I found your old videos when I first started playing the game (about a year ago) Once I learned the power of the 10x10 set up I never used any other. It took me awhile to learn the stamps and even now I don't use them for houses, but I naturally changed the housing layouts inside the 10x10 grid to make it more organic and adding wells, trees, and making imaginary parks inside them. Thanks for pointing out, imho, a superior way of doing a more natural layout for cities.
Just beat the campaign for the first time (barely), and I was using 4x4 squares and grids for houses and sticking other buildings wherever I could fit and BOY did I have some space issues in late game. This is gonna be a massive game changer.
The 10x10 is a total lifesaver. I love the part about how you break up the structure and add trees to get it to look more organic. This has given me great ideas on how to reorganize my main island now that I relocated all my industry (yet another great tutorial of yours )
I use the 10x10 a lot, the only downside I think is the lack of nice row houses with engineers and investors. Other than that it is indeed great to break the monotony of the standard 6x6/9/12 layout. And although it is quite obvious but never taught about the idea to offset the squares, extra spacing for boulevards I did but nothing more than that. Another great tip Taka!
i wouldnt say anno 1800 is a lesser known game, its just too advanced for the more casual audience so they give up really soon into it or dont even try
I will say this, anno is a fun game (all of them have been) but i HATE the fact that most of the main buildings are always off by odd or even numbers compared to other buildings.
After some time, I'm returning to play this game and this channel is my new best discovery for inspiration! I like to play leisurely and want to make everything as beautiful as I can, but struggle with beautification, so this is perfect!!
Just got the game but I’ve played a lot of games like cities skylines and Minecraft. A lot of creative games boil down to, add just the right amount of clutter and lots of trees. I would randomly leave a row in my city blocks for trees. The moment I put the trees in? Boom, looks beautiful. Rule of thumb for making things look good? Make it *just* organic enough, toss some clutter, use lots of greenery. Done
I remember your old video. But I prefer a circle layout around Town Hall and Post Office. It has a little space for trees in the center. Also, you can sacrifice one-two houses to make some space for ornaments. Finally, you can use free corners for buildings and decoration.
Thank you for this, I always fall into that trap of trying to optimize everything until I start to accumulate artisans and realize I have a grid of a couple thousand people and no room for anything pretty, I am definitely going to mess around with this
You could in theory also go with a 11x11, 12x12, 13x13 or a 14x14. I personally like to use a 13x13 or 14x14 as you just have a little bit more space to beautify, it's easier to fit most buildings, including industrial into the town and if you've to run the train or so through the houses, you have more space to sepperate the tracks from the houses, e.g. with walls on each side. Oh and as the cherry on top you can create some really nice and large house blocks and rows, it also works great with the 4x4 tiled houses.
Yeap I've done a few variations of sizes in the past in other videos as well! 10x10 is just the smallest and easiest.. plus rolls off the tongue better haha
saw the game when it was being first in testing or whatever it was lol only 3 level of artisans. finnaly bought it the other day and gotta say its a good relax game and thats why i bought it. even tho i went bankrupt my first game 😂 did a fast 2nd game and holy crap i went down to 65k and for the first time im making money and sausages 😂😂 thanks for the guides!
Very nice video, I'm on my second sandbox playthrough (around 90 hours total) and I'm trying to slowly shift from perfect efficient grids to some more organic cities with spaces and decorations in them. What I like so much about this game (and series overall) is that money is not everything. In many other games when the player gets how to make money and starts accumulating hundreds of Ks or millions the game is basically solved and over, with Anno it's never the case. One can be as rich as it wants, but without goods, trades, production and materials, money serve no purpose whatsoever in the development of a city and in building it. Add aesthetics and decorative elements into consideration and it's basically and endless game.
i used to use 10x10 but now i just try to get 100% townhall coverage.i put the services between townhalls, i think it looks loads better than the 10x10 more organic also the trees in the national park dlc are the ultimate for filling spaces.
The 10x10 layout is probably the easiest layout to get into, but can you make a video about other layouts, like the 12x12 or 14x14 for newbies like me? While it's good to learn by playing, others want to have a comparison right from the start. If it's not too much to ask.
