InstaMAT - An AMAZING New Procedural Texture Tool
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- Опубликовано: 25 авг 2024
- There is a new texturing tool to rival the likes of Substance Designer and Quixel Mixer... InstaMAT. From the maker of InstaLOD, this powerful new texturing tool is a loaded with features and a powerful node based workflow. If you like the idea of Blender Geometry Nodes, but 10x more powerful and focused on 3D texturing, InstaMAT is a must check out application.
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It would be nice if you'd start giving out direct links to the tools mentioned instead of having people click through your blog.
When RUclips changed their linking policy, then applied it retroactively, then threatened my channel with TWO strikes for 4+ year old links that URL had expired and now points to a different location... well lets just say, direct linking on this channel died.
@@gamefromscratch Yeah, but linking to known good sites such as itchio or github should be fine, even with this policy.
Fair enough. Thanks for the explanation.@@gamefromscratch
Instamat is incredible, we just need some more tutorials
In speaking of 3D programs, this video comes right as I planned to go back to using Blender to refresh my memory on how to bone and rig animated characters.
I would love to see a more hands-on practical demonstration! This seems amazing!!!
It's free. You can try it yourself. I have the pioneer license and while it's not as good as Substance for texture painting, overall it offers a lot more than just painting features. Turning photos into textures and procedural materials are some of my favorite features
This is like Sampler, SP and SD in one program (but free under 100k revenue)
nope, I don't think it supports brush function and baking function. So it still need to grow. But I am glad to see more options coming into the market.
It has painting and brush functionality, you can see it in their trailer. @@chlbrn
@@chlbrn It's supports brush function and layers like PS or S.Painter. It's supports bake as well (but as I know this function is not perfect at this time). Look at the trailer or other videos. You can animate material and much more. Yes, the software has need to progress, but it's very promising.
@@yugiohyugiohzebuyugi The baker is actually pretty proven as well. The baker is from InstaLOD and has been used for countless AAA games at this point.
Under 100k (free) doesn't give you the plugins for Blender/Maya/Max but you do get the standalone. Going to test it out. Looks cool. Definitely going to check it out as Adobe killed my baby SD/SP in their shitty cloud based licensing. Hope they have a perpetual for this as I hate the subscription "renting software" trend sweeping up all useful apps. Just an indie killer that trend.
A video demoing creating a material from scratch would be a nice video as well 🙂
We will post some on our channel very soon! 🥳
as someone who's just getting into game dev. especially taking advantage of UEs visual scripting. i appreciate you.
i would love to see more how-to type vids of this, seems like a very powerful tool
You can find some on our channel, we'll keep posting more 🤩
WARNING!!!! Be careful on their licensing terms. you can't cancel the month subscription outside of 12 month chunks. they will still take the payment per their website. (hover over the little i next to "Monthly paid licenses last 12 months "). Apparently ALL licenses are annual.
Pioneer License is free you don't even need payment info, but its only for 12 months, so if they decided to remove the free tier you wil loose access after 12 months since you can't buy it anymore, you can also buy a Perpetual License with 2 years of updates for 489, or 949 if you are a business
@@Thortacozone "mandatory data sharing" tho yuck
@@josephbrandenburg4373 You're paying for it one way or another.
@brandenburg4373 Yeah this subscription method sounds sus. Why bother advertising as monthly when it's not monthly...it's annual. Borders on false advertising imho.
this looks interesting and so far their lisc is good. id say this is first real comp sd and sp might have. its def one to watch and play with.
Reminds me of Gaea as well this is awesome!
This looks very interesting, I may actually start using this. Currently I am mostly using Quixel Mixer for this sort of thing, but it is pretty limited. This looks way more capable.
InstaLOD is one of the best tools I've ever used. Can't wait to try this next!!
The name makes me think of a 1960's/70's washing machine.
Dang, this seems legit. I was considering taking the plunge on Substance Designer, but this might be even better. Cool that I can play around in it for free and evaluate if it meets my needs. Since it just came out, the biggest con is probably going to be sparse learning materials.
