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Just wanted to circle back to this video and express my deepest gratitude for the tutorial. Thanks to you, my economy is saved. When I used to bounce between Minus 2k and plus 1k, now I'm steady at +$13k and above without even going into Investors. My faith in Anno1800 is restored.
@@oh-not-the-bees7872 Yea that's similar to a stomach reduction surgery. You just need to eat less but people who can't control themselves need physical boundaries to force the right habit on them
A thing to also keep an eye on is special characters that Eli might be selling from time to time. For instance there was one that caused shnapps distilleries to also produce some Rum. This Character meant I didn't have to set up a production chain for Rum for my Artisans. Which saved a lot of money. However this character was rather expensive at 330.000 coins.
Great video with very clear explanation. I was always having trouble keeping the production balance because I never knew about that statistic menu. One issue I have with your tactic though is that you are playing alone so you never have to take other players into consideration. Once you put them in the game, you will have to build all those things you said you never have to build. War and competition for islands and resources will throw most of that tactic out the window. Still it's fun either way. The beauty of this game is imperfection and solving problems left and right.
I was so used to building “full” production chains, that my million $ disappeared quickly when I got to engineers. Those chains are hella expensive! Luckily I noticed in time that it was going downhill, I paused a couple of buildings and started upgrading a bunch of other houses to get more income. I managed to survive and am now in the investors phase with more than enough money ☺️ Great tip to not overbuild production chains, and just start with a single building until you need more. I learned the hard way 😋
As of patch 8.1, plantains have been reduced in price back to 7.3 levels. Plantains are NO LONGER a way to make easy money. Sell soap to Eli, fur coats to Kahina, or beer to pirates for some easy cash! Also just regularly grab anything in your warehouse you have a lot of and go sell it!!! A capped out storage is wasted money!!
Yes exactly. I sell soap to Eli (quite hilarous selling soap to a prison lool). Also now have an abundance of money to buy shares have a crazy 50k+ income 35mil in the bank. And still only 200 engineers. Yet to get past investors and hate trains and electricity :(
It's better to carry the soap to Eli than indicate the amount you want to sell and force him to come and buy it? For me sounds better to not waste a ship doing that if he can came by his own. Correct me if im wrong and thanks for the videos!
@@TakaRUclips hi, may I know why plantain is not profitable to sell? I have an island beside trader in new island, fried plantains are the second highest goods she buys and so I have an island of people making it for her. I wonder, am I doing it for no profit all along? I am genuinely worried right now lol
I’ve been searching for this video for a few weeks now and thought it must not exist. The simple act of telling me how to bring up the statistics screen has me thrilled beyond your comprehension. I’ve watched so many videos where they flip open that screen multiple times talking about how wonderful it is and I could not figure out how to access it! 😩 Thank you! I just finished the campaign and am working on getting 500 engineers on Bright Sands. I’m realizing that Al though I have a few million in the bank and generally have positive money flow there are many inefficiencies in my economy that should be fixed before I can really make decent progress. Thank you so much for this excellent advice and information.
Easy: Sell soap infinitely to Eli Bleackworth. Make a trading route out of it. So you have a constant influx of trading money and don't overdo on expensive building the moment you unlock them. 1 ton of soap sells foor 384 coins if I remember correctly. Haven't played this game for 2 months at least.
I'm starting to realize part of Anno 1800's experience, not unlike Tropico, is getting six hours into a campaign and realising you've completely and utterly screwed yourself with bad optimization and you have to start over...
This is very useful! It has helped me focus on what gives the biggest returns first. I now see one of the biggest reasons I stagnate before reaching engineers is I insist on canned food, beer and other amenities before they become profitable or are really needed. I'll make use of the minimum storage function so I can easily set up trade routes with the neutral AI too. It also goes to show you can be frugal with your influence and still get to engineers. Thanks for the lesson!
Wow. One of the rarest anno youtubers with good logic on production things😁👍 Respect for that Taka! Like 99 from 100 anno gameplays on YT are all like: oh my beer is goes down, lets build 6 more chains.. And then build sh** ton more houses to compensate workforce. And your trade routes, even with this small city is pure beauty👍 Khhm.. Khmm... Just came after watching last episode of your friend, the mighty Kebablord, and i think you saw his fleet of maddness🤦♂️😁 I dunno whats up with ppl, I'm playing 1800 from beta, and yep its buggy, sometimes really dumb, but simple logic and math always works. In my current session i'm aiming to 250k investors in crown falls, currenly 150k, provided with everything exept penny farthings, real waste of time and nerves, and I only got 15 trade routes, and this include arctic, new world and old, and only 20 cargo ships+5 air ships. And thats really enough, if make some math, and create good logistic. Like your vids 👍
Easy money: Sell Coal to Archibald (32 coins per ton)and buy it back via Passive Trade (20 per ton). You should keep his stock of coal between 100 and 150 because that means he will sell you 100 tons of coal back every time he visits your harbor. Then just load it in and sell those 100 tons back to archie. Every time you do this you will gain 1200 credits.
I have been playing and streaming live for 4 days so far and this is one of the most enjoyable game to play. Thank you so much for the guide. Appreciate it.
Yes that is because a furnace works at 30 seconds and the steelworks at 45s and the weapons factory at 45 seconds. This allows for support for both of those from one furnace.
This is me, from the future. Currently doing the campaign and my income plummeted right before the steelworks (royal tax and then steel production). I had to run missions non-stop to barely keep afloat. As I converted my pop towards artisans, the royal tax decreased just enough so I could get a small positive bonus. What a ride. I most definitely over produced and didn’t get any trading done, so I’m glad I checked this video.
Having played every anno game since way back when, and in fact still playing them all from time to time, 1800 is fantastic. Extra goods can be sold, no reason to turn them off, no reason to not produce them. The tools available in 1800 change the whole game, especially the one that shows production vs. consumption.
The AI has a cap of only a few thousand will spend per trade at your trading post but you can set up trade routes to sell excess. Just another option really!
@@TakaRUclips You can even set up charter routes to sell the excess. The best thing about this game is the multiple paths to doing well. The funny thing is that people will watch videos of how to play, to me figuring it out is the challenge.
