Needed the animators names in the corner I think. I like knowing who's done what scene as it's playing. Also links to them, I need to sub to these talented peeps
2:03 This animation is so stellar, so beautiful that it brings me to tears. The amount of work that must have been put into this work of beauty is astonishing.
SCP-106 rating: +2122+-X SCP-106, mid emergence Item #: SCP-106 Object Class: Keter Special Containment Procedures: REVISION 11-6 REVISION 11-7 REVISION 11-8 No physical interaction with SCP-106 is allowed at any time. All physical interaction must be approved by no less than a two-thirds vote from O5-Command. Any such interaction must be undertaken in AR-II maximum security sites, after a general non-essential staff evacuation. All staff (Research, Security, Class D, etc.) are to remain at least sixty meters away from the containment cell at all times, except in the event of breach events. SCP-106 is to be contained in a sealed container, comprised of lead-lined steel. The container will be sealed within forty layers of identical material, each layer separated by no less than 36cm of empty space. Support struts between layers are to be randomly spaced. Container is to remain suspended no less than 60cm from any surface by ELO-IID electromagnetic supports. Secondary containment area is to be comprised of sixteen spherical “cells”, each filled with various fluids and a random assembly of surfaces and supports. Secondary containment is to be fitted with light systems, capable of flooding the entire assembly with no less than 80,000 lumens of light instantly with no direct human involvement. Both containment areas are to remain under 24 hour surveillance. Any corrosion observed on any containment cell surfaces, staff members, or other site locations within two hundred meters of SCP-106 are to be reported to Site Security immediately. Any objects or personnel lost to SCP-106 are to be deemed missing/KIA. No recovery attempts are to be made under any circumstances. Note: Continued research and observation have shown that, when faced with highly complex/random assemblies of structures, SCP-106 can be “confused”, showing a marked delay on entry and exit from said structure. SCP-106 has also shown an aversion to direct, sudden light. This is not manifested in any form of physical damage, but a rapid exit in to the “pocket dimension” generated on solid surfaces. These observations, along with those of lead-aversion and liquid confusion, have reduced the general escape incidents by 43%. The “primary” cells have also been effective in recovery incidents requiring Recall Protocol ██ -███ -█. Observation is ongoing. Corrosion damage on the initial recovery cell. Containment procedures have since been revised. Description: SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket. SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material coating SCP-106. This effect is particularly detrimental to living tissues, and is assumed to be a “pre-digestion” action. Corrosion continues for six hours after contact, after which the effect appears to “burn out”. SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106. Limited observation of this “pocket dimension” has shown it to be comprised mostly of halls and rooms, with [DATA EXPUNGED] entry. This activity can continue for days, with some subjected individuals being released for the express purpose of hunting, recapture, [DATA EXPUNGED]. Addendum: SCP Review Notes: Due to the exceedingly difficult-to-contain nature of SCP-106, SCP is to be reviewed every three months or during a post-breach incident. Physical restraints are impossible, and direct physical damage appears to have no effect on SCP-106. Current SCP, as of ██/██/████, revolves around basic observation and immediate response. Previous, more proactive special containment procedures have been recalled due to the events of breaches ██, ███, ██, █, and ████. Notes on behavior: SCP-106 appears to go through long periods of “dormancy”, in which it will remain completely motionless for up to three months. The cause for this is unknown; however, it has been shown that this appears to be used as a “lulling” tactic. SCP-106 will emerge from this state in a very agitated state, and will attack and abduct staff and cause gross damage to its containment cell and the site at large. Recall Protocol [DATA EXPUNGED]. SCP-106 appears to hunt and attack based on desire, not