City of Tears from Hollow Knight. The rain represents the abandonment of the city as the water drips down from the lake above. It's very pretty and the music is wonderful.
There was that whole-a** idea in the 80's, though, that Japanese tech and money (and therefore culture) were going to become the dominant force in various countries (with a lot of attendant racism/xenophobia)... Feeding that notion into a future dystopia unfortunately made sense to a lot of people at that time :-/
@@birdeynamnam Different country and just another wave. Nobody is coming to take over your country ... the fascist who are planning to do that, already live there.
I feel like seeing Cyberpunk 2077 in rainless scenes just looks like GTA, the rain really pulls the whole scene together - thanks for bringing this important flaw up
"It was raining in Night City. A car splashed a lifetime's worth of cold showers onto me from a puddle in the road as it passed. I pulled out my Buzzsaw and blew it into pieces, then sipped on my NiCola Blue...it was a Tuesday, like any other."
@@Blend3rman In the background of a 2019 trailer for Cyberpunk 2077, there was an advertisement for a fictional soda called Chromanticure. The ad featured the phrase "mix it up" and artwork of a feminine-presenting transgender model in a body-tight outfit featuring the massive outline of a dong. It was widely considered transphobic, especially in the context how CD Projekt, CDPR, and GOG have repeatedly displayed covert and overt transphobia during Cyberpunk 2077's development. If you care to learn about the details of that sordid history, here's a pretty good article that breaks it down for you: medium.com/doublejump/the-road-to-cyberpunk-2077-was-a-transphobic-mess-a62c94d9463a
Honestly I am in love with these post-mortems on the separation between the game and the source material. The clear show of consideration people like Mike Pondsmith and the artists on the game took to the style, aesthetic and meaning of the story, and the way that the restrictions and triple-a shine let those concepts down. The world, characers, and concepts that went into this game are a blast--and making the divide between the studio and the artists clear hopefully can convince people to give the support to who they feel deserve it, rather than writing the whole thing off, baby and bathwater.
Me after reading the title: "Of course it is, there's rain everywhere, isn't there?" Me after watching Simone saying the game doesn't taste right: "This game is nowhere near wet enough."
this does an amazing job of summarizing my dissapointment in the lack of style with both 2077 and a lot of AAA games, and that almost makes up for the amount of times you made me hear the word 'wet'
Thank you for summing up one thing that bugged me about this game: I thought it just looked too clean, but the real underlying issue was NOT WET ENOUGH
aw man finally a good video about this, when it first came out I saw a bunch of comments complaining about the look of the game with RTX lighting on because everything looked wet all the time duh... it's literally part of cyberpunk that it looks wet all the time
Firstly. Your costumes are in point! Secondly. The reason effects don't look good when 3rd person driving but they look great in 1st person. Addendum. I don't think I've seen that avoid rain after 180 hours. :O
I love the topics Simone chooses to talk about. Really adds a different flavor to video game discussion. MAkes Polygon a channel I like to click on when videos pop up
Seeing the bright sun in those gameplay footages feels so wrong. It really, really doesn't fit the atmosphere. Man, I didn't realize how dependent on style the Cyberpunk genre is until this vid. Cyberpunk without the darkness and the rain is just society as it is today. I demand my mood lighting, cybernetics and narrative weather because what's the point of living in a late capitalist hellhole without them
The problem is the dryness of the badlands is an important story element. You get caught in sand storms a couple of times. It's hard to have Bladerunner in the city and Mad Max outside.
After all the drama, I'm excited for a Cyberpunk vid. And while this wasn't the question I was expecting to have answered, I'm looking forward to the vid anyway 😆
I don't know what I'd do without Polygon. You're the people who answer all the questions I didn't even know I had, and yet I always feel so fulfilled after watching >.>
I looked through some of the comments before watching the video and 90% were about the "wet correspondent" thing so I knew it was coming but I still laughed. Good one.
Honestly I think the rain effect in Cyberpunk 2077 is incomplete. At the start of the game when you first get out into the streets of Night City the rain effect looks really awesome. But it never looks like that again, which makes me wonder if what happens later on is incomplete.
Played 60 hours, never rained :( Anyway, in Italy we have this proverb: "It rains, thiefy government!" It's about the fact that for common people it's always government fault for bad things... but it's funny that in dystopies with bad politics it always rains
Haven't played it yet, and I'm really looking forward to either a mode or a mod that sets a permanent night, with almost persistent rain. And desaturates a lot of the color.
