It's also less rich in content, as there are no Heljarchen, Stonehills or missing scenes yet. So as of today it has the more empty parts of cut content like Barleydark Farm or Missing Apprentices while not having the good stuff. It is however very promising.
@@AlexKwiatekCRF has more stuff but it’s a lot of crap that wasn’t polished up properly to be final game ready. Cut Content Restoration does less right now, but it at least adds the stuff in more nicely.
It's not necessarily tacky, but you can see it clearly isn't vanilla. The DLC interiors are a lot more detailed and filled up, but that still feels natural.
i wish it showed some before and after scenes to show what the mod changed, like in castle dour and the empty spaces before a windmill was placed. just places where alterations were made basically
Wow. I had no idea about any of that stuff! I've always used CRF in my load order but never really looked to see what was added, the farm and settlements added I always assumed where vanilla and had no idea they'd been added by this mod! Doesn't really matter to me that the stuff might be wrong, I just like that more stuff has been added to the world to fill it even more. (Same reason I love mods like Hammets dungeons and Forgotten dungeons just adds more stuff to explore!)
The things that bother me most with CRF is probably that Arthmoor only went halfway on some of the restorations, and then went well overboard with others. If you're going to add Dagne's horse, might as well just reimplement the original Mephala quest in its entirety, just make the point of the quest where he actually dies only happen after the peace council happens so it doesn't lock the main quest, y'know? Also, I completely agree with the decorations of the interiors. I spotted several "combo-breaker" choices on the interiors you showed where it steps away from the templates the interiors tend to have. Maybe it's because I tend to play a thief who's hellbent on getting into all the houses and loot EVERYTHING, but there's usually patterns to the interiors and those lack them (most interiors have cooking pots, at least one rack of meat and some herbs when there's a fireplace, and the barrels and shelves aren't placed that way next to the beds. Also, they use the standing horn-lamps not the high "fancy" horn chandeliers). I've also been able to tell when an NPC's face is from the mod, there's just something weirdly uncanny about them, they look like someone who can't design faces in the character creator failed at designing faces in the CK.
Arthmoor went on record that the reason he never restored "The Whispering Door" is that there just isn't enough left of it to be able to restore it. Others who have attempted to restore it have said the same.
I was asking myself lately whether it really did restore content. Especially now, considering some creation club content are rebuilt items from the Bethesda game jam. The added towns and buildings aren't worth it, considering the NPCs might as well be ghosts. Thanks for the clarification, Unknown G.
Thanks for saying it's script-heavy, NOW I know why Wheels of Lull was glitching so often on my potato last time... (I just tried WoL without CRF in my load order and, magic, now I can actually play Wheels of Lull as intended. You have just saved me HOURS of frustration, I could buy you a box of donuts I'm so glad.)
I tried this mod out, and while it's nice, it was conflicting with some other mods that I preferred having so I just got rid of it. Glad to know I wasnt missing out on too much
Compare it with 1000 pieces puzzles. The pieces you get with restoration mostly are 100 pieces or so. but the gamers want the picture, so the modder adds at least 500 pieces so the player at least has an idea of how the picture may have looked. I like this kind of stuff. unfortunately, due to lack of manpower, will, skills or inspiration such project often aren't comparable to high quality quest or lands mods built from the scratch. As long as there is no mod that integrates the cut content better, I'll stay with Cutting Room Floor. Making a better one is more convincing than complaining about its flaws.
>more convincing The only thing the video maker tried to convince you is that Cutting Room Floor is NOT a "faithful restoration". Anyone with a brain is convinced of that after watching the video. What he DIDN'T do was trying to convince you to stop using that mod. If you think the pros outweight the cons, go for it. Nobody is judging.
@@OneLastScholar I know what the video creator was trying to do. All I said was that I preferred other mods over this one that adds back unfinished and under utilized content that I'm not ever going to really interact compared with some of the mods I'd have to remove to run it
at this points any mod I see has wild edits in xedit is auto removed from my modlist after bothering with CACO and CRF for too long ,they are never worth it unless you have only 20mods total
Seems like half(ish) of this has gaps filled in as seen fit, which personally I don’t really mind at all. Some of it is also a bit less detailed as you point out but I don’t mind that either. Just the fact that is populates the world a bit more is good enough for me Frost River is more questionable, but I don’t really find it as too troubling. Would’ve wished they kept it more strictly what was actually cut w/ that but it’s okay in my opinion. Works as an extra little settlement I guess
I was a little heartbroken when the mod author removed access to the pre-anniversary edition versions of this mod, but after deciding to actually read through the mod's description to see what it really added and watching this video, I'm not one bit upset about it anymore. Guess I'm not gonna be missing out much in my new load order. Thanks for the breakdown!
Reminds me of my experience with a lot of mods where they sound awesome in theory but then when I play them I start to think maybe the game designers had a point with the vanilla version ( minus the bugs of course)
11:35 reminds of the simply uncut mod for fallout 3 which re adds a robot that was supposed to make an appearance in the Glory of Atom quest. It had no purpose
Honestly I don't think it's that bad, even though it's definitely misleading calling it a cut content restoration, it's more a cut content inspired mod with new buildings and NPCs to fill out the world, if there's better cut content mods though I'll definitely be installing those along side or instead of this mod
Good to know what actually arthmoor restores and takes liberty. CRF was one of the mods I would never play without. But now I can feel that bitter taste. It's funny how some complete features the author didn't wanted, like Terek or the Windhelm arena, but create filler npcs
Definitely true about some subjective choices being made on Arthmoor’s part, yet I understand some people appreciating a filled-out Skyrim more with liberties taken. One of the next things I want to cover features the exact same predicament.
