This has been a fantastic series. This is about where I'm at now, but not as high of an income. My industry is so out of balance! Looking forward to the next video cause I'm still building the Worlds Fair and no idea what to expect or what it does. Haven't even considered the Palace yet.
There are a number of reasons why you would want large storage. Having a storage island in new world close to other regions allows for a much more efficient and speedy way to service these regions. Another reason would be very large supplies requiring more than two large capacity ships. Again, having a large storage island in old world close to new world buying timber from docklands that need to service several cargo ships/8 bay air ships that will inevitably show up at the same time trying to pick up 300/400 tons each -- the new world requires large amounts of timber and using space for timber is not very effective/efficient.
Im going back and looking at the old series since I have lot more experience in game. Still learning new stuff. You did mention something in the video I would like to know more about: what levels of happiness triggers festivals and how the type of festival is determined.
Kewl...micro-management! Nothing better for a lazy Sunday afternoon... Great episode Taka, always good ideas and suggestions. Turning all the knobs and levers can really eat hours in this game. I wonder if anyone ever got everything tuned to perfection? Have you?
There is a Legendary that gives you 100% cargo slowdown. I found it on rescue missions for the expeditions or comes to your island via the public moorings.
Legendary specialist are not reliable to get unless you have the research institute. The jet propeller hurricane can be crafted easily at Nate's Harbor as soon as you get there and have the coin to start buying what you need.
@@TakaRUclips good point. I did not consider the probability of actually getting the items. I do know that setting up your main island with the right specialists in the harbormaster covering the public mooring yields me a hell of a lot of legendary specialists! Just never know what you're getting.
Also just wanted to say I really enjoy your guides and the way you build your cities. You broke the mold for me being so production based and trying to the most efficient set ups. There's no need for any of that once you know how to not go broke!
What's your take on creating import/export hubs near the border of the maps to "free" ships on the cross-map goods transportation and having "local" ships to distribute the goods where needed. Especially at crownfalls ships coming from the new world or Embessa have to pass the whole map with heavy load which add a couple of minutes to their roundtrip time. This way also slots on ships might be utilized more benefitial IMO
Yeah it's a viable strat for sure... I prefer just decreasing loading times significantly and counter the length of the trip. But you can totally do a hub island on the edge and use Reefers or GEs to get between regions and then cargo ships, extravaganzas, or GEs for within the region to move the goods.
I remember selling quartz and fish in cape map so sand mine and fisheries keep running 24/7 with no farmer or workers present.... gold as a byproduct at sand mine and fisheries guy installed in union. Basicly printing gold
I stumbled upon a "trick" for Enbesa. I went there early.(for pocket watches of course) I chose "no" and clicked I am sure I do NOT want to run his story. He presents me with a clipper, full of goods to establish an island. I chose to send the clipper to the south side of Taborime. I chose the ships location, then left to do work in the old world. Time passed... Then I get a message from Ol' Ketema...."you seem stuck. Don't worry I will provide the material for you to keep progressing." At this point, I click back to Enbesa, establish "south Enbesa" then sent ship to Ketema's lighthouse. He reloads it with a whole new shipment of building supplies. And I have TWO Islands for free, before any CPU comes to the region. If this is old news, please disregard. But If not, I thought I would share.
Yes you can do this however it takes a very long time for him to offer you the second clipper. By the time he finally offers you the second one you could already be at several hundred elders quickly and producing your own mud bricks. I tested around with it a little bit and it's just not worth waiting. I don't know if Isabel has the same mechanic but I'm probably sure it's going to be the same situation. Plus it's not as valuable in the new world since it just takes steel beans and timber to settle a new island and you can quickly bring that over from the old world.
Question is, if you ban a consumption for a certain workforce, will you still get the negative newspaper article about them not having those goods? And what about if you ban the consumption when you don't have any supply of those goods? For example, I have a small island who's workforce population is at a desired level, I don't need more of that workforce so I don't want to waste production/maintenance to provide them with that goods for more population, will I still get the negative newspaper article?
When I'm building up Crown Falls, I get an item after building the Worlds Fair that cuts coffee demand by half. Is that item exclusive to the CF questline? I don't remember seeing it when I complete a worlds faire in the old world
My problem right now is that a lot of the stuff does not work for me cause of all the bugs like traders don't level up and I only get shitty items on the traders.
Nope Im playing multiplayer tho with 2 friends also there is a bug where I don't get a starter ship in the Arktic region its not that bad caus I can just send my own but yea
Just went through all of these videos. I had been trying to estimate production and demand by stock in warehouses going up or down lol. I think I'm going to restart entirely because now that I know how to use the stat screens it's clear that I'm all over the place. Maybe I'll do the story mode now that I know how to play the game. Is there any downside to that vs sandbox mode? And do you check each of your trade ship's inventories occasionally? Even with dump goods enabled they seem to eventually get messed up for me on routes where goods are being loaded both ways. One last thing: can the AI start claiming islands on maps that you haven't been to yet or do they wait for you to discover them?