hunger. SCP-106 will attack and collect multiple prey items during a hunting behavior event, keeping many “alive” in the pocket dimension for extended periods of time. SCP-106 has no determinable “limit”, and appears to collect a random number of prey items during an event. The inner dimension accessed by SCP-106 appears to be only accessible by SCP-106. Recording and transmission devices have been shown to still operate inside this dimension, though recordings and transmissions are very degraded. It appears that SCP-106 will “play” with captured prey, and appears to have full control of time, space, and perception inside this dimension. SCP-106 appears [DATA EXPUNGED]. Recall Protocol ██ -███ -█: In the event of a breach event by SCP-106, a human within the 10-25 years of age bracket will be prepped for recall, with the compromised containment cell being replaced and restored for use. When the cell is ready, the lure subject will be injured, preferably via the breakage of a long bone, such as the femur, or the severing of a major tendon, such as the Achilles Tendon. Lure subject will then be placed in the prepped cell, and the sound emitted by said subject will be transmitted over the site public address system. Agent █████, after "release" by SCP-106. Subject had been missing for two hours. Subject remained alive for one hour after release. SCP-106 will typically begin to gravitate toward the lure subject within ten to fifteen minutes after hearing the subject. Should SCP-106 not respond to the initial broadcast, additional physical trauma is to be administered to the lure subject at twenty-minute intervals until SCP-106 responds. Multiple lure subjects may be used in the case of major breach events. SCP-106 will typically enter a dormant state after finishing with a lure subject. In addition, subjects may [DATA EXPUNGED]. « SCP-105 | SCP
1:51 is my part! Overall, this is amazing! Every animator did a wonderful job at their scene! Totally worth the wait. I had a lots of fun in taking part of this project for sure. :)
I love the duality of Reanimate collaborations. You have one half that make the animation as fluid as possible. The other half is here for the shit post and memes. Both sides are beautiful and welcomed.
My favourite easter egg in this video is Family Dog when Bart releases the dogs at 3:28. Do The Bartman was animated by Brad Bird who also created Family Dog.
@@seahawk193 there was a cartoon in the 90's called Family Dog that only lasted 10 or so episodes. it was created by Brad Bird, known for creating The Incredibles and the Iron Giant as well as directing Ratatouille, who also did the animation for the original Do The Bartman.
When Lewis Martin and Milhouse stepped forward and Milhouse instantly ate stage i frickin wet myself. That was so well animated but unexpected! Well done everyone, but especially that part.
Bort!
Hi Brock you're very cool and I like you alot thanks for watching our silly lil collab 😀
Eat Pant
A Bort
SMIPSUM
BORT BORT BORT!>🐕
2:45 *LISA IS DOIN' THE MARGE*
*MARAGE*
HHHHHMMMMMMMM HOMIE
_MMMMMMM HOMIE_
*I'LL KRUMP WITH YOU SWEETIE PIE*
Jack Attack MMM MMM MMHMMMM MMM
I like how Bart calls Marge “Mom” but Homer just “Homer”
Bart has been calling Homer, “Homer” ever since he was a baby/child. Based off one of the episodes in the show
Homer doesn't deserve to be call a dad
Maybe he knows something that homer doesn't 🤔🤔🤔
BART is adopted
Have you watched the show before? Jesus.
2:03 wow, the quality of this animation is absolutely stunning
WOOOOOOOW
I HAVE NEVER SEEN SUCH G. R. E. A.T ANIMATION (sarcasm)
Yep!
That one was obviously a shitpost but im glad it was in here because it made me laugh my fucking ass off.
@@Belks1453 It’s literally the reason I come back to this video every once in a while
Are you being sarcastic, dude?
Why is no one talking about 2:47
That animation is dope
ikr
Yep, it's freaking awesome
what bout 3:03
Dip 9 certainly
Ye
Watching this while being half asleep feels like a fever dream
I know this feeling
Isn’t it already a fever dream? Half asleep or not?
@@alexeivelasquez4770 i tested it and the fever dream is doubled
Me being half asleep feels like I’m drunk or having a stroke
I’m feeling that right now
Don't have a cow, man. This was so awesome to be a part with! Great job everyone!
FroggywithFries FROGGY
I agree!
FroggywithFries hey froggy, big fan of your sexy animations, and the rest are good too.
Hi froggy
...
