The Worst Anno 1800 Advice New Players Hear

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  • Опубликовано: 23 ноя 2024

Комментарии • 107

  • @TakaYouTube
    @TakaYouTube  11 месяцев назад +5

    Arctic Guide: ruclips.net/video/CmW7d-IBgyo/видео.htmlsi=LvJPz87MyZWgs-U4

  • @C0lbyte
    @C0lbyte 11 месяцев назад +132

    I know luxuries aren't vital, but it is for my OCD 😂

  • @tomoliop
    @tomoliop 11 месяцев назад +32

    The point on breaking even before starting a production chain is quite important, thanks!

    • @ohn9ne
      @ohn9ne 8 месяцев назад +4

      I never even looked at that

  • @SekritJay
    @SekritJay 11 месяцев назад +41

    I would say the 'difficulty' from the Arctic is more to do with the tediousness of resource provision for that region versus the value you get from it

  • @migueq77
    @migueq77 11 месяцев назад +18

    Artic workers: We're doing important and dangerous work at the gas mines, we need safety and keep ourselves worm!
    Taka: Here's a heater
    Artic workers: That's it? A heater and good luck?!
    Taka: I never said good luck..

  • @azjay1007
    @azjay1007 11 месяцев назад +5

    Thank you so much for this! Started playing a month ago and the part where you explain the formula to determine the break-even point, clears up the part of Anno I was most confused about.

  • @White0Reaper
    @White0Reaper 11 месяцев назад +3

    Another thing I would like to add for the Artic is that with the addition of the Lifestyle needs, it has become so much easier espeicaly to setup the Ice plateaus. With little to no effort I supplied them local mail, Rum and Mezcal to Technicians which brought down the number of houses needed. I am currently on a new save but I want to try setting up a small airship with the 2nd plateu and see how effective doing regional mail between the plateus in reducing it even further.

  • @Phelper99
    @Phelper99 11 месяцев назад +14

    I appreciate your videos. I just found this game last month. I still do the stuff you rage about, but I'm getting better. This game is amazing.

  • @errgoseven4680
    @errgoseven4680 11 месяцев назад +2

    Great vid Taka. I can only imagine how ludicrous a playthru that builds every possibly supply chain in Anno 1800 would be.

  • @AAbipolar
    @AAbipolar 11 месяцев назад +1

    I just got back into Anno 1800 after taking a break after the High Rise DLC was introduced. There is so much more to this game, some game breaking I think, but also some very interesting. The airships now that a see flying around with cannons are definitely seem like one of them and I don't even have aluminum profiles yet. Thank you again for continuing to put out these guides.

  • @SirValoso
    @SirValoso 11 месяцев назад +3

    I just did the arctic after procrastinating on it for a long time because I remembered reading years ago that it was hard.
    Then I did it, had some fun at the start. It wasn't really 'hard' it was just I hated discovering I had to do it all over again on the plateau because it's sort of the opposite of how I like to play because it kind of wants you to spread out.
    Once I had enough workers on both islands I just deleted all homes down to a minimum

  • @martinkeene7965
    @martinkeene7965 8 месяцев назад

    Big thanks for these videos. You've brought back my enthusiasm for the game after not looking at it for a couple of years.

  • @aaronmcneil9102
    @aaronmcneil9102 11 месяцев назад +6

    Thanks for the info, subbed because you make the best anno guides

  • @Fallub
    @Fallub 11 месяцев назад +4

    I really like this video. Thank you. Although, I think you need the steam motors for tractor sheds. So unless you never want to upgrade farms with tractors you have to build them just for that.

    • @TakaYouTube
      @TakaYouTube  11 месяцев назад

      True yeap! You do need them for tractor sheds, but you can also buy them from Nate. It's about 175k for 10 of them, but that isn't too bad really.

  • @peterschaller7928
    @peterschaller7928 11 месяцев назад

    Love the video (as always) ... my current gameplan is to get all the goods I need for spectacles, steam motors, etc (like brass, glass, etc) from dockland-trading and get specific items to substitute some goods (i.e. Glass Maker for the windows or Chef Michel for the Cannery) to keep costs down.

