Going Regional: How to Start a Second City on Your Map in Cities Skylines 2 (2023)! | UBG 4

Поделиться
HTML-код
  • Опубликовано: 20 июл 2024
  • One of the best new features in Cities Skylines 2 is the ability to make regions by purchasing tiles that are not touching one another. In this episode, we’re going to focus on just that - creating a brand new city on a portion of our map that is completely disconnecting from Twotoria, save for power and a highway connection.
    To make this a functional town, we’re going to need to do quite a bit - add an interchange, layout the community's roadway network, provide utilities and other city services that cannot be shared regionally, and establish boundaries to separate the services in this new community from Twotoria. We’ll also build a few farms, and attempt to strike an equilibrium between this new city and the first city in the region. And while it’ll take work and careful planning, we’ll end with a city that is primed for future development.
    Series Description:
    If you just picked up Cities Skylines and are struggling to build a thriving city, I’m here to help! In this series, The Ultimate Beginners Guide to Cities Skylines 2, I’ll help you build a thriving city, starting with the modest bones of a small town and slowly growing it into a megalopolis! Along the way, we’ll explore the game’s mechanics and I’ll share tips and tricks I’ve learned from my time with the game. I’ll also share how I design cities based upon my experience as a real-life city planner. This is an ongoing series that we’ll also use to explore new DLCs and Content Creator Packs as they are introduced to the game.
    ------------------------------------------------------------
    FIND ME HERE
    ► Website: CityPlannerPlays.com
    ► Discord: / discord
    ► Twitter: / cityplanneryt
    ► Use Master Planned Music in YOUR videos and streams: MasterPlannedMusic.com
    ------------------------------------------------------------
    SUPPORT THE CHANNEL, GET COOL PERKS!
    ► Merch Store: link.cityplannerplays.com/Store
    ► Patreon: / cityplannerplays
    ► YT Membership: link.cityplannerplays.com/YTM...
    ------------------------------------------------------------
    MUSIC FROM THE VIDEOS
    ► Master Planned Music: link.cityplannerplays.com/MPM
    ► Approaching Nirvana: / @approachingnirvana
    ► Epidemic Sound: link.cityplannerplays.com/Epi...
    ------------------------------------------------------------
    MY GEAR
    ► Kit.co Link kit.co/cityplannerplays
    ------------------------------------------------------------
    EDITORS
    ► Lead Editor: @1C2yt
    ► Assistant Editor: @CityPlannerPlays
    ------------------------------------------------------------
    PLAYLISTS
    ► Ultimate Beginners Guide to CS2: link.cityplannerplays.com/Beg...
    ► Ultimate Beginners Guide: link.cityplannerplays.com/Beg...
    ► Cities Skylines II: link.cityplannerplays.com/CS2
    ► Tutorials: link.cityplannerplays.com/Tut...
    ► Nicolet Bay: link.cityplannerplays.com/Nic...
    ► Verde Beach: link.cityplannerplays.com/Ver...
    ► Clearwater County: link.cityplannerplays.com/Cle...
    ► Abandoned City Fix: link.cityplannerplays.com/Aba...
    ►Abandoned City - Bluffside Crossing: link.cityplannerplays.com/Aba...
    ► Sustainable City: link.cityplannerplays.com/Sus...
    ► Bluffside Crossing: link.cityplannerplays.com/Blu...
    ► City Tips: link.cityplannerplays.com/Cit...
    ► Previous Live Streams: link.cityplannerplays.com/Str...
    ► Timberborn: link.cityplannerplays.com/Tim...
    ► Other Games: link.cityplannerplays.com/Oth...
    ------------------------------------------------------------
    HASHTAGS
    #CitiesSkylines2 #cityplannerplays
    ------------------------------------------------------------
    CHAPTERS
    Introduction - 0:00
    DON'T buy tiles randomly.... AND Historic Development Patterns - 1:18
    Roadway Layout - 4:52
    Basic Services - 16:09
    Zoning and Specialized Industries - 25:33
    Landscaping & Detailing - 38:16
    City Tour - 42:30
    Secret Changes Made Off Camera - 43:32
  • ИгрыИгры

Комментарии • 1 тыс.