*2:03** 10/10 animation*
edit: what’s the song that starts @ 0:33
Sergei Petrochemie finally someone who appreciates art
The bart man
sNaS is there an Interpret to it bc I cant find it 😅
sNaS I couldn’t find it at all
Probably just generic 40’s music
2:03 I died at that one
If u died then how did u comment this
@@dekutheamazing9359 u just had to not take the joke. Now your r/whoooshed.
“Hey! I drew that. Be nice!”
-Pen BFB
@@ryderwatsonssecondchannel9931 Hilarious because I love BFB!
r/ihavereddit
2:47
Idk why I mention this specific clip. I just enjoy it.
He does flop
I like how some of the animations have hours of effort while some probably took like 10 minutes
Yea like 4:01
That still takes time and definitely more than 10 minutes.
@@Heidimaekuh no….
Needed the animators names in the corner I think. I like knowing who's done what scene as it's playing. Also links to them, I need to sub to these talented peeps
Well, I can at least give you the link to one of the artists: www.deviantart.com/cassadiller
Closed captions containing the animators names coming soon!
The animators are on a Google Docs file that's in the *description*
@@starsymphonies Yes, but the time-stamps/reference images aren't given
2:24 ok who broke this alien out of area 51?
He looks like a cheese string
Ikr who is it
ur right
The Stonecutters, probably. Not doing a great job of keeping it under wraps.
1:08 is the best thing I’ve ever seen
*Keep going*
Yes
DERP 3:00
YES
0:09 *maggie is a cousin of Patrick Star now.*
She always was...
Now? Have you seen the original clip? She always looked like a starfish.
Daamn this was sick it did feel like my shorts were eaten!!
Aye Caramba! ;D
Did you feel the having of the cattle as well?
CONSUME PANT
Eat pant
AfroNinja360 digest the pANTALOONS
4:46 we need a extended version of homer dancing
no
Minecraft
Homer is the BEST! dancer
@@hamsterdie Actually, no you should.
@AurumPlay i love minecraft and borderlands and i only play fortnite cause i spent too much money to just throw it away
3:03, holy crap that smooth animation
Hey! Sorry, I wasn't even aware this was complete! I did the part at 3:03
Video Game Animation Study nice
Exactly thats a smooth animation whos that
@@jackie7323 look in the comment section
Xonorex oh oof thx
3:03 How I'm hoping to have my animations look
1:41 How they typically end up looking
You just described me
Same I have been to using kriter and it has been going badly
Lol
@EthanAnimates lol
Actually that is good
4:40 is so underrated i love the movement in it
1:37 the stage is filled with the respective Bart Simpson of their Show
Garfield: I've seen dance moves like this but this is better...
Rick: You got that (BUUUUUURP!!) right!
Furjaden he said stage
Why is Stewie Griffin there? I didn’t see a 🅱️eter in the crowd
Princess Carolyn tho wym
@@furjaden8553 On the *Stage* not the audience
Can 2:03 do the whole collab?
YES
ha
It wouldn’t be a collab then
Official Overwatch wouldn’t it be an animation
Instead of a collab
yes let me DIE “instead of an animation it would be an animation”
Who did the animation at 4:39, its amazing.
0:40 was Exquisite as well
4:30 too
2:03 is better
3:03 tho
@@josephharkness7957 the style is really ugly and simple
4:46 tho
3:00 I didn't notice the default dance cuz I was lookin at those sexy men
Ha, gay
Ha homophobic
That a lot of damage!!
I sawed this boat in half!
@@cybodemonog4702 homophobic?
Saying "gay" is homophobic?
2:03 This animation is so stellar, so beautiful that it brings me to tears. The amount of work that must have been put into this work of beauty is astonishing.
I cried
Animation collabs are weird because you will get the shittiest Flash animation in one scene and beautiful frame by frame animation in the next.
