Background footage is from a Twitch livestream of my 1 million population beauty build playthrough! The save may be lost to time, but the footage lives on!
I did all of the above, and frankly Beryl is probably the AI that made me want to do better so I could keep up with her. It did take watching a lot of Taka guides to get an idea of what I was missing. The biggest thing for me though was the Stamps, having an efficient layout really helped with getting Needs taken care of, and later when I designed my housing block stamps made it even easier to get new islands rolling.
You can easily build steelworks in your game. The thing is, for the beginning, build only one and not 2 or 3. Also, use one island for soap, one for beer (very important!) and interchange these things on your islands. Not every island need a soap maker for example. A second island is crucial. the same with canned food. It is a nasty chain and it is surely a better way to go with a actress but you can also build this chain. 1 building for the beginning, this can easily maintain 2 islands.
Another addition to your advice on expansion is don't go overboard with upgrading houses, upgrade only as much as you can keep workers happy and as long as you produce bit more than you spend.
Love this guide. I was struggling in this game until I discovered the “selling soap to the prison” strat; later, dockland release and help with importing stuff rather setting up production chain.
How do i move multiple things all at once? It doesnt work for me no matter what, i googled how to but all everyone says is just use the tool and drag but it doesnt select anything for me, i can just click on a building and move that one elsewhere???
I just started playing this game, and restarted twice because I was so un-ready for things like railroad tracks and what not. I had no idea how in depth this game gets to being! One of my first play thru-s I had no idea what was going on and accepted an alliance with Willie, who put me at war with Beryl and oh my god what a nightmare it was to figure out routes when she just attacks everything. My last play through, I have just gotten to investors and have a few blocks of them now, doing about $16k+ income, everything is maxxed out the game is just waiting for me to make more investors but I'm holding it at this point. I pre-built my Ditchwater base for the tracks and oh my gosh what a difference. It did take me a while to get my steam oil rigs out and rolling because the stupid trains refused to take oil to the right place so I had to break tracks in other spots to only give them one option. They kept delivering oil to paused electrical buildings ;-;. Anyways I'm doing so much better this play through but I'm not sure on space management, I might be moving some of my farms for animals and things on the main island off to my happy little farmer villages on the other islands. I managed to be at peace with all the pirates, and all the other NPCs without accepting alliances but I keep their favor high with throwing them $ gifts lol. It's been so much easier not worrying about my boats getting destroyed. The first time I played I was always trying to kill the pirates without knowing what the hell I'm doing and then they would send fleets after my Clippers on trade ;-;
I liked a lot of your tips, but to expand on a few: 1) AI add life to the game; however, the real benefit is minimal unless you can quickly get trade agreements in early game. Otherwise, they will take islands that may limit your production capabilities without entering into war. The benefit is Beryl is actually a great metric for where your own development should be. This is an issue in the campaign where mechanics are locked behind story events; however, it still a good idea to use her if you're unsure about your rate of progression. I personally love playing with her as she is challenging, but also has some fun banter. 2) The game is about population, not goods. "Future proofing" doesn't really work because higher tiers of housing stop using certain goods. By time your population needs 10 fisheries, you should be at the artisan level--which don't consume fish. With the actual math behind upkeep and sale price of goods, you're going to find miniscule profit margins for most production chains. In short, it's better to have 2000 happily unemployed workers than 2000 unemployed workers and 2000 employed ones. 3) Layout fanatics need to settle down. There is no transport between warehouses and most essential public buildings have a low upkeep. I throw down some grid town centers for my main population, but everything else is organically positioned. As someone who loves making symmetrical cities, I found that making asymmetrical working camps in the game to be very satisfying and it was a lot faster/easier to get production chains up and running quickly. As stated in the video, you can (and will) rearrange later. 4) The DLCs was very on point, some of the added features are minimal, but some of the content actually distracts from the main story of the campaign. 5) Restarts are essential to winning at this game. I actually make a hard save every chapter/worker tier. My tips: 1) Almost all population needs equate to one production chain per 500 consumers. This can vary quite a bit in the higher tiers, but most of the game phases adhere to this ratio. 2) Modular stamps are your best friend. Individually placing each building it going to take up a lot of time and using stamps to lay out your basic productions can really give your starts on new islands a boost. 3) Don't hoard your lowest tier labourers. You should have between 50 and 400 spare workforce at your lower tier and every other residence should be upgraded to your highest sustainable tier. 4) Building on the previous points: excess goods are your worst enemy. Between building costs and upkeep, most farmer and worker goods won't net a real profit unless it's a special trade route. Only the prison want's all those potatoes. 5) Building off tip 4, USE THE SPECIAL TRADES! Do you know how easy it is to produce 20-40 potatoes/minute with a designated island? All the NPCs will have a trade related to an essential production chain. Maximize on this as it can be easy money early on. Some worker rewards include beams and I actually got a second island before even getting to iron production. It was a real boon to have spuds turning into gold early on.
Wow, I feel like I know nothing; good points. My first campaign; day 2 of playing. Got all the DLC enabled and Beryl active (since I just hit "normal" and started before looking for tips) No real problems so far tho, neither with Beryl nor with DLC mechanics. Think it's worth a restart or should I keep going unless/until I hit a brick wall?
@@jonathanbourke305 I know it's late, but I recommend playing a game into the dirt before restarting. If you have a failing setup see what else will fail while you're at it before starting a new map.
It's always possible to recover. You don't really need more than 1 island to recover. It's possible to have a self-sustaining island with investors. Building a few cannons is enough to defend vs the hardest ais. The only exception is when they do an airstrike vs you. It happened to me once where they killed half of my harbor within a second (stupid mechanic). Other than that, the ai is completely passive. We are always in war, but the ai doesn't attack at all.@@oedhelsetren
i think i’ll be thousands of hours into the game and i’ll still be playing with bente, even if i have moved on to being able to play against legendary characters. she’s just such a ray of sunshine, she makes me feel so good whenever i see her pop up in the corner 😭 we’re such besties
Are there really people that worry about layouts that early? I mean there is literally no point, the endgame layouts usually requiere items which makes building them early without items useless since they most often wont even work due to changed input materials. And for city layouts, the people that pride themself in building to insane population levels usually have a starter city that is just thrown together (for their level of skill, probably already way above the level of a newbie) and then later on build proper city islands, the starter city is just there to fund the whole deal, it will be torn down eventually anyway. For the dlc stuff, i would throw in sunken treasures since the continental island is always reserved for the player so the AI wont snatch it.