Those tips are so useful, I have played the 1404 game for so long, and it's basic difficulty you can advance easily etc and you are in just one map, then 2070 increased the default difficulty with natural disasters and stuff like that. 2205 while easier than 2070 once you get to the moon it gets harder, and then 1800 to destroy me completely, the basic level difficulty is just hard. I used to be so good in 1404 and now I'm the worst with 1800 ahahaha still love this game to pieces. (by the way I have always played the easiest of difficulties)
This was great, Taka! I had progressed quite far in a Sandbox game, but only recently started the Campaign for the first time. Though I had no problems with the Sandbox game, I struggled with great swings in income and loss in the Campaign. Several internet searches failed to provide any answers, but you came through with flying colours! I've been enjoying your solo work and the collaboration with Felix/Kebab Lord. Keep up the great work and keep the tutorials coming. Thanks!
Not sure if you'll get this, as it is a reply to a reply but, @@TakaRUclips, for the next Tutorial, could you make it about balancing the trade on your trading routes - keeping everyone supplied with their "Needs", but not overloading any of the islands with too many of their "Needs"?
This is a nice little starters guide. I never say I don't need to watch stuff like this, because I will always learn something about this game. Thanks for your hard work on this stuff! Plus, I was just wanting to watch some Anno, lol.
LOL this game was such a big jump from age of empires to Anno having managing so much stuff but it was a lot of fun and this game has my respects for having so much content.
ngl the toughest part of this game is upgrading to a new pop tier. You're getting max income from the previous pop tier, but when you upgrade you will be missing a couple of needs for the new one resulting in an initial boost of income from the higher tier followed by a gradual fall as some people leave. Then it really dips as you invest to fill those needs and gradually rises once the needs fill and the people return. Each population teir is harder than the last.
JUST found out!!! The 337 for plantains was a bug! Shocking I know... plantains are still selling for 1,350 coins so go make your easy millions before they hotfix this!
Thank you so much for a truly helpful guide, so many other youtubers only cover the bare bones basics but your video has been a huge help! Gladly subscribing and joining the discord server!
I just started the game and this confirms many of my suspicions, now I don't need to waste hours experimenting to know the results I have an island dedicated to soap, sausages and wheat, that one island provides the majority of porky soapy demands for all of my islands, and I still have plenty left over to sell to the prison industrial complex
I used to always go broke playing earlier anno titles. Anno 1800 actually offers a lot of possibilities to make money back while you build your cities up. Nowadays I just settle an Iland with potatoes and overproduce everything. Especially buildingmaterials. Than I boost consumption with the Newsletter from the getgo as much as possible. Lastly (If needed) I overproduce Soap and sell it as my first money hack. If your getting fast enough with building you can basically outpace going broke. At this point I leave 3 Star AI's behind like 40 points to 20 points till I get to crownfalls.
Awesome video, my ADHD has made me cripplingly addicted to this game because SO MUCH happens at the same time. Loving it to death so far. Thank you for the amazing tips.
Man. I'm always jealous of these city builders who can make their city look tidy. That aside - I wonder if this slow strat works on expert difficulty with expert AI. I'm always afraid of getting outpaced and then outgunned (or they take all islands, e.g. was stuck with 2 iron mines in the campaign.)
Great stuff, very informative and not complicated instructions at all. I'm really confused why this channel is not getting the audience it deserves. I guess RTS games really aren't that popular anymore, I liked this though. Thanks for this Takarazuka.
Much appreciated! RUclips has not deemed my channel worthy of those top spots in searches yet... they still go to the huge channels that played for a little while and then quit but got hundreds of thousands of views lol
exactly, very good video. DONT PRODUCE MORE THAN U NEED !!!. Trade as much as U need/must. U cant cover minus with trade. Newspaper and propaganda can help U a lot. New player problem is rush to grove but U need to be very patient . On a similar way I grow city. Before U reach engeniers level usually I have 1mio coins.
Another tip for steel production only on is working conditions. Since you will probably go for a suboptimal setup early on, you can change working conditions to either get free happiness (like make them 50% better in Iron mines) or to increase the productivity to a better level (for example 50% worse conditions on steel beam factory will significantly increase output and decrease surplus of iron)
My biggest issue was over expansion, I simply had to many farmers and workers. I kept building more and more factories and other production services to match the amount of worker/farmers and that would lead to bankruptcy. I simply expanded way to quickly without the capital to keep myself afloat.
Overbuilding on needs can actually save a lot of headache if you have very few extra residents. As soon as a need drops below 100%, you start losing labor, which causes production of those needs to further drop, and it spirals out of control from there. So I always keep a little bit extra production and sell my excess. Just gotta remember to check once needs once in a while. Can not agree enough with canned food- easiest way to get to engineer is to get the town hall unit that gives canned food and rum. -Workforce units are also really great for the pig lines because they're so tightly packed and need so much labor. The less farmers/workers you need, the more artisans/engis you can squeeze in.
Just started yesterday. After seeing this, I realise I have NOT done well. My money intake is fluctuating between +/- 1000 constantly. I didn’t even realise you COULD maintain steady numbers!
Coffee and gold always seem to be my mid/late game stumbling point! As you mention I this video, gold ore from Eli is not a bad way to go. Basically you can do a massive over production on soap for gold. Talk about a sow’s ear into a... 🤷♂️ Later on if you get lucky enough to get the pirate that helps your fisheries produce gold bars, then you are set. Coffee on the other hand, I never seem to have enough of!! As always, great video!
Really good video overall, and can definitely help new player to figure things out ! (especially the point about making chain production with 0 waste ! Don't, just don't build 8 weapon factories ^^', one is more than enough, especially in the early game) I think that a big part of not making money comes with the city itself. New players tend to build everything really close to eachother. So, when they find out they'll need more than 200 farmers, they are kinda screwed. You should really not be afraid of expanding your city. It becomes more & more true later in the game. Unless you know what you're doing and how many low tier population you'll need, don't build your city as in the video (9:25) : the bread / snapps / steal beam factories shouldn't be in the city. If you want to spare you time, just build it as far as possible from your marketplace because I can assure you, you will need more than that +20 extra farmers to get to the investors tier ^^'. The travel times between islands have nothing to do with your income or w/e. I mean, if your scooner picks 20 beers / route when the island is really close, it would pick maybe 40 if the island was really far away. But it really doesn't matter or have any impact.
Good tips! Yeah I could make a video on more efficient city layouts and stuff, but I also know how I can build and what is needed later on throughout the game... so I can get away with building the way I did. I always recommend newer players use a defined city layout from the wiki or something though.... just helps a lot! As far as the ships and income part... have to remind me what that was about. I checked through the script I used for the video and didn't see anything that mentioned that? Maybe it was something off hand I said and I can clear up what I meant by it?
@@TakaRUclips iirc you said that having islands close to eachother is more efficient due to the travel time of the ships (which is incorrect) but I may have understood wrongly tho. As for the city layout I was definitely speaking for new players, if you know what you're doing it's perfectly fine !
