If I could make one change to ToW I would adjust dispels on vortexes to be within range of the vortex and not within range of the caster. Even as a wood elf player, “pillar of fire and run away” is one of the most aggravating ways to play the game.
@@MountainMiniatures they seem ideal for bringing arcane bodkins if you need the armor pen, since they really don't miss under most circumstances. I keep trying to bring mine, but they get crowded out in all but the largest games in favor of other units :(
Aside from being an old thing in the army, I think the Wildwood Rangers are designed to fight stuff like ogres. The T4 monstrous infantry and cavalry which has fear. Which, aside from 1 list, means that its only good against 1-2 things per army.
Exactly, the problem is that most of units that cause fear o terror in players lists are dragons or other big monsters, no R4, fear units. And versus dragons no infantiry units is special good.
Rangers are my main infantry block with my BSB in them. They've never let me down and always get work done. Immune to psychology is a major boon when there are so many units with Fire and Flee
the highest point i had while playing against wood elves as bretonnia was my baron being stuck in mortal combat with a treeman ancient for most of the battle while my block of men-at-arms bravely marched under a rain of arrows to engage several small units of glade guards in close combat , breaking them one after the other anbd securing my victory
Also, I agree about the tree spirits. I hate what they did to them in the last edition of fantasy. Hopefully they will return to their original strengths… dryads S/T 4 taking S/T 5 and Treeman ST 6.
I don’t think that Tree Singing would be too strong if the core rules changed so that RIP spells had to be dispelled by beating the casting value. I think it’s an oversight of gw but I’d have to look at the other factions RIP spells to see if it would affect them similarly. From memory there is only one other faction that is affected by this core rule, and that is the Bretonnia signature ward save spell I think.
It's too bad Waywatchers are so pricy for what they do as they are one of the best sculps in the army. I wish they got some unique arrows, maybe something crazy like some that works like a stone thrower or a bolt thrower. Some kind "the get the sniper rule on a hitt roll of 6" would feel fitting as well
Im sorry, but I can't hear you from atop my swag giant murderous hawky ! Man, they suck, but ill play them in every list just because they are that cool for me. We all have a unit or two like that :) Great vidéo as per usual mate !
4:00 yes that starage rule; i never saw it that coming; i like only saw if you birng X you can bring 1 unit in like more coomon category so insted of rere in special or insted of special in core; that need to be pach out; that rule no sens;
I like the idea of making the tree singing spell more difficult to be dispelled. I like to see wood elves playing that way, creating forest for cover and as a tool to ambush. Seeing a wood elf army with pillars of fire as a primary tool is so out of character, that it makes me not play them
Thank you for the thoughtful review. Question for you. I get why you say take poison across the board, but if you knew you were up against Bretonnia or any T3 enemy with great armor would you change it to Bodkins?
I’ve run the math on this (which might not be perfect) but what I did was create three tables that calculated hagbane vs arcane when rolling to hit on a 3+, 4+ or 5+ against toughness 2,3,4,5 with a 2+ through to no armour save. What I found was that across those three different “to hit” values, Hagbane is more effective overall than arcane against T4 or T5. Arcane is overall more effective versus T2 and T3, especially when rolling to hit on a 3+ but if this climbs to 5+ the gains reduce. From having thought about this a fair bit, I think the key questions you need to ask yourself when making your choice of arrow is what am I going to shoot at, and am I going to be moving and shooting? The primary use of my archers is for removing war machines and high toughness monsters with a low save, so hagbane is my default. Their secondary use is removal of high speed chaff. The two instances where I think I’d consider arcane would be if I was sure I’d be facing lots of dwarf players ata tournament . They’re slow so I wouldn’t need to move my archers as often and they’re heavily armoured across the board. But even then, they have reasonable war machines, and taking a plague of rust on a sisters unit with archers taking hagbane could still be more effective, especially with the limited mobility of dwarf dispelling. Bretonia are the other army consideration, but as they’ve got such good mobility and I’d likely need to be moving a lot, I’d still likely take hagbane.
