Between Lady D and petting dogs, Jenna is really knocking it out of the park making videos about things we all Care Deeply About: ruclips.net/video/qPF5SysYmJs/видео.html
Big fan of how Jenna uses fun content to break into the behind the scenes of how games work. The one about the reticle also felt so informative but I'm a fun way!
We stan a triple whammy video that 1) gives us an excuse to look at more Lady Demitrescu, 2) uses clips from Monster Factory, and 3) gives us great information about the wonderful world of gaming animations
@@madelynsmith3711 uhh, I never said anything of the sort? In fact, the implication was that if a man wrote and voiced this script, I’m sure illiterate nit pickers like you would call it objectifying or something
I love the use of Monster Factory in this because it's such a perfect example of character creation going wild.
3 года назад+1490
damn as a bi / nonbinary gamer who so often feels alienated by a majority of gaming content, i always feel like polygon videos were like made specially for me with how casually they embrace and celebrate stuff like being gay for tall women n interviewing nonbinary people in the industry, then i remember their staff is just super chill n lgbt themselves. super refreshing. thank u Jenna for being unapologetically into big rigs.
Agreed! Like it's so nice to see people like us in fields that bring us so much joy! Like it makes me really consider getting into rigging and effects for games, since I already thibk about how skeletons affect movement all the time when looking at creature designs.
Polygon truly best at making "joke videos" that are actually interesting & informative. (They also always seem to manage to find great ppl to interview as well)
they have a rather large reach, theyre about as legit as it gets in terms of game journalism on a real way because they stray away from giving blatant scores polygon is like the vice of video games
It's absolutely fascinating information! Like I am an art person, but a traditional 2D pen and paper artist, so while I am aware of how the skeleton works and how musculature changes in different moments, building that on a 3D level and making that process streamlined never occured to me. I never thought about how it would be done in a game or how certain movements are coded to emmulate real movement using the rig. Like call me stupid but I thought it was built from the outside in, if that makes sense. Like starting with the silhouette and then adding animations based on musculoskeletal movements. Working on a 3D level just never occurred to me despite being obsessed with characters creation. I am so used to having to start from a completely blank page, I got used to reinventing the wheel each time. I am absolutely delighted by this new information. Like game devs are so impressive. Y'all are smart and innovative.
My experience with rigging are mostly "oh gods why is my weight painting fucking up" and "... Maya crashed. *Again."* lol No idea how Blender will handle it though.
Okay I’m sorry I just don’t get it - how is this video so gay? Like, the tall lady’s hot, but I don’t have the context to understand the specifically lesbian pull here (I’m really being sincere)
@@aristoddle8932 "the tall lady's hot", plus a whole thing about how sapphic women have a huge (mostly justified) stereotype for being super-into "dangerous villainess lady"-types.
Secret skeleton? I don't know what you are talking about. My skeleton is proudly on display for the world to see Be proud of your bones, don't hide them
I think Lady Dimitrescu's animation is a great example of how far animation has come. Capcom is clearly committed in investing time and money to create more interesting looking characters, even if it means creating multiple rigs. She's also thicc af and I needed that in my life.
For all of Spore's issues, I'm still impressed by the procedural rigging and animation. It's *far* from seamless, but that game really did its best to produce reasonably believable movement for some truly horrific body plans. Some former devs have published write-ups on the process that you can still find online.
My friends little sister would play oddjob in goldeneye and would say “oddjob smell”, “oddjob smells your fear!” when she was bout to shoot us and it would cause us to panic. Even though we knew oddjob was around we couldn’t never get the jump on him
I have to say that I really enjoy this filming setup. Feeling less like we're being lectured through a video call from an office desk and more like we're having a wonderful conversation as a guest. Really appreciate all the hard work.
Gotta love when the time and effort are spent on making characters that have more diverse sizes! imo it definitely is worth the investment, because it makes room for more unique and memorable character design!
seriously though, as a trans woman, seeing a bunch of people falling very publicly in love with a deep-voiced tall woman has done wonders for my dysphoria 💕
god I'm glad someone said it. I'm not a huge fan of furries irl but when the cyberpunk rulebooks mentioned animal-like body modification I kinda expected it to show up in 2077
Yeah among all the other issues with the game it lacks a level of design creativity and freedom that the genre hinges on. It's a shame but I hope in the future another dev has the guts (and accepts the time needed) to make a more fleshed out cyberpunk game.
