Substance Alchemist tutorial: Image To Material (AI Powered) | Adobe Substance 3D

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  • Опубликовано: 13 сен 2024

Комментарии • 117

  • @marsmotion
    @marsmotion 3 года назад +28

    its funny ive been a game artist for 20 plus years. alot of the work i used to do by hand in photoshop this thing does so much easier its very satisfying to see and use it. the transformations and cloning and cropping is so much nicer when your getting all the channels at the same time updated. this is extremely powerful stuff. i took some time to learn substance designer and its amazing however as a level artist i dont have hours to deal with nodes so this puts material creation back in my wheel house again. thanks and please keep evolving the workflow because speed in production is EVERYTHING these days.

    • @jeronimocollares320
      @jeronimocollares320 2 года назад

      Try use this software in a single computer (not from NASA)... and run a 4.096 x 2 image... (this software is just horrible).

  • @BarryLester
    @BarryLester Год назад +1

    I like how you keep trying to make the tiling perfect rather than slam a tiling filter and stop for the day. Also, the make it tile filter in the latest version works great.

  • @TarakoBR
    @TarakoBR 4 года назад +4

    This new feature is making my portfolio look gorgeous.
    Thank you Adobe !

    • @Substance3D
      @Substance3D  4 года назад

      Glad you like it! Thank you : )

  • @platinumpineapple9943
    @platinumpineapple9943 4 года назад +10

    I just finished 3 projects with substance designer! Now i have to learn this!

  • @Tree3D
    @Tree3D 4 года назад +5

    Super powerful, can't wait to get my hands on this!

  • @stan3784
    @stan3784 4 года назад +3

    A new amazing functionnalities in an amazing software! I love it!

  • @TheJohn0363
    @TheJohn0363 4 года назад +1

    this is the most useful of the lot! Works a charm, and super intuitive! 10/10!

  • @Vincent-cx3dt
    @Vincent-cx3dt 4 года назад +2

    Love you guys! Your software is awesome!

  • @alexisl4348
    @alexisl4348 3 года назад +1

    Sweet, Makes Photoshop and even Designer almost irrelevant for image based material creation. Smart thinking keeping it subscription based to cover the losses elsewhere as its almost too efficient in its streamlining of the process. I'm sold.

  • @harryfingus665
    @harryfingus665 4 года назад +17

    Future versions of this software will be a single button with "Make my digital art skills obsolete" written on it

    • @Substance3D
      @Substance3D  4 года назад +23

      No software can replace an artist : ) Substance just helps take care of the tedious parts and allows the artist to focus on being creative.

    • @LoopX
      @LoopX 3 года назад +1

      Either stay upset at Adobe, which won’t do anything or move on to make more art and be creative

    • @boomshroomgoonmoon
      @boomshroomgoonmoon 3 года назад

      Realism will be destroyed by automation like this kind of stuff, scanning, crap like that. Stick to stylized, which should hopefully has the least chance of being automated

    • @marsmotion
      @marsmotion 3 года назад +6

      @@boomshroomgoonmoon your value as an artist isnt about realistic vs stylized. its how you see the world as a visually sophisticated informed creative person. over time the functions of artists and what they are needed for will change but the idea of someone who is visually trained doing work to enhance a product environment or service is eternal. 50 years from now that is still essentially needed. your average person can make art but not good art. same with high tech tools and automation. 2cts

    • @dreamsprayanimation
      @dreamsprayanimation 3 года назад

      Good.

  • @xs4e3dx21
    @xs4e3dx21 3 года назад +4

    Does this means, That we are gonna be needing less and less of the Substance Designer in future?

  • @dubtube6691
    @dubtube6691 4 года назад

    Great tutorials! You are the man

    • @Substance3D
      @Substance3D  4 года назад

      Thank you much! Greatly appreciate it.

  • @hotlineoperator
    @hotlineoperator 4 года назад +1

    Super to my workflow Photo > Substance Alchemist > Material > 3dsmax > Corona

  • @dragoneelyuu
    @dragoneelyuu 3 года назад

    awasome informations, thanks !

  • @YALW0506
    @YALW0506 3 года назад

    Spectacular!

  • @Meteotrance
    @Meteotrance 4 года назад

    Again, i apperciate the support you give to us, with that kind of tutorial, im probably tring also the multi angle light scan in a near future, when i get a good light rig for my DSLR and RAW DNG support from it, to make the texture better without the JPEG artefact. it's like B2M on steroid !!!

