Not sure if you know this or not, but "Chef Michael" is the code name professional chefs use for the Microwave. "Chef Mike prepared it" means the dish was reheated or cooked in the microwave. :)
Have you seen the episode of X nightmares idk if it was kitchen or hotel. Anyway Gordon Ramsay yeeting chef Mike 2 stories down in front of all their staff.
For those who are looking for a list here it is. 1. Actor - Rare 2. Cola Wola Mola Machine - Legendary 3. Costume designer - Rare 4. Mr. Garrick - Rare 5. Gordon the Master Grocer - Epic 6. Torcedor Lucia - Epic 7. Chef Michel - Epic 8. Brasserie Patron Mertens - Epic 9. Prof. Ram Devi - Legendary 10. Susannah the Steam Engineer - Epic In my opinion Costume Designer and Chef Michel are by far the strongest items due to the fact that the point in the game when you need them you don't have a lot of money or Land.
He was available in the game at the time of this video but at the time the only way to get him was from a rare quest from artisans and you could only ever get one.
There is 2 more honourable mentions. 1. Bakery extra chocolate from bakery "Fine cake decorator" 2. Brick factory extra steel beams" General foreman" this one is expetialy usefull because reduces the number of steelworks you need. And that whole chain for just 1 steelworks require around 300 workers, 200 on the steelworks. So he is massive help, brick factory need only 25 workers and you will build bunch of them anyway. Once you build enough brick factories you can even delete all your steelwork chains. I cant play without that one.
Hellos guys! First of all thank you Takarazuka for producing anno 1800's videos. I love your work! Some things to considerate before any attempts to adquire the items Takarazuka showed us.. 1. Constumer designer is a must for any big company you want to build... BUT... The chances you get her before engineers are 1% every 100 rolls... Its like impossible... So how you get her before building a big cotton chain in the south america?? Here is the tip, Madame Kahina sells an item that for 5 minutes artisans are provided with fur cloths, buy it!!! Use it in the town hall and upgrade to enginners, ONLY THEN you try to get costumer designer from Eli Bleakworth's harbour. After you get enginner is much more simple to get her.
I recently found 1 specialist for the soap chain that was just a must have if u like me tend to overproduce soap to sell to Eli at the prison. I cant remember the name atm but it was found at the prison and it replaces pig and tallow for simple wood directly into soap. After that point i think i hade 25+ soap factorys that just spammed out free money.
@@zigedelic3909 true but the way i use it the attreactivness dosent mather as i build it all in a seperate location close to the prison purely for cash.
@@suxix7312 It really depends on what scale u do it on. I got the specialist really early and did a massive soap production hub right next to the prison and i still needed 4-5 cargo ships on a sell route to not max out the island storage. I am honest when i say that i probadly hade close to 40+ soap factorys running with 50% boost from working conditions. Yeah that build was overkill i admit that but i hade the extra workforce so may aswell make use of it.
The costume designer is WAY more awesome than you mention.She is a complete game changer. For one; it lets you get fur coats, and therefore engineers prior to going to the New World. This is huge, especially in campaign, and *especially* if you have the Bright Harvest DLC. This means, as soon as you arrive in the New World, one can immediately start building tractors there. Tractors make the New World a *lot* easier. Secondly; 'Occasionaly produces Ponchos', that affects fur dealers *and* framework knitters. Occasionaly meaning; 'consistently'. Every fourth or fifth garment they make, they also produce a poncho. In my current game, this effect is on 9 or 10 or so shops all running at over 350% capacity. That means a single island in the Old World is producing more Ponchos that anyone in the New World can use, again freeing up workforce and buildspace to provide my coffee needs. Only problem I face now is, I'm overproducing Old World Clothes in order to keep up with the Poncho demand; so I'm hauling clothes straight to a neutral trader just to keep my storage from filling up. LOL! "You just need coal" Coal has been the bane of my existence in my current game. My manufacturing island is burning through 160t of coal per minute, and it's the one good I've been constantly struggling with, imagine how excited I was to reach the Arctic. I was not. Getting rid of this specialist was the best decision I made. Also steam motors produce slightly quicker than cars; and you neem them in small quantities for tractors/ships/transmuting so you need that chain regardless.
there's also the guy who replaces sugar with coffee for chocolate and there are tons of items that can replace some productions with bonus productions but you have to micro manage these like hell because once your storage is full the extra items can't be generated
There are also few usefull Items: - Guy WHO replaces cement with Clay (concret) - Girl who replaces gold with brass (watches). Yep, brass ins't easy to obtain... But don't need route. - Guy who produces Chautchuk in Charcoal Burner. - Guy who provides Electricity and produces Pearls in Sand Mine. Especialy usefull, because again eliminates route - you always would have many sandmines so you would have constant flow of Pearls. - Generators. Very good on Small, less important Islands. - Feras Alsarami, Supervisor. +50% productivity for all buildings as epic specialist is just nuts.
You could totally update this and maybe even do 20 specialist I have 200 hour and still learned a few things, the cotton to wool for one this was insane I don’t know how I missed that one so much
Thank you for your videos. I love watching them! However, these days it's so easy to make money in Anno 1800, as you can unlock Enbesa immediately and create a trade route to the King selling him Gramophones and Pocket watches from Archie. Your money problems are effectively over as this trade route is so OP
you have missed feras alsarami, the persuader. This guy has to be in every trade union in both worlds, no matter what are you producing, this guy increases productivity by an amazing 50% and reduces workforce and fire chance by 10%..
