Waiting for goods is mostly useful for trade routes between maps, especially if you use a central depot island for routes between maps. You really don't want a ship to waste a 15-minute roundtrip on like five tons of stuff because an in-map delivery had bad timing. Also, LAFFO@the obligatory late-game schnapps distillery chain reaction at around 11:10.
I just started playing the campaign... well my 3rd time because I keep learning new things while playing that make it 10x easier and starting over is just the way to get ahead.. your videos are going to start up #4
This is great! Although I'm not a newcomer, I find this game quiet struggling sometimes. I'd like to see a guide of how to settle and organice your islands in the old world to be able to finance the new world ones and the Cape Trewlaney.
That would be a somewhat more interesting video to put together... especially for me since I play so differently from most people. I will give it some thought tho!
I will usually play with only getting one additional island in the Old World (2 additional if the islands stink), and get prepared for the expeditions. Then, I like to have a ship ready loaded with steel and planks for when I discover the new zone to immediately send over, that way I can gobble up every island I can haha (gives you an extra ship loaded with resources to explore with). Beings the AI (at least on lower difficulties) wont explore a zone before you, and will only send their expeditions after you do. You probably have a good 5 or 10 minutes to explore and just blanket settle everything you see, just settling the island - pulling out all the resources and moving to the next. (I especially do this in Trewlaney because of the weaker Old World position). Not great for your influence, but it seems to be pretty good for money if you take your time developing :) and I find it pretty fun to do.
If you wanna go for slow and sure (in a no expanding AI game), you can just build up in the old world until you got like 2-3k artisans on your main island. Ideally pick a starting island with at least 2 iron and 3 or so clay deposits, potatoes and grain. Then you just need hops, bell peppers and furs on another island or two to to be able to build anything needed to fully satisfy artisans. Well, you'll also need cotton and rum from the new world, but by then you'll already have a decently booming little city making you a tidy profit. For some extra income, you can try producing excess soap to sell to the prison, and later excess beer for the pirates. (Similarily, in the new world, overproducing fried plantains to sell to Isabel makes a nice profit margin.)
@@Shadowshael man the influence bonus for spreading out is ridiculous. Get up to 200 of each with 0 houses. Big aid when you cant afford the 2k min commuter pier upkeep
I’ve played this game since it’s released, but every time I watch your video I learn A LOT! Great video! Thanks for sharing us with these useful techniques!
Thanks, great video. I wish you could tell the ships to not pick up goods if they already have the max numbers of that good in the cargo. Would also be great if you could see the average time a trade route takes. You can somewhat see it in the statistics screen if you do the maths but a quick easy number would be nice.
Thank you very much for this video, I just started playing a couple days ago and my god, was it tedious to trade... I was running on passive trades and charter routes to supply my islands, feeling very stupid now but it just seemed like the charter routes are for my islands to trade between them and the trade routes for AI trading... Well anyhow that really helped
Thank you for this guide! I have a question: Say I have 2 Islands. Island A needs to supply Schnaps to Island B because B lacks potatoes. Both islands are growing at a different pace. How would you set up your Schnaps trade route so that both islands are sufficiently supplied? Is it correct to, from time to time, adjust the amount of Schnaps loaded in the trade route OR would it be wiser to set a minimum stock of Schnaps on island A? And how would I determine that minimum stock size?
Got to watching this. You surely explained a few things I was not aware of how it works, like the passive trades and then looking at the stock section was useful. One thing I struggle with on trade is min - maxing and managing how much trade goes to one island or more. I am figuring it out myself slowly but it is nice to see how others manage their islands. I read on reddit a few people like to send one ship full of only one item etc. Especially when trade seems to be overwhelming , if i am sending too much of an item. However, I realize now from this video your personal stock helps with this so I will not go under my stock level that I request. I wasn't sure how that worked until now. Also realizing I need to utilize my statistics page more often so I can actually manage these resources better. I have seen some people produce only certain items on one island etc. I do not see myself doing that until mid - late game as that gets to be tedious to set up and having enough workforce to support production islands and I hear the commuter pier is best for this. I'd love to watch more of your videos to see how you tackle those situations in real time. It would be cool to touch more on the managing aspect but nonetheless I appreciate this guide. Thanks again! Always good to chat with you. Cheers!
Also worth knowing you can load up on a location but leave a minimal stockpile at that location - so you don't end up draining that location as it might also need the goods. So instead of always loading max capacity into the ship, it loads max capacity as long as there's more than X amount of that good in the warehouse left.