Thank you for the insightful and on-point commentary about different body types, and how rare it currently/still is to see representation for bigger types. ❤️
Honestly the fist time I saw Lady D. I was amazed by how good she looked and how well she moved! It makes me excited to see how well graphics are improving it's amazing how much things have improved in such a short amount of time! And yes I want her to step on me like the rest of the world
As a professional tech artist and rigger I just wanna say this video is so incredibly useful in explaining to my family and friends what it is I do. Also it's incredibly on point!
To be honest, I thought 9 ft vampire lady was rather overhyped by everyone, until I learned of the wonders and complexities of such a beautiful model rig 😍
Me, an animation graduate: Ha ha, yeah, let people know how astounding it is to have all of these different body types and sizes in a game... Me, a degenerate: ...so that when I talk about how much I like inhuman monsters in video games people don't automatically assume it's because they're hot, even though that's why.
The best part of being a Polygon RUclips fan is being able to see a new video in your notifs and immediately know who made it based on the title/thumbnail alone. Thanks for the great video, Jenna!
Good breakdown of realtime rigging! Nice job Jenna! Proportion changes can be fixed somewhat by using realtime IK (inverse kinematics), which eats CPU time. Fortnite's werewolf skin needed extra IK to get the digitigrade feet to play nice with the human animations.
bro, i genuinely am an animation nut and love the information shared in this video!! it's digestible for a wider audience but still keeps a bunch of nuance and cool tidbits. also every time that one really big lady was on screen i legit got lightheaded but that's another issue
As a junior game designer trying to break into the industry, I sure hope I can be a part of bringing more Big Ladies into our games. Good video y’all. (‘:
Excellent video! I just made a series of video presentations to a team explaining exactly these concepts. I wish I found this earlier, excellent examples!
Between Lady D and petting dogs, Jenna is really knocking it out of the park making videos about things we all Care Deeply About: ruclips.net/video/qPF5SysYmJs/видео.html
Agreed!
Well yeah, Jenna is the best thing since sliced Polygon.
Also thank y’all for bringing more visibility to non binary game devs ❤️
Also a lot of stroking themed videos, you know, dogs love a good stroke and so do i when i see Lady Dimitrescu
Big fan of how Jenna uses fun content to break into the behind the scenes of how games work. The one about the reticle also felt so informative but I'm a fun way!
We stan a triple whammy video that 1) gives us an excuse to look at more Lady Demitrescu, 2) uses clips from Monster Factory, and 3) gives us great information about the wonderful world of gaming animations
And spotlights an enby video game programmer!
Fantastic video all around
plus brings back our good boy Christopher Christopher Christopher Christopher!
@@T.E.A.TimeMusic no
@@scarpusgaming nice gender, did your mommy pick it out for you?
Jenna, almost too honestly, clearly thinking about Big Women: thank you
+
she's extremely earnest, and by golly she's right
this makes me feel validated
"All I want to do is see you turn into..."
aren’t we all?
When I say I want the big woman to step on me I obviously mean so we can show off the amazing interaction physics
Indeed
I saw the thumbnail and was like "I feel like this is a Jenna video"
Guessing who made the video is one of my favorite games. Never been wrong. 😂
my guess was Simone
Polygon is far too ~conscious~ n leftist to have a male doing the voice over for a video like this :’( (I say this as a leftist woman lol)
@@burnpixieburn Hey! Let's not minimize the work Jenna put into this video by implying she only did the 'voiceover'. That's not how it works at all
@@madelynsmith3711 uhh, I never said anything of the sort? In fact, the implication was that if a man wrote and voiced this script, I’m sure illiterate nit pickers like you would call it objectifying or something
Mom says it’s my turn on the skeleton
I love the use of Monster Factory in this because it's such a perfect example of character creation going wild.
damn as a bi / nonbinary gamer who so often feels alienated by a majority of gaming content, i always feel like polygon videos were like made specially for me with how casually they embrace and celebrate stuff like being gay for tall women n interviewing nonbinary people in the industry, then i remember their staff is just super chill n lgbt themselves. super refreshing. thank u Jenna for being unapologetically into big rigs.
saaaaaaame!!
yep, came here to say the same thing
Me too!! I'm glad yall are here with us
Agreed! Like it's so nice to see people like us in fields that bring us so much joy! Like it makes me really consider getting into rigging and effects for games, since I already thibk about how skeletons affect movement all the time when looking at creature designs.
This is why I always push Polygon videos up to the top of my watch later. These are people I feel I could be comfortable having a milkshake with.
THE PEBBLE!!!
The way Jenna says “a really *big* lady…” and I’m just like. yeah.
