Just started playing again and this series has been phenomenal. You are a legend to the Anno community and words of thanks just don't cut it but thank you!
Recently started playing Anno for the first time and this guide is absolutely phenomenal. Every episode has been loaded with vital information. Great work!
Honestly I'm so thankful that I learned this game (or rather Anno 1404) as a teen. Mad respect to people who're working full jobs and still have the dedication to learn all this from scratch. These guides are amazing for that and I'm sure many would have given up without them!
Build materials: I *always* make a single trade route [eventually with a bunch more ships] that distributes building materials across all islands. I cannot stand it coming somewhere, needing just one more thing and not having the materials. This way, as soon as I notice I need t increase production somewhere, I can just increase it and am immediately done. Typically, however, I have production of all build materials on my starting Island, and later, Crown Falls, that will fill up quite rapidly as soon as I expand elsewhere. So they get automatically distributed. Eventually I need two routes, and I start including [heavy] weapons and tractors, too.
Agree...no need for advanced weapons...You can take-over islands with Ships of the lines no problem. Also, you get the opportunity to buy large ships eventually from the New World and Archie. And really, you can make a lot of the things more productive by using tractors and specialists. As you mention Taka....we need those advanced videos as well... Great episode!
I like to use the item from Eli that gives you steel beams from brick factory and concrete factory. Once you get those powered up your steel beams fills up fast and only cost like 5 or 10 workers if you use some of the other items from Eli that reduce workforce.
i`ve been a super casual anno player, playing on and off every few months, and i don't know how i missed your videos. All this ime i've been worrying that since i'm not using certain items or following certain production layouts that i'm just not good enough to get to the final stages of the game and your videos have shown me that there's more than one way to do things. When you revealed you didn't have steelworks i legit gasped hahaha who would have thought!!! Thank you for reminding me to Chill and that I don't have to immediately start building new stuff when i unlock it. def subscribing to your channel
Great addition to a fantastic series of videos! I love how you encourage beginners to take it slow and enjoy the game. Advice on what is not needed right away and showing that you can progress without having to build steelworks, etc. is really helpful. Having someone new to the game trying to maximize everything would be overwhelming.
Just a side note / more trivia from history: Coffee was one of the leading products of export and that had its high price coming from Brazil. Brazil made a fortune and sustained the economy for a long time. The game adopted a good stance by the dependency of this item in production, but unfortunately it could have become a little more complex and more challenging for the player.😜
Although I have played Anno for 3 years , several hundred hours, I stll learn from your videos. As to ships: I like the sailing ships, I like a busy harbour too. So nearly all traffic between neighbouring islands is done by schooner. Also clipper between worlds as long as the route is a rather safe one. As soon as there is war I try to use steamships with items that speed them up. Also in war I use the ship of the line, with mods, as an extra defense. Sometimes I ask myself: what you would say about my city design, layout etc. I am not a record player, love the beauty and details of the game.
Know most of it myself but I love watching this because there's always something that makes me improve and the quality as a guide is very detailed and good... Thanks ;)
Building a couple brickworks in the New World is one thing I don't mind doing. It means I have bricks when I need them, I don't have to spend valuable focus manually shipping bricks from the Old World, and I can always switch them off if I need workforce spent elsewhere. I do only build one or two though. More than that and I'm making bricks faster than I can spend them usually. I learnt a thing or two from this one though. Thanks for the tips!
Personally, I can't wait for the advanced stuff! I've found that the real bottle-neck I've hit in the late-game is logistical: shipping times, unloading times, and the best, possible order for trade routes. This is my upper limit, now, compared to the production of commodities and profit rate which was my limit in the early to mid game. Coffee, especially, is killer; currently I'm working on powering-up some advanced coffee roasters with four specialists, the palace bonus, to pump out coffee as close as I can to home. I've been doing the same with rum, through Sir Lewis and Brother Hilarius, bypassing rum production in the New World entirely. It's been a lifesaver. Anyway, I'd love to hear your thoughts on how to make managing dense, large-scale cities in the late-game. Thanks for the video, Taka!