DAMN chef is OP Although Docklands changes everything I have one island just set up with 30 jewellers using a specialist that replaces gold with gold ore. They pump out an absurd number of rings which i then trade for gold ore and all other items I need.
Specialists are great, but whenever I have some money, I try to visit the prison notoriously and very regularly to buy them out. I usually leave an empty transport ship in his port to buy, to free this unfortunate man. I start with the cheap ones, and when my kingdom has a lot of money, sometimes a reroll, but only once because 5k was difficult to earn. Especially at the beginning of the game. Respect money and money will start to respect you. In the game, it also works :)
I came across Sir Lewis Brindley really early on in my most recent run. Combined with docklands I'm just pumping out rum in schnapps distilleries and exporting the excess for other goods. Adding to that Yvonne the Yeowoman for a touch more schnapps and things got pretty silly.
Now this TOP 10 should be more relevant and in the same time easy to get thanks to the new DLC, researching those specialists instead of rerolling for millions xD
Great video and very helpful, thank you! Am wondering if you have any tips for maximizing Town Halls? You mentioned how important Mr. Garrick is for example, what do you usually combine him with for the other two slots? Mertens is worker specific, but who else would you combine him with? Just curious, thanks again!
It really just depends on what all is around the town hall. If it's a mix of engineers and investors, I like Actor, Garrick, and maybe the cigar guy (forget his name lol). Worker and farmer town halls always have a Captains of Industry book for instance... Really all is very dependant on what I have in the area.
In one of your other videos you mention a ship-item, can't remember the name , but found one there a little bit better 'pilot' a 5% increase in movements peed with same decrease with cargo
@@alexanderbandt8642 actually both, you research according to item class and it's random 3 items per research but once it's unlocked you can create individual items
It is so unfortunate they cancelled the Ark-concept in Anno1800. Would be nice, if you could take at least one or two of them on your flag ship into a new game.
This is a super interesting video. I'm new to the game, up in the artisan tier nearing engineers however I've never used any trade unions or harbour masters. Etc. I had no idea about purchasing people too. Informative if not super confusing at first!
Very thanks. I've been watching a lot of your videos as they're the most recent anno video series I could find. Any tips of protecting trade routes and specifically inter region routes?
I would argue that Cola Wola (being arctic DLC and late at that) and Devi are not that good. My picks instead would be duo Cecilia the Coffeessieur for Coffee Roaster (chocolate every 4th cycle, reduces needed chocolate factory need) + Charlotte the Chocoholic (free sugar from fried plantain and chocolate factory to reduce/remove need for pure sugar) - both go well in tandem to minimize the size of chocolate industry to feed all these investors. The second would be simple and humble Arborist - tobacco every fifth cycle for almost every plantation mean you can have cigar production line without any tobacco plantations. This require a bit of finesse to squeeze into single trade union, connect farms to producers to reduce number of warehouse traffic, plus Bright Harvest tractors can go into that too. Still, I manage to usually go without tobacco farming at all using her
This Tips video 'series' is awesome. Would you happen to have a plan to do like a "deep dive" into the different zones? I have yet to play in the Arctic because I am a scrub so I honestly don't know a ton about it.
yea Chef Michel is extremely frustrating to get. I needed second one for my Crownfalls, it took... I dunno... my reroll cost is at half a million by the time I got him. LOL
very cool, however in my opinion that is kinda insane to keep rerolling and not even making certain production chains if you don't have these specialist. I mean if you get lucky and RNG is on your side to get them great but having every specialist anytime u wanna create something could actually get more annoying than just producing the chain normally. Also thou when I do actually reroll to look for some items, what I do is just reroll a few times till the price jacks up then I stop. After a period of time the price goes back down and you can do some cheap rerolls again. EDIT: Chef Mike is godlike thou, I can't deny that one.
Really the only one I will definitely NOT do is the cannery without the Chef. I will use the actors until then. It's what I did on the current series and had no problem with it. The others, I always seem to get them by the time I'm ready to build and I don't need to delay anything really. Of course, I would need to adjust all of that if I have really bad luck!! Yeah you can easily get carried away rerolling over and over. It's a problem lol!!
I'm surprised to see that the "Baker" specialist didn't make the list, considering that it is one of the best specialist in the entirety of game : it's effect is that of getting completely rid of the "Flour" ressource for the "Bread" production chain and replace it directly with grain, *AS A GREY (COMMON) SPECIALIST.* Meaning that this guy is arguably THE most cost efficient specialist of the whole game, for being so damn useful from the beginning up to the end game.
The reason I didn't include him is because later in the game you just don't have as many artisans and workers that you need to supply a lot of bread to and I don't see taking the mill out of the equation for the production chain as extremely lucrative. It's only taking out a single cheap good from a chain. Compare that to something like Michel that's taking an entire section of inputs and intermediate goods out, or someone like Garrick The totally replaces the need to even build several expensive inputs and factories... The baker is a nice item but it just doesn't hold a candle to those.
@@TakaRUclips _"I don't see taking the mill out of the equation for the production chain as extremely lucrative. It's only taking out a single cheap good from a chain."_ I do see the point : transport cargo. You are correct to say that "Flour" is cheap to produce. However you seem to forget to take into account that, for one, it still does take space and, for two, it requires a transport to ensure the transfer of ressource. In late game, when you centralise the entirety of the Grain production on an Island dedicated to that end (especially when boosted by electricity), one single well placed trade union with a baker in it is able to affect dozens of bakeries, whose goods are both produced and transported at a faster pace than it would ever have been by indluding flour in the equation. In late game, when your town reaches the status of Metropolis and "space" start becoming scarcier, anything that reduce the "space" it takes for your production to perform well is considered powerful (that goes double for cheaper good that just keeps on increasing in demand over time ; like coffee or beer.)