"This pleases me" -Christopher Christopher "The Pebble" Christopher Christopher
Is this the first time a polygon video has featured direct monster factory footage?😂
Monster factory has never been more educational
I'd been thinking about monster factory during the entirety of this video so when i saw that i DIED 😂😂
I think Monster Factory is the first time a Polygon video has featured direct Monster Factory footage
Best game is "guess who's video it is" and I called this one.
@Katherine Lopez a valiant effort
Hey, jenna’s sweater’s polka dots kinda look like joint points! She’s rigged herself huh
truth is, the Jenna was rigged from the start...
im glad im not the only one thinking that lol
I love the way she says “mmmBones” at 0:52
I love when she says.
i had to replay "spiderm'n" a few times i was so delighted by it
Did someone say bone salt? Buy my bone salt!
even as a nonbinary person, I'm very comfortable in Jenna's new gender binary of Thanatoses and Megaras
Dude, who wouldn't want to be one of those powerful lookers?
Agender myself, so thank you for also being comfy with Hades two genders.
Does that make us enbies Dusas?
@@RRM_Personal Or Chaos? They are canonically non-binary.
I'm so happy to see all these nonbinary comments!!! Love yall
@@RRM_Personal honestly would be totally chill just being a shade.
I think we all felt the "thank you" at the end of the video
Polygon truly best at making "joke videos" that are actually interesting & informative. (They also always seem to manage to find great ppl to interview as well)
Yea it's one of my favorite things about the Polygon Writers and Video Producers!!!
they have a rather large reach, theyre about as legit as it gets in terms of game journalism on a real way because they stray away from giving blatant scores
polygon is like the vice of video games
Secret backbone: bones :)
LOVE the surprise cameo from The Pebble in here.
Can we all just say thank u Jenna for giving the ppl what they want w that intro
I would definitely say that a major reason I'm into Lady Dimitrescu is my love of rigging 😉
I-
lmao ok but which side are you on Kyle
@@Abigail-hu5wf yes
Therapist: 3d t-posing nyx can't hurt you, she isn't real:
3d t-posing nyx: 0:26
Forget that. What about 3d t-posing Thanatos at 2:37. Scary af
@@word69420 I feel like that would be somewhat appropriate for the god of death.
That's more officially an A-pose
me: *frantically closing all my tabs with pictures of Lady Dimitrescu* No, mom I just think the rigging is cool, I swear!!
"We're all rigging fans"*
Translator's note: STEP ON ME BIG LADY
As a game dev, honestly never thought about gamers not really knowing about rigging. This is an awesome video!
It's absolutely fascinating information! Like I am an art person, but a traditional 2D pen and paper artist, so while I am aware of how the skeleton works and how musculature changes in different moments, building that on a 3D level and making that process streamlined never occured to me. I never thought about how it would be done in a game or how certain movements are coded to emmulate real movement using the rig.
Like call me stupid but I thought it was built from the outside in, if that makes sense. Like starting with the silhouette and then adding animations based on musculoskeletal movements. Working on a 3D level just never occurred to me despite being obsessed with characters creation.
I am so used to having to start from a completely blank page, I got used to reinventing the wheel each time.
I am absolutely delighted by this new information. Like game devs are so impressive. Y'all are smart and innovative.
My experience with rigging are mostly "oh gods why is my weight painting fucking up" and "... Maya crashed. *Again."* lol
No idea how Blender will handle it though.
Lady Dimitrescu is a big win for sapphics everywhere.
to be honest, i'm gay (into men) and even *I* am attracted to her. thats how powerful she is
@@jerzysielicki-baryka9652 dimitrescu is beyond the limitations of sexual orientation
Heh heh. Big.
Okay I’m sorry I just don’t get it - how is this video so gay?
Like, the tall lady’s hot, but I don’t have the context to understand the specifically lesbian pull here (I’m really being sincere)
@@aristoddle8932 "the tall lady's hot", plus a whole thing about how sapphic women have a huge (mostly justified) stereotype for being super-into "dangerous villainess lady"-types.
I cant believe you didn't mention that the children in Cyberpunk are obviously the same rig and animation as the adults. It's so disturbing.
Don't y'all just love when women?
As a straight man. Yes i do love it when women
*sighs in gay* women...
indeed..
Yep!
I’m lesbian and can confirm I love it when women... women
‘we’re all rigging fans!’
did you mean: *we’re all hella gay*
I still don't know why, but polygon is just so gay. I love it
Hey, she appeals to all but weak men too, y'know!