  • @michajastrzebski4383
    @michajastrzebski4383 8 месяцев назад +780

    Old water towers are often used as viewing platforms here in europe - especially old brick ones. Often, you'll have a cafe with a view inside it, too! :)

    • @Mr_Zimm
      @Mr_Zimm 8 месяцев назад +206

      Thats the most European thing ive heard of, place a café anywhere.

    • @totaltrol
      @totaltrol 8 месяцев назад +40

      Not to mention into houses, penthouses and/or apartments. It's not just a European thing. It's a lot cheaper to convert old water towers (especially brick or concrete) into something useful than to tear it down and build something. Long with the other benefits of reusing old buildings.

    • @scheballs7
      @scheballs7 8 месяцев назад +11

      I Love that you can put that viewing platform on our water towers. My small towns had them as well.

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +102

      Holy cow - huge difference, but super cool!

    • @TurpoChargedGaming
      @TurpoChargedGaming 8 месяцев назад +10

      Not a thing in the parts of Europe I've been to (UK resident). I clearly need to get out more !

  • @jakeobrien9963
    @jakeobrien9963 8 месяцев назад +337

    In honour of the water tower viewing platform over the highway I think the town should be called, “Port Liability”

  • @puriel1147
    @puriel1147 8 месяцев назад +94

    I feel like the district selection should have an "exclude" option, so you can basically say serve all areas except this one. Would save clicking on a whole bunch of districts.

  • @astrognash.
    @astrognash. 8 месяцев назад +214

    Since we've already established that Nicolet Bay is within intercity bus distance... perhaps some of Tim Kequom's relatives owned the farmland that eventually became the town, which was named Kequom Hill in their honor. (And knowing about the farming background in his family tree later helped inspire Tim to establish Ojibwa Organics.)

    • @EricMesa
      @EricMesa 8 месяцев назад +5

      I like this idea! I hope he uses this to rename it!

    • @dreadhead5719
      @dreadhead5719 8 месяцев назад +3

      yeah this is good

    • @adamtrimble2586
      @adamtrimble2586 8 месяцев назад +3

      This is the one !

    • @geekdrive8017
      @geekdrive8017 8 месяцев назад +11

      Great idea, this also gives a good name for Kequom park in the center of town. Phil, not sure if you've discovered this yet but you can relocate ruins, old mills, and other artifacts on the map, would be so cool to see that added in somewhere!

    • @Paulovlyra
      @Paulovlyra 8 месяцев назад +1

      Like it!

  • @chaos_monster
    @chaos_monster 8 месяцев назад +221

    I would love to see a region tool next to the district tool to bundle/ group multiple districts in one selection (not necessary as new "drawing tool", just bundling/ grouping)

    • @sarahr.1076
      @sarahr.1076 8 месяцев назад +17

      And a search tool would also be nice to show what districts you might have forgotten in your service coverage.

    • @ConfusedRaccoon
      @ConfusedRaccoon 8 месяцев назад +15

      I'd love this if it could also show "Per region/district" finances, population, health and everything else.

    • @dr.bherrin
      @dr.bherrin 8 месяцев назад +5

      @@sarahr.1076 The service building shows a list of which districts its attached to, and the district shows which services it has assigned to it.
      Naming your services helps, so instead of just having Fire House, you can name them specifically so you can see which one is attached to your district.
      I'm not against a search feature, just don't see why it's needed.

    • @CaptainFury
      @CaptainFury 8 месяцев назад +2

      Hey, im not sure if i understand it correct what you are looking for, but you can actually multiselect districts by just holding your mouse down and pull a square (kind of like you can select multiple map tiles at once. This works when assigning districts to a service.

    • @chaos_monster
      @chaos_monster 8 месяцев назад +2

      @@CaptainFury imagine a folder, where I can put districts in and select the folder instead of manually selecting the districts

  • @Trentwhetsel
    @Trentwhetsel 8 месяцев назад +43

    Just a little detail suggestion! Underneath the large power lines like that, most of the time there is a clear path cut out underneath the lines to keep it clear. So you might be able to clear a straight path of the trees underneath the lines for that detail.

