You shouldn't notice this video game animation

Поделиться
HTML-код
  • Опубликовано: 2 июн 2024
  • The Matrix Resurrections is a movie that's kind of about video games. And one of the most important but under-appreciated aspect of games is the walk cycle. Every character needs a walk, and as humans who are familiar with the concept, a badly animated walk cycle can immediately stick out as uncanny. So game developers have found a ton of cool ways to implement walks in the games we play - making them both accurate, and flavorful. Jenna Stoeber walks through the history of walks and walking cycles in video games, and how they got to where they are today.
    0:00 The Matrix Resurrections
    0:50 Basics of walking animations
    2:25 Early walking cycles
    3:43 3D Animation Ruins Everything
    5:36 Stylish walks and motion capture
    9:10 Animating character-specific walks
    Subscribe to our RUclips channel! goo.gl/D8prdf
    Subscribe to our newsletter: www.polygon.com/pages/newsletter
    Like us on Facebook: bit.ly/PolygonFB
    Follow us on Twitter: bit.ly/PolygonTwitter
    Follow us on Instagram: bit.ly/PolygonInsta
    And for more gaming and entertainment coverage, visit www.polygon.com
    #thematrix #animation
  • ИгрыИгры

Комментарии • 198

  • @polygon
    @polygon  2 года назад +97

    Mark your calendars! Polygon is holding a SPECIAL TIER LIST LIVESTREAM on March 22, and 3PM ET! We're going to be in studio, getting weird, and making tier lists. Bet channel points to have your say in the fun. That'll be at Twitch (dot) tv (slash) Polygon, which you should... subscribe to now! See you there!

    • @isamekailmahmud9302
      @isamekailmahmud9302 2 года назад +1

      Hello, Polygon will you ever make a video on the history of mirrors in video games?

    • @WallaceWinchester
      @WallaceWinchester 2 года назад

      Hello can you please get BDG back on for one last unraveled about how to maximize survivability in the SCP universe

    • @heatherheath3834
      @heatherheath3834 2 года назад

      Are you going to be posting the livestream on here? I missed it :((

  • @tubaterry
    @tubaterry 2 года назад +530

    My partner, who has an art degree, immediately walked across the room to the shelf, pulled the exact book out that you're using around the 2 minute mark, and showed me the page that you showed us. That's awesome

    • @ryanstevens3822
      @ryanstevens3822 2 года назад +16

      try to find his Thief and the Cobbler workprint animation, it's nuts even if it's unifnishede

    • @StraveTube
      @StraveTube 2 года назад +17

      My spouse has that book, too!
      While I, on the other hand, pulled out my PS2 copy of Enter the Matrix

    • @LemonMoon
      @LemonMoon 2 года назад +10

      I’m just going to assume it’s the animator survival guide
      Edit: yep

    • @samc1074
      @samc1074 2 года назад +3

      Yeah lmao I was like oh hey it’s the animators survival kit. We’ve all got that book lmao

    • @joolian4763
      @joolian4763 Год назад +1

      The Bible of animation

  • @sydneygorelick7484
    @sydneygorelick7484 2 года назад +375

    Jenna is continuing her quest to become an animation expert and I am so glad she's taking us with her

  • @josepholiveira2873
    @josepholiveira2873 2 года назад +69

    I kinda want a whole Polygon video on "doing things 'wrong' for the sake of stylization or comedy". Because the bit toward the end about intentionally making weird walking animations was really interesting to me.

  • @wellspokenrambler
    @wellspokenrambler 2 года назад +248

    the extremely "real Benny Hill hours" music is "Runaround" by Ron Aspery, and a very fun example of how library musicians often just get commissioned to do "sound-alikes" of popular songs (the original being "Yakety Sax")

    • @thewingedporpoise
      @thewingedporpoise 2 года назад +9

      this is a very fun and interesting thing to note, I hope to remember this fun fact

  • @hummingmostbird
    @hummingmostbird 2 года назад +232

    Took longer than I was expecting to reference the ministry of silly walks. I was fully expecting it to be within the first 3 minutes lol

    • @polygon
      @polygon  2 года назад +57

      thanks for sticking around, haha

  • @bucca2
    @bucca2 2 года назад +50

    I don’t know why but calling Link “very worried” was so pleasant and cute to me

  • @alchemistarcher02
    @alchemistarcher02 2 года назад +171

    So glad you included the Silly Walkin' Perk from West of Loathing. One of my favorite visual gags in games.

