@@reloadpsi Civvie's way of structuring a sentence lies at a wonderful cross between gratuitously nested and grammatically exact. There's something really satisfying about it. You know it could crumble under its own weight before it's over but it never does.
I really love how the muzzle flash of your weapon becomes an important means of navigation and a crucial split-second window with which to gauge what you’re up against before the room goes dark again. You can’t waste ammo, but you can’t _not shoot._
The videos about Sigil I've seen go like this: Gman: whiny aussie Civvie: looks into the levels and gives feedback Zero Master: speedrunning it like a boss
Sigil is like going back to your first love who by now knows you better than you thought. Your own desire for more made you realize you can still be scared at 30+ years old. Romero was like: "I bet these dudes will to go for it, 'i PlaY DoOM sInCe tHe 9o'S' so this will show them"
I think they use the word Demesne somewhere in Heretic, possibly the name of episode 3 or some level thereof? And then in Quake you've got The Wizard's Manse (or something like that). Lots of people have a Manse, right?
Rewatching this again. My girlfriend is sitting with me and when the credit card joke came up she saw me laugh and asked who Randy Pitchford is. That was fun to answer.
Not that Jimmy Paddock is behind him by any measure. Guy's got in the ballpark of a thousand midi compositions, all distinct from each other, on top of his non-midi work with lyrics and everything. And this is without accounting for the lovely gooffest that is The Adventures of Square. Both are awesome artists walking side by side.
Wow, usually Civvie and Gman aren't that polarizing on reviews. But between this and when Blood first released, completely different takes on the exact same games/mods. But Civvie seems more honest.
He is. He is also very critical of his own work (he reuploaded a lot of videos because the audio was subpar). I think Civvie is the better reviewer by far. Allthough he is not really a reviewer. More of a... Well he is kept in a secret government prison in an alternate timeline. So that alone makes his channel the better one.
Gman wants his reviews out before anyone else, and it's making him sloppier. And he wants those special journalist privileges and discounts, so he curbs his tongue on a lot of bigger budget projects. I just can't watch him anymore.
Never gotten through a GGGmanlives video because they come across like a mindless shill just reading out loud a wikipedia synopsis instead of you know, opinions and reviews of things that matter to consumers.
I mean, I'm far from a pro but after playing it and then going to watch GMan's video I just sat there calling bullshit the entire time. I only played through on HMP and had a tough time, but it also only took me around an hour and a half to beat on a blind playthrough with like 2 secrets found. If I were actively hunting down secrets and trying to learn the maps for a "pro" playthrough, I would've had an easier time. I just wanted to enjoy the ride like it was 1993.
Ggg I liked because he introduced to a lot of old school shooters I didn’t know of...but besides that he really is a dick. If you disagree with him and you have a really good arguement, he will just give you bitchy attitude and/or even mock you. So yeah, personality wise he sucks.
Great review man I just found your stuff looking for more Doom content and I like your style. Very entertaining to watch someone actually good at the game play through and discuss level design
@Matthew Elmore Yeah man I seriously love it, I've played off and on since my dad got the shareware in 1993 😅 then I started watching decino and got way more into it
John Romero knew that Doom 1 assets were excellent for close corridors because no super shotgun! Romero worked around the shortcomings of the Doom engine in order to make Sigil feel challenging, and gestalt. Super shotgun makes quick work out of Barons.
I may not enjoy his Doom maps very much, but Petersen really came into his own with Quake. To this day, the fourth episode fills me with a deep sense of dread that is honestly unmatched for me in any other shooter.
how are we lucky enough to live in a timeline where buckethead, one of the best guitarist of all time, makes the soundtrack to an official john romero doom mod
Pretty sure John Romero had the biggest smirk when he was designing the enemy layout for the ultra violent difficulty. He returns to Doom after years and he played most of us like a fiddle XD
Oh you bet he did, and the community lauded him for it. Same as he did for his re-works of Doom's E1M4 and E1M8, "Phobos Mission Control" and "Tech Gone Bad" respectively. (The latter granted him the only physical Cacoward in existence!)
Truth be told, Gman releases videos too fast because all he really cares about is views. Anyone who DIDN'T expect Sigil to be hard as fuck is joking themselves, it's Romero for God's sake.
Im pretty sure gggman dislikes sigil for more reasons than just it's difficulty. This is the same guy that loves blood, so quit making accusations fanboys
I find Gman very enjoyable to watch but my main gripe with him is that he has problems with certain titles including this one, that can easily be overlooked or ignored.
I like the GGGman, but man he really dropped the ball with his review. Calling out John Romero in 2019 because he is a troll is asinine, Romero was always a dick and we love him because of that.
gggman used to be one of the few who really went in depth with the old school games Civvie does the same kind of games but he also has this really fun way of making videos. I mean, Civvie would even be enjoyable to people who haven't played most of these games because he just has these unique quirks and funny moments that more people can relate to
I just recently played this for the first time. Specifically its the 1.21 version: The final room in E5M1 was redone to be a bit larger so you can maneuver around a little better. Also all of the exits have been replace with that of the new Baphomet picture from the title and intermission screens. Except for the secret exit in E5M6, I don't know why.
I know this comment is going to get buried, but thank you so much for this honest, well-researched video. It's professionalism like this that will cause your subscriber count to grow, not rushed-out first impressions with sensationalist clickbait titles.
Demonanimator its hilariously sad how many times you posted this reply on different comments. so people didnt like gmans reviews. get over it. you come off just as whiney as them. if not more so.
@@pershingpower9397 Whether or not the difficulty is BS is up to interpretation. I actually like ammo starvation every now and again, as it makes you think much more strategically about what you're doing.
He does that every time though, so I don't know why anyone expected anything different. It's the three stages of ggman: 1 - Play game on hardest difficulty 2 - Game is too hard, but does not lower difficulty 3 - Blames game for being too hard
I've only finished doom last year (really couldn't get into it before) and I felt most of the difficulty was pretty unfair stuff, like the game was usually rather easy but now and then some wall would open behind you and a bunch of enemies would come out and rape you, or you take a teleporter and land right in the middle of a bunch of enemies.
I hope people don't keep pushing this "GMan VS Civvie" thing too much. Civvie is a cool dude and neither of them are out to stir any shit, so I hope people don't bring some shit down on their heads with an invented rivalry.
@@UltimateCarlI just read a comment thread on this video with 107 replies, the most recent of which was 4 months ago (not counting mine, I was responding to the most recent comment which said that Civvie used to be a nurse?) where they were talking all kinds of shit back and forth about Gman and I have no idea where it came from. Is there some "thing" about them?