  • @toomsdpt123
    @toomsdpt123 8 месяцев назад +88

    Noob here and very appreciative of this series for beginners. Ive been following along since the first video by mirroring everything he does. Ive learned so much. I get very excited when the new one drops! CPP for Mayor!

    • @jfrakes9644
      @jfrakes9644 8 месяцев назад +2

      You've come to the right place for wanting to learn. I've been following along for quite a while now since his first beginners playlist on CS1. He's by far the most intuitive on YT. The second best is probably Biffa. His last build in CS1, New Tealand, was amazing.

  • @citadino4970
    @citadino4970 8 месяцев назад +26

    Agree with you, the potential being able to buy any tile is great for this purpose. Awesome episode. Also, too bad that we don’t have smaller cemeteries. In my opinion, that one is too big for the new community.

  • @duskmoon181
    @duskmoon181 8 месяцев назад +50

    Honestly that little attention to detail about how when you're driving here in America and you see the fast food places right off the exit and think "Oh! I'm kinda hungry, let's stop for a burger" is really really cool. No matter where you drive here in America unless it's a highway in the desert region, you will almost always see signs for places like Mc Donald's, Burger King, Taco Bell, Subway, Wendy's etc. At every exit

    • @DutchSimmer1
      @DutchSimmer1 8 месяцев назад +7

      Same here in the Netherlands. A lot of highway exits have fastfood and car dealerships connected to them. Overnight hotels are also pretty common, which in the US would more likely be a motel if I understand it correctly.

    • @MarkB33313
      @MarkB33313 8 месяцев назад +5

      And one of the reasons that is why you have a overweight problem in the USA lol :p

    • @NineGaugeNut
      @NineGaugeNut 8 месяцев назад +4

      ​@@MarkB33313Overweight is a result of the culture, not McDonald's. If that were so, every country with McDonald's would have an obesity epidemic.

    • @user-ck8kp8vb4l
      @user-ck8kp8vb4l 8 месяцев назад +3

      @@NineGaugeNut the world kinda is growing fatter though, no? the sheer lack of good walkability in the anglosphere doesnt help

  • @ScouseSandwich
    @ScouseSandwich 8 месяцев назад +27

    Clicked the notification so fast. Didn't realise how much I'm enjoying this! I don't even play the game!

    • @keitherpablo861
      @keitherpablo861 8 месяцев назад +1

      Same 😂

    • @TheFatsi
      @TheFatsi 8 месяцев назад +2

      I recommend playing, it’s on gamepass

    • @ScouseSandwich
      @ScouseSandwich 8 месяцев назад +1

      @@TheFatsi oh cool! I don't have a PC though unfortunately.

  • @Liberal3000
    @Liberal3000 8 месяцев назад +94

    Hey, wanted to know when is your gameplay series gonna be? Really look forward to see how you will build your own city!

    • @Wontyr
      @Wontyr 8 месяцев назад +10

      Fairly certain this is actually the gameplay series, with the beginning geared towards introducing the game and mechanics.

    • @Crosfyer
      @Crosfyer 8 месяцев назад +20

      I remember during his last stream, he mentioned that was going to avoid a gameplay series until mod support was added. He wanted to add personalized assets to fit the future town, rather than just stick with vanilla. I think this is to tide us over till then.

    • @CityPlannerPlays
      @CityPlannerPlays  8 месяцев назад +82

      Once we have access to more maps. I'm going to be building for a LONG time on this one, so I want to have a bit more variety available. So.... hopefully soon!

    • @Mg0936
      @Mg0936 7 месяцев назад

      Yes! The lack of maps and map editor is frustrating. Especially because several of the current maps are basically the same.

  • @pr3dor1el
    @pr3dor1el 8 месяцев назад +9

    with that lake and the forest, i think that wild animals would migrate to have water and food in that region, so something like "Pheasant's Rest" or any other animal from that region would make sense!
    (sorry for any mistakes, english is not my first language)

  • @rogo7330
    @rogo7330 8 месяцев назад +13

    I like how you divided road into two separate ways from a highway without making heavy traffic or outlanders go through the town. Makes it feel cozy.