@MountainMiniatures that's a fair assement... I've seen Luka play them more than you unless he wants to do the review.. I'd do the review for you but its your channel... I'm definitely glad I became a member of this channel
me from WFRP muve to TWW still sad cant use dragon as independ monster ;[ and not even cant put wizard on it;[ but H or dark elfs or even chaos warios can put wizard on dargon ;[
I reckon end of Jan 2025 we gate a new Wood Elf Arcane Journal to redress the balance issues as they are a bit OP by all accounts. Would be cool if you could do a Vampire Counts end of year review, I know they're legacy etc but just look at their history in Warhammer ... they deserve something..
I really don't like Wood Elves in TOW. It is a shame that if you want to play them and have good results it is just an archer spam/dragon/sisters of the thorn. The internal balance in their roster is absolutely horrible, probably one of the worst in all of the TOW. Looking forward to the AJ to play a forest spirit army or just some new options.
If I could make one change to ToW I would adjust dispels on vortexes to be within range of the vortex and not within range of the caster. Even as a wood elf player, “pillar of fire and run away” is one of the most aggravating ways to play the game.
Please make more wood elf battle reports! Make waywatchers great! You can do it Steve
@@julienb4036 more Wood elf batreps I can do. But making Waywatchers good… damn dude I can’t preform miracles!
@@MountainMiniatures they seem ideal for bringing arcane bodkins if you need the armor pen, since they really don't miss under most circumstances. I keep trying to bring mine, but they get crowded out in all but the largest games in favor of other units :(
@@bryanquick3349yeah, they are just to inneficient for the pricetag :( i think its just a points issue, that and the waywatcher tax.
I love hearing Steve refer to his unnamed "opponent" when we all know it's Luka
@@mamabison5531 I play a lot off camera these days
Aside from being an old thing in the army, I think the Wildwood Rangers are designed to fight stuff like ogres. The T4 monstrous infantry and cavalry which has fear. Which, aside from 1 list, means that its only good against 1-2 things per army.
Exactly, the problem is that most of units that cause fear o terror in players lists are dragons or other big monsters, no R4, fear units. And versus dragons no infantiry units is special good.
KInda off-topic mayhaps, but the paintjob on your treemen is freaking excellent. Good job to whoever did those.
I actually field Rangers and War Hawk Riders in almost every game and they've been all-stars. Interesting to see others views on them.
Rangers are my main infantry block with my BSB in them. They've never let me down and always get work done. Immune to psychology is a major boon when there are so many units with Fire and Flee
the highest point i had while playing against wood elves as bretonnia was my baron being stuck in mortal combat with a treeman ancient for most of the battle while my block of men-at-arms bravely marched under a rain of arrows to engage several small units of glade guards in close combat , breaking them one after the other anbd securing my victory
Loving these Steve, keep them up.
Also, I agree about the tree spirits. I hate what they did to them in the last edition of fantasy. Hopefully they will return to their original strengths… dryads S/T 4 taking S/T 5 and Treeman ST 6.
Please do that with Dark Elves! Great job Steve! ❤
Excited for the rereview of Dwarfs!
Hopefully you know a way to make Dwarf Slayers Army work Steve 🙏, great content as always 👍
@@arandomoshawott6902 oh man. Your not gonna like the Dwarf vid then lol
Also remains in place spells should be dispelled on the value that they were at so if you cast three with a 16, it should be dispelled with a 16
Beautifully painted army.
I don’t think that Tree Singing would be too strong if the core rules changed so that RIP spells had to be dispelled by beating the casting value. I think it’s an oversight of gw but I’d have to look at the other factions RIP spells to see if it would affect them similarly. From memory there is only one other faction that is affected by this core rule, and that is the Bretonnia signature ward save spell I think.
Glade riders seem like a lot of points for naked cavalry elves.
They are one of the best core choices in the entire game
@ don’t they die very easily to basically anything?
@@ryanbarry5320 no with Reserve Move ;)
It's too bad Waywatchers are so pricy for what they do as they are one of the best sculps in the army.
I wish they got some unique arrows, maybe something crazy like some that works like a stone thrower or a bolt thrower. Some kind "the get the sniper rule on a hitt roll of 6" would feel fitting as well
I use them as Deepwood scouts
Im sorry, but I can't hear you from atop my swag giant murderous hawky !