A 12x12 wouldn't work for this method. The size of the square cannot be divisible by 3. You need it 1 tile larger to create the flexibility for the layout. I doubt I will make another video on larger sizes since it is the same concept as the 10x10 but on a larger scale.
benefits: modular, scalable, elastic downsides: highest overhead, lowest houses per square verdict: good for situations where there is plenty of space.
I can’t seem to keep enough money in the bank, I went bankrupt once. It’s tough to keep the earnings coming in for me. Well, I just started may be a few days ago that’s why lol. But I’ve learned a lot since I first began.
This is a fun layout, but I always come back to the town hall circles that have 100% coverage. Nothing beats getting rid of entire production chains, by having all your workers, engineers and so on within 1 or 2 town halls. This is way more beautiful though!
I think Anno1800 would be and look so much better if they went away with the global map grid and instead went for a similar system as City Skyline : gridless maps and freeeform roads with grid for buildings expending from the roads. Except America, no other places in the world have cities that look like grids... Especially not in the 1800. Always been surprised how such an amazing game like Anno, using Islands with a tons of different shapes still being grid-locked. It makes some Island ugly even, because you cannot integrate your city properly with the natural forms of the Islands at times... But I would assume grid is easier to code and less ressource heavy to run. Thanks for the guide tho !
It's more about the ease of implementing the efficiency side of the game. While a lot of us like to beauty build in the game there are a significant number of players that also like to play the game like a giant spreadsheet calculator. Trying to marry the two extreme playstyles like that together is definitely very challenging from a design aspect... We'll see if they make any changes in the next game that they are making!
Just bought this game and love it. I’ve played most city builders but this one really covers a lot of details. Just wondered do most people play this as a creator or with an actual campaign to win?
Excellent video as always! Could you make a guide on building industry as well? How to make it look nice I mean, inside or outside the cities. I tend to just throw them randomly around where the raw materials are and when my cities expand to engulf them they don't look good. Any tips to incorporate farms into the outskirts of cities would be great too!
I think I can help with that because I came up with a pretty, but rather inefficient way to do this. If you break production buildings down, there essentially are three kinds: agrarian, industrial and harbor. I will look at those things seperately from each other: If you look at the age of industrialization, the seperation between workspace and living space was a mostly urban phenemonon. So, why not mix up production and farmer residences? So, a self sufficient farmer village (without fishing because that would be at the docks) could be: 1 10*10 with a potato farm with one house, a 10*10 with a sheep farm and 5 residences, a 10*10 with 8 residences and a framework knitters, a 10*10 with a Schnapps Distillery, a fire station and 6 residences, a 10*10 with a framwork knitters, a warehouse and 3 residences. For industry, I like to put buildings of the same chain together, as well as copies of the same industry. When I am done, I build a wall around it and add industrial ornaments. This gives the impression of one mega-factory. As for harbors: I start with building roads at the side of every harbor building. It makes expansion into docklands easier and it gives the appearance of an elaborate pier system. With that said, the harbor consists of two zones: the industrial zone and the public zone. I put things like the commuter pier and the visitor's pier together while putting the production buildings and shipyards seperate, so I can wall them in with an industrial zone.
Sorry for asking because im a ps5 console player..😅 But do you maybe know if on console we can "store" stamps? Or create a bunch and select them if we need? Thx.
incredibly helpful. problem is, the layout i used so far is the "no layout" layout.. i'm in deep shit, it is becoming increasingly painful to maintain and further develop my city... damn newbie mistakes. any way i can course correct? or should i not bother and just restart?
Nice guide. Thanks! I just started playing sandbox mode with different win conditions. Is there a possibility to look how far the opponents are with their city, like how many citizens they have, for example? Couldn't find anything. I played against AI and lost out of nowhere. (WinCon was 5000 citizens)
You can see their economy and a diplomacy rating in the diplomatic screen. AI does not play by the same rules as the player so they don't really have population or income or anything. Honestly we don't even know what the economy rating consists of lol
Sounds like you're laying it out wrong... The easiest way to make it correctly is to place down three houses with one tile in between two of the houses so you have a total of 10 tiles on one side. Then going across the other way place another house leave a space and then one more house. That gives you 10 tiles the other way. Then just connect the two corners around.
the 10x10 with trees didn't work for me on xbox, at best it would allow me to add maybe one tree in the open square but nothing else. Ended up being a horrific waste of space.