I agree with you and your whole comment is right by my book. However, depending on who you watch for content layouts come up at some point and some people (me included) get caught up in wanting to do it all at once and make layouts somewhat important in their own minds. After about 250 hours I'm now finally learning most of the game, DLCs included. I like to take it somewhat slow and learn everything I can and as you said I don't worry about layouts anymore due to endgame being different than the beginning. I agree with sunken treasures for the island also.
Layouts maybe not important per se. But having to torn your city for railway is extremly painwfull process for me and i really really strugled to do so
There is one tip for everyone. While you settle island, make 3 tile (if you plan huge city 4 tile) dirt road. Later on you will delete middle road and replace with railroad. I reccomend to cut island in cross. Later in game, you could easily supply your industry with electricity same as engineers and investors. In new world, later on you could buy seeds but it takes time to buy guy for oil. Oil is the meta. I love play with baron and beryl (expert AI is too difficult and not fun). Later on war blockade etc is fun addition. But focus on island expandion. Old world - 4 big islands only for investor progress. New world - take big lands with oil. Enbesa take big lands and cape Tre only big lands too (most important. You will make there your all world machinery industry feeded with mainland work pop)
Also the steel works and weapons factory can be alternated between as the have the same workforce (100 workers), you just shut down one and run the other so your not using up so much workers and have to worry about maintainace cost.
Great video on tips that everyone does and worried about certain things. One of the better videos I think that will help a lot of new players or even veterans playing the game... It is nice to have a vid saying this or that...
Hi. When I sink Anne Harlow boats, sometimes they drop her personal items like: message in a bottle, gramophone etc. Is there a way to use them another then just sell?
Problem I have is when to build warships. Yes, I build some early on to keep the pirates at bay and Frigates have a bigger cargo hold than the small ships so I go for them before I start building clippers. I run dry on Influence points pretty quick. It's possible I expand to other territories too quickly but then you do get the expeditions fairly quickly and I don't want the AI to get there before me.
Totally baffled. Did Beryl (2:44) just turn up in my game and steal all my stuff (?) - my stores suddenly empty. I’m totally confused why my housing wanted upgrading but then dropped & stuck at 9/10. The workforce clothing fluctuating between 75 to 80 and refusing to reach 100. I accidentally clicked to build 2 logging places, and noticed workforce icons (say about 44 farmers and 90 workers - these are free hands?) hovering over them - complaining not enough workforce. So I paused them. And ensured the one cotton factory is at 100+ capacity production. But this hasn’t fixed my clothing shortage … for a merge 450 workers … cannot reach 500. Mental. Way too much going on at once. The tutorial is baffling because it’s hidden - there’s story, dialogue, with hundreds of alerts; then the screen is cluttered. Some pop ups are obscured - hitting touchpad to reveal them only to find it’s banter. The objective unclear. Totally fkd.
My basic mistake: I thought it was a city builder but, while you do build cities, other tasks are just as important or more. I kept playing, though, and then I bumped into a bigger problem: I loved the age of sail but did not care for the age of steam and Zeppelins and such at all. I played Arctic for a while, just to see what is there, and capitulated. I played two or three times more till the age of steam but then the game got repetitive and I finally abandoned it. Maybe one day I will reinstall it to play the first part, but I am not sure.
If you haven't played 2070 I'd highly recommend it. It's a simpler game in some respects, more refined in certain ways and I personally prefer it way more than 1800, especially with the arrc mod which allows you to have insanely big maps, currently have a game save with about 14 cities, the production chains balanced and still room for more. Well worth considering.
Thanks, I'm new to the game (4days in) and found out the hard way that going too fast is not good. And the DLC hint, I'm gonna disable them for my next try. Steel and weapons got me bankrupt soon after having them, thanks for that tip. And thanks for telling me to turn off the nasty lady.
I made the Beryl one, while she didn't give me problems initially or declare war, what She did so was take a lot of the big islands with all the nice resources in the other regions before I got there, saw you video a few weeks back and started over, much easier when you can take your time and the easy AI 'no you can't have that island' when its one you really want or its the next island over from you
Do you have a guide on which goods you should produce in other regions rather than in the old world? For example, rum. Rum can be produced in both the old and new world, but where is it better to produce? Also, it is a common rule to keep industries close to each other to reduce loading and unloading times, but if what if you want to separate a part of the production to another island due to lack of fertility or space? Wheat is a good example for this. Do you have a guide that shows which goods are still efficient when their production chains are separated? Something like that.
Must have gotten lucky on my first play through, Beryl declared war on my ally so I declared war on her and just wiped her out. Only time I played Anno before was a demo of the original game 20 years ago.
very interesting. still today while trying to reach every achievement, i never really tried optimized layouts. i never used stamps. maybe that would make things a lot easier.
Can you add the dlcs later in the game? So start with the basegame and add a dlc later in your save game.... I missed that option. Thats what i was looking for. Nice to see you back with anno content btw
I'm still learning the game, helped a lot by Taka's videos for beginners. I only play with Bente, no pirates, and do okay up to and including artisans, but still get in trouble when I try to progress with engineers. In Enbesa and the new world, progressing beyond the lowest tier workers I always run into difficulties, and haven't managed to get things balanced yet. I'll need to restart it again without the DLCs, see if that makes the engineers easier to deal with. Is there a way to check what industries/factories are using the resources that I keep running out of? I mean, downstream instead of upstream: if I check the production tab for bombins, the graph also shows the lines for felt and cotton, so you know it uses those. But if you check the production tab for felt, you can't see how much of the felt is used for hats, and how much for clothing, and how much gets exported, or even *that* it's used for hats as well as clothes.
I’m new to the game I’ve been playing for about a week and a half. I restarted at least 15 times every time I learn something new. I find when I start on an island and I put everything on that island I can’t control the money is so sporadic. If it wasn’t for the soap, I go bankrupt. I found if I take each item which is about seven or eight items and put them on different islands and then ship them to my main island. It doesn’t become sporadic and I grow now I’ve never gotten past the third stage which is upgraded buildings level three I guessand so who knows but it’s really hard to upgrade your stuff on one island without using the whole island and you have tons of houses everywhere but when I have separate islands, I only use a few houses to upgrade. Maybe I’m missing something I don’t know, but I almost quit the game because I got so frustrated because I was losing money all the time.
Hey Taka, I just discovered your channel. I have a playthrough going on that I have put roughly 300 hours into and don’t want to start over with, but I havemade the mistake of having beryl as an ai party. I have slowly but steadily bought her largest islands and taken them over, but I want to know if an ai leaves a region if they don’t control any islands there?