Just a difference on opinion on what we see as efficient and useful really... both points of view to me are completely valid and there can be arguments made either way depending on what you find important or not. That is the beauty of this game is there are lots of different ways to go about doing something or how you view efficiency
@@TakaRUclips _"Just a difference on opinion on what we see as efficient and useful really..."_ I never claimed otherwise. My point was merely that, for a grey item (which is very easy and cheap to acquire) the "Baker" specialist proves to be very reliable and useful at pretty much every point in the game (as opposed to a Legendary item like "Prof Devi" that is absurdly potent but comes very late game and is very hard to acquire.) That people decide to use it or not indeed depends on them.
A lot of the difficulty with acquiring legendary specialists has really been produced though with the research institute. It's a lot easier to get super powerful specialists like him really easily. I do appreciate the discussion!! I never really thought anyone would see an item like the Baker as that useful but it was really interesting to hear your thoughts on it
Hello ! Great vid as always ! Did you plan to do a video about the mods you are using ? I know you are using mods for the islands shapes and for the ornaments. Thanks !
I'm not using any mods that alter the islands in any way. Just ornaments, some new ships, and a few gameplay mods to add some variety. What sort of video did you have in mind? Just an overview of what I'm using?
Takarazuka i thought you were using a mod to decrease the number of rivers on the new world. A video like this one listing all the mod you are using and what they provide to the game would be perfect. And also a quick word about how to install them.
Nice, a couple I've never gotten. But I have not gotten to the research institute yet, I recently attained the new DLC for it and am working on it. Great info!
Bruh u wont believe it me....but 3-4 epic tier that u said would take me millions i literally got them one after the other as i was watching your guide and randomizing it....Rngesus didnt only smile upon me he literally rained rng on me today xDDDD
I thought Feras Alsarami going to first. I have no trade unions without him. Or is he so common and basic that its not worth mentioning? Sorry im new to Anno 😅
Nice video. Powerfull ITems but and maybe its just me but especially the People who replace a good in a production chain are kind of contradicting the anno design/ whole point of the game? I mean. of course its supposed to be harder and more unwieldy as you go up in Pop Tiers to fullfill their needs. Oh I need New World ressources.. eh no you dont anymore for this chain now. It forces you to expand and at a certain point yes you cant get anymore Pops . I would never have designed the ITems/people who replace a good with an easier model. But maybe its done to make the game more accessible? Might be. Either way I actively avoid these Replace goods item cause in my eye I want to use all the building chains ^^
All those items are just "win more", it'd be exceptionally rare to get them on time to matter, playing on any remotely challenging difficulty. The only items, consistently available and game changer are +income% ones for town halls.
*He's fairly rare so be prepared to spend millions at Eli* Then there's me who got the Actor the Fashion designer both while my ship was still busy reaching the new world. And not to long after that I got that chef. PRAISE RNG JESUS !!! All hail the Omnissiah
He's very useful now for Docklands but at the time when I made this video he was good but the extra steam motors and advanced weapons wasn't something Earth shattering.
@@TakaRUclips well, i dont have Docklands. But with him i dont need steam motors Factory for Steam Carriage. And i don't need steam motors for ships, because i made that all ships is free. So yeah.
I have a Reddit post, and it's geared around population. I haven't covered my production chains yet, would you be willing to look it over and critique it? You seem to have a handle on the game, lol.
Ah this is an older video but Bruno Ironbright is absolutely overpowered since Docklands... he gives you free Advanced Weapons AND Steam Motors every 3rd cycle... and both of those can be used for trade at Docklands at a very favorable rate to replace entire production chains. You can get free goods from other specialists but none are produced at such rate and so advantageous for trade. Not to mention his 50% bonus to several production chains.
I don't really support doing this as I see it as an abuse of the extra production mechanics.. but the person wants to do it they're free to do it of course and I'm not going to tell them not to. I just won't be doing it myself in my games.
@@TakaRUclips I see where you're coming from though I would have to respectfully disagree- any bonus supply good you get, you have to pay for (as you can see in your Finance window), for example my Bicycle/Sewing Machine set up costs me over 20,000 coins in Advanced Weapons and Steam Motors. So even though they are "free" they do cost you (a lot) and converting that cost into something useful like Coffee or Chocolate etc via the Docks is not in my opinion abusive. But to each their own!
So if I use Chef Michel, how man pig farms do I need for one Cannery? If my Cannery produces 0,667 t/min and my pig farm produces 1 t/min, does it mean I need 3 pig farms for 2 canneries? And if yes, does this calculation method (1 ton of input supplies 1 ton of output) work for every chain in the game?
Yes it's like any other production chain and calculating it. You see what the time to produce the output on the final building is and you build the appropriate amount of input to match the output. It's the same basic principle as everything else in the game
And if I use the Master Craftsman Franke? ("Instead of Furs and Cotton Fabric, the building processes Iron and Wool.") I assume that iron replaces fur and wool replaces cotton fabric, correct? Then it should be like this: 1 Iron mine replaces 4 hunting cabins and 1 sheep farm replaces 1 cotton mill and 2 cotton farms, correct?
I JUST BUILT MY UNIVERSITY and i can make the hard ones to find, i havent went to new world , if i could get some sugar somehow i could unlock new world trade
I know about all of the different combinations of specialists that can break the game. It's not really what this list was about. This was just about the ones that I like the most for my gameplay.