  • @Nintentheheartless
    @Nintentheheartless 8 месяцев назад +13

    Being able to make separate towns is one of my favorite things about cs2 😊
    The game I'm currently playing I have the main city more inland and then a small seaside town reminiscent of the small coastal towns in CA I visited as a kid (Monterey, Santa Cruz, etc.)

  • @thefreakgamerp
    @thefreakgamerp 8 месяцев назад +12

    you said you cared how we are doing and i wanted to say its been pretty bad but now very good and you help me relax take a step back and even put things in order in my head. thanks for that. and i truly hope you are doing good aswell thanks for these amazing videos.

  • @robsypes
    @robsypes 8 месяцев назад +8

    Love the transitions between the unbuilt land and the finished build.... Whether it was your idea or your editors... it is brilliant. Really adds to the video and it something unique I haven't really seen others do. Great idea guys.

  • @lukerigdon1611
    @lukerigdon1611 8 месяцев назад +43

    A lot of the houses in Sunnyside Field reminded me of Lutz, the town in Edward Scissorhands. So maybe a name like "Lutzville" or "Lutzdale" would be appropriate!

    • @lovelylavenderr
      @lovelylavenderr 8 месяцев назад +4

      I think Lutzberg/Lutzburg would be best since Lutz already sounds like a German name and many American cities are named after German names in that way such as Fredericksburg or Petersburg.

    • @official_commanderhale965
      @official_commanderhale965 8 месяцев назад

      @@lovelylavenderr Meanwhile in Russia:
      Vodka man: "My great-grandfather fought off the Germans in World War two just for this city to be named St. Petersburg again."
      *Spits on ground with disgust*

  • @KedrynPrime
    @KedrynPrime 8 месяцев назад +4

    The thing about the cemetery is that it will conform to the roads around it; even if they're placed after its built. It's actually pretty cool because you can make the whole thing follow a hill.

  • @rickcaston3617
    @rickcaston3617 8 месяцев назад +15

    I like "River Bank" for the district name. You do a great job with your communities. Good day!

  • @twylanaythias
    @twylanaythias 8 месяцев назад +2

    Kippen Point
    A small group of Dutch settlers came to the area and found the land to be exceptionally fertile, producing a surplus of grains which laid the foundation for a thriving poultry industry. Though originally named De Vries (as the settlers were from Friesland, a coastal region of the Netherlands), local wags 'renamed' the town after its most prominent industry - raising chickens.

  • @IMMORTALone84
    @IMMORTALone84 8 месяцев назад +8

    I hope we get to see some more options for our city services buildings sooner than later. For instance, a much smaller version of the cemetery would suit the small town vibe better. A little variety in building style would be very welcome! Much like we have different sizes for parks or plazas.

  • @cell1200
    @cell1200 8 месяцев назад +11

    I was so confused going into this game. This series is helping me a lot. Can’t wait to see other cities you make in this game!

  • @cirexgaming4325
    @cirexgaming4325 8 месяцев назад +4

    I always liked the idea of creating regional towns. I think that's what drew me to SimCity where you had a huge region and built one tile at a time. Then you can create connections to them so everything connected.

  • @samuelraupach2901
    @samuelraupach2901 8 месяцев назад +10

    Really enyoing the series and your attention to details. Regarding "Sunnyside field", I thought "Tinytoria" would be like a fun ode to "Twotoria" and conecting it with the region as a whole.

  • @harrypopa
    @harrypopa 8 месяцев назад +10

    Edgewater. I suggested this name in the last video for the Evergreen End district, but I figured it could work for this town too. Hope you can use it for one of these two places.

  • @SkyForceOne2
    @SkyForceOne2 8 месяцев назад +12

    NICE! thats what my big dream in CS1 always was, a better way to build a whole community of villages/cities (whatever you want to call it) - i think it has, depending on map, alot more charm and allows for different challenges during planning and gameplay.