Wrong, we are all bottoms
@@cractor6307 trU
@@cractor6307 Jokes on you, I'm both
Secret skeleton? I don't know what you are talking about. My skeleton is proudly on display for the world to see
Be proud of your bones, don't hide them
**unzips skin**
@@seanathanbeanathan *Tom Hooper would like to know your location*
the only bones i will display are my teeth, and only in shows of happiness or aggression
@ teeth are not the only way to show aggression. you would be surprised at how threatening a clavicle can be when wielded correctly.
When I show people my bones they just freak out and ask if I need medical help, tsk.
This video had quality jokes and interesting information all while being socially aware! 15/10
I think Lady Dimitrescu's animation is a great example of how far animation has come. Capcom is clearly committed in investing time and money to create more interesting looking characters, even if it means creating multiple rigs. She's also thicc af and I needed that in my life.
For all of Spore's issues, I'm still impressed by the procedural rigging and animation. It's *far* from seamless, but that game really did its best to produce reasonably believable movement for some truly horrific body plans. Some former devs have published write-ups on the process that you can still find online.
As someone who has rigged slippery tentacles
It is a nightmare
We thank you for your service regardless
Animating them is not much fun either. Or ropes... *shudder*
4:34 : THE PEBBLE HATH RETURNEDDD !!
My friends little sister would play oddjob in goldeneye and would say “oddjob smell”, “oddjob smells your fear!” when she was bout to shoot us and it would cause us to panic. Even though we knew oddjob was around we couldn’t never get the jump on him
"brb making Lady Dimitrescu in WWE 2K14"
Jenna I think Pat added something in your video while you weren't looking.
I laughed so hard at the gigantic nipple bones on the example rigs.
As a person who is a fan both of rigging and *wink wink* rigging, this was a great video
I wondered if anyone else was gonna bring that up, lmao
I have to say that I really enjoy this filming setup. Feeling less like we're being lectured through a video call from an office desk and more like we're having a wonderful conversation as a guest. Really appreciate all the hard work.
CMON VISIBLE NON-BINARY GAME DEVELOPERS!!!!
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+
🖤💜💛
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Very insensitive. Nothing in video said that. Delete.
"And her very massive..."
Me: *anticipation*
"... Hat."
Me: "YES, FINALLY. SOMEONE AGREES!"
Gotta love when the time and effort are spent on making characters that have more diverse sizes! imo it definitely is worth the investment, because it makes room for more unique and memorable character design!
My streak of guessing the polygon employee continues. The "she big". Screamed jennargy
How many right guesses do you have so far?
"Smaller or Daddier"?
...I could get behind it.
When the video is so good you don't even know what to say but you comment anyway to appease the algorithmic gods
+ yes, I'm down here scrolling for something to say to appease The Algorithm, because this video should be Seen!
seriously though, as a trans woman, seeing a bunch of people falling very publicly in love with a deep-voiced tall woman has done wonders for my dysphoria 💕
Heccin' same, girl
We love a trans queen
That awesome! So happy for you girls 😊💖
I love this!!! My heart got so happy reading this
we all love some giant women xx
god I'm glad someone said it. I'm not a huge fan of furries irl but when the cyberpunk rulebooks mentioned animal-like body modification I kinda expected it to show up in 2077
I mean, I'm not a furry but by God of I had the opportunity for a long, prehensile bionic tail that I could do practically whatever with? I'd take it.
We all know CDPR are cowards
Yeah among all the other issues with the game it lacks a level of design creativity and freedom that the genre hinges on. It's a shame but I hope in the future another dev has the guts (and accepts the time needed) to make a more fleshed out cyberpunk game.
I come from shadowrun and I was like "pfft cowards, not even some corporate dragons cyber zombies"
The reference to furries was a highlight of the video, for sure.
I know she's a monster, but I am here for the tall lady representation.
Jenna's got us gamers all figured out. We like big rigs, we cannot lie.
Doing some grueling work for my college rigging class this weekend and this gave me an emotional boost
"all i wanna do is see you turn into a Giant Woman🎵🎶"
Thank you for the insightful and on-point commentary about different body types, and how rare it currently/still is to see representation for bigger types. ❤️
[in the tone of that one Beyoncé?? gif] CHRISTOPHER CHRISTOPHER CHRISTOPHER 'THE PEBBLE' CHRISTOPHER?????
you missed a christopher in there :( don't disrespect god's favorite mistake like this king
Honestly the fist time I saw Lady D. I was amazed by how good she looked and how well she moved! It makes me excited to see how well graphics are improving it's amazing how much things have improved in such a short amount of time!
And yes I want her to step on me like the rest of the world
saw the thumbnail and made some tea cause i knew it was gonna be a jenna video and i needed to be max cozy to learn about big rigs
I see Big Lady, I click play
I see Jenna is talking, I click like
As a professional tech artist and rigger I just wanna say this video is so incredibly useful in explaining to my family and friends what it is I do.