@@gabby3036besides them being mainly retro game reviewers I’d say maybe it was the blood redux review along with gmans aussie tough guy persona Besides that though I’m not too sure
I wanted Sigil to surprise me so it was painful to hold off watching Civvie's review until I'd finished it. Finally finished it today on Ultra Violence, and I watched 2 other reviews before Civvie's, his was the only one that I agreed with. Personally, I love the MIDI soundtrack even more than the Buckethead. Personally, I liked the crushing difficulty of UV, for the first time in a Doom WAD I actually avoided 100% killing every monster in a level in an effort to conserve ammo. It felt more like survival horror that way and I found myself making decisions to avoid fights at times. It wasn't frustrating either, enjoyed every minute. I was absolutely amazed at what Romero has pulled off here, especially considering the limited number of demons in Doom 1's roster. Instant classic.
yeah but often enough you'll have rockets or cells for barons in levels. sure, some shotgunning is basically mandatory. but on map07 i literally bfged or plasmad every single baron except a shotgun for one but that's because I cheesed it
goes to show how essential the super shotty is for doom's flow. the regular shotgun is excellent at its niche of nailing demons at mid range and picking off straggler imps and zombies but it's boring to pump shots into barons for nearly 30 seconds per baron.
I was listening to Andrew Hulshult's IDKFA soundtrack and literally on the beginning of Hiding Secrets i got notification of CV's 11 video. Good timing mate
Collapse Aesthetics If GGMan actually researched Sigil is meant to feel old and outdated because John Romero wanted to make it feel like the Old Doom. And it does.
I'm happy TBH. Gman clearly rushed the video out, died a few times to John "playing my map? lol go fuck yourself" Romero, how did he not expect to get screwed over here and there? I'm looking forward to picking it up tomorrow tbh.
@@noyouwillnot1169 I think a hard difficulty expecting prior knowledge to complete perfectly isn't bad. UV here seems like a thing you can get through alright after a hmp playthrough.
Honestly, I LOVE Sigil. If it were an official episode, it'd probably be my favorite of the five. Mostly because I love the architecture, and ideas in the levels. It fits the original perfectly, but is way more detailed and visually pleasing than a lot of the architecture in the original game. But, it's a Romero WAD, meaning it has a LOT of Romero-isms: Dickish monster closets, annoying pits where you just die if you fumble into them, and not a lot of health and armor to go around. ~~TIPS FOR NEWBIES: If you find the levels too dark to see, make sure "Sector Lighting" in the source port you're using is set to either "DOOM"/"LEGACY" or an equivalent AT LEAST. GZDoom Defaults to "DARK" for some reason. Also, the WAD has some obvious difficulty balancing issues. It's not bad between levels, but this is a WAD I recommend playing on Hurt Me Plenty AT THE MOST. Ultra Violence and above has shit tons of high level demons with almost NO ammo or health item changes, and it sucks balls. P.S. If you get stuck trying to progress in a dead end, look for a shootable eye-switch buried in a small crevice; the map helps a LOT. P.S.S. ACTIVELY seek out secrets, they're your best friends if you want to survive. If you shoot a switch, look around to see if something changes nearby that isn't the path forward. And listen closely for doors opening up in places you can't immediately see, it's probably a secret.
Yeah, i will say romero's levels are my favorites of doom 1 and 2. That said, sigil did do a few things i wasn't too big on - mainly the health starvation and the omnipresent "final room f*ckfest" - but I do like a wad with tight corridors as its well, similar to how I map. I honestly took a good bit of inspiration from playing sigil and just removing the few things that I found that I didn't like. Still, romero sticking to his guns is respectable.
@@Babybarschalarm Someone isn't a terrible reviewer, just because they make a review you do not like or agree with. Stuff like that, makes you sound like a Trump supporter. The world is a wee bit more nuanced. I don't agree with GGGmanlives review either. That does not make him terrible.
@@Demonanimator It's not that he didn't like it, it's that he literally doesn't understand SIGIL. John Romero pitched a WAD for Ultimate Doom that picked up where E4 left off, and that's exactly what we got. GMan complained that it wasn't a Doom 2 WAD like he was suprised (first goddamn thing out of Romero's mouth), and apparently didn't expect it to be harder than E4. He walked in ignorant and blamed Romero for delivering exactly what Romero promised.
I honestly liked Sigil due to it's dark atmosphere and 2 awesome soundtracks. I've heard of Buckethead from his song off of the 1995 Mortal Kombat soundtrack (Vs Goro) and James Paddock work on many awesome Doom soundtracks including my most favorite fan made mod: *Plutonia 2*
Okay, well with your different perspective on sigil, I'm more apt to try it out now. I've learned that you've been right before about how unfair and difficult level design can still be good. Like in blood. That game's first episode is evil at times because of all the cultists, but I still love the game. So thanks civvie.
sigil is one of the most enjoyable and rewarding doom wads i have played in a while, its a fun experience that i would reccomend playing after mastering doom 1
So, I was playing through doom for the first time. I was about halfway through with Inferno when I found out about SIGIL. So, going strait from Thy Flesh Consumed to SIGIL on Ultra-Violence, I can say that I had a blast. Tele-fragging the Cyberdemons took a minute to understand but not to bad.
That info about difficulties blew my mind. I boot up Ultimate Doom every year and go through the default wads and this never occurred to me. Like I had all the information in my brain but my thoughts never hit the light switch. If I could afford to contribute to the Patreon, I would. I absolutely love this channel, man. Hasn't disappointed me once.
It's almost like a reviewer that's actually experienced with Doom and knows that Sigil is meant to be a fifth episode for Doom 1 (and thus, uses only doom 1 assets and is a direct escalation of the previous episodes, including the testicle destroying Thy Flesh Consumed) will enjoy it a lot more than some guy with a weird accent that uses 'soyboy' jokes.
@@glitchedoom triggered jk. I used to be a fan of him, but stopped for some reason after a while. Shame seeing as he is now, because he actually introduced me into playing some old school games when his reviews were atleast more bearable.
@Starscream91 In my experience, the people who taunt others about being "snowflakes" are incredibly thin skinned and insecure. It's almost like they're projecting or something...
Yeah I got my physical copy and I have just LOVED it. Makes me wish it wasn't JUST a single episode, and instead 2 or 3. It gets brutal, but the music is great and the level design is so packed with detail, I just love it.