The campaign is just a basic tutorial that goes through the artisan phase... Other than that it's just a sandbox. Sometimes I look at the inventories of my cargo ships but I've never had any issue where they fill up after they dump cargo... Make sure you do have it selected. When it dumps the cargo it literally clears out the entire cargo storage. There should never be any reason for it to not work. Look on my tips and guides playlist in the description and there is a video about AI expansion.
i have been wondering for a while now - everyone seems to be using single ships for single resources (e.g. getting rum from NW to OW).... i keep using shared routes, for cargo ships its 6 differing resources, but use 3-4 ships each route and imho it feels really reliable to use, cause i frequently get the resources in. is this the wrong way to do it, or another "you can do it X ways" and people just dont really do it much? my thoughts are getting the frequent shipments keeps it more steady in getting delivered, but i always wonder why i cant find it being done in any videos.....
As long as the amount delivered from one or more cargo ships is equivalent to the amount consumed within the travel time of the trade route then it really doesn't matter how you set it up. What you're doing is not bad for smaller populations, but you could be getting away with fewer cargo ships.
What is the max amount of people you ever had? Or for that matter, anyone reading this had had? My personal record is 400k ppl (globally, not in a single city, single city I think its like ~200-250k) Trying to supply that city is a mess ;D
Around 200k before I got bored.. doing big pops is just boring to me. It's tedious.. Not challenging for me. The global record before High Life was 5.6mil
@@TakaRUclips Yeah I saw a video of that, laggy AF ;D One day planning to clean up my city, as I mostly focused on growth. Maybe a more relevant question for your kind of gameplay: what is the most attractiveness you ever got? I can get to 'Prestige 3' but that is fake attractiveness (lots of museum modules / huge palace ;D)
This game is so complicated and intricate I love it
Great Content, I appreciate every single one of your videos keep making them!
Perfect timing I've just got to the steam carriage stages for the first. This ultimate guide series has helped alot there thankyou
This has been a fantastic series. This is about where I'm at now, but not as high of an income. My industry is so out of balance! Looking forward to the next video cause I'm still building the Worlds Fair and no idea what to expect or what it does. Haven't even considered the Palace yet.
There are a number of reasons why you would want large storage. Having a storage island in new world close to other regions allows for a much more efficient and speedy way to service these regions. Another reason would be very large supplies requiring more than two large capacity ships. Again, having a large storage island in old world close to new world buying timber from docklands that need to service several cargo ships/8 bay air ships that will inevitably show up at the same time trying to pick up 300/400 tons each -- the new world requires large amounts of timber and using space for timber is not very effective/efficient.
Excellent guide from excellent guy :) Thank you so much!
So many useful tips as always, many thanks.
Im going back and looking at the old series since I have lot more experience in game. Still learning new stuff. You did mention something in the video I would like to know more about: what levels of happiness triggers festivals and how the type of festival is determined.
Thanks a lot! I like your style of play and that you share so many tipps and tricks. Greetings from Germany 👍
Glad you enjoy it!
Kewl...micro-management! Nothing better for a lazy Sunday afternoon...
Great episode Taka, always good ideas and suggestions.
Turning all the knobs and levers can really eat hours in this game. I wonder if anyone ever got everything tuned to perfection? Have you?
There is a Legendary that gives you 100% cargo slowdown. I found it on rescue missions for the expeditions or comes to your island via the public moorings.
Legendary specialist are not reliable to get unless you have the research institute. The jet propeller hurricane can be crafted easily at Nate's Harbor as soon as you get there and have the coin to start buying what you need.
@@TakaRUclips good point. I did not consider the probability of actually getting the items. I do know that setting up your main island with the right specialists in the harbormaster covering the public mooring yields me a hell of a lot of legendary specialists! Just never know what you're getting.
Also just wanted to say I really enjoy your guides and the way you build your cities. You broke the mold for me being so production based and trying to the most efficient set ups. There's no need for any of that once you know how to not go broke!
Hey enjoyed you video, keep them coming!
Love the guides as always. Will you be doing tourists in this session? Seems like it could be a good time after the world fair.
What's your take on creating import/export hubs near the border of the maps to "free" ships on the cross-map goods transportation and having "local" ships to distribute the goods where needed. Especially at crownfalls ships coming from the new world or Embessa have to pass the whole map with heavy load which add a couple of minutes to their roundtrip time. This way also slots on ships might be utilized more benefitial IMO
Yeah it's a viable strat for sure... I prefer just decreasing loading times significantly and counter the length of the trip. But you can totally do a hub island on the edge and use Reefers or GEs to get between regions and then cargo ships, extravaganzas, or GEs for within the region to move the goods.
I remember selling quartz and fish in cape map so sand mine and fisheries keep running 24/7 with no farmer or workers present.... gold as a byproduct at sand mine and fisheries guy installed in union. Basicly printing gold
I stumbled upon a "trick" for Enbesa. I went there early.(for pocket watches of course) I chose "no" and clicked I am sure I do NOT want to run his story. He presents me with a clipper, full of goods to establish an island. I chose to send the clipper to the south side of Taborime. I chose the ships location, then left to do work in the old world. Time passed... Then I get a message from Ol' Ketema...."you seem stuck. Don't worry I will provide the material for you to keep progressing." At this point, I click back to Enbesa, establish "south Enbesa" then sent ship to Ketema's lighthouse. He reloads it with a whole new shipment of building supplies. And I have TWO Islands for free, before any CPU comes to the region.