  • @norishamimidoshay7413
    @norishamimidoshay7413 Месяц назад

    Heyyyyyy, I'm a new player. My sleep patterns have been fk'd up for a week😂😂. I've been playing this game all day on my ps5. Think I will purchase the PC games because there's more info you can access on the PC verses a console. You're videos are so helpful. I went bankrupt my first game. 😢😢😢So I started watching your vids and new where I messed up at. Babeeeeeee NOW, I'm a beast in this game. I have like 3 load games going on 😂😂😂 because I was pausing and starting a new game when my money got low. After watching your vids, i was abke to save those saved games and now, we in there yea yea!!! 😂😂😂 I'm playing 2 campaigns and a sandbox. I'm still watching your vids & subscribed so I can stay updated on this. Keep up the wonderful work on your channel. YOU GO BOY!!!!😉😘💜

  • @LurkN-t1e
    @LurkN-t1e 2 месяца назад

    Great vid thanks! Just getting back into anno myself.

  • @petervanzon4765
    @petervanzon4765 11 месяцев назад

    Love your videos Taka. Your my main ANNO 1800 source of information since I started playing the game. Thanks for your work in making all your ANNO 1800 content.

  • @malcolmduncan
    @malcolmduncan 11 месяцев назад +7

    Also, i know you don't "need" luxuries to make money, but i like a light RP game of this and i want my guys to be as happy and comfy as possible.

    • @TakaYouTube
      @TakaYouTube  11 месяцев назад +2

      Totally get that and all for it!!! I was just debunking the myth that you have to supply luxuries in order to make a profit.

    • @malcolmduncan
      @malcolmduncan 11 месяцев назад +1

      @@TakaRUclips I get that and completely agree, i don't rush to build the luxuries, for your reasons, but I do build them, for mine, both perfectly valid ways to get enjoyment from a great game.

    • @freaking-alive
      @freaking-alive 11 месяцев назад +3

      Recently i've finished with ALL goods to every region and tier. I provided everything my people would ever wonder, included mail and things in the same category (i don't know how is it called in English, I guess it's personal requirements?). And it was great, I mean, this feeling

    • @FOXGaming22
      @FOXGaming22 11 месяцев назад

      ​@@freaking-alivewe call it full supply.

    • @poiuyt975
      @poiuyt975 9 месяцев назад +2

      That's my approach as well. I'm not a min-maxer, nor a beauty builder. I'm a role-player, the worst of both worlds. :D

  • @daimonos418
    @daimonos418 10 месяцев назад

    This was the first Anno vid I watched after buying it recently. Here from Factorio / Satisfactory, picking up this and Against the Storm at the same time. Good place to start, thank you.

  • @greglikesYouTube
    @greglikesYouTube 4 месяца назад

    You could decrease your production on soap at the citizen level to balance out the tallow production. Doing so would give you some bonus happiness and properly reflect your supply/demand ratios :) I do hate seeing a production building go to 0% because it ran out of goods...
    But I'm sure in Taka's case, that's a level of micro that maybe isn't worth it.

  • @Kirsche98
    @Kirsche98 11 месяцев назад

    Have to admit. After 200h playtime im knowing most of this things. But im also watching you ever since start playing this game^^

  • @David-lr2vi
    @David-lr2vi 7 месяцев назад

    Ome thing to keep in mind with steam engines and advanced weapons is that you only need to keep those production chains running until you build the quantity of engines or weapons you need to build the ships that you want to build.
    Once the ships I want to build are done I’ll switch those supply chains off until I need to build more ships. Of course that works best if you play the game with zero maintenance costs for deactivated plant, which I do.

    • @TakaYouTube
      @TakaYouTube  7 месяцев назад +2

      If you're using Docklands, and most players are, those two goods are some of the highest value items for export, so you could keep them running to provide export goods in addition to using specialists.

    • @David-lr2vi
      @David-lr2vi 7 месяцев назад

      @@TakaRUclips. They do sell for a lot of money but the newspaper still has a sook if you’ve got negative cashflow for an extended basis so I try to keep a positive cashflow wherever possible by switching those factories off if they are causing a negative cashflow.
      On my current game I’ve now gotten through to investors and I’m now getting about $10k positive cashflow anyway even with those factories on so now I don’t really need the money from selling the motors and weapons. Temporarily switching those supply chains off that I didn’t need helped a lot with cashflow during that transition period though where I wanted decent ships but didn’t have the full cashflow to support those factories yet.
      One thing that was hard to wrap my head around when I first started (before watching your videos) is that population is everything. Everything can be set up perfectly for people’s needs but if you don’t scale your population according to your industries costs you will be perpetually broke.
      Excess population is actually a good thing in this game, which kind of seams counterintuitive as I kept thinking a lean population count would reduce costs but all it does is decrease profits.

