Didn’t think I’d learn anything this video but I’m glad I watched. Now I know I may have unintentionally made my competitors stronger by flooding the market with my excess goods.
@@TakaRUclips I feel as if in Anno 1404 I know 90% of the game, only foggy part is the super lategame... but 1800 man... totally different beast. Like a week ago I learned you can drag waypoints in the trading screen ahahaha.
@@brunoferreira9933 I have no idea. I think a good video idea Takarazuka would be a compilation/list of sorts of these hidden things. In Anno 1404 the neutral traders have a list of things that they preffer buying (passive trade that is). For 1800 this doesn't exist apart from oneself directly selling like furs to Kahina.
Ive never had a problem having neutral traders sell other stuff to me so i was a little confused at first. But them havinga pool, now that makes sense. I don't do the "Throw overboard to make room" button on trade routes. I always end with the ships selling to the traders. Then if I ever get in a spot, they will sell that stuff back to me.
This is a great way to avoid having my shipping interrupted from pirates and war. Now I can just sell my supply chain resources directly to the neutral traders and then buy it at my harbor so they stop stealing from me!
@@CadisDiEtrama000 it's more complicated when it comes to the AI and the neutral traders and how they interact with each other... But to keep it simple, yes the AI can purchase goods from the neutral traders.
Its a good info... we can sell all any excess resources in other islands rather than it stops producing because of limited space... then we can buy it back on any island where it be needed. Though cost more...
So basically you are paying the AI for the goods they sell by themselves or you could use it to transport goods to other islands of yours without using your own ships. (So you use the AI as a transporter of your cargo)
Hi Taka. If I understand the game and your advice correctly... You could set up merchant ships for AI and later set up the purchase of sold goods in your port. Well considered?? My next question... If I set up trade routes to AI in the amount of 20 pieces and AI immediately after buying I will sail my ship to my port and I will have set the purchase of this commodity, how much will I get back?? More?? is it the same... ?? Thank you for your advice.
I guess this is fixed now, bc I started playing a few months ago, and I click the buy order for steel .. and Archie sells it to me , passively. I don’t even keep a detailed eye on it , but by the time I’m ready to use beams , I usually have a decent amount. I usually set a 75 amount limit. And I also do that’s for bricks too , just for a little bit , for a small boost in my brick production , then when I’m set up I’ll cancel that and not buy anymore.
What happens if the player sells 50 logs to archibald then another competitor, Bente buys 25 logs from archibald, can Archibald sell you back the 50 logs or only the remaining 25?
Correct... Even though we can't see that virtual stock to know exactly, we know the AI gets goods from them since we CAN see their normal stock and watch it go up and down.
If I understood correctly, that mean we can buy resources to an IA / player we're at war with, right ? If it sells to neutral merchants and the merchants are selling to us.
Hi Taka. Please, leave a comment to summarize what this matter is about for those of us who do not speak English and depend on the google translator. Thanks
So long story short, you can't buy a lot of the items that you would actually want to buy unless you've sold it to them first, which makes the system mostly useless
It's been a couple years since i played, but there's a dlc that fixes this so you can import items you haven't built the supply chain for yet@helldrex89
@@JasonEllingsworth oh, didn’t notice that, what’s that DLC? If that’s an endgame feature, that’s okay for me, but if it’s an early game one… would be sad 😞
Thanks, I didn't know that. Definitely not howbit used to be in the older games. I'm not saying it doesn't make some sense, but it makes it harder at the beginning, as you used to be able to by a limited amount of everything from the neutral traders. The limited volume was the balancing factor then.
You know about "soap", you sell it to the prison. When you later place a buy order at what price will you get it and how much can you buy back? Thanks for making this good videos.
If you look under the storage tab of the statistics screen you can see the base purchase and sell prices for all goods. However Eli does not have trading ships so you will not get it back from him... So you can't do a turnaround with soap. You could however with fur coats to Kahina or cannons to Isabel or something like that!
On this way you could boost the frequency of passive trading which a few harbor items will make use of. Especially the on that yields haevy weapons and the one and the end of the tralawney questline will yield bonus goods.
I'm guessing you're talking about harbor activity items... Those don't increase the frequency of passive trade. The % listed is the chance on passive trade to receive the goods listed.