@@TakaRUclips no i got it, that's just the part i wanted most, early on it also creates the need for more services that cost$. Still a good vid but the grove part didn't work at for me on xbox
I like 13x13 even better than 10x10, bank and cab assembly line fits in, you can have houses on periphery and most buildings still fit in the middle, even most farms with fields fits (except corn with 168 tiles farm), for example in 13x13 you can place grain farm + mill and then only 1x1 tile is left empty. It have same benefit of 10x10 - easy to rearrange something and get train lines through, and also places with only houses it will be denser than 10x10 and will have longer house blocks.
Well my first 2-3 city’s on each map are only for generating money so the are packed and ugly. Once I’m on Kap tr. i start building the real city and totally remove the old ones later to rebuild. Same with new world and enbasea. But I like the organic look on yours
Taka flexing his method to make beautiful city... Game: 'Your city Krasne has become less attractive'... LMAO!! The more funny if you know what 'Krasny' means.
Hi, would you like to rate my city on video? I'm the new player, but I really like the designing part, so I tried to make the city realistic and pretty at the same time.
I do not get it. It should not matter 6x6, 6x12, 10x10 or whatever. In the end, you can always move things around and make it look good and/or efficient.
A 6x6 or 12x12 is the exact size of 4 houses in a square or 3 houses on each side with a 3x3 in the center. This leaves no space for flexibility which is what the 10x10 or any square that is NOT divisible by 3 is useful for. With a 6x6 you have to take out an entire house if you want to, say, bring a train track though. With a 10x10 you only need to scoot a house or two over 1 tile within the square and don't have to destroy anything.
@@TakaRUclips I see the math but it does not really matter. I can move everything and make space for anything in any grid. I can put down parks and trees to fill the gaps. The game is always flexible, because we can always move/destroy things.
Thank you sir for this video, But on sandbox mode + expert + small island, This layout ain't very useful, Especially if you didn't claim another islands.
If you're playing on that level of difficulty, I would expect someone to have a better grasp on efficiency and management of the game needed to handle it. This is an easy layout for beginners and people wanting some beauty building that's easy to replicate.
@TakaRUclips yes i understand, I'm on console ( PlayStation) btw .... I checked this layout btw, It's as you said stylish & gives good view, But it's for farmers, Workers & artisans residence, It's really not very fit for engineers or investors residence due to high buildings, You can check it yourself. Anyway, Do you have video about the exact numbers for productions in the game.? I mean, For example, How much 1 fishery can feed farmers residence AND Workers residence?
@fozzes I've used this layout for years even all the way through high Life DLC in skyscrapers... Everything fits into it except the bank which you just have to remove two roads to make it fit. As far as your other question... All of that kind of stuff is on the wiki however you really need to use the statistics screen in game to get a more accurate reading of what your consumption and production are.
Isn't this wasting a lot of space on roads and trees? Isn't the idea to use as few service-buildings as possible for maximum amount of people? Otherwise you're wasting money IMO.
@@TakaRUclips dude..... The game Devs literally wrote that they wanted to push the players into building multiple islands instead of one giga city island. But as a player you are free to play as you like. And for absolute freedom, you should just disable it.
Royal taxes cap out at 40% of the total income for each population tier once they reach 4875 pop. So you still have 60% of your income for that tier. If you can't sustain a positive economy with that 60% then that's on the player, not the game. If it were an actual issue then everyone would have problems keeping it positive, but it's not.
The moment anno decided to make me build fkin houses on every fkin island I need to own was the moment of the realisation that after playing this series for about 20 years, I'm fkin DONE. I'm trying to love this anno1800 but I can not! I hate this "part". I won't even mention the List of issues with this fking game. I will never buy next nor following game called anno. Done and dusted. Thank you for reading my rant. Very disgruntled customer!
I found your old videos when I first started playing the game (about a year ago) Once I learned the power of the 10x10 set up I never used any other. It took me awhile to learn the stamps and even now I don't use them for houses, but I naturally changed the housing layouts inside the 10x10 grid to make it more organic and adding wells, trees, and making imaginary parks inside them. Thanks for pointing out, imho, a superior way of doing a more natural layout for cities.