  • @RorysonTV
    @RorysonTV 11 месяцев назад +2

    Thanks for making these videos, I just started playing a few weeks ago. What an amazing game, love everything about it, including Scenarios.

  • @Storm7777
    @Storm7777 11 месяцев назад

    Hey Taka! Great vid! I really appreciate your tips. They laid a foundation for me to learn game and come up with my own strategies. Thanks again!

  • @USSTOLEDOSSN769
    @USSTOLEDOSSN769 11 месяцев назад +5

    Here's a tip. Yesterday, I was going through the options trying to find a way to improve the game's performance. When I came across the box for Autosave, the lightbulb went off. Unfortunately, you can't turn it off, but you can set it to 1 hour. Performance will improve greatly.

    • @freaking-alive
      @freaking-alive 11 месяцев назад

      Wait, are you talking about the performance during the save, or does it really affect the whole game?

    • @USSTOLEDOSSN769
      @USSTOLEDOSSN769 11 месяцев назад

      @@freaking-alive I just got done with a 3 hour session and the improvement in overall performance was remarkable. I'm no computer expert, but I think that if the autosave is saving every 5 minutes, the CPU gets overworked. I have an i5-9400F GTX 1660 with the LG UltraGear 27 inch QHD HDR G-Sync monitor. Important: make sure you're using Direct X 11. Direct X 12 will crash your PC.

  • @malcolmduncan
    @malcolmduncan 11 месяцев назад +6

    For the algorithm.

  • @Dienaris
    @Dienaris 11 месяцев назад

    Hey Taka! Great video as usual. Glad to see you still play this beautiful game.

  • @debenator6263
    @debenator6263 11 месяцев назад

    Just started playing a couple weeks ago, great game. Only problem is i lost the contract in the confrontation mission, even after restarting and checking every tradepost and ship i cant find it.

  • @CUfkes
    @CUfkes 11 месяцев назад

    eye opener, thanks !
    BTW, what are the setting for the map in this video ?

  • @FreeSamich
    @FreeSamich 11 месяцев назад +2

    Does that early settlement profit (that doesn't include luxury production) include steel production, or are you buying steel and some bricks? That's what I've been doing to reduce maintenance costs and the number of workers needed on my first island

    • @TakaYouTube
      @TakaYouTube  11 месяцев назад +2

      No, I never produce steel until late artisan/early engineer. However with the +1000 income I had, I could support a steelworks chain if I wanted.

  • @WiwekL
    @WiwekL 11 месяцев назад +2

    Is there a way to manage amount of goods taken by ship based on the demand or at least amount of available space in destination? The game is great, but fixed amount of goods loaded into a ship seems to be underdeveloped there. It’s either constant microadjustments or throwing them to the ocean.

    • @judgemcnugget7110
      @judgemcnugget7110 11 месяцев назад

      I could be wrong, but for the standard routes it should be possible to determine the exact amount that is automatically picked up, no?
      I could be wrong though, lol.
      I know you can set your trade ship to wait until the goal harbor has enough place to take all of the intended cargo (e.g. 50 coffee) and/or make the ship wait until it can load the full cargo amount at the loading harbor.
      I also often - also in the case of coffee - make it so that the new world islands harbor is set up so that 15 or so coffee is the minimum amount which the harbor keeps.

    • @WiwekL
      @WiwekL 11 месяцев назад +2

      @@judgemcnugget7110 There was another video by the author where he explains how to calculate the amount of goods to take based on frequency of the ship arrival and demand per minute. But this requires frequent adjustments every time your population changes or modifiers such as specialists are applied.
      I use another approach. Almost all my ship are deadhead - they carry cargo from A to B and return empty. A has minimum limit, so local population has needed goods. When the ship arrives, it unloads either fully or partially, if no space is left. If it unloads partially, it carries the same cargo back to A. it means that it loads less cargo next time if the destination is full, self-balancing in this way. So no adjustments, no wait time in B and no thrown-away goods.

  • @kenneth69
    @kenneth69 10 месяцев назад

    I still remember my first playthrough. I had it bad waking up in the middle of the night with realizations of ways I should have been using, changing up whole islands, sleeping. lol
    Oh, also thank goodness for soap and cannon sales, but relying on them even though it is amazing money can make a player sloppy.