@@TakaRUclips Oh than that's a false translation by the german game itself. Cause in German these item discription states that these harbor activity items increase the frequency of passive trading. Thats good to know. Even so, what I meant was that with juggling around items you will have more passive trades, thus increasing the overall output of these harbor bonus activity items, cause I believe when no AI buy or sells items it won't even have the chance to procc the chance on getting extra goods. Thats what I actually meant. Sorry if I explained that badly tho. :/
This was confusing. So if i have a town and need 10 fish, i have to sell 10 fish to the AI and then they will sell 10 fish to me? Not only that, i have to take a loss on it. If i sell the 10 fish for 100, when the AI arrives and sell it back to me i have to pay 1000. But if i have 10 fish to sell, then i don't need to buy 10 fish from the AI. Obviously i am missing something here, because that is just dumb! I watched this video 3 times now and i just do not understand. If i need something and place a buy order, no one is going to sell it to me, unless i sell it to them first?
Neutral traders only sell you goods that are listed in their harbor or other goods if they have purchased it in the past from you or any other player. So yes, if you need 10 fish then you have to hope that you or someone else has sold fish to the traders at some point and no one else has bought it. And yes, you will buy it back at a loss If you were the one to have sold it in the first place... 95% of the time though you are not buying goods that you have sold already. You are typically buying goods that you are not producing at all so you're not in the situation where you are selling goods and then having to buy them back.
How long do their virtual stock last for? Because one way you could use this is to make sure you sell excess to the AI, so that way if you happen to need those goods later the AI will have them to sell them back to you.
They last for as long as the goods remain within their virtual stock and they are not purchased. Your strategy will work just be aware that when you buy them back it's not for the same cost and you will pay more to get them back.
@@TakaRUclips but arent their items that reduce the trade cost of passively traded items? Also, if you are making tons of money as is, i dont imagine it to be a huge hinderance.
It's honestly a pretty bad map seed.. fertility distribution is not very good, distribution of oil wells is pretty poor, and the neutral traders are spread way out on bad sides of the map. I'll see if I still have the map seed number when I get home later but honestly I wouldn't really recommend this for the old world... It's just a test playground I use.
This makes NO sense. Selling to buy back just gets you the stock you started with at a net monetary loss. The free traders will in fact sell you stuff in passive trade that they DON'T offer at their harbours. Your proposition that they can only sell you things they have in stock that YOU sold to them is pure nonsense. If you want something they don't have at their harbours, they buy it from an A.I. and bring it directly to you without going via their own harbours, so the fact that they don't have it in stock is irrelevant. You are, effect, simply buying from yourself with the middle man taking a cut.The only time you could justify this would be to make sure your stock of a product is never full if the factory also produces bonus goods. If you want to buy stuff that you DIDN'T already make yourself, turn on the A.I.s. because if you're the only one making work clothes, you're the only one you can buy them from. I mean, seriously.... DUH or what?
'Man Realizes Markets can only sell him Goods that they can supply.' 😅 I'm sorry. But that is funny. The Drawback is, the less Goods you "can" create/supply to your own settlement(s). The Less Goods you can Buy from Allied/Neutral Settlement(s).. the more you actually sell to them. The Better Their "Trust" and Supplies are available for you. The General Rule of Thumb is, they can't sell you what they don't have. And they won't sell to you if they don't like you. #CestLaVie 🤷😅
@@TakaRUclips Okay, it is informative. :D It also explains why the passive trade is nearly useless in Cape Trelawney. I really wish that sector had more neutral AIs than just Old Nate.
Not sure I reqally like this system, I think the hidden pool should have anything in it at the beginning and replenish at a certain rate no matter what the player buys or sells, seems like a bit of a soft lock risk to me honestly
but selling kahina sewing machines doesn t make sarmento sell them in the new world. hmmm you get good money for cannons in the new world. later on when needed sarmento might then sell them to you. The only thing is would she also provide them to ai ??? Or do they never buy from NPC ??? Interesting
No... Remember what I said if the video. It's per trader. You saw me sell fish to Archie but not Kahina, so only Archie sold me fish. Kahina didn't have any to sell me. Each trader has their own hidden stock that depends on what is sold to them. AI interaction with the traders is slightly more complicated... But to keep it simple, yes they will buy/sell between them.
If I understand correctly, you can buy weapons from Anne to sell to Isabel, then in NW you can buy the weapons back on your island there. The ship that buys weapons from Anne fills up extra with the weapons in the NW Island and sells it back to Isabel. (Turn off the NW pirate)
It's mostly just so you as the player understands the mechanics behind how goods are sold to you through passive trade. It can boost the appeal of having AI on the map with you as the sell a lot of goods to the neutral traders which could benefit you. There's quite a few different uses for this info... mostly it's just informative though. Now you know HOW and WHY you may not get passive trade buy orders fulfilled.