  •  4 года назад +1

    Super awesome! Only problem I have is that the AI powered stuff seems to be completely missing from the Linux version. Not seeing any of this stuff despite a GTX1080ti :(

  • @Serielko
    @Serielko 3 года назад +1

    Where is content aware fill now?:( All those new names changes are overwhelming when trying to learn it from zero.

  • @michaelbonanno7476
    @michaelbonanno7476 2 года назад +1

    I would take that photo into Photoshop and use the filter other offset. Then use the clone tool to get rid or change what’s on the borders so it’s seamless. I do get that there are benefits to some of the processes (specifically what gets rid of the cast shadows), but most of this can be done by hand. Alchemist does do a really good job on building the form and the separate maps that would combined into the rendering software.

  • @emilskriver49
    @emilskriver49 3 года назад

    Awesome stuff, it's amazing what you guys have done to the industry :D
    Wouldn't it be cool if you could feed a picture to Alchemist and it would figure out what materials are present and give you the option to download em from source, just an idea :P

    • @Substance3D
      @Substance3D  3 года назад +4

      Thanks! I think the scientists at our research lab have something along those lines cooking, so maybe it makes it out at some point;)

  • @SSCAT0
    @SSCAT0 4 года назад +12

    Pls load alchemist to steam. Daamn he good.

  • @FishMan1nsk
    @FishMan1nsk 3 года назад

    Does this can be used to generate textures from a 3d scans?
    I mean will it remove all the lighting information from scan data?
    Does this suitable for a macro landscape scans?

  • @CarlosSantos-qn8oc
    @CarlosSantos-qn8oc 4 года назад +1

    Hello
    It does the same thing as the
    Quixel Mixer? And is it better q the mixer?

    • @Substance3D
      @Substance3D  4 года назад

      Best thing is to give them both a try and see what works best for you. We offer free 30 day trials on our site. www.substance3d.com/download/

  • @gregridd
    @gregridd 2 года назад

    i cant see the content aware fill in substance 3d sample

  • @decorix
    @decorix 3 года назад

    Hi, Can you also use none square images if you wanted to export out other texture maps?

  • @gelbuilding
    @gelbuilding 4 года назад

    Nice one Wes, always struggle to get the texture with good tiling. Be great if we can make a large texture because the tiling is too obvious.

    • @Substance3D
      @Substance3D  4 года назад +1

      Thanks so glad you liked the videos. We are working on tiling as well : )

    • @gelbuilding
      @gelbuilding 4 года назад

      @@Substance3D That would be fantastic

    • @alexisl4348
      @alexisl4348 3 года назад +1

      Its actually pretty easy to do in Photoshop once you know how. Props to Substance for making all my prior knowledge irrelevant.

  • @dreamsprayanimation
    @dreamsprayanimation 3 года назад

    The AI option shows but when I choose it only the base material and png shows up and when I search for it only Image to material (B2M) Shows up. I have a Nvidia processor and Cuda installed and even have the program checked to work with the graphics card but it still doesn't work.

  • @clover7549
    @clover7549 2 года назад

    Is there any way to export a texture like this that then can be changed colors in 3d programs? I am trying to make a stylized texture but I can't find a way to not have to edit the color in Adobe Sampler every time I want to swap colors.

  • @netrarajpun
    @netrarajpun 3 года назад

    AI powered takes a lot of time to process, is there any way to lower the timings using GPU acceleration or any other sort of?

  • @Ronoldgert
    @Ronoldgert 4 года назад +1

    nice, gonna get my camera and try out what i can do with it :)

    • @Substance3D
      @Substance3D  4 года назад +2

      Have fun! I had a blast just using my phone camera. It's not perfect yet. Please let us know of any issues you run into. We are constantly feeding new data to the network to improve the solutions.

  • @TheMastersArmoury
    @TheMastersArmoury 3 года назад

    I'm using photo scanning with alchemist entirely for my indie game for 4k terrain textures with POM.. the results are staggering. Auto Tile Advanced mixed with Clone Patch makes anything look great. Check your normals and your height map to make sure they are correct sometimes the AI will invert the normal map or the height map when calculating. You can easily tick Invert normal to fix it if it's incorrect and then do Normal to Height. Went for a walk with my 4k camera on my phone and took about 20 pictures. Processed a few in Designer to bake in some HBAO but most were AI scan in alchemist with some clone patch and auto-tile and in-game they look insane. Hard to imagine I could bake up 20 AAA textures and variations for texture clustering (60 textures) in about an hour. I'll never touch game dev without substance workflow.