  • @smoothies2733
    @smoothies2733 9 месяцев назад

    I remember my first play-through. I was -30000 but had 2mil in the bag cause I overproduced everything and sold everything. The amount of soup I sold could bubble the ocean haha.

  • @inspire6837
    @inspire6837 11 месяцев назад +1

    commenting to boost engagement

  • @TheOis1984
    @TheOis1984 11 месяцев назад

    hi Taka, i'm still struggling how to acquire an oil tanker in campaign. i look around the building options and couldn't find a steam shipyard icon...
    btw seeing your income, population and cash reserves really shocked me :O ! how do you do that ?

  • @requiredparticular6831
    @requiredparticular6831 4 месяца назад

    To be honest, a lot of people are acting like soap is a luxury even in Anno 2024! 😂 Been binging your videos after just picking this game up and going bankrupt before I could pay the uncle! Never got into any Sims games beyond the quick laugh of an adult babbling like a baby and peeing their pants because they didn’t want to use a dirty toilet but couldn’t clean it for themselves. But potty train those Sims and make it Pirate days Sims (Or Old Sturbridge Village [a mock 1800s village in Massachusetts]) Sims, if you disable the pirates, and I’m fascinated! That’s oversimplifying the game, of course, but it’s definitely not the usual kind of game I play.

  • @wolfhunter98
    @wolfhunter98 22 дня назад

    18:20 how do you prevent the gas from backing up and stopping the flow of copper? Just by burning the gas in power plants else where?

  • @Abbittibbi
    @Abbittibbi 11 месяцев назад

    Thank you Taka!

  • @flalks1506
    @flalks1506 3 месяца назад +1

    I'm not sold on skipping the steam motors. If you stick to clippers you're obviously very right thats way cheaper. But buying steam ships, god forbid multiple, is just terrible value. Doing some napkin math setting up steam engine line + shipyard costs around 200k with a maintenance of circa 3000, which means you can run the whole chain for around 30 minutes before reaching the 300k expense of buying a single cargo ship, netting you over the 20 required engines to build the ship yourself.
    All in all it's around the same cost for the first ship, it gets even more terrible if you buy a second one. Considering you are gonna spend the 200k to setup the chain later anyway you are overpaying even more. So if you dont play with half cost for idle production buying ships is objectively worse from a financial standpoint.

  • @patriciahalloran7531
    @patriciahalloran7531 3 месяца назад

    My numbers crashed 650 population before investors😢 dont know what happened watches and lightbulbs are so expensive to run

  • @akimbo5u
    @akimbo5u 11 месяцев назад

    Awesome, Anno GOAT!

  • @Zerrith-pr7rx
    @Zerrith-pr7rx 7 месяцев назад +2

    The comment of not needing luxury items. Not providing luxury can result in negative news paper right? I hate having to spend influence on the paper when trying to gobble up the good islands before the AI.

    • @MMLRD-zy6ne
      @MMLRD-zy6ne 6 дней назад

      I've been spitting so many lies on my news paper that nobody believes it no more and chance of rioting is twice as much ahahaha they always riot

  • @WeirdViking
    @WeirdViking 10 месяцев назад

    "The arctic really isnt that hard or complex" .. shows ELEVEN fully operational islands with complex logistics chains for goods and cargo :D

    • @TakaYouTube
      @TakaYouTube  10 месяцев назад +1

      It's actually not complex at all! King William Island is simply supplying husky sleds and canned food for the four gas plateaus and a single airship picks up and drops off the correct amount at each plateau in a loop. Each plateau has one or maybe two at the most support islands and one airship picks up what's needed from those one or two islands and takes it to it's one plateau. That's it. That's the Arctic.

  • @mobert8266
    @mobert8266 11 дней назад

    in my opinion worst advice is: sell soap to eli for good income. while it really provides a lot of money the players never learn how to set up their islands properly.

  • @chrishansen8201
    @chrishansen8201 4 месяца назад

    I thought i had the hang of it until canned goods came around then i gave up on happiness

  • @Okay-pr9fp
    @Okay-pr9fp 10 месяцев назад

    The problem with this game is everyone has there own system to play, and if your a new player trying to figure out how to play it you’ll look up videos it seems very complicated this is mainly because the RUclipsr that make videos on this game over complicate things and it just hard to learn from these videos , the best way I’ve found to learn in this game is just to play it with trial and error, you will have to restart a lot but it’s the best way to learn

  • @geng6069
    @geng6069 4 месяца назад

    can we do it in campaign this not giving luxury to workers or farmer ?