This looks cool i will try it.
Since my comment seems to have disappeared since I don't see it here anymore, in case anyone is wondering this works on Arch Linux Via wine with the windows version, right click it run as wine, install to default path, after install,hit windows key and search and click the app and it launches, no issues so far.
That's odd, I saw your original comment about half an hour ago, so it made it past RUclips moderation and I certainly didn't touch it.
This platform is getting buggier by the day I swear.
I have read a comment from the developers that a native Linux version is coming. They have already a working compiled version for internal testing.
@@hanshanserlein576 Thats cool, at least they are working on a Linux version unlike many other devs, but most windows apps work fine now via wine, usually the only weird part is when trying to use another drive path other than default it requires a little tinkering with permissions.
I hope you make a hands on video for this, this is amazing!
Thank you for showing me my new tool/ toy
Good first coverage
Yes! More in depth look please!
Nice you did cover it :D
I feel like it would just be another future buy out by either autodesk, adobe, etc when the features plateau. then slap it on their 4-digit monthly subscription, that's how you defeat innovation and competition.
As if blenders noodles wasn't enough ._. This tool looks promising and powerful. Bookmarked.
I hate node-based stuff, ugh
@@wallacesousuke1433Someone has to innovate that kind of system, at times it gets simply overwhelming
Interesting, so basically they pulled a Houdini 3d... I like it :)
Awesome!
u need credit them in product, product page, or if u creating asset with it and displaying public. ofc with free licence. Fair price for me.
I splash screen is a small price to pay, but if it's to much, they only charge $10/mo or $110/yr for individuals/small organizations. I'm very much liking these guys, looks like a fantastic product at a fair price.
@@ahettinger525 Thank you for liking us 🥳
Anmazing 🤓
Yesss 🚀😍
Amazing application, I just hope not Autodesk neither adobe try to destroy the fun by buying it...
Nodes are very intimidating. Look at that. such a complex network to deal with.
Yup, one of the reasons I lost interest in Blender and went for Maya, still gonna have to deal with it and Blueprints since I wanna learn UE5... oh well
I watch this channel for lines like “all nodes are node-centric” :)
nice
just wonder how many people think of a cool thing, and then they see it materialised somewhere in the real world right in front of them😂😂😂
Cool tool, chaotic presentation.
lol @ 'chaotic presentation'. Bro is hopped up on caffeine.
@@gregorybennings8718 it’s a text to speech. Mind where he only mentions single letters like”h”.
If I use it for helping me creat games in a game engine it is stated that I have to write it's link in my splash screen. how should I go about that in my game ? and if I don't have a splash screen what do I do ? do I creat one specificly for it ?
that seems like a valid approach
I imagine you can put it in the corner of your menu if you're just making a small indie game. They specify it should be on the splash screen of software too. Think of the splash screen of blender, it's not that different from a video game menu in terms of functionality.
how's the performance? is it better than substance?
except the atom part how is this different than Substance designer and painter? I doubt how many texture/lookdev artist are going dive into the nitty gritty of atom. but yes might be good for studios with pipeline integration
The photo/AI integration I think + the integration of procedural geometry node style options looks useful along with it's integration with the existing LOD stuff. Substance killed their procedural modelling and it's no longer supported so I think this may find it's niche if it works. The photo to material stuff looks cool. You can kinda do this in SD but you really need to know the graphs and do your own setup so if this works out of the box for that, I think they may gain some SD users. Alchemist was a bit like that but it was pretty chunky. Adobe also fucked up with pulling out the perpetual license from SD.
3 beasts together had a single🤣🤣🤣 baby
How work with stylized mats ?
Their website is trash. How do you download the software? I have registered and purchased a license for "$0" but no download links anywhere.
Good news everybody! Based on community feedback we have made the process to get a *free* Pioneer license much easier. No more need to enter your billing details or anything else! Just get the license 🥰
Yeah I'm definitely not comfortable using this. Subscription service that markets itself as "free for individuals" but then requires me to;
1. Make an account
2. Give them all my personal details like name, last name, address, zipcode, etc... (to be leaked at a later date in some hacking incident).
