Helldivers 2 - New Viper Commando Weapons Solo Tested, Are They Any Good? (Helldive Difficulty)
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- Опубликовано: 21 авг 2024
- Lets test out the new Bushwacker and AR-23A Carbine against the heavy pressure from the terminids.
Enjoy!
Timestamps:
#helldivers #helldivers2 #helldiver - Игры
"Good boy, spit on me." I see we share more than one hobby.
Idk y but this had me laughing so hard
Plz pin this comment this is so funny omg
😂🤨😳
Gross
Ok I heard that ? Wish I didn’t hear that but whatever
26:08 grenade pistol muscle memory be like
didnt even notice T-T
xD
( ͡° ͜ʖ ͡°)
Ngl i forget i have it half the time 💀
I'm in love with the new shotgun. Really great for getting those pesky hunters to fuck off kindly. The carbine is just alright, could use a tiny buff
I also really like it for bots. Can one shot devistators if you headshot
fun fact if you set it to shoot all 3 pellets you one shot brood commanders heads
The carbine is just a better knight
So when the carbine needs “small” buff
That just shows how underpowered the knight is
It one shot stalkers if you switch alt modes, just to get em tf out my face
"Pesky hunters fuck off kindly" was all I needed to hear. New bug secondary.
Tenderizer shreds now... No joke... Good against med armor headshots where it only tickled them before
Gonna test it 👀
Cant wait to get on and use it!
@@the_takibo I only used it on bots so far
Those cucks in the official discord are already saying "oH, maH GaH, iT's tOO oP!! nErF iT nOw!!@!"
And that's why we can't have nice things.
It can destroy bile titans sack
One mag for each sack
3:34 mewing is definitely worth it
Wtf why did I say mewing 😂
I was guessing you were implying being a Chad lol
@@the_takiboReferring to melee as “mewing”now thank you 👊
Lol I thought he said kneeling
🤫🧏
All the ARs in this game need to have their magazines increased to a standard of 60 across the board for the weaker variants, while 45 should be the bare minimum for the stronger variants. It just isn't fun to be constantly reloading, it's like all the weapons before they get their capacity upgrades in HD1.
Maybe that's the point? They did mention they wanted to add more progression
I'm betting on weapon customization to come at some point
It also doesn't make logical sense. A target rich warzone like the sorts of warzones in Helldivers 2 would necessitate larger magazine sizes.
@@twrecks6279 You mean it DOES make logical sense
AH made a comment about how it is difficult to increase mag size. I don't remember the specifics but they said the model for mags is actually functioning like a real gun. so if they increased the mag size they would have to remodel to actually hold those extra bullets.
i am probably butchering their explanation (this was months ago and im not going to look it up)
TLDR: It's not as easy as you would think
I just want to say thank you for your helldivers content.
Your delivery, objective takes and steady attitude are fresh air to me.
All my post patch testing has felt very fun so far!
Thank you brother ❤ and thank you for your consistent commenting
I make sure to always leave a comment to push the algorithm to show more people your channel.
Gotta support good creators!
only tangentially related, but the railgun having its sight changed is probably one of the most unintentionally impactful buffs in this patch, went in for a few bot missions and being actually able to see where you are shooting in terms of weakspots makes such a huge difference.
The carbine should come with a drum magazine holding 75 rounds.
I wish I could give this more than one like.
Yes agree and with 10 mag it will be wonderful
Fr dude
It would need to have at least 1 extra second on the reload & 4+1 Total mags to balance it but I thing this is what it should be.
CQC Jungle Stalwart.
@@Sammenethil lmao
this time he said "what's up legends" like he was having his prostate examined
damn 💀
That’s a terrifying thought.😩
I'd love to see a sword as a sidearm. That'd be fuckin badass
Don't you want to be running a pistol saber combo? I could see it as a support weapon like the shield.
Maybe a lightsaber
Or a bayonet on a primary.
@@Xandros999if they make the fist melee weapon in the game a support weapon I’ll cry. That’s the best way to ensure NOBODY uses them
Short answer: no
The shotty is okay, but kinda fun to use; there's much better secondaries
The throwing knives are just a missed opportunity; if you could have picked them up off the ground and enemies and used it as a melee weapon as well, they could have been decent...