@@UnknownG2000 Id like to see things similar to what you did in this video. Just like CRF, some people take issue with the changes that the UOP makes that are true alterations to the game, not fixes. Some before and afters would be cool as well, but mainly a discussion over the true faithfulness of the Unnoficial Patch.
Thanks for this video I was re doing my modlist and out of my 1000 modlist I had this one years ago installed I didn't know most of the stuff here wasn't vanilla that why some things felt off I guess I will remove it I need far too many patches with this mod enabled.
Thanks for the breakdown and I largely agree with your opinions :) I previously never noticed that this mod veered this far away from the developer's original intentions.
@@UnknownG2000 whats the point of that wheel? Is this a lumber mill? Also is Windhelm pit restorable? I have a feeling that it was supposed to be jail activity instead of sleeping or mining. But considering that there are dedicated fighters I am not sure about that.
@@karpai5427 The wheel isn't a lumber mill exactly, I guess it would've functioned as some kind of power generating dam? Though I'm not sure. The Pit (not the Windhelm Pit) isn't really restorable as all the quest-related dialogue got removed, though there are some interesting leftovers which I plan to cover in the nearby future.
damn i feel that on 10:10, even though i added a lot of "more npcs" mod to my world, sometimes it still feels empty or as you said soulless, but 3dnpc lessen that soullessness in the game world a little bit. and btw do you recommend any mod that adds npc that aren't soulless like you said?
@@iwakmangot214 Thank you very much😌 And to give a somewhat decent answer, back in the day Inconsequential NPCs and Interesting NPCs were the big players for more well... interesting characters in the world. But I don’t really know of any others.
3DNPCs is a nice mod for that soullessness lessening, but I think the only way to really fix it would be at least several people who add companion mods that have depth. Kind of like Julan the Ashlander did for Morrowind-- a companion who is DESIGNED to matter in the main quest and entwines with it-- and who interacts with the world and makes it more alive THAT way. It's crazy how much Julan alone added to the quality of my Morrowind playthroughs because his mod adds a secondary follower who comes and goes and interacts with you, him, and other NPCs, and since he's tangled up with a particular faction, he also fluffs his entire faction and makes them more alive by adding new topics and new characters for that faction. I know Skyrim's less flexible with the interactions (you can only do so much by stitching audio if you keep vanilla voices) but I think some companion mods that focus on NPCs and worldbuilding lore are what's needed to make Skyrim feel real. Not just a quality companion, but like... that companion's family, their house, some connections *to* Skyrim, and also allowing the follower to have a LIFE outside of being a pack mule for the player and/or a shmuck for Boetiah's quest.
I love the sass you have when it comes to being faithful to the game and files. It's great even though as a player I would enjoy most of what was added by the mod author except for the clutter of useless new buildings and NPCs
Yeah, as a player, especially one that just sees it as “more stuff” - more is always better. It’s just, when I have to use my overly critical eyes then we run into problems haha. Sometimes these mods really add some interesting things, but I have to stay objective, even when it’s hard.
Damn, this is really interesting. Fitting of him to be honest, just restore/fix leave the rest for a bonus file. Anyone that actually cared about restoration type mods would understand that.
Yeah, true, but with stuff like content restoration, you can’t just please everyone. Sacrifices have to be made in one way or another. Still, thank you for enjoying the video! ;)
@@UnknownG2000 bingeing all your videos now, very cool and we'll made stuff. I love that you don't make wild theories and acknowledge when there is too little Info to go off. That's super respectable as lots of people get carried away in that regard.
@@cuba1061 Well, thank you very much. I personally get turned off by wild theories as well, which is one of the reasons I started these videos to begin with.
Whatever he was meant to be, we’ll never know unless a developer explains it, because he’s just one of those mystery pieces of content that has NOTHING else connected to it. I’m happy that most content at least has some kind of explanation or backstory attached.
@@UnknownG2000 it seems possible he’s the eponymous author of Herebane’s/Herbane’s (in game inconsistency/typo) series of books, he’s noted to use a sword and shield and all his books are set in and first appeared in Skyrim. From the books it also seems like he’s not a native of Skyrim so an Imperial fits as well.
@@Chickpeas12453 People often like to make that connection, but it seems more likely that it’s just a coincidence. Herebane Sorenshield seems to have been made specifically for the Kilkreath quest/dungeon.
Better backstories could have been included for those examples : Lokir in the carriage of intro to Helgen Muiri and the murder of the sister of Nilsine Reyda wanderings causing her death near Ivarstead Uthgerd rejected at the testing quest of the Circle cause kill the target instead of intimidate him The merchants assassinated near their carriage in the way from Dragonbridge The lovers dead near Old Hroldan before it changes to an autel of Mara The woman dead in a pond somewhere in the Reach by forsworns The Trolls Killer guy ( go left from Valthume entrance where 2 trolls are beside his dead body ) The smuggler in Mara Eye Pond with " friends " of Harkon The hideout of bandits murdered by falmers in the Reach List of course in a WIP state !!!
So Cutting Room Floor interprates and straight up creates from scratch a lot of content, I mean yeah it's cut content it's gone so its always going to be a best guess, even if you had a skyrim dev sitting next to you it would be the same as it's one guys it's judgement. End of the day who cares, when you make the decision to mod a game your changing it from the devs vision to one customised for you, games already been altered, but where cutting room floor works is it fits the astheitcs, its locations dont feel radically different and unless you know there changed you wouldnt noice beyond a couple of shop keepers with no additional dialogue. (And lets be honest once a load order gets past 100-150 mods you loose track of what events or locations are base game and whats a mod)
Does the mod ever state that it's a "faithful" restoration? I don't recall that it does. Personally, I love the stuff added by the mod. Vanilla Skyrim is much too empty and CRF helps to address this. It adds lots of idle makers and AI packages that make Skyrim feel more alive. It's true that added NPCs most have only vanilla dialogue options but that's fine. Just their presence in the game brings life and more realism. Not every NPC needs to be a quest giver or have a story to tell, much like the mod Inconsequential NPCs.