    • @cholsreammos
      @cholsreammos 2 года назад +3

      Same here

    • @BucklingSwashes
      @BucklingSwashes 2 года назад +3

      Such a great game, and wonderful that the humor of KoL made the transition so well.

    • @buckhunt6832
      @buckhunt6832 2 года назад +1

      Time stamp please

    • @victoriaj2129
      @victoriaj2129 2 года назад +3

      @@buckhunt6832 13:36

    • @buckhunt6832
      @buckhunt6832 2 года назад +1

      @@victoriaj2129 ❤

  • @Baggytrousers27
    @Baggytrousers27 2 года назад +24

    Mark my words: the next level of 3rd person walking animations will have a character trip over their feet slightly if you change direction too quickly.

  • @GeorgiaPeche13
    @GeorgiaPeche13 2 года назад +85

    As an Anatomy and Physiology teacher for high schoolers, I love that you guys put out videos on subjects that aren't often talked about or do a deep dive on subjects that require knowledge outside of just technology that I can show to the kids to get them thinking about video games in a different light. Awesome!

  • @mattceccotti
    @mattceccotti 2 года назад +36

    Walk cycles are the HARDEST thing to animate. I am glad someone is explaining the world the plight of us animators!

    • @polygon
      @polygon  2 года назад +6

      Thank you for what you do! - Simone

  • @samicat93
    @samicat93 2 года назад +144

    thank you for going out of your way to point out that the rule of thumb for walk cycles is specific to the non-disabled, visibility is extremely vital for us right now so taking the time to add in just a line or two about it makes a big difference

  • @rachelrachel9152
    @rachelrachel9152 2 года назад +34

    It's so funny that you said the speed/sliding/turning problem was the most egregious part of lower quality walk animations, because I've just so normalized that happening in games i didn't even see the problem in the examples you were showing for it at first lol

    • @Sam-iu8nb
      @Sam-iu8nb 2 года назад +3

      This felt like an epiphany moment for me.
      I seriously thought "Wait a minute... that DOES look ridiculous".

  • @megatennepster3833
    @megatennepster3833 2 года назад +51

    One game I feel using walk cycles to good effect is Enter the Gungeon. The pilot and convict both shake their entire bodies side to side while moving forward, making them feel faster and fragile than the more composed movement of the marine and huntress. While the characters rarely differ in stats, their walk cycles convey the FEEL of differences in speed or durability.

    • @stevethepocket
      @stevethepocket 2 года назад +1

      Dang. I've sunk over a hundred hours into that game and never noticed that. Well spotted!

  • @kelthulhu
    @kelthulhu 2 года назад +27

    I thoroughly enjoyed the outro subtitles.

    • @polygon
      @polygon  2 года назад +7

      YOWWWWWWWWW

  • @blackandwhiteful
    @blackandwhiteful 2 года назад +10

    I remember being so impressed when I was playing the Witcher 3, running through novigrad, and then one foot stepped in a puddle so there was 1 shallow splash sound. Blew my mind

  • @Feyraligatr
    @Feyraligatr 2 года назад +123

    Nothing can top the Morrowind walk cycle.

  • @leefitzgerald8765
    @leefitzgerald8765 2 года назад +10

    I appreciate Polygon's video team for doing as much content as they do on stuff a lot of people just wouldn't spend a lot of time thinking about otherwise.

  • @gbzld
    @gbzld 2 года назад +51

    4:30 Poor Harry. He's just mirroring the player's feeling of shitting himself.

  • @matthewgilson9834
    @matthewgilson9834 2 года назад +6

    there's so much to love about this video, not least of which is how well-researched and informative it obviously is while remaining engaging, but i just want to call out two little things that made me smile, namely the line read on "wiggle" when talking about sonic's ears, and the frankly incredible yakety sax facsimile you managed to find royalty-free which manages to sound exactly right without being yakety sax at all.

    • @polygon
      @polygon  2 года назад +3

      Royalty-free yakety sax for all!! Thank you.

  • @nathanjohnson5088
    @nathanjohnson5088 2 года назад +7

    Loved the line about getting a third walk frame and being grateful for it lol. Splendid video as always :)

    • @polygon
      @polygon  2 года назад

      Ha, thank ya!