I've been playing the free trial and so far I can't tell if I want this game or not. It is surprisingly fun while at the same time mildly infuriating. I will be buying the game and after watching video I now have a better understanding of some of the intricacies of it.
my citizens are so greedy, whenever i fulfil their needs, they just need more and more... i have an island dedicated to sausage :( I'm so bad in this game, i can't survive to the post artisans level
Thank you for this video!! I can’t wait to try this tonight. My first sandbox game I lost when I was in the engineer stage. Everything was so expensive! On this playthrough, im at engineers but the production chains for penny farthings are too expensive for me to start or I would go bankrupt. After this video, I want to check on my steel factories and make sure I’m not over producing. I would guess that I am, because that’s a big supply chain I’m not paying that much attention to. I wanted more steal beams so I built more! But I probably don’t need it anymore lol
Thanks to soap - I had enough money to get the Actor Specialist and a bit later on the Persuader guy. I was pleasantly surprised to see that my income per cycle exceeded yours at the same stage, at around 4500$. But this is largely largely due to watching your videos. I’m still figuring out my new world colony, not sure what tier the citizens need to be to farm cocoa? I picked an island that didn’t have sugar cane so I think that might be a problem.
Over 3,700 hours of Civilization VI prepared me for this masterpiece of a game. I have to admit, Anno 1800 can be overwhelming at times. But the numbers don't lie. Right now, I've got over 200,000 coins with an income of over 1,200. All I need now are those Engineers!
The best advice for anyone is: Don't rush. The game allows you to develop as slowly as you wish. There are no real deadlines to get to a certain point by a certain number of hours, etc. So don't hamstring yourself by unbalancing your islands through poor decisions made in haste.
I usually build a basic shipyard when I have the stone for It. This gives you 2k cash every few minutes which you can use to buy steel, stones or produce beer. Early missions from the Computer players als pay out at this stage. With steel you can go big into soup business with more then 20k cash per run. After the discovery of the new world, you can sell canons there for almost 1k the unit. With your soup business you should make enough money to keep 6 canon makers running around the clock. After that there are fur coats in the old world, bicycles in africa and golden Clocks to make money. Just go to the different NPC and look what they sell and what they want when you get to a new stage. Sometimes you can even buy from one and sell to the other for profit.
Nice explaining video even I understand the game enough already. Like, literally only one good guide I've found. Maybe I searched wrongly. But never got smoothly through Engineers. Thank you. Subscribing and to get back for more of these.
The thing with beer building it later is a great thing. Just figured out too. But one thing with that I disagree. I need a lot of steam ships, a lot of steam motors... to sell it, to build more and more... and to intimidate everyone with ships... selling Heavy Weapons is ace.
I guess it's just a play style difference but by the time I get to be able to make steam motors and make a lot of them... money is usually not an issue at that point and it's kind of pointless for me personally to make and sell advanced weapons and stuff. I can afford to just buy the ones I need from Ann because I have so much money.
All your videos are very helpful!!! thank a lot... However, I have a question about the canned food...which seems to be a key factor. Do we produce it or buy it?
I just got the console edition and only playing on the custom sandbox. I've gone bankrupt so many times. One question though, can I just blueprint out my first island with everything I need, then just fully populate my starter farmer houses supplying them with fish, schnapps, and clothes? I just want to be in the green right out of the gate. Or do I have to inch my way up just activating small batches of homes at a time? Great video btw.
My biggest tip is building full populations just before reaching Royal Taxes. Meaning getting 1000 farmers before reaching next level (workers). Then do the same with workers, etc. And this applies to every island. That will be a lot of nice taxes money.
While I might have agreed with that in the past since the changes to passive trade... And my general views on the balance figure... I don't really see the point. You start an incurring royal taxes at 1000 so you need to have it at 999. With 10 farmers per house, that's a total income of just over 700 coins from farmers per island. Early game that might be a lot but once you get your production rolling and can start selling any excess goods that you're manufacturing, and you're generally always going to have excess goods, you'll gain more money from trade than you will from low tier residents. And farmers and workers are the only tiers that have a reasonable cost versus income on their production buildings for their basic needs and luxury needs... Once you get into artisans that gap becomes much narrower and you need more than 1,000 population to start turning a profit on what you're trying to supply them.
Best thing I found is to make sure you can brew beer on your starting island. That usually solves any issue I might have had. That also considers the fact that your starting island won´t be your main island. You want to get to Cape Trelawney as fast as possible. Playing without that goal makes beer a bit of a hassle due to the fact that you won´t need it later on and by consequence will have to destroy a lot. Second best thing that helped me: don´t overbuild ! Get buildings when there is a need for it. Don´t expand your population to fast until you have the resources to do so. Anno 1800 was my first Anno, and the learning curve was quite steep when I consider how much time I had to invest to get all the mechanics (I might be a slow learner too, who knows). Lastly, use the supply/need interface Ubisoft created! Made a lot of things much easier for personally compared to vanilla Anno 1800.
Awesome video man, love your work! When should I normaly start to outsource stuff? The starting island always feels to smal and I normaly start to outsource already then I have got the artisan stage more or less :)
When you move stuff off, or if you even want to, it's totally up to you. Most people wait until at least engineer though so you can access the commuter pier
great guide. easiest way to make money is to park your fleet outside enemy home island and keep grabbing selling shares. im sitting on 60m gold after 30 hours
I usually like to play sandbox game with no ai competition and found a good way to make money early is to settle any island that has potato, hops and grain and build up massive worker cities in each, supplying them with all needs just from thier individual islands. beer bonus alone gives you a good chunk of money and if your playing on a larger map you'll have 2-4 islands with those fertilities. later I'll use some of those islands as production islands for lower tier goods to transport to my main. my current playthrough has 3 islands set up like this all making around 2k in profit.
I wish in addition to mentioning not to overbuild production buildings, people would mention to not overproduce actual pops as this automatically raise the need to produce more. As a new player, this has always eluded me and just today after having playing this game many, many hours and always fizzling out at engineers I think I have realized the problem.
I would counter that constantly increasing your population is perfectly fine as long as you keep up with the production and you understand the concept of income ratio versus maintenance. For example... On high income at the engineer tier, you need around 70 some odd engineer residences before a single spectacle factory chain breaks even. You'll need more than that to actually turn a profit. Understanding these concepts and seeing how much population you need to handle the maintenance cost on various production chains and then also have tax income left over for building material chains and everything else is crucial.