Of course, and I’ve never stated that it aims to be faithful or otherwise. However, I just wanna show people what exactly is and isn’t restored, as I’ve seen people spreading misinformation about “removed” NPCs and such that were added by mods. If people wanna say they aren’t happy the mod, I won’t hold that against them. I appreciate you showing some positive emotions towards the mod, but I don’t care either way. I have never and will never really care about mods. I don’t really like that this video turns people off from the mod - but if people wanna use it as a resource to determine the content to their liking, I can’t stop them. 😌
All I have left of arthmoors mods is USSEP . The guy is actually a giant tool that claims false copyright claims against people. He can't handle an ounce of criticism just like Elinora from the fallout modding communit. Who was shown using stolen art for her clothing then proceeded with an update that same day removing certain clothing with no explanation as to why.
Yeah sure, I don’t wanna discourage people from using these mods, if you like it - then that’s fine by me. I just wanna show what is and what isn’t faithfully restored or added by a mod claiming to restore cut content.
9:40 Not only is the Thalmor HQ not a legitimate restoration, its dimensions are bothersome. By that I mean its exterior size is far, far smaller than its interior in the mod. Once I noticed that, it kept annoying me lol.
you stick around skyrim modding long enough and you realize it's best to avoid arthmoor's mods completely. especially the unofficial patch, if you can help it.
I'm not sure if it would get any good reception if it was advertised as "cut content restoration mod, including fan made content". Sometimes, the truth hurts.
Give me a brake this mod is fantastic and frost is my favourite added location who cares if it's not 100% correct it's not a classic car anyway it's a permanent in my LO this can't be said for most of the other rubbish mods iv dumped over the years because their a bug fest
I do. Duh, hahah. That said, this is moreso an objective look at the restorations by the mod. It doesn’t matter if it’s good or bad, that’s subjective. Content restoration accuracy is something that can be gauged objectively, that’s what matters to me.
This video rocked my world and now that I've heard it ill never unhear it it got me to uninstall it I mean I love bits and pieces in the mod but the whole of it ruins my experience for some reason I am a lore junky so that's probably why
I had mostly the same reaction when I first started researching the content contained within. While I wholeheartedly think that people can enjoy mods like these, I’m just of the idea that if something was DELIBERATELY removed, it longer serves a purpose in the final game. Restoring things that got broken by accident I’m all for.
@@UnknownG2000 oh I completely agree with you with 2 exceptions the (open civil war) mod coz the end results are the same its just more and extra bit's that don't seem to affect lore and from my understanding it was actually meant to be like that at one point and was almost finished but for some odd reason it was cut that plus the (Faction: Pit Fighter) mod another thing that from what I know was almost done but was cut
@@Long_Fang oooooooooooh, Faction: Pit Fighter, I remember that one hahaha, that one was not only a complete fabrication, but not a good one at that. Sorry for the late response, as well.
@@Long_Fang Basically, yes. I don’t fully recall everything about the mod, so I’m sorry if I came off strong, but I’m quite sure that I have the right idea. I had to look it up again after all these years, but yeah, mostly lies. While not everything about The Pit in Windhelm is known, I can tell you that Faction: Pit Fighter invents new characters and locations, the closest thing to content restoration in that, is that the Arena seen is kinda/ish based on the one that was meant to appear in Windhelm. I could talk anout this for hours, though haha
The Briarheart Geis wasn’t really worth mentioning since it’s just restored like it would’ve been, there isn’t else to say about it. Tsun’s armor isn’t altered by the mod as far as I know.
You're right. I thought it was restored content. Thank you for video. Very informative. Will be deleting since it's taking up spots in load order including patches and preventing me from using a mod I want.
"I'm going to try to make this as accessible to everyone as I can..." No subtitles or auto-CC though. Not everyone has perfect hearing. I know RUclips's automatic CC is flawed, but it's better than nothing. Please could you use it in future?
Right, I’m sorry. Might do that in the future if people care enough about it. The “accessible” part I referred to was basically to say “Yeah we’re not gonna use crazy internal game terminology.” Although I understand the concern.
Your accent is a bit strong, and as a non-native speaker the lack of subtitles hurt. First thing I did was looking for auto-CC... Please, use it more often. Allowing it is free of charge.
Dude says, "there didn't used to be dogs in the farm? How dare you!" Then says, "there wasn't enough information about the people in the embassy, so you just used generics? How dare you!" THEN SAYS, "you just replaced the escape route from jail without making it feel more natural? How dare you!" Like homie. What do you want? Creative liberty, or exactness?
I stopped using Arthmoore's mods when I realized he was changing things he personally didn't like, along with the bug fixes and restored content. Changing things he doesn't like moves his mods from patches and bug fixes to just plain 'ol modding. And he can't handle valid criticism.
Uhm, it’s recommended you use a clean save (start a new game), but there shouldn’t be too many downsides to installing it mid-game if you really don’t want a new game.
Mod authors like fartmoor get too bigger head and think they can get super liberal with their changes, to be honest I don’t mind the changes made in TCRF that much since after all it’s restoring content that might’ve not made it into the game for good reason in the first place, but changes made by the unofficial patch require some insane logical leaps to get on board with.
Changes like what? I only distinctly remember I disliked necromage not working on vamp players and him cutting out VA for spouse turned vampire because the lines for some races were not voiced and there was a mismatch in the subtitles. Instead of fixing it they just removed it completely.