Possibly A Douchebag 2:03 vs 2:48
@@arachanine i think 2:03 was ironic
@@grkb definitely
Possibly A Douchebag also theres so many different barts
Some are funny some realistic some 3d
@@grkb still shitty
My favourites are:
1:25
2:05
2:42
3:04
3:52
4:17
4:31
2:03
@@pondererofpointlessdreams5029 not
Yup
Thanks! That's me at 3:04
Video Game Animation Study omg your kidding! Ive been looking for you ever since i saw this and this whole time i was already subscribed to you XDDD
These Re-animated collabs keep getting better and better .😁👌
Was shrek rewritten not good enough for you
@@dumbassdiana9367hm
1:25 that's the prettiest looking Bart I've seen in a while!
3:04
Bart a n i m e e e . . .
Yessssss
Agreed
Yesss
2:29 what creator was it? That was my favorite part!!! Is so cool!!!
IKR this animation was awesome
that part kinda sucks
@@Danimalsfan you have no taste of animation asshole
@@Chiracingfan lol you mad because the animation was choppy and the shit doesnt even look like bart
@@Danimalsfan its called ANIMATION STYLE
1:34 *E A T P A N T*
I SHALL CONSUME PANT
Rick what are you doing here
*C O N S U M E S H O R T P A N T*
Digest my pantaloons
*C O N S U M E K A C K P A N T*
2:05 I actually am in love with this part lmao
chicken Nøugat *2:03
It's my fave as well-
Dynastone no, I actually think she means 2:05
I think that was the joke.... r/woosh
@@cyberstarmouse5626 I don't think-
4:49 is too underrated
Víctor Silva I agree, this part is so magical that in order to witness it in it’s true beauty, you have to pause many times
you meant 4:45
1:48 why can’t the Simpsons look like this
soon they will have too when flash dies
Kinda looks like the Rick and Morty style.
Starfall no....? Is more simple this one is even more expensive to animate
@@borky6664 it was just the way the artist drew their eyes that reminded me of the Rick and Morty style of animation. Just kinda gave me a vibe.
Starfall but Rick and Morty have the eyes like this: * * I don’t know any other way to describe it x,D
A lot of great talent here, but 2:02 - 2:04 was truly several leagues above the rest.
2:45 Did Lisa just Krump?
yes
You mean 2:46? And yes she is just like her mom :’)
Boogurl 405 you mean 4:46?
Oh wait Lel I already told you ;-;
Yes, yes she did
1:06 Really glad I could be part of this collab! Had a bunch of fun
it’s a *interesting* part
Fantastic contribution!!!
You did a really good job i wish i could animate like that
SCP-106
rating: +2122+-X
SCP-106, mid emergence
Item #: SCP-106
Object Class: Keter
Special Containment Procedures:
REVISION 11-6
REVISION 11-7
REVISION 11-8
No physical interaction with SCP-106 is allowed at any time. All physical interaction must be approved by no less than a two-thirds vote from O5-Command. Any such interaction must be undertaken in AR-II maximum security sites, after a general non-essential staff evacuation. All staff (Research, Security, Class D, etc.) are to remain at least sixty meters away from the containment cell at all times, except in the event of breach events.
SCP-106 is to be contained in a sealed container, comprised of lead-lined steel. The container will be sealed within forty layers of identical material, each layer separated by no less than 36cm of empty space. Support struts between layers are to be randomly spaced. Container is to remain suspended no less than 60cm from any surface by ELO-IID electromagnetic supports.
Secondary containment area is to be comprised of sixteen spherical “cells”, each filled with various fluids and a random assembly of surfaces and supports. Secondary containment is to be fitted with light systems, capable of flooding the entire assembly with no less than 80,000 lumens of light instantly with no direct human involvement. Both containment areas are to remain under 24 hour surveillance.
Any corrosion observed on any containment cell surfaces, staff members, or other site locations within two hundred meters of SCP-106 are to be reported to Site Security immediately. Any objects or personnel lost to SCP-106 are to be deemed missing/KIA. No recovery attempts are to be made under any circumstances.
Note: Continued research and observation have shown that, when faced with highly complex/random assemblies of structures, SCP-106 can be “confused”, showing a marked delay on entry and exit from said structure. SCP-106 has also shown an aversion to direct, sudden light. This is not manifested in any form of physical damage, but a rapid exit in to the “pocket dimension” generated on solid surfaces.