17:02 - “good boy, spit on me” 😂
Someone been spying on date night?? :D
The Tenderizer has been a lot more succulent
"let me just get these 2 chargers... 3 chargers... 4 CHARGERS!!!!" 36:28
Bushwacker could use the same treatment the Senator got where you reload the whole thing at once if you empty it entirely. Especially since you can do so in one pull of the trigger in the triple fire mode. Other than that I'd rate it as firmly solid but not impressive, which is most of the secondaries, so.
The carbine could use a buff, like ammo capacity wise to make it more appealing. But other than that, the shotgun is awesome. The throwing knife doesn’t offer anything but roleplay really.
Carbine desperately needs an ammo capacity buff imo, otherwise it’s kind of the same problem with the Knight SMG (remember that thing?)
I’d rather just use the normal Liberator
@@colonelsouffle3042fast firing weapons are Op against illuminate
@@colonelsouffle3042 the irony
@@colonelsouffle3042 There is so much more wrong with the Knight SMG than just ammo economy. That thing needs major buffs.
Completely disagree on the knife, it has heavy armor pen and u can one shot light automaton striders with it. And u get 8 knives that refill to full from 1 resupply. It rocks
The chargers are behemoths because you're playing on 9. Their new balance puts the tougher versions in based on difficulty, so more behemoths on nine, maybe 50/50 on 7, etc.
Might it also have something to do with the time of day on the planet? I feel like i see a lot more bile spewers then nursers at night
@@ijsbeermeneer9952Nope
It's just the difficulty modifier
You can really feel that Orbital Gatling Buff. I liked it before the patch, but now with double the salvo size and the shorter cooldown, you can constantly have an orbital gatling barrage firing for about 25% of the mission.
Gatling (and airburst) are just kinda completely outclassed by gas strike in the same slot/type. Dot that doesnt miss at all over over a larger area, with the lowest cooldown.
@@meinnasei would disagree completely.
They all have their own niches now
Gas is the best DoT option, great for bug breaches and area denial with a good CD
Gatling is much stronger than bugs on bots, since its damage allows it to kill bigger things like tanks, hulks, devestators, etc. Also best uptime of all low CD stratagems rn
Airburst is a stronger option than gas for bug patrols or hordes chasing you, since it’s direct burst damage instead of DoT.. can also kill chargers. Decent against bots. Its best advantage imo is orbital scatter modifier does not hinder it, while it renders the gas too inaccurate to be of good use.
Tldr:
I use gas for bugs.
Gatling for bots.
If there is orbital scatter modifier, I prefer airburst.
the other day i found out it can kill dropships
@@meinnase Gatling is definitely way better than it used to be. Did a few games with it yesterday on 7 and it racked up the kills. Does gas do dmg to med/heavy armour?
@@ChrisJohnson-ez5jq its simply a static dot on everything inside of it and completely ignores armor. Kills devastators relatively reliably, supposedly it also damages all other enemies besides titans and striders, but the damage is too low for that to be really noticeable.
Shotgun sidearm is nice, but 100% agree that carbine is way too unwieldy and has way too little ammo for how much ammo you have to dump into even smaller units and how inaccurate it is for bigger units. Can kill several times more enemies with a breaker/breaker-incendiary. If it’s gonna be a weapon I have to unload full mags on then it should have more mags to run through
The Gatling barrage was amazing before the update. Throwing an incendiary grenade and that on top of a patrol, is a for sure way to not have a bug breach called on you. But now it’s just TOO GOOD. It stays out so long the first time I used it i died cuz I ran in thinking it was done but it kept blasting hahahhahahahah
They mentioned in the notes that Charger behemoth is their way of reducing total Chargers on high difficulty by replacing them with this tankier variety. I don't think it's unintended that almost all of them are behemoths.
Patrols are re-broken as shit. They "reverted" the spawns back to what they used to be supposedly, but they also tweaked the spawns to make maps feel "less empty" (who asked for this?) which completely fucked everything up. Arrowhead really needs to actually test their updates. It's clear that they don't.