@@sp4c3yb4by3 They gave the reason why in the patch notes actually: _"Redbelly Mine, in Shor's Stone, is referred to in dialogue, quests, and in printed game guides for sale IRL as being an iron mine. It is erroneously populated with ebony ore veins and loose ebony ore chunks outside. All of this is being changed to iron in order to reflect the fact that it should be an iron mine. The dessicated bodies are also being removed as dialogue explicitly says there have been no deaths, and indeed nobody has been harmed yet by the spiders. The unspecified spider sacs will remain. The mine will also have modified visuals in an attempt to portray the described "red mist". In order to avoid causing an undue shortage of ebony in the game because of this, Northwind Mine (nearby to the northwest, and is currently an iron mine) will now produce ebony instead."_
@@Vallamaria Weird, that "no deaths" thing. I could have SWORN that the implication of the dialogues was that they thought the dead bodies were still alive but trapped inside. Am I somehow tripping balls on recalling the miniquest that the people at Shor's Stone give you mentioned rescuing missing miners???
Well, there isn’t really one that “restores” multiple quests, NPCs, settlements, etc. Most of the good ones are usually just laser-focused on one particular subject, like vagonumero’s Boethiah’s Bidding restoration, that one was really good.
Very possible, as I’ve often heard a similar sentiment. Although I don’t generally care for the modding scene, so it doesn’t really interest me either way. I just enjoy digging through game files😌
@@Rob-pm5iz Arthmoor has not fixed anything. He basicly hijacked Oblivion Unofficial Patch from orginal creater and that way inherited unofficial patch project. Also he has done miniscule amount of actual work in unofficial skyrim patch. Too busy adding random oblivion gates to game.
Yeah, but even Bethesda's useless NPCs (the ones that didn't become useless due to content cuts) at leats have a certain point. Think of the Khajiit caravan guards, Whiterun farmhands, or even the backup shopkeers or Anvil castle servants in Oblivion.
@@UnknownG2000 it's OK. I think the majority of cut content was cut for a reason and if it was ingame in the first place it wouldn't have been appreciated as much.
Well while I'm not as familiar with the FO4 version, I do think that all of them have the right to exist at the very least. Mods like CRF offer subjective improvements, while the Unofficial Patches really do have some objective improvements, of course they're far from perfect.
@@UnknownG2000 I just wish there was an option without exploit removal and no changes to the content and spelling, Having Golden Glow set as someone's property is cursed. It makes it impossible to have a legit Bee Jar. And I don't like that other mod authors treat this mod as essential.
I assume you’re referring to me not gendering characters which no longer exist in NPC form. I just generally dislike making assumptions, especially due to Bethesda’s really inconsistent gamedesign.
The "Skyrim Cut Content Restoration" mod appears to be a more faithful version of CRF
It's also less rich in content, as there are no Heljarchen, Stonehills or missing scenes yet.
So as of today it has the more empty parts of cut content like Barleydark Farm or Missing Apprentices while not having the good stuff. It is however very promising.
thank you, i'll check it out.
This is exactly what i was looking for.
@@AlexKwiatekCRF has more stuff but it’s a lot of crap that wasn’t polished up properly to be final game ready. Cut Content Restoration does less right now, but it at least adds the stuff in more nicely.
@@AlexKwiatek I would rather have less stuff than filled with crap, not to mention avoiding mods from Arthmoor is a huge plus for me.
Short answer- no.
Long answer - NOOOOOOOOOOOOOOOOOOOOOOOOOO
I deleted CRF like an hour ago because I didn't quite care about the changes it made and then I run into this, I feel validated now
😌
Reinstall it it's a great mod that adds so life to an empty world
@@Rob-pm5izno it doesn’t, in my opinion. The idea is cool, but the game actually feels more finished without CRF’s jankily implemented restorations.
Patching Cutting Room Floor for a big load order is more trouble than it's worth
@@Rob-pm5iz Ruined immersion for me, NPC who keeps saying "need something?" is junk in the game.
this is super interesting, great note about how mod makers like to cram interiors with tacky decorations, its so true
It's not necessarily tacky, but you can see it clearly isn't vanilla. The DLC interiors are a lot more detailed and filled up, but that still feels natural.
Thanks for this. I have used this mod for years and really thought all this was meant to be in the game.
Can’t say I was any different at first, it’s only after years of research that this stuff really jumps in your face. Still, thanks for the kind words!
i wish it showed some before and after scenes to show what the mod changed, like in castle dour and the empty spaces before a windmill was placed. just places where alterations were made basically
Wow. I had no idea about any of that stuff! I've always used CRF in my load order but never really looked to see what was added, the farm and settlements added I always assumed where vanilla and had no idea they'd been added by this mod! Doesn't really matter to me that the stuff might be wrong, I just like that more stuff has been added to the world to fill it even more. (Same reason I love mods like Hammets dungeons and Forgotten dungeons just adds more stuff to explore!)
It doesn’t have to matter what’s right or wrong in my eyes. Whatever makes the mod user happy. I just wanted talk about something that I cared about😋
The things that bother me most with CRF is probably that Arthmoor only went halfway on some of the restorations, and then went well overboard with others.
If you're going to add Dagne's horse, might as well just reimplement the original Mephala quest in its entirety, just make the point of the quest where he actually dies only happen after the peace council happens so it doesn't lock the main quest, y'know?
Also, I completely agree with the decorations of the interiors. I spotted several "combo-breaker" choices on the interiors you showed where it steps away from the templates the interiors tend to have. Maybe it's because I tend to play a thief who's hellbent on getting into all the houses and loot EVERYTHING, but there's usually patterns to the interiors and those lack them (most interiors have cooking pots, at least one rack of meat and some herbs when there's a fireplace, and the barrels and shelves aren't placed that way next to the beds. Also, they use the standing horn-lamps not the high "fancy" horn chandeliers).