Just beat the campaign for the first time (barely), and I was using 4x4 squares and grids for houses and sticking other buildings wherever I could fit and BOY did I have some space issues in late game. This is gonna be a massive game changer.
The 10x10 is a total lifesaver. I love the part about how you break up the structure and add trees to get it to look more organic. This has given me great ideas on how to reorganize my main island now that I relocated all my industry (yet another great tutorial of yours )
I use the 10x10 a lot, the only downside I think is the lack of nice row houses with engineers and investors. Other than that it is indeed great to break the monotony of the standard 6x6/9/12 layout.
And although it is quite obvious but never taught about the idea to offset the squares, extra spacing for boulevards I did but nothing more than that. Another great tip Taka!
I mean.. You can always combine it, right?
I like to do 9x6 in my downtown blocks.
I'm only 100 hours into Anno, man your guides are top notch mate, much appreciated. Glad to see a content creator for an older, lesser known game.
I'm half that and using these videos as a master class in gameplay.
I'm like 30 hours in and same these vids have saved me
im 194 hours deep
Ive played over 3k hours of Anno and I still watch these :p
i wouldnt say anno 1800 is a lesser known game, its just too advanced for the more casual audience so they give up really soon into it or dont even try
Man, I have like over 2000 hours in Anno 1800, but your videos keep making me wanna go back to it over and over lol
It is the same with other Anno games, I using the same layout in Anno 2205. Very versatile layout ❤
just now getting into anno 1800 and i feel like this 10x10 grid play style just saved me hundreds of hours lol. thanks for the video!
I will say this, anno is a fun game (all of them have been) but i HATE the fact that most of the main buildings are always off by odd or even numbers compared to other buildings.
Just started Anno 1800, and I'm loving it. I was definitely struggling before your videos. Much appreciated.
After some time, I'm returning to play this game and this channel is my new best discovery for inspiration! I like to play leisurely and want to make everything as beautiful as I can, but struggle with beautification, so this is perfect!!
wait but u r a gurI, n gurIs hated games like this tho
Just got the game but I’ve played a lot of games like cities skylines and Minecraft. A lot of creative games boil down to, add just the right amount of clutter and lots of trees. I would randomly leave a row in my city blocks for trees. The moment I put the trees in? Boom, looks beautiful.
Rule of thumb for making things look good? Make it *just* organic enough, toss some clutter, use lots of greenery. Done
Excellent guide! Those extra space, trees and asymmetric layout really make the difference! 😊
I remember your old video.
But I prefer a circle layout around Town Hall and Post Office. It has a little space for trees in the center. Also, you can sacrifice one-two houses to make some space for ornaments. Finally, you can use free corners for buildings and decoration.
Thank you for this, I always fall into that trap of trying to optimize everything until I start to accumulate artisans and realize I have a grid of a couple thousand people and no room for anything pretty, I am definitely going to mess around with this
You could in theory also go with a 11x11, 12x12, 13x13 or a 14x14. I personally like to use a 13x13 or 14x14 as you just have a little bit more space to beautify, it's easier to fit most buildings, including industrial into the town and if you've to run the train or so through the houses, you have more space to sepperate the tracks from the houses, e.g. with walls on each side. Oh and as the cherry on top you can create some really nice and large house blocks and rows, it also works great with the 4x4 tiled houses.
Yeap I've done a few variations of sizes in the past in other videos as well! 10x10 is just the smallest and easiest.. plus rolls off the tongue better haha
what a full of info for 12 minutes video, thanks Taka.
saw the game when it was being first in testing or whatever it was lol only 3 level of artisans. finnaly bought it the other day and gotta say its a good relax game and thats why i bought it. even tho i went bankrupt my first game 😂 did a fast 2nd game and holy crap i went down to 65k and for the first time im making money and sausages 😂😂 thanks for the guides!
Very nice video, I'm on my second sandbox playthrough (around 90 hours total) and I'm trying to slowly shift from perfect efficient grids to some more organic cities with spaces and decorations in them.