First time I've seen the word "demesne" was in Heretic: Shadow of the Serpent Riders. Fifth episode is called The Stagnant Demesne. I always though it was a typo.
Gman doesn't put time into his reviews anymore. He wants to be the first one to review something so he rushes every aspect of it and comes up with a half-baked review that is mostly inaccurate at best. Yes, Sigil is *fucking difficult*, but it is Romero, and anyone who didn't expect that is fucking dumb, knowing his reputation of being literal legendary and evil at making difficult maps. I loved it. Like Civvie said it does have flaws, but that Civvie can admit how much he loves something, and then turn around to get absolutely truthful and brutal about its flaws makes him a flat-out better reviewer.
@@mrbri6463 Yeah. The point of Sigil was not to be in line with modern games, but to retain the classic DooM feel from 1993. He missed that point ENTIRELY.
Gggman complained that Sigil had dickish and unfair trolly level design. As if John Romero didn't design the 2 hardest maps in Thy Flesh Consumed, Perfect Hatred and Against Thee Wickedly.
Romero is not trolling us but building a worthy legacy even 25 years later. On UV he wants Sigil to stand with the likes of Plutonia. Casual players need to understand that 1994's UV is today's HMP. For that they receive a game that feels like wading through a living, breathing Hieronymus Bosch painting. Also, get it to run with the Buckethead Soundtrack and Brutal Doom. The latter less for the violence but for the superior lighting and audio effects that literally shine with Sigil.
Sigil on UV is honestly the peak doom 1 experience imo. The atmosphere, soundtrack and resource management really gives it just enough tension. I can't wait for sigil 2
My whole issue with Sigil is that Romero seems to be stuck in a Thy Flesh Consumed format. I really want to see some levels of his in a more "Doom The Way ID Did" vein. More within the ballpark of what could've shipped with the original episodes 2 & 3 had Romero been lead designer on them instead of Tom Hall/Sandy Petersen.
I liked seeing a 5th episode finally added to the original doom. Heretic beat it by many years, so it was nice seeing it come around. These levels are spooky and hellish and wow!
0:51 and now we (those who previously owned one of the Doom games before) got Sigil + all official WADs including Legacy of Dust for free on Steam. So much money saved
He said "how often" not "there are no games with 2 good soundtracks", just because there's another game with 2 good soundtracks doesn't mean it's "often".
I definitely agree with your point about the eye triggers. The same thing at 7:22 happened to me on my first playthough and I spent a good 10 or so minutes looking around the map for a way to progress. Eventually after noclipping, I figured out what the problem was, but it still sucks.
Just played it tonight on Hurt me Plenty. Will replay on UV sometime later. Watched Ggman and Icarus on it. It's good to see you play on the correct brightness. And that you seemed to enjoy it and didn't complain it doesn't use Doom 2 assets when it's a Doom 1 expansion.
@@DrMurdercock Bethesda reminded me of why I can't trust them with id Software's games, but yeah I agree. you mostly can't go wrong with John Romero.........mostly.
@@GentleHeretic i.imgur.com/uzNqFgm.png John Romero creampied an aussie up the ass and made him his bitch. Sigil is brutally fucking hard but I love it. Make Doom Hard Again!
While UV is the go-to difficulty for DOOM, I feel that rule is lost when it comes to custom WADs, Romero's included because- let's face it, he's going to punish the player.
I bought the collectors addition for PS4 (doom 2016), it came with SIGIL, great WAD. I also have the soundtrack on Spotify, its really good! Really brought back the old demon slaying metal head out of me
@Potato Gloomer maybe, but its obvious that there's a cult of personality around superstar developers like kojima, Spector and in this case Romero. regardless of how much these guys shit trough their mouths or their software there will aways be someone defending them
DOOM is one of the very few games that gets even better with age. Even if SIGIL might not be as epic as I wished for (especially with the boss fight), it's great to see one of the original designers return. I hope this won't be the last time and even other ID veterans will join in.
John Romero took that ultra-violence setting and fulfilled his promise from the daikatana ads
_romero is gonna make you his bitch_
it finally came to be
Roger Cheeto is a man of culture.
So you're saying if you want to play Daikatana, play Sigil instead?
@@TheOmegaRiddler
Yes.
So,he finally made all of us his bitches,I presume?
You can't hide from me forever Civvie...
Yep, we need E2 now
Fuck the sentry drone I wanna watch him try PRO QUAKE and try and face those fucking blob bastards
@@sernoddicusthegallant6986 The spawns can go f*** themselves. They're in the top 10 video game assholes with cliff racers and lost souls.
@@HarriJokinen
And the Castlevania medusa heads.
@@HarriJokinen I still have PTSD from cliff racers
"I don't know how many crushers is too many
but that point is reached somewhere before however many this is."
-Civvie 11
And that's because he didn't even remark on the crushers in Hexen. Oh man, Guardian of Steel...
His turn of phrase really is something else.
@@reloadpsi Civvie's way of structuring a sentence lies at a wonderful cross between gratuitously nested and grammatically exact. There's something really satisfying about it. You know it could crumble under its own weight before it's over but it never does.
@@LegionHimself It's hard to say what would be considered perfectly eloquent, but that level is not much higher than wherever Civvie is.
Eloquence worthy of Douglas Adams.
I really love how the muzzle flash of your weapon becomes an important means of navigation and a crucial split-second window with which to gauge what you’re up against before the room goes dark again. You can’t waste ammo, but you can’t _not shoot._
It's so good that I tone down my flashlight mod to keep to the intended design.
Sigil is actually a remake of haunted house for the atari in that sense
Immediately reminded myself of the doom comic:
"Might makes light! and I feel mighty!"
MIGHT MAKES LIGHT!
If played on Freedoom, Sigil.wad acquires some lighting.
The videos about Sigil I've seen go like this:
Gman: whiny aussie
Civvie: looks into the levels and gives feedback
Zero Master: speedrunning it like a boss
The Virgin Gman
The Chad Civvie
The Thad Zero Master
Zero Master, lord over the boomer shooters blessed us with his speedruns and his prodigal son Decino
OH MY GOD! So Gman didnt like it... GET OVER IT BOOMERS. 😂
@@Demonanimator uh, no
@@apaullo2115 He's just triggered that people dare criticize his favorite youtuber, also the emoji shows his salt.
Sigil is like going back to your first love who by now knows you better than you thought. Your own desire for more made you realize you can still be scared at 30+ years old.
