shoe, whilst it's still sweaty and ripe...
Falling Frontier is the one I am quite keen on.
I think Star Trucker is based of a really old movie also, the art style is basically on point called space trucker
In Q1 or Q2 of 2024, Frontier are going to be announcing a new expansion for Elite: Dangerous called Depth. Supposedly, it will be released Q4 2024-Q1 2025, and be largely focused on exploration. Firstly, comprehensive ship interiors for all ships in the game, as well as dramatically larger and more varied space stations, secondly, I know it sounds small but it's actually huge; realistic exposure, that'll change how the game looks at every point significantly, especially since us CMDRs spend most of the time on the light side of worlds or nearby stars, we would rarely see the backdrop of stars again.
Another huge feature being supposedly implemented is landables up to one atmosphere, excluding full Earth-Like worlds for now, and worlds with a temp exceeding 2,000K, but here we can expect to see desert and ice worlds of much greater variety (affected by more dominant weather systems) and interest, such as Mars-like worlds and apparently even water worlds!! And perhaps the biggest thing of Depth is the fact that with ship interiors, modules are what's on the outside, and now components are internal outfittitng options, from things like farming bays for long distance explorers or med bays or research bays, they're clearly also implementing a full survival mechanic, wherein your character will need food, water and rest to continue functioning optimally. All with 9 new ships, 3 small under 1 mil, 3 between 1 and 10 mil and 3 10m+.
I'm saying all this because I know a certain someone at Frontier whom recently got laid off but right up to that point says he/she was part of the team working on this next paid expansion, so I'm just wondering if Frontier have anything credible to say on this matter? as it's about time they at least let us know they're working on something big and apparently a major hot fix to most issues with Odyssey as well. But he/she isn't 100% if they've continued development on it, slowed down or maybe paused development altogether? but it's seriously time for Frontier to recognise their saving chip and I don't have anything to doubt here, because he/she was very accurate with Horizons and although he/she wasn't directly working on Odyssey, he/she did confirm to me space legs and skies. So I have no reason to doubt this info beyond what is actually happening to their company at the min.
I lol each time i read something like "star citizen". Wonderfull to see outcast again
im really waiting for Falling frontier but im glad they pushed the release back a bit to make it better and complete
Thanks for the VIdeo!
LMAO Star Citizen, you realize Pyro was supposed to be finished at the end of 2016 right?
VR will be the new era
Starfield was amazing even with the bugs, it was missing 8 player coop. More stories vs universes, and a focus on building different bunkers and stations for every planet, and solving puzzles. Perhaps some puzzles requires coop with NPC or friends to solve.
you forgot about starminer, a new paradox game coming in 2024 and the Crust, a mix of factorio, surviving mars and frostpunk
Take a peak at StarSector. It may not be 3d, but it scratches a space itch that just doesn't get covered elsewhere.
Wowww the revenue reports for Hello Games is good to hear. I’m a supporter of NMS since launch. So happy to see that game get the love it deserves.
Damn, Routine back from who-know-where! Nice surprise, hope it's good.
Routine looks interesting!
They basically, accidently leaked the tentative release timeline for Squadron 42 when they said "The Idris is planning to be added to the game alongside Squadron 42," And at another separate point in the show mentioned that the Idris is scheduled for release in "about 12 months time." I doubt it will take them a full year for just the final polish phase of Squadron 42, and the drastic increase in pace of updates and features being added to the current Star Citizen persistent universe since they announced Squadron 42 as being feature complete would seem to confirm this due to them shifting their developers around. Also, add in the fact that they've now actually invented, and proved scalability, of the Persistent Entity Streaming across Server Mesh about a month before Citizencon, it looks like the main bones of the game are actually finally about to be implemented. I've been following the game for 9 years, so I'm one of the first people to doubt the game will ever be released sometime soon because I've seen them push things back so many times, but even I am betting this next year is going to be wild for Star Citizen.
