Hi, can anyone help me with how to get the images? When I click to the galactic armory link it appears different images that the ones he uses on the video. Thanks
This is the starting plane for creating the helmet. After adding an edge loop (CTRL+R) down the middle of this plane, you want to select the face on the left, and press X to delete.
Honestly, no. I'd recommend it if you understand the basic controls of blender and are familiar with some of the common shortcuts. You can look up some tutorials on the basics which shouldn’t take too long to learn. Here's a shortcut guide I made that may help: docs.google.com/document/d/13IHnt4P5TNxOXswEK2lbFXm1vzKRSNzEgeJiJ12Howw/edit?usp=sharing
i was just wondering, whenever i move the edges around on one of the sides of the references it doesn't align with the other side, like with the brow of the helmet, i move it straight on the side view but when i look at it on the front perspective its over the top of the brow, or going under the visor hole its straight on the front view but then all over the place on the side view, i was doing it one edge a a time and also had the brows aligned with an alignment plain like you said we should do, im generally new to blender i was wondering what ive done wrong? EDIT: ill add im also not using the same model reference you are, im trying to make an ARC trooper helmet by following the phase 2 helmet video up till the end where ill follow the phase 1 helmet video for the head fin, i am still copying a reference image from galactic armoury though
Yeah, I'm having the same problem, I think the galactic armoury references that are fully rendered and coloured (unlike the ones in the video) are a bit off and angled differently.
Sorry for the late reply. 1. Go into Edit Mode (Shortcut: tab) 2. Press 2 to go into Edge Select Mode, 3. Press G twice to Edge Slide the edge with your mouse along the mesh surface. Left click to finalize edge movement. 4. Alternatively: while in Edge Mode, select your edge and press "G" to move the edge. (After pressing "G," you can also press X,Y, or Z to move in the direction you want) Hope these steps help
The images are here: galacticarmory.net/products/phase-2-clone-trooper-officer-3d-print-files?_pos=8&_sid=fc987144a&_ss=r | "Officer" Phase 2 helmet. Hope this helps.
No, unfortunately. If you keep following my series after this video, you'll see that this model isn't optimized for 3d-printing. You would need to model the entire helmet as one solid piece rather than joining primitive shapes together.
Yeah, this tutorial isn't that good to be honest. A lot of stuff was left out of the video including some of the buttons you clicked and overall what you did to make things work which led to a lot of confusion. I probably wouldn't go to this video if I was first starting off. Or really, ever. Sorry, but there isn't anything good to say about this tutorial.
Helmets are harder than they seem. Well done!
Agreed. Helmets usually contain more detail than the rest of the body armor. Glad this video helped.
What an excellent understanding of topology and edge flow
This first tutorial and the rest help my so much to create a purge trooper phase 2 helmet from kenobi series 👌👍
Honestly imo this (and ur p1 series) are some of the best blender tutorials I’ve found on yt
Glad you like them:)
love you dude i really wanted to learn how to do this for my animation
Hi, can anyone help me with how to get the images? When I click to the galactic armory link it appears different images that the ones he uses on the video. Thanks
Just make a screenshot of reference in the video, that worked for me
really great helped me a lot :)
Glad it helped!
Hello, Idk if you still answer questions but what do you mean by delete one face at 3:30
This is the starting plane for creating the helmet. After adding an edge loop (CTRL+R) down the middle of this plane, you want to select the face on the left, and press X to delete.
For selection visor, I don't know how to clipping and making it smaller.
1. Go into edit mode on the helmet.
2. Press L on the visor.
3. Press S to scale the visor down.
Hope that helps
Would you say this is recommended for someone that literally started using blender a minute ago?
Honestly, no. I'd recommend it if you understand the basic controls of blender and are familiar with some of the common shortcuts. You can look up some tutorials on the basics which shouldn’t take too long to learn.
Here's a shortcut guide I made that may help:
docs.google.com/document/d/13IHnt4P5TNxOXswEK2lbFXm1vzKRSNzEgeJiJ12Howw/edit?usp=sharing
Thanks so much dude. Amazing tutorial
No problem
i was just wondering, whenever i move the edges around on one of the sides of the references it doesn't align with the other side, like with the brow of the helmet, i move it straight on the side view but when i look at it on the front perspective its over the top of the brow, or going under the visor hole its straight on the front view but then all over the place on the side view, i was doing it one edge a a time and also had the brows aligned with an alignment plain like you said we should do, im generally new to blender i was wondering what ive done wrong? EDIT: ill add im also not using the same model reference you are, im trying to make an ARC trooper helmet by following the phase 2 helmet video up till the end where ill follow the phase 1 helmet video for the head fin, i am still copying a reference image from galactic armoury though
Yeah, I'm having the same problem, I think the galactic armoury references that are fully rendered and coloured (unlike the ones in the video) are a bit off and angled differently.
I need help with the fix inverted normals. Does that make it smooth? Because you don't have subdivision modifier enabled and I'm not a pro at blender.
To recalculate normals, press Shift + N. That should fix shading errors
i don't understand how it curves, every time i do it, i just get stright edges
Make sure to have your vertices and edges match your image reference from Front and Side view.
how do you drag the edges along?
Sorry for the late reply.
1. Go into Edit Mode (Shortcut: tab)
2. Press 2 to go into Edge Select Mode,
3. Press G twice to Edge Slide the edge with your mouse along the mesh surface. Left click to finalize edge movement.
4. Alternatively: while in Edge Mode, select your edge and press "G" to move the edge. (After pressing "G," you can also press X,Y, or Z to move in the direction you want)
Hope these steps help
I need help with images reference
The images are here: galacticarmory.net/products/phase-2-clone-trooper-officer-3d-print-files?_pos=8&_sid=fc987144a&_ss=r | "Officer" Phase 2 helmet. Hope this helps.
Can this be used for 3d printing?
No, unfortunately. If you keep following my series after this video, you'll see that this model isn't optimized for 3d-printing. You would need to model the entire helmet as one solid piece rather than joining primitive shapes together.
@@colbyweaver8855 ok, thanks!
@@jspug3 No problem. Hope that helped
The images on the site changed so now they don't match up anymore.
You can search for the Phase 2 Clone Trooper 3d file on the same website; Galactic Armory
@@colbyweaver8855 👍
i never found that refrence helpfull sorry
maybe pin mine
Yeah, this tutorial isn't that good to be honest. A lot of stuff was left out of the video including some of the buttons you clicked and overall what you did to make things work which led to a lot of confusion. I probably wouldn't go to this video if I was first starting off. Or really, ever. Sorry, but there isn't anything good to say about this tutorial.
👍
me when i lie