Another advantage of charter routes (unless that's been changed) is that they're apparently not affected by disease so while your own schooners might technically be cheaper, faster and more efficient? Avoiding that disease vector might also make for a decent bonus for essential needs. So they won't mess things up with disease, get replaced if destroyed and as a result of both of these are more reliable for essential needs so you don't have a problem should one or more of those ships get hit completely crippling essential chains.
I haven't seen anything that confirms if they cannot be affected by disease or not. Even if that is true and they cannot get a disease to spread around, I don't really think it's worth the high cost in terms of maintenance and influence for just a charter route that is very slow and can only carry 80 units of goods. I just don't see that as a good trade off.
there is one situation u can use the "wait to unload" when you need some oil for your small industry island which is near your main island, u can use this function, to prevent that your oil ship take all the oil from your main island.
if I'm not mistaken this way your ship may pick up a hefty 400 oil at a time on your main island, which can be quite impactful early on the small industry island always uses up the same amount of oil so wether your oil ship waits to unload at it and then goes around and grabs a full 400 load at a time, or if it fills up the small islands storage to full once and then only travels back and forth to get whatever is consumed makes a significant difference either you have enough oil to supply both islands or you don't, why would you transfer oil from your main island to another island if it's not sufficiently supplied? maybe I just have an error in my logic it would be good to know what kind of route we're talking about, if it's direct from main to industry island what I just wrote applies if a third island producing oil is involved to deliver to both islands the ship route can't get new oil to keep everything running
This game finally came out for Playstation. This is my first anno but so far its going perfect thanks to your videos. I'm playing against easy AI but I still didn't expect to be disgustingly wealthy on my very first go my balance looks beautiful. ^^
Having issues when moving multiple resources / items on the one ship. Doesn't matter the volumes on either side of the route, it will never pick up or drop off the full amount. I've had to use about 15 schooners and have 1 item per ship per route. Haven't had any issues with this aside from the map looking like a mess and having a 2nd drop off point on every island.
Not sure if this has been mentioned, didn't see it in comments but to select multiple islands in the Stats Menus you hold SHIFT to select a range of islands and/or hold CONTROL to add individual islands. Also, I might be commenting on the wrong video. I saw you say something about it while I watched a ton of videos and couldn't remember which it is.
@@TakaRUclips Thanks for the reply. Yeah, I watched a ton of your videos as they're pretty succinct and informative, I wasn't sure which or when the video I saw that mentioned that screen. I saw other posts and comments talking about stuff that's been added that wasn't in the patch notes, so I wasn't entirely certain when it was released but felt obligated to tell you just in case. Thanks for the great videos, dude!
Thanks for the info. I'm new to the Anno series, and somewhat enjoying the steep learning curve. I have an issue I thought might be solved here, but wasn't. Maybe somebody can help. I'm still early game, in the campaign. I set up my beer production on my second island, and set up a trade route to do nothing but go there, get beer, and bring it back. Three times now, I look at the ship on that route, and it's full of wood planks. Wood planks are nowhere in the route instructions. It seems like "dump cargo" is a partial answer, but why is it being picked up in the first place?
I have this problem using normal trade routes that sometime the ships decide not to loot the cargo even thou the cargo is available, but when I choose Wait for Goods, it just stuck there and refuse to load the cargo. Not sure its a bug.
I set up a trade route between 2 of my islands and i get a message saying 'storage empty unable to collect' when i have plenty of the item to collect, can you tell me what's happening? Thanks
Hey guys i have a question maybe here can help, How to know exactly how much to send by routes to an island that needs something (lets say i produce bread in one island to cover the main city) How much and at which rates ? I always end up having either way too much on an Island and nothing to the other one, either not enough etc... Im quite new to the game but this is something that i cant find answers for, thank you already !
Is there some kind of final word on which trade ships are best for which scenarios? I've been running a lot of schooners for in region trade and clippers for out of region trade. Is it ever worth invalidating all the schooners to use clippers for everything or use steam for everything?
I need some help from someone who knows: What if you want to transport 4 slots of cargo, but only have Schooners (with 2 slots on each one)? Do you just add more schooners at the top of the Trade menu? Will the second Schooner remember to pick up the 3rd and 4th cargo items, or will it just try to pick up the same 2 cargo items that the first Schooner already carries? Thanks! These videos are a lifesaver.
No, you cannot add more items to a trade route than the available number of slots on the smallest cargo slot number available. So, if you had a clipper and a schooner on the same route, it will give you a route error for the 3rd and 4th slots if you tried to use them since the schooner can only use 1 and 2. You need to create a second route.