How many people and what DLCs do you have? The Tourist Season and Docklands can solve your problems with coffee - first reduce consuming rate - second provide ability to import the coffee
@@Dienaris I've got all of them except for Sunken Treasures, the Passage, and the Anarchist. I do have Tourist Season and Docklands, although I've made little-to-no use of the tourist stuff. I had no idea it effects coffee consumption. Is it a cafe recipe that does so? And, if I were to import all of my coffee rather than produce it, then what would you recommend I trade? Currently, most of my exports are schnapps, ethanol, furs, and wood veneers; however, I've considered using Moby, the palace coastal production buff, and fishermen to get gold bars on the cheap in the Old Word and mass-producing Jewelry sans pearls through Strindberg.
RUclips deletes comments for different reasons sometimes... I've seen you try to leave a few comments and then as soon as I click on it to see what it says it's already gone. I can't really control that I'm sorry.
@@slubbergully9231 I will try one more time)) (maybe is because the names - I will try to not use them this times). Any Cafe recipe reduce coffee consumption - but you have 3 there what reduce it by 15%. Also you can get 5% more from the restaurant and 10% from the bar. The tourist monument provide another 15% for all goods. Regarding mass-producing of golden rings - I suggest to use Steven, Geological Surveyor (TU) on sand mines and Goldsmith Gilbert or Illustrious Gemologist (TU) on factory to replace golden bars with golden ore. p.s. lets see if it work
Very much enjoyed it, how you encourage people to enjoy the game and play around... great. Anno is such a beautiful game, but only if you take the time to actually look at it. Rushing through doesn't give the same satisfaction. I also love that you show the basic game. Don't get me wrong, I love items, however, you need to know how to play the game before getting stuck in items. Need to know how to play the game first. Well done. :D
They are incredibly useful but not absolutely required early on. Space really isn't an issue at that point of the game but it is useful to go ahead and get started on them if you want to yes.
@@TakaRUclips Yes, they're not necessary. But by the time I gain access to Oil and Electricity I tend to rearrange my entire industry for the first time, that applies to the crops as well. This way i can finally plan my city properly.
I see your point on motors and advanced guns, it's all very expensive but I have to say, looking at your islands and influence, you must be wide open. Doesn't look like you have much competition but still, don't you worry about attacks? That's usually why I keep massive fleets. If I don't and I get attacked, it's 15 minutes before I have a ship. The consequence of course is as you pointed out, I have very little influence and a very tight balance.
Don't need it, don't build it is excellent advice. I played a game ignoring that and watched my funds get up to several million only to go right back down again and all because I built everything ASAP.
So how did you get those glasses and light bulbs for the engineers? In the last episode you showed us not have them immediately produced for the high maintenance and at the beginning of the episode you had all those needs fulfilled. Kinda confusing
I said specifically that I unlock all needs for engineers first and then start fulfilling needs in that episode.... at the start of this one I reiterated that said "we're at the end of the engineer" phase. So at this point you've unlocked everything and started supply goods. I don't think by the point in the guide that I have to show me placing every single building because all of the basics are the exact same.
at 10:16 you mention engineers consume a lot of rum. this isnt actually accurate we are mostly fueled with whiskey. rum is a substitute but generally whiskey is preferred
You said you weren't using specialists to show you can play it this way. But then why even build those trade union buildings at all? They seem to cost a lot of maintenance. I don't think you explained this. Thanks for these guides, very useful and fun to watch!
They're only 50 maintenance each and the first one is always free of influence... Also I built them cuz I was going to use them and then decided not to and I just didn't destroy them and I figured I would show them that I have them but I'm not using them. Is that as clear as mud? Lol
I have question: let's say I want to have two engineer islands. What is the most convinient way to send coffee to both of them? I was thinking about producing coffee on two islands in new world and having separate trade routes for each island in old world but do you have better idea?
The most efficient way is to send all of the coffee to one island and then set a minimum stock on that island and pick up the excess and take it to the next island. You can do this with a second trade route.
I have a question is there a specific time for how long a ship needs to travel from one world to the other? If so how long ist it? Cause I am always short on coffee even tho my production is enough
Go back to the worker or maybe it was the artisan video a little before this one... One of those two has a chapter talking about trade route travel times and how to fix your problem
My 6 Yr old keeps pestering me to allow him to purchase increasing numbers of gold watches from "Farty Archie" to then sell to Katima. Besides that this is easily your best tutorial series so far...
