How devs make GAME OVER screens that don't suck

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  • Опубликовано: 27 дек 2024

Комментарии • 303

  • @andersonsmith8625
    @andersonsmith8625 3 года назад +715

    Depends on the game. For slower paced games they're fine, but for something like Celeste where you can be dying 20 times a screen, the instant respawn Is vital for making it challenging but not a chore.

    • @ajavisk
      @ajavisk 3 года назад +70

      Not only the instant respawn, but also the music. Since it keeps playing, it never feels like you are restarting anything (like in Mario)

    • @eisgnom7383
      @eisgnom7383 3 года назад +11

      Or Super Meat Boy!

    • @pleggli
      @pleggli 3 года назад +2

      the instant restart feature is my favorite new feature in spelunky 2 in comparison to the first game.

    • @adog3129
      @adog3129 3 года назад +10

      yeah, that's really important for developers to think about, making the death screen represent how significant death actually is.

    • @SPMyers92
      @SPMyers92 3 года назад +2

      Or Hotline Miami!

  • @quisslequassle404
    @quisslequassle404 3 года назад +237

    If a dark souls game told me "You tried" after I died, I think I'd either be genuinely offended or I'd genuinely cry

  • @Nova-jw6ju
    @Nova-jw6ju 3 года назад +523

    Somehow “You Tried” stings more than “You Died.”

    • @ACuriousTanuki
      @ACuriousTanuki 3 года назад +46

      Agreed. "You Died" just feels like a neutral, factual acknowledgement of the events of the game. "You Tried" feels either patronizing ("oh well, at least you tried") or like a passive-aggressive way of saying "You Failed". Arguably, death in many cases is just a setback, and is not indicative of a larger failure to progress through the game.

    • @LordMoku
      @LordMoku 3 года назад +6

      But in the end, it doesn't even matter.

  • @pedroscoponi4905
    @pedroscoponi4905 3 года назад +506

    Celeste doesn't have a proper game over screen or anything, but it's one of the first games where I genuinely _do_ see the death counter as a mark of pride, because _god dangit,_ I died 300 times in this level and I still beat it anyway!

    • @Sharkstixx
      @Sharkstixx 3 года назад +14

      I like this way of thinking about it! :)

    • @itmedana
      @itmedana 3 года назад +4

      exactly what i was thinking

    • @ajavisk
      @ajavisk 3 года назад +21

      Another amazing things: The music keeps playing after you die. And you can still keep your momentum after you die because death is so quick

    • @ethan-loves
      @ethan-loves 3 года назад +13

      Fantastic point. Celeste was the first game I played where the death counter felt like a badge of honor - a real taste of Madeline's determination.

    • @exinex
      @exinex 3 года назад

      Jeez only 300? Gotta brag do you?😂

  • @ChrisJohnsonELP
    @ChrisJohnsonELP 3 года назад +101

    I always appreciated Balance of Power's game over screen, just a black screen with text:
    "You have ignited a nuclear war. And no, there is no animated display of a mushroom cloud with parts of bodies flying through the air.
    We do not reward failure."

  • @obsidian.heartz
    @obsidian.heartz 3 года назад +110

    dying in minecraft usually represents a mad scramble to the place you died. sometimes this means a quick trip to the next valley, but often times it can mean several minutes of trying to relive your thought process as you explored a new area, or trying to remember the exact turns you made in a cave system. sometimes it means you have to prepare a second set of gear to brave the precarious area that caused your death. sometimes it means that you just lost hours of progress and you’re not getting any of what you lost back, and you have to take a moment to come to terms with that
    in worlds where a player traveled hundreds of chunks from spawn, only to be told that your bed was obstructed or has been destroyed, it may mean starting completely over
    this loss feels even more pronounced in hardcore worlds, where, say, five years of dedication can be wiped out by a baby zombie and a spider

  • @ItsCaramelToffee
    @ItsCaramelToffee 3 года назад +188

    "...but everybody knows: Shakespeare was a casual."