Thanks again for a good video about anno 1800, One question?; starting over? U mean start a complete new game? Or delete everything u have in that save game, and start with what u have ? Or restart that save game ? Cause I have a save game from september 2023, wich works well but there are some issues. I want to start anew but also like earning money and have some advantages.
Its funny how Baro is called the noob killer when me and her in my first playthrough are at positive 100 relations, with trade agreements with one another that were dirt cheap, and she is basically supporting me in anything I do. As well as not buying any of my island shares. Me and her are on better terms than wibbly, of whom she is currently in good relations with as well, apparently, but also murdering at the same time. I can see why she is called the noob killer though. She has the largest navy and military I have ever seen between my one mumtiplayer co-op sesh with a friend and my single-player run. My multiplayer one, I even had a man that specifically is said to focus on military might. Outside her not being happy that I didn't have tea time with her once in a while, she generally leaves me be. If anything, she is the most tame AI I have thusfar fought against when it comes to diplomacy. I will say she does expand excessively fast. Barol, however, tended to be late to expand to certain regions I got to. Even the new world she hasnt settled there yet. The one thing i do tend to do, is expand way to fast, and build in excess. Not so much with fish but with other things. Like weapons and metal, and steel beams, and such. I've been slowly working on it. And I can make it work, but I do still struggle with fully adapting to tax and consumer goods and such, as well as what is good to sell to your people and what to sell to others.
Nice thanks ! I made most of these mistakes hahhaaa Just got into this game yesterday 'You"ve been playing for 2 hours, maybve get a coffee. You've been playing for 4 hours perhaps stretch your legs"
fresh player (two days in) beryl kept me from bankruptcy for like 3 hours tonight just from having unlimited quests available, while the other two had nothing for me lol.
Hey, thanks for the advice but sadly I don't play Anno 1800 anymore, because I have to focus on my school, I still have it in my laptop but I don't play it now, in my game I have Bente, Hugo, and Artur as AI and that gameplay was really successful for me, I'm a new player but I want to keep things a little medium, a little easy, a little hard, and I was still successful on making my empire, but thank you for the advice, maybe I can use them when I start playing ANNO 1800 again.
@@dvlsdeathly6102 fill their need = money, keep looking ur surplus balance on left corner and how much building prod maintenance cost its.. if enough build as ur ppl need but dont too much, and u can pause building to stop the cost (if ur starting mt cost setting when pause is off) or just simply destroy them at a moment
I accidentally discovered about you could buy shares of other islands which I ended up possessed all the income of Beryl’s highest earning islands after buying back and forth so many times with her that she eventually forgot about buying back the shares of those islands 😂 my economy literally was her economy
I... Kinda jumped straight in to Expert Campaign. Lmao. I had to reset like 5 times before I finally found my footing. The time before my last expert run, I got into the new world and made it to 12k pop... Before I realized that I completely missed out on Furs and Cotton. And was way past the point of conquering or taking over islands. That was a painful reset.
I like playing with the easy AI as I play the game slow and like to spend time making my islands look good, and them asking if they can settle on X island is always good for me
Great video I was doing a few of these tips without even knowing like starting again… I did like the take out a AI tip.. I recently was playing on PC but my pc is damaged now is it worth getting the ps5 version?
I managed to get to the engineer citizen and hit a wall. That is, the financial and lack of areas to be built on the main island in the camlaign. Same for my last play though except i got a million money, but i run out of space to built on.
My first game was defeat, and I realised that I need to buy sheres from Beryl O Mara first. I use all my money to buy one by one shere and I was always 10-25K coins in plus because od her. When my earnings without sheres exceeded the amount of sheres I use my 16 turrent ships and I conquer hers islands in Old world. Now i dont have that problem with her anymore😁😁
1st day … went for iron and steel works stuff😂just cuz campaign said so.. went Bankrupt… Day 3 … started selling soaps and beer😂5m$ and income is positive with best setups lol Thanx Taka🚀🥳😎
Meanwhile on my first ever game (normal difficulty) I accidentally became Berylls best friend and never ended up in a war against her on that playthrough.
I'm a newbie in this game and you gave me already so many good advices. And obviously, with this video you confirm the statistics 😅 I made all those mistakes 🤣
In my very first campaign round i tried to befried beryl o mara but she befriended the pirates instead and took some inlands close to me. I then proceeded to make a fleet and wage a like 30 year long war to completely decimate her from the old world and take over every single insland she tried to settle to😂
Love logistics and factory type games, but dislike the whole keep population happy thing. Are there settings to make this more casual or to focus more on production/transportation than happiness? Kind of worried that income seems to all come from 'taxes' rather than delivering and producing products from what I've seen so far.
Yup all 3 first mistakes i made in my firat game. Alghtough i got used to dealing with beryl quite quickly and with time juat bought all her annoying islands obstructing my trade routes ( likely beacuse i play eu4 so i am quite used to getting shitted on by the games ). Keeping zero workforce balance i also fixes quite quickly when i noticed how income works in this game( also eu4 experience with quite important things hidden behind tooltips that show up only when you hover over them or with just straight up no explanation whatsoever ). And the 3 one came when electricity showed up..... Man i build my city so beautifully just to tore it down for a train line. God damm it , that was painfull. But thanks to that i also noticed then that i could remove half of my farming industry simply beacuse i had no need for it beacuse i had too few farmers at that point. And i could just offload it to other islands if needs arise. Also another thing which i learned from eu4. Just watch some streamers/youtubers for some in depth mechanics guides. There really is no point figuring this stuff out yourself , its not zelda where figuring out how to bake apples gives you enioyment , its a god damm strategy where too little information gives you frustration the name of which is why the f your economy is collapsing and your nation is on the brink of collapse. Again . Also which dlc gives you the export import thingy. looks quite handy to use and i saw it in a few gameplays.
Hey, is this kind of map in base game/dlc or is it mod? ---- I've got 100+ hrs in this game but still doesn't feel any reasons to have enemies as an ai players, I only add 1 star ai players to my games. This game is so vast and expanded to keep me busy just by building new stuff, don't even need rivalry.
I wish they had made it so you wouldn't have to expand into the other zones so early. I would love it if enbessa wasn't necessary until a lot of other areas were already built.