Romero was like:
"I bet these dudes will to go for it, 'i PlaY DoOM sInCe tHe 9o'S' so this will show them"
It was good not hearing "it's unfair" every 5 seconds.
You go Civvie!
Romero made Gman his bitch
@Austin C. That is like a British aristocracy level burn. Deadpan delivery, completely polite, and utterly, hurtfully, true.
@Austin C. He seems to play his games on very low difficulty settings.
@@eduardodiaz9942 To this day, Romero is still making people his bitch!
Civvie is a gentleman gamer, owning up to frustrations and proceeding to kick some serious ass! :D
Baphomet's Demense
Because calling it "Baphomet's Domain" just isn't dickish or gothic enough for Romero
I swear, the dude only has two favored settings: "insufferable pretentious goth" or "edgy uber-tryhard weeaboo". That's it.
Romero wants to own you both in deathmatch and english
It's actually "demesne"
I think they use the word Demesne somewhere in Heretic, possibly the name of episode 3 or some level thereof? And then in Quake you've got The Wizard's Manse (or something like that). Lots of people have a Manse, right?
@@hazukichanx408 Indeed! Episode 5: The Stagnant Demesne
Rewatching this again.
My girlfriend is sitting with me and when the credit card joke came up she saw me laugh and asked who Randy Pitchford is.
That was fun to answer.
🤤 man I wish everyone...or just anyone would ask me that 👍
What was your answer?
Let me guess: You'v met her at Quake-con by whispering "I pistol-started all Plutonia levels on Ultra-Violence"
a woman who watches civvie with you is a woman worth spending your life with
nice try but civvie viewers can't get dates you can't fool me
Bucket head is an incredible guitarist I urge anyone who sees this go check out one his over 300 albums
320
Buckethead is a machine.
No, seriously, I think hes an actual machine.
Not that Jimmy Paddock is behind him by any measure. Guy's got in the ballpark of a thousand midi compositions, all distinct from each other, on top of his non-midi work with lyrics and everything. And this is without accounting for the lovely gooffest that is The Adventures of Square.
Both are awesome artists walking side by side.
@@DinnerForkTongue I want Buckethead and Jimmy Paddock to team up with Bobby Page, Lee Jackson, Mick Gordon, and Andrew Hulshult.
Buckethead has the best guests he plays with. Bootsy Collins, Les Claypool, Bill Moseley, Iggy Pop…magical.
Wow, usually Civvie and Gman aren't that polarizing on reviews. But between this and when Blood first released, completely different takes on the exact same games/mods. But Civvie seems more honest.
He is. He is also very critical of his own work (he reuploaded a lot of videos because the audio was subpar). I think Civvie is the better reviewer by far. Allthough he is not really a reviewer. More of a... Well he is kept in a secret government prison in an alternate timeline. So that alone makes his channel the better one.
Gman wants his reviews out before anyone else, and it's making him sloppier. And he wants those special journalist privileges and discounts, so he curbs his tongue on a lot of bigger budget projects. I just can't watch him anymore.
Never gotten through a GGGmanlives video because they come across like a mindless shill just reading out loud a wikipedia synopsis instead of you know, opinions and reviews of things that matter to consumers.
I think Civvie understands game mechanics better than Gman who just gives his basic impressions.
ggman just wants to rush everything in to be the first and get that youtube moneys,, quantity and rush over quality for sure
Wait, so Gman hated it, but Civvie actually liked it? Well, now I see how being actual pro makes a difference
I mean, I'm far from a pro but after playing it and then going to watch GMan's video I just sat there calling bullshit the entire time. I only played through on HMP and had a tough time, but it also only took me around an hour and a half to beat on a blind playthrough with like 2 secrets found. If I were actively hunting down secrets and trying to learn the maps for a "pro" playthrough, I would've had an easier time. I just wanted to enjoy the ride like it was 1993.
It's funny watching Gman's video and see him rushing forward and getting obliterated, at the same time he claims "unfairness".
Gman makes decent reviews... when he isn't making bafflingly terrible ones.
Guy is as inconsistent as he is disingenuous. Fuck 'em.
Ggg I liked because he introduced to a lot of old school shooters I didn’t know of...but besides that he really is a dick. If you disagree with him and you have a really good arguement, he will just give you bitchy attitude and/or even mock you. So yeah, personality wise he sucks.
yeah gman can be kinda special at times. idk if hes just kinda dumb or what
This pleases me greatly Mr. Civvie. I'll speak with your jailers to increase your fiesta pail allowance to 2 a week.
BlackPantsLegion Pro-Xcom War of the Chosen when Tex?
@@TheSkeletonVA noooooooooolloollooko
Hey Tex, fancy seeing you here
Hey Tex
#FreeCivvie
Great review man I just found your stuff looking for more Doom content and I like your style. Very entertaining to watch someone actually good at the game play through and discuss level design
Nice Miata, very tasteful.
@Matthew Elmore Yeah man I seriously love it, I've played off and on since my dad got the shareware in 1993 😅 then I started watching decino and got way more into it
You should check out Decino then, right up the alley of knowing what works and what doesn't when it comes to Doom levels
@@tastychunks See my last comment lol
G man, I wonder who you might be talking about.
John Romero knew that Doom 1 assets were excellent for close corridors because no super shotgun! Romero worked around the shortcomings of the Doom engine in order to make Sigil feel challenging, and gestalt. Super shotgun makes quick work out of Barons.
"Somebody give Romero a copy of TrenchBroom."
And another one for Sandy Petersen please.
I would 1000% play a real megawad from sandy peterson. Doom II, 32 maps.
Also your doom/quake videos are pure gold, I respect the shit out of you.
I may not enjoy his Doom maps very much, but Petersen really came into his own with Quake. To this day, the fourth episode fills me with a deep sense of dread that is honestly unmatched for me in any other shooter.
We really need American McGee to make Doom levels again, too!
hohohoo
yeah it's almost like you shouldn't rush a review on UV just to be the first one to review it
@William Bauer **Ahem** Gmanshills
He doesn't have three G's anymore, just shows you how much he changed
@William Bauer "Gggman" was still more iconic though. It's kinda dumb, but hey, at least it's not generic.
@William Bauer lol @ bringing up gmanfails in a convo
@@DarkWoodsPresents LMAO
I was wondering why Gman was having such a bad time with this game while Civvie was kicking ass
Pro Barbie dreamland adventure when Civvie?
Chex Quest first.
Pro Barbie hair saloon
@Baron o Spirals Brutal Barbie Dreamland Adventure
not the game we want, but the one we deserve.