Its a game anout muiltiple componies in a economy so its only usless if u are weird enough go turn all au off and try play with no competition at that pount nay aswel play creative mode
Didn’t think I’d learn anything this video but I’m glad I watched. Now I know I may have unintentionally made my competitors stronger by flooding the market with my excess goods.
why did the producers not explain that? this is one of the core features and it should have been explained. Thanks man.
There's quite a bit that they never explain or show us how it works haha... Luckily we can figure it out and put out videos or get it on the wiki!
@@TakaRUclips I feel as if in Anno 1404 I know 90% of the game, only foggy part is the super lategame... but 1800 man... totally different beast. Like a week ago I learned you can drag waypoints in the trading screen ahahaha.
@@domagoj905 You can only drag one waypoint per route but I want to create more waypoints in the middle of my route, how can you do that?
@@brunoferreira9933 I have no idea. I think a good video idea Takarazuka would be a compilation/list of sorts of these hidden things. In Anno 1404 the neutral traders have a list of things that they preffer buying (passive trade that is). For 1800 this doesn't exist apart from oneself directly selling like furs to Kahina.
@@domagoj905 You could already do that I 1404 I believe. How else were you supposed to prevent your trade ships form driving past enemy guns?
Thanks takarazuka, good to know how this mechanic works. Makes sense in terms of balancing the game, couldn't just set buy orders for everything.
This makes so much sense. Very good video Taka!
Ive never had a problem having neutral traders sell other stuff to me so i was a little confused at first. But them havinga pool, now that makes sense. I don't do the "Throw overboard to make room" button on trade routes. I always end with the ships selling to the traders. Then if I ever get in a spot, they will sell that stuff back to me.
Yep! You were creating a fail safe in case you ran out of anything and you didn't even know it!
This is a great way to avoid having my shipping interrupted from pirates and war. Now I can just sell my supply chain resources directly to the neutral traders and then buy it at my harbor so they stop stealing from me!
Be careful doing that because goods do cost more to buy than they are to sell!
But can they sell it to other players? If yes then you could lose everything you sold them 🤔
@@CadisDiEtrama000 it's more complicated when it comes to the AI and the neutral traders and how they interact with each other... But to keep it simple, yes the AI can purchase goods from the neutral traders.
I just ship goods using the ship of the line most pirates sink when they come too close
Its a good info... we can sell all any excess resources in other islands rather than it stops producing because of limited space... then we can buy it back on any island where it be needed. Though cost more...
Good to know, this adds a little more of realism in the trade system.
So basically you are paying the AI for the goods they sell by themselves or you could use it to transport goods to other islands of yours without using your own ships. (So you use the AI as a transporter of your cargo)
Oh yeah! That's a great way to look at it, you are obviously paying extra for the delivery, but it frees up your ships/influence.
Hi Taka.
If I understand the game and your advice correctly... You could set up merchant ships for AI and later set up the purchase of sold goods in your port. Well considered?? My next question... If I set up trade routes to AI in the amount of 20 pieces and AI immediately after buying I will sail my ship to my port and I will have set the purchase of this commodity, how much will I get back?? More?? is it the same... ?? Thank you for your advice.
I guess this is fixed now, bc I started playing a few months ago, and I click the buy order for steel .. and Archie sells it to me , passively. I don’t even keep a detailed eye on it , but by the time I’m ready to use beams , I usually have a decent amount. I usually set a 75 amount limit. And I also do that’s for bricks too , just for a little bit , for a small boost in my brick production , then when I’m set up I’ll cancel that and not buy anymore.
The beginning of this I honestly thought you were messing with us 😁
What happens if the player sells 50 logs to archibald then another competitor, Bente buys 25 logs from archibald, can Archibald sell you back the 50 logs or only the remaining 25?
Correct... Even though we can't see that virtual stock to know exactly, we know the AI gets goods from them since we CAN see their normal stock and watch it go up and down.
If I understood correctly, that mean we can buy resources to an IA / player we're at war with, right ? If it sells to neutral merchants and the merchants are selling to us.
Great mechanics. Thats so realistic. Btw, how big is "neutral hidden wharehouse"? 150?
It seems to be ∞. Since you can sell Timber into their pools forever.