Ive tried watching this new guide series of yours, and im sure there are nuggets of golden wisdom in them that would benefit me as a player with a 300k residents save, however theyre likely buried under so much stuf that is trivial to me :/
hey thx for the videos, they are so helpfull. I got a question though. I got the Anno 1800 complete edition, with all DLCs, but I cant make trade route categories. When I move my mouse to the right of the route name, there is only a trash can icon to delete it, not the 3 bars you have in your game. Did this feature came in a patch or something?
@@TakaRUclips thx for the response. I did a little research and found out that my version is from january 2021, it has season 1 and 2 DLCs but none of the season 3 that came from febrery 2021 till december 2021, so that must be it. Im also missing the slow time botton and some other little stuff. It was complete, but now it isnt :P
All of that stuff was included in free updates.. it has nothing to do with the current seasons. Check your game version in the lower right hand corner of the main menu and see what it says and let me know.
There's not really a build order in this game... There's certain things that you build at certain times but it's all dependent on your situation and what's going on. Everything is situational. It's hard to write a short guide on how to play the game because there's so much to it.
You shouldn't struggle with the sewing machines since investors don't use them. Try to use electricity and Trade Union with Bruno Ironbright, Engineering Giant (he also solve problems with the Advance weapons and Steam motors), Dario the Mechanical Engineer and Feras Alsarami, the Persuader
@@jaklg7905 Using the items I mentioned above + electricity you will have a 300% productivity - this means that one factory can supplies 8000+ engineers and you will need only iron and wood for sewing machine production.
Why does it matter when you give it to them? Ask yourself that haha . As long as they get it eventually and you upgrade to investors it doesn't matter when you give it to them
it is ok but also you do not need to be in a constant positive income to be fair...look there is a lot of ways to make money: first of all: soap for prison and canons for tropico region, those two you will do anyway and they produce a lot of money next thing is ship building+selling to archi...too bad there is no way to automate this but it also make you filthy rich, and all you need to do is periodically press a sell button...and that is how you get a proffit from early steam engines: you constantly produce ships for sell...+ heavy weaponry: even more money for selling war ships... and the last thing that you may produce and sell is watches for lionland region...12k for single ton is insane and may be set as constant shipment... as you can see income is not the only way to make profit and even negative income is not that you should to worry much about
Those are simply a Band-Aid fix for not understanding how to manage the economy. Keeping a positive balance isn't even that difficult, but it does take a little bit of learning. Sure, you can totally keep a negative balance at all time and just sell goods but then you are having to constantly overproduce extra goods, which exacerbates the negative income issue, just to try to stay out of the negative total coin.
Just started playing again and this series has been phenomenal. You are a legend to the Anno community and words of thanks just don't cut it but thank you!
Much appreciated!
Recently started playing Anno for the first time and this guide is absolutely phenomenal. Every episode has been loaded with vital information. Great work!
Honestly I'm so thankful that I learned this game (or rather Anno 1404) as a teen. Mad respect to people who're working full jobs and still have the dedication to learn all this from scratch. These guides are amazing for that and I'm sure many would have given up without them!
Although I have been playing anno1800 on and off during the last two years, your guides still show me stuff I have not seen or known! Thank you!
Build materials: I *always* make a single trade route [eventually with a bunch more ships] that distributes building materials across all islands. I cannot stand it coming somewhere, needing just one more thing and not having the materials. This way, as soon as I notice I need t increase production somewhere, I can just increase it and am immediately done. Typically, however, I have production of all build materials on my starting Island, and later, Crown Falls, that will fill up quite rapidly as soon as I expand elsewhere. So they get automatically distributed. Eventually I need two routes, and I start including [heavy] weapons and tractors, too.
Agree...no need for advanced weapons...You can take-over islands with Ships of the lines no problem. Also, you get the opportunity to buy large ships eventually from the New World and Archie.
And really, you can make a lot of the things more productive by using tractors and specialists. As you mention Taka....we need those advanced videos as well...
Great episode!