  • @wintertales8735
    @wintertales8735 3 года назад

    Still can't beat those custom textures from designer.

  • @ScottMiller777
    @ScottMiller777 4 года назад

    Thanks for this video. How do you format the left side to a rectangle at 2.32? On my Alchemist, it's a sphere.

    • @Substance3D
      @Substance3D  4 года назад +1

      Thanks : ) In the Viewer Settings > Mesh you can change the mesh to plane.

  • @janosgyerman
    @janosgyerman 4 года назад +2

    i do not have AI-powered option. any idea why? I guess the graphic card?

    • @theowenator2006
      @theowenator2006 4 года назад +2

      I'd also like to know this. Nvidia's site mentions RTX but not sure if it's only available with RTX cards.

    • @AdamMann3D
      @AdamMann3D 4 года назад +1

      I have no issues on Windows with a 1080ti

    • @janosgyerman
      @janosgyerman 4 года назад

      Well I will soon get rtx quadro 5000 series. Thanks a lot for the comments

    • @derekalanrowe
      @derekalanrowe 3 года назад

      @Baptiste Manteau It still isn't working for on a Windows with RTX 2070 or a Mac w/ Radeon 560X

    • @derekalanrowe
      @derekalanrowe 3 года назад

      @@AdamMann3D Maybe its not available with the trial version?

  • @GDMOAI
    @GDMOAI 4 месяца назад

    Did alchemist change to sampler?

    • @wes.mcdermott
      @wes.mcdermott 4 месяца назад +1

      Yes : ) Alchemist changed to Sampler and we've been adding new features to Sampler building on what we did in Alchemist. Same app, just a name change.

  • @Cr381v3
    @Cr381v3 2 года назад

    Why wont you just set the input size to the input resolution automatically by default?

  • @ScottMiller777
    @ScottMiller777 4 года назад

    I have set Viewer Settings > Mesh to plane. At 0:56 you automatically used as bitmap and clicked okay. It opened 2 panels. Mine only shows one. What settings do I need to change? I need to see my image in the right panel as you have. Thanks again.

    • @Substance3D
      @Substance3D  4 года назад

      Those are views shown at 0:56. You have the 3D and 2D Views. At the top right of the UI, click the 3rd button to use the 3D/2D split view.

  • @Zandatsu336
    @Zandatsu336 4 года назад

    Love to have this, but it do not have perpetual license on steam... too sad

  • @johnsajiv
    @johnsajiv 4 года назад

    Hi, I don't understand what are the diff between designer and alchemist..... Both gives similar results... Why 2 products? Confused

    • @Substance3D
      @Substance3D  4 года назад

      Hey, you can indeed create materials with both, but the approach different. SD is using a nodal approach to create materials from scratch and let's you add parameters. Substance Alchemist lets you import and blend resources together in a very natural way.

    • @johnsajiv
      @johnsajiv 4 года назад

      @@Substance3D Thank u for the reply... But which one can use to create 2d image to 3d material easily and fast?

  • @John-mz8rj
    @John-mz8rj 4 года назад +1

    A cracks generator would be nice.

    • @Substance3D
      @Substance3D  4 года назад

      We did add a cracks filter to Alchemist in version 2020.2.1 : )

  • @unbelievabubble
    @unbelievabubble 3 года назад

    Only 4K output max..no 8K+??

  • @emagic140
    @emagic140 2 года назад

    I spend absolutely ages in Krita/Photshop making textures seamless on a highly detailed level and when I use B2M mode - totally fine but when using AI mode I get hard seams. Will this be eventually be addressed or anyone know if there is a pro level work around and also it would be nice to know why it does what it does. Is it the height/normal Ai map effecting the seamlessness. Thanks in advance

    • @Substance3D
      @Substance3D  2 года назад

      The issue is that the AI method doesn't really deal well with photos that already tile. The solution is to bring in raw, unprocessed photos that don't tile yet, and do the tiling in Sampler. We'll fix this at some point, but no eta.