I start way too fast and I take 3 islands in the old world. Get to the new world and take over a ton of islands. Then I go to the Falls and focus it for 10 hours or so. Then I go back to build everything else once I am making steam motors.
atm I am at stage I know "everything", but havent played in since covid, so new DLCs came out and I had to start over, bye bye 500k pop game :D but I still dont wanna complicate things with AI. Atm I am at 250k pop, including 180k scholars (yeah I shame to admit, I use docklands for scholars "bug/feature?" with production of 260 penny farthings its self sufficient. To produce 200 tailored suits is no go for me :D ). After unlocking everything on scholars, I redo everything to my liking - max usage of items. Today I finished with Enbesa (just one island with 2nd island for paper production). Farmers, workers and artisans already done, investors I begun to build after scholars so they are fine. And my engineers are just messy island :D My current plan till xmas is new world, which I love the most and this new T3 citizens is something I am looking for. But late in the game to add one chain of any supply usually mean to go back to other world :D which I hate and love the most at the same time I have decided to go slowly and not to rush anything. I still havent been in arctic and I unlocked Crown Falls but havent build there anything. My goal is 1mil pop. And to play with AI it seems kinda dumb. All you have to do is to do quests for them, rush for enbesa, get docklands, few scholars till u get bruno and dario. Build enough investors to get like 100k income with docklands you dont have to worry about supply chain and then you have endless production of battle cruisers so you can wage one sided war against all of them at once. You can do it basicly on one island only in Old World, New World just for rum to sustain penny farthing production till it kicks in. And after this point any difficulty doesnt matter because money is no issue. Ofc you can play game normally without this OP bug/feature so it will be harder. I always try to use few trade ships, but at some points I get basicly one great eastern in each region for each product spreading it across all islands :D But I might switch them to airships, havent decided yet :) anyway thanks for making more and more videos about this lovely game :)
Beryl declared war on me. I built up my fleet from scratch and destroyed her. Forced her in a peace deal. Now she can’t build more forces than me. I only left her with one island in the old world and control 80% of it’s shares.😂
I made a mistake moving around my population to make it more pretty. I didnt pay attention to the location of the market, pub, theatre, pretty much everything and I lost A TON of money and happiness. Theres so much happening in this game that I didn't even notice until I had lost close to ~300k. -_- pay attention, people.. it can all go so wrong so quick.
Medium (advanced) difficulty defaults to Bente, George Smith, and Malching. Bente is the easiest opponent in the game and you have to go out of your way to upset her. Smith and Malching are two of the easiest medium difficulty opponents. Normal difficulty is where it defaults to Beryl who is the most difficult medium AI.
The campaign doesn't seem very well designed. It directs towards one objective after the next, but following these objectives strictly doesn't teach one the game, it simply leads to bankruptcy. Also, thinking you can overproduce some item (like fish) and then sell the surplus doesn't work to relieve the financial situation (unlike in the real world, where whole cities are sometimes kept afloat due to a single major industry). What kind of way is this to induct new players into the game? The advice here shows how counterintuitive the gameplay is, counterintuitive to the point of being nonsensical. It's a real disappointment that I have to watch these guides in order to learn the game, all so I can discover the arbitrary elements that would continue to be obnoxiously annoying if I were to rely solely on playing the game to learn the game.
@@keppycs Well, in an actual economy an island would produce a lot of whatever it's good at producing, then sell the excess via trade to make a profit that can be spent to buy the goods they don't produce so well. But that's dork talk.
@@curiaregis9479 Although you're not wrong, the scale of the game is so much smaller than the real world. There just aren't enough buyers to justify the supply
Completely agree. I tried playing the campaign 3 times, the way I thought was best. Went bankrupt every time. Turned out I wasn’t building enough houses, like why have 1.000 workers unemployed? No idea but that’s how the game works. Ive finished the campaign now, but I’m still here. Says enough.
So mad I didn’t know I could turn off pirates and swap out AIs to begin with. Really difficult to successfully navigate to Engineers while fighting Beryl and paying off pirates.
Why nobody talk about public mooring on empty island? I had like -4k Have 600 point ans 2 500 points empty island Thay alone basicly erase my debt I had to restart perfect save Prefect if i not struggle with money that is
Background footage is from a Twitch livestream of my 1 million population beauty build playthrough! The save may be lost to time, but the footage lives on!
I did all of the above, and frankly Beryl is probably the AI that made me want to do better so I could keep up with her. It did take watching a lot of Taka guides to get an idea of what I was missing. The biggest thing for me though was the Stamps, having an efficient layout really helped with getting Needs taken care of, and later when I designed my housing block stamps made it even easier to get new islands rolling.
Welcome back, Taka! Glad to see you playing Anno 1800 again.
How to succeed: Change the difficulty.
Yes, you just have to learn mechanics
Thanks Taka
Just found this game last week, it's checking all the boxes for me! Your videos have been super helpful, thank you.
You can easily build steelworks in your game. The thing is, for the beginning, build only one and not 2 or 3. Also, use one island for soap, one for beer (very important!) and interchange these things on your islands. Not every island need a soap maker for example.
A second island is crucial.
the same with canned food. It is a nasty chain and it is surely a better way to go with a actress but you can also build this chain. 1 building for the beginning, this can easily maintain 2 islands.
Another addition to your advice on expansion is don't go overboard with upgrading houses, upgrade only as much as you can keep workers happy and as long as you produce bit more than you spend.
Love this guide. I was struggling in this game until I discovered the “selling soap to the prison” strat; later, dockland release and help with importing stuff rather setting up production chain.
How do i move multiple things all at once? It doesnt work for me no matter what, i googled how to but all everyone says is just use the tool and drag but it doesnt select anything for me, i can just click on a building and move that one elsewhere???
I just started playing this game, and restarted twice because I was so un-ready for things like railroad tracks and what not. I had no idea how in depth this game gets to being! One of my first play thru-s I had no idea what was going on and accepted an alliance with Willie, who put me at war with Beryl and oh my god what a nightmare it was to figure out routes when she just attacks everything. My last play through, I have just gotten to investors and have a few blocks of them now, doing about $16k+ income, everything is maxxed out the game is just waiting for me to make more investors but I'm holding it at this point. I pre-built my Ditchwater base for the tracks and oh my gosh what a difference. It did take me a while to get my steam oil rigs out and rolling because the stupid trains refused to take oil to the right place so I had to break tracks in other spots to only give them one option. They kept delivering oil to paused electrical buildings ;-;.