@@lhfirex I wish....
how are we lucky enough to live in a timeline where buckethead, one of the best guitarist of all time, makes the soundtrack to an official john romero doom mod
Buckethead is a cool guy who likes to do all kinds of weird little projects which many people of his caliber wouldn't give their time of day.
Pretty sure John Romero had the biggest smirk when he was designing the enemy layout for the ultra violent difficulty. He returns to Doom after years and he played most of us like a fiddle XD
Oh you bet he did, and the community lauded him for it. Same as he did for his re-works of Doom's E1M4 and E1M8, "Phobos Mission Control" and "Tech Gone Bad" respectively. (The latter granted him the only physical Cacoward in existence!)
@@db257c
I see next to no dickish nonsense in Sigil, I don't know what y'all are on about.
gggman's review on one side, civvie's on the other
"perfectly balanced as all things should be"
Yeah, but if only people would stop being such massive fucking fanbois of either civvie or gman that would be great.
Truth be told, Gman releases videos too fast because all he really cares about is views. Anyone who DIDN'T expect Sigil to be hard as fuck is joking themselves, it's Romero for God's sake.
The yin to the yang?
@@crativ3 LoL please share with us your plethora of massive review content
Im pretty sure gggman dislikes sigil for more reasons than just it's difficulty. This is the same guy that loves blood, so quit making accusations fanboys
This review is way better than Gman´s review.
I find Gman very enjoyable to watch but my main gripe with him is that he has problems with certain titles including this one, that can easily be overlooked or ignored.
I like the GGGman, but man he really dropped the ball with his review. Calling out John Romero in 2019 because he is a troll is asinine, Romero was always a dick and we love him because of that.
No.
why because he agrees with your opinion?
OH MY GOD! So Gman didnt like it... GET OVER IT BOOMERS. 😂
Civvie seems right at home in this kind of wad.
I guess you could say it's his ... _demesne_
😎
_[Laughtrack]_
@@xmm-cf5eg
[ba dum tss]
Pro Heretic when, Civvie?
yeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaahhhh
*Seinfeld theme plays*
Wow that James Paddock soundtrack has those System Shock vibes, 10/10
I was hoping someone else would say this 👍 I'm going to have to hunt down a copy immediately - damn fine taste sir ☝
It's nice to see that the Ultra Violence setting is an actual hard mode, instead of "everyone plays at this by default" of normal Doom.
I don’t play doom on ultra violence because my life doesn’t revolve around playing Doom 24/7 like everyone else in these comments.
@@Rountree1985 Changing the nature of the superiority complex doesn't make you less annoying.
@@Rountree1985 they dont play doom 24/7, i think they've just been playing it on and off since they were born, the game IS nearly 30 years old
I play on Hey, Not Too Rough, does that make me a big ol baby?
@@pyrofur_nx Not at all, if a game has an easy mode feel more than free to use it man, if it means you get more enjoyment
It took me this long to realize the "G" in Sigil is 666.
WHAT
I never even realized
Yeah and if you look at the shit that is below the G, they look like two other sixes that are sideways.
Damn, I thought it was 999.
...tf did you think it was?
Thank you for giving a shoutout to Jimmy at the start there, the guy's an absolute hero and has made some fantastic music all across the Doom scene.
I love Jenesis
Thank you for making enjoyable gameplay mods too :D
@@pagb666
Jenesis, Deathless, BTSX E2, Faithless, dang near anything he contributed is good clean fun.
*_And this is exactly why I switched from gggman to Civvie for my retro reviews._*
gggman used to be one of the few who really went in depth with the old school games
Civvie does the same kind of games but he also has this really fun way of making videos.
I mean, Civvie would even be enjoyable to people who haven't played most of these games because he just has these unique quirks and funny moments that more people can relate to
I see so many comments about whoever that is, but i've literally never heard of him until watching this video. some australian streamer guy?
Because you can’t handle opinions that differ from yours. Pathetic.
@@Rountree1985 Maybe try using your mouth for something other than talking shit and slobbing Gman's knob.
@@coyote4326 wow edgy
James paddock needs a big high five for making amazing music
I just recently played this for the first time. Specifically its the 1.21 version: The final room in E5M1 was redone to be a bit larger so you can maneuver around a little better.
Also all of the exits have been replace with that of the new Baphomet picture from the title and intermission screens. Except for the secret exit in E5M6, I don't know why.
I know this comment is going to get buried, but thank you so much for this honest, well-researched video. It's professionalism like this that will cause your subscriber count to grow, not rushed-out first impressions with sensationalist clickbait titles.
OH MY GOD! So Gman didnt like it... GET OVER IT BOOMERS. 😂
@@Demonanimator Salty.
Demonanimator its hilariously sad how many times you posted this reply on different comments. so people didnt like gmans reviews. get over it. you come off just as whiney as them. if not more so.
@@Demonanimator kind of sad that you've posted this comment again in another thread. Must be hard sucking off Gman.
@@TotallyBossDetectivePretty sure this guy has replied the same thing on a number of comments. It's odd.
Well atleast you really look into the level and really know what to expect.
compared to gman he just whine that its hard when, its suppose to be.
No he whined about the fact that the difficulty was made by bullshit
@@pershingpower9397 Whether or not the difficulty is BS is up to interpretation. I actually like ammo starvation every now and again, as it makes you think much more strategically about what you're doing.
He does that every time though, so I don't know why anyone expected anything different. It's the three stages of ggman:
1 - Play game on hardest difficulty
2 - Game is too hard, but does not lower difficulty
3 - Blames game for being too hard
gman exists to be a fucking annoying aussie contrarian what did you expect
I've only finished doom last year (really couldn't get into it before) and I felt most of the difficulty was pretty unfair stuff, like the game was usually rather easy but now and then some wall would open behind you and a bunch of enemies would come out and rape you, or you take a teleporter and land right in the middle of a bunch of enemies.
“The map level names are pretty damn Brutal.”
- Nathan Explosion probably
The 6th level is blacker then the blackest black times infinity!
I hope people don't keep pushing this "GMan VS Civvie" thing too much. Civvie is a cool dude and neither of them are out to stir any shit, so I hope people don't bring some shit down on their heads with an invented rivalry.
I'm from the future, things are much better.