  • @Lavarpsu10
    @Lavarpsu10 2 года назад +12

    Secret for Enter the Matrix that no one cares about but me!!!
    Want to beat the game SUPER EASILY?
    1. Pull out a gun
    2. Walk up to any enemy other than an agent (maybe agents too? I don't remember)
    3. Press the throw command (circle + triangle on playstation I think?)
    4. Victory
    It's a one-hit kill on almost everything except the enemies in the Merovingian's Chateau and the game never tells you about it! Just in case you want to beat an almost-20-year-old game via cheesing.

    • @polygon
      @polygon  2 года назад +5

      W H A T

    • @polygon
      @polygon  2 года назад +14

      does this work in elden ring

    • @Lavarpsu10
      @Lavarpsu10 2 года назад +6

      @@polygon yea but you gotta unlock the guns option by leveling up to the industrial revolution stage.
      (full disclosure I have never played Elden Ring)

  • @JosefTrejbal
    @JosefTrejbal 2 года назад +4

    Me, every time a Silent Hill game appeared in this video: "Never Before Have I Been So Offended By Something I One Hundred Percent Agree With"

  • @harberiondeanothemagician4697
    @harberiondeanothemagician4697 2 года назад +7

    I still the the GDC talk on how the animations in overgrowth were managed is one of my favourites. Shows how different states blended with Inverse Kinematics and algorithms can create some pretty neat animations

  • @drewbrew444
    @drewbrew444 2 года назад +3

    i remember the first time i played LA Noir and the characters feet did a quick little shuffle when he went down stairs, and my mind was completely blown

  • @BlakeTheDrake
    @BlakeTheDrake 2 года назад +1

    I just love the fact that, once the Benny Hill Music starts, *it does not stop*. Nobody can stop Benny once he's on a roll!

  • @Michael_Lindell
    @Michael_Lindell 2 года назад +14

    Nice Walkie-Talkie Jenna!

  • @Exmachina223
    @Exmachina223 2 года назад +22

    Walks not ridiculous enough. Look up Guilty Gear's Zappa for a horrifying walk cycle. Voldo's got nothing on him.

  • @limo_was_here
    @limo_was_here 2 года назад +5

    paragon mention is cool, loved that game :C

  • @2live4u95
    @2live4u95 2 года назад +7

    They shot the treadmill scenes at the gym I used to go to with my mom as a kid😂

  • @troyjohnson2137
    @troyjohnson2137 2 года назад +1

    nier automata has absurdly detailed and expressive walking/running animations and i am so glad you included them. uneven surfaces, speeding up, slowing down, turning, climbing stairs, it's all incredible

  • @milktestingwoman
    @milktestingwoman 2 года назад +3

    2:59 prince of persia is just generally a fuckin crazy game. every pixel, frame and animation was plotted out via manual coding, all position and color values. no pre-programmed assets. Scientists will really look at something and ask "is anybody gonna plot this out by hand" and then not wait for an answer.

  • @hollyfelis4197
    @hollyfelis4197 2 года назад +26

    i'm guessing Jenna just wanted to talk about making walking animations and chose the Matrix Resurrections tie-in to make the video more topical, and it just took so long to make that it's not topical anymore

  • @WireMosasaur
    @WireMosasaur 2 года назад +1

    This reminds me of a lot of the walking details in the Mad Max game, which like... is objectively not a great game but some parts are clearly made with great love and attention. Part of Max's legend is his busted knee, which isn't mentioned whatsoever in the game but he has the leg brace and it reflects on his movements; he's slow to break into a sprint, stepping forward bracing his shoulders with almost reluctance, his jump is weak and full of apparent effort, and if you drop down from any significant height he walks with a pained limp for a few seconds afterwards.

  • @0Gumpy0
    @0Gumpy0 2 года назад +1

    It's insane how much work goes into every little detail to make a game. great video!

  • @noskes1
    @noskes1 2 года назад +3

    5:10 Pokemon S&S still have this type of turning in the cut scene :D

  • @PlutoTheSynth
    @PlutoTheSynth 2 года назад +2

    5:59 Ah yes, Hitman from Hitman, what a classic and memorable character
    Round of applause for Hitman from Hitman

  • @victoriahawco3893
    @victoriahawco3893 2 года назад +1

    Really loving these "inside baseball" looks at video games!

  • @darkowl9
    @darkowl9 2 года назад +7

    It'd be interesting to see more footstep-driven animation in games, rather than faking it by moving the model and sorta syncing the speed to the feet. You'd also get things like proper ability to stand on staircases at different elevations too, something many games either don't bother with, or sorta fake.