  • @pliable-head
    @pliable-head 3 года назад +256

    Death's Door's D E A T H really is so exquisite and I'm glad it led the way down this rabbit hole that allowed you to show me GAME OVER YEEAAHHHH which I was not familiar with, thank you Jenna and team

    • @danielbailey2937
      @danielbailey2937 3 года назад +1

      I haven't played death's door but it reminds me of rdr1 where it would just say "DEAD". Honestly kinda badass

    • @LordMoku
      @LordMoku 3 года назад +2

      Daytona USA not only graced our lives with GAME OVER YEEEEEAH, but also ROOOOLLING STAAAAART. Truly a masterwork. And I guess there's cars and stuff too, whatever.

  • @lets_lvl_up
    @lets_lvl_up 3 года назад +41

    I'm not a native English speaker and as such I'm always trying to improve my level. Polygon has become my go-to channel for shadowing, a technique in which you simply try to imitate the speaker in order to acquire more natural-sounding speech. So yeah, thanks to the hosts and whoever writes the wonderful scripts.

    • @polygon
      @polygon  3 года назад +12

      This is really cool to know! -Simone

  • @Golgito
    @Golgito 3 года назад +83

    Another example I love is Prince of Persia sands of time's death screens. They remind the player that the game is actually a story being told and that things didn't go how you played it. Kinda meta, kinda non definitive. Probably my favorite death screen

    • @nvrndingsmmr
      @nvrndingsmmr 3 года назад +16

      "No no no. That's not how it happened."

    • @IanMacMoore
      @IanMacMoore 3 года назад +5

      Same with Assassin's Creed, "Desynchronized"

    • @Victorsandergamer
      @Victorsandergamer 3 года назад

      @@IanMacMoore YES
      THIS

  • @robinmansions2884
    @robinmansions2884 3 года назад +33

    "GAME OVER, YEEEAAH!" is the energy I'm trying to bring to the coming apocalypse

  • @ashopal5811
    @ashopal5811 3 года назад +119

    tiny nitpick but the only time you see those narrative screens in isometric fuckboi simulator is when you win a run, and only after winning so many runs that you ran out of story content to see. they're more like You Won screens, just death flavored. But even the normal you died screens are nice (seen around 7:15) , because you always get a little quip or quote while you watch the ragdoll animation. Not to mention, the first boss does that same animation when she dies, so seeing that for the first time after dying myself so many times was super rewarding :D
    edit: thinking about it more, I'ma add on to that last part and mention that all the bosses have death screens! And they are formatted just like your own death screen, with "X VANQUISHED" in place of the "YOU DIED" or "THERE IS NO ESCAPE" text. I think it's a great addition cus, like you mentioned, death is sort of the point of the game. Using that same screen that can be seen as a negative (you dying) and turning it into a reward (a powerful boss dying) emphasizes the player's victory imo. It's what you see when your run ends, but also what you see to keep your run going, and idk where I'm going with this but I think it's a really cool mechanic

    • @miku224
      @miku224 3 года назад +13

      The death screen for the first boss is so similar that the first time I won, I didn’t even realize it wasn’t me going into the pool of blood. Imagine my surprise when instead of fading back to the house of hades, I’m still there with 3 health left

  • @amyelevens
    @amyelevens 3 года назад +121

    the worst and most exhausting part about game over screens is the loading screen that may follow.

    • @FabriSlv
      @FabriSlv 3 года назад +4

      God bless SSDs

    • @rachelladue1572
      @rachelladue1572 3 года назад

      which is their own interesting design and typically follows one of the paths jenna mentioned for the game over screens

  • @nvrndingsmmr
    @nvrndingsmmr 3 года назад +44

    As soon as the video started I thought to myself "I really hope they include Takenobu Mitsuyoshi's legendary 'Game over yeahhhhhhh!!!' From Sega Rally Championship and I was not disappointed. Then we got Jenna saying it herself at the very end as a bonus!!! Polygon *always* delivers.

  • @faceofdoomness
    @faceofdoomness 3 года назад +47

    Gonna put in my will to have the 'Game Over, Yeah!' sting from Sega Rally Championship (1994) to be the first thing to play at my funeral.