Also it's incredibly on point!
I love these videos that dive into the mechanics of game design - they’re so informative and have plenty of bonus humor to spice it up!
The amount of character expressed in the phrase a really big lady just warmed my heart
To be honest, I thought 9 ft vampire lady was rather overhyped by everyone, until I learned of the wonders and complexities of such a beautiful model rig 😍
Jenna knows how to get me to click on a video.
We love her big hat
Me learning how to rig in my animation class: bone time bone time!!
::in a puddle on the floor in my room:: MOM SAID IT WAS MY TURN TO USE THE SKELETON
"Bespoke human labor," is another galaxy brain Jenna line predicting a dark, very probable future :O
Okay, but the rigging dev has the dopest accent!
Me, an animation graduate: Ha ha, yeah, let people know how astounding it is to have all of these different body types and sizes in a game...
Me, a degenerate: ...so that when I talk about how much I like inhuman monsters in video games people don't automatically assume it's because they're hot, even though that's why.
I now have heard both Jenna and Pat refer to a character as a "short king" in their videos, waiting for every other producer to complete the set
The best part of being a Polygon RUclips fan is being able to see a new video in your notifs and immediately know who made it based on the title/thumbnail alone.
Thanks for the great video, Jenna!
Huh, okay. Now I kind of understand why Bethesda never let's me play a fat character. I still wish they'd put in the time to make it work.
Yeah they or any other game could break the mold and still use only a few rigs but just make them all large
If anything, now I'm even madder about how little effort they put in to represent heavier folks.
Thank you for posting
Congratulations, Jenna - against the odds, you have managed to make Monster Factory educational.
extremely delightful and informative 1000/10 as always
As a tall lady type person, Lady Demitrescu makes me feel seen.
I love the way you said Spiderman.
Saul Spiderman, attorney at law
Thank you for pronouncing "Spider-Man" correctly
I really, truly appreciate the way Jenna said "a really... BIG lady." truly reflecting thousands of sapphics (including me).
I am a simple man, I see Tall Lady, I click it... I dion't know why since I'm gay... but I'll still do it
You do it for the solidarity.
Nice, I really enjoyed the blend of humour, information, expert insight, stupid comparisons, 10/10 content.
'The Pebble' cameo
I like polygon's journalism because it always feels just a little hornier than any other site
I was having a similar thought after watching this. It feels more honest and open.
But in a weirdly wholesome way?
I learned so much, and also I love the memes you casually sprinkle in. I had to pause and cackle at a few of them
Good breakdown of realtime rigging! Nice job Jenna!
Proportion changes can be fixed somewhat by using realtime IK (inverse kinematics), which eats CPU time. Fortnite's werewolf skin needed extra IK to get the digitigrade feet to play nice with the human animations.
Oh look it's Christopher Christopher "The Pebble" Christopher Christopher here to teach us about rigging.
What a thoughtful, consistently interesting presentation. How you managed that is very impressive writing/editing!
This is my new favorite Polygon video. I just love big rigs
“We love a big rig”
Alright, so does that confirm we’re getting a video about Big Rigs: Over the Road Racing?
Aka the BEST video game
bro, i genuinely am an animation nut and love the information shared in this video!! it's digestible for a wider audience but still keeps a bunch of nuance and cool tidbits. also every time that one really big lady was on screen i legit got lightheaded but that's another issue
"Wrestlers in WWE wk14 have little a telekinesis" in fairness, so do wrestlers in real life
Excellent point. 👍🏾
THE RETURN OF THE PEBBLE?! You're spoiling us here, Jenna!
(In all seriousness I looove your videos, I always feel like I've learnt something after)
this feels really good to watch. thanks for all your effort, this was a hella interesting thing to learn about
This video has EVERYTHING for EVERYONE
As a junior game designer trying to break into the industry, I sure hope I can be a part of bringing more Big Ladies into our games. Good video y’all. (‘:
This is such a wholesome video,, just showing all the effort that goes into it and appreciating it makes my heart full thank you 💘
Thank you Jenna for making content for us Big Rig fans
jenna heard "lady dimitrescu fans love rigging" and really wanted to make a video without getting flagged
Thanks for doing such in-depth videos on the ins and outs of game creation! Super duper interesting
Excellent video!
I just made a series of video presentations to a team explaining exactly these concepts. I wish I found this earlier, excellent examples!
great video love Jenna's work. so consistently funny and informative.
I love how this is Informative, Critical and Understanding