A good tip when u get some early steel is to setup a new island for your steel production. This may sound like a dumb ide but if u let me explain why, it works really well. Steel takes ALOT of workers to fully operate and u will also need workers for other buildings aswell. So to get enough of workers u most likly will be forced to spam out houses and when u get over 1100 workers and u will get there very easy. Now comes the income problem ROYAL TAX. Farmers and workers are very easy to get supply for. by the time u have build up the 2nd island with steel production in focus u would find that your population is about the same on both islands but becouse u have the total population seperated on 2 islands the royal tax will be alot lower then if u would have slapped it down on the main island. Before u get access to the commuter pier at Enginners i think it is. Trying to keep royal tax in check should be the big focus imo. At some point in worker chain it is impossable to keep it at 0 so trying to keep it around 1000 is okey. If it´s starting to get 2000 - 3000 then u got a big problem and your income is most likly suffering for it. The royal tax is there to force u to spread out on diffrent islands so do it. Once u get to the Enginners and definatly Investors there tax income is so high that royal tax from them can almost be ignored at that point.
Honestly royal taxes are never a thought in my mind at any point... ever. As long as you keep your people supplied, follow the supply and demand of the island, and don't overbuild anything... you will always be making money.
@@TakaRUclips Yeah true its not a mandatory thing to deal with i just get a little annoyed when seeing something negative that can be avoided atleast to some degree. U se this yeah i am making 3k but then u se ohh i could be making 4.5k. Eventually it dosent mather but early on it really annoyes the crap out of me. A little insentive to micro manage. That´s how i look at it.
I haven't played in a few days. Did they do a hotfix to correct the plantains for 1,500/ton issue? I made millions in one game before i felt like it was cheating and started a new game hah. Another great guide! Keep up the great work!
It's actually cheaper to purchase steel beams and even steel rather than produce it until you reach electricity. So as long as you can purchase enough of what you need then you can stave off producing steel beams for a long time. Also worth noting that the best money you can make early game from trade is by selling ships, so better to dedicate you steel towards weapon production, the bigger the ships the better the profit.
Once I started producing watches I watched my $$ grow by setting up a trade route to AI and I tweeked it so I maintain my watches with one watch maker while making money hand over fist. FYI...I'm still playing the base game with no DLCs...soon though...just got back into playing this game again.
I also got Dario the Mechanical Engineer after a few rolls from Eli... I get pocket watches and gramophones 1/8 and Madame Kahina pays $11k for each gramophone...easy $$
This video made me realize how wrong I have been playing for over 100 hours. I don't go broke ever but my economy is constantly in flux, even when I get investors. I overproduce like a mf...
I am new on the game, I joined on Christmas 2019, never played Anno series before or settlers (Ubisoft builders) but iam familiarize with other city builders, like sim city, trópico series, cities skylines, stronghold 2, frustpunk, surviving mars, and grand ages of Rome. This games have the focus on supplies chains. My issue are the trade routes on Anno 1800 with 100 hrs I cant make the ships get on time to delivered the products, my chains work perfect if is on site , even in the new world island, but the products can’t be reach on time and with the exact quantity. If some can help me, I have seen a lot of tutorials but the focus of that are layouts, all the tips and tricks are layouts. i know how to make the routes, load and outload, change quantities and travel more than 2 islands. But I can’t calculate the time of the routes , so the ships got delay, or when reach the port the supplies ends consuming very quickly, or they can’t load more supplies because is full the storage. And I don’t want to throw the crates in the water, so all my chain route is stoped. how many ships do I need to send For the same route supplies? how I can’t be eaten by the maintenance Of my ships? is better to send more ships, or a big ship with a lot of storage ? how many I need to load 10, 25, 50, of each supplies to get a constant replenish? how to I fixed ship getting stoped on ports? how do I fixed ship with full storage than can’t load any new supplies? do I really need to throw the supplies or use the wait to load and wait to unload? I think this affects more than fixes my problem of ships delays. how stop getting attack my trade ships and sunk, patrol routes or escorts what are more efficient? Thanks to anyone can help me, I can read or see any guide that will improve this.
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''Don't overproduce things'' *Me who runs +30 soap* Eli has a lot of mouth washing to do :D
Yes, soap is the key. I think Eli drops it in the shower. But not sure though...
Selling beer to pirates @ 1050 a ton. = every 4 a 5 minutes + 55000$
Eli always drops his soap
@@Nocturnes1984 I'd hope that the pirates pay a ton considering how hard it is to ally to them or get them off your back to trade with them.
Just wanted to circle back to this video and express my deepest gratitude for the tutorial. Thanks to you, my economy is saved. When I used to bounce between Minus 2k and plus 1k, now I'm steady at +$13k and above without even going into Investors. My faith in Anno1800 is restored.
The best piece of advice ever told me was starting with a low amount of money to begin with. It forces you to build slowly.
That's kinda stupid don't you think? Wouldn't it be better to have a tiny amount of self control lmao then you make more and already have money
@@oh-not-the-bees7872 Yea that's similar to a stomach reduction surgery.
You just need to eat less but people who can't control themselves need physical boundaries to force the right habit on them
Great video with a lot of important points. I started playing Anno 1800 a few weeks ago and got very overwhelmed.
A thing to also keep an eye on is special characters that Eli might be selling from time to time. For instance there was one that caused shnapps distilleries to also produce some Rum. This Character meant I didn't have to set up a production chain for Rum for my Artisans. Which saved a lot of money. However this character was rather expensive at 330.000 coins.
Great video with very clear explanation. I was always having trouble keeping the production balance because I never knew about that statistic menu. One issue I have with your tactic though is that you are playing alone so you never have to take other players into consideration. Once you put them in the game, you will have to build all those things you said you never have to build. War and competition for islands and resources will throw most of that tactic out the window. Still it's fun either way. The beauty of this game is imperfection and solving problems left and right.
Taki: "It's okay to over produce a little on soap"
Me sending an armada that would make a British naval officer tremble to prison isle:
Learning the ropes as a beginning Anno player. This video is perfect for it! Keep up the good work 💪
I was so used to building “full” production chains, that my million $ disappeared quickly when I got to engineers. Those chains are hella expensive! Luckily I noticed in time that it was going downhill, I paused a couple of buildings and started upgrading a bunch of other houses to get more income.
I managed to survive and am now in the investors phase with more than enough money ☺️
Great tip to not overbuild production chains, and just start with a single building until you need more. I learned the hard way 😋
As of patch 8.1, plantains have been reduced in price back to 7.3 levels. Plantains are NO LONGER a way to make easy money. Sell soap to Eli, fur coats to Kahina, or beer to pirates for some easy cash! Also just regularly grab anything in your warehouse you have a lot of and go sell it!!! A capped out storage is wasted money!!