Still looking for the +/- trading trick to work. I want to transport goods from A to B and hold 15 to B, the rest stays on the ship, Shift+Click Accept doesn't work, I do something wrong for sure, thanks !
Hello, once again, nice instructive video! I ve got a question: I saw in one of your video that you have ships with a capacity per item of 100. How did you manage to have that? Thanks again for your help...
It's a side effect of the modern Sailships mod. It adds a new huge cargo freighter that is equal to two normal freighters in terms of cost and capacity. The trade screen accounts for that one ship even though all of my other ships still only carry 50.
Just add another destination and tell it to Unload the same good again from the same cargo slot. So if Island B only gets 20 of the 50 in the slot, then Island C gets the last 30.
One thing I will ask: is it a good idea to have a central "storage" island, where everything goes, then get's divided? Or is it best to just go from, hey this place produces rum, go straight to all the places that need rum?
That's a play style choice really... it all depends on how you prefer to manage your trade routes and distribution of goods. It's a very efficient and easy way to keep track of it all. I don't do it because I just don't really want to lol
It mostly makes sense for goods you need to be carted from one map to another. Mostly, New World stuff going to Crown Falls really does profit from being gathered up in a central node for you inter-map routes. Just make sure your central depot has a TON of extra docking space.
Is there some formula or other trick that would help me decide how to set the "minimum" lock on a good based on demand on an island? IOW say I have a demand of 4t for fish, does that mean anything for how many fish I should have at a minimum at all times in storage? Would it just be 4? That feels wrong.
Good god! That corner island. What seed/type gave you that? I do understand that difficulty plays in on that, but "island" shocked me more than the info. (Also, thanks for your assist on Reddit.)
Thanks R vE and Takarazuka (again) I have yet to purchase any DLC until I complete 1 play through of the game. I have enough problems as it is without adding "more."
I'm a newcomer of this amazing game and have been watching your videos all weekend to get the grasp of it. Until now I've spend around 10hours just to get to the new world and artesan population. How long in hours does a complete gameplay take on average do you think? Should I compare it to the paradox games like EU4 and CK3?
There's no such thing as "completed" really in the game in a general sense. Timeframes for advancing to different tiers and doing various content DLC varies wildly from player to player.
Biggest problem I have with trade is just having an overall view of production rates. If I'm looking at one self sufficient island, I can view the supply and demand and verify I'm good. But when I have split production and demand across more than one island, I find it pretty much impossible to really tell if I have the proper balance of supply and demand.
In Game Update 9, Land of Lions, they added the ability to Ctrl select multiple islands in the Production screen so you can easily compare two or more islands together!
I just started playing Anno. I see that I have items such as chocolate and rum in my warehouse even though I am not producing them, nor have I picked them up. Is the AI selling me things passively? Why do AI ships stop by my harbor and then leave? Confused about whats going on here..
so I have a question, if you have answered it in another vid please link me if not...well HELPPPPP how can I know how many goods I need in a ship, or how many routes of the same good to cover a need. is there a way to calculate that? let's say I need rum, (which is early game with slower ships) from new world to old world, with a clipper, it needs time to travel, and my ppl need their rum. how do I calculate all that to satisfy them so they can give me their money?
Use Ctrl+Q and then Ctrl select your island needing rum and the island supplying rum. First, obviously, be sure it is at LEAST balanced.... your supply should be more than the demand. Then what I do is build 1 more chain than it currently demands. So if my demand is 1 and my supply is 2 (base production rum distillery produces 2 per min for a supply of 2) then I build 1 more rum chain for a total supply of 4.
Ctrl+T, take the unknown box above the items that are showing, and then type in things like cargo slow down or speed in the search box. This will show you all the items in those categories
so the only part which I'm not really sure of on how to set it up "perfectly" or just efficiently is how many ships I need to supply all my demands if it's a simple production island to main island route it's quite simple I guess just watch the trade tab on how long a single ship takes to transfer back and forth and calculate if the ships cargo is sufficient to keep consumption supplied but once you add multiple islands it gets fairly tricky guess I'll just stick to having always a bit too many ships running
Yeah I commented on your other reply and I'll say the same thing here as well... That's one of the more challenging aspects that they won't just hold your hand on. You have to tweak things around and figure out the most optimal setup for multiple island deliveries. Or do a "hub and spoke" design where goods only go one way and you're not trying to supply multiple island with 1 ship.