"Style over substance" is maybe a weird phrase to attribute to my interest and excitement for a game that's been floundering in development hell for over 3 years now. But... have any of y'all ever seen the trailers for "The Last NIght"? The pixel art, interesting lighting, and 2.5 D layering effects (and not to mention it looks HECK'IN WET at times) are still why I have it on my wish list (and will do a quick search from time to time to see if there's any news on the project). Fair warning, there is some controversy that will crop up if you look into the development of the game. So before you get invested if you haven't heard of it yet maybe check out an article polygon put out on it: www.polygon.com/e3/2017/6/12/15780174/the-last-night-twitter-history-gamergate
Visited San Francisco in the winter, and it rained nearly every day the 3 weeks I was there. Gorgeous city, I highly recommend everyone take a stroll through The Tenderloin in the evening.
I hadn't realized Cyberpunk 2077 was based on R. Talsorian's Cyberpunk. This makes this the second major project that property has killed, after the NetRunner CCG.
0:55 idk what you New Yorkers think but San Francisco is very rainy, and so is the bay area below it, it's right up on the coast and fog rolls in from the sea, the winter can be so rainy the sky looks grey for weeks at a time. Night City is probably near the coast.
I remember playing _Sleeping Dogs_ back in the day and being impressed at how the rain actually made the streets and the main character's jacket shinier. They were clearly eager to show it off, because I swear it rained like every other day-night cycle. It actually got to be annoying after a while.
Simone's make-up on the first part was bugging me because I couldn't pin where it was from... then she mentioned putting Japanese writing in stuff and I realized: oh, geisha make-up. Very beautiful!
While the Ghost in the Shell movie came out in 1995, the manga dates back to 1989 and is arguably just as part of forming the nascent genre as works like Neuromancer and Blade Runner.
I don't know if I'm being too noob, but what is the reason for consumables in the game if there is no way to use them directly during gameplay? What are those two icons "call car" and "phone" on the HUD for? Direct access to consumables would be much more useful. As same as directly change bombs and cyberwares types would be useful.
I hate to phrase it like this but here goes: What's your favorite wet game?
It's not "wet" per se but I really thought What Remains of Edith Finch captured the PNW atmosphere perfectly. - Simone
City of Tears from Hollow Knight. The rain represents the abandonment of the city as the water drips down from the lake above. It's very pretty and the music is wonderful.
Not wet as in rain, but bioshock is one of my all time faves
Bioshock. Rapture makes it the wettest game imo
Heavy Rain
I respect how deep Polygon is hitting those niches. Pat's thing is wrestling, and Simone is bringing us the latest and greatest in moisture content.
you could’ve titled it anything and you still chose “is it wet enough?” simone is everything ok at home.
I think everything is a-ok at home BECAUSE of the title. 😌
"And sometimes you look to them and think 'We could have made them look like anything, but we made them wet like us.'"
@@stealthgrrr Jeez I need to find where I left off that series, completely lost my place in that.
She did make that video about the alcohol physics (or lack thereof) in half life Alyx
No
“Polygon’s official wet correspondent”
Thanks, I hate it!
i love it
We've found the dream job of the Miiverse kid who just reviews water!
horny on main
"These stories will keep you moist."
Simone's on point makeup doesn't *make-up* for the fact she called herself a "wet correspondent"
Dhdjzjzk
very good comment.
Was her makeup some kind of a callback? It doesn't seem too conventional to me. is that maybe from the game or something?
It’s called “i’ve been working from home for almost a year and I’m losing my mind” -Simone
@@polygon moisture levels have climbed so high in the rochefort residence simone has begun her transition into a swamp hag
His last name is PONDsmith fer chrissake, it could never be wet enough.
This comment is all wet.
alright gang let's get soggy
Barry Harris said it best...
* sanity degrades *
m o i s t
"The rules of being a AAA game got in the way of style"
That is literally what they always do
Sad but true
That's why Witcher and Witcher2 were so good; AA, they were still able to focus on style.
this feels like one of those questions that is answered by the asking of it- if you have to ask, it is NOT wet enough.
Nice profile pic. Is it your art or someone else's?