Yes exactly. I sell soap to Eli (quite hilarous selling soap to a prison lool). Also now have an abundance of money to buy shares have a crazy 50k+ income 35mil in the bank. And still only 200 engineers. Yet to get past investors and hate trains and electricity :(
It's better to carry the soap to Eli than indicate the amount you want to sell and force him to come and buy it? For me sounds better to not waste a ship doing that if he can came by his own. Correct me if im wrong and thanks for the videos!
Eli does not have ships that go around and sell stuff. You have to sell to him directly.
Move slowly. I have 10K a tic and over 3.5 milli. I am not to engineers yet.
@@TakaRUclips hi, may I know why plantain is not profitable to sell? I have an island beside trader in new island, fried plantains are the second highest goods she buys and so I have an island of people making it for her. I wonder, am I doing it for no profit all along? I am genuinely worried right now lol
I’ve been searching for this video for a few weeks now and thought it must not exist. The simple act of telling me how to bring up the statistics screen has me thrilled beyond your comprehension. I’ve watched so many videos where they flip open that screen multiple times talking about how wonderful it is and I could not figure out how to access it! 😩 Thank you! I just finished the campaign and am working on getting 500 engineers on Bright Sands. I’m realizing that Al though I have a few million in the bank and generally have positive money flow there are many inefficiencies in my economy that should be fixed before I can really make decent progress. Thank you so much for this excellent advice and information.
I don't need to "just" get by, I'm doing that in real life, I wanna be a frickin tycoon in the game!
Easy: Sell soap infinitely to Eli Bleackworth. Make a trading route out of it. So you have a constant influx of trading money and don't overdo on expensive building the moment you unlock them. 1 ton of soap sells foor 384 coins if I remember correctly. Haven't played this game for 2 months at least.
I'm starting to realize part of Anno 1800's experience, not unlike Tropico, is getting six hours into a campaign and realising you've completely and utterly screwed yourself with bad optimization and you have to start over...
This is very useful! It has helped me focus on what gives the biggest returns first. I now see one of the biggest reasons I stagnate before reaching engineers is I insist on canned food, beer and other amenities before they become profitable or are really needed. I'll make use of the minimum storage function so I can easily set up trade routes with the neutral AI too. It also goes to show you can be frugal with your influence and still get to engineers. Thanks for the lesson!
Glad it helped!
Wow. One of the rarest anno youtubers with good logic on production things😁👍
Respect for that Taka!
Like 99 from 100 anno gameplays on YT are all like: oh my beer is goes down, lets build 6 more chains.. And then build sh** ton more houses to compensate workforce.
And your trade routes, even with this small city is pure beauty👍
Khhm.. Khmm... Just came after watching last episode of your friend, the mighty Kebablord, and i think you saw his fleet of maddness🤦♂️😁
I dunno whats up with ppl, I'm playing 1800 from beta, and yep its buggy, sometimes really dumb, but simple logic and math always works.
In my current session i'm aiming to 250k investors in crown falls, currenly 150k, provided with everything exept penny farthings, real waste of time and nerves, and I only got 15 trade routes, and this include arctic, new world and old, and only 20 cargo ships+5 air ships. And thats really enough, if make some math, and create good logistic.
Like your vids 👍
Easy money: Sell Coal to Archibald (32 coins per ton)and buy it back via Passive Trade (20 per ton). You should keep his stock of coal between 100 and 150 because that means he will sell you 100 tons of coal back every time he visits your harbor. Then just load it in and sell those 100 tons back to archie. Every time you do this you will gain 1200 credits.
I have been playing and streaming live for 4 days so far and this is one of the most enjoyable game to play. Thank you so much for the guide. Appreciate it.
This game can eat away an afternoon in what feels like minutes!
I find that one furnace can supply both one steelworks and one weapons factory, and it works well for me.
Yes that is because a furnace works at 30 seconds and the steelworks at 45s and the weapons factory at 45 seconds. This allows for support for both of those from one furnace.
My biggest struggle has been trying to figure out the overbuilding balance because I feel like I need to. Fifth time's the charm? Thank you for this!
Just bought Anno 1800 on a sale. Learned a lot from this video. I failed my first game because I was building too much, too fast.
Glad it helped!!
we all did hahaha
(okay maybe not all of us, but at least me)
This is me, from the future. Currently doing the campaign and my income plummeted right before the steelworks (royal tax and then steel production). I had to run missions non-stop to barely keep afloat. As I converted my pop towards artisans, the royal tax decreased just enough so I could get a small positive bonus. What a ride. I most definitely over produced and didn’t get any trading done, so I’m glad I checked this video.
Thanks for the tips. No matter how many restarts I can't seem to stay out of the red.
Having played every anno game since way back when, and in fact still playing them all from time to time, 1800 is fantastic. Extra goods can be sold, no reason to turn them off, no reason to not produce them. The tools available in 1800 change the whole game, especially the one that shows production vs. consumption.
The AI has a cap of only a few thousand will spend per trade at your trading post but you can set up trade routes to sell excess. Just another option really!
@@TakaRUclips You can even set up charter routes to sell the excess. The best thing about this game is the multiple paths to doing well. The funny thing is that people will watch videos of how to play, to me figuring it out is the challenge.
Yeah I enjoy trying to figure it out as well!! Though some people struggle so I try to give easy ways to help 😁
Those tips are so useful, I have played the 1404 game for so long, and it's basic difficulty you can advance easily etc and you are in just one map, then 2070 increased the default difficulty with natural disasters and stuff like that. 2205 while easier than 2070 once you get to the moon it gets harder, and then 1800 to destroy me completely, the basic level difficulty is just hard.
I used to be so good in 1404 and now I'm the worst with 1800 ahahaha
still love this game to pieces. (by the way I have always played the easiest of difficulties)
This was great, Taka! I had progressed quite far in a Sandbox game, but only recently started the Campaign for the first time. Though I had no problems with the Sandbox game, I struggled with great swings in income and loss in the Campaign. Several internet searches failed to provide any answers, but you came through with flying colours!
I've been enjoying your solo work and the collaboration with Felix/Kebab Lord. Keep up the great work and keep the tutorials coming. Thanks!
Glad it helped!! 😁
Not sure if you'll get this, as it is a reply to a reply but, @@TakaRUclips, for the next Tutorial, could you make it about balancing the trade on your trading routes - keeping everyone supplied with their "Needs", but not overloading any of the islands with too many of their "Needs"?