@@TakaRUclips yeah I agree it's basically the core of the game and seriously the first anno where I don't just mindlessly slap additional ships on every route because there are just too many islands and transfer between regions takes significant time I really like the idea of a using hubs but I really only use them for new to old world routes (close to the respective border) because my trade routes are so insanely cluttered already at only few dozen thousand people I'm going to split up T1 - T3 workers on a single island and have one mixed T4 and T5 island and the rest is going to be T5 only to minimize massive circle routes one additional thing are items for freighters I think it's generally agreed by the community that loading speed is prefered to movement speed but I can't really decide which items to use as a standard especially because it's so insanely tedious to farm items so 2 items for every single ship seems aweful I'd actually like some lategame equivalent to the schoner (small cargo but faster) too for small demand goods
i do not know it happen to you or not, seems like those route that use the same slot to unload and load at the same port will have problem after some time (didn't unload all and spill to second slot, etc.) ... and i select wait to load/unload > < seems like a more reliable method is to just dump them :D
I used to trade weapons with Isabel, since she has special price for them, but after i sold her about 350 tons the price dropped back to normal. Is there such a thing as oversaturation? cause on my last play through i traded with her for days and the price never dropped
How do u get a trade deal with the old world pirate? I have hade a 40-60 rep with her for several hours and it never goes over near impossalbe chans even that is a rare it always shows zero. At first non aggression pacts/cease fire helped to raise that rep but now its stuck at zero chans and i cant bribe her often enough to counter the over time degredation of rep that is happening. She still demands 40-80k to not start a war but that is ofc nothing to pay. At this point i am starting to think the ai have learned that i will always pay so instead of increasing the rep she is blackmailing me into paying and i dont wanna bother with a war. Is this a thing or am i doing something wrong. atm i have a trade deal with all the AI and i am at peace with both pirates but no trade deal with them. I am starting to think that i have to kick her ass just to show that i refuse to pay and restart the rep.
That's odd I have never seen that before... usually after you get her to a cease fire and then do a couple of random quests for her, she will do a trade agreement. I believe around 50 rep or so. I would have to go back to one of my recent videos where I signed that with her and check.
@@TakaRUclips I always ceasefire with the pirates and then I get jipped when my allies declare war on them again. Should I just not have allies? 1000G beer sounds lit.
Yep never have allies... Trade agreements and ceasefires are the most valuable. Alliances do absolutely nothing other than get you into wars that you don't want to be in
You are BLOWING through the trade route options. Just clicking the buttons on screens like "and this is how we get timber" we dont know from where/to and if youre buying or selling or what? This is NOT a beginners guide. You need to make these guides in the mindset of explaining them to a 5 year old.
Thank you! I needed this exact video.
Waiting for goods is mostly useful for trade routes between maps, especially if you use a central depot island for routes between maps. You really don't want a ship to waste a 15-minute roundtrip on like five tons of stuff because an in-map delivery had bad timing.
Also, LAFFO@the obligatory late-game schnapps distillery chain reaction at around 11:10.
I just started playing the campaign... well my 3rd time because I keep learning new things while playing that make it 10x easier and starting over is just the way to get ahead.. your videos are going to start up #4
This is great! Although I'm not a newcomer, I find this game quiet struggling sometimes. I'd like to see a guide of how to settle and organice your islands in the old world to be able to finance the new world ones and the Cape Trewlaney.
That would be a somewhat more interesting video to put together... especially for me since I play so differently from most people. I will give it some thought tho!
I will usually play with only getting one additional island in the Old World (2 additional if the islands stink), and get prepared for the expeditions. Then, I like to have a ship ready loaded with steel and planks for when I discover the new zone to immediately send over, that way I can gobble up every island I can haha (gives you an extra ship loaded with resources to explore with).
Beings the AI (at least on lower difficulties) wont explore a zone before you, and will only send their expeditions after you do. You probably have a good 5 or 10 minutes to explore and just blanket settle everything you see, just settling the island - pulling out all the resources and moving to the next. (I especially do this in Trewlaney because of the weaker Old World position).
Not great for your influence, but it seems to be pretty good for money if you take your time developing :) and I find it pretty fun to do.
If you wanna go for slow and sure (in a no expanding AI game), you can just build up in the old world until you got like 2-3k artisans on your main island. Ideally pick a starting island with at least 2 iron and 3 or so clay deposits, potatoes and grain. Then you just need hops, bell peppers and furs on another island or two to to be able to build anything needed to fully satisfy artisans. Well, you'll also need cotton and rum from the new world, but by then you'll already have a decently booming little city making you a tidy profit.
For some extra income, you can try producing excess soap to sell to the prison, and later excess beer for the pirates. (Similarily, in the new world, overproducing fried plantains to sell to Isabel makes a nice profit margin.)