If this is old news, please disregard. But If not, I thought I would share.
I did not test this theory, but it may be possible to use this method in the other regions, Mrs. Sarmento presents a ship of goods.(etc.)
Yes you can do this however it takes a very long time for him to offer you the second clipper. By the time he finally offers you the second one you could already be at several hundred elders quickly and producing your own mud bricks. I tested around with it a little bit and it's just not worth waiting. I don't know if Isabel has the same mechanic but I'm probably sure it's going to be the same situation. Plus it's not as valuable in the new world since it just takes steel beans and timber to settle a new island and you can quickly bring that over from the old world.
does denying access to a consumer good reduce happiness less than if it is "provided" but you don't have enough of it?
Question is, if you ban a consumption for a certain workforce, will you still get the negative newspaper article about them not having those goods? And what about if you ban the consumption when you don't have any supply of those goods?
For example, I have a small island who's workforce population is at a desired level, I don't need more of that workforce so I don't want to waste production/maintenance to provide them with that goods for more population, will I still get the negative newspaper article?
For your metrics! 👍
When building a new island i will calculate to stay below 1000 pp per tier so i don’t pay tax
When I'm building up Crown Falls, I get an item after building the Worlds Fair that cuts coffee demand by half. Is that item exclusive to the CF questline? I don't remember seeing it when I complete a worlds faire in the old world
Yes it is exclusive and you can only have 1 of them. There is a craftable item in the Arctic that reduces coffee consumption as well though.
@@TakaRUclips And ofcs whole tourists route
My problem right now is that a lot of the stuff does not work for me cause of all the bugs like traders don't level up and I only get shitty items on the traders.
I haven't seen anything about those issues. There's nothing in the bug reports about this. Are you using mods or anything?
Nope Im playing multiplayer tho with 2 friends also there is a bug where I don't get a starter ship in the Arktic region its not that bad caus I can just send my own but yea
Maybe that's a multiplayer thing... You don't normally get a starter ship in the Arctic. I'll ask about it for MP.
Just went through all of these videos. I had been trying to estimate production and demand by stock in warehouses going up or down lol. I think I'm going to restart entirely because now that I know how to use the stat screens it's clear that I'm all over the place. Maybe I'll do the story mode now that I know how to play the game. Is there any downside to that vs sandbox mode?
And do you check each of your trade ship's inventories occasionally? Even with dump goods enabled they seem to eventually get messed up for me on routes where goods are being loaded both ways.
One last thing: can the AI start claiming islands on maps that you haven't been to yet or do they wait for you to discover them?
The campaign is just a basic tutorial that goes through the artisan phase... Other than that it's just a sandbox.
Sometimes I look at the inventories of my cargo ships but I've never had any issue where they fill up after they dump cargo... Make sure you do have it selected. When it dumps the cargo it literally clears out the entire cargo storage. There should never be any reason for it to not work.
Look on my tips and guides playlist in the description and there is a video about AI expansion.
20:21 that 1 farmer needs to make up their mind...
That glitch bothers me so much lol
I REALLY wish they would give us something to do with our millions of dollars. Or just don't cap it off at a Bil! That's lame.
I wish skyscrapers costed significantly more in upkeep or initial cost for the same reason.
I wish new world rising had production chains as simple as steam carriages!
i have been wondering for a while now - everyone seems to be using single ships for single resources (e.g. getting rum from NW to OW).... i keep using shared routes, for cargo ships its 6 differing resources, but use 3-4 ships each route and imho it feels really reliable to use, cause i frequently get the resources in.
is this the wrong way to do it, or another "you can do it X ways" and people just dont really do it much? my thoughts are getting the frequent shipments keeps it more steady in getting delivered, but i always wonder why i cant find it being done in any videos.....
As long as the amount delivered from one or more cargo ships is equivalent to the amount consumed within the travel time of the trade route then it really doesn't matter how you set it up. What you're doing is not bad for smaller populations, but you could be getting away with fewer cargo ships.
meaning for bigger populations its more efficient with 1resource/ship?
What is the max amount of people you ever had? Or for that matter, anyone reading this had had? My personal record is 400k ppl (globally, not in a single city, single city I think its like ~200-250k)
Trying to supply that city is a mess ;D
Around 200k before I got bored.. doing big pops is just boring to me. It's tedious.. Not challenging for me. The global record before High Life was 5.6mil
@@TakaRUclips Yeah I saw a video of that, laggy AF ;D
One day planning to clean up my city, as I mostly focused on growth. Maybe a more relevant question for your kind of gameplay: what is the most attractiveness you ever
got? I can get to 'Prestige 3' but that is fake attractiveness (lots of museum modules / huge palace ;D)
I don't remember right now lol
damn, 57k profit??
and here i thought that i was doing well with my 3k...
i have just started, first sitting, 7h and i thought im doing pretty well..
3k is better than being in the red! Keep going!