  • @TripleThePugg
    @TripleThePugg 8 месяцев назад +4

    i always thought of utilizing the map more as a county in CS1 but now in CS2 i feel like you can actually do that now its so cool
    the little town is so cool and you always put so much thought into everything its so nice

  • @elliekat0
    @elliekat0 8 месяцев назад +6

    I think one thing to keep in mind with the slope terrain tool is that the slope is always along the straight line between the top and bottom point. Meaning that it does not take into account any curve you add between the two points.

  • @belminzuljko1043
    @belminzuljko1043 8 месяцев назад +4

    Before I discover your youtube channel I didn’t know anything about civil engineering and I didn’t notice the development and planning in my area, I always think it was natural, but after watching your channel for a while I now understand that everything is develops by plan! 👍

  • @Zeph_42
    @Zeph_42 8 месяцев назад +6

    You should name the town Beverly, after the Beverly family that founded the farms and community around it.
    I'd also think it would have more residents than workers, as an outlying town to the major metro area some residents would commute in to the city for work

  • @jakedye172
    @jakedye172 8 месяцев назад +2

    This reminds me of a small town ive done work in, Arcadia. Always loved the name and think it would fit the town. Great vid as always

  • @TheSlarkInn
    @TheSlarkInn 8 месяцев назад +1

    Bridgeport seems like a great name for this new place! It's right off of the bridge connection!

  • @krzeo1240
    @krzeo1240 8 месяцев назад +4

    For cementary (also schools and some other assets) you can add adjacent paths along the limits of the object. This allows you to connect paths to exits form cementary (almost). :)

  • @TonyFrizony
    @TonyFrizony 8 месяцев назад +4

    Just discovered this game on Gamepass! So cool so far. Your videos have been the ultimate tutorial for getting started.

  • @troublesometoaster4492
    @troublesometoaster4492 8 месяцев назад +1

    Great video! This is specially great for me as I want to make Portuguese maps! Portuguese system is hard to understand, even for a native, but essentially our municipalities aren't cities and our cities aren't municipalities, and some places you can't even tell what's a city or not. A municipality is a government level comprised of one or multiple parishes, and it depends a lot on where you are as to what's a city or not. Lisbon, for example, is regarded as a city, but it is comprised of 24 parishes, none of which are named Lisbon, which is usually a must in a municipality: One parish is the seat of the council, and gives its name to the municipality. If you cross the river, you'll see another municipality, Seixal, which is a city and, among other parishes, has Corroios, which is classified as a town, so essentially a town within a city, and it is far from the only example as there are tons of examples where some places are defined as cities or towns, effectively controlled by another city, and other places have no classification. Parishes can also be joined by decree, forming parish unions that have the same government and being treated individually as former/defunct parishes, which results in some weird results, such as Corroios being its own parish, but Seixal, the seat of the municipality and you'd assume to be the main place in, well, Seixal, is a defunct parish that shares its government with two other defunct parishes. Barreiro, right next to it, is another example, as Barreiro is a municipality but also a defunct parish that is now run together with another parish. Most of these things have wildly varied historical reasons which are very hard to convey in Cities: Skylines I, or even Sim:City 2013 with its regions. This new feature finally allows me to create a "main" parish, slowly grow it, and over time simulate the founding of satellite parishes near it, all part of the same municipality, and the city hall can be moved around the parishes as history gives them the reasons to change their seat, just like real life. In my municipality, for example, a satellite parish eventually outgrew the main parish, this becoming the main one and relocating the city hall... Sadly we also don't have actual city halls, but a version of a city hall which runs the municipality, and then a town hall that runs the parish, both coexisting and having different functions, but that's a whole another story for another day, but essentially the city hall runs services like water, waste, high schools, etc., while the town hall and the parish mayor are a liaison between citizens and the municipal mayor, they make sure the city hall is doing their functions as law mandates, and also run some smaller services, such as maintaining public toilets or elementary schools.