Anyways I'm doing so much better this play through but I'm not sure on space management, I might be moving some of my farms for animals and things on the main island off to my happy little farmer villages on the other islands. I managed to be at peace with all the pirates, and all the other NPCs without accepting alliances but I keep their favor high with throwing them $ gifts lol. It's been so much easier not worrying about my boats getting destroyed. The first time I played I was always trying to kill the pirates without knowing what the hell I'm doing and then they would send fleets after my Clippers on trade ;-;
Just bought Anno 1800 and your videos are great. Going to save me a lot of time learning the game.
I liked a lot of your tips, but to expand on a few:
1) AI add life to the game; however, the real benefit is minimal unless you can quickly get trade agreements in early game. Otherwise, they will take islands that may limit your production capabilities without entering into war. The benefit is Beryl is actually a great metric for where your own development should be. This is an issue in the campaign where mechanics are locked behind story events; however, it still a good idea to use her if you're unsure about your rate of progression. I personally love playing with her as she is challenging, but also has some fun banter.
2) The game is about population, not goods. "Future proofing" doesn't really work because higher tiers of housing stop using certain goods. By time your population needs 10 fisheries, you should be at the artisan level--which don't consume fish. With the actual math behind upkeep and sale price of goods, you're going to find miniscule profit margins for most production chains. In short, it's better to have 2000 happily unemployed workers than 2000 unemployed workers and 2000 employed ones.
3) Layout fanatics need to settle down. There is no transport between warehouses and most essential public buildings have a low upkeep. I throw down some grid town centers for my main population, but everything else is organically positioned. As someone who loves making symmetrical cities, I found that making asymmetrical working camps in the game to be very satisfying and it was a lot faster/easier to get production chains up and running quickly. As stated in the video, you can (and will) rearrange later.
4) The DLCs was very on point, some of the added features are minimal, but some of the content actually distracts from the main story of the campaign.
5) Restarts are essential to winning at this game. I actually make a hard save every chapter/worker tier.
My tips:
1) Almost all population needs equate to one production chain per 500 consumers. This can vary quite a bit in the higher tiers, but most of the game phases adhere to this ratio.
2) Modular stamps are your best friend. Individually placing each building it going to take up a lot of time and using stamps to lay out your basic productions can really give your starts on new islands a boost.
3) Don't hoard your lowest tier labourers. You should have between 50 and 400 spare workforce at your lower tier and every other residence should be upgraded to your highest sustainable tier.
4) Building on the previous points: excess goods are your worst enemy. Between building costs and upkeep, most farmer and worker goods won't net a real profit unless it's a special trade route. Only the prison want's all those potatoes.
5) Building off tip 4, USE THE SPECIAL TRADES! Do you know how easy it is to produce 20-40 potatoes/minute with a designated island? All the NPCs will have a trade related to an essential production chain. Maximize on this as it can be easy money early on. Some worker rewards include beams and I actually got a second island before even getting to iron production. It was a real boon to have spuds turning into gold early on.
Wow, I feel like I know nothing; good points. My first campaign; day 2 of playing. Got all the DLC enabled and Beryl active (since I just hit "normal" and started before looking for tips) No real problems so far tho, neither with Beryl nor with DLC mechanics. Think it's worth a restart or should I keep going unless/until I hit a brick wall?
Very nice
@@jonathanbourke305 I know it's late, but I recommend playing a game into the dirt before restarting. If you have a failing setup see what else will fail while you're at it before starting a new map.
It's always possible to recover. You don't really need more than 1 island to recover. It's possible to have a self-sustaining island with investors. Building a few cannons is enough to defend vs the hardest ais. The only exception is when they do an airstrike vs you. It happened to me once where they killed half of my harbor within a second (stupid mechanic). Other than that, the ai is completely passive. We are always in war, but the ai doesn't attack at all.@@oedhelsetren
i think i’ll be thousands of hours into the game and i’ll still be playing with bente, even if i have moved on to being able to play against legendary characters. she’s just such a ray of sunshine, she makes me feel so good whenever i see her pop up in the corner 😭 we’re such besties
Are there really people that worry about layouts that early? I mean there is literally no point, the endgame layouts usually requiere items which makes building them early without items useless since they most often wont even work due to changed input materials.
And for city layouts, the people that pride themself in building to insane population levels usually have a starter city that is just thrown together (for their level of skill, probably already way above the level of a newbie) and then later on build proper city islands, the starter city is just there to fund the whole deal, it will be torn down eventually anyway.
For the dlc stuff, i would throw in sunken treasures since the continental island is always reserved for the player so the AI wont snatch it.
I agree with you and your whole comment is right by my book. However, depending on who you watch for content layouts come up at some point and some people (me included) get caught up in wanting to do it all at once and make layouts somewhat important in their own minds. After about 250 hours I'm now finally learning most of the game, DLCs included. I like to take it somewhat slow and learn everything I can and as you said I don't worry about layouts anymore due to endgame being different than the beginning. I agree with sunken treasures for the island also.
Layouts maybe not important per se. But having to torn your city for railway is extremly painwfull process for me and i really really strugled to do so
I just got this game on p.S five , so i'm grateful that there's some videos like yours out there to help out
There is one tip for everyone. While you settle island, make 3 tile (if you plan huge city 4 tile) dirt road. Later on you will delete middle road and replace with railroad. I reccomend to cut island in cross. Later in game, you could easily supply your industry with electricity same as engineers and investors. In new world, later on you could buy seeds but it takes time to buy guy for oil. Oil is the meta.
I love play with baron and beryl (expert AI is too difficult and not fun). Later on war blockade etc is fun addition. But focus on island expandion. Old world - 4 big islands only for investor progress. New world - take big lands with oil. Enbesa take big lands and cape Tre only big lands too (most important. You will make there your all world machinery industry feeded with mainland work pop)
Also the steel works and weapons factory can be alternated between as the have the same workforce (100 workers), you just shut down one and run the other so your not using up so much workers and have to worry about maintainace cost.
Great video on tips that everyone does and worried about certain things. One of the better videos I think that will help a lot of new players or even veterans playing the game... It is nice to have a vid saying this or that...
So I can start the game with all the DLCs disabled and gradually activate each DLC throughout the game?
congratulations, your channel is excellent!
You just made me start a new campaign. Beryl was killing me...yep.
Hi. When I sink Anne Harlow boats, sometimes they drop her personal items like: message in a bottle, gramophone etc. Is there a way to use them another then just sell?
They are just flavor items... you can sell them!
Dziękuję. @@TakaRUclips
Years of playing Anno, but still come hopping into Taka's videos. Always the best tips !!!
Problem I have is when to build warships. Yes, I build some early on to keep the pirates at bay and Frigates have a bigger cargo hold than the small ships so I go for them before I start building clippers.