??? i mean thats what people wanted when they changed it to what we had before. Can't complain about something then want it back right afterwards
this warbond is centered towards termanids I think (Pov the entire trailer for it was against termanids)
Call me crazy but I think it's Predator themed and illuminates are the Predator
Illuminates I think
Assault Rifles are just reload simulators to me. Even worse that they've reduced the magazine count on a few of them. You just run away and reload. Shoot, run away and reload. You spend more time reloading than you do shooting. Sub-machine guns are better at consistent fire than assault rifles. I just don't find them enjoyable.
This patch did not address thd problems with ARs, at all. They need better pen to do at least SOME damage most of the time.
They only reduced the mag count on the Tenderiser and that is because it got a massive damage buff. It would be a complete upgrade to the Liberator if mag count remained unchanged alongside mag size.
Didn't know you were into bile titans like that Takibo? Man said spit on me 💀
You should try the Tenderizer out again. With the dmg buff it works pretty well against bots.
The new armor passive is definitely a dub for automatons, makes handling heavy weapons smoother and target acquisition is faster.
"Good boy, spit on me." -Takibo 2024
Nah, it's not just you Takibo. I'm positive the patrols are broken once again. It's the first thing I noticed when diving to a level 6 difficulty mission. I should not be swarmed with Devastators left and right the moment I clear one patrol.
I'm liking the Carbine, burst fire is key. It doesn't take much to kill chaff. The shotgun is what I've been waiting for though. I'm in love.
On the subject of gattling barrage, i never used it previously either. It just didnt seem to offer anything compared to the ‘meta’ nukes already available. However after the more recent patch, figured id give it a try and i am infact loving it. Destroys spore spewers, heck even takes out shrieker nests. Not to mention it deals significant damage to BTs, chargers, hulks etc. And if you put it down on a breach or bot drop, it really saves your neck when you’re in a bind.
i wanna see a tractor beam gun that locks on to an armor plate and strips it after holding for a while. That would open up for some really cool teamwork type shit
I feel like the ame got way harder since the Update. We had no problems yesterday against Automatons on lvl 9 but today it was just hell. Unlimited Automatons with no time to breath. Like they threw everything at us. Won 2 out of 8 Game. Usually it is around 4 to 6 out of 8
Helmets of the Commando Set are top tier!
13:18 "What!? No way you're alive dude!?" That's this whole patch in a sentence. 😂
The carbine is really good along with the base mg, since the carbine doesnt have armor pen the mg makes up for it with super good synergy, especially after it got buffed, i usually wear heavy armor with it tho so i can tank a hit or two while i reload the mg if i need to
The new carbine makes me think they should design a planet to be more enclosed, or have structures that create tighter space.
Due to how open the planets are in the game, short and quick guns have less time to be effective than ones with longer range, even if slower.
Or it could a type of mission on planets. Like an extraction mission one a super earth complex. Grabs sample and get it.
You may have been better off with using your heavy weapon for those panic moments... Maybe a stalwart or something, and use the AR for more precise attacks. Some could argue that defeats the point of the AR to begin with, and that point could be valid, but that also comes down to play style. Either way, didn't look like the railgun did you much justice there.
The fact that the new liberator has a pouch on the side but no additional magazines is criminal
What I really wanted from this warbond is the jungle planet type, now that would've been amazing. The existing planets are starting to get stale.
Facts
The carbine is absolutely solid. It’s equivalent to the scythe play style, which is much needed alternative on hot planets. Recoil makes sense for the rapid fire rate.
no its not. its literally just the default rifle with a higher fire rate. both of which need bufffs.
@@franklinclinton3211damage isnt everything, other stats matter too
More fire rate = more DPS, gun just needs more ammo and its set
@@franklinclinton3211 The default rifle literally just got a buff, and you're still complaining? Perhaps you know not how to use either of these weapons
Ppl just dont get it yet.. this kind of weapon is extremaly powerful against illuminates.
@@quaternarytetrad4039 And it was still decently viable even before then.
"Right here buddy, good boy, spit on me", I cracked!
So 5 melee hits to kill a hunter without the new armor, and 5 melee hits to kill a hunter with the new armor... so the passive is fckin worthless (which we already knew, but still)
If that's the case then it's not functioning properly and it's a bug.
Old, 50x5=250
New, 75x5=375
So should only need 4 hits to kill, or 3 hits and a cold breeze (15 more dmg from elsewhere). Definitely bugged, here's to hoping they buff it when it gets fixed.