@@axeldornelles5292 kinda looks like a picrew? If so id appreciate a link
"and by 'mishmash' I mean 'putting Japanese text on things'" YES
There was that whole-a** idea in the 80's, though, that Japanese tech and money (and therefore culture) were going to become the dominant force in various countries (with a lot of attendant racism/xenophobia)... Feeding that notion into a future dystopia unfortunately made sense to a lot of people at that time :-/
@@dontbefatuousjeffrey2494 Maybe they weren’t completely off... with the huge Kpop movement, we might still see the world change
@@birdeynamnam Kpop movement? I don't understand
@@JainaSoloB312 en.wikipedia.org/wiki/K-pop
And here I thought people younger than me knew all about The Google...
@@birdeynamnam Different country and just another wave. Nobody is coming to take over your country ... the fascist who are planning to do that, already live there.
I feel like seeing Cyberpunk 2077 in rainless scenes just looks like GTA, the rain really pulls the whole scene together - thanks for bringing this important flaw up
The answer to "Is It Wet Enough?" regardless of subject, is no.
POV you are a frog
again i played the title game, and again i guessed right with Simone. polygon video team, you are so good at your personal brands
"Polygon's wet correspondent"
Me in Pat's voice: _Simone!_
He can’t stop me -Simone
@@polygon the power dynamics work in such a way that only Simone holds the power of "Hey." over Pat, and not the other way around
old timey simone describing the weather is the way simone is meant to be heard
boy oh boy i sure can't wait for the cyberpunk 2077: soggy DLC
"It was raining in Night City. A car splashed a lifetime's worth of cold showers onto me from a puddle in the road as it passed. I pulled out my Buzzsaw and blew it into pieces, then sipped on my NiCola Blue...it was a Tuesday, like any other."
between the biting line about the soda ad and her film noir outfit with bisexual lighting, Simone really gave the gays what we needed in this video
You mean at 6:21? I didn't get that reference, would you mind educating me?
@@Blend3rman In the background of a 2019 trailer for Cyberpunk 2077, there was an advertisement for a fictional soda called Chromanticure. The ad featured the phrase "mix it up" and artwork of a feminine-presenting transgender model in a body-tight outfit featuring the massive outline of a dong. It was widely considered transphobic, especially in the context how CD Projekt, CDPR, and GOG have repeatedly displayed covert and overt transphobia during Cyberpunk 2077's development. If you care to learn about the details of that sordid history, here's a pretty good article that breaks it down for you: medium.com/doublejump/the-road-to-cyberpunk-2077-was-a-transphobic-mess-a62c94d9463a
I'm talking WAD WAD WAD, that's some Wet Ass Dystopia
Simone's costume changes are INCREDIBLY good.
I thought i was going crazy
yet to be wrong on my "Who at polygon made the video" and SIMONE you can't just call yourself the "Wet correspondent"
i never fail to guess correctly "is this a Pat video?" before clicking on a Pat video.
Her outfit just changes midway and stays that way even after she's done talking about Noir... Lol.
People are taking notes from Natalie Wynn
I’m excited to see what other story-defining wetness Simone will report on next!
I'm sure we'll be soaked in content.
Ahhh, that's what kept feeling wrong with all the marketing. Everything was so shiny at night in the promo stuff, but it wasn't raining.
Honestly I am in love with these post-mortems on the separation between the game and the source material. The clear show of consideration people like Mike Pondsmith and the artists on the game took to the style, aesthetic and meaning of the story, and the way that the restrictions and triple-a shine let those concepts down. The world, characers, and concepts that went into this game are a blast--and making the divide between the studio and the artists clear hopefully can convince people to give the support to who they feel deserve it, rather than writing the whole thing off, baby and bathwater.
Glad a polygon video couldn't go through without mentioning crunch lol (There is a reason they are one of the few channels I follow lol)
Every time I see Simone I gain two years to my projected lifespan - the style, the presence, the well-written lines... impeccable
No, it's not wet enough.
Needs more wet.
Always more WET.
Me after reading the title: "Of course it is, there's rain everywhere, isn't there?"