@@Shadowshael man the influence bonus for spreading out is ridiculous. Get up to 200 of each with 0 houses. Big aid when you cant afford the 2k min commuter pier upkeep
Owned the game since release, yet only after this video do I now understand the mechanics. Thank you.
I’ve played this game since it’s released, but every time I watch your video I learn A LOT! Great video! Thanks for sharing us with these useful techniques!
THANK YOU SO MUCH, I was going mad over this system; thx for the explanation for loading and unloading...!
Glad to help
You are so clear in your videos! Thank you
Great thanks matey this is what I’ve been looking for, very helpful and appreciated 👌🏼
Thanks, great video.
I wish you could tell the ships to not pick up goods if they already have the max numbers of that good in the cargo.
Would also be great if you could see the average time a trade route takes. You can somewhat see it in the statistics screen if you do the maths but a quick easy number would be nice.
What a game Anno 1800 it is. And you are the best guider for it. Thank you sir.
Thanks for all those explanation and tips !
Great video. 2 years old and for us console gamers who just discovered the game this is awesome information. Nice job.
Great video! Appreciating this new "series" haha. Especially being out of the game for a little while.
Thanks for the videos they are super helpful and basically the only way to understand most of the mechanics !
Glad to hear it!
Great video thanks! This is my first Anno game and I've only been playing a couple of weeks. I had no idea about the "drop cargo" option!
Glad I could help!
Thanks. As a new player, that was awesome!
Phenomenal tips each and every time!
just realized what minimum stock is
so damn helpful
Thank you very much for this video, I just started playing a couple days ago and my god, was it tedious to trade... I was running on passive trades and charter routes to supply my islands, feeling very stupid now but it just seemed like the charter routes are for my islands to trade between them and the trade routes for AI trading... Well anyhow that really helped
Thank you for this guide! I have a question:
Say I have 2 Islands. Island A needs to supply Schnaps to Island B because B lacks potatoes.
Both islands are growing at a different pace.
How would you set up your Schnaps trade route so that both islands are sufficiently supplied?
Is it correct to, from time to time, adjust the amount of Schnaps loaded in the trade route OR would it be wiser to set a minimum stock of Schnaps on island A? And how would I determine that minimum stock size?
This was very helpfull. Thank you.
Great video. Really informative! Thank you
Got to watching this. You surely explained a few things I was not aware of how it works, like the passive trades and then looking at the stock section was useful. One thing I struggle with on trade is min - maxing and managing how much trade goes to one island or more. I am figuring it out myself slowly but it is nice to see how others manage their islands. I read on reddit a few people like to send one ship full of only one item etc. Especially when trade seems to be overwhelming , if i am sending too much of an item. However, I realize now from this video your personal stock helps with this so I will not go under my stock level that I request. I wasn't sure how that worked until now.
Also realizing I need to utilize my statistics page more often so I can actually manage these resources better. I have seen some people produce only certain items on one island etc. I do not see myself doing that until mid - late game as that gets to be tedious to set up and having enough workforce to support production islands and I hear the commuter pier is best for this. I'd love to watch more of your videos to see how you tackle those situations in real time.
It would be cool to touch more on the managing aspect but nonetheless I appreciate this guide.
Thanks again! Always good to chat with you.
Cheers!
Also worth knowing you can load up on a location but leave a minimal stockpile at that location - so you don't end up draining that location as it might also need the goods.
So instead of always loading max capacity into the ship, it loads max capacity as long as there's more than X amount of that good in the warehouse left.
Another advantage of charter routes (unless that's been changed) is that they're apparently not affected by disease so while your own schooners might technically be cheaper, faster and more efficient? Avoiding that disease vector might also make for a decent bonus for essential needs.
So they won't mess things up with disease, get replaced if destroyed and as a result of both of these are more reliable for essential needs so you don't have a problem should one or more of those ships get hit completely crippling essential chains.
I haven't seen anything that confirms if they cannot be affected by disease or not. Even if that is true and they cannot get a disease to spread around, I don't really think it's worth the high cost in terms of maintenance and influence for just a charter route that is very slow and can only carry 80 units of goods. I just don't see that as a good trade off.
You have the best tutorial videos.
there is one situation u can use the "wait to unload"
when you need some oil for your small industry island which is near your main island, u can use this function, to prevent that your oil ship take all the oil from your main island.