Man, they suck, but ill play them in every list just because they are that cool for me. We all have a unit or two like that :)
Great vidéo as per usual mate !
4:00 yes that starage rule;
i never saw it that coming;
i like only saw if you birng X you can bring 1 unit in like more coomon category so insted of rere in special or insted of special in core;
that need to be pach out; that rule no sens;
Dark elves please
Please do warriors of chaos and bretonnia as well!! :). I love these series. It helps with casuals with not much game time.
@@Meteorcity_Hunters already recorded, they be up soon
greate vidoe;
also nice to see all the units ;] modles
7:39 o yes; have liek got 36 painted and anoder 36 unpainted ;] from seconda hadn
so like 70+ models to rebase or find like conventer ...
Do Dark Elves!
Woo excited to these, but orks and goblins are a favourite
I like the idea of making the tree singing spell more difficult to be dispelled. I like to see wood elves playing that way, creating forest for cover and as a tool to ambush. Seeing a wood elf army with pillars of fire as a primary tool is so out of character, that it makes me not play them
Good video. Gave you a like.
Thank you for the thoughtful review. Question for you. I get why you say take poison across the board, but if you knew you were up against Bretonnia or any T3 enemy with great armor would you change it to Bodkins?
I’ve run the math on this (which might not be perfect) but what I did was create three tables that calculated hagbane vs arcane when rolling to hit on a 3+, 4+ or 5+ against toughness 2,3,4,5 with a 2+ through to no armour save. What I found was that across those three different “to hit” values, Hagbane is more effective overall than arcane against T4 or T5. Arcane is overall more effective versus T2 and T3, especially when rolling to hit on a 3+ but if this climbs to 5+ the gains reduce.
From having thought about this a fair bit, I think the key questions you need to ask yourself when making your choice of arrow is what am I going to shoot at, and am I going to be moving and shooting?
The primary use of my archers is for removing war machines and high toughness monsters with a low save, so hagbane is my default. Their secondary use is removal of high speed chaff.
The two instances where I think I’d consider arcane would be if I was sure I’d be facing lots of dwarf players ata tournament . They’re slow so I wouldn’t need to move my archers as often and they’re heavily armoured across the board. But even then, they have reasonable war machines, and taking a plague of rust on a sisters unit with archers taking hagbane could still be more effective, especially with the limited mobility of dwarf dispelling.
Bretonia are the other army consideration, but as they’ve got such good mobility and I’d likely need to be moving a lot, I’d still likely take hagbane.
Wild riders OP - called it
Maybe not OP but man, i have seen them shifting some heavy hitters. I like them a lot.
How would you build a Wood Elf list for a new player? My wife likes the aesthetic, but the way they seem to have to play the game is ... convoluted.
interesting to see your TK review you don't play them alot on your channel
@@johnontto3863 I haven’t recorded that one yet. And I’m Not sure I should. I don’t have the experience with the TK.
@MountainMiniatures that's a fair assement... I've seen Luka play them more than you unless he wants to do the review.. I'd do the review for you but its your channel... I'm definitely glad I became a member of this channel
Nice, concise vidya, but you forgor the wardancers!
😭
great content
Maybe treesinging should work til the start of your next turn.
Are you sure you'll make a High Elf one? I mean: you are known to hate them... :P
me from WFRP muve to TWW still sad cant use dragon as independ monster ;[
and not even cant put wizard on it;[
but H or dark elfs or even chaos warios can put wizard on dargon ;[
Hope we get one for Ogres. Eat meat. Life good.
I reckon end of Jan 2025 we gate a new Wood Elf Arcane Journal to redress the balance issues as they are a bit OP by all accounts. Would be cool if you could do a Vampire Counts end of year review, I know they're legacy etc but just look at their history in Warhammer ... they deserve something..
I really don't like Wood Elves in TOW. It is a shame that if you want to play them and have good results it is just an archer spam/dragon/sisters of the thorn. The internal balance in their roster is absolutely horrible, probably one of the worst in all of the TOW. Looking forward to the AJ to play a forest spirit army or just some new options.