Help! Trying to come over to Blender from Maya... First off, thank you for this tutorial!! Unfortunately, still struggling to figure out a workflow for moving objects to the grid, ex. if you have a chair, but the feet are below the ground plane and off grid, and you want to move that model and align the feet to the grid. Anyone know what the Blender workflow would be? In Maya I'd move pivot to the mesh's feet, and snap the mesh to the grid based off that pivot, but using the cursor selection with increment snap does not have the same results... since the feet started off the grid, it stays off the grid.
Finally figured it out, in case anyone else is wondering: you can select a component like a face or vertex, then shift+s > cursor to selected, then go back into object mode, Object > Set Origin > Origin to 3D Cursor, then when you use increment snap, make sure "Absolute Grid Snap" is checked, and you can now snap your mesh to grid.
How do you realign objects that are off but were (apparently) never aligned properly in the first place? In other words: how can I tell them to be on the same grid scale even if the grid scale "says" they already are?
I covered snapping to points in this video :) But, as for the rest... let me make sure I understand: you wanna be able to snap a point to another object, to combine them? :)
"i hope you enjoyed this tutorial" killed me
At 9:25 He tells you how to snap to grid
Oh boy. An almost ten minute tutorial for snapping objects to the grid.
This is becoming hard.
gotta reach the ten minute marker for that revenue
great video on snapping. I understand it now thanks!
Thank you so much for your time - you are the best!! You always make me laugh and your tut's are really really good! stay happy!
If you check Align rotation to target then option Snapping to Face will be very useful.
it's also used to align object to other surfaces. Or sub-objects like with Retopo.
True @asiejenski Yes! It's great for retopo - but for most stuff? Yeah, it's usually best to not use :D
I think I'm gonna lose my mind now. I've watched different tutorials on snapping and I can't get anything to snap. At all.
Make sure that 'Affect: Move' is active (like in 1:29)
the program is overly complicated
I almost chocked in my drink 1:07
for some reason when i put vertex snap it does not work on my end am i doing something wrong
i love you somuch omg, thanks a lot
Snapalicious
I replayed the video, just for the intro :-) thanks for tha!
Haha aww thank you so much :D
Help! Trying to come over to Blender from Maya... First off, thank you for this tutorial!! Unfortunately, still struggling to figure out a workflow for moving objects to the grid, ex. if you have a chair, but the feet are below the ground plane and off grid, and you want to move that model and align the feet to the grid. Anyone know what the Blender workflow would be? In Maya I'd move pivot to the mesh's feet, and snap the mesh to the grid based off that pivot, but using the cursor selection with increment snap does not have the same results... since the feet started off the grid, it stays off the grid.
Finally figured it out, in case anyone else is wondering: you can select a component like a face or vertex, then shift+s > cursor to selected, then go back into object mode, Object > Set Origin > Origin to 3D Cursor, then when you use increment snap, make sure "Absolute Grid Snap" is checked, and you can now snap your mesh to grid.
THANK U@@nikkiii_burrito
3:55 for anyone uninterested in a 10 minute stretched video
45 seconds in and all you've done is read out the title about 50 times?
so much talk for what could be shown in literally 10 seconds
he went and did it right
idk why ug ot dislikes this was helpful
I found a mistake in your tutorial: It's not Halloween.
how do you snap 1 vertex to grid ?
SIMPLY THANK YOU :)
lol, just on your humor, I'm subbing.
HAHAHA! Thank you thank you! I appreciate that!
Only works with cubes or symmetrical objects, not complex meshes
Well, you can still snap complex meshes to the grid, they just don't really line up properly against other complex meshes!
Thanksss
Roses are red violets are blue this tutorial wasn't helpful for what I need to do. (When in Shift 7 Mode how do you change that grid size)
alksnflasn intro is so funny dude ksnfk made my day :D
why didn't you remove the timeline panel?
ty
Haha :D Thanks for the deets m'dude :)
No problem!
all i needed was this button 7:30, i ha dto wait 7 minutes to learn it XD
Thanks again my most crazy dude! 🎶😁🎶
Thank YOU! So much for being the awesome Joe, you are :D
thanks
Anytime! :)
How do you realign objects that are off but were (apparently) never aligned properly in the first place? In other words: how can I tell them to be on the same grid scale even if the grid scale "says" they already are?
How do I snap to gridline?
Up at the top of the 3D workspace, where the snap settings are, click Absolute Grid Snap!
It only works if i select "increment"
Thanks a lot for the tutorial :)
Anytime pal, anytime :)
Thanks, well done.
Thank ya!
i want to learn about more advanced snapping techniques since its a very using concept to learn
EXAMPLE: snapping object to vertex and snapping and point to another but taking the whole object
I covered snapping to points in this video :) But, as for the rest... let me make sure I understand: you wanna be able to snap a point to another object, to combine them? :)
@@TutsByKai not really like that, i want to snap a vertex to an object, but vertex will carry it in the process
TitsByKai - how to create cube snapped to grid?
is there a way to change the snapping distance so everything I move it'll only move the object I select 0.5m?
just change the grid size and snap to grid.
Hi. Very good video!
Thank you friend!
@@TutsByKai Can you please tell me - how do you cut mesh, when you need to erese some part of it?
So just move it that is all you do? Just 3 sec video?? Is that it??? No more??
Do you make a funny?
I make a funny sometime.
thanks