  • @PaulFoye
    @PaulFoye 8 месяцев назад +2

    Love it! Narration throughout this YT vid is brill, and the description of how to utilise space, forward planning and explaining the zoning, especially around the pylons is helpful 👍

  • @dougdupont6134
    @dougdupont6134 8 месяцев назад +6

    Beautiful as always. My only gripe is the the "large roads" with sidewalks/parking outside of the little downtown area or connecting that to the interstate seem out of place, especially.when serving maybe... Six households.
    I really wanted to use CS2 to become a creator myself but goddamn the stuff I make looks so bad by comparison haha. Keep up the good work.

  • @HaapsaluYT
    @HaapsaluYT 8 месяцев назад +9

    City Planner Plays never fails to deliver industrial resources inside us

  • @dankcoyote
    @dankcoyote 8 месяцев назад +1

    I love all the energy and passion you put into your videos. It makes them super enjoyable to watch and learn from. I’m working on a small town region myself that mimics much of the American West small town feel. In the American West it’s often a fire district that spans several communities within say 20 miles, it’s a sheriff who patrols the entire county, and there aren’t even police officers. There aren’t massive interchanges, it’s literally a two lane highway that turns into Main Street and back onto the highway(there might be 3 lane passing lane on hills) The handful of commercial businesses on Main Street rely on the highway traffic coming through.
    Skylines and SimCity have always been geared towards massive cities and the economics suggest it but I don’t see any reason why there can’t be smaller services in an expansion pack. A few items… Small cemeteries, sheriffs office could be an administrative office who patrol highways and dirt roads instead of towns, smaller fire department or even allowing a district to have a “volunteer fire department” made up of citizens which is a very real thing for say a community of 200 people. Another commercial zone called tourism and/or a commercial zone called services. A small post office. A small town would have a gas station or two, a couple bars, maybe a restaurant. They might have some commercial geared towards highway drivers and tourism like antique stores. Instead of a car dealership it might be a tractor and implement dealer.
    I know you love to build regions and small towns and you have the power and voice to push for a “small town” expansion pack and I really hope you think about making that video. I think it would be a big hit and add so much more depth to the game.
    Thanks for all you do!

  • @thelushh8538
    @thelushh8538 8 месяцев назад +1

    Planning on following this build from start to finish! I get so hyped when a new video comes out haha thank for all your hard work CPP!!

  • @BJP88
    @BJP88 8 месяцев назад +8

    Where you made the vegetables farm, you could consider to leave space as well. Plant wild flowers for insects to move around easier. Maybe also consider planting trees around for animals such as roe deer and foxes to move to other parts of the forrests.

  • @c_splash
    @c_splash 8 месяцев назад +3

    20:30 The way the cemetery asset flattens the land is confusing to me. Cemeteries, and especially cemetery-parks like that one are commonly made on hills for the purpose of rain runoff. In general I wish more assets in this game conformed to topography better

  • @saulgallagher5668
    @saulgallagher5668 8 месяцев назад +1

    This was the best city tour yet! The transition from unbuilt land to the construction was really appealing to me, and then the final pan over the build was great

  • @hjackson.92
    @hjackson.92 8 месяцев назад +1

    Now what that region needs next is a radio station, with you providing top-of-the-hour station IDs. (It would be cool to have something like that in-game.)

  • @ibi6262
    @ibi6262 8 месяцев назад +3

    I think the name "Underbridge" is perfect for this new little community

  • @cimmik
    @cimmik 8 месяцев назад +3

    😊 you told me to show engagement. I just got engaged one month ago 💍

  • @realfakehollywood
    @realfakehollywood 8 месяцев назад +2

    going through some hard times and I find your videos very mediative! thank you!

  • @raemckay
    @raemckay 8 месяцев назад +2

    Love your videos. The city tour is always a delight. Incredible editing! Thanks very much!

  • @Ryosuke.Takahashi.D
    @Ryosuke.Takahashi.D 8 месяцев назад

    Thanks for the tips! But is it me or there's a typo? I think you spelled "Twotoria"! 😂

  • @jdgoldfish2668
    @jdgoldfish2668 8 месяцев назад +2

    Honestly the past months been rough and watching your videos has helped me keep my mind off the blech in life right now so thank you CPP!