Hi Taka. Please, leave a comment to summarize what this matter is about for those of us who do not speak English and depend on the google translator. Thanks
How do I know how much I need to fullfill the needs on my island so I can sell the rest of them goods?
Thanks for the help great videos by the way. 👌
This looks excellent and exactly what I'm after. I'd love to be able to get it to work. (Which is my lack of understanding by the way)
Genius! Thanks Taka
nice video! learned some things
Thank you for this guide!!
You're very welcome!!
So long story short, you can't buy a lot of the items that you would actually want to buy unless you've sold it to them first, which makes the system mostly useless
You or the AI if you have them on the map.... so yeah having at least 1 AI on the map is a huge boost to your passive trade system.
Maybe it is useful to sell stuff to rebuy it for the passive trade items
Actually it’s very realistic, many itens need to be produced in game, rather than brought from outside.
It's been a couple years since i played, but there's a dlc that fixes this so you can import items you haven't built the supply chain for yet@helldrex89
@@JasonEllingsworth oh, didn’t notice that, what’s that DLC? If that’s an endgame feature, that’s okay for me, but if it’s an early game one… would be sad 😞
Will the traders come more often to my ports if i have more type of goods available for sale like new world and embessa goods ?
Thanks, I didn't know that. Definitely not howbit used to be in the older games. I'm not saying it doesn't make some sense, but it makes it harder at the beginning, as you used to be able to by a limited amount of everything from the neutral traders. The limited volume was the balancing factor then.
You know about "soap", you sell it to the prison. When you later place a buy order at what price will you get it and how much can you buy back? Thanks for making this good videos.
If you look under the storage tab of the statistics screen you can see the base purchase and sell prices for all goods. However Eli does not have trading ships so you will not get it back from him... So you can't do a turnaround with soap. You could however with fur coats to Kahina or cannons to Isabel or something like that!
@@TakaRUclips You can buy ' special scrap' that you never sold , I thought this was a tip from you too
Scrap is unique and not included in this mechanic. I probably should have clarified that but I wasn't thinking about it during the video.
@@TakaRUclips you can sell watches from archi and sell them for much more money in Enbesa - static huge income 😅
Yes I'm extremely aware of that and talk about it in many videos of mine... what does that have to do with this video?
On this way you could boost the frequency of passive trading which a few harbor items will make use of. Especially the on that yields haevy weapons and the one and the end of the tralawney questline will yield bonus goods.
I'm guessing you're talking about harbor activity items... Those don't increase the frequency of passive trade. The % listed is the chance on passive trade to receive the goods listed.
@@TakaRUclips Oh than that's a false translation by the german game itself. Cause in German these item discription states that these harbor activity items increase the frequency of passive trading. Thats good to know.
Even so, what I meant was that with juggling around items you will have more passive trades, thus increasing the overall output of these harbor bonus activity items, cause I believe when no AI buy or sells items it won't even have the chance to procc the chance on getting extra goods. Thats what I actually meant.
Sorry if I explained that badly tho. :/
Presumably scrap is exempt from this rule? As I have sometimes been able to passively buy scrap but pretty sure no one is selling it to the AI.
Yes scrap is exempt from this of course!
ohhhh on 2023 i bought this game and i didn't know this i was wondering the same why no one is selling me
This was confusing.
So if i have a town and need 10 fish, i have to sell 10 fish to the AI and then they will sell 10 fish to me?
Not only that, i have to take a loss on it.
If i sell the 10 fish for 100, when the AI arrives and sell it back to me i have to pay 1000.
But if i have 10 fish to sell, then i don't need to buy 10 fish from the AI.
Obviously i am missing something here, because that is just dumb!
I watched this video 3 times now and i just do not understand.
If i need something and place a buy order, no one is going to sell it to me, unless i sell it to them first?
Neutral traders only sell you goods that are listed in their harbor or other goods if they have purchased it in the past from you or any other player. So yes, if you need 10 fish then you have to hope that you or someone else has sold fish to the traders at some point and no one else has bought it. And yes, you will buy it back at a loss If you were the one to have sold it in the first place... 95% of the time though you are not buying goods that you have sold already. You are typically buying goods that you are not producing at all so you're not in the situation where you are selling goods and then having to buy them back.
I’m wondering if selling to Eli also adds to the pool
No, he does not participate in passive trading.
How long do their virtual stock last for? Because one way you could use this is to make sure you sell excess to the AI, so that way if you happen to need those goods later the AI will have them to sell them back to you.