I like to use the item from Eli that gives you steel beams from brick factory and concrete factory. Once you get those powered up your steel beams fills up fast and only cost like 5 or 10 workers if you use some of the other items from Eli that reduce workforce.
i`ve been a super casual anno player, playing on and off every few months, and i don't know how i missed your videos. All this ime i've been worrying that since i'm not using certain items or following certain production layouts that i'm just not good enough to get to the final stages of the game and your videos have shown me that there's more than one way to do things. When you revealed you didn't have steelworks i legit gasped hahaha who would have thought!!! Thank you for reminding me to Chill and that I don't have to immediately start building new stuff when i unlock it.
def subscribing to your channel
Great addition to a fantastic series of videos! I love how you encourage beginners to take it slow and enjoy the game. Advice on what is not needed right away and showing that you can progress without having to build steelworks, etc. is really helpful. Having someone new to the game trying to maximize everything would be overwhelming.
Just a side note / more trivia from history: Coffee was one of the leading products of export and that had its high price coming from Brazil. Brazil made a fortune and sustained the economy for a long time. The game adopted a good stance by the dependency of this item in production, but unfortunately it could have become a little more complex and more challenging for the player.😜
Awesome info! I didn't know that!
@@TakaRUclips Victoria II another game from 19 century, also represents good the high pricing of Coffee
Nice video
the island is jaraca-GUÊ (the "E" is a closed sound like the "A" sound in english)
Although I have played Anno for 3 years , several hundred hours, I stll learn from your videos. As to ships: I like the sailing ships, I like a busy harbour too. So nearly all traffic between neighbouring islands is done by schooner. Also clipper between worlds as long as the route is a rather safe one. As soon as there is war I try to use steamships with items that speed them up. Also in war I use the ship of the line, with mods, as an extra defense.
Sometimes I ask myself: what you would say about my city design, layout etc. I am not a record player, love the beauty and details of the game.
This is a great series. Allows me to dive into the game quickly. Thank you!
Best Anno 1800 channel on youtube, bar none!
Thank you for taking the time to make this content!
Know most of it myself but I love watching this because there's always something that makes me improve and the quality as a guide is very detailed and good... Thanks ;)
Glad you're enjoying!
Building a couple brickworks in the New World is one thing I don't mind doing. It means I have bricks when I need them, I don't have to spend valuable focus manually shipping bricks from the Old World, and I can always switch them off if I need workforce spent elsewhere. I do only build one or two though. More than that and I'm making bricks faster than I can spend them usually.
I learnt a thing or two from this one though. Thanks for the tips!
Personally, I can't wait for the advanced stuff! I've found that the real bottle-neck I've hit in the late-game is logistical: shipping times, unloading times, and the best, possible order for trade routes. This is my upper limit, now, compared to the production of commodities and profit rate which was my limit in the early to mid game. Coffee, especially, is killer; currently I'm working on powering-up some advanced coffee roasters with four specialists, the palace bonus, to pump out coffee as close as I can to home. I've been doing the same with rum, through Sir Lewis and Brother Hilarius, bypassing rum production in the New World entirely. It's been a lifesaver.
Anyway, I'd love to hear your thoughts on how to make managing dense, large-scale cities in the late-game. Thanks for the video, Taka!
How many people and what DLCs do you have? The Tourist Season and Docklands can solve your problems with coffee - first reduce consuming rate - second provide ability to import the coffee
@@Dienaris I've got all of them except for Sunken Treasures, the Passage, and the Anarchist. I do have Tourist Season and Docklands, although I've made little-to-no use of the tourist stuff. I had no idea it effects coffee consumption. Is it a cafe recipe that does so? And, if I were to import all of my coffee rather than produce it, then what would you recommend I trade?
Currently, most of my exports are schnapps, ethanol, furs, and wood veneers; however, I've considered using Moby, the palace coastal production buff, and fishermen to get gold bars on the cheap in the Old Word and mass-producing Jewelry sans pearls through Strindberg.
@@slubbergully9231 Well this is weird. My comments are removed again and again
RUclips deletes comments for different reasons sometimes... I've seen you try to leave a few comments and then as soon as I click on it to see what it says it's already gone. I can't really control that I'm sorry.
@@slubbergully9231 I will try one more time)) (maybe is because the names - I will try to not use them this times).