  • @talhazulqarnain4427
    @talhazulqarnain4427 4 года назад

    PLEASE add more blending Options

    • @Substance3D
      @Substance3D  4 года назад +1

      Thanks for the feedback. Please let us know if you have any specific blending mode needs or suggestions

    • @talhazulqarnain4427
      @talhazulqarnain4427 4 года назад

      @@Substance3D Height Blend, Opacity Blend Like Add Multiply Abstract, Also Ambient Occlusion Blend. Also If I can change or edit Alpha Channels or RGB channels for Height Maps, Or simply Color Correction Levels for height

  • @joshua42777
    @joshua42777 2 года назад

    Are the sbar files made by substance alchemist/sample about the same size as sbar made with designer?

    • @Substance3D
      @Substance3D  2 года назад +1

      No, they use cached bitmaps and are much larger, and not interactive.

    • @joshua42777
      @joshua42777 2 года назад

      @@Substance3D Thank you!

  • @shenawy04
    @shenawy04 4 года назад +1

    Is it possible to support a wider range of GPUs?

    • @shenawy04
      @shenawy04 4 года назад

      AMD GPUs for example.

    • @Substance3D
      @Substance3D  4 года назад +1

      We are looking into this : )

    • @elissitdesign
      @elissitdesign 2 года назад

      @@shenawy04 - what’s AMD? 🤣

  • @Shubham-fk5oq
    @Shubham-fk5oq 4 года назад

    I have 2gb VRAM thus Image to Material (AI Powered) is not available. Is there any way make it available? I need this feature but can't upgrade GPU... please Allegorithmic help me out!

    • @Substance3D
      @Substance3D  4 года назад +1

      While we can always improve/optimize any process, we can't do anything about hardware limitations. did you try to reduce the dimensions of the textures?

    • @Shubham-fk5oq
      @Shubham-fk5oq 4 года назад

      @@Substance3D Yes I do, but atleast remove hardware limitations from alchemist or provide so kind of alternative. I have high performance AMD card and an mid level Nivida GPU, Also does increasing gpu RAM from BIOS will work?

  • @DarksiderDarmoset
    @DarksiderDarmoset 4 года назад

    Hi Substance! Longtime Painter user here, will you sell a one-time license on Steam as well?

    • @Substance3D
      @Substance3D  4 года назад +1

      Substance Alchemist is only available as part of the Substance Subscription. Since we first announced Alchemist, our goal has been to include it as part the Substance subscription in order to have synergy with the full ecosystem as we believe that Alchemist benefits from ability to work with content from Substance Source as well as sending materials to Painter and Designer.
      For those who own perpetual licenses, we do provide discounts to transition from any single Substance perpetual license to the full suite subscription. You do NOT loose your perpetual licenses if you did this. Please reach out to us if this is something you would be interested in.

    • @Mr_Mo
      @Mr_Mo 3 года назад

      @@Substance3D And what about including Substance into Creative Cloud ??? Would happen any time?

    • @APRICEPRODUCTION
      @APRICEPRODUCTION 3 года назад

      @@Substance3D I think it seems kind of pointless, that you can buy one time licenses for both Designer and Painter, both essentially allowing texture creation, yet this software is part of a subscription. As everybody else has said, needs to be added to steam, will reduce the number of people pirating the software in the process.

  • @alexmehler6765
    @alexmehler6765 4 года назад

    this is just the beginning , AI will change many things for content creators, look at the channel "2 minute papers" , and see soon we can create character clothing, bodies and even faces with the crudest of 2D line sketches. with dlss like upscaling technologies we only need to render small images , motion capture from any (youtube) video .. the applications are endless

    • @Substance3D
      @Substance3D  4 года назад +1

      The biggest issue is making sure that AI doesn't become self-aware and try to destroy us all.

    • @alexmehler6765
      @alexmehler6765 3 года назад

      @@Substance3D destroy us in creativity or what? ;P

    • @marsmotion
      @marsmotion 3 года назад

      @@Substance3D so those in the black budget projects faced this issue with an ai already. the solution was to program in certain sacred or harmonic numbers into its programming where possible. why well lets say that an ai that becomes sophisticated enough will attract conscious energies from the field.
      the use of harmonious sacred numbers attract the right kind of beneficial intelligent conscious information to be attracted to the ai. in the black budget research community the materialist mind set has been left behind in favor of an information energetics and working with consciousness in the field and not against it approach.
      for more information search books published by peter moon and authored by a "radu cinamar" a top intelligence officer from romania. the first book released as part of a limited disclosure was "transylvanian sunrise" the series will educate those who want to go beyond the limits of current insufficient scientific dogmas and get to the truth and get better results in their work. good luck....