3. Force me to go through a "purchase" process that will probably require me to give them my credit card so they can charge me in case I "do something illegal"
4. Tick several checkboxes where I acknowledge multiple times that "I UNDERSTAND IT IS ILLEGAL TO..." like they're just waiting to pounce me with a lawsuit
The software itself seems nice, but it's not nice enough to justify walking through this minefield. Feels like Adobe all over again.
I agree 100% that the onboarding process for the free version is awful and needs revision.
You don't need to specify a credit card at all. You're basically getting a free subscription under the hood, for that, you'll need an account!
@@InstaMAT_io Yea, cool app, but no thanks. Will just wait for blender and plugins to offer the same (already can do much of this) with much better terms (none). My business is not your business, and my art or creations are not yours to govern.
yea the websites first impression is awful.
Yes this is what put me off too. I don't think you will need to put in CC info but anything that's free and requires so much personal info is an instant no for me.
interface is so complex, needs a lot of hrs to reach this software compared to substance
Nice but ouch 489 USD for a lifetime license and a 2 year support window.
There's a free license for individuals *and* business if you have less than 100k/yr in revenue. 😍
Hmmm well I'll probably never make over 100k doing this so...
I wish I didn't find nodes so confusing. It doesn't matter how much I'm shown how to use them. My mind doesn't function in that way.
Give me a Photoshop layering system any day but I think it was mentioned that this has that functionality too.
I'll certainly try it as I was going to purchase the Steam version of Substance Painter otherwise
I was 100% like you until I had to bang my head against a wall for a few months because I needed to learn Comfyui.
Probably should've mentioned that their free license includes forced data collection.
Blender already does everything this software offers. But its a great software.
And I thought in 2024, technology will make things easier. 😶
Hmm, another overly complicated node-based tool. I wish they would continue developing quixel mixer, a very easy tool and well integrated into the Epic ecosystem
I feel like Mixer will eventually be integrated into UE5, similar to how Bridge eventually became integrated directly in UE4/UE5 via a plugin
@@Blood-PawWerewolf I hope you are right
@@Blood-PawWerewolfthis is the way
They’re probably stretched thin with all the lay offs
MAT is not just node-based! 😇 The layer based workflow allow you to texture assets or even create fully procedural materials without using a node-based workflow. But everything is still fully procedural and non-destructive! 🤩
I love how they say "Get it for free" but then ask for a monthly fee for 12 months! Looked too good to be true! I don't need yet another subscription from a company that's trying to milk me like a cow, thank you.
Not sure where you went wrong (the sign up process is terrible), but if you are on the >100k license it is in fact free.
@@gamefromscratch Seems like if you don't read all the "fine print" it looks like you have to pay a monthly fee but the Pioneer license appears to be free within
the Pioneer license is free but it has a cost on the checkout then they apply a discount to get it back to 0 its weird but it works@@LordCritish
@@LordCritishwith mandatory data collection.
@@superpiki2000 Yeah, I don't like that either. I enter bogus data for them to collect. No company has my trust to store my private data.
What I need is not more complexity, and excellent educational examples.
Everything is so difficult these days. The only thing that keeps me sane are the poor answers from the ai search engine that aid my understanding of all this bullshit.
Maybe you should take up a hobby that is on par with your skillset...? 🎉😂
@@FutureChaosTV I don’t know how you learned how to walk with that actitud, kid. Your apathy is not welcome.
@@FutureChaosTV it takes no skills to learn these convoluted nodes, only patience and time
Watch Adobe, Autodesk or Maxon buy these guys out and then kiss perpetual goodbye.
gotta keep this on my radar just in case... but it's paid I guess
Can it export custom resolution, or it has to be pow of 2?
It defaults to 4k, but I believe it can be set to export at any resolution you want, basically with your hardware as the limiting factor.
@@gamefromscratch Yes, you can even built custom export templates with procedural convert nodes that process your data on export 🤯
Thanks. One more question for @InstaMAT_io Are loops supported?