What I like so much about this game (and series overall) is that money is not everything. In many other games when the player gets how to make money and starts accumulating hundreds of Ks or millions the game is basically solved and over, with Anno it's never the case. One can be as rich as it wants, but without goods, trades, production and materials, money serve no purpose whatsoever in the development of a city and in building it. Add aesthetics and decorative elements into consideration and it's basically and endless game.
i used to use 10x10 but now i just try to get 100% townhall coverage.i put the services between townhalls, i think it looks loads better than the 10x10 more organic also the trees in the national park dlc are the ultimate for filling spaces.
The 10x10 layout is probably the easiest layout to get into, but can you make a video about other layouts, like the 12x12 or 14x14 for newbies like me? While it's good to learn by playing, others want to have a comparison right from the start. If it's not too much to ask.
A 12x12 wouldn't work for this method. The size of the square cannot be divisible by 3. You need it 1 tile larger to create the flexibility for the layout. I doubt I will make another video on larger sizes since it is the same concept as the 10x10 but on a larger scale.
benefits: modular, scalable, elastic
downsides: highest overhead, lowest houses per square
verdict: good for situations where there is plenty of space.
If you're looking for a min max layout for efficiency then this is not it of course... this is great for beginner's, beauty building, and casual play.
@@TakaRUclips Can you make one for most efficient ?
@@sandipanroy3106 There are plenty of those online. Taka is not about hyper efficiency.
I can’t seem to keep enough money in the bank, I went bankrupt once. It’s tough to keep the earnings coming in for me. Well, I just started may be a few days ago that’s why lol. But I’ve learned a lot since I first began.
This is a fun layout, but I always come back to the town hall circles that have 100% coverage. Nothing beats getting rid of entire production chains, by having all your workers, engineers and so on within 1 or 2 town halls. This is way more beautiful though!
I remember the old video and I love that you're still covering Anno
This is great. You’ve made this amazing game even better for me. Keep up the awesome work man
I think Anno1800 would be and look so much better if they went away with the global map grid and instead went for a similar system as City Skyline : gridless maps and freeeform roads with grid for buildings expending from the roads. Except America, no other places in the world have cities that look like grids... Especially not in the 1800.
Always been surprised how such an amazing game like Anno, using Islands with a tons of different shapes still being grid-locked. It makes some Island ugly even, because you cannot integrate your city properly with the natural forms of the Islands at times...
But I would assume grid is easier to code and less ressource heavy to run.
Thanks for the guide tho !
It's more about the ease of implementing the efficiency side of the game. While a lot of us like to beauty build in the game there are a significant number of players that also like to play the game like a giant spreadsheet calculator. Trying to marry the two extreme playstyles like that together is definitely very challenging from a design aspect... We'll see if they make any changes in the next game that they are making!
I haven't progressed that far into the game, but I think this layout is amazing! Your introduction is very clear and spot on. Great video. ❤
Love the anno content is back!! Also loving the new 1M series :)
how do you save the layout in the menu for the road? that's interesting and would make for quick building...
Thanks for the amazing tutorial & information. But how could you get the draft pre-build feature (1:31)? i mean, there's no menu on my game for it.
Just bought this game and love it. I’ve played most city builders but this one really covers a lot of details. Just wondered do most people play this as a creator or with an actual campaign to win?
People play all sorts of ways really
Excellent video as always! Could you make a guide on building industry as well? How to make it look nice I mean, inside or outside the cities.
I tend to just throw them randomly around where the raw materials are and when my cities expand to engulf them they don't look good. Any tips to incorporate farms into the outskirts of cities would be great too!
I think I can help with that because I came up with a pretty, but rather inefficient way to do this. If you break production buildings down, there essentially are three kinds: agrarian, industrial and harbor. I will look at those things seperately from each other:
If you look at the age of industrialization, the seperation between workspace and living space was a mostly urban phenemonon. So, why not mix up production and farmer residences? So, a self sufficient farmer village (without fishing because that would be at the docks) could be: 1 10*10 with a potato farm with one house, a 10*10 with a sheep farm and 5 residences, a 10*10 with 8 residences and a framework knitters, a 10*10 with a Schnapps Distillery, a fire station and 6 residences, a 10*10 with a framwork knitters, a warehouse and 3 residences.