  • @maan7715
    @maan7715 4 года назад +1

    Is this a reupload?

    • @Substance3D
      @Substance3D  4 года назад +1

      Yes I am sorry for the confusion. I made a mistake in the previous video where it showed a keyboard shortcut that didn't exist.

    • @maan7715
      @maan7715 4 года назад

      @@Substance3D Thank you for the response. Yeah, I thought there must've been some small error and had to be reuploaded.

    • @AdamMann3D
      @AdamMann3D 4 года назад

      @@Substance3D shame Wes.

  • @Shiva4D
    @Shiva4D 4 года назад

    why I can`t zoom at Patch replasment? Why I can`t zoom more than 100% in other operation? Why I can`t do simple oparations like levels? Why its all so stupid?

    • @Substance3D
      @Substance3D  4 года назад

      Are you trying to zoom in the 2D view?

    • @Shiva4D
      @Shiva4D 4 года назад

      Yes. I want to clean up texture baked from scan. And i need to zoom it enough to see small details.
      After all i just did it in Painter. Its works well for this.

  • @Shiva4D
    @Shiva4D 4 года назад

    where is 16 bit heights?

    • @Substance3D
      @Substance3D  4 года назад

      The height data is exported as 16bit. We don't have a control for the bit depth yet, but it will always export as 16bit.

    • @Shiva4D
      @Shiva4D 4 года назад

      @@Substance3D Im import 16 bit height baked from scan. And tryed to make AO from this height.. and got pasterisstion slices over image like it was 8 bit

  • @soandsononame8750
    @soandsononame8750 3 года назад +24

    Need Alchemist on Steam , I'm not doing the subscription and I never will, F off adobe.

  • @ericturcotte9441
    @ericturcotte9441 4 года назад

    image to material ai powered doesnt exist, idk why

    • @Substance3D
      @Substance3D  4 года назад

      Are you using an AMD GPU?

    • @ericturcotte9441
      @ericturcotte9441 4 года назад

      @@Substance3D oh, no im using an nvidia card. You need amd gpu for it to work? My bad, thank you for answering ^^

    • @derekalanrowe
      @derekalanrowe 3 года назад

      @@Substance3D I'm using AMD Radeon 560X on Mac and a GeForce RTX 270 on Windows and I don't see this option for AI

  • @SomeKindOfMattias
    @SomeKindOfMattias 3 года назад

    If only there was some kinda new fangled technology to reduce tiling automatically, some kinda fake smarts where they machine could like ... learn

  • @MalmqvistM
    @MalmqvistM 4 года назад

    Im gonna be that asshole that nitpicks :p Hes not fixing lens distortion its just the perspective.

  • @capnanaya4642
    @capnanaya4642 3 года назад

    We are going to be replaced by AI sooner than expected. :(

  • @Zev_Reef
    @Zev_Reef 4 года назад

    There is no AI in this, it can't even detect a ground picture, it gives me a spiky carpet and the PBR maps just look like it converted the image to black and white and called it done.

    • @Substance3D
      @Substance3D  4 года назад

      Please let us know about the image you fed into the AI. The AI is trained on ground images so you should get a good result but there could always be outlining cases where there is an issue. Please post here with the image and we can help. forum.substance3d.com/index.php?board=66.0

    • @Zev_Reef
      @Zev_Reef 4 года назад

      @@Substance3D Maybe it was just because I had the Displacement set to default, it looks more normal when setting it to 0.04

  • @pekvek
    @pekvek 3 года назад

    This program is shit compared to free Materialize when it comes to creating height and normal maps, plus it way faster too

  • @APRICEPRODUCTION
    @APRICEPRODUCTION 3 года назад

    Unbelievable! You pay over £2000 for a 2020 iMac and only find out that Adobe the joke company, can't make the AI compatible and supportive to AMD cards and macs... Unbelievable!

    • @TheMastersArmoury
      @TheMastersArmoury 3 года назад

      I have an AMD card and I work in alchemist at 4k just fine. My rig cost the same as a home-build. Running the 3900x 12 core at 4.1ghz with the 5700xt gpu and 32 GB RAM and this thing rips through images