  • @ohno417
    @ohno417 3 года назад +40

    The cool thing about Polygon is how y'all can take up any small part of a game and make me go "huh, yeah, that *is* super interesting". Kudos for that!
    Also, this video has one of the best thumbnails ever, holy cow

  • @emmythemac
    @emmythemac 3 года назад +39

    I respect that Jenna's desktop background is just simping for Lady D, and she's not afraid to show it

  • @nyan2317
    @nyan2317 3 года назад +24

    The few "game over" screens that are really iconic for me is Monster Hunter series with its "Quest Failed" tribal stamp, and Bayonetta's "THE SHADOW REMAINS CAST". They all tie in with the game's theme and story, like in MonHun you're in an actual quest, which aren't worth losing your life over. And in Bayo, you're an umbral witch that arguably won't die unless you accept your death.

  • @aSpectrumofDorky
    @aSpectrumofDorky 3 года назад +88

    Man I really love Terraria’s death and the “game over” message becomes an in-game function if you die too much

    • @bingoccolon
      @bingoccolon 3 года назад +11

      yeah, especially with 1.4 adding graveyard biomes which basically punish you for not taking responsibility of your own mistakes in a way

    • @weeb_dweeb
      @weeb_dweeb 3 года назад +5

      @@bingoccolon or reward depending of the items you want

    • @FishSnackems
      @FishSnackems 3 года назад +3

      Yeah but the respawn timer is annoying

    • @bingoccolon
      @bingoccolon 3 года назад +1

      @@FishSnackems then just dont die :tf:

    • @FishSnackems
      @FishSnackems 3 года назад +2

      @@bingoccolon you have a point

  • @takemetoyonk
    @takemetoyonk 3 года назад +8

    2:50 This was a great moment and transition x3 One of the most legendary Polygon presenters that I'd follow outside of Polygon in the future for speeches/essays/rants, comedy aside

  • @JacobCrossMusic
    @JacobCrossMusic 3 года назад +12

    Just wanted to add that I really like the game over screen at the end of Kingdom Hearts III, and how it blends the game over screen into the actual end sequence as you defeat the final boss

  • @cactustactics
    @cactustactics 3 года назад +8

    "Mario's descent into hell" is one of those casual throwaway comments that I'm gonna remember every single time I see it
    (not even mad)

  • @dandeliondew
    @dandeliondew 3 года назад +1

    i was not expecting a heartwarming ending for a video game essay on how often i die in game

  • @hotscottrulz
    @hotscottrulz 3 года назад +8

    The death screens of fallout 1 and fallout 2 are some of the best ones in any video game, in my opinion. Just hearing Ron Perlman explaining how futile your life was is fantastic.

  • @VaryaTheVillain
    @VaryaTheVillain 3 года назад +13

    kind of wish Prince of Persia Sands of Time game over got a shout-out, because it's technically meta within meta? it's Prince telling the story of his adventure that already happened, and when you die, he immediately interrupts you with "nonono, that's not how it happened!" and goes "shall I go on?" when you hover over "continue/load your last save" option. there were like 8 or more different remarks about the various deaths of Prince and his companion that I genuinely didn't feel that bad about my death in the game, just sad that I interrupted a story!

  • @russellcammarata9819
    @russellcammarata9819 3 года назад +67

    There's a theory that the "Mackerel" that the Jackass gives you is a reference to Justin McElroy having a terrible time with fishing in the previous game

    • @Mallony
      @Mallony 3 года назад +1

      Do you have a link to that? I’d love to see that lol

    • @sadiecorning
      @sadiecorning 3 года назад +2

      @@Mallony I'm pretty sure they talk about it on the Besties podcast but I can't remember the exact episode/s.

    • @edwardnygma8533
      @edwardnygma8533 3 года назад

      Following

  • @g.f.martianshipyards9328
    @g.f.martianshipyards9328 3 года назад +19

    The game over screens of the Prime Trilogy were quite something. A cracked visor, a puddle of blood expanding on a white surface, Samus's failing heart, always accompanied by blaring alarms and a final scream. Never too graphic, but Retro made it abundantly clear that you died

  • @elik.850
    @elik.850 3 года назад +7

    I loved the game over screen in Snake Eater. If you wait on it, the text changes from "game over" to "time paradox." And if you kill ocelot, you get a game over and scolded for breaking continuity

  • @FLY1NF1SH
    @FLY1NF1SH 3 года назад +6

    Nothing will be as iconic as Gran Turismo's challenge fail screen, complete with "Oh Yeah" by Yello