Me after watching Simone saying the game doesn't taste right: "This game is nowhere near wet enough."
this does an amazing job of summarizing my dissapointment in the lack of style with both 2077 and a lot of AAA games, and that almost makes up for the amount of times you made me hear the word 'wet'
if you want to play a truly wet cyberpunk game, go play cloudpunk, its literally raining 90% of the game
Thank you for summing up one thing that bugged me about this game: I thought it just looked too clean, but the real underlying issue was
NOT WET ENOUGH
Next week: Simone brings us an exclusive from the moisture farms of Tatooine.
Please, let the blue milk in the fridge. I'd rather not be reminded of how coarse sand is.
GOD that eyeshadow is powerful
I mean, at least it helps to distract from that awful background flicker.. who thought that was a good idea??
polygon asking the real questions here
me: knows simones been working on a video for a while
me: sees video title
me: well , cant get more simone than thiS title !!
aw man finally a good video about this, when it first came out I saw a bunch of comments complaining about the look of the game with RTX lighting on
because everything looked wet all the time
duh... it's literally part of cyberpunk that it looks wet all the time
Firstly. Your costumes are in point!
Secondly. The reason effects don't look good when 3rd person driving but they look great in 1st person.
Addendum. I don't think I've seen that avoid rain after 180 hours. :O
Going by the vibes, no it is not
The “Thank U” at the end was cute lol! great vid!!
Thank u! (But text)
As a native of the PNW I'm feeling attacked. No seriously tho, it's wild that's Cyberpunk is set in CA when it clearly wants to be Seattle :p
THIS TITLE SCREAMS SIMONE
Simone is carrying on BDG's legacy of answering questions that we've never asked but always needed.
Simone you need to stop killing it with these outfits, eventually you'll be dressed so sharply you puncture the hull of a fire navy ship
*insert captain America meme that says 'i understood that reference'*
I am so proud of Simone for not once uttering the word... Moist
I love the topics Simone chooses to talk about. Really adds a different flavor to video game discussion. MAkes Polygon a channel I like to click on when videos pop up
those couple of notes that play when roy says "tears in the rain" always make me tear up every time they play and i have no reason why.
yay!! my favorite wet correspondent is hosting today !!
A hilarious and well-written/produced video, AND an amazing makeup look? What did we do to deserve Simone? 😍
Night city: come over
Me: I can’t
Night city: I’m wet
Me: 🏃♀️
finally someone with a critical eye for moisture
"Legacy of wetness"
"A game that looks great but doesn't make me feel much." That's exactly what I expected of Cyberpunk 2077, but it still just makes me sad
Seeing the bright sun in those gameplay footages feels so wrong. It really, really doesn't fit the atmosphere. Man, I didn't realize how dependent on style the Cyberpunk genre is until this vid. Cyberpunk without the darkness and the rain is just society as it is today. I demand my mood lighting, cybernetics and narrative weather because what's the point of living in a late capitalist hellhole without them
If IGN is "too much water" then Polygon is "not moist enough".
All in all, good video.
The problem is the dryness of the badlands is an important story element. You get caught in sand storms a couple of times. It's hard to have Bladerunner in the city and Mad Max outside.
THANK YOU SIMONE I’ve never played cyberpunk but I love learning about it for this very reason of its roots and influences in expanding sci fi
The original TTRPG was in 2020? Well that’s why they didn’t delay it even more like they should have!!!
After all the drama, I'm excited for a Cyberpunk vid. And while this wasn't the question I was expecting to have answered, I'm looking forward to the vid anyway 😆
"Can we get moist meter?"
"We have moist meter at home."
Moist meter at home:
You can get a moist foot, non of the import stuff here.
I don't know what I'd do without Polygon. You're the people who answer all the questions I didn't even know I had, and yet I always feel so fulfilled after watching >.>
Thats what she said
I looked through some of the comments before watching the video and 90% were about the "wet correspondent" thing so I knew it was coming but I still laughed. Good one.
Video is funny and informative and fun, costumes are on point, and Simone doing a reading of anything is always great.
okay, i LOVED this, genuinely one of my favorite polygon vids recently!! hell yeah!
Honestly I think the rain effect in Cyberpunk 2077 is incomplete. At the start of the game when you first get out into the streets of Night City the rain effect looks really awesome. But it never looks like that again, which makes me wonder if what happens later on is incomplete.
"As cyberpunks official wet correspondent" Ben Shapiro's wife would like to have a private counseling session with you, Simone.
I couldn't tell if this was going to be a Pat or a Simone when the notification of this video came up on my phone.