@@0Synergy I am also from the future now, and I am glad this bad timeline has been averted. Thank you for notifying me, fellow time-traveler.
gman is a virgin
@@UltimateCarlI just read a comment thread on this video with 107 replies, the most recent of which was 4 months ago (not counting mine, I was responding to the most recent comment which said that Civvie used to be a nurse?) where they were talking all kinds of shit back and forth about Gman and I have no idea where it came from. Is there some "thing" about them?
@@gabby3036besides them being mainly retro game reviewers I’d say maybe it was the blood redux review along with gmans aussie tough guy persona
Besides that though I’m not too sure
I wanted Sigil to surprise me so it was painful to hold off watching Civvie's review until I'd finished it. Finally finished it today on Ultra Violence, and I watched 2 other reviews before Civvie's, his was the only one that I agreed with. Personally, I love the MIDI soundtrack even more than the Buckethead. Personally, I liked the crushing difficulty of UV, for the first time in a Doom WAD I actually avoided 100% killing every monster in a level in an effort to conserve ammo. It felt more like survival horror that way and I found myself making decisions to avoid fights at times. It wasn't frustrating either, enjoyed every minute. I was absolutely amazed at what Romero has pulled off here, especially considering the limited number of demons in Doom 1's roster. Instant classic.
OK THIS COOL BUT WHAT ABOUT PRO MOTHAFOKKEN RISE OF THE TRIAD?
Original and Remake
YEAH
I just want some PRO HUH
*_BIG JOHN_*
I'd love that too.
ah yes, killing cacos and barons with the shotgun, the classic ultimate doom experience i was so desperate for more of.
Sarcasm?
Thats my main problem with Doom 1 wads. Its like "Geez i wish i could use the Super Shotgun"
RRRocky once you get a taste for the super shot gun, it’s hard to go back
yeah but often enough you'll have rockets or cells for barons in levels. sure, some shotgunning is basically mandatory. but on map07 i literally bfged or plasmad every single baron except a shotgun for one but that's because I cheesed it
goes to show how essential the super shotty is for doom's flow.
the regular shotgun is excellent at its niche of nailing demons at mid range and picking off straggler imps and zombies but it's boring to pump shots into barons for nearly 30 seconds per baron.
I was listening to Andrew Hulshult's IDKFA soundtrack and literally on the beginning of Hiding Secrets i got notification of CV's 11 video. Good timing mate
@@theg-man4474 I know, i have DUSK myself :>
So nobody is gonna mention how they got buckethead for the soundtrack? Just from seeing his name alone you know the soundtrack is gonna be great
My favourite thing is that it's on Spotify, there are some pretty amazing songs in that soundtrack.
As much as I love andrew hulshult, its about time we start spreading out the love for others when it comes to Movement FPS soundtracks
It should go without saying really.
Never heard of buckethead but sounds cool
Actually never heard of the guy. And strangely, I prefer midi soundtrack to his.
HAHAHA! GGManlives got trolled by the true Icon of Sin!
Wasn't his main point that there are better fan wads out there?
Collapse Aesthetics
If GGMan actually researched
Sigil is meant to feel old and outdated because John Romero wanted to make it feel like the Old Doom.
And it does.
@@deadrock1678 Fan wads can feel "old" too, to some extent. I think the argument was about design and complexety maybe.
OH MY GOD! So Gman didnt like it... GET OVER IT BOOMERS. 😂
@@Demonanimator why do you spam it under each comment
Seeing Gman's review I was expecting much more Gordon Ramsay clips
The difference is that Civvie is a true fan to these old shooters, gman is just someone who enjoys them on a casual level
Different tastes. Like civvie said it is divisive
I'm happy TBH. Gman clearly rushed the video out, died a few times to John "playing my map? lol go fuck yourself" Romero, how did he not expect to get screwed over here and there? I'm looking forward to picking it up tomorrow tbh.
@@intergalacticspacewizard1966 *To be fair you need a high iq to enjoy old school shooters*
@Michael Persico did he, dare I say it. Did John Romero make him his bitch?
"How often does a game come with two good soundtracks?"
The only one to me that comes to mind is Sonic CD, and that was back in 1993.
Guilty Gear XX Reload back in 2004 (I think?) had its regular soundtrack worldwide and then a different South Korean one.
Welp, you've mentioned James Paddock. You know what that means, Civvie.
That's right.
The Adventures of Square~
8:44 - there are enough radsuits... If you open up a secret.
UV almost requires you to have prior knowledge of the map.
or just be willing to save and trial and error / die to learn them while playing
which i dont think is too unfair for UV
@@darkarchonisme "Trial and error" is a shitty game design, objectively.
@@noyouwillnot1169 I think a hard difficulty expecting prior knowledge to complete perfectly isn't bad. UV here seems like a thing you can get through alright after a hmp playthrough.
Honestly, I LOVE Sigil. If it were an official episode, it'd probably be my favorite of the five. Mostly because I love the architecture, and ideas in the levels. It fits the original perfectly, but is way more detailed and visually pleasing than a lot of the architecture in the original game.
But, it's a Romero WAD, meaning it has a LOT of Romero-isms: Dickish monster closets, annoying pits where you just die if you fumble into them, and not a lot of health and armor to go around.
~~TIPS FOR NEWBIES:
If you find the levels too dark to see, make sure "Sector Lighting" in the source port you're using is set to either "DOOM"/"LEGACY" or an equivalent AT LEAST. GZDoom Defaults to "DARK" for some reason.
Also, the WAD has some obvious difficulty balancing issues. It's not bad between levels, but this is a WAD I recommend playing on Hurt Me Plenty AT THE MOST. Ultra Violence and above has shit tons of high level demons with almost NO ammo or health item changes, and it sucks balls.
P.S. If you get stuck trying to progress in a dead end, look for a shootable eye-switch buried in a small crevice; the map helps a LOT.
P.S.S. ACTIVELY seek out secrets, they're your best friends if you want to survive. If you shoot a switch, look around to see if something changes nearby that isn't the path forward. And listen closely for doors opening up in places you can't immediately see, it's probably a secret.
Yeah, i will say romero's levels are my favorites of doom 1 and 2. That said, sigil did do a few things i wasn't too big on - mainly the health starvation and the omnipresent "final room f*ckfest" - but I do like a wad with tight corridors as its well, similar to how I map. I honestly took a good bit of inspiration from playing sigil and just removing the few things that I found that I didn't like. Still, romero sticking to his guns is respectable.
Bro, it's nowhere near as bad as you say. Even in v1.1 SIGIL was perfectly completable on UV.
Cardholder Name:
Randall Steward Pitchford the Turd
Captain magik Trik.