  • @bamaxdaws6459
    @bamaxdaws6459 3 года назад +17

    I enjoy game over screens that give you determination

  • @thegenericguy8309
    @thegenericguy8309 3 года назад +7

    I think the most interesting game over screen I've seen is in Hotline Miami, because it's not a game over. The music keeps playing, the enemies keep walking around after caving your face in, and there's just a little prompt in the corner telling you to hit reset when you're ready. Hitting reset doesn't even slightly break the flow of gameplay; the music keeps playing, and you're right back where you started and probably where you've spent most of the level so far. This seamlessness and deemphasis on the negative nature of death makes the process so automatic that it really does just become part of the gameplay. You'll oftentimes even find yourself automatically hitting reset just before you die because the process is so natural.

    • @HayTatsuko
      @HayTatsuko 3 года назад +1

      Here is my rejoinder to that:
      "Game over." "Begin."
      from: Super Hexagon

  • @BagelBoi4000
    @BagelBoi4000 3 года назад +2

    I like the outer wilds game over screen- sometimes it just tells you that you died/killed spacetime but normally it shows you what you did in that life. It's very usefull for consolidating knowledge in a puzzle game.

  • @MackenzieChandlerDunnavant
    @MackenzieChandlerDunnavant 3 года назад +28

    I love Disco Elysium's game over screens with outrageous newspaper headlines.
    "DISGRACED COP SLEEPS IN TRASH"
    "COP GIVES UP THE DETECTIVE GENRE FOR SOCIAL REALISM"
    "COP SELF-IMMOLATES IN THE STREETS OF MARTINAISE"

  • @Michael_Lindell
    @Michael_Lindell 3 года назад +85

    Y'know, Scorpion really likes them. He keeps yelling "Game Over here!".

  • @saraellwood630
    @saraellwood630 3 года назад +2

    I absolutely love that y'all included the game over screen from Goemons Great Adventure!!! It's forever engraved in my mind, as it was one of the few games I had growing up. I would dance in my seat every time I died!

  • @theveryloosegoose
    @theveryloosegoose 3 года назад +30

    The REmakes' death screens are just... Top notch. Like hell yeah, of course I wanna see Nemesis kill me in 50 different ways, how else am I supposed to pass the time? By playing the game? Don't be absurd

  • @sesetallinn
    @sesetallinn 3 года назад +6

    I'm impressed by how good Jenna's gotten at this

  • @volumeboyman
    @volumeboyman 3 года назад +13

    I would love to see a game over screen that says "you tried." Also, no mention of Ape Out's fantastic game over screen?

  • @Arcane_Archer
    @Arcane_Archer 3 года назад +7

    I always mod Dark Souls games on PC so instead of YOU DIED it says YOU DONE GOOFED.
    Takes some of the sting out of it, lol.

  • @Madderthanjoker
    @Madderthanjoker 3 года назад +9

    My favorite game over in multiplayer games is when my lifeless corpse gets tea bagged by some 16 year old Korean pro gamer.

  • @elskabee
    @elskabee 3 года назад +2

    thinking about "YOU HAVE MADE A FATAL ERROR" from Nancy Drew games, iconic

  • @KJawesome5
    @KJawesome5 3 года назад +5

    never though I'd hear the words "modern philosopher Jake The Dog"

  • @Crisopeia
    @Crisopeia 3 года назад +2

    7:42 That's the best analogy that I ever heard

  • @Mimix2048
    @Mimix2048 3 года назад +2

    For me just nothing beats dying in Outer Wilds. The game over screen is almost like a relief - the scary part is over, now I get a fresh loop

  • @kelthulhu
    @kelthulhu 3 года назад +1

    Thinking of the game over screen in Hello Kitty Roller Rescue that straight-up shows beloved Kitty comatose in a stasis chamber while harrowing music plays.

  • @maxithalo7796
    @maxithalo7796 3 года назад +2

    this is why I love rogue likes so much, dying is part of getting good, you aways get back more powerful

  • @connerbdelgado
    @connerbdelgado 3 года назад +1

    Some of my favorite game overs are the loops in Start Again: A Prologue by insertdisk5 and the “the end” and “to be continued” in the zero escape games. When game over/ new game plus is part of the story it just ticks all the boxes for me.