I run dry on Influence points pretty quick. It's possible I expand to other territories too quickly but then you do get the expeditions fairly quickly and I don't want the AI to get there before me.
Great videos, this and many others. Thanks alot Taka!
Totally baffled. Did Beryl (2:44) just turn up in my game and steal all my stuff (?) - my stores suddenly empty.
I’m totally confused why my housing wanted upgrading but then dropped & stuck at 9/10. The workforce clothing fluctuating between 75 to 80 and refusing to reach 100.
I accidentally clicked to build 2 logging places, and noticed workforce icons (say about 44 farmers and 90 workers - these are free hands?) hovering over them - complaining not enough workforce. So I paused them. And ensured the one cotton factory is at 100+ capacity production. But this hasn’t fixed my clothing shortage … for a merge 450 workers … cannot reach 500.
Mental. Way too much going on at once. The tutorial is baffling because it’s hidden - there’s story, dialogue, with hundreds of alerts; then the screen is cluttered. Some pop ups are obscured - hitting touchpad to reveal them only to find it’s banter. The objective unclear. Totally fkd.
I discovered you from your money guide 3 years ago,keep up the good work,you just earned a new subscriber.
Awesome, thank you!
What an awesome video for us Anno 1800 newbies!!!
My basic mistake: I thought it was a city builder but, while you do build cities, other tasks are just as important or more. I kept playing, though, and then I bumped into a bigger problem: I loved the age of sail but did not care for the age of steam and Zeppelins and such at all. I played Arctic for a while, just to see what is there, and capitulated. I played two or three times more till the age of steam but then the game got repetitive and I finally abandoned it. Maybe one day I will reinstall it to play the first part, but I am not sure.
If you haven't played 2070 I'd highly recommend it.
It's a simpler game in some respects, more refined in certain ways and I personally prefer it way more than 1800, especially with the arrc mod which allows you to have insanely big maps, currently have a game save with about 14 cities, the production chains balanced and still room for more. Well worth considering.
Thanks, I'm new to the game (4days in) and found out the hard way that going too fast is not good. And the DLC hint, I'm gonna disable them for my next try. Steel and weapons got me bankrupt soon after having them, thanks for that tip. And thanks for telling me to turn off the nasty lady.
I made the Beryl one, while she didn't give me problems initially or declare war, what She did so was take a lot of the big islands with all the nice resources in the other regions before I got there, saw you video a few weeks back and started over, much easier when you can take your time and the easy AI 'no you can't have that island' when its one you really want or its the next island over from you
Do you have a guide on which goods you should produce in other regions rather than in the old world? For example, rum. Rum can be produced in both the old and new world, but where is it better to produce? Also, it is a common rule to keep industries close to each other to reduce loading and unloading times, but if what if you want to separate a part of the production to another island due to lack of fertility or space? Wheat is a good example for this. Do you have a guide that shows which goods are still efficient when their production chains are separated? Something like that.
Must have gotten lucky on my first play through, Beryl declared war on my ally so I declared war on her and just wiped her out. Only time I played Anno before was a demo of the original game 20 years ago.
Thanks for this. Definitely will use that mass move tool instead of stressing early game about the look of it all.
very interesting. still today while trying to reach every achievement, i never really tried optimized layouts. i never used stamps. maybe that would make things a lot easier.
Can you add the dlcs later in the game? So start with the basegame and add a dlc later in your save game.... I missed that option. Thats what i was looking for. Nice to see you back with anno content btw
I'm still learning the game, helped a lot by Taka's videos for beginners.
I only play with Bente, no pirates, and do okay up to and including artisans, but still get in trouble when I try to progress with engineers.
In Enbesa and the new world, progressing beyond the lowest tier workers I always run into difficulties, and haven't managed to get things balanced yet.
I'll need to restart it again without the DLCs, see if that makes the engineers easier to deal with.
Is there a way to check what industries/factories are using the resources that I keep running out of?
I mean, downstream instead of upstream: if I check the production tab for bombins, the graph also shows the lines for felt and cotton, so you know it uses those.
But if you check the production tab for felt, you can't see how much of the felt is used for hats, and how much for clothing, and how much gets exported, or even *that* it's used for hats as well as clothes.
I’m new to the game I’ve been playing for about a week and a half. I restarted at least 15 times every time I learn something new. I find when I start on an island and I put everything on that island I can’t control the money is so sporadic. If it wasn’t for the soap, I go bankrupt. I found if I take each item which is about seven or eight items and put them on different islands and then ship them to my main island. It doesn’t become sporadic and I grow now I’ve never gotten past the third stage which is upgraded buildings level three I guessand so who knows but it’s really hard to upgrade your stuff on one island without using the whole island and you have tons of houses everywhere but when I have separate islands, I only use a few houses to upgrade. Maybe I’m missing something I don’t know, but I almost quit the game because I got so frustrated because I was losing money all the time.
Hey Taka, I just discovered your channel. I have a playthrough going on that I have put roughly 300 hours into and don’t want to start over with, but I havemade the mistake of having beryl as an ai party. I have slowly but steadily bought her largest islands and taken them over, but I want to know if an ai leaves a region if they don’t control any islands there?
Thanks again for a good video about anno 1800,
One question?; starting over? U mean start a complete new game? Or delete everything u have in that save game, and start with what u have ? Or restart that save game ?
Cause I have a save game from september 2023, wich works well but there are some issues.
I want to start anew but also like earning money and have some advantages.
Its funny how Baro is called the noob killer when me and her in my first playthrough are at positive 100 relations, with trade agreements with one another that were dirt cheap, and she is basically supporting me in anything I do. As well as not buying any of my island shares.
Me and her are on better terms than wibbly, of whom she is currently in good relations with as well, apparently, but also murdering at the same time. I can see why she is called the noob killer though. She has the largest navy and military I have ever seen between my one mumtiplayer co-op sesh with a friend and my single-player run. My multiplayer one, I even had a man that specifically is said to focus on military might. Outside her not being happy that I didn't have tea time with her once in a while, she generally leaves me be. If anything, she is the most tame AI I have thusfar fought against when it comes to diplomacy.
I will say she does expand excessively fast. Barol, however, tended to be late to expand to certain regions I got to. Even the new world she hasnt settled there yet.
The one thing i do tend to do, is expand way to fast, and build in excess. Not so much with fish but with other things. Like weapons and metal, and steel beams, and such. I've been slowly working on it. And I can make it work, but I do still struggle with fully adapting to tax and consumer goods and such, as well as what is good to sell to your people and what to sell to others.