  • @danj5485
    @danj5485 7 месяцев назад

    And dont forget to by shares from the npc, they help Alot!!

  • @toddshoemaker4285
    @toddshoemaker4285 10 месяцев назад

    I'm getting close to 2 million population. Looks like the bottle neck will be New World stuff but haven't reached it yet. I went into this game with the goal of supplying every item (e.g. lifestyle, needs, happiness) to everyone on every island. Definitely Beauty over max. population. I've hit one bottle neck thus far, Arctic reports. This is because I have over 277k scholars giving me about 2.8m research points -- one of my scholar islands isn't getting arctic reports. Some more facts. Prod. 30t/m arctic gas. 1374t/m elevators. 900t/m brass, 1300t/m steel, 1100t/m motors. Own 1,809 extravaganza steamers for trade. I have two medium size islands making only brass, steel, and motors, one in cape and one in old world. I have two more island coming online that will supplement elevator production (i.e. used to have each island make their own elevators and ship them motors but I'm moving all elevator production to two separate islands, one in cape and old world. No mods but all latest DLCs. The Princess still owns 4 islands and 4 of mine are in their infancy, including Crown falls (i.e. Crown is half-way done) so I'm certainly not running out of housing space. 162 wing limit thus far, which is just over 1.6 million population. I went over to the New World and beefed-up production so it should be stable. I'll give you my game and we'll race towards 2 million, and we'll both watch your subscribers rise. What say you?

  • @ralpharmsby8040
    @ralpharmsby8040 10 месяцев назад

    So how do you go from farmer to worker in such a short time, even allowing for triple speed?

    • @alexandererhard2516
      @alexandererhard2516 8 месяцев назад

      I mean the 40 minutes part was just an estimate.
      I don't know for sure if triple arrows is 3x speed or maybe rather 4x speed (In which case 4x 15 min would be more like 60 min instead).
      Aside from that it also depends on how much money and starting resources you have.
      With 75k and perhaps both an island and ship to start out this is definitely feasible in 40-60min.
      Keep in mind that no luxury goods also means no resources and workforce invested into those.
      Meaning you can progress faster, as long as you are not bottlenecked by money.

  • @austinhearn6111
    @austinhearn6111 10 месяцев назад

    Nice video!

  • @TC-cq7oc
    @TC-cq7oc 11 месяцев назад

    10:40 - I'd add that royal taxes can affect the break-even points. Not by much - sewing machines still break even just before 1000 pop, but spectacles can still be in the red until about 85 homes. Royal Taxes depend on actual population, not house count, so there's no exact number, so if the engineer houses are all low-pop, you can break even at 75, but it's not guaranteed.

    • @TakaYouTube
      @TakaYouTube  11 месяцев назад +1

      The break even point for profit on a supply chain is not related to royal taxes. We're not talking overall income balance for a given tier, just micro level of how much you need to break even on maintenance costs vs income for that 1 consumer good. You're trying to look at population and that doesn't matter.

    • @TC-cq7oc
      @TC-cq7oc 11 месяцев назад +1

      ​@@TakaRUclips - I think I might be miscommunicating here. What I meant is that Royal taxes take a percentage of your income from that tier. If you have 1000 engineers and raise your balance by 1000, royal taxes increase by 90 - so your total income only increases by 910. Since the income is reduced, you'll need more houses to hit the break-even point.
      Here's an example for Spectacles. Let's consider a town with 76 Engineer homes and a population of exactly 2375 engineers. (To make the math easier, we'll round up the cost of the spectacles chain to exactly 1900, and pretend that spectacles don't increase population, which would increase royal taxes)
      In this case, Adding spectacles increases the town's income by 1900, and costs 1900, so it looks like the town has broken even.
      That town's royal tax rate is 20%. This means that the 1900 added to its income also added 380 to royal taxes. Thus, that town hasn't actually broken even - building the spectacle chain actually made it 380 balance poorer. (Again, this is without counting any changes in population)
      The town is effectively only getting 20 balance per house supplied after taxes, so in order to break even, that town shouldn't build spectacles until it has 95 engineer houses. (And in truth, probably more, since spectacles add 4 engineers per house, which increases taxes by about 1 percentage point per 30 houses)

  • @Grasss
    @Grasss 11 месяцев назад +3

    "I could be making more money" , isn't it a point here to make all the money you can make?