These observations, along with those of lead-aversion and liquid confusion, have reduced the general escape incidents by 43%. The “primary” cells have also been effective in recovery incidents requiring Recall Protocol ██ -███ -█. Observation is ongoing.
Corrosion damage on the initial recovery cell. Containment procedures have since been revised.
Description: SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.
SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material coating SCP-106. This effect is particularly detrimental to living tissues, and is assumed to be a “pre-digestion” action. Corrosion continues for six hours after contact, after which the effect appears to “burn out”.
SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.
Limited observation of this “pocket dimension” has shown it to be comprised mostly of halls and rooms, with [DATA EXPUNGED] entry. This activity can continue for days, with some subjected individuals being released for the express purpose of hunting, recapture, [DATA EXPUNGED].
Addendum:
SCP Review Notes:
Due to the exceedingly difficult-to-contain nature of SCP-106, SCP is to be reviewed every three months or during a post-breach incident. Physical restraints are impossible, and direct physical damage appears to have no effect on SCP-106. Current SCP, as of ██/██/████, revolves around basic observation and immediate response. Previous, more proactive special containment procedures have been recalled due to the events of breaches ██, ███, ██, █, and ████.
Notes on behavior:
SCP-106 appears to go through long periods of “dormancy”, in which it will remain completely motionless for up to three months. The cause for this is unknown; however, it has been shown that this appears to be used as a “lulling” tactic. SCP-106 will emerge from this state in a very agitated state, and will attack and abduct staff and cause gross damage to its containment cell and the site at large. Recall Protocol [DATA EXPUNGED].
SCP-106 appears to hunt and attack based on desire, not hunger. SCP-106 will attack and collect multiple prey items during a hunting behavior event, keeping many “alive” in the pocket dimension for extended periods of time. SCP-106 has no determinable “limit”, and appears to collect a random number of prey items during an event.
The inner dimension accessed by SCP-106 appears to be only accessible by SCP-106. Recording and transmission devices have been shown to still operate inside this dimension, though recordings and transmissions are very degraded. It appears that SCP-106 will “play” with captured prey, and appears to have full control of time, space, and perception inside this dimension. SCP-106 appears [DATA EXPUNGED].
Recall Protocol ██ -███ -█:
In the event of a breach event by SCP-106, a human within the 10-25 years of age bracket will be prepped for recall, with the compromised containment cell being replaced and restored for use. When the cell is ready, the lure subject will be injured, preferably via the breakage of a long bone, such as the femur, or the severing of a major tendon, such as the Achilles Tendon. Lure subject will then be placed in the prepped cell, and the sound emitted by said subject will be transmitted over the site public address system.
Agent █████, after "release" by SCP-106. Subject had been missing for two hours. Subject remained alive for one hour after release.
SCP-106 will typically begin to gravitate toward the lure subject within ten to fifteen minutes after hearing the subject. Should SCP-106 not respond to the initial broadcast, additional physical trauma is to be administered to the lure subject at twenty-minute intervals until SCP-106 responds. Multiple lure subjects may be used in the case of major breach events.
SCP-106 will typically enter a dormant state after finishing with a lure subject. In addition, subjects may [DATA EXPUNGED].
« SCP-105 | SCP
I love how they are just circles
Wait, who's Bart?
Jawaddles *GOD*
*OH MY GOD*
SonicLover261 no more
It’s oh my *bart*
That one kid from family guy I think
Bort Thompson
3:03 Look at Bart Simpson NOW is amine
Anime*
That ain't anime
What kind of anime are you watching? I've never seen any that looked like that.
3:04 a total masterpiece
yellow family show
starting short yellow
also staring Peter Griffin
And Guest starring, Spider-Man
@@m.mproductions2461 starring bjs
Human ancestry glass dead dog
1:13 my favorite part, i laugh ugly
R/fellowkids
New " MILHOUSE VIRUS" discovered in USA
heavy shinobi It is the Milhouse mafia
*m i l h o u s e*
Same el eddo
3:04 OH MY GOD! This is an amazing and beautiful animation! 0.0
Hey thanks! That was my part!