Great tips Taka! thanks for putting them 'out there' - highly beneficial to new/learning players.
Nice thanks ! I made most of these mistakes hahhaaa
Just got into this game yesterday 'You"ve been playing for 2 hours, maybve get a coffee. You've been playing for 4 hours perhaps stretch your legs"
Keep it up and you'll hear some even better ones hah!
fresh player (two days in) beryl kept me from bankruptcy for like 3 hours tonight just from having unlimited quests available, while the other two had nothing for me lol.
Hey, thanks for the advice but sadly I don't play Anno 1800 anymore, because I have to focus on my school, I still have it in my laptop but I don't play it now, in my game I have Bente, Hugo, and Artur as AI and that gameplay was really successful for me, I'm a new player but I want to keep things a little medium, a little easy, a little hard, and I was still successful on making my empire, but thank you for the advice, maybe I can use them when I start playing ANNO 1800 again.
Wel i just started 2 days ago ,bought the game on xbox. Playing campain on normal and cant get past workers. Starting to get frustarted😅
Fullfill their need and dont build too much farmer house at beginning
@@Redribbon_iv ad artisons now whit balance of 1200, but after some time it drops to -3k and go bankrupt again, not sure what causes this
@@dvlsdeathly6102 fill their need = money, keep looking ur surplus balance on left corner and how much building prod maintenance cost its.. if enough build as ur ppl need but dont too much, and u can pause building to stop the cost (if ur starting mt cost setting when pause is off) or just simply destroy them at a moment
How do i passive trade between 2 islands i own without needing to click on a ship ever time i do it?
There is no passive trade with yourself.. watch my trade routes guide video on the channel for help with what you're looking to do.
I accidentally discovered about you could buy shares of other islands which I ended up possessed all the income of Beryl’s highest earning islands after buying back and forth so many times with her that she eventually forgot about buying back the shares of those islands 😂 my economy literally was her economy
Just bought the base game in the steam sales , Never played anything like this before I definitely need this video cheers 😀
I... Kinda jumped straight in to Expert Campaign. Lmao. I had to reset like 5 times before I finally found my footing. The time before my last expert run, I got into the new world and made it to 12k pop... Before I realized that I completely missed out on Furs and Cotton. And was way past the point of conquering or taking over islands. That was a painful reset.
Starting over. Excellent tip
We need a videos that goes through the best epic specialist and items as the legendary one are just to hard or late game to get lol
Another great video. Thanks bud.
I like playing with the easy AI as I play the game slow and like to spend time making my islands look good, and them asking if they can settle on X island is always good for me
Great video I was doing a few of these tips without even knowing like starting again… I did like the take out a AI tip.. I recently was playing on PC but my pc is damaged now is it worth getting the ps5 version?
I managed to get to the engineer citizen and hit a wall. That is, the financial and lack of areas to be built on the main island in the camlaign. Same for my last play though except i got a million money, but i run out of space to built on.
@Taka are you using any visual mods for warehouses, they look bigger or am I blind?
No mods in this... Just upgraded warehouses.
When you said this game is hard on normal for new players that literally made me buy it challenge accepted 😂
10/10 t i made 4 out of 5 mistakes and the only thing i got right was learned on my first video of yours about quick start up
My first game was defeat, and I realised that I need to buy sheres from Beryl O Mara first. I use all my money to buy one by one shere and I was always 10-25K coins in plus because od her. When my earnings without sheres exceeded the amount of sheres I use my 16 turrent ships and I conquer hers islands in Old world. Now i dont have that problem with her anymore😁😁
TBF Anno does a amazongly stellar job at being noob unfriendly.
1st day … went for iron and steel works stuff😂just cuz campaign said so.. went Bankrupt…
Day 3 … started selling soaps and beer😂5m$ and income is positive with best setups lol
Thanx Taka🚀🥳😎
O.O You can take out the Pirates??? WHOA
Meanwhile on my first ever game (normal difficulty) I accidentally became Berylls best friend and never ended up in a war against her on that playthrough.
One time I started over, with the single goal of killing Beryl as my first task. Which I succesfully accomplished.
Best game ever made.
I'm a newbie in this game and you gave me already so many good advices.
And obviously, with this video you confirm the statistics 😅
I made all those mistakes 🤣
In my very first campaign round i tried to befried beryl o mara but she befriended the pirates instead and took some inlands close to me. I then proceeded to make a fleet and wage a like 30 year long war to completely decimate her from the old world and take over every single insland she tried to settle to😂
Wish i didn't have to micromanage goods like Tropico 6 had it automatically if wanted
In my first game, I lures Beryl into my island defenses and wiped her
Love logistics and factory type games, but dislike the whole keep population happy thing. Are there settings to make this more casual or to focus more on production/transportation than happiness? Kind of worried that income seems to all come from 'taxes' rather than delivering and producing products from what I've seen so far.
It's not that kind of factory/logistics game. Anno is a game totally about supplying needs and growing your city and population.
Start over if you get a bad map. Sometimes the map randomizer screws you over and makes the game a lot harder than it has to be.
Yup all 3 first mistakes i made in my firat game.
Alghtough i got used to dealing with beryl quite quickly and with time juat bought all her annoying islands obstructing my trade routes ( likely beacuse i play eu4 so i am quite used to getting shitted on by the games ).
Keeping zero workforce balance i also fixes quite quickly when i noticed how income works in this game( also eu4 experience with quite important things hidden behind tooltips that show up only when you hover over them or with just straight up no explanation whatsoever ).
And the 3 one came when electricity showed up..... Man i build my city so beautifully just to tore it down for a train line. God damm it , that was painfull. But thanks to that i also noticed then that i could remove half of my farming industry simply beacuse i had no need for it beacuse i had too few farmers at that point. And i could just offload it to other islands if needs arise.
Also another thing which i learned from eu4. Just watch some streamers/youtubers for some in depth mechanics guides. There really is no point figuring this stuff out yourself , its not zelda where figuring out how to bake apples gives you enioyment , its a god damm strategy where too little information gives you frustration the name of which is why the f your economy is collapsing and your nation is on the brink of collapse. Again .
Also which dlc gives you the export import thingy. looks quite handy to use and i saw it in a few gameplays.
i love this type of content!
Might get this , nice change from city skyline
Thanks!
Hey, is this kind of map in base game/dlc or is it mod?