Any Cafe recipe reduce coffee consumption - but you have 3 there what reduce it by 15%. Also you can get 5% more from the restaurant and 10% from the bar. The tourist monument provide another 15% for all goods.
Regarding mass-producing of golden rings - I suggest to use Steven, Geological Surveyor (TU) on sand mines and Goldsmith Gilbert or Illustrious Gemologist (TU) on factory to replace golden bars with golden ore.
p.s. lets see if it work
Very much enjoyed it, how you encourage people to enjoy the game and play around... great. Anno is such a beautiful game, but only if you take the time to actually look at it. Rushing through doesn't give the same satisfaction. I also love that you show the basic game. Don't get me wrong, I love items, however, you need to know how to play the game before getting stuck in items. Need to know how to play the game first. Well done. :D
Glad you enjoyed it!
Keep in mind that Steam Engines are not just for ships, but also for Tractor Barns and these are incredible useful as soon as they're available.
They are incredibly useful but not absolutely required early on. Space really isn't an issue at that point of the game but it is useful to go ahead and get started on them if you want to yes.
@@TakaRUclips Yes, they're not necessary.
But by the time I gain access to Oil and Electricity I tend to rearrange my entire industry for the first time, that applies to the crops as well. This way i can finally plan my city properly.
I see your point on motors and advanced guns, it's all very expensive but I have to say, looking at your islands and influence, you must be wide open. Doesn't look like you have much competition but still, don't you worry about attacks? That's usually why I keep massive fleets. If I don't and I get attacked, it's 15 minutes before I have a ship. The consequence of course is as you pointed out, I have very little influence and a very tight balance.
Got to learn how to play to the diplomacy game and you'll never have to worry about being attacked.
Will be waiting for those advance tier videos. Love your channel!
Don't need it, don't build it is excellent advice. I played a game ignoring that and watched my funds get up to several million only to go right back down again and all because I built everything ASAP.
Thanks a lot for these. Great stuff.
10:20 so jealous how nice and neat all the farms are here! My new world islands are an aesthetic disaster lol
Sometimes unless you think about it the better it looks!
when you press Shift you can add extra fields just for aesthetic
So how did you get those glasses and light bulbs for the engineers? In the last episode you showed us not have them immediately produced for the high maintenance and at the beginning of the episode you had all those needs fulfilled.
Kinda confusing
I said specifically that I unlock all needs for engineers first and then start fulfilling needs in that episode.... at the start of this one I reiterated that said "we're at the end of the engineer" phase. So at this point you've unlocked everything and started supply goods. I don't think by the point in the guide that I have to show me placing every single building because all of the basics are the exact same.
Thank you for this guide.
Well explained...thank you
What map settings etc do you have?
Loving the series
More invaluable information, thank you. Anno 1800 is such a rich game and these guide are helping me greatly.
I like Bruno Ironbright, Engineering Giant, more motors and advanced weapons then you could ever use, for FREE!
We like Guides, TY.
at 10:16 you mention engineers consume a lot of rum. this isnt actually accurate we are mostly fueled with whiskey. rum is a substitute but generally whiskey is preferred
You said you weren't using specialists to show you can play it this way. But then why even build those trade union buildings at all? They seem to cost a lot of maintenance. I don't think you explained this. Thanks for these guides, very useful and fun to watch!
They're only 50 maintenance each and the first one is always free of influence... Also I built them cuz I was going to use them and then decided not to and I just didn't destroy them and I figured I would show them that I have them but I'm not using them. Is that as clear as mud? Lol
I have question: let's say I want to have two engineer islands. What is the most convinient way to send coffee to both of them? I was thinking about producing coffee on two islands in new world and having separate trade routes for each island in old world but do you have better idea?
The most efficient way is to send all of the coffee to one island and then set a minimum stock on that island and pick up the excess and take it to the next island. You can do this with a second trade route.
@@TakaRUclips Good idea. Thanks :)
I have a question is there a specific time for how long a ship needs to travel from one world to the other? If so how long ist it? Cause I am always short on coffee even tho my production is enough
Go back to the worker or maybe it was the artisan video a little before this one... One of those two has a chapter talking about trade route travel times and how to fix your problem
My 6 Yr old keeps pestering me to allow him to purchase increasing numbers of gold watches from "Farty Archie" to then sell to Katima. Besides that this is easily your best tutorial series so far...