  • @ashurredly7994
    @ashurredly7994 2 года назад

    I loved this video! Seeing the considerations and work behind games makes them even more fun and interesting to play.

  • @suryapanditi3161
    @suryapanditi3161 19 дней назад

    So happy ghost of tsushima animators are getting the love they deserve. It still has some of the best traversal and fighting animations I’ve seen in a game

  • @TrueTempleDog
    @TrueTempleDog 2 года назад

    Really great breakdown about character animation and personality of walk cycles, nice!

  • @everentropy
    @everentropy 2 года назад

    Walk cycles are one of my favorite things. So glad you did this

  • @etbadaboum
    @etbadaboum 2 года назад +2

    Great video as usual! My first appreciation of character animation was with Mario 64 where you can get up to 4 different movement animations

  • @RossLlewallyn
    @RossLlewallyn 2 года назад

    This is a fantastic exploration! Thank you so much.

  • @LeoFieTv
    @LeoFieTv Год назад

    I really appreciate that note about disability. An important topic that gets forgotten far to often.

  • @TheDudeManBro
    @TheDudeManBro 2 года назад

    The run cycle of Raymond Bryce from Disaster Day of Crisis was one singular moment that made me smile and love a brand new character. It’s unbelievably silly, determined and somehow clumsy.

  • @dernudel1615
    @dernudel1615 2 года назад

    Jenna, you are an absolute delight to listen to. You could talk about paint drying, and I'm convinced that it would be entertaining.

  • @tommybabington8905
    @tommybabington8905 Год назад

    1:34 I come home after school and check your channel every day. I love you bro

  • @HelloMisterJAMWAH
    @HelloMisterJAMWAH 2 года назад +1

    I wonder if any games deliberately unsync walk speed for nightmare sequences. It'd be pretty authentic to have that 'stuck in sludge' feeling.

  • @A_real_Wizard
    @A_real_Wizard 2 года назад +1

    I try not to think about the fact all characters just slide around frictionlessly and just play an animation while doing it.

  • @quefluxwinger3212
    @quefluxwinger3212 Год назад +1

    10:17 I own the Midway Arcade Classics on PS2, Joust was a blast!

  • @sicilianmammalian
    @sicilianmammalian Год назад

    Man you guys are exactly what I needed for game dev

  • @joshdoesthingsallthetime
    @joshdoesthingsallthetime 2 года назад +4

    OMG THANK YOU FOR TALKING ABOUT ENTER THE MATRIX

  • @29once
    @29once 2 года назад +2

    Stop mentioning Paragon I'm still in mourning.

    • @polygon
      @polygon  2 года назад +1

      sorry for your loss

  • @gorimbaud
    @gorimbaud 2 года назад +20

    Calling out Vanille for a silly walk is weird when you, not a minute later, have a segment focusing on silly walks that communicate characterization. If Lightning had Vanille's walk cycle, that would be worth furrowing a brow over, but the way Vanille walks is absolutely indicative of the type of impression she's trying to give others.

  • @davebertaud
    @davebertaud Год назад

    What an incredible video. This is so useful to me as an animator. Thanks!

  • @Cleverconveyence
    @Cleverconveyence 2 года назад +1

    another Stoeber banger about animation, yesplz

  • @birdzilla01
    @birdzilla01 2 года назад

    I loved watching all those video game characters walk :D

  • @DontProf0akMe
    @DontProf0akMe 2 года назад

    I absolutely love these types of videos Polygon puts out, it makes you really notice and appreciate really small details in games you might otherwise overlook.
    Also, Jenna is so enjoyable to listen to! (Best 🐀 Lawyer ever)

  • @ElTequilla
    @ElTequilla 2 года назад

    This is the good stuff. Great put together.
    and looking back at early and crude 3D characters were a delight.
    Enter the Matrix's locomotion is just irresistible :D
    Syphon Filter's 'drive and trudge' is also something that will always be a warm memory

  • @DoubtlessCar0
    @DoubtlessCar0 Год назад

    This is the exact reason why as someone who has coded video games for school I will always make all characters a slime or amorphous blob. No legs, no animation...

  • @Sorikho
    @Sorikho 2 года назад

    great video!

  • @lektik2941
    @lektik2941 2 года назад +2

    There are some truly hilarious walks in Dark Souls 2. At long range from the player, Alonne Knights do this weird slanted moon walk sort of thing.