----
I've got 100+ hrs in this game but still doesn't feel any reasons to have enemies as an ai players, I only add 1 star ai players to my games. This game is so vast and expanded to keep me busy just by building new stuff, don't even need rivalry.
Do you still play?
Thanks you for your contribute, hi from Italy
I wish they had made it so you wouldn't have to expand into the other zones so early. I would love it if enbessa wasn't necessary until a lot of other areas were already built.
I start way too fast and I take 3 islands in the old world. Get to the new world and take over a ton of islands. Then I go to the Falls and focus it for 10 hours or so. Then I go back to build everything else once I am making steam motors.
atm I am at stage I know "everything", but havent played in since covid, so new DLCs came out and I had to start over, bye bye 500k pop game :D but I still dont wanna complicate things with AI. Atm I am at 250k pop, including 180k scholars (yeah I shame to admit, I use docklands for scholars "bug/feature?" with production of 260 penny farthings its self sufficient. To produce 200 tailored suits is no go for me :D ). After unlocking everything on scholars, I redo everything to my liking - max usage of items. Today I finished with Enbesa (just one island with 2nd island for paper production). Farmers, workers and artisans already done, investors I begun to build after scholars so they are fine. And my engineers are just messy island :D My current plan till xmas is new world, which I love the most and this new T3 citizens is something I am looking for. But late in the game to add one chain of any supply usually mean to go back to other world :D which I hate and love the most at the same time
I have decided to go slowly and not to rush anything. I still havent been in arctic and I unlocked Crown Falls but havent build there anything.
My goal is 1mil pop. And to play with AI it seems kinda dumb. All you have to do is to do quests for them, rush for enbesa, get docklands, few scholars till u get bruno and dario. Build enough investors to get like 100k income with docklands you dont have to worry about supply chain and then you have endless production of battle cruisers so you can wage one sided war against all of them at once. You can do it basicly on one island only in Old World, New World just for rum to sustain penny farthing production till it kicks in. And after this point any difficulty doesnt matter because money is no issue. Ofc you can play game normally without this OP bug/feature so it will be harder.
I always try to use few trade ships, but at some points I get basicly one great eastern in each region for each product spreading it across all islands :D But I might switch them to airships, havent decided yet :)
anyway thanks for making more and more videos about this lovely game :)
Beryl declared war on me. I built up my fleet from scratch and destroyed her. Forced her in a peace deal. Now she can’t build more forces than me.
I only left her with one island in the old world and control 80% of it’s shares.😂
I made a mistake moving around my population to make it more pretty.
I didnt pay attention to the location of the market, pub, theatre, pretty much everything and I lost A TON of money and happiness. Theres so much happening in this game that I didn't even notice until I had lost close to ~300k. -_- pay attention, people.. it can all go so wrong so quick.
just start over you say, as a cities skylines player, i have real trouble with that thing called "just starting over"... 😅
I really like this game but I just can’t stand the trading 😭
Huh, I picked the advanced mode in the story mode and don't see the mentioned hyperaggressive AI.
Medium (advanced) difficulty defaults to Bente, George Smith, and Malching. Bente is the easiest opponent in the game and you have to go out of your way to upset her. Smith and Malching are two of the easiest medium difficulty opponents. Normal difficulty is where it defaults to Beryl who is the most difficult medium AI.
@@TakaRUclips Huh, so normal might actually be more difficult.
Starting over is critical
Thanks.
You need to build steelworks for the campaign
And that's a one time thing in the campaign and in the grand scheme of the game it doesn't matter. Build it, then destroy it.
Console owner... NEVER even heard of Anno... is it pretty much Civilization minus the barbarians/ fighting??
It's a logistics resource management game with city building aspects.
I wish the playstation version was updated to the pc version
The campaign doesn't seem very well designed. It directs towards one objective after the next, but following these objectives strictly doesn't teach one the game, it simply leads to bankruptcy. Also, thinking you can overproduce some item (like fish) and then sell the surplus doesn't work to relieve the financial situation (unlike in the real world, where whole cities are sometimes kept afloat due to a single major industry). What kind of way is this to induct new players into the game? The advice here shows how counterintuitive the gameplay is, counterintuitive to the point of being nonsensical. It's a real disappointment that I have to watch these guides in order to learn the game, all so I can discover the arbitrary elements that would continue to be obnoxiously annoying if I were to rely solely on playing the game to learn the game.
As you can probably imagine; a few islands won't have huge demands. So why try to provide them with a huge supply?
@@keppycs Well, in an actual economy an island would produce a lot of whatever it's good at producing, then sell the excess via trade to make a profit that can be spent to buy the goods they don't produce so well. But that's dork talk.
@@curiaregis9479 Although you're not wrong, the scale of the game is so much smaller than the real world. There just aren't enough buyers to justify the supply
But you can over produce an item and sell for good profit? Fish is just too basic and cheap and im glad its not that easy
Completely agree. I tried playing the campaign 3 times, the way I thought was best. Went bankrupt every time. Turned out I wasn’t building enough houses, like why have 1.000 workers unemployed? No idea but that’s how the game works. Ive finished the campaign now, but I’m still here. Says enough.
Damn I am pretty well underway I just made my first million dollars and have a few islands & this video made me realize beryl is about to fuck me up
Beryl shut me down and I played a new game without her. Good advise.
Who here played 1602, 1503, 1701, and 1404?
So mad I didn’t know I could turn off pirates and swap out AIs to begin with. Really difficult to successfully navigate to Engineers while fighting Beryl and paying off pirates.
when I turn pirates on they are the only ally I wanna have :D they are great as allies
Why nobody talk about public mooring on empty island?
I had like -4k
Have 600 point ans 2 500 points empty island
Thay alone basicly erase my debt
I had to restart perfect save
Prefect if i not struggle with money that is
It's an old trick been around since release. I've talked about it a lot in many videos.
@@TakaRUclips
Its a MANDATORY if doing 3 star no dlc
280 points give me 1k profit
4k in debt have 3 empty island above 500 points
Don't have to new game if know this
My multiple expert playthroughs without doing this would not call this mandatory but it's useful if you need the money.
Man first time ever 3 stars difficulty
I am the strongest
Double than everyone
In process of mindlessly claiming island while waiting for materials
Whelp I'm pretty far in cause another guide told me no AI...bummer
Money! I can’t keep my economy afloat and the campaign does nothing to help learn that
Getting started is easy. It’s the end game that screws me up.
What srews you in the end game? And what you mean with endgame? Tourists, skyscrapers or investors?
Watching this after failing twice because I got to 0 $