Interesting idea! I might check that out
if I'm not mistaken this way your ship may pick up a hefty 400 oil at a time on your main island, which can be quite impactful early on
the small industry island always uses up the same amount of oil so wether your oil ship waits to unload at it and then goes around and grabs a full 400 load at a time, or if it fills up the small islands storage to full once and then only travels back and forth to get whatever is consumed makes a significant difference
either you have enough oil to supply both islands or you don't, why would you transfer oil from your main island to another island if it's not sufficiently supplied?
maybe I just have an error in my logic it would be good to know what kind of route we're talking about, if it's direct from main to industry island what I just wrote applies
if a third island producing oil is involved to deliver to both islands the ship route can't get new oil to keep everything running
This game finally came out for Playstation.
This is my first anno but so far its going perfect thanks to your videos.
I'm playing against easy AI but I still didn't expect to be disgustingly wealthy on my very first go my balance looks beautiful. ^^
Having issues when moving multiple resources / items on the one ship.
Doesn't matter the volumes on either side of the route, it will never pick up or drop off the full amount.
I've had to use about 15 schooners and have 1 item per ship per route.
Haven't had any issues with this aside from the map looking like a mess and having a 2nd drop off point on every island.
Not sure if this has been mentioned, didn't see it in comments but to select multiple islands in the Stats Menus you hold SHIFT to select a range of islands and/or hold CONTROL to add individual islands.
Also, I might be commenting on the wrong video. I saw you say something about it while I watched a ton of videos and couldn't remember which it is.
That functionality was added a long time after I made this video. For almost a year you could not select individual islands to compare them together.
@@TakaRUclips Thanks for the reply. Yeah, I watched a ton of your videos as they're pretty succinct and informative, I wasn't sure which or when the video I saw that mentioned that screen. I saw other posts and comments talking about stuff that's been added that wasn't in the patch notes, so I wasn't entirely certain when it was released but felt obligated to tell you just in case.
Thanks for the great videos, dude!
Thanks for the info. I'm new to the Anno series, and somewhat enjoying the steep learning curve.
I have an issue I thought might be solved here, but wasn't. Maybe somebody can help.
I'm still early game, in the campaign. I set up my beer production on my second island, and set up a trade route to do nothing but go there, get beer, and bring it back.
Three times now, I look at the ship on that route, and it's full of wood planks. Wood planks are nowhere in the route instructions.
It seems like "dump cargo" is a partial answer, but why is it being picked up in the first place?
This is an awesome tutorial! What Island seed is this with that HUGE corner island?
That's the region in Sunken Treasures.
I have this problem using normal trade routes that sometime the ships decide not to loot the cargo even thou the cargo is available, but when I choose Wait for Goods, it just stuck there and refuse to load the cargo.
Not sure its a bug.
Why when I've added more ships with a combined total of 25 cargo slots it still only allows me 3 cargo slots?
great video great explanation, one question how do I know the difference between an expansion AI and a Neutral NPC
realy cool video and realy clear !
This is cool. I know we talked about trading in Downton, and my other cities
I set up a trade route between 2 of my islands and i get a message saying 'storage empty unable to collect' when i have plenty of the item to collect, can you tell me what's happening? Thanks
Hey guys i have a question maybe here can help,
How to know exactly how much to send by routes to an island that needs something (lets say i produce bread in one island to cover the main city)
How much and at which rates ? I always end up having either way too much on an Island and nothing to the other one, either not enough etc... Im quite new to the game but this is something that i cant find answers for, thank you already !
This game does zero hand holding, RUclips tutorials are a must for this game
Is there some kind of final word on which trade ships are best for which scenarios? I've been running a lot of schooners for in region trade and clippers for out of region trade. Is it ever worth invalidating all the schooners to use clippers for everything or use steam for everything?
I need some help from someone who knows: What if you want to transport 4 slots of cargo, but only have Schooners (with 2 slots on each one)? Do you just add more schooners at the top of the Trade menu?
Will the second Schooner remember to pick up the 3rd and 4th cargo items, or will it just try to pick up the same 2 cargo items that the first Schooner already carries?
Thanks!
These videos are a lifesaver.
No, you cannot add more items to a trade route than the available number of slots on the smallest cargo slot number available. So, if you had a clipper and a schooner on the same route, it will give you a route error for the 3rd and 4th slots if you tried to use them since the schooner can only use 1 and 2. You need to create a second route.
Still looking for the +/- trading trick to work. I want to transport goods from A to B and hold 15 to B, the rest stays on the ship, Shift+Click Accept doesn't work, I do something wrong for sure, thanks !
Hello, once again, nice instructive video!
I ve got a question: I saw in one of your video that you have ships with a capacity per item of 100. How did you manage to have that?
Thanks again for your help...
It's a side effect of the modern Sailships mod. It adds a new huge cargo freighter that is equal to two normal freighters in terms of cost and capacity. The trade screen accounts for that one ship even though all of my other ships still only carry 50.