Setup sewing machines for extra goods add to the 4th union slot and increase productivity to workforce by 50 percent. You'll be making 150 motors and carriages per minute game broken
Bicycle factories produce at the same rate as a sewing machine factory and the bicycles themselves have a higher export value and are more valuable as a luxury good for engineers and investors.
on chef michel so you delay getting engineers and investors just because you want to skip the kitchen? how do you make enough money without waiting very long for the rerolls? I usually only start rolling once I have at least a few thousand investors
I don't usually delay since I use Actor to get canned food instead. I set myself a limit on how many times I reroll early in so I don't go broke as well.... Plus lots of sales of beer to Anne and soap to Eli.
Anne pays just over 1k per beer and Eli pays about 320 per soap. They also update New World goods so you can sell plantains to Isabella for 1200 per now. It's an easy way to get tons of money.
@@TakaRUclips yeah I realized how insanely much money you can make with goods when I sold some excess I took for expedition boosting also selling ships is insanely profitable since they increased ship prices massively
@@JohnYoga couple quick things in the game that will help you make money and keep you balance growing. Start a soap chain and over produce enough to start trading soap with Eli, he will keep you afloat with the soap. And then if you have Land of Lions, save up until you can buy 150 watches from Sir Archibald and start trading watches to Enbesa. Ketema pays huge for watches. Watch the route a few times to make sure Sir Archibald can keep up with your buying 150 watches. Once that route is self sustaining you won't have any money issues. There are a few other good trade routes to start but these two have not let me down yet...that's how I have millions to spend "rolling for specialists"
roflmao lol there not even red peppers you have red peppers in the new land of lions they are called "PAPRIKASZCH" some say no live whitout ducktape i say no live whitout pigs lol
in my opinion you have some very useless stuff un there and miss out on two very important ones. dario!!! für the production of sewing machine an bicycles. and then the one that produces chocolate in the bakery. i never had any trade route for choclate ever again and also skip sugar and cocoa in the new world for extra space.
There's a lot of very good specialists in the game... There's nothing wrong with the ones you mentioned. Like I said to you in another comment, a lot of people play this game in a lot of different ways. These are the top specialists that I like to use no matter what. If you have different ones that's perfectly fine but I personally don't feel like any of the ones I mentioned are useless.
@@TakaRUclips thank you very much for your answer. of course it depends on the playstyle. i just thought, dario would be one of the guys really everyone is going for similar to the costume designer. one of the most awesome early game specialists in my opinion and you also seem to like it. glad about that :D
Dario is very useful but he's not game-changing like something like the actor or costume designer... All he does is provide additional goods which is powerful in itself but it doesn't completely eliminate or replace something.
@@TakaRUclips he replaces iron ingots for iron ore. and therefor safes a lot of workforce and coal as well or do i remember wrong and this was someone else? but yes. mainly i try to target specialists, that help to get rid of trading lines between old world and new world. that is why i really like the item that produces choclate in bakeries
@@mobert8266 Replacing iron for iron ore is nice, yes, but I didn't feel it was as amazing as some of the ones listed here. But as we've gone around... we all focus on different things. I never claimed these were the best specialists in the game at all. It says they are the top 10 I cannot live without for myself.
Not sure if you know this or not, but "Chef Michael" is the code name professional chefs use for the Microwave. "Chef Mike prepared it" means the dish was reheated or cooked in the microwave. :)
That is awesome!! I had no idea lol!!
Yeah i saw that in 1 of Gordon Ramsey´s hotel hell or kitchen nightmares.
btw. it's not michael but michel the french version which is basically how you'd pronounce michelle in english
We learn something new every day. :D
Have you seen the episode of X nightmares idk if it was kitchen or hotel. Anyway Gordon Ramsay yeeting chef Mike 2 stories down in front of all their staff.
For those who are looking for a list here it is.
1. Actor - Rare
2. Cola Wola Mola Machine - Legendary
3. Costume designer - Rare
4. Mr. Garrick - Rare
5. Gordon the Master Grocer - Epic
6. Torcedor Lucia - Epic
7. Chef Michel - Epic
8. Brasserie Patron Mertens - Epic
9. Prof. Ram Devi - Legendary
10. Susannah the Steam Engineer - Epic
In my opinion Costume Designer and Chef Michel are by far the strongest items due to the fact that the point in the game when you need them you don't have a lot of money or Land.
They are my top two picks for sure!!!
IDK maybe it wasn't in the game yet or something when this video was made, but master crafstman Franke is way better than costume designer IMO.
He was available in the game at the time of this video but at the time the only way to get him was from a rare quest from artisans and you could only ever get one.
There is 2 more honourable mentions. 1. Bakery extra chocolate from bakery "Fine cake decorator"
2. Brick factory extra steel beams" General foreman" this one is expetialy usefull because reduces the number of steelworks you need. And that whole chain for just 1 steelworks require around 300 workers, 200 on the steelworks. So he is massive help, brick factory need only 25 workers and you will build bunch of them anyway. Once you build enough brick factories you can even delete all your steelwork chains. I cant play without that one.
Hellos guys! First of all thank you Takarazuka for producing anno 1800's videos. I love your work! Some things to considerate before any attempts to adquire the items Takarazuka showed us..
1. Constumer designer is a must for any big company you want to build... BUT... The chances you get her before engineers are 1% every 100 rolls... Its like impossible... So how you get her before building a big cotton chain in the south america?? Here is the tip, Madame Kahina sells an item that for 5 minutes artisans are provided with fur cloths, buy it!!! Use it in the town hall and upgrade to enginners, ONLY THEN you try to get costumer designer from Eli Bleakworth's harbour. After you get enginner is much more simple to get her.