  • @vos_is_boss7623
    @vos_is_boss7623 8 месяцев назад +2

    The bird's eye view of the progress are my favorite things to look at. Something about seeing development from above makes me happy.

  • @MerrillLines
    @MerrillLines 8 месяцев назад +1

    Love how you kept the freeway interchange simple. I always have a tendency to overbuild any new interchanges. Thanks for the great vids! Keep them up!

  • @mar1nka.
    @mar1nka. 8 месяцев назад

    Phil, as an Upper Midwesterner who grew up in a rural area, I really loved this episode. You did a great job of creating a rural feel. (And for the record, even in CS1, I found myself building regional communities and slowly growing them together. I really appreciate the smaller map tiles in CS2 and how you can purchase non-contiguous areas like this!

  • @alex.fradkin
    @alex.fradkin 8 месяцев назад +1

    You are the most gentle-spoken person I've encountered on RUclips. Great series! And wishing the best of day on each day to follow :)

  • @Valkera
    @Valkera 8 месяцев назад +1

    I already can't wait for the next episode I have been having a blast playing along with you!

  • @STEAN.
    @STEAN. 8 месяцев назад +2

    Im really liking this series. Ive been building along with you and its a lot of fun

  • @shaneintheuk2026
    @shaneintheuk2026 8 месяцев назад

    Thank you for your time making these videos. I was stuck and not enjoying CS2 until your previous video helped me past my block. You continue to inspire and educate me. Thank you.

  • @iOmegaTron
    @iOmegaTron 8 месяцев назад

    Dude, I'm loving your content. I'm honestly having such a great time building this town alongside your videos!

  • @Amm17ar
    @Amm17ar 8 месяцев назад +1

    The music in this episode was top tier as always. I love the dedication to all the small things, it made a difference for me!

  • @iain.sm.c
    @iain.sm.c 8 месяцев назад +1

    Not a comment about anything specific in this video, but I really love Master Planned Music's Detailing. The section when the trumpets kick in tickles my brain.

  • @scottconnatser1771
    @scottconnatser1771 8 месяцев назад

    Been playing CS2 here and there and loving so far. Always look forward to your videos!! Keep up the great workk!

  • @BenRK90
    @BenRK90 8 месяцев назад +1

    I really wish parks could be placed along pedestrian paths and work. I'm fine if that means I have to manually run power and water to that park (can run power lines underground fyi), but it would open up so many possibilities and flexibility. If we could connect paths to the paths in parks, even better!

  • @boroian8902
    @boroian8902 8 месяцев назад

    Thank you so much for this series, showing us all the tricks to make our cities realistic is super valuable. I really appreciate all the work going into this.

  • @sergioa12sa
    @sergioa12sa 8 месяцев назад

    I love the editing you did on the city tour. It looks so good! 😊

  • @LowKitty88
    @LowKitty88 8 месяцев назад +1

    Loving playing along with this series ❤

  • @Apophis150
    @Apophis150 8 месяцев назад

    Thanks as always for making another really relaxing and informative video

  • @sabraph3
    @sabraph3 8 месяцев назад

    I don't know why but the way you say "contour lines" just makes me feel amazing. Great video!

  • @Pineapple_Cheasecake
    @Pineapple_Cheasecake 8 месяцев назад +1

    I just love these videos so much! I’m never going to play city skylines but these videos are so soothing

  • @littlebear274
    @littlebear274 8 месяцев назад

    I have no idea why I'm so invested in a tutorial series for a game I don't own, can't afford, and just barely exceed the absolute minimum specs for, but this is truly fascinating seeing how you make decisions about what goes where and micromanage things to make them work better.

  • @WolfbrotherCOTW
    @WolfbrotherCOTW 8 месяцев назад

    this is probably one of the best videos you made, idk why, I just enjoyed every second of it! lots of useful info for new players and some nice tips for us as well, gj man!