Great video , thank you ! Is there a way to tell a ship to drop the cargos to different islands in case the desired destination island was full ?
Just add another destination and tell it to Unload the same good again from the same cargo slot. So if Island B only gets 20 of the 50 in the slot, then Island C gets the last 30.
One thing I will ask: is it a good idea to have a central "storage" island, where everything goes, then get's divided? Or is it best to just go from, hey this place produces rum, go straight to all the places that need rum?
That's a play style choice really... it all depends on how you prefer to manage your trade routes and distribution of goods. It's a very efficient and easy way to keep track of it all. I don't do it because I just don't really want to lol
It mostly makes sense for goods you need to be carted from one map to another. Mostly, New World stuff going to Crown Falls really does profit from being gathered up in a central node for you inter-map routes. Just make sure your central depot has a TON of extra docking space.
Is there some formula or other trick that would help me decide how to set the "minimum" lock on a good based on demand on an island? IOW say I have a demand of 4t for fish, does that mean anything for how many fish I should have at a minimum at all times in storage? Would it just be 4? That feels wrong.
I normally have no less than 50 for minimum stock unless I am consuming more than that at which point I increase it to like 100+.
They consume 4 fish a minute, up to you how much reserve you want to have as a back up, I always have at least 5-10x the amount they consume
Good god! That corner island. What seed/type gave you that? I do understand that difficulty plays in on that, but "island" shocked me more than the info. (Also, thanks for your assist on Reddit.)
if you have the dlc Sunken Treasures then this island will be the main Island in de Cape trewlaney world or something
Yeap as R vE mentioned, it is from the Sunken Treasures DLC! And you're very welcome for the assist!
Thanks R vE and Takarazuka (again)
I have yet to purchase any DLC until I complete 1 play through of the game. I have enough problems as it is without adding "more."
What ships shout I use for my trade routes
I'm a newcomer of this amazing game and have been watching your videos all weekend to get the grasp of it. Until now I've spend around 10hours just to get to the new world and artesan population.
How long in hours does a complete gameplay take on average do you think?
Should I compare it to the paradox games like EU4 and CK3?
There's no such thing as "completed" really in the game in a general sense. Timeframes for advancing to different tiers and doing various content DLC varies wildly from player to player.
@@TakaRUclips Thank you and thank you for your insightful videos. I know you have been told this many times but still I appreciate it.
Biggest problem I have with trade is just having an overall view of production rates. If I'm looking at one self sufficient island, I can view the supply and demand and verify I'm good. But when I have split production and demand across more than one island, I find it pretty much impossible to really tell if I have the proper balance of supply and demand.
In Game Update 9, Land of Lions, they added the ability to Ctrl select multiple islands in the Production screen so you can easily compare two or more islands together!
@@TakaRUclips Holy crap I didn't know that. Will have to try it. Thanks!
Will the minimum amount in storage will prevent the goods from consuming as a purpose of reserving?
No
I just started playing Anno. I see that I have items such as chocolate and rum in my warehouse even though I am not producing them, nor have I picked them up. Is the AI selling me things passively? Why do AI ships stop by my harbor and then leave? Confused about whats going on here..
It's from certain festivals
If you trade between your islands does it follow the prices enumerated in the statistics?
You don't pay for transferring goods between your own islands.
so I have a question, if you have answered it in another vid please link me if not...well HELPPPPP
how can I know how many goods I need in a ship, or how many routes of the same good to cover a need. is there a way to calculate that?
let's say I need rum, (which is early game with slower ships) from new world to old world, with a clipper, it needs time to travel, and my ppl need their rum. how do I calculate all that to satisfy them so they can give me their money?
Use Ctrl+Q and then Ctrl select your island needing rum and the island supplying rum. First, obviously, be sure it is at LEAST balanced.... your supply should be more than the demand. Then what I do is build 1 more chain than it currently demands. So if my demand is 1 and my supply is 2 (base production rum distillery produces 2 per min for a supply of 2) then I build 1 more rum chain for a total supply of 4.