@@xmm-cf5eg "What? this isn't barely legal squirt porn, It's a magic trick, obviously!"
@John Dobersworth
Bazinga.
Good video. Glad someone pointed out the difference between Ultra-Violence and Hurt Me Plenty in Sigil! :D
I can't believe Civvie was Randy Pitchford this whole time
Who knew? :O
No, he just appropriated his credit card info. Which Randy left lying around somewhere, like that magic-porn-usb-stick-thing X)
@@everythingsgonnabealright8888 Or he's from the mirror universe where he didn't go to shit
So greasy...
I listened to that bucket head soundtrack, and I can't even deny how godly it is.
What's the name of this track?
No one can. That said, I argue how well it fits Doom. So I much prefer Jimmy's OST for the mapset.
I just realised CV-11 was the hull designation for the USS Intrepid. Nice one dude. Good Vid also.
Eyup.
This review is a stark contrast to Gman’s. Good job Civvie!
EDIT: Holy shit, did not expect all these likes and comments!
Was just gonna say this. Gman couldn't hide his disdain for Sigil.
gman is a terrible reviewer anyway
@@Babybarschalarm Someone isn't a terrible reviewer, just because they make a review you do not like or agree with. Stuff like that, makes you sound like a Trump supporter. The world is a wee bit more nuanced. I don't agree with GGGmanlives review either. That does not make him terrible.
RMJ1984 wtf does Donald trump have to do with this?
@@Babybarschalarm he's not terrible but he seems to be rushing stuff out too quickly and missing obvious things, good and bad.
Oh boy, here we go, I've been waiting for this...
Nice profile pic :) I love Locon's work.
@@hardgay7537 Ah, a true patrician I see.
;)
Nobody really talks about this - the subtitles are really good. I appreciate whoever took the time to make them.
I've played through some really good WADs, but this... this is a fucking masterpiece, Romero did an outstanding job making Sigil. I AM IMPRESSED
It's so cool that romero still has love for doom and he spent his time to make this project. Mainly the music impresses me
hello brother
Gman is a Zoomer in Boomer’s clothing.
Also, Pro Super Noah’s Ark 3D when?
OH MY GOD! So Gman didnt like it... GET OVER IT BOOMERS. 😂
@@Demonanimator Get back to school, zoomer.
@@Demonanimator you gonna post the same thing every post or do you need more than 4 brain cells for that?
@@Demonanimator It's not that he didn't like it, it's that he literally doesn't understand SIGIL. John Romero pitched a WAD for Ultimate Doom that picked up where E4 left off, and that's exactly what we got. GMan complained that it wasn't a Doom 2 WAD like he was suprised (first goddamn thing out of Romero's mouth), and apparently didn't expect it to be harder than E4.
He walked in ignorant and blamed Romero for delivering exactly what Romero promised.
Super 3D noahs ark
I honestly liked Sigil due to it's dark atmosphere and 2 awesome soundtracks. I've heard of Buckethead from his song off of the 1995 Mortal Kombat soundtrack (Vs Goro) and James Paddock work on many awesome Doom soundtracks including my most favorite fan made mod: *Plutonia 2*
Okay, well with your different perspective on sigil, I'm more apt to try it out now. I've learned that you've been right before about how unfair and difficult level design can still be good. Like in blood. That game's first episode is evil at times because of all the cultists, but I still love the game. So thanks civvie.
sigil is one of the most enjoyable and rewarding doom wads i have played in a while, its a fun experience that i would reccomend playing after mastering doom 1
So, I was playing through doom for the first time. I was about halfway through with Inferno when I found out about SIGIL. So, going strait from Thy Flesh Consumed to SIGIL on Ultra-Violence, I can say that I had a blast. Tele-fragging the Cyberdemons took a minute to understand but not to bad.
Great review. Whether you agree with Civvie or not you can tell there's understanding and nuance backing up the points he's making.
Great Video, Civvie, this wad looks pretty interesting
Surprisingly good writing in this video.. Listen to this: 4:57
Well done, sir.
Fun Fact: The song used in the intro is called Fast Pass by Buckethead.
That info about difficulties blew my mind. I boot up Ultimate Doom every year and go through the default wads and this never occurred to me. Like I had all the information in my brain but my thoughts never hit the light switch.
If I could afford to contribute to the Patreon, I would. I absolutely love this channel, man. Hasn't disappointed me once.
I have heard Romero himself had trouble playing through it on Ultra-Violence
You can see when he streamed as he was testing Sigil
Valid approach, the authors of Plutonia would bump up the difficulty of any part if they felt that it wasn't giving them a hard time.
It's almost like a reviewer that's actually experienced with Doom and knows that Sigil is meant to be a fifth episode for Doom 1 (and thus, uses only doom 1 assets and is a direct escalation of the previous episodes, including the testicle destroying Thy Flesh Consumed) will enjoy it a lot more than some guy with a weird accent that uses 'soyboy' jokes.
OH MY GOD! So Gman didnt like it... GET OVER IT BOOMERS. 😂
@@Demonanimator I also love how you are liking your one comments.
I attempted to watch one of his videos one time. In the first 30 secs he made a soyboy joke. Closed out of the video and have never gone back.
@@glitchedoom triggered
jk. I used to be a fan of him, but stopped for some reason after a while. Shame seeing as he is now, because he actually introduced me into playing some old school games when his reviews were atleast more bearable.
@Starscream91 In my experience, the people who taunt others about being "snowflakes" are incredibly thin skinned and insecure. It's almost like they're projecting or something...
Good shit, Civvie. Will be playing it through BRUTAL style - I know you love it
Yeah I got my physical copy and I have just LOVED it. Makes me wish it wasn't JUST a single episode, and instead 2 or 3. It gets brutal, but the music is great and the level design is so packed with detail, I just love it.
First time I've seen the word "demesne" was in Heretic: Shadow of the Serpent Riders. Fifth episode is called The Stagnant Demesne. I always though it was a typo.
It kinda feels like gman lost his sense of gaming over the last few years. And this channel is shaping up to be a great one.
Gman doesn't put time into his reviews anymore. He wants to be the first one to review something so he rushes every aspect of it and comes up with a half-baked review that is mostly inaccurate at best.
Yes, Sigil is *fucking difficult*, but it is Romero, and anyone who didn't expect that is fucking dumb, knowing his reputation of being literal legendary and evil at making difficult maps.
I loved it. Like Civvie said it does have flaws, but that Civvie can admit how much he loves something, and then turn around to get absolutely truthful and brutal about its flaws makes him a flat-out better reviewer.