This is a nice little starters guide. I never say I don't need to watch stuff like this, because I will always learn something about this game.
Thanks for your hard work on this stuff!
Plus, I was just wanting to watch some Anno, lol.
LOL this game was such a big jump from age of empires to Anno having managing so much stuff but it was a lot of fun and this game has my respects for having so much content.
Very helpful. I never bothered to use the statistics screen until now. Game changer! lol
This was the single best advice I have been given as a beginner in this great game, thank you so much!!
ngl the toughest part of this game is upgrading to a new pop tier. You're getting max income from the previous pop tier, but when you upgrade you will be missing a couple of needs for the new one resulting in an initial boost of income from the higher tier followed by a gradual fall as some people leave. Then it really dips as you invest to fill those needs and gradually rises once the needs fill and the people return. Each population teir is harder than the last.
Great video, great advice, and love the delivery - calm and really clear. TY.
More over, the way you build made your city look neutral and beautiful. Thanks for the tips
That public mooring tip was a lifesaver btw!
JUST found out!!! The 337 for plantains was a bug! Shocking I know... plantains are still selling for 1,350 coins so go make your easy millions before they hotfix this!
Wow I never knew you could make money on that. I'll start my save right now xD
Yeah, that's crazy...Isabella must have some Amazon stock or something. Plantains are the new hot commodity :)
It's 1350. There is a bug where the multiplier is messed up. Doing a trade or rolling items will fix it
What is plantains? And is the bug fixed?
Thank you so much for a truly helpful guide, so many other youtubers only cover the bare bones basics but your video has been a huge help! Gladly subscribing and joining the discord server!
I just started the game and this confirms many of my suspicions, now I don't need to waste hours experimenting to know the results
I have an island dedicated to soap, sausages and wheat, that one island provides the majority of porky soapy demands for all of my islands, and I still have plenty left over to sell to the prison industrial complex
Thank you soooo very much for your help now I can restart and follow your suggestion
You figured out video editing AND time travel! When you set out to learn something you're not messing around, haha
2:30 As all things should be.
I used to always go broke playing earlier anno titles. Anno 1800 actually offers a lot of possibilities to make money back while you build your cities up. Nowadays I just settle an Iland with potatoes and overproduce everything. Especially buildingmaterials. Than I boost consumption with the Newsletter from the getgo as much as possible. Lastly (If needed) I overproduce Soap and sell it as my first money hack. If your getting fast enough with building you can basically outpace going broke. At this point I leave 3 Star AI's behind like 40 points to 20 points till I get to crownfalls.
Awesome video, my ADHD has made me cripplingly addicted to this game because SO MUCH happens at the same time. Loving it to death so far. Thank you for the amazing tips.
Love your channel. Your voice and details are what I have been looking for. Thanks.
Man. I'm always jealous of these city builders who can make their city look tidy.
That aside - I wonder if this slow strat works on expert difficulty with expert AI. I'm always afraid of getting outpaced and then outgunned (or they take all islands, e.g. was stuck with 2 iron mines in the campaign.)
As soon as you can buy iron from Archie then you totally should grab as much as you can and at least secure a few islands early on.
Great stuff, very informative and not complicated instructions at all. I'm really confused why this channel is not getting the audience it deserves. I guess RTS games really aren't that popular anymore, I liked this though. Thanks for this Takarazuka.
Much appreciated! RUclips has not deemed my channel worthy of those top spots in searches yet... they still go to the huge channels that played for a little while and then quit but got hundreds of thousands of views lol
Jesus. Great video men. I'm one of those players that suffers to make it work down the road. Your video help me a lot.
exactly, very good video. DONT PRODUCE MORE THAN U NEED !!!. Trade as much as U need/must. U cant cover minus with trade. Newspaper and propaganda can help U a lot. New player problem is rush to grove but U need to be very patient . On a similar way I grow city. Before U reach engeniers level usually I have 1mio coins.
Another tip for steel production only on is working conditions. Since you will probably go for a suboptimal setup early on, you can change working conditions to either get free happiness (like make them 50% better in Iron mines) or to increase the productivity to a better level (for example 50% worse conditions on steel beam factory will significantly increase output and decrease surplus of iron)
Thankyou brother! So so helpful!
My biggest issue was over expansion, I simply had to many farmers and workers. I kept building more and more factories and other production services to match the amount of worker/farmers and that would lead to bankruptcy. I simply expanded way to quickly without the capital to keep myself afloat.
Overbuilding on needs can actually save a lot of headache if you have very few extra residents. As soon as a need drops below 100%, you start losing labor, which causes production of those needs to further drop, and it spirals out of control from there. So I always keep a little bit extra production and sell my excess. Just gotta remember to check once needs once in a while.
Can not agree enough with canned food- easiest way to get to engineer is to get the town hall unit that gives canned food and rum. -Workforce units are also really great for the pig lines because they're so tightly packed and need so much labor. The less farmers/workers you need, the more artisans/engis you can squeeze in.
Just started yesterday. After seeing this, I realise I have NOT done well. My money intake is fluctuating between +/- 1000 constantly. I didn’t even realise you COULD maintain steady numbers!
Imagine the possibilities! Lol
theres like 20 useless vids but this one really fixed my problem, thanks man!
super helpful, thank you!
This video helped me SO much! Thank you!
Coffee and gold always seem to be my mid/late game stumbling point! As you mention I this video, gold ore from Eli is not a bad way to go. Basically you can do a massive over production on soap for gold. Talk about a sow’s ear into a... 🤷♂️ Later on if you get lucky enough to get the pirate that helps your fisheries produce gold bars, then you are set. Coffee on the other hand, I never seem to have enough of!! As always, great video!
Really good video overall, and can definitely help new player to figure things out ! (especially the point about making chain production with 0 waste ! Don't, just don't build 8 weapon factories ^^', one is more than enough, especially in the early game)
I think that a big part of not making money comes with the city itself. New players tend to build everything really close to eachother. So, when they find out they'll need more than 200 farmers, they are kinda screwed. You should really not be afraid of expanding your city. It becomes more & more true later in the game.
Unless you know what you're doing and how many low tier population you'll need, don't build your city as in the video (9:25) : the bread / snapps / steal beam factories shouldn't be in the city. If you want to spare you time, just build it as far as possible from your marketplace because I can assure you, you will need more than that +20 extra farmers to get to the investors tier ^^'.