@@VideoGameAnimationStudy it's not yours
That one kid Animations but it is his 🤔
@@BrokeBot its not
Video Game Animation Study Lol Nah rat
2:03 They be having best dance party ever.
The animation of Bart turning into Michael Jackson was my favourite part
1985: I bet there will be flying cars in the future
2019: The Bartman reanimated collab
1:51 is my part!
Overall, this is amazing! Every animator did a wonderful job at their scene! Totally worth the wait. I had a lots of fun in taking part of this project for sure. :)
Oh I do were wondering why there was a Sonic OC in one part before yours. Apparently thats yours
MrPhantaze oh yeah it is my sonic fc. The animator add that there as an easter egg!
One of my favorite animatios
Yo Domestic Animations is that female character in the top/back row w purple eyes from somewhere or is she one of your own?
Hitmonbug That ain’t Bart, Bart’s at the right!
Eeeeeeeeeeeeeeee
Tencontre
@@mr.penguin7880 that is a clone
Hitmonbug Then why does it look so different?
1:12 this was probally the funniest part of the whole thing
I see spongebuck and lego minions and koopas ans jakw the dog ane tour m9m is tat
2:03 uh yeah ARE YOU SURE ABOUT THAT
No this is 1:41
Change my mind
_________________
nope its
“ *KEEP GOING KEEP GOING* “
2:47 is possibly the smoothest part than 3:03 (also who animated 2:47)
2:48
The Simpsons + Michael Jackson + all of these great and plentiful styles = a fantastic collaboration worth my approval.
rip michael jackson 1958-2009
You can't spell Bart without ART. 🎨🖌️
Yes I can bart I did not do the art emojis
🅱️🎨
Bort
Batr
🅱️🎨 :)
Honestly this is incredible seeing all types of styles come together.
I love the duality of Reanimate collaborations. You have one half that make the animation as fluid as possible. The other half is here for the shit post and memes. Both sides are beautiful and welcomed.
Did anyone realize that @ 2:45 Lisa pulled a Marge!!!
It's called a krump
My favourite easter egg in this video is Family Dog when Bart releases the dogs at 3:28. Do The Bartman was animated by Brad Bird who also created Family Dog.
Brian?
@@seahawk193 there was a cartoon in the 90's called Family Dog that only lasted 10 or so episodes. it was created by Brad Bird, known for creating The Incredibles and the Iron Giant as well as directing Ratatouille, who also did the animation for the original Do The Bartman.
Waluigi Time ohhhhhhhhhh okay
Also Iggy from Jojo's bizarre adventure: Stardust crusaders is there
@@chiimuwaaku Finally some notices
legit this morning i was thinking it would be cool to have a bartman reanimated collab and now that it's here im very pleased
6:08 The Simpsons died at 95 Bart
Thank you for this masterpiece
Hi
1:52 i thought Bart was cool, then he dabbed.
Lol it was cute
Whats cute about bart dabbing? Gay more than anything.lol otherwise quite a random but good clip:)
Now Martin, Milhouse, and random kid are dancing.
@Jkcat . Why
imagine using gay as an insult
Of course a bunch of the dance moves have been replaced with dabs
2:59 Ladies and gentlemen, he got us.
big oof size
4:49 this one looks *Çrâźÿ*
It looks like a Where’s Waldo page.
2:05
Lowkey....
This is the best part-
1:13 of course Bill snuck his way in
What about spangebab?
Wow! Now this was something special! Great job to everyone that was a part of such an awesome collaboration :)
3:00 *THATS A LOT OF BARTMAN!*
Great job gang! I'm at 4:31
No way! That’s awesome animation!
@Gilgamesh Thank you! means alot. had a fun time animating it :)
@@RobYulfo Nice design of Itchy and Scratchy! The original part was cropped off.
When Lewis Martin and Milhouse stepped forward and Milhouse instantly ate stage i frickin wet myself.