I've also been able to tell when an NPC's face is from the mod, there's just something weirdly uncanny about them, they look like someone who can't design faces in the character creator failed at designing faces in the CK.
restoring mephala's quest would have been a nightmare
Arthmoor went on record that the reason he never restored "The Whispering Door" is that there just isn't enough left of it to be able to restore it. Others who have attempted to restore it have said the same.
Best of wishes to everyone and let us look forward to 2021!
I was asking myself lately whether it really did restore content. Especially now, considering some creation club content are rebuilt items from the Bethesda game jam. The added towns and buildings aren't worth it, considering the NPCs might as well be ghosts. Thanks for the clarification, Unknown G.
My pleasure, just goes to show that it’s not always a good thing to re-add what has been removed.
CRF is too script heavy on the XBone, so I don’t use it any more. Thanks for your breakdown!
Oh and Frost River is instant CTD on the Box!
Glad to be of service!
Thanks for saying it's script-heavy, NOW I know why Wheels of Lull was glitching so often on my potato last time... (I just tried WoL without CRF in my load order and, magic, now I can actually play Wheels of Lull as intended. You have just saved me HOURS of frustration, I could buy you a box of donuts I'm so glad.)
It's never crashed in my LOs 150 mods
I tried this mod out, and while it's nice, it was conflicting with some other mods that I preferred having so I just got rid of it. Glad to know I wasnt missing out on too much
You're missing out on my favorite milling duo 😌
Compare it with 1000 pieces puzzles. The pieces you get with restoration mostly are 100 pieces or so. but the gamers want the picture, so the modder adds at least 500 pieces so the player at least has an idea of how the picture may have looked. I like this kind of stuff. unfortunately, due to lack of manpower, will, skills or inspiration such project often aren't comparable to high quality quest or lands mods built from the scratch. As long as there is no mod that integrates the cut content better, I'll stay with Cutting Room Floor. Making a better one is more convincing than complaining about its flaws.
>more convincing
The only thing the video maker tried to convince you is that Cutting Room Floor is NOT a "faithful restoration". Anyone with a brain is convinced of that after watching the video.
What he DIDN'T do was trying to convince you to stop using that mod. If you think the pros outweight the cons, go for it. Nobody is judging.
@@OneLastScholar I know what the video creator was trying to do. All I said was that I preferred other mods over this one that adds back unfinished and under utilized content that I'm not ever going to really interact compared with some of the mods I'd have to remove to run it
at this points any mod I see has wild edits in xedit is auto removed from my modlist after bothering with CACO and CRF for too long ,they are never worth it unless you have only 20mods total
Seems like half(ish) of this has gaps filled in as seen fit, which personally I don’t really mind at all. Some of it is also a bit less detailed as you point out but I don’t mind that either. Just the fact that is populates the world a bit more is good enough for me
Frost River is more questionable, but I don’t really find it as too troubling. Would’ve wished they kept it more strictly what was actually cut w/ that but it’s okay in my opinion. Works as an extra little settlement I guess
I can totally get behind that statement.
I was a little heartbroken when the mod author removed access to the pre-anniversary edition versions of this mod, but after deciding to actually read through the mod's description to see what it really added and watching this video, I'm not one bit upset about it anymore. Guess I'm not gonna be missing out much in my new load order. Thanks for the breakdown!
My pleasure, miss!
that's only nexus mods and he already said his mods are on a different website
That's a shame it's a great mod that adds some extra life to an empty world
Reminds me of my experience with a lot of mods where they sound awesome in theory but then when I play them I start to think maybe the game designers had a point with the vanilla version ( minus the bugs of course)
even with going plenty off the rails i still like the mod, the extra content is pretty neat
Of course, everyone is free to enjoy mods in whatever capacity they want, irregardless of how correct said mod is😌
It's a great mod and adds great immersion trouble free
11:35 reminds of the simply uncut mod for fallout 3 which re adds a robot that was supposed to make an appearance in the Glory of Atom quest. It had no purpose
Mmm yeah, not every addition is a good one. Cut Content mantra.
Honestly I don't think it's that bad, even though it's definitely misleading calling it a cut content restoration, it's more a
cut content inspired mod with new buildings and NPCs to fill out the world, if there's better cut content mods though I'll definitely be installing those along side or instead of this mod
Good to know what actually arthmoor restores and takes liberty. CRF was one of the mods I would never play without. But now I can feel that bitter taste. It's funny how some complete features the author didn't wanted, like Terek or the Windhelm arena, but create filler npcs
Definitely true about some subjective choices being made on Arthmoor’s part, yet I understand some people appreciating a filled-out Skyrim more with liberties taken. One of the next things I want to cover features the exact same predicament.
Great video! I would love to see a video like this covering arguably the most popular Skyrim mod of all time, the unnoficial patch.
That would be one big undertaking, but what exactly would you want to see? If it restores content in the correct way, or just some before and afters?
@@UnknownG2000 Id like to see things similar to what you did in this video. Just like CRF, some people take issue with the changes that the UOP makes that are true alterations to the game, not fixes. Some before and afters would be cool as well, but mainly a discussion over the true faithfulness of the Unnoficial Patch.
Rogen is used in the Dawnguard DLC, he appears as a dead carriage driver in the Prophet quest
He sure isn’t
Thanks for this video I was re doing my modlist and out of my 1000 modlist I had this one years ago installed I didn't know most of the stuff here wasn't vanilla that why some things felt off I guess I will remove it I need far too many patches with this mod enabled.
Thanks for the breakdown and I largely agree with your opinions :) I previously never noticed that this mod veered this far away from the developer's original intentions.
My pleasure! I think, the fact that the mod hides it so well is just a testament of Arthmoor’s skills as well😌
With the new Windhelm Overhaul Mod, the old man that keeps watch over the wheel, makes sense now. 😂
It's odd really, The Wheelhouse never made it past concept stage, yet there's Sulvar who's basically a fully finished npc. 😅
@@UnknownG2000 whats the point of that wheel? Is this a lumber mill?