    • @sapateirovalentin348
      @sapateirovalentin348 2 года назад +1

      Also the falconeers that willpower themselve into moving forward while their legs fight to move to the side

  • @skadoosher7747
    @skadoosher7747 2 года назад +1

    If i was a video game character my walk cycle would like one of those physics based walk cycles but it actually just be me randomly changing the way im walking because im nervous

  • @EduSolsa
    @EduSolsa 2 года назад

    Your videos are alweys so interesting to watch =D

  • @erronsaa4932
    @erronsaa4932 Год назад

    While I was on the seat h for comparison of 2D or pixel art cycle frame comparisons, I stumbled upon this. I really like it! I never personally thought of a walk cycle being important, or well at the service level, but it for sure makes sense! Thanks for the knowledge I gained!

  • @1Thunderfire
    @1Thunderfire 2 года назад

    So this isn't just walking animation but... Luigi's animation in Luigi's Mansion 3. It's just so dang good!

  • @dandeliondew
    @dandeliondew 2 года назад

    having 'dragging a dead body' and 'walking on slick ice' right after each other, as equally important gameplay info xD

  • @eopatcjo
    @eopatcjo 2 года назад +2

    Killari? Paragon? COME BACK!

  • @whimrocker
    @whimrocker 2 года назад

    Jenna, I love your sweater!

  • @star2705
    @star2705 2 года назад +1

    My favourite locomotion animation detail is from State of Decay 2, where if you run fast enough, and then slam the stick in a different direction, your character will dramatically slide, their hand even touches the ground! But I don't think it always happens, or it's just really hard to trigger, and it is FAST. The animation begins and ends almost faster than you can notice it.

  • @danielb6342
    @danielb6342 2 года назад +23

    I'm so mad you refer to most characters by their names but call Agent 47 hitman. That's like calling Samus Metroid or Link Zelda.

    • @collin4555
      @collin4555 2 года назад +23

      Halo is a pretty cool guy, he shoots aliens and doesn't afraid of anything

    • @sydneygorelick7484
      @sydneygorelick7484 2 года назад +21

      My favorite protagonist is Portal, she's an interesting silent character and Glad0s is mean to her but in funny way

    • @alexmott507
      @alexmott507 2 года назад +5

      Is "Donkey Kong Country" Donkey Kong 64's maiden name?

    • @samehomar1993
      @samehomar1993 2 года назад +3

      My name... is... The Matrix

    • @marcosm1223
      @marcosm1223 2 года назад +3

      I know that he's called Agent 47, but those are different situations though. Link is not a Zelda, Samus is not a Metroid, but Agent 47 is a Hitman

  • @cdutson
    @cdutson 2 года назад

    Oh my god, you put in a clip of ALUNDRA, a game that I have never seen anyone mention literally ever.

  • @lookatdemijipers
    @lookatdemijipers 2 месяца назад

    8:55 this was a very Griffin McElroy sentence lol

  • @_._---.
    @_._---. Год назад

    5:59
    I got so pissed when you called Agent 47 'Hitman', even though it's probably a joke. lol

  • @Lerkero
    @Lerkero 2 года назад

    i played syphoon filter during the ps1 days and have never forgotten that walk cycle

  • @mitlandson167
    @mitlandson167 2 года назад

    That swapped Batman animation is the thing of nightmares

  • @mikolajpawecki4961
    @mikolajpawecki4961 Год назад

    1:38 This is why you're my favorite youtuber you make amazing content for us every day

  • @moonbeam714
    @moonbeam714 2 года назад

    2:03 thank you for including this note! i'm a cane user and i was actually just wondering how mobility aids might factor into walk cycles like this :)

  • @thomasmaier7053
    @thomasmaier7053 2 года назад

    Nice piece! Root motion animation helps with foot sliding today because the mocap position in space is just transferred to the game. No code is moving the character anymore - it's all mocap.

  • @elliephants7047
    @elliephants7047 2 года назад

    off to listen to the benny hill theme for an hour.......thank you for the in-depth look at walking. Can I say, the bb with the bouncy flouncy walk is precious, I wish I had that break-my-stride kind of walk.

  • @meander112
    @meander112 2 года назад +2

    Engagement for the engagement god!