The new liberator rocks in burst mode against automatons. Especially for some close quarters stuff when hot dropping on bot fabs
Love the bushwhacker
Set it to unload all 3 barrels in one shot and split berserkers in half from full hp in just one mouse click it’s so damn satisfying
As for the carbine it’s pretty good better then other libs except pen but it needs a lot more rounds per mag like 75 or 80 ish per mag 40 bullets with 7 total mags with that fire rate just runs out too quick but solid B or Low A tier on the weapon tierlist
Peak physique + jar 5 shreds bots. Please try that build.
That's what i've been using
Whaaat but reddit told me that because turning 30 degrees is slower with Peak Physique vs turning 10 degrees without, Peak Physique is actually worse!
@@ninjacow It's not wrong. That shit is bugged currently. Not sure why you are acting like a redditor with this sarcasm and drawn out wording.
@@SuperCatacata so peak physique doesn't work?
I can see the commando armor sets being my go to against terminids since I like to use machine guns and stalwarts with anti armor stratagems against them and the ergonomics are the biggest limiting factor for that style
Napalm, rocket pods, machine gun, supply pack, viper commando. Ah yes V I E T N A M
Illuminate proof at 6:32? That bug he's being chased by dies of a mysterious blue projectile that seems to come out of nowhere
Democracy officer would like to know your location
that blue orojectile is a blue spike flying off of an explosive cryo plant found on some planets
@@camo1563 no no wait, that was satire, I was just saying like how funny would it be if that mysterious blue projectile was illuminates
@@eyiss7236 I can't say I've ever seen them shoot projectiles, plus I'm not sure what would've set it off (nobody seemed to be anywhere close to it). But it's a solid theory
Watch at 0.25 speed, the stasis plants don’t have projectiles that shoot that far and I don’t even think those plants deal damage
I might be in the minority here but i love the Carbine so far, definitely the best Liberator variant so far. I wouldn't object to more ammo, but overall its a solid choice against the bugs
By playing myself after the update, i can tell that: Quasar feels to cooldown faster in general, rocket pods are MUCH better and more versatile, HMG placement is solid defensive strat, Gatling barrage is S tier, have yet to test more stuff.
And by watching this video and other on the new warbond what i can tell is that, the new liberator carbine sucks, knife is pointless, and the secondary shotgun is meh + the 50% more melee damage is useless, so... guess i'll skip this one.
The main problem now is the ridiculous number of jumpy bugs that also call in a bug breach. By the time you have taken most down, another breach is called...I understand the patch, I understand the reason, but what I don't understand is how the dev's think this is better? I love the chaos of high-level Helldivers, but I'm struggling to move across the map because I don't have near enough firepower to cover all the jumpy enemies now, feel like a mini-gun stratagem is needed now 😅. Great video by the way, and a perfect example of every bug mission since patch
The reason that there are so many enemies is because in the patch notes they mentioned that they decreased tankier enemy's spawn rates so less bile titans, chargers ect. but increased smaller enemy spawn rates so more scavangers and warriors and basically everything that doesn't have heavy armour.
Edit: spelling
Not gonna lie. The Tenderizer buff makes me use it a lot more even without a Med pen. Especially with the nearly nonexistence recoil it has. The new Liberator Carbine definitely needs a better buff in its damage, mag size, and recoil. As of now, it's a weaker version of the MP-98 Knight.
I love the side arm shotgun. Three shots, or you can use its alt to fire all three rounds at once to shred the bots and bugs. I'm still working on getting medals to get the knife grenade??? Which is an interesting choice but fits the new warbond.
I don't get why they don't just increase the mag size of all assault rifles by like 20 bullets. This isn't a human vs human game, it's a human vs horde game.
Have you noticed any difference in spawn rate after the patch? On four player it feels like rather than maybe reducing it they increased it, maybe instead of quartering the spawn rate from 4 to 1 players they took the artificially high one player and quadrupled it? (Although now that I’ve finished watching the video it looks like they increased the spawns on solo as well)
Also been getting crazy numbers of hulks on the bot front, even though they said they were decreasing the numbers of heavies. Plus I’ve seen videos of the handling actually being slower with the new armour.
Everything feels a bit opposite world.