Good tip!!
I recently found 1 specialist for the soap chain that was just a must have if u like me tend to overproduce soap to sell to Eli at the prison. I cant remember the name atm but it was found at the prison and it replaces pig and tallow for simple wood directly into soap. After that point i think i hade 25+ soap factorys that just spammed out free money.
Yeah, same. You can set an entire island only for soap production. I haven't evem reached investor tier but I already have 200+ mln $
It also removes the attractiveness penalty of the soap factories, which makes stacking them way less of a problem
@@zigedelic3909 true but the way i use it the attreactivness dosent mather as i build it all in a seperate location close to the prison purely for cash.
You know you'd make more money if you just get to investors and build a bank. Once you do that you should never have to worry about money again.
@@suxix7312 It really depends on what scale u do it on. I got the specialist really early and did a massive soap production hub right next to the prison and i still needed 4-5 cargo ships on a sell route to not max out the island storage. I am honest when i say that i probadly hade close to 40+ soap factorys running with 50% boost from working conditions. Yeah that build was overkill i admit that but i hade the extra workforce so may aswell make use of it.
The costume designer is WAY more awesome than you mention.She is a complete game changer. For one; it lets you get fur coats, and therefore engineers prior to going to the New World. This is huge, especially in campaign, and *especially* if you have the Bright Harvest DLC. This means, as soon as you arrive in the New World, one can immediately start building tractors there. Tractors make the New World a *lot* easier. Secondly; 'Occasionaly produces Ponchos', that affects fur dealers *and* framework knitters. Occasionaly meaning; 'consistently'. Every fourth or fifth garment they make, they also produce a poncho. In my current game, this effect is on 9 or 10 or so shops all running at over 350% capacity. That means a single island in the Old World is producing more Ponchos that anyone in the New World can use, again freeing up workforce and buildspace to provide my coffee needs. Only problem I face now is, I'm overproducing Old World Clothes in order to keep up with the Poncho demand; so I'm hauling clothes straight to a neutral trader just to keep my storage from filling up.
LOL! "You just need coal" Coal has been the bane of my existence in my current game. My manufacturing island is burning through 160t of coal per minute, and it's the one good I've been constantly struggling with, imagine how excited I was to reach the Arctic. I was not. Getting rid of this specialist was the best decision I made. Also steam motors produce slightly quicker than cars; and you neem them in small quantities for tractors/ships/transmuting so you need that chain regardless.
Just buy coal.
Those are some great items, I would add in the guy who replaces steel with iron for bicycle and sewing factories aswell
there's also the guy who replaces sugar with coffee for chocolate
and there are tons of items that can replace some productions with bonus productions but you have to micro manage these like hell because once your storage is full the extra items can't be generated
There are also few usefull Items:
- Guy WHO replaces cement with Clay (concret)
- Girl who replaces gold with brass (watches). Yep, brass ins't easy to obtain... But don't need route.
- Guy who produces Chautchuk in Charcoal Burner.
- Guy who provides Electricity and produces Pearls in Sand Mine. Especialy usefull, because again eliminates route - you always would have many sandmines so you would have constant flow of Pearls.
- Generators. Very good on Small, less important Islands.
- Feras Alsarami, Supervisor. +50% productivity for all buildings as epic specialist is just nuts.
I like the Baker :D
Throws the need for a Flour Mill out of the equation!
You could totally update this and maybe even do 20 specialist I have 200 hour and still learned a few things, the cotton to wool for one this was insane I don’t know how I missed that one so much
Thank you for your videos. I love watching them! However, these days it's so easy to make money in Anno 1800, as you can unlock Enbesa immediately and create a trade route to the King selling him Gramophones and Pocket watches from Archie. Your money problems are effectively over as this trade route is so OP
you have missed feras alsarami, the persuader. This guy has to be in every trade union in both worlds, no matter what are you producing, this guy increases productivity by an amazing 50% and reduces workforce and fire chance by 10%..
DAMN chef is OP
Although Docklands changes everything
I have one island just set up with 30 jewellers using a specialist that replaces gold with gold ore. They pump out an absurd number of rings which i then trade for gold ore and all other items I need.
I also like the guy who replaces tallow for wood in soap factory.
PS it's Perfumier Prunella (Epic)
Yes that is an amazing specialist!
There's a barista but I think is really great for coffee. Coffee Sommelier. Increased production, uses jornalero and decreases workforce by 50%
10:04 a cat meow
Specialists are great, but whenever I have some money, I try to visit the prison notoriously and very regularly to buy them out. I usually leave an empty transport ship in his port to buy, to free this unfortunate man. I start with the cheap ones, and when my kingdom has a lot of money, sometimes a reroll, but only once because 5k was difficult to earn. Especially at the beginning of the game. Respect money and money will start to respect you. In the game, it also works :)
Wood veneers are a really good item to over produce and sell in Docklands. Can usually get a good trade ratio using selling them.
I came across Sir Lewis Brindley really early on in my most recent run. Combined with docklands I'm just pumping out rum in schnapps distilleries and exporting the excess for other goods.
Adding to that Yvonne the Yeowoman for a touch more schnapps and things got pretty silly.
Now this TOP 10 should be more relevant and in the same time easy to get thanks to the new DLC, researching those specialists instead of rerolling for millions xD
Yeah it makes specialists so much easier!!
This is going to be a game changer for me. What a great video
Great video and very helpful, thank you! Am wondering if you have any tips for maximizing Town Halls? You mentioned how important Mr. Garrick is for example, what do you usually combine him with for the other two slots? Mertens is worker specific, but who else would you combine him with? Just curious, thanks again!