Also is Windhelm pit restorable?
I have a feeling that it was supposed to be jail activity instead of sleeping or mining. But considering that there are dedicated fighters I am not sure about that.
@@karpai5427 The wheel isn't a lumber mill exactly, I guess it would've functioned as some kind of power generating dam? Though I'm not sure.
The Pit (not the Windhelm Pit) isn't really restorable as all the quest-related dialogue got removed, though there are some interesting leftovers which I plan to cover in the nearby future.
damn i feel that on 10:10, even though i added a lot of "more npcs" mod to my world, sometimes it still feels empty or as you said soulless, but 3dnpc lessen that soullessness in the game world a little bit.
and btw do you recommend any mod that adds npc that aren't soulless like you said?
I’m sorry, I’m not really that knowledgable about mods, especially not that kind.
@@UnknownG2000 don't worry mate, cool video btw
@@iwakmangot214 Thank you very much😌
And to give a somewhat decent answer, back in the day Inconsequential NPCs and Interesting NPCs were the big players for more well... interesting characters in the world. But I don’t really know of any others.
A little late but Citizens of Tamriel fits that bill
3DNPCs is a nice mod for that soullessness lessening, but I think the only way to really fix it would be at least several people who add companion mods that have depth. Kind of like Julan the Ashlander did for Morrowind-- a companion who is DESIGNED to matter in the main quest and entwines with it-- and who interacts with the world and makes it more alive THAT way.
It's crazy how much Julan alone added to the quality of my Morrowind playthroughs because his mod adds a secondary follower who comes and goes and interacts with you, him, and other NPCs, and since he's tangled up with a particular faction, he also fluffs his entire faction and makes them more alive by adding new topics and new characters for that faction.
I know Skyrim's less flexible with the interactions (you can only do so much by stitching audio if you keep vanilla voices) but I think some companion mods that focus on NPCs and worldbuilding lore are what's needed to make Skyrim feel real. Not just a quality companion, but like... that companion's family, their house, some connections *to* Skyrim, and also allowing the follower to have a LIFE outside of being a pack mule for the player and/or a shmuck for Boetiah's quest.
I love the sass you have when it comes to being faithful to the game and files. It's great even though as a player I would enjoy most of what was added by the mod author except for the clutter of useless new buildings and NPCs
Yeah, as a player, especially one that just sees it as “more stuff” - more is always better. It’s just, when I have to use my overly critical eyes then we run into problems haha. Sometimes these mods really add some interesting things, but I have to stay objective, even when it’s hard.
Extra new buildings and NPCs are never useless in a empty world Bethesda couldn't be bothered filling
Damn, this is really interesting. Fitting of him to be honest, just restore/fix leave the rest for a bonus file. Anyone that actually cared about restoration type mods would understand that.
Yeah, true, but with stuff like content restoration, you can’t just please everyone. Sacrifices have to be made in one way or another. Still, thank you for enjoying the video! ;)
@@UnknownG2000 bingeing all your videos now, very cool and we'll made stuff. I love that you don't make wild theories and acknowledge when there is too little Info to go off. That's super respectable as lots of people get carried away in that regard.
@@cuba1061 Well, thank you very much. I personally get turned off by wild theories as well, which is one of the reasons I started these videos to begin with.
I think Herebane was supposed to be like, a sole survivor from the battle in Kilkreath? since there WAS a bunch of Imperials and Stormcloaks in there.
Whatever he was meant to be, we’ll never know unless a developer explains it, because he’s just one of those mystery pieces of content that has NOTHING else connected to it. I’m happy that most content at least has some kind of explanation or backstory attached.
@@UnknownG2000 it seems possible he’s the eponymous author of Herebane’s/Herbane’s (in game inconsistency/typo) series of books, he’s noted to use a sword and shield and all his books are set in and first appeared in Skyrim.
From the books it also seems like he’s not a native of Skyrim so an Imperial fits as well.
@@Chickpeas12453 People often like to make that connection, but it seems more likely that it’s just a coincidence. Herebane Sorenshield seems to have been made specifically for the Kilkreath quest/dungeon.
Better backstories could have been included for those examples :
Lokir in the carriage of intro to Helgen
Muiri and the murder of the sister of Nilsine
Reyda wanderings causing her death near Ivarstead
Uthgerd rejected at the testing quest of the Circle cause kill the target instead of intimidate him
The merchants assassinated near their carriage in the way from Dragonbridge
The lovers dead near Old Hroldan before it changes to an autel of Mara
The woman dead in a pond somewhere in the Reach by forsworns
The Trolls Killer guy ( go left from Valthume entrance where 2 trolls are beside his dead body )
The smuggler in Mara Eye Pond with " friends " of Harkon
The hideout of bandits murdered by falmers in the Reach
List of course in a WIP state !!!
So Cutting Room Floor interprates and straight up creates from scratch a lot of content, I mean yeah it's cut content it's gone so its always going to be a best guess, even if you had a skyrim dev sitting next to you it would be the same as it's one guys it's judgement. End of the day who cares, when you make the decision to mod a game your changing it from the devs vision to one customised for you, games already been altered, but where cutting room floor works is it fits the astheitcs, its locations dont feel radically different and unless you know there changed you wouldnt noice beyond a couple of shop keepers with no additional dialogue.
(And lets be honest once a load order gets past 100-150 mods you loose track of what events or locations are base game and whats a mod)
Does the mod ever state that it's a "faithful" restoration? I don't recall that it does. Personally, I love the stuff added by the mod. Vanilla Skyrim is much too empty and CRF helps to address this. It adds lots of idle makers and AI packages that make Skyrim feel more alive. It's true that added NPCs most have only vanilla dialogue options but that's fine. Just their presence in the game brings life and more realism. Not every NPC needs to be a quest giver or have a story to tell, much like the mod Inconsequential NPCs.