@@TakaRUclips Thank you so much, I'll try this.
lol my last game used so many charter routes I screwed up my game later ahahahah
Anything I can do to speed my trade routes up? Fully steam powered but they all seem to turn up at the same damm time
There are items that increase speed/decrease cargo slowdowns and the influence category bonus for Trade that increases up to 25% at max rank
@@TakaRUclips best way to get these items? Thanks my dude
Ctrl+T, take the unknown box above the items that are showing, and then type in things like cargo slow down or speed in the search box. This will show you all the items in those categories
so the only part which I'm not really sure of on how to set it up "perfectly" or just efficiently is how many ships I need to supply all my demands
if it's a simple production island to main island route it's quite simple I guess just watch the trade tab on how long a single ship takes to transfer back and forth and calculate if the ships cargo is sufficient to keep consumption supplied
but once you add multiple islands it gets fairly tricky
guess I'll just stick to having always a bit too many ships running
Yeah I commented on your other reply and I'll say the same thing here as well... That's one of the more challenging aspects that they won't just hold your hand on. You have to tweak things around and figure out the most optimal setup for multiple island deliveries. Or do a "hub and spoke" design where goods only go one way and you're not trying to supply multiple island with 1 ship.
@@TakaRUclips yeah I agree it's basically the core of the game and seriously the first anno where I don't just mindlessly slap additional ships on every route because there are just too many islands and transfer between regions takes significant time
I really like the idea of a using hubs but I really only use them for new to old world routes (close to the respective border)
because my trade routes are so insanely cluttered already at only few dozen thousand people
I'm going to split up T1 - T3 workers on a single island and have one mixed T4 and T5 island and the rest is going to be T5 only to minimize massive circle routes
one additional thing are items for freighters I think it's generally agreed by the community that loading speed is prefered to movement speed but I can't really decide which items to use as a standard especially because it's so insanely tedious to farm items so 2 items for every single ship seems aweful
I'd actually like some lategame equivalent to the schoner (small cargo but faster) too for small demand goods
i do not know it happen to you or not, seems like those route that use the same slot to unload and load at the same port will have problem after some time (didn't unload all and spill to second slot, etc.) ... and i select wait to load/unload > <
seems like a more reliable method is to just dump them :D
I used to trade weapons with Isabel, since she has special price for them, but after i sold her about 350 tons the price dropped back to normal. Is there such a thing as oversaturation? cause on my last play through i traded with her for days and the price never dropped
It's a long standing bug they never fixed... just save and reload the game
@@TakaRUclips thanks man, I almost thought that my early game cash cow is done for 😅
How do u get a trade deal with the old world pirate? I have hade a 40-60 rep with her for several hours and it never goes over near impossalbe chans even that is a rare it always shows zero. At first non aggression pacts/cease fire helped to raise that rep but now its stuck at zero chans and i cant bribe her often enough to counter the over time degredation of rep that is happening. She still demands 40-80k to not start a war but that is ofc nothing to pay. At this point i am starting to think the ai have learned that i will always pay so instead of increasing the rep she is blackmailing me into paying and i dont wanna bother with a war. Is this a thing or am i doing something wrong. atm i have a trade deal with all the AI and i am at peace with both pirates but no trade deal with them. I am starting to think that i have to kick her ass just to show that i refuse to pay and restart the rep.
That's odd I have never seen that before... usually after you get her to a cease fire and then do a couple of random quests for her, she will do a trade agreement. I believe around 50 rep or so. I would have to go back to one of my recent videos where I signed that with her and check.
@@TakaRUclips I always ceasefire with the pirates and then I get jipped when my allies declare war on them again. Should I just not have allies? 1000G beer sounds lit.
Yep never have allies... Trade agreements and ceasefires are the most valuable. Alliances do absolutely nothing other than get you into wars that you don't want to be in
@@TakaRUclips thanks.
Really really enjoying your content btw. Going through and watching your expert play through at the moment!
Active trade routes with NPC? Thanks!
How did you get that big island ?
That is in the Sunken Treasures DLC
gan you give me your map seed?
i love just the largest island stuck out of the corner map...like it was part of a continent ~
That is from the Sunken Treasures DLC... no seed needed.
What is the seed code?
Really wish there was a way to donate cargo instead of discarding it! Kind of like how the scholars work with items and specialists!
Just set a final destination on the route to a neutral trader and unload the goods one last time to sell it all and clear space
I've tried everything I'm about to give up and uninstall it. No clue why they have to make it so fkn complicated.
This is an advanced trade route video! NO help to noobs
it may be because im a girl, im not sure, but i hate this stuff, i just wanna build my nice cityyyyyyyy ughhhhhhh i find this math excruciating
You are BLOWING through the trade route options. Just clicking the buttons on screens like "and this is how we get timber" we dont know from where/to and if youre buying or selling or what? This is NOT a beginners guide. You need to make these guides in the mindset of explaining them to a 5 year old.
This is far too advanced right off the start.
Great thanks matey this is what I’ve been looking for, very helpful and appreciated 👌🏼