  • @ShinjiSixteen
    @ShinjiSixteen 3 года назад +1

    Great video and wonderful discussion of the topic. Thank you for the work that went into this!

  • @origulator
    @origulator 3 года назад +2

    Skyrim has a top tier gameover screen. No menacing text or UI, just watch your player character flop around like they've been flung by a gravity gun. sometimes they do a jaunty spin.

    • @m2pt5
      @m2pt5 3 года назад +2

      Unless you got killed by a giant, then you get to watch your corpse pinwheel through the sky.

  • @drskelebone
    @drskelebone 3 года назад +1

    "Let us go out this evening for please; The night is still young."

  • @FishSnackems
    @FishSnackems 3 года назад +3

    I really like the death screens of undertale, one shot, and super hexagon
    Undertale's makes you feel a second wind, wanting to play more with more vigor. It's really inspiring almost, it makes you determined to beat whatever enemy killed you.
    Super hexagons is the complete opposite, it is barely a screen. It is a simple "Game over" and restart. Very fast, very easy
    One shots is very Meta, even when saving, the game closes. The character goes to bed to save, and you are their God watching them. When yhe game ends, it closes.

  • @Pheonix0114
    @Pheonix0114 3 года назад +1

    A heartwarming video about digital death

  • @sophiathekitty
    @sophiathekitty 3 года назад +7

    Recently downloaded a game that billed itself as relaxing and easy.... But was a randomly generated platforming map with clunky air dash controls... Which would be fine.... But not when the bottom of the map where it starts you is instant death water that takes you to some weird area for a few seconds before kicking you back to the main menu....
    Like if it just returned me to the start with a new map that would be fine.... But a game over time out room that returns you to the title screen menu is way too harsh a punishment for not being instantly good at a "relaxing" game.... Like psych it's actually a rage game. Like this game is supposed to be relaxing but it's mechanics are saying I should stop playing if I'm not already good at it.
    And honestly I've found that rage games that replace game over screens with dialog triggers feel way more like "the first step to being good" sorta thing.... But really only if you're actually making progress... But missing a hard jump in rage chicken the first time I got that far felt better when I got a new voice line. That meant I was making progress.... But the loading screen in far cry 3 just meant I was stuck and probably getting frustrated.... Though super meat boy does that without a game over screens.

  • @guytorie
    @guytorie 3 года назад +2

    If I got a game over and saw "You Tried" instead of "You Died," I would be infinitely more angry.

  • @klaudiusz6233
    @klaudiusz6233 3 года назад +2

    This feels like a motivative speech to keep us keeping on

  • @dimethylhexane
    @dimethylhexane 3 года назад +2

    There was one of those old adventure games, I think it was Torin's Passage, where if you tried to kill the end boss in a particularly stupid way then you got a recording of the game developer marvelling at how you could possibly have thought that was a good idea

  • @Rachel-xf3op
    @Rachel-xf3op 3 года назад +2

    One of my favorite death screens is in Yuppie Psycho, telling you "You're Fired" with an image of Brian's corpse

    • @Rachel-xf3op
      @Rachel-xf3op 3 года назад +1

      It reinforces the absurdity of the world, and the fact that Brian is just another office worker. His body will lay there, forgotten, just like all the others you've seen.

  • @retrograderiding3486
    @retrograderiding3486 3 года назад +2

    I have a specific fondness for the game over screen of Catherine. The whole "Love is Over" text over Vincent's fallen dead body is just ridiculously overdramatic.

  • @TheDan337
    @TheDan337 3 года назад +1

    I suppose it didn’t fit your thesis, but I was surprised you didn’t mention _Total Distortion_ .

  • @RED-sl2le
    @RED-sl2le 3 года назад +9

    They make me want to pass the level even more out of sheer spite.