The travel times between islands have nothing to do with your income or w/e. I mean, if your scooner picks 20 beers / route when the island is really close, it would pick maybe 40 if the island was really far away. But it really doesn't matter or have any impact.
Good tips! Yeah I could make a video on more efficient city layouts and stuff, but I also know how I can build and what is needed later on throughout the game... so I can get away with building the way I did. I always recommend newer players use a defined city layout from the wiki or something though.... just helps a lot! As far as the ships and income part... have to remind me what that was about. I checked through the script I used for the video and didn't see anything that mentioned that? Maybe it was something off hand I said and I can clear up what I meant by it?
@@TakaRUclips iirc you said that having islands close to eachother is more efficient due to the travel time of the ships (which is incorrect) but I may have understood wrongly tho.
As for the city layout I was definitely speaking for new players, if you know what you're doing it's perfectly fine !
Thank you for guide man, it is really helpful
I've been playing the free trial and so far I can't tell if I want this game or not. It is surprisingly fun while at the same time mildly infuriating. I will be buying the game and after watching video I now have a better understanding of some of the intricacies of it.
my citizens are so greedy, whenever i fulfil their needs, they just need more and more... i have an island dedicated to sausage :( I'm so bad in this game, i can't survive to the post artisans level
i know the feeling
thank you, very nice video with a lot of helpful tips! really useful!
I FUCKING LOVE YOU I really did not know about Ctrl q or the stastic it has now brought me up to speed
Great guide - this is what i was looking for
Thank you for this video!! I can’t wait to try this tonight. My first sandbox game I lost when I was in the engineer stage. Everything was so expensive! On this playthrough, im at engineers but the production chains for penny farthings are too expensive for me to start or I would go bankrupt. After this video, I want to check on my steel factories and make sure I’m not over producing. I would guess that I am, because that’s a big supply chain I’m not paying that much attention to. I wanted more steal beams so I built more! But I probably don’t need it anymore lol
Thanks to soap - I had enough money to get the Actor Specialist and a bit later on the Persuader guy.
I was pleasantly surprised to see that my income per cycle exceeded yours at the same stage, at around 4500$. But this is largely largely due to watching your videos.
I’m still figuring out my new world colony, not sure what tier the citizens need to be to farm cocoa?
I picked an island that didn’t have sugar cane so I think that might be a problem.
Over 3,700 hours of Civilization VI prepared me for this masterpiece of a game. I have to admit, Anno 1800 can be overwhelming at times. But the numbers don't lie. Right now, I've got over 200,000 coins with an income of over 1,200. All I need now are those Engineers!
The best advice for anyone is: Don't rush. The game allows you to develop as slowly as you wish. There are no real deadlines to get to a certain point by a certain number of hours, etc. So don't hamstring yourself by unbalancing your islands through poor decisions made in haste.
What about AI opponents taking empty islands from you if you're too slow?
@@ValKinman you can easily buy them or destroy them if you have a strong economy.
I finally got to Engineers just the other day!
That's awesome! That's when things get fun to me
every time I watch your videos I learn something new! it sucks because it urges me to start a new game =(
I start over all the time... It's the most fun thing to do lol
i just watched your City Planning video, goddamnit I'm starting new ! hahaha, thanks man for the vids
I usually build a basic shipyard when I have the stone for It.
This gives you 2k cash every few minutes which you can use to buy steel, stones or produce beer.
Early missions from the Computer players als pay out at this stage.
With steel you can go big into soup business with more then 20k cash per run.
After the discovery of the new world, you can sell canons there for almost 1k the unit.
With your soup business you should make enough money to keep 6 canon makers running around the clock.
After that there are fur coats in the old world, bicycles in africa and golden Clocks to make money.
Just go to the different NPC and look what they sell and what they want when you get to a new stage.
Sometimes you can even buy from one and sell to the other for profit.
This is sooo helpful. Thanks a lot, mate :)
Nice explaining video even I understand the game enough already. Like, literally only one good guide I've found. Maybe I searched wrongly.
But never got smoothly through Engineers. Thank you.
Subscribing and to get back for more of these.
The thing with beer building it later is a great thing. Just figured out too.
But one thing with that I disagree. I need a lot of steam ships, a lot of steam motors... to sell it, to build more and more... and to intimidate everyone with ships... selling Heavy Weapons is ace.
I guess it's just a play style difference but by the time I get to be able to make steam motors and make a lot of them... money is usually not an issue at that point and it's kind of pointless for me personally to make and sell advanced weapons and stuff. I can afford to just buy the ones I need from Ann because I have so much money.
This was an amazing guide, many thanks
Super helpful!!! thank you
This has been a great help! Thanks
All your videos are very helpful!!! thank a lot... However, I have a question about the canned food...which seems to be a key factor. Do we produce it or buy it?
Awesome video, great tips, and straight to the point. Thank you.
thanks man im running my 5th playthrough after crashing my economy 4 times and had to resort to watching guides
I just got the console edition and only playing on the custom sandbox. I've gone bankrupt so many times. One question though, can I just blueprint out my first island with everything I need, then just fully populate my starter farmer houses supplying them with fish, schnapps, and clothes? I just want to be in the green right out of the gate. Or do I have to inch my way up just activating small batches of homes at a time? Great video btw.
Your hate for canned food is legendary and consistent haha.
I'm nothing if not consistent lol
Its just a big hassle for little income.
Not only his... :D
your a pleasant fellow. Thanks for these bud.
I often set up a trade route with Eli, soap for zinc & copper. I suppose if you need gold instead why not.
My biggest tip is building full populations just before reaching Royal Taxes. Meaning getting 1000 farmers before reaching next level (workers). Then do the same with workers, etc. And this applies to every island. That will be a lot of nice taxes money.
While I might have agreed with that in the past since the changes to passive trade... And my general views on the balance figure... I don't really see the point. You start an incurring royal taxes at 1000 so you need to have it at 999. With 10 farmers per house, that's a total income of just over 700 coins from farmers per island. Early game that might be a lot but once you get your production rolling and can start selling any excess goods that you're manufacturing, and you're generally always going to have excess goods, you'll gain more money from trade than you will from low tier residents. And farmers and workers are the only tiers that have a reasonable cost versus income on their production buildings for their basic needs and luxury needs... Once you get into artisans that gap becomes much narrower and you need more than 1,000 population to start turning a profit on what you're trying to supply them.
Best thing I found is to make sure you can brew beer on your starting island. That usually solves any issue I might have had. That also considers the fact that your starting island won´t be your main island. You want to get to Cape Trelawney as fast as possible. Playing without that goal makes beer a bit of a hassle due to the fact that you won´t need it later on and by consequence will have to destroy a lot.