Of course, and I’ve never stated that it aims to be faithful or otherwise. However, I just wanna show people what exactly is and isn’t restored, as I’ve seen people spreading misinformation about “removed” NPCs and such that were added by mods. If people wanna say they aren’t happy the mod, I won’t hold that against them. I appreciate you showing some positive emotions towards the mod, but I don’t care either way. I have never and will never really care about mods. I don’t really like that this video turns people off from the mod - but if people wanna use it as a resource to determine the content to their liking, I can’t stop them. 😌
My biggest issue is not putting his house in the cloud district lol. Just seems lazy.
All I have left of arthmoors mods is USSEP . The guy is actually a giant tool that claims false copyright claims against people. He can't handle an ounce of criticism just like Elinora from the fallout modding communit. Who was shown using stolen art for her clothing then proceeded with an update that same day removing certain clothing with no explanation as to why.
Whats purism? Mod still good addition to the game.
Yeah sure, I don’t wanna discourage people from using these mods, if you like it - then that’s fine by me. I just wanna show what is and what isn’t faithfully restored or added by a mod claiming to restore cut content.
It may not be a completely faithful content restoration mod but any attempt (no matter how corny) at fixing bethesda's laziness is a W in my book lol
My skyrim is better now that dumped arthmoors mods into the dumpster, thank you
I like this mod ... but i never did a deep look in it like you ^^' and now i have mix feelings about it ... but still will keep it
Once you know where it all comes from, you can’t go back. All this stuff is just imprinted in my memory.
@@UnknownG2000 You could be concsidered a libarian for skyrims cut content
I'd honestly fully embrace such a title.
@@UnknownG2000 AHhaha ok then i bestow it onto you.
Good review. But I always play with this mod enabled. And Unofficial Patch. And SkyUI.
9:40 Not only is the Thalmor HQ not a legitimate restoration, its dimensions are bothersome. By that I mean its exterior size is far, far smaller than its interior in the mod. Once I noticed that, it kept annoying me lol.
you stick around skyrim modding long enough and you realize it's best to avoid arthmoor's mods completely. especially the unofficial patch, if you can help it.
I'm not sure if it would get any good reception if it was advertised as "cut content restoration mod, including fan made content".
Sometimes, the truth hurts.
Give me a brake this mod is fantastic and frost is my favourite added location who cares if it's not 100% correct it's not a classic car anyway it's a permanent in my LO this can't be said for most of the other rubbish mods iv dumped over the years because their a bug fest
I do. Duh, hahah.
That said, this is moreso an objective look at the restorations by the mod. It doesn’t matter if it’s good or bad, that’s subjective. Content restoration accuracy is something that can be gauged objectively, that’s what matters to me.
I'll use buvarp and sclitzor villages way too many patches similar to northern roads straight up headache imo
This video rocked my world and now that I've heard it ill never unhear it it got me to uninstall it I mean I love bits and pieces in the mod but the whole of it ruins my experience for some reason I am a lore junky so that's probably why
I had mostly the same reaction when I first started researching the content contained within. While I wholeheartedly think that people can enjoy mods like these, I’m just of the idea that if something was DELIBERATELY removed, it longer serves a purpose in the final game. Restoring things that got broken by accident I’m all for.
@@UnknownG2000 oh I completely agree with you with 2 exceptions the (open civil war) mod coz the end results are the same its just more and extra bit's that don't seem to affect lore and from my understanding it was actually meant to be like that at one point and was almost finished but for some odd reason it was cut that plus the (Faction: Pit Fighter) mod another thing that from what I know was almost done but was cut
@@Long_Fang oooooooooooh, Faction: Pit Fighter, I remember that one hahaha, that one was not only a complete fabrication, but not a good one at that. Sorry for the late response, as well.
@@UnknownG2000 all good bro and ohhhhh really so there was never gonna be a Faction: Pit Fighter type thing that was all lies?
@@Long_Fang Basically, yes. I don’t fully recall everything about the mod, so I’m sorry if I came off strong, but I’m quite sure that I have the right idea. I had to look it up again after all these years, but yeah, mostly lies.
While not everything about The Pit in Windhelm is known, I can tell you that Faction: Pit Fighter invents new characters and locations, the closest thing to content restoration in that, is that the Arena seen is kinda/ish based on the one that was meant to appear in Windhelm. I could talk anout this for hours, though haha
Is there a more faithful alternative to CRF?
None that re-implement as much content in file, no. There are several smaller mods, but none that I can really recommend.
I like frostriver don't @ me
Yeah, the original concept for Frost River Farm is pretty cool. No doubt about that :)
Was there any additional items or quests you missed in video like Tsun's Amor and the Briarheart axe?
The Briarheart Geis wasn’t really worth mentioning since it’s just restored like it would’ve been, there isn’t else to say about it. Tsun’s armor isn’t altered by the mod as far as I know.
You're right. I thought it was restored content. Thank you for video. Very informative. Will be deleting since it's taking up spots in load order including patches and preventing me from using a mod I want.
"I'm going to try to make this as accessible to everyone as I can..." No subtitles or auto-CC though. Not everyone has perfect hearing. I know RUclips's automatic CC is flawed, but it's better than nothing. Please could you use it in future?
Right, I’m sorry. Might do that in the future if people care enough about it. The “accessible” part I referred to was basically to say “Yeah we’re not gonna use crazy internal game terminology.” Although I understand the concern.
Your accent is a bit strong, and as a non-native speaker the lack of subtitles hurt. First thing I did was looking for auto-CC...
Please, use it more often. Allowing it is free of charge.
@@OneLastScholar Alright. I usually disable them because I personally find them annoying, but I’ll fix that 😌
Dude says, "there didn't used to be dogs in the farm? How dare you!"