@@THEGRUMPTRUCK Very true.
I like how Gman complained about sigil only using og Doom textures and enemies even tho the point of Sigil is to feel like a classic Doom episode.
@@mrbri6463 Yeah. The point of Sigil was not to be in line with modern games, but to retain the classic DooM feel from 1993. He missed that point ENTIRELY.
Gggman complained that Sigil had dickish and unfair trolly level design. As if John Romero didn't design the 2 hardest maps in Thy Flesh Consumed, Perfect Hatred and Against Thee Wickedly.
"you can really see the effort put into the detail of these maps"
*cut to gameplay that's too dark to see anything*
Yeah but fuck that, we gotta continue shitting on Gman.
Romero is not trolling us but building a worthy legacy even 25 years later. On UV he wants Sigil to stand with the likes of Plutonia. Casual players need to understand that 1994's UV is today's HMP. For that they receive a game that feels like wading through a living, breathing Hieronymus Bosch painting. Also, get it to run with the Buckethead Soundtrack and Brutal Doom. The latter less for the violence but for the superior lighting and audio effects that literally shine with Sigil.
100%agree.
Sigil on UV is honestly the peak doom 1 experience imo. The atmosphere, soundtrack and resource management really gives it just enough tension. I can't wait for sigil 2
My whole issue with Sigil is that Romero seems to be stuck in a Thy Flesh Consumed format. I really want to see some levels of his in a more "Doom The Way ID Did" vein. More within the ballpark of what could've shipped with the original episodes 2 & 3 had Romero been lead designer on them instead of Tom Hall/Sandy Petersen.
Play his versions of E1M4 and E1M8
@@exeortegarubio E1M4 & E1M8 arent even full episode (like Thy or Sigil or TWID), but nice try, clownie ~
@@NickDyers They said they wanted to see more "levels". Ass.
@@NickDyers
Who died and made you design gatekeeper? Get out.
Oh good. Now that that's out of the way, you can do a video on my favorite game: Pro "Every Comment is Begging for a Pro Video"
ArmA civvie....
Тим, ты выглядишь как вжлинк. Бутылки копишь?
It is so good u guys gotta try it, John Romero really nailed the hell theme
I liked seeing a 5th episode finally added to the original doom. Heretic beat it by many years, so it was nice seeing it come around. These levels are spooky and hellish and wow!
0:51 and now we (those who previously owned one of the Doom games before) got Sigil + all official WADs including Legacy of Dust for free on Steam. So much money saved
Wow that second midi example from James paddock gave me Clock Tower vibes. Fantastic soundtrack.
All I can think of after hearing that midi soundtrack is how I need to play more Etrian Odyssey, that's some top tier midi right there.
Etrian Odyssey you say? Top tier stuff right there my man.
*PRO DOOM RPG WHEN?!*
"Old English word"/10 seems like an appropiate rating
The "Randall S. Pitchford" joke gets me every time
Can we get that SmoothDoom shotgun edit, please?
Not only a Civvie fan but also a Drown out Fan? You sir are a gentleman and a scholar.
Spunkgargleweewee
@7.62 x39mm Excuse me, but this is a boomer channel * sips *
Yeah
@Victor Kruger
baited, heeeeeeeeeeeeeeeeeeeeeeeeyoooooooooooo
"How often does a game come with 2 good soundtracks."
Blood wants a word with you, Civvie.
He said "how often" not "there are no games with 2 good soundtracks", just because there's another game with 2 good soundtracks doesn't mean it's "often".
I look forward to your vids Civvie! Keep up the great work!
*Gman:* Critical of every stage
*Civvie:* Does partial walkthroughs with lots of funny moments sprinkled everywhere.
I definitely agree with your point about the eye triggers. The same thing at 7:22 happened to me on my first playthough and I spent a good 10 or so minutes looking around the map for a way to progress. Eventually after noclipping, I figured out what the problem was, but it still sucks.
Just played it tonight on Hurt me Plenty. Will replay on UV sometime later. Watched Ggman and Icarus on it. It's good to see you play on the correct brightness. And that you seemed to enjoy it and didn't complain it doesn't use Doom 2 assets when it's a Doom 1 expansion.
Romero is working on Sigil II, using Doom II assets
which is probably the only game I'll be looking forward to in 2022. ^-^
@@EpicJasonX9000 cyberpunk reminded me why to ignore hype, but WE CAN trust Romero. hopefully
@@DrMurdercock Bethesda reminded me of why I can't trust them with id Software's games, but yeah I agree. you mostly can't go wrong with John Romero.........mostly.
Well, now we know why Aussie-McShillman was whining: He was playing on ultra violence
It's a tired meme at this point, but John Romero really did make Gman his bitch.
@@GentleHeretic i.imgur.com/uzNqFgm.png
John Romero creampied an aussie up the ass and made him his bitch.
Sigil is brutally fucking hard but I love it. Make Doom Hard Again!
While UV is the go-to difficulty for DOOM, I feel that rule is lost when it comes to custom WADs, Romero's included because- let's face it, he's going to punish the player.
@@SolidStateSimulations I love those tags.
Imagine if John Romero were still at Id. Doom Eternal would be even tougher than it already is
Fuck that
Archviles were a bit underused in eternal... we could do with a few more!
But more fair in HMP
@@xX_Lol6_Xx True. Sigil is a very fair challenge on HMP.
This looks so much better with this lighting and no texture filtering. I love old textures.
I bought the collectors addition for PS4 (doom 2016), it came with SIGIL, great WAD.
I also have the soundtrack on Spotify, its really good!
Really brought back the old demon slaying metal head out of me
Kinda crazy how fast everyone turned on gman
Confirmation bias
@Potato Gloomer maybe, but its obvious that there's a cult of personality around superstar developers like kojima, Spector and in this case Romero. regardless of how much these guys shit trough their mouths or their software there will aways be someone defending them
It's truly great to have you back and making us all bitches again, Romero, please make more. P.S. Gman sucks at Doom.
It's always a pleasure to watch a master plying his craft, and John Romero does not disappoint!
Oh yeah, Civvie did pretty good too.
DOOM is one of the very few games that gets even better with age. Even if SIGIL might not be as epic as I wished for (especially with the boss fight), it's great to see one of the original designers return. I hope this won't be the last time and even other ID veterans will join in.
3:05 That "Oh fu-" cutoff always makes me chuckle. It's the little things I guess.