  • @morningstarred
    @morningstarred 3 года назад +1

    now i just want a sheet of gold star stickers that have YOU TRIED in the dark souls font on them

  • @D_ytAcct
    @D_ytAcct 3 года назад +2

    I really love this video, thank you. Interesting topic, great jokes both in the script and visually (that desktop tho), and reminded me of all the many many times I've died in games because honestly, i'm not that "gud"

  • @mohammadnazriabdsamad8286
    @mohammadnazriabdsamad8286 3 года назад +1

    Game devs know that unless you decide to stop playing for good after your first death, you would start a new save/load from earlier save with memories of your eariler playthrough, and this "pre-death knowledge" upon return can become part of the game mechanic & even lore.
    Hardspace:Shipbreaker states that your character is a clone of someone who died in an earlier job, with their memories transplanted in your head.
    Outer Wilds however, circumvented death altogether with time looping, where you return back to an eariler time upon death (mimicking an eariler save auto-reload). You know what will get you if you go to a certain place at a certain time.

  • @THENAMEISQUICKMAN
    @THENAMEISQUICKMAN 2 года назад

    An underrated game over screen I've always loved is Missile Command's. It says "THE END" with a giant explosion instead of "game over" or "you are dead", because that's just how nuclear war would go. It would literally just be the end.

  • @Mpkw-er9bi
    @Mpkw-er9bi 3 года назад +1

    I love Jenna. Such a philosophical genius of the 21st century

  • @thanksgoku
    @thanksgoku 3 года назад +2

    This better have the SMT3 death screen man

  • @rmdcade1717
    @rmdcade1717 3 года назад

    the Lady Dimetrescu wallpaper is true commitment beyond a mere bit. I salute you, Jenna

  • @JuzefaWingedCat
    @JuzefaWingedCat 3 года назад +1

    The death screens in Nancy Drew are my favorite. They present it like "Good news" and "Bad news" and they were hilarious! I think most players took it as a side quest to collect them all 😂🤣😂

    • @polygon
      @polygon  3 года назад

      I love those games! - Simone

  • @TheKeyblader133
    @TheKeyblader133 3 года назад +2

    Maybe this is unfair but I don't think that example of hades counts. You only get those when you *win*, and that's only in the later portions. Granted, it does have a similar substitute in Hypnos commenting on all the ways you've died, and also the death animation is a pretty enjoyable one.

  • @vasil3ubr33
    @vasil3ubr33 3 года назад +1

    6:35 for anyone who would also like to look at the beautiful image on the desktop

  • @n0tb4by
    @n0tb4by 3 года назад +2

    god I remember Barbie games for the DS had passwords instead of saves, but I used to play in the back of my parents car a lot so I was never able to write them down

  • @bigman7288
    @bigman7288 3 года назад +2

    When I see a game over screen, boy am I filled with determination

  • @austin.luther
    @austin.luther 3 года назад +1

    I remember the first time I saw the Resident Evil "YOU DIED" screen. I was 10 and it was the mid 90s and I was legit freaked out. Before that all I had ever seen was "Game Over" and "Continue?" Truly an iconic death screen.

  • @anonym3
    @anonym3 3 года назад +3

    Last time I was so early snake did not yet yeeted us Out of heaven

  • @daveyboi4344
    @daveyboi4344 3 года назад +1

    "Isometric fuckboi simulator" is the only way I will describe Hades now. Thank you, Jenna.

  • @doctorboots1604
    @doctorboots1604 3 года назад

    Been playing a bunch of Sunset Overdrive recently. The death screen isn't so much of a thing in that game but the goofy respawn animations to a great job of selling the "Just have fun with it" vibe of the game.

  • @lauradaigh4502
    @lauradaigh4502 3 года назад +1

    Yeah, Twilight Princess is my favorite Zelda game but I’ll probably never replay it all the way through bc of the unskippable game over cutscene on the escort mission to kakariko

  • @kgrlktty
    @kgrlktty 3 года назад +1

    Save codes were huge in the early Gameboy games. I recently found a list of what looked like random numbers and letters in my parents house and immediately knew that it was a list of my codes for Barbie and the 12 princesses lol

  • @MorningDusk7734
    @MorningDusk7734 3 года назад +6

    You forgot the kill screens in Among Us, which I would say is part of why the game got popular. Imagine if when someone killed you, you just saw the same thing as the killer, a quick splash of blood and now you're a ghost. Seems significantly less fun, right?

  • @cogspace
    @cogspace 3 года назад

    My favorite game over screen is the one from Missile Command which simply reads "The End".