It really just depends on what all is around the town hall. If it's a mix of engineers and investors, I like Actor, Garrick, and maybe the cigar guy (forget his name lol). Worker and farmer town halls always have a Captains of Industry book for instance... Really all is very dependant on what I have in the area.
How about the +50% on all productions guy? He is so needed
Agreed. I have 5 or 6 of him
In one of your other videos you mention a ship-item, can't remember the name , but found one there a little bit better 'pilot' a 5% increase in movements peed with same decrease with cargo
Now with the latest DLC, you can reasearch all the items from the Research institute
will you get a random item there or can u select, which item you want?
@@alexanderbandt8642 actually both, you research according to item class and it's random 3 items per research but once it's unlocked you can create individual items
@@aiyushbedi that sounds pretty op, especially for items like feras alsarami
It is so unfortunate they cancelled the Ark-concept in Anno1800. Would be nice, if you could take at least one or two of them on your flag ship into a new game.
That's been suggested a few times though I doubt it will ever happen haha
This is a super interesting video. I'm new to the game, up in the artisan tier nearing engineers however I've never used any trade unions or harbour masters. Etc. I had no idea about purchasing people too. Informative if not super confusing at first!
Glad it was helpful!
Very thanks. I've been watching a lot of your videos as they're the most recent anno video series I could find. Any tips of protecting trade routes and specifically inter region routes?
I would argue that Cola Wola (being arctic DLC and late at that) and Devi are not that good. My picks instead would be duo Cecilia the Coffeessieur for Coffee Roaster (chocolate every 4th cycle, reduces needed chocolate factory need) + Charlotte the Chocoholic
(free sugar from fried plantain and chocolate factory to reduce/remove need for pure sugar) - both go well in tandem to minimize the size of chocolate industry to feed all these investors.
The second would be simple and humble Arborist - tobacco every fifth cycle for almost every plantation mean you can have cigar production line without any tobacco plantations. This require a bit of finesse to squeeze into single trade union, connect farms to producers to reduce number of warehouse traffic, plus Bright Harvest tractors can go into that too. Still, I manage to usually go without tobacco farming at all using her
there is one item that produces chocolate in bakery wich makes complete new world chocolatery unneccesary. safes soooo much space.
Drew Durnill, never go to the expedition that requires diplomacy without him.
You don't have to ship veneers to the NW. You can make them there.
Video request: what are the top 10 best items to IMPORT instead of produce? (Assuming cannery will be pretty high up there)
I also cant live without the oil items and persons. Good video :)
Watched video decide to roll some and got chef michel after only 350k. Ty for video :)
This Tips video 'series' is awesome. Would you happen to have a plan to do like a "deep dive" into the different zones? I have yet to play in the Arctic because I am a scrub so I honestly don't know a ton about it.
I may at some point. Check out pablo1713 since he has done something like this!
Agreed
Artic region is pain in the ar5e, needs alot of coal... like really alot... and never enough..
yea Chef Michel is extremely frustrating to get. I needed second one for my Crownfalls, it took... I dunno... my reroll cost is at half a million by the time I got him. LOL
Another helpful video. Thanks a lot!
I wrote all of them down, thanks Taka x
very cool, however in my opinion that is kinda insane to keep rerolling and not even making certain production chains if you don't have these specialist. I mean if you get lucky and RNG is on your side to get them great but having every specialist anytime u wanna create something could actually get more annoying than just producing the chain normally.
Also thou when I do actually reroll to look for some items, what I do is just reroll a few times till the price jacks up then I stop. After a period of time the price goes back down and you can do some cheap rerolls again.
EDIT: Chef Mike is godlike thou, I can't deny that one.
Really the only one I will definitely NOT do is the cannery without the Chef. I will use the actors until then. It's what I did on the current series and had no problem with it. The others, I always seem to get them by the time I'm ready to build and I don't need to delay anything really. Of course, I would need to adjust all of that if I have really bad luck!!
Yeah you can easily get carried away rerolling over and over. It's a problem lol!!
REALLY GOOD VID THANK YOJ
Anyone else notice the meow around 10:04 :P
I'm surprised to see that the "Baker" specialist didn't make the list, considering that it is one of the best specialist in the entirety of game : it's effect is that of getting completely rid of the "Flour" ressource for the "Bread" production chain and replace it directly with grain, *AS A GREY (COMMON) SPECIALIST.* Meaning that this guy is arguably THE most cost efficient specialist of the whole game, for being so damn useful from the beginning up to the end game.
The reason I didn't include him is because later in the game you just don't have as many artisans and workers that you need to supply a lot of bread to and I don't see taking the mill out of the equation for the production chain as extremely lucrative. It's only taking out a single cheap good from a chain. Compare that to something like Michel that's taking an entire section of inputs and intermediate goods out, or someone like Garrick The totally replaces the need to even build several expensive inputs and factories... The baker is a nice item but it just doesn't hold a candle to those.
@@TakaRUclips _"I don't see taking the mill out of the equation for the production chain as extremely lucrative. It's only taking out a single cheap good from a chain."_
I do see the point : transport cargo. You are correct to say that "Flour" is cheap to produce. However you seem to forget to take into account that, for one, it still does take space and, for two, it requires a transport to ensure the transfer of ressource.
In late game, when you centralise the entirety of the Grain production on an Island dedicated to that end (especially when boosted by electricity), one single well placed trade union with a baker in it is able to affect dozens of bakeries, whose goods are both produced and transported at a faster pace than it would ever have been by indluding flour in the equation. In late game, when your town reaches the status of Metropolis and "space" start becoming scarcier, anything that reduce the "space" it takes for your production to perform well is considered powerful (that goes double for cheaper good that just keeps on increasing in demand over time ; like coffee or beer.)