I'd also like to mention the fact that the technologies they've had to invent to get SC to this point were no small task. They have effectively broken through the physical limitations of what multiplayer game servers have traditionally been limited to with their Server Mesh technology. If you saw the live demo, you know what I mean. Being able to divide any space into as many servers as you need while shutting down servers you don't and spin up new ones... and stream entities like bullets, people, vehicles, and everything else, between them completely seamlessly as they are now capable, will revolutionize gaming as a whole. Combine that with persistent entity streaming (which has already been implemented to a large extent), where anything placed in the game will remain there for as long as they want (think ship wreckages, debri, etc.), the gaming industry is going to be turned on its head in about 2 years, max. They're actually thinking about ways to clean up debri in-universe because we've already seen a build-up of wrecks become a hilarious problem in the current Persistent Universe. After these latest demos, I no longer doubt what SC will become. Everyone that watched the StarEngine and server-mesh demo was in aww and without words... while my reaction was akin to "I can't believe it. Those crazy bastards actually did it!" That alone is really going to change... everything, and I am so happy to be here for it.
Think Chris would sell the engine tech to Disney, so they can make a proper Star Wars MMO?
Oh, hello, new Sword of the Stars game! Its finally here..
Christ bless you, moon mystery seems so cool
Outcast is my favorite game of all time :D
While it gets a lot of slack, I’m at NG+4 in Starfield and now finally moving to my persistent universe where I’ll be building outposts, doing exploration of the planets and moons, and advanced starship building. It’s flawed of course in a lot of ways, but as a foundation for hopefully a lot of enhancements and new content in the years ahead, Starfield is great and doesn’t deserve the hate it’s been getting.
It gets the hate because there are a lot of missing features and technical shortcomings. Bethesda deserves the criticism for that.
@@AdityaWaghmareWith you my dude. So much promises, so much marketing, so little delivered, and sooo outdated mechanics
@@samarkand1585 outdated isn't even the word.
@@AdityaWaghmaremy biggest disappointment is the duplication of outposts. From one star system to one way across the universe the outposts and people plus items are exactly the same and in the same place. This really took the magic of exploring away for me.
Nah it's receiving the right amount of hate. It's from an AAA studio with a massive budget and it moved backward compared to veery other space game that has come out in the last half-decade. Even Space Bourne 2 was more technically impressive than Starfield, given that they found ways to hide the loading screens and make the game world feel expansive and large. If a single dev could do that, why couldn't Bethesda?
I would also like to mention the single player game Worlds Of The Future. Open world, action/adventure and in 3rd person.
One of Bioware dev said that we must not expect Mass Effect before at least 2028. Bioware is currently developing Dragon Age Dreadwolf, so Mass Effect is in pre-production (at best)
Moon mystery has me confused. Why so many biomes on the moon? Was that a straight up car?
Thank you for this video, it will be helpful to inspire our future work!
Are there any space games that do in-cockpit VR as well as/better than Elite Dangerous?
SW Squadrons is quite good at that, but it's a mission based game, not an open-world sim
@@davet9820SW Squadrans in VR and on a motion rig is a blast!
Space Trucker looks like the movie of the same name.... wonder if it's set in the same franchise universe
Moon mystery may be the game that everyone thought Starfield should've been.
The phrase Tyranids zerging sort of saddens me as the Zerg were based on the Tyranid. But a good upcoming games list none the less.
And Tyranids are based on the bugs from Heinlein's starship troopers. Tropes are tropes and there is very little that is original.
Your my David Attenborough of video games!
There is one big issue with Star Wars Outlaws: Ubisoft. Their entire open world thing is so overdone at this stage, that the difference between watchdogs, assassins creed and whatever else are essentially the textures. I hope they actually do something interesting with Outlaws and not just another Valhalla reskin.
I'm just copy pasting my rant comment from another post, cause I'm lazy AF.
I'd kill for a good open world Star Wars game. I don't see Ubisoft pulling that off honestly. Just looking at the 5 seconds of flight made me realize I'd hate the floaty arcadey space combat.
Ubisoft just seems obsessed with making their games as casual as possible, and making it so everything is INTO THE ACTION AS FAST AS POSSIBLE. Which ruins all atmosphere.
Best example I got. Valhalla. Raiding a village, hurting a civilian is apparently terrible. Just kill the bad people, than open giant golden chest, pow you gained 100 gold! Should absolutely have to carry stuff back to your boat with your crew. Always feels satisfying tossing a bag full of money into the van in Payday, or even unloading a large haul of minerals in Deep Rock.
Don't anybody be sleeping on that SpaceTrucker idea. I can actually see a game like that become quite popular if done right.
Thanks for making this video! Been wondering what sort of space games are coming out next year
Routine was first announced in 2012! Yeah I don't think that floppy disc upgrade system was intended to look retro, it just does now!:-D