  • @Kyrrial
    @Kyrrial 3 года назад +1

    I dunno. "You Tried" feels soooo much harsher a death screen than the real one.

  • @Ruuubick
    @Ruuubick 3 года назад +2

    I love them, I actually don't think there are enough these days.

  • @JemaKnight
    @JemaKnight 3 года назад

    I am so, so happy that 'GAME OVER YEAAAAAAAAAAAAAAAAH' made the cut for the video.

  • @aimelle3
    @aimelle3 3 года назад +1

    The most memorable death screen for me is the seizure-inducing one from Zelda 2.

  • @NaviciaAbbot
    @NaviciaAbbot 2 года назад

    My favorite "Game Overs" are the two from Monkey Island - the first in Part 1 if you decide to test Guybrush's claim to breathing underwater and the second in Part 2 that mocks Sierra.

  • @solarprogeny6736
    @solarprogeny6736 3 года назад

    I guess this doesn't count, but in Outer Wilds, you can inquire about hazards to your friend at the campfire where you respawn only AFTER you've died to those hazards.

  • @skeevyguagacongas4973
    @skeevyguagacongas4973 3 года назад

    I wish you talked about Pathologic 2. When you die, you don't awaken at your last save, you meet the theatre director who tells you how the story can't progress without you, the player, continuing the play. Sometimes you meet a npc who is ready to become the next *you* in the story. And also the game gets harder the more times you die.

  • @Panther-kid
    @Panther-kid 3 года назад +2

    Shin Megami Tensei games have the best Game Over screens. They get all peaceful and share some haiku about the wind or leaves or something.

    • @sigh824
      @sigh824 3 года назад +1

      Persona Q’s was like that. It
      was pretty cool and kinda terrifying

    • @adammiller8133
      @adammiller8133 3 года назад +1

      Fits well with the theme of Persona 3, the poem about time and death.
      “Death is not a hunter unbeknownst to its prey…”

  • @steviebea
    @steviebea 3 года назад +1

    shakespeare walked so jake the dog could run

    • @steviebea
      @steviebea 3 года назад

      YOOO a heart on a comment i forgot about! i’ve made it 🥰

  • @MateusSFigueiredo
    @MateusSFigueiredo 3 года назад

    I like Tony Hawk's approach. You went out of bound, maybe got killed, get a mean message, and immediately continue your run

  • @romxxii
    @romxxii 3 года назад +1

    No mention of Prince of Persia: Sands of Time's Game Over screens? The general conceit of the narrative was that he was retelling your playthrough, so whenever you diied (and didn't rewind properly) he'd say "no wait, that's not what happened"

  • @Yamaazaka
    @Yamaazaka 3 года назад

    Getting cut in half in RE4 and the You died screen appears had me like NO SH1T

  • @Kufunninapuh
    @Kufunninapuh 2 года назад

    They fact that Bowser laughs at me when I die in Mario games is the main reason I always regret having bought them.

  • @alainpbat3903
    @alainpbat3903 3 года назад +14

    20 years later, some bad faith argument will point to this video and go: "people need to die, for people to learn"

  • @Typhoid-K
    @Typhoid-K 3 года назад

    The original Fate Stay/Night game has a Tiger Dojo to help you find the reason why you died. It was hilarious I even went back and navigated all the unique game over scenarios to see all of the Dojo scenes

  • @Leron...
    @Leron... 3 года назад

    Reminds me of "(Such a) Loser" by Garfunkel and Oates. Losing means you tried which means more than the inaction of the people who never try at all.

  • @ultralowspekken
    @ultralowspekken 3 года назад

    the blood red souls-like YOU TRIED is way more ominous than its real counterpart.

  • @RedPandaLesbian
    @RedPandaLesbian 3 года назад +1

    I guess it was ::puts on sunglasses:: Game Over
    YEAHHHHHHHHHHHH

  • @Alex-tg9jj
    @Alex-tg9jj 3 года назад

    just started the video but undertale's is so good it's frustrating sure but the music is so soothing and the stay determined bit is very inspiring

  • @Matti2ooo8
    @Matti2ooo8 3 года назад

    Subtitles: "sound of silence like music"
    actually plays mad world