Just a difference on opinion on what we see as efficient and useful really... both points of view to me are completely valid and there can be arguments made either way depending on what you find important or not. That is the beauty of this game is there are lots of different ways to go about doing something or how you view efficiency
@@TakaRUclips _"Just a difference on opinion on what we see as efficient and useful really..."_
I never claimed otherwise. My point was merely that, for a grey item (which is very easy and cheap to acquire) the "Baker" specialist proves to be very reliable and useful at pretty much every point in the game (as opposed to a Legendary item like "Prof Devi" that is absurdly potent but comes very late game and is very hard to acquire.)
That people decide to use it or not indeed depends on them.
A lot of the difficulty with acquiring legendary specialists has really been produced though with the research institute. It's a lot easier to get super powerful specialists like him really easily. I do appreciate the discussion!! I never really thought anyone would see an item like the Baker as that useful but it was really interesting to hear your thoughts on it
Hello ! Great vid as always ! Did you plan to do a video about the mods you are using ? I know you are using mods for the islands shapes and for the ornaments. Thanks !
I'm not using any mods that alter the islands in any way. Just ornaments, some new ships, and a few gameplay mods to add some variety. What sort of video did you have in mind? Just an overview of what I'm using?
Takarazuka i thought you were using a mod to decrease the number of rivers on the new world. A video like this one listing all the mod you are using and what they provide to the game would be perfect. And also a quick word about how to install them.
Nice, a couple I've never gotten. But I have not gotten to the research institute yet, I recently attained the new DLC for it and am working on it.
Great info!
This game is insanely complex
Good vid
Respect! Useful.
Glad it was helpful!
I can't find chef Michel for nothing, I've got recipe archivists falling out of my pockets though lol
Bruh u wont believe it me....but 3-4 epic tier that u said would take me millions i literally got them one after the other as i was watching your guide and randomizing it....Rngesus didnt only smile upon me he literally rained rng on me today xDDDD
Best Video you have done, should do more like it.
I have a few in the works!
I thought Feras Alsarami going to first. I have no trade unions without him. Or is he so common and basic that its not worth mentioning? Sorry im new to Anno 😅
He's really good but he's more of a general specialist that I will slot in if I have one of him... Sometimes there are better combinations though
@@TakaRUclips omg then im really in the newbiet tier. Any plans of making a video or on article about the best trade union item combinations?
First time I bought a specialist from him it was 370k my tv is far so thought it was less and accidentally bankrupt myself
Nice video. Powerfull ITems but and maybe its just me but especially the People who replace a good in a production chain are kind of contradicting the anno design/ whole point of the game? I mean. of course its supposed to be harder and more unwieldy as you go up in Pop Tiers to fullfill their needs. Oh I need New World ressources.. eh no you dont anymore for this chain now. It forces you to expand and at a certain point yes you cant get anymore Pops . I would never have designed the ITems/people who replace a good with an easier model. But maybe its done to make the game more accessible? Might be. Either way I actively avoid these Replace goods item cause in my eye I want to use all the building chains ^^
All those items are just "win more", it'd be exceptionally rare to get them on time to matter, playing on any remotely challenging difficulty. The only items, consistently available and game changer are +income% ones for town halls.
“Be careful rerolling” wish I’d listened earlier, where did 20mil just vanish to?... its like pokies addiction
20 mil? I usually roll 700m at a time. Feras is too rare🤣 also all the arek's and Garrick's...
I just create a save reroll 15-20 times then reload save till I get something I want. I'm not blowing through tens of millions to get a single item xD
Man that legendary one that extra produces 5 goods is inssnely OP. Almost cheating lol
*He's fairly rare so be prepared to spend millions at Eli* Then there's me who got the Actor the Fashion designer both while my ship was still busy reaching the new world. And not to long after that I got that chef. PRAISE RNG JESUS !!! All hail the Omnissiah
I've never seen the costume designer. Have rolled hundreds of millions of cash.
She seems to be one of those that you either get her to show up all the time or she's the most rare thing ever.
Nice video. I like theese tips videos :-)
I would have added Bruno Ironbright if you want extra steam motors and advanced weapons
He's very useful now for Docklands but at the time when I made this video he was good but the extra steam motors and advanced weapons wasn't something Earth shattering.
@@TakaRUclips well, i dont have Docklands. But with him i dont need steam motors Factory for Steam Carriage. And i don't need steam motors for ships, because i made that all ships is free. So yeah.
I have a Reddit post, and it's geared around population. I haven't covered my production chains yet, would you be willing to look it over and critique it? You seem to have a handle on the game, lol.
Ah this is an older video but Bruno Ironbright is absolutely overpowered since Docklands... he gives you free Advanced Weapons AND Steam Motors every 3rd cycle... and both of those can be used for trade at Docklands at a very favorable rate to replace entire production chains. You can get free goods from other specialists but none are produced at such rate and so advantageous for trade. Not to mention his 50% bonus to several production chains.
I don't really support doing this as I see it as an abuse of the extra production mechanics.. but the person wants to do it they're free to do it of course and I'm not going to tell them not to. I just won't be doing it myself in my games.
@@TakaRUclips I see where you're coming from though I would have to respectfully disagree- any bonus supply good you get, you have to pay for (as you can see in your Finance window), for example my Bicycle/Sewing Machine set up costs me over 20,000 coins in Advanced Weapons and Steam Motors. So even though they are "free" they do cost you (a lot) and converting that cost into something useful like Coffee or Chocolate etc via the Docks is not in my opinion abusive. But to each their own!
awesome vid
So if I use Chef Michel, how man pig farms do I need for one Cannery?