They last for as long as the goods remain within their virtual stock and they are not purchased. Your strategy will work just be aware that when you buy them back it's not for the same cost and you will pay more to get them back.
@@TakaRUclips but arent their items that reduce the trade cost of passively traded items? Also, if you are making tons of money as is, i dont imagine it to be a huge hinderance.
@@puerquilupusclamabat1485 no there are no such items
this is good but woulda been more useful way back before the harbor dlc
@takarazuka You don’t by chance happen to know the map seed for this, do you?
It's honestly a pretty bad map seed.. fertility distribution is not very good, distribution of oil wells is pretty poor, and the neutral traders are spread way out on bad sides of the map. I'll see if I still have the map seed number when I get home later but honestly I wouldn't really recommend this for the old world... It's just a test playground I use.
Oh, well disregard then. Thank you for your awesome content btw!
This makes NO sense. Selling to buy back just gets you the stock you started with at a net monetary loss. The free traders will in fact sell you stuff in passive trade that they DON'T offer at their harbours. Your proposition that they can only sell you things they have in stock that YOU sold to them is pure nonsense. If you want something they don't have at their harbours, they buy it from an A.I. and bring it directly to you without going via their own harbours, so the fact that they don't have it in stock is irrelevant. You are, effect, simply buying from yourself with the middle man taking a cut.The only time you could justify this would be to make sure your stock of a product is never full if the factory also produces bonus goods. If you want to buy stuff that you DIDN'T already make yourself, turn on the A.I.s. because if you're the only one making work clothes, you're the only one you can buy them from. I mean, seriously.... DUH or what?
Why would u play with no ai if single player like thats just dumb ofcause no one will be teading of no one exists
I might be an idiot..but..why would i sell 50 wood to buy back 50 wood? I dont get it.
You wouldn't really... But someone else might be selling wood to the AI and if you have a passive buy for wood, that's how it is fulfilled.
i assume this is more for multiplayer than single
It works just fine in single player as long as you have AI opponents on the map. The neutral traders utilize goods from the AI as well to sell to you.
'Man Realizes Markets can only sell him Goods that they can supply.' 😅
I'm sorry. But that is funny.
The Drawback is, the less Goods you "can" create/supply to your own settlement(s). The Less Goods you can Buy from Allied/Neutral Settlement(s).. the more you actually sell to them. The Better Their "Trust" and Supplies are available for you.
The General Rule of Thumb is, they can't sell you what they don't have. And they won't sell to you if they don't like you. #CestLaVie 🤷😅
A comment before watching the video - this video needs to be either truly informative or make fun of the clickbait title. ;-)
LOLOL hey now!!! Leave my totally awesome title alone!
@@TakaRUclips Okay, it is informative. :D
It also explains why the passive trade is nearly useless in Cape Trelawney. I really wish that sector had more neutral AIs than just Old Nate.
I have hop patches that produces champaign for no reason
Never built a steel factory either
I am so confused lol
Not sure I reqally like this system, I think the hidden pool should have anything in it at the beginning and replenish at a certain rate no matter what the player buys or sells, seems like a bit of a soft lock risk to me honestly
but selling kahina sewing machines doesn t make sarmento sell them in the new world. hmmm you get good money for cannons in the new world. later on when needed sarmento might then sell them to you. The only thing is would she also provide them to ai ??? Or do they never buy from NPC ??? Interesting
No... Remember what I said if the video. It's per trader. You saw me sell fish to Archie but not Kahina, so only Archie sold me fish. Kahina didn't have any to sell me. Each trader has their own hidden stock that depends on what is sold to them.
AI interaction with the traders is slightly more complicated... But to keep it simple, yes they will buy/sell between them.
If I understand correctly, you can buy weapons from Anne to sell to Isabel, then in NW you can buy the weapons back on your island there. The ship that buys weapons from Anne fills up extra with the weapons in the NW Island and sells it back to Isabel. (Turn off the NW pirate)
what the hell good is that?
Don't see the point of this secret.
It's mostly just so you as the player understands the mechanics behind how goods are sold to you through passive trade. It can boost the appeal of having AI on the map with you as the sell a lot of goods to the neutral traders which could benefit you. There's quite a few different uses for this info... mostly it's just informative though. Now you know HOW and WHY you may not get passive trade buy orders fulfilled.
Sounds pretty useless/pointless then.
Seems pretty useless….
Its a game anout muiltiple componies in a economy so its only usless if u are weird enough go turn all au off and try play with no competition at that pount nay aswel play creative mode