There are definitely less patrols, but each of them includes more devastators, sometimes even two dozens or so... So they replaced one or two hulks with 10-12 devastators, that's not a nerf it's definitely harder and more chaotic.
Also, the spawns (bot drop) seems more frequent and it looks like more bots are dropping with each one...
Overall, it feels like there are many more enemies in each mission, and definitely not less... The only thing that changed for the better is how many random patrols are walking all around the map, which feels like less
@@johnniesalomon1942I agree that overall it feels like more enemies and that the drops are heavier. But I’m getting way more heavies in the drops than usual. Also BTW patrols are the spawns, they spawn on a set rate. I definitely feel like they’re more frequent and from more directions than they were. Drops aren’t the “spawns” technically, they have to be actively called in after a cool down.
agree, it feels that there are more enemies now, I was playing against bugs at difficulty 8 and it was nonstop fighting
I played earlier lvl 6 bugs and the amount of enemies and hunters was almost unbearable. And we had at least 7 bile titans spawn. The entire game we just ran for our lives.
@@johnniesalomon1942 Funny, I feel like reinforcement got smaller this patch. Like, way smaller. At one point I had a bot drop that was literally just a single hulk. On helldive.
The commando handling is really noticeable on the heavy machine gun
Rocket pods vs 500kg. 2 pods to kill a Titan meanwhile you have to get the 500kg just right or it takes 2 itself. I'm lazy so the rocket pods might be a better choice. Especially since you can use them on Chargers where as the 500kg takes a lot of maneuvering or luck to get it close enough with it's small blast. Precision strike needs to be tested. With it's fast call down it might be a better option than the 500kg.
The shotgun is my new favourite secondary, the assault rifle has really grown on me especially in first person, my only real grievances with it are the ammo or lack there of, either add a little more ammo to the mag like a small drum mag or add 2 or 3 more mags to reserve, that fire rate feels real good when you want to kill what’s directly in front of you but damn do you burn through rounds, I find it best to just tap fire or put it on burst, the throwing knives are cool… that’s about all I have to say about them, and the predator armour set is also my new favourite, I’ve been running the flame thrower and napalm with an exo religiously on bug missions, it just feels right lol
You can increase melee damage further with muscle enhancement
Good times! xD
Played some matches today after a 1 month break (lvl100 300+ hours, playing mostly diff8 with randos). Buffs feel quite ok, but nothing more. I am still not getting the feeling of being in a power fantasy. Railgun still sucks (I LOVE playing with it, but still takes about 3-4 shots to kill a Bile Spewer, BTs are not worth mentioning etc.) Tested some random (never used before) load outs... different stratagems, HMG, Stalwart, MG, Spear, Purifier... They are better now, but sill suck. Inc Shotgun, Dominator, Scorcher are still meta... Also the new warbond is kinda meh and the content is still stale. Well, I guess I am off again for another month...
Only thing I'd think to change is to give it more mags, rn it is a direct sidegrade to the base liberator, but the higher recoil leads to it being less ammo efficient.
The throwing knife is pretty good at hitting weak spots unlike the rest of the weapons here so it's surprisingly good vs automatons
Yeah, played a mission last night after the update. I felt the need to apologize to my team, because it seemed like I was running around in circles while being chased by an endless wave of bugs with nothing but my pistol. The team completed almost all of the missions without me. lol
Would you be able to make a video with the HMG? I feel like it's actually decent against automatons now, it shreds gunships so easily.
seems like a good update, glad they are reducing the number of massive enimes. wish the bile titan had its weakspot reverted back to its orginal spot.
Not sure how well the reduction in heavy enemies is. Lvl 6 bugs we had over 7 bile titans and so many hunters it was almost impossible
The precision strike is so fantastic now, you can bait a titan into puking, throw it down, and kill it way easier than with the 500kg
Was I the only one yelling when he missed the Super Sample Rock!?
Why is everyone acting like this Warbond is good? Everything about it is mid AF.
They talked SOOOO much about how game changing it would be and it’s just another shit liberator variant.
Ive always loved the gatlin barrage, now its just awesome. The spead got a lot wider. But if you done mind being on crowd control its a good one.