For industry, I like to put buildings of the same chain together, as well as copies of the same industry. When I am done, I build a wall around it and add industrial ornaments. This gives the impression of one mega-factory.
As for harbors: I start with building roads at the side of every harbor building. It makes expansion into docklands easier and it gives the appearance of an elaborate pier system. With that said, the harbor consists of two zones: the industrial zone and the public zone. I put things like the commuter pier and the visitor's pier together while putting the production buildings and shipyards seperate, so I can wall them in with an industrial zone.
I use the 10x10 alot. though I have found a decent layout for concentration purposes and effecienty of the town halls.
Sorry for asking because im a ps5 console player..😅
But do you maybe know if on console we can "store" stamps? Or create a bunch and select them if we need? Thx.
As always, your videos about this game is the best!
incredibly helpful.
problem is, the layout i used so far is the "no layout" layout.. i'm in deep shit, it is becoming increasingly painful to maintain and further develop my city... damn newbie mistakes.
any way i can course correct? or should i not bother and just restart?
Thank you very much for your tips, i must do this in my main city. Greeds from Germany
Been waiting for something like this. Great stuff 🙌
i always leave gaps for ornaments but in the end im too lazy to fill them XD
Since that video, a few years ago, I always build 10x10, I won't go back to gridcities. Even if they are more efficient.
Loved 10x10 System. Thx
Nah i go Detroit style and build pubs right next to churches
Name checks out
I literally LOL'd reading this
Can you do a video about industry integration into the city,
Beauty building perspective?
Nice guide. Thanks! I just started playing sandbox mode with different win conditions. Is there a possibility to look how far the opponents are with their city, like how many citizens they have, for example? Couldn't find anything. I played against AI and lost out of nowhere. (WinCon was 5000 citizens)
You can see their economy and a diplomacy rating in the diplomatic screen. AI does not play by the same rules as the player so they don't really have population or income or anything. Honestly we don't even know what the economy rating consists of lol
Is there a way for us to reconfig everything despite first phase of simply dumping the houses?
I always knew your going to do this
How much ram had the game used till now ? Like the highest record of ram usage ?!
all of it
Really good! I like it!
How do you "Save" stamps? so its apear between "tree" and "Ship" symbol ?
Thanks for the idea.
The 10 x 10 doesn't seem to work when I try to replciate it the way you did it, I can only fit a max of 4 houses and yours has 8
Sounds like you're laying it out wrong... The easiest way to make it correctly is to place down three houses with one tile in between two of the houses so you have a total of 10 tiles on one side. Then going across the other way place another house leave a space and then one more house. That gives you 10 tiles the other way. Then just connect the two corners around.
Thanks :)@@TakaRUclips
the 10x10 with trees didn't work for me on xbox, at best it would allow me to add maybe one tree in the open square but nothing else. Ended up being a horrific waste of space.
You totally missed the point of the layout and need to watch the video again.
@@TakaRUclips no i got it, that's just the part i wanted most, early on it also creates the need for more services that cost$. Still a good vid but the grove part didn't work at for me on xbox
brilliant!
This awesome! Me like ❤️
do you also have layouts for the world?
how you can create the layout and save it? like you show us in the video o.o I want that haha
How do u create stamps for youre own use.?
thank you
Will the 13x13 work?'
I like 13x13 even better than 10x10, bank and cab assembly line fits in, you can have houses on periphery and most buildings still fit in the middle, even most farms with fields fits (except corn with 168 tiles farm), for example in 13x13 you can place grain farm + mill and then only 1x1 tile is left empty. It have same benefit of 10x10 - easy to rearrange something and get train lines through, and also places with only houses it will be denser than 10x10 and will have longer house blocks.
@@sturmeko Okay will restart with 13x13
Where can i find stamps
Hi! Can i get the Stamps on Twitch?
Wow. Now the question is do I restart or not.
962th! wohoo! :)
What seed is this please?
Dont have a creative bone in my body, i just place and place until something is wrong
Highest population player will probably don’t like the extra space in the middle
Record builders wouldn;t use something like this.. it's not for them.