Second best thing that helped me: don´t overbuild ! Get buildings when there is a need for it. Don´t expand your population to fast until you have the resources to do so.
Anno 1800 was my first Anno, and the learning curve was quite steep when I consider how much time I had to invest to get all the mechanics (I might be a slow learner too, who knows).
Lastly, use the supply/need interface Ubisoft created! Made a lot of things much easier for personally compared to vanilla Anno 1800.
Awesome video man, love your work!
When should I normaly start to outsource stuff? The starting island always feels to smal and I normaly start to outsource already then I have got the artisan stage more or less :)
When you move stuff off, or if you even want to, it's totally up to you. Most people wait until at least engineer though so you can access the commuter pier
@@TakaRUclips Thanks for the answer
great guide. easiest way to make money is to park your fleet outside enemy home island and keep grabbing selling shares. im sitting on 60m gold after 30 hours
Great video, really helps me a lot!
I usually like to play sandbox game with no ai competition and found a good way to make money early is to settle any island that has potato, hops and grain and build up massive worker cities in each, supplying them with all needs just from thier individual islands. beer bonus alone gives you a good chunk of money and if your playing on a larger map you'll have 2-4 islands with those fertilities. later I'll use some of those islands as production islands for lower tier goods to transport to my main. my current playthrough has 3 islands set up like this all making around 2k in profit.
I wish in addition to mentioning not to overbuild production buildings, people would mention to not overproduce actual pops as this automatically raise the need to produce more. As a new player, this has always eluded me and just today after having playing this game many, many hours and always fizzling out at engineers I think I have realized the problem.
I would counter that constantly increasing your population is perfectly fine as long as you keep up with the production and you understand the concept of income ratio versus maintenance. For example... On high income at the engineer tier, you need around 70 some odd engineer residences before a single spectacle factory chain breaks even. You'll need more than that to actually turn a profit. Understanding these concepts and seeing how much population you need to handle the maintenance cost on various production chains and then also have tax income left over for building material chains and everything else is crucial.
A good tip when u get some early steel is to setup a new island for your steel production. This may sound like a dumb ide but if u let me explain why, it works really well. Steel takes ALOT of workers to fully operate and u will also need workers for other buildings aswell. So to get enough of workers u most likly will be forced to spam out houses and when u get over 1100 workers and u will get there very easy. Now comes the income problem ROYAL TAX. Farmers and workers are very easy to get supply for. by the time u have build up the 2nd island with steel production in focus u would find that your population is about the same on both islands but becouse u have the total population seperated on 2 islands the royal tax will be alot lower then if u would have slapped it down on the main island. Before u get access to the commuter pier at Enginners i think it is. Trying to keep royal tax in check should be the big focus imo. At some point in worker chain it is impossable to keep it at 0 so trying to keep it around 1000 is okey. If it´s starting to get 2000 - 3000 then u got a big problem and your income is most likly suffering for it. The royal tax is there to force u to spread out on diffrent islands so do it.
Once u get to the Enginners and definatly Investors there tax income is so high that royal tax from them can almost be ignored at that point.
Honestly royal taxes are never a thought in my mind at any point... ever. As long as you keep your people supplied, follow the supply and demand of the island, and don't overbuild anything... you will always be making money.
@@TakaRUclips Yeah true its not a mandatory thing to deal with i just get a little annoyed when seeing something negative that can be avoided atleast to some degree. U se this yeah i am making 3k but then u se ohh i could be making 4.5k. Eventually it dosent mather but early on it really annoyes the crap out of me. A little insentive to micro manage. That´s how i look at it.
Shiftry agreed. Royal taxes go from 0 to 10% instantly if you reach 1000 people of a class
As always, great guide!
I haven't played in a few days. Did they do a hotfix to correct the plantains for 1,500/ton issue? I made millions in one game before i felt like it was cheating and started a new game hah.
Another great guide! Keep up the great work!
Seems they did! They are only selling for around 337 or so now.
Very helpful thank you
when I try and fine tune production without any spare capacity, the opponents generally own my a.s with their mega fleets
Great video. Worth a sub.
Thank you!!
It's actually cheaper to purchase steel beams and even steel rather than produce it until you reach electricity. So as long as you can purchase enough of what you need then you can stave off producing steel beams for a long time. Also worth noting that the best money you can make early game from trade is by selling ships, so better to dedicate you steel towards weapon production, the bigger the ships the better the profit.
Once I started producing watches I watched my $$ grow by setting up a trade route to AI and I tweeked it so I maintain my watches with one watch maker while making money hand over fist. FYI...I'm still playing the base game with no DLCs...soon though...just got back into playing this game again.
I also got Dario the Mechanical Engineer after a few rolls from Eli... I get pocket watches and gramophones 1/8 and Madame Kahina pays $11k for each gramophone...easy $$
This video made me realize how wrong I have been playing for over 100 hours. I don't go broke ever but my economy is constantly in flux, even when I get investors. I overproduce like a mf...
I am new on the game, I joined on Christmas 2019, never played Anno series before or settlers (Ubisoft builders) but iam familiarize with other city builders, like sim city, trópico series, cities skylines, stronghold 2, frustpunk, surviving mars, and grand ages of Rome. This games have the focus on supplies chains.
My issue are the trade routes on Anno 1800 with 100 hrs I cant make the ships get on time to delivered the products, my chains work perfect if is on site , even in the new world island, but the products can’t be reach on time and with the exact quantity. If some can help me, I have seen a lot of tutorials but the focus of that are layouts, all the tips and tricks are layouts.
i know how to make the routes, load and outload, change quantities and travel more than 2 islands. But I can’t calculate the time of the routes , so the ships got delay, or when reach the port the supplies ends consuming very quickly, or they can’t load more supplies because is full the storage. And I don’t want to throw the crates in the water, so all my chain route is stoped.
how many ships do I need to send For the same route supplies?
how I can’t be eaten by the maintenance Of my ships?
is better to send more ships, or a big ship with a lot of storage ?
how many I need to load 10, 25, 50, of each supplies to get a constant replenish?
how to I fixed ship getting stoped on ports?
how do I fixed ship with full storage than can’t load any new supplies?
do I really need to throw the supplies or use the wait to load and wait to unload? I think this affects more than fixes my problem of ships delays.
how stop getting attack my trade ships and sunk, patrol routes or escorts what are more efficient?
Thanks to anyone can help me, I can read or see any guide that will improve this.
Are you serious???