If my Cannery produces 0,667 t/min and my pig farm produces 1 t/min, does it mean I need 3 pig farms for 2 canneries?
And if yes, does this calculation method (1 ton of input supplies 1 ton of output) work for every chain in the game?
Yes it's like any other production chain and calculating it. You see what the time to produce the output on the final building is and you build the appropriate amount of input to match the output. It's the same basic principle as everything else in the game
And if I use the Master Craftsman Franke? ("Instead of Furs and Cotton Fabric, the building processes Iron and Wool.")
I assume that iron replaces fur and wool replaces cotton fabric, correct?
Then it should be like this: 1 Iron mine replaces 4 hunting cabins and 1 sheep farm replaces 1 cotton mill and 2 cotton farms, correct?
Garrik the alchemist
I JUST BUILT MY UNIVERSITY and i can make the hard ones to find, i havent went to new world , if i could get some sugar somehow i could unlock new world trade
There are so much more combo specialist i wont spoil but they literaly break game :)
I know about all of the different combinations of specialists that can break the game. It's not really what this list was about. This was just about the ones that I like the most for my gameplay.
Just curious, but what kind of pc are you using like the hardware and stuff?
My PC specs are on the about section on my channel 😁
I just bought the Actor from Eli and now I have 5K bucks
sorry what text is that? So the house has to be with in theatre range
does the variety theatre have to be with in range of her in town hall?
No read the text.. the house has to have variety theater access.
This guy just dies when he starts a new game
Anywhere to buy these specialists? Specially Mr Garrick
Use the item tab of the statistics screen to search for specialists and you can see where you can find them at.
@@TakaRUclips i can not get him anymore even in a save game i have him but hes no longer on the items list ( i only have the base game)
Setup sewing machines for extra goods add to the 4th union slot and increase productivity to workforce by 50 percent. You'll be making 150 motors and carriages per minute game broken
Bicycle factories produce at the same rate as a sewing machine factory and the bicycles themselves have a higher export value and are more valuable as a luxury good for engineers and investors.
Seriously actor, Mertens and Garrick are just cheat mode.
on chef michel so you delay getting engineers and investors just because you want to skip the kitchen? how do you make enough money without waiting very long for the rerolls? I usually only start rolling once I have at least a few thousand investors
I don't usually delay since I use Actor to get canned food instead. I set myself a limit on how many times I reroll early in so I don't go broke as well.... Plus lots of sales of beer to Anne and soap to Eli.
@@TakaRUclips I pretty much ignored trade until I had really expensive stuff but I guess I'll consider it in my next run
Anne pays just over 1k per beer and Eli pays about 320 per soap. They also update New World goods so you can sell plantains to Isabella for 1200 per now. It's an easy way to get tons of money.
@@TakaRUclips yeah I realized how insanely much money you can make with goods when I sold some excess I took for expedition boosting
also selling ships is insanely profitable since they increased ship prices massively
Also sale cannon to Isabella in new world. A stack of 50 sale for all most 50k
I spend millions rolling for specialist...millions...
It happens lol
@@JohnYoga couple quick things in the game that will help you make money and keep you balance growing. Start a soap chain and over produce enough to start trading soap with Eli, he will keep you afloat with the soap. And then if you have Land of Lions, save up until you can buy 150 watches from Sir Archibald and start trading watches to Enbesa. Ketema pays huge for watches. Watch the route a few times to make sure Sir Archibald can keep up with your buying 150 watches. Once that route is self sustaining you won't have any money issues. There are a few other good trade routes to start but these two have not let me down yet...that's how I have millions to spend "rolling for specialists"
firas is good too
Ha I can create anything with land of lions...
i have exactly zero of these guys...
It takes time and a lot of money to gather them up!
Meg and feras
roflmao lol there not even red peppers you have red peppers in the new land of lions they are called "PAPRIKASZCH"
some say no live whitout ducktape
i say no live whitout pigs lol
in my opinion you have some very useless stuff un there and miss out on two very important ones. dario!!! für the production of sewing machine an bicycles. and then the one that produces chocolate in the bakery. i never had any trade route for choclate ever again and also skip sugar and cocoa in the new world for extra space.
There's a lot of very good specialists in the game... There's nothing wrong with the ones you mentioned. Like I said to you in another comment, a lot of people play this game in a lot of different ways. These are the top specialists that I like to use no matter what. If you have different ones that's perfectly fine but I personally don't feel like any of the ones I mentioned are useless.
@@TakaRUclips thank you very much for your answer. of course it depends on the playstyle. i just thought, dario would be one of the guys really everyone is going for similar to the costume designer. one of the most awesome early game specialists in my opinion and you also seem to like it. glad about that :D
Dario is very useful but he's not game-changing like something like the actor or costume designer... All he does is provide additional goods which is powerful in itself but it doesn't completely eliminate or replace something.
@@TakaRUclips he replaces iron ingots for iron ore. and therefor safes a lot of workforce and coal as well or do i remember wrong and this was someone else?
but yes. mainly i try to target specialists, that help to get rid of trading lines between old world and new world. that is why i really like the item that produces choclate in bakeries
@@mobert8266 Replacing iron for iron ore is nice, yes, but I didn't feel it was as amazing as some of the ones listed here. But as we've gone around... we all focus on different things. I never claimed these were the best specialists in the game at all. It says they are the top 10 I cannot live without for myself.