Then says, "there wasn't enough information about the people in the embassy, so you just used generics? How dare you!"
THEN SAYS, "you just replaced the escape route from jail without making it feel more natural? How dare you!"
Like homie. What do you want? Creative liberty, or exactness?
I stopped using Arthmoore's mods when I realized he was changing things he personally didn't like, along with the bug fixes and restored content. Changing things he doesn't like moves his mods from patches and bug fixes to just plain 'ol modding. And he can't handle valid criticism.
any alternative cut content mods you know of?
Uh. Boethiah's Bidding comes to mind, but as far as I'm aware there aren't really any other big, faithful mods.
I can't find *Cutting Room Floor* on Xbox. It's there in foreign languages and the patches are there though....what gives?
does this works with the anniversary edition?
It should, yeah.
Hey one question, should I start a new game or i can still play on my actual save game?
Uhm, it’s recommended you use a clean save (start a new game), but there shouldn’t be too many downsides to installing it mid-game if you really don’t want a new game.
@@UnknownG2000 Hi i just came from installing this mod in my actual save game and it worked perfectly, thanks for your replying!
@@victort7166 No problem!
Mod authors like fartmoor get too bigger head and think they can get super liberal with their changes, to be honest I don’t mind the changes made in TCRF that much since after all it’s restoring content that might’ve not made it into the game for good reason in the first place, but changes made by the unofficial patch require some insane logical leaps to get on board with.
Changes like what?
I only distinctly remember I disliked necromage not working on vamp players and him cutting out VA for spouse turned vampire because the lines for some races were not voiced and there was a mismatch in the subtitles. Instead of fixing it they just removed it completely.
I was so mad that they removed the ebony in redbelly mine. Like why would they do that? What was the reason? Plus what they did to the necromage perk.
@@sp4c3yb4by3 They gave the reason why in the patch notes actually: _"Redbelly Mine, in Shor's Stone, is referred to in dialogue, quests, and in printed game guides for sale IRL as being an iron mine. It is erroneously populated with ebony ore veins and loose ebony ore chunks outside. All of this is being changed to iron in order to reflect the fact that it should be an iron mine. The dessicated bodies are also being removed as dialogue explicitly says there have been no deaths, and indeed nobody has been harmed yet by the spiders. The unspecified spider sacs will remain. The mine will also have modified visuals in an attempt to portray the described "red mist". In order to avoid causing an undue shortage of ebony in the game because of this, Northwind Mine (nearby to the northwest, and is currently an iron mine) will now produce ebony instead."_
@@Vallamaria Weird, that "no deaths" thing. I could have SWORN that the implication of the dialogues was that they thought the dead bodies were still alive but trapped inside. Am I somehow tripping balls on recalling the miniquest that the people at Shor's Stone give you mentioned rescuing missing miners???
So whats a good Mod to Restore Cut Content now (2024)
Well, there isn’t really one that “restores” multiple quests, NPCs, settlements, etc. Most of the good ones are usually just laser-focused on one particular subject, like vagonumero’s Boethiah’s Bidding restoration, that one was really good.
@@UnknownG2000 thanks for the Response Bro 🤙🏼
@@UnknownG2000 What About the Mod Called "Cutting Room Floor"
@@UnknownG2000 Would that be Worth Downloading?
Arthmoor is biggest hypocrite of TES modding scene
Very possible, as I’ve often heard a similar sentiment. Although I don’t generally care for the modding scene, so it doesn’t really interest me either way. I just enjoy digging through game files😌
He has fixed a fked game that Bethesda couldn't be stuffed fixing 11years later he has done so much for the community
@@Rob-pm5iz Arthmoor has not fixed anything. He basicly hijacked Oblivion Unofficial Patch from orginal creater and that way inherited unofficial patch project. Also he has done miniscule amount of actual work in unofficial skyrim patch. Too busy adding random oblivion gates to game.
I think adding useless npcs is very bethesd-ish
Yeah, but even Bethesda's useless NPCs (the ones that didn't become useless due to content cuts) at leats have a certain point. Think of the Khajiit caravan guards, Whiterun farmhands, or even the backup shopkeers or Anvil castle servants in Oblivion.
After 1 year have you found any alternatives. If so are they xbox.
If you know any small ones please tell me
Uh, not really. I don’t really keep in the loop with that stuff, even less for Xbox haha. I’m sorry.
@@UnknownG2000 it's OK. I think the majority of cut content was cut for a reason and if it was ingame in the first place it wouldn't have been appreciated as much.
@@DirtyGeorge an alternative for CRF is Skyrim Cut Content Restoration. Much lighter compared to CRF and has less issues.
This mod and Skyrim + FO4 Unofficial patches should never exist
Worst is how pushed and shilled the later is in Fo4
Well while I'm not as familiar with the FO4 version, I do think that all of them have the right to exist at the very least. Mods like CRF offer subjective improvements, while the Unofficial Patches really do have some objective improvements, of course they're far from perfect.
@@UnknownG2000 I just wish there was an option without exploit removal and no changes to the content and spelling,
Having Golden Glow set as someone's property is cursed. It makes it impossible to have a legit Bee Jar.
And I don't like that other mod authors treat this mod as essential.
@@karpai5427 It's a patch. Of course it will remove exploits and cheats. They are bugs.
@@dasik84 nice bug fix of adding meat pies.
BTW MOD is a waste of time it requires other mods that clash with priorty mods it would be wise to avoid this mod
Ragnarok
BRO U BROUGHT THE "THEY" "THEM" into play before all this shit even started in 2023 LOL now its 2024 and we soft
I assume you’re referring to me not gendering characters which no longer exist in NPC form. I just generally dislike making assumptions, especially due to Bethesda’s really inconsistent gamedesign.