I think the Bushwacker is actually a solid automaton pick. It does exceptionally well against berserkers and it's a good "get off me" tool when you have a lot of small/medium bots really close to you . The triple burst EATS mid sized enemies
What's up legend.
The only unbiased Helldivers content creator, thanks for being a good source brother!
Unbiased? Huh?
bro you need to be saving the kids!
The melee dmg on the armor doesn't work. I wouldn't trust that the ergonomics works, either. Patrols were not reverted. Same spawn rate and they improved patrol tracking so you encounter more patrols. Elite spawns were also not reduced like the patch notes stated.
At this point I feel they they just saw shit is fixed when it isn’t also grenade glitch still works after they claimed to have fixed it for the 3rd time
Patrols feel worse.. they added more Chaff and said there be less heavys to make loadouts less objectively a Anti tank check. But with the added enemies, it feels crazy. Patraols also don't feel like they were reverted. I had enemies crawling up my ass from nowhere- no Fab or bughole anywhere around. Just enemies spawning right behind me. Bushwackin' me.
Im haiting this game. The rage it brings does not feel like fun.
No drum mag for a fast shooting rifle. Damn. Guess I’ll never leave my baby sickle
I'd kill for an armor passive that prevents you from getting ragdolled and flinched
Nah the new Liberator... if you used the Pummeler for an extended period you know what I mean when it feels like hunters jump you 24/7.
I want to like the new stuff, but there is a set few weapons that still just completely outperform other weapons.
The Pummeler feels like it kills just as quick as the new Liberator, it is one handed, it staggers, better weapon handling and way better ammo economy. Also you don't have to reload every 5 seconds.
Yeah the pummeler just feels like a straight up better gun lol
The gatling barrage is pretty good now, it denies an area for a decent amount of time, at least from weak enemies. But why the hell is it such a long combo? its a quick cooldown strategem, it should be three or four keys like the strafing run and precision strike.
That looked rough for a solo run not gonna lie, I think you would have had better success with the Eagle Airstrike, but I understand why you wanted to take the 110’s
Rocket pods should replace the 500 kg or railcannon only
We need a shirt with your motto "I'm not going to lie" on it. :P
I wish they gave the ability to put the stats of one armor set onto the visuals of another. I really love the Viper Commando armor but I much prefer other armor for the stats
And yeah, they somehow made patrols worse. They never stop spawning on top of you.
by the way, was testing last night as soon as it dropped, the railgun can 3 tap chargers in the head. So the leg isnt the sweet spot anymore apparently, as leg took 4, head 3. was using it unstable for what its worth
Please use the Spear next now that they fixed the lock on! Great video though!
Railgun needs at least double the base durable damage imo. The Behemoth Chargers have 850 head hp with 100% durability, so 10 really close to full charge shots (or 29 if you want to try it on safe mode...)
Edit: 26:06 you can change the option to visible instead of dynamic. Should be the 3rd or 4th one in the second block in the HUD settings
Takibo what kind of helmet are you using there? That looks so cool
As expected, the new assault rifle is still junk tier, just like everything else in that category. a tiny bump to durable part damage doesn't change that glaring issue. They should have all gotten a massive bump to flat damage to make them worthwhile, along with a one second reduction in reload speed. reload is simply too slow for weapons that do so little damage per magazine.
meanwhile, they broke the resupply ship upgrade again
Something I think would be good with the new AR is ammo pack. Since it uses ammo A LOT you can use it to sustain yourself
I really hoped that the assault rifle rebalance would give them all 10+ capacity, if not more. They really have so little to offer over other high-impact primaries with such an anemic magazine.
Finally, an honest review and not another shill reading from a script provided my ArrowHead.
Assault rifles across the board just need a damage buff or an ammo buff. Either way, They are just nearly worth using. The increased durable damage helps a lot against spewers tho
They reduced the spawns of heavies (allegedly) and increased the spawns of small and medium by 30%. So I was afraid hunter packs would be enormous, and it seems I was right to be. XD
You still need 2 hits to kill basic bots and bugs, same as without the armor. It's either bugged or too small a difference to notice. Same with the gun handling TBH.
The way you prefer to pronounce "melee" is actually the right way to say it funny enough, so your good.
That was an amazing run! How do you call in stratagems so quickly, and without the code showing on the screen?