That was so well animated but unexpected!
Well done everyone, but especially that part.
1:25 AHHH HE LOOKS SO CUTE
Yes so true why couldn't the creators do it like that? 😭
It looks like Vivsiepop's style of animation, but it isn't her (I checked)
Nah, bruh, THIS is cute 2:03
@@catherinemcgowan7245 no it’s not wtf it that
@@trezjusttrez1368 no its cute
2:23 Bart?
You look a bit different...
IS THAT EVEN BART
WTF it looks like an alien LMAO
This is fantastic. Everyone did an amazing job!!
also thank you for making homer dab in 2019 you are saviours bless you all
Except for the guy at 3:33.
4:46 homer is doing the fortnite dance?
Yeah
Lol "the fortnite dance"
Rotten Raspberry yes
69 likes nice
@@ArisWorld2008 Shut Up Its Popular Of 2019 With Chapter 2
I think a lot of these animators would’ve improved The Simpsons
1:03 I like this part idk why
2:03
4 years this came out, this is still golden age, AY CARAMBA this map is beautiful
For the first reanimated collab I ever took part of, the finished product turned out amazing!
3:30 who saw brian from family guy? Edit:Thanks for 228 likes
Just did when I paused it
Just spotted him
Me
yes
Just now I did
2:24 the animation literally makes me want to die
Savedapapandas123 Robloxian it hurts
2:47 i wish the song actually included him cartwheeling
4:12 I've had this album since I was 4 years old and I still have no idea what he sings there. All I can make out is "so can I".
It's "She can do it, he can do it, so can I"
@@vinstatic420 thank you SO MUCH! That has driven me insane for way too long
2:55 I’m surprised that animator includes one of the deleted scenes
4:38 Mr Burns is strangely adorable at this part
Are you being Gay like Smithers?
uummm... yes?
Are you guys being gay?????????
@hi there OMG HES UGLY AS HELL
i think before the weird animation
Whoever put the dab in is going to hell now
There were multiple dabs in this video.
No you are for not appreciating them.
...
How dare you.
chchchchchchchchchchchhchchcuuu was right.
DAB POLICE AT YOUR SERVICE!
me after colorbox Mustard:
1:42 Bart got the moves
3:28 Iggy from Stardust Crusaders in background.
YEAH, I THOUGHT I WAS THE ONLY ONE WHO NOTICED
OHHHHH NOOOOO!!!
Also, a little after that you can see brian running out of the turck
1:12 wait, IS THIS A MEGA MAN LEGENDS REFERENCE
This is better than any Simpson episode from today
1:14 i wish the whole video was in that style
Do the Milhouse!
DA boys do be looking like they are going to Area 51
Love this. Forever love the Simpsons!!!
1:37 Rick and stewie
i see garfield.
I see bevis
EVERY CHARACTER IN THAT SCENE ARE SO EPIC
I see Eric Cartman from South Park and that girl from Bob's Burger
Duckman and Princess Carolyn!
4:49 how i think my hardest animation looks
5:00 how it looks
Mine looks more like 2:03
@@sollew7434this be my animations 1:42
1:21 who saw sonic’s sis in the background
I think is a Sonic oc from one of the animators.
its sanya from sonic underground
@Maneirices do César The Plays - Projac bro you act like it's a good show, it's a show for babies
Go fast boys
@@jeezbeezbeezwax8101 yea it's still sonics sis
YES. I love The Bartman sequence. Funny how this comes up in my recommended after I was thinking about this song.
Lisa: plays the sax
Bart: OOOOOOOH MY EAAAAAAARS, LISA!
2:48 this part is amazingly animated🔥
Indeed
1:23 I like how no one is talking about Dipper Pines just casually sneaking into the simpsons at the bottom where no one can see him
1:25 is soooooo smooth
Isabella Efkarpenis 3:04
3:44 best part i swear
2:05 SCREEEEEE I LOVE THIS PART SO MUCH!! It’s got a really cute art style and my two favorite Simpsons characters ((and my fav ship-))
3:00 Hi Phil Swift here