@@LakiLOOP Yes 🙌 You can write loops, branches and more in an Atom Graph - but the nPass Element Graph is a high level graph that can loop where you can build really complicated stuff like mesh scatters!
felt confusing
0:07
*WHY DID YOU SAY THAT??*
Have you heard of rule 34??
Amazing Subscription... or just $500
No Linux, not for me. :/
I think they mentioned a linux version will be released later this year.
It was nice, right up until I saw the price. 🤣
Honestly I love the pricing. It enables indies to dive in with no cost involved, and scales very fairly all the way up to AAA studio sizes. I wish more commercial software would follow this structure.
I do wish free tier was a simple download though. Thats my only negative mark here.
@@gamefromscratch Users do need to get an account so we can give them the free subscription 🤔 I'll bring it up to the team, we'll try to make it smoother!
if they implement ai texture generation then im buying it
I’ll stick with substance suite but this is good that we have another commercial alternative that isn’t open source garbage.
When I see pricing and that you need to pay every month, no thank you. Good luck to them, I believe it is a cool software.
They have a ton of options, including a pay once perpetual license.
@@gamefromscratch Oh, didnt notice it. Then is okay. Thanx.
this software looks very good, but u have literaly to put their logo on your game or put a watermark if want to use it , that's meh
So weird, I had I concept "engine" dubbed "fractal" in my mind and it was supposed to be kinda like visual studio for nodes, everything would be built on top of a C foundation and even the rendering and physics etc... (think everything nodes/hudini of game engines) could be built up from nodes.
Also, traditional programming would be tightly woven into the nodes and vice versa.
Would be very powerful.
Someone actually did it rather than just dreaming and they beat me to it😂😂😂
Second comment?
cool, but material maker is free
And last I checked, so is Agama Materials, Texture Lab, PixaFlux, and of course, Quixel Mixer.
This program, however, certainly looks to have some potential.
I can’t really see a real use case over substance products. It feels like a cheap alternative to designer, in the fashion of embergen vs houdini.
First
subscription only for the more affordable tier, $500 for a lifetime license. ridiculous
Not a fan of node based stuff
node are like layers, preceding nodes are under the next node, similar idea to photoshop, I use world machine nodes on terrain - some are fx nodes like filters and others are gfx
i don't respect any tool that puts linux after windows and macOS and not on the same level.
Linux is irrelevant, I can't blame them
@@wallacesousuke1433 Then why does blender support linux i wonder?
Users should have the options to use the OS they're most comfortable with.
This isn’t doing anything new or better.
Cool but UI is terrible though
Funny enough I can have all of this + depth maps ect for free using stable diffusion
Sure
@@superpiki2000 Maybe you just don't know how to use any tech properly. Well than this stuff should be way too much for you also.
@@Patheticbutharmless like i said. Sure.
I would like to know how one software compare with another.
That would be very helpful.
Thank you so much for making this awesome video 🤩
Also, would definitively love to see more hands-on of MAT. If we can support this in any way, let us know!
Read the comments and take them seriously so that it can be a really good program (and service). :)
Here a comment from a hungarian FB-group (just I drop it to the google translate now, so.. ):
" Apparently it just came out, so there is room for improvement. I think the baker should be reconsidered, a bit weak in the case of high poly, which would be the point. Manipulating the mesh is a great idea, but in order for it to be a valid procedural tool, a lot of development would be needed, if we consider that it is a texturing tool, in which case it is a bit confusing what I would want with the mesh within this workflow.
If they solve the bugs and strengthen the engine running under the tool, it could be great! (now it looks like it needs fixing, bakes a more complex mesh for 25 minutes while pushing the RAM usage to 113 GB 😕 gpu at 1%, CPU at 7% ... then it dies) "
@@yugiohyugiohzebuyugi The user actually encountered a bug that was fixed already. It slipped in as a regression before the release. It's difficult to ship a product at this scale! The bug is triggered if the target-mesh is not within the 0..1 UV space. 🥹