Well my first 2-3 city’s on each map are only for generating money so the are packed and ugly. Once I’m on Kap tr. i start building the real city and totally remove the old ones later to rebuild. Same with new world and enbasea. But I like the organic look on yours
Can you do this on console
well it would be the perfect city builder for me. if it weren't grid based...
Taka flexing his method to make beautiful city... Game: 'Your city Krasne has become less attractive'... LMAO!! The more funny if you know what 'Krasny' means.
Hi, would you like to rate my city on video? I'm the new player, but I really like the designing part, so I tried to make the city realistic and pretty at the same time.
Feel free to post pictures on the Discord server! We love to see what other's are building!
👍👍👍👍👍
There’s no creative mode on ps5 😭
I do not get it. It should not matter 6x6, 6x12, 10x10 or whatever. In the end, you can always move things around and make it look good and/or efficient.
A 6x6 or 12x12 is the exact size of 4 houses in a square or 3 houses on each side with a 3x3 in the center. This leaves no space for flexibility which is what the 10x10 or any square that is NOT divisible by 3 is useful for. With a 6x6 you have to take out an entire house if you want to, say, bring a train track though. With a 10x10 you only need to scoot a house or two over 1 tile within the square and don't have to destroy anything.
@@TakaRUclips I see the math but it does not really matter. I can move everything and make space for anything in any grid. I can put down parks and trees to fill the gaps.
The game is always flexible, because we can always move/destroy things.
@@MFKologluthe 10×10 does make it easier to shuffle things around while keeping a tidy organic look, I started using it
@@MFKologlu Why missing the point... it's not that hard, really.
@@よしみ-x5j :)
Ok question... you have ZERO of all resources but yet you're building freely. Is that a mod?
Creative Mode
@@TakaRUclips ahhh, didnt even know that existed lol thanks for the reply bro, keep up the great work.
Thank you sir for this video, But on sandbox mode + expert + small island, This layout ain't very useful, Especially if you didn't claim another islands.
If you're playing on that level of difficulty, I would expect someone to have a better grasp on efficiency and management of the game needed to handle it. This is an easy layout for beginners and people wanting some beauty building that's easy to replicate.
@TakaRUclips yes i understand, I'm on console ( PlayStation) btw ....
I checked this layout btw, It's as you said stylish & gives good view, But it's for farmers, Workers & artisans residence, It's really not very fit for engineers or investors residence due to high buildings, You can check it yourself.
Anyway, Do you have video about the exact numbers for productions in the game.?
I mean, For example, How much 1 fishery can feed farmers residence AND Workers residence?
@fozzes I've used this layout for years even all the way through high Life DLC in skyscrapers... Everything fits into it except the bank which you just have to remove two roads to make it fit.
As far as your other question... All of that kind of stuff is on the wiki however you really need to use the statistics screen in game to get a more accurate reading of what your consumption and production are.
@@TakaRUclips lady hunt always beaten me on sandbox mode, Can you beat her?
Maybe i learn more .... things!!🙄
turns camera...
First!🎉
Isn't this wasting a lot of space on roads and trees? Isn't the idea to use as few service-buildings as possible for maximum amount of people? Otherwise you're wasting money IMO.
this to "beautfy" your city, if you want an optimized city you are on the wrong video
You have to disable the royal taxes. Otherwise it's just annoying.
No you just need to learn how it works
@@TakaRUclips dude..... The game Devs literally wrote that they wanted to push the players into building multiple islands instead of one giga city island.
But as a player you are free to play as you like. And for absolute freedom, you should just disable it.
Royal taxes cap out at 40% of the total income for each population tier once they reach 4875 pop. So you still have 60% of your income for that tier. If you can't sustain a positive economy with that 60% then that's on the player, not the game. If it were an actual issue then everyone would have problems keeping it positive, but it's not.
The moment anno decided to make me build fkin houses on every fkin island I need to own was the moment of the realisation that after playing this series for about 20 years, I'm fkin DONE. I'm trying to love this anno1800 but I can not! I hate this "part". I won't even mention the List of issues with this fking game. I will never buy next nor following game called anno. Done and dusted. Thank you for reading my rant. Very disgruntled customer!