  • @lizzzylavender
    @lizzzylavender 2 года назад

    That swapped Batman and Catwoman animation is hilarious

  • @MusicMyBeloved
    @MusicMyBeloved 2 года назад

    Is that Lode Runner at 2:28? Man I haven't seen that game in ages! It was one of the only two games my Dad had for our desktop when we bought our first computer when I was a little kid. Well before we ever got internet there was good ole Load Runner and Jane of the Jungle.

  • @chexagon7656
    @chexagon7656 2 года назад

    Not a SINGLE shout-out to Naughty Dog's motion-mapping in TLOU2?!?! Literally the best to ever do it.

  • @ticron
    @ticron 2 года назад +1

    Appreciate the inclusion of Jade from Beyond Good and Evil. I haven't forgotten Ubisoft. 😞

  • @wriqhts
    @wriqhts 2 года назад +2

    one of my favorite video game walks is kiryu's in yakuza 6.. for purely unhorny reasons i promise

  • @CJJC
    @CJJC 2 года назад +1

    I remember all the articles about how intensely motion-capped Enter the Matrix was. The first thing I remember doing when I was given control of my character was pressing the jump button and then I laughed for a good long while. That laugh, however, was mild compared to the one elicited by climbing a ladder.

    • @Feasco
      @Feasco 2 года назад

      I just assumed it was animated that way on purpose to convey the idea they're not actually physically exerting themselves in the matrix
      "You think that's air you're breathing?"

    • @CJJC
      @CJJC 2 года назад

      @@Feasco Your headcanon abilities far outweigh mine.

  • @isamekailmahmud9302
    @isamekailmahmud9302 2 года назад

    Hello, Polygon will you ever make a video on the history of mirrors in video games?

  • @Densuii
    @Densuii 2 года назад

    A great way to deal with foot sliding is turning the character model around and saying "they're always moonwalking". Now it's a stylish feature!

  • @TylerJMacDonald
    @TylerJMacDonald 2 года назад +6

    Jenna, I hope you see this: what are those cool framed pictures behind you? (Great video btw!)

  • @tonykuchar3237
    @tonykuchar3237 2 года назад

    Aww, I love seeing Jin!

  • @SlayerSeraph
    @SlayerSeraph 2 года назад

    2:58 one of the first games I ever played, probably the earliest game still vivid in my memory from my childhood. Played it back when it was new & just released. The Animations back then seemed so realistic and uncanny. When I learned it was based on real person motion capturing via Rotoscope (years later) - that fact totally blew my mind away! Even today it looks pretty real, unique and precise.

  • @WilliumBobCole
    @WilliumBobCole 2 года назад

    My pet peeve is when a game has exactly one or two discrete movement speeds, like we have analog sticks, let me use the full rage of motion to control my speed, for most close-quarters exploration type stuff I want to go faster than walking and slower than sprinting, and most games just don't support this.
    Related is when there is no momentum, with zero ramp up or ramp down in speed/animation. I get that it can make a game feel more responsive but I usually prefer this to be smoothed out, for comfort if nothing else; especially when combined with the first problem, to modulate speed I often end up having a lot of start-stop movement, which makes the camera movement really jarring, and there have been a few games where this was so bad that I just stopped playing altogether.

  • @terricon4
    @terricon4 2 года назад

    And this is why developers love makign floating characters, if they jsut float and bob you have so much more freedom, and so much less work ahead of you.

  • @Dayviono
    @Dayviono Год назад

    Bayonetta has the best walk in video game history.

  • @MrDelord39
    @MrDelord39 2 года назад +1

    Paragon was so good. I'm still sad they shut the game down.

  • @caseysailor9301
    @caseysailor9301 2 года назад

    Hey this kinda reminds me of this pretty niche youtuber called uhh.. Pat something. He mostly works for a gaming/media company, but I mention him because he did a video on walking in certain video games once. I thought it was 10/10 and you're amazing aswell so I think if you collabed you could both totally blow up.

  • @xliquidflames
    @xliquidflames 2 года назад

    I had a debate (read: argument) with someone recently that video games aren't immature or childish. Their argument was that video games are for children and adults shouldn't play them. This video backs up part of my argument that, among other things, they're modern works of art. It takes a lot of skill and talent to pull this off and make it look, not just right, but good. This was so well explained and an excellent video. I'm totally sharing it and tagging the person I was arguing with.

    • @polygon
      @polygon  2 года назад +2

      That's such an odd opinion for someone to have in 2022! - Simone