Farty Archie lololol!!!! I love it!
I can’t be the only one that giggled at “just ship bricks”
Need to clean my ears and mind out 🤪
21:28 what is the mod you're using to show the time left until restock? I was looking for it in the mod store but can't find it.
Ive tried watching this new guide series of yours, and im sure there are nuggets of golden wisdom in them that would benefit me as a player with a 300k residents save, however theyre likely buried under so much stuf that is trivial to me :/
Check the chapters! I tried to notate everything I talked about.
I was wondering why the item I wanted to buy disappears when I still got time left...
Yes, we like to build ship, let us build!
hey thx for the videos, they are so helpfull. I got a question though. I got the Anno 1800 complete edition, with all DLCs, but I cant make trade route categories. When I move my mouse to the right of the route name, there is only a trash can icon to delete it, not the 3 bars you have in your game. Did this feature came in a patch or something?
I'm not sure about that one... If you hop on my discord server and post a picture I can maybe take a look
@@TakaRUclips thx for the response. I did a little research and found out that my version is from january 2021, it has season 1 and 2 DLCs but none of the season 3 that came from febrery 2021 till december 2021, so that must be it. Im also missing the slow time botton and some other little stuff. It was complete, but now it isnt :P
All of that stuff was included in free updates.. it has nothing to do with the current seasons. Check your game version in the lower right hand corner of the main menu and see what it says and let me know.
you mean to say theres more after farmers and workers
The only reason to build warships is because they look freakin awesome.
brother can u write a short guide? like a build order
There's not really a build order in this game... There's certain things that you build at certain times but it's all dependent on your situation and what's going on. Everything is situational. It's hard to write a short guide on how to play the game because there's so much to it.
@@TakaRUclips would still be nice to jot down those tips like trading btw npcs and dont build metal supply chain
Coffee and sewing machines is what I struggle with the most. It seems like no matter how much production that I have, it never keeps up.
You shouldn't struggle with the sewing machines since investors don't use them. Try to use electricity and Trade Union with Bruno Ironbright, Engineering Giant (he also solve problems with the Advance weapons and Steam motors), Dario the Mechanical Engineer and Feras Alsarami, the Persuader
@@Dienaris Yeah, I think that I have expanded too fast and have way too many people. I like big cities. LOL
@@jaklg7905 Using the items I mentioned above + electricity you will have a 300% productivity - this means that one factory can supplies 8000+ engineers and you will need only iron and wood for sewing machine production.
@@Dienaris I do use all of those. I think my issue is that I just have too much population. I am raking in the dough. LOL
@@jaklg7905 How many people do you have?
how many ships can you have on 1 map.???
However many you can build
Comment for the algorithm.
Why coffee last for the engineers?
Why does it matter when you give it to them? Ask yourself that haha . As long as they get it eventually and you upgrade to investors it doesn't matter when you give it to them
@@TakaRUclips Oh okay. Thanks for the reply! Brand new to the game and just wasn’t sure if there was a specific reason you chose to wait on it.
Seed please?
The Steam machines are a cash cow, ideal to buy expensive Trade Union items.
We like bricks! 😁
it is ok but also you do not need to be in a constant positive income to be fair...look there is a lot of ways to make money:
first of all: soap for prison and canons for tropico region, those two you will do anyway and they produce a lot of money
next thing is ship building+selling to archi...too bad there is no way to automate this but it also make you filthy rich, and all you need to do is periodically press a sell button...and that is how you get a proffit from early steam engines: you constantly produce ships for sell...+ heavy weaponry: even more money for selling war ships...
and the last thing that you may produce and sell is watches for lionland region...12k for single ton is insane and may be set as constant shipment...
as you can see income is not the only way to make profit and even negative income is not that you should to worry much about
Those are simply a Band-Aid fix for not understanding how to manage the economy. Keeping a positive balance isn't even that difficult, but it does take a little bit of learning. Sure, you can totally keep a negative balance at all time and just sell goods but then you are having to constantly overproduce extra goods, which exacerbates the negative income issue, just to try to stay out of the negative total coin.
Rum is the key to be rich and avoid bankruptcy. Bye