Played 60 hours, never rained :(
Anyway, in Italy we have this proverb: "It rains, thiefy government!"
It's about the fact that for common people it's always government fault for bad things... but it's funny that in dystopies with bad politics it always rains
I entered this video for some haha viddy game wet content but this is a really smart analysis of the genre! Good job polygon wet correspondent
Haven't played it yet, and I'm really looking forward to either a mode or a mod that sets a permanent night, with almost persistent rain. And desaturates a lot of the color.
Aww dang bro, I love that makeup
As a PNW resident, I'm really feeling the "legacy of wetness" quote
I come from the PNW!! The legacy of wetness is very important to me. -Simone
@@polygon I no longer doubt your title as wet correspondent; if anyone knows the mood rain can convey, it's someone from the pnw
I absolutely love the colors of her makeup
OMG these outfits are stunning. Simone you're my fashion icon
I saw the title before I saw what channel posted and I was immediately like "Well that's gotta be a Polygon"
Wow I had never thought about this before, but you’re so right. Well done!
There is a weather mod out there that one of the options is to make the standard weather being rainy.
I really wasn't ready for this question
"Style over substance" is maybe a weird phrase to attribute to my interest and excitement for a game that's been floundering in development hell for over 3 years now.
But... have any of y'all ever seen the trailers for "The Last NIght"? The pixel art, interesting lighting, and 2.5 D layering effects (and not to mention it looks HECK'IN WET at times) are still why I have it on my wish list (and will do a quick search from time to time to see if there's any news on the project).
Fair warning, there is some controversy that will crop up if you look into the development of the game. So before you get invested if you haven't heard of it yet maybe check out an article polygon put out on it: www.polygon.com/e3/2017/6/12/15780174/the-last-night-twitter-history-gamergate
Kinda concerned at how I knew this was a Simone video instantly,,, (+flexing that makeup. Stylin as always)
I am really surprised there is a day time in night city.
Forget being "wet," is the game "done" enough?
Visited San Francisco in the winter, and it rained nearly every day the 3 weeks I was there. Gorgeous city, I highly recommend everyone take a stroll through The Tenderloin in the evening.
We need “13 reasons why Spider-Man miles morales is definitely not killing anyone” please I’m begging! Please!
Damn, now I wanna play that Bladerunner game..
First criticism video of cyberpunk that actually adds something to the conversation. :P
You had my interest with that title and now you have my attention.
I hadn't realized Cyberpunk 2077 was based on R. Talsorian's Cyberpunk. This makes this the second major project that property has killed, after the NetRunner CCG.
That make up is LIT GIIIRL 🔥🔥🔥🔥🔥🔥🔥🔥
The flickering effect really brothers tough :(
I have no clue what that makeup is but I fucking love it.
May the odds ever be in her favour.
0:55 idk what you New Yorkers think but San Francisco is very rainy, and so is the bay area below it, it's right up on the coast and fog rolls in from the sea, the winter can be so rainy the sky looks grey for weeks at a time. Night City is probably near the coast.
I remember playing _Sleeping Dogs_ back in the day and being impressed at how the rain actually made the streets and the main character's jacket shinier. They were clearly eager to show it off, because I swear it rained like every other day-night cycle. It actually got to be annoying after a while.
3:35 "Dutch angles and darkness"
I see Lord Hades has been taking online cinematography courses between paperwork
Wet street's wet, alright?
This was such a good video, it makes me wish for the better cyberpunk there could've been D:
loving the production value queen
Simone's make-up on the first part was bugging me because I couldn't pin where it was from... then she mentioned putting Japanese writing in stuff and I realized: oh, geisha make-up. Very beautiful!
“Patrolling the Mojave almost makes you wish Polygon would keep doing unraveled.”
While the Ghost in the Shell movie came out in 1995, the manga dates back to 1989 and is arguably just as part of forming the nascent genre as works like Neuromancer and Blade Runner.
I don't know if I'm being too noob, but what is the reason for consumables in the game if there is no way to use them directly during gameplay? What are those two icons "call car" and "phone" on the HUD for? Direct access to consumables would be much more useful. As same as directly change bombs and cyberwares types would be useful.
A cyberpunk game doesn't have to go for constant rain in its aesthetic, but it sure as hell seems like a Cyberpunk game must