    • @TakaYouTube
      @TakaYouTube  11 месяцев назад

      Yes and no. You want enough income to cover maintenance costs for everything, but you can make straight coin by selling goods as well. A lot of people ignore trading with other NPCs in the game but there is A LOT of money to be made there. The point here was to show that you don't NEED luxury goods to make a profit.

    • @BlackViperMWG
      @BlackViperMWG 11 месяцев назад

      But perhaps some time later

    • @brucebaker810
      @brucebaker810 11 месяцев назад

      The point is to achieve your goal.
      People vary. Goals vary.
      Peoples' goals are often "win thru wealth and what i can do with it". But might be just military. Or tech. Or scenarios. Or pretty. Or "with/without x".

  • @Tiogar60
    @Tiogar60 6 месяцев назад

    So you are telling me that a no alcohol run is possible? :D

  • @teaguejelinek4038
    @teaguejelinek4038 11 месяцев назад

    Thanks

  • @enigmaticspace7578
    @enigmaticspace7578 11 месяцев назад

    Just one question. What are the map seed and map settings that you've used for your thumbnail?

    • @TakaYouTube
      @TakaYouTube  11 месяцев назад +1

      That's an old old screenshot... I don't have that save game anymore. You can look on the channel though for the No Crown Falls playthrough and the info on it should be there.

  • @pasuhk997
    @pasuhk997 11 месяцев назад

    New player here ;)

  • @pm_mick9914
    @pm_mick9914 11 месяцев назад

    Hey Taka, I think you got the math wrong in one part. You talked about getting 20% less income, but you cut 20% off the balance, you need to chop 20% off the income before expenses. For example, if your income is 10000 and your expenses are 9900 with a balance of 100, chopping off 20% income isn't going to bring your balance to 80, it's going to bring your balance into the negative.

    • @TakaYouTube
      @TakaYouTube  11 месяцев назад +1

      Yeah I did misspeak there sorry. It's 20% of your income from houses not your overall balance per minute.

  • @brucebaker810
    @brucebaker810 11 месяцев назад

    Temperance pubs.
    Not even coffee house.

  • @liorlotr
    @liorlotr 11 месяцев назад

    how i know how much population can 1 supply chain support before i need to double the output?
    i want to have the population ready before i upgrade the production.

    • @TakaYouTube
      @TakaYouTube  11 месяцев назад

      Statistics screen and Production tab. If you're not familiar with it, look on my channel for one of several videos I have on it.

    • @domagoj905
      @domagoj905 11 месяцев назад

      Google the building. Use the wiki.

  • @bryanweishaar244
    @bryanweishaar244 7 месяцев назад

    Greatness!!!!

  • @calebbrown9091
    @calebbrown9091 11 месяцев назад

    Need anno medieval

  • @Afkhalla
    @Afkhalla 11 месяцев назад

    I will never build the Steam Motors chain, i just buy them from Old Nate, when i need a few.

    • @TakaYouTube
      @TakaYouTube  11 месяцев назад

      This is the way

    • @freaking-alive
      @freaking-alive 11 месяцев назад

      There is one cheaty specialist that gives you steam motors and weapons every 3rd cycle of sewing machine production, it's also a good variant of getting it in my opinion

    • @Afkhalla
      @Afkhalla 11 месяцев назад

      @@freaking-alive yes

  • @mariovelez6132
    @mariovelez6132 11 месяцев назад

    I wonder if the game is as good in the PS5.

  • @el-pez12
    @el-pez12 9 месяцев назад

    But 700 divided by 15 is 46?

  • @rasferrastfarian739
    @rasferrastfarian739 11 месяцев назад

    Oh Taka! You really are the reincarnation of Marie Antoinette "let them eat cake" oh but no because you wouldn't even SUPPLY them cake! lol 😛

  • @LorisSingh
    @LorisSingh 9 месяцев назад

    Comment, like

  • @squirrelzar
    @squirrelzar 10 месяцев назад

    The campaign does not make any of this clear haha

  • @LorisSingh
    @LorisSingh 9 месяцев назад

    You need soap to get money

  • @tortorok3812
    @tortorok3812 5 месяцев назад

    algh fuel

  • @TLOUTheorist
    @TLOUTheorist 5 месяцев назад

    What happened to this video?????