  • @4mymetc4lf
    @4mymetc4lf 8 месяцев назад

    I've just started playing myself and finding your videos really useful ❤ thank you.
    I would really love to see a video on common problems (or complaints from citizens) encountered and how to trouble shoot! At the minute I have lots of shops saying the have no customers!! (Mainly petrol stations)... Some people moaning about high rent.
    Also struggling to understand finer mechanics and when I should adjust taxes and things x

  • @adammoench7364
    @adammoench7364 8 месяцев назад +1

    Wow, my city is rezoning my property and it made me think of you!
    I live in a little city close to the downtown area of a large metropolitan city and my city has plans to try and grow our small “downtown” to try and compete with the surrounding other little cities that make up the metropolitan.
    They wanted to increase the density of housing that surrounds the little downtown area. They changed the zoning from single family to medium density, in order to attract developers to grow our little downtown area.
    Good news is, that I don’t have move, and I am in control of my property. But if there is an offer from a developer, I probably can get a lot more than what’s it’s worth as a single family home!
    While this was going on at city council meetings, all I could think about was City Planner Plays and how much I love watching your stuff. It actually feels like I’m part of the game now 😂

  • @suahueNmiT
    @suahueNmiT 8 месяцев назад

    Thank you for these beautiful videos! I like the style and look forward to each new one!

  • @knockshinnoch1950
    @knockshinnoch1950 8 месяцев назад

    Enjoyed the episode. Fascinating to see how differently CS2 gameplay is from the OG CS1. Learning so much as a result of your videos. Thanks!

  • @yeetcannon2551
    @yeetcannon2551 8 месяцев назад +2

    I'd really like the ability to control the budget of specific buildings. Then you could crank the budget down for the police, fire, and cemetery. You don't need a whole police department here, just andy and barney

  • @tomkeks502
    @tomkeks502 7 месяцев назад

    Hey Phil, I really love your Ultimate Beginners Guides. I already watched ALL of your UBG videos for CS1 and will do the same for CS2. Keep up the great work! Cheers, man!

    • @CityPlannerPlays
      @CityPlannerPlays  7 месяцев назад +1

      Thank you!! Working on the next episode or Saturday!

  • @linmic9
    @linmic9 8 месяцев назад

    Haven’t played a city planner game since SimCity2000, thanks for making this series! It’s a big help getting started 💪

  • @GoddammitZeus
    @GoddammitZeus 8 месяцев назад

    Thank you for these videos, I'm new to Skylines but played all of the Sim City games. I'm really enjoying using the information you provided in my city builds. I finally got a small town that is profitable and love the idea of building multiple Cities and or suburbs.

  • @kenschelper6832
    @kenschelper6832 8 месяцев назад

    This! This is what had me geeked out from the start, and what I missed from Sim City 4. Individual and unique regions that could specialize and fully integrate into a metropolis.

  • @dirtyhippielaundry9829
    @dirtyhippielaundry9829 8 месяцев назад

    Love your content, thanks for sharing!

  • @AngeloJSeanTorres116
    @AngeloJSeanTorres116 8 месяцев назад

    Bro thank you so much for all of this content! You and your editor must be going overtime rn lol

  • @Mjeb2101
    @Mjeb2101 8 месяцев назад

    Really enjoying these guides, have learnt a lot and took a lot of inspiration from the series for how I want to play in my own playthroughs

  • @dantusmaximus
    @dantusmaximus 8 месяцев назад +1

    I think the new town should be called Shudy (pronounced shoody) Camps. It's camped on the riverside and Shudy Camps is a real place in Cambridgeshire, England which is surrounded by farms I once passed through whilst very lost in the english countryside.
    Also absolutely love your videos and the stories you create.

  • @ClaudeP67
    @ClaudeP67 5 месяцев назад

    @CityPlannerPlays I just started playing CS2 and I've been following this series from the beginning. For the area that you have has Sunnyside Field, I renamed mine to Cliffside Bluff. I made the shorelines along this area to look more like what you might see in Dover, England. My area was originally called Autum Springs when I made the district. Also, I added a medical center to this area so the residents could be independent of the main city.

  • @magpiepicapica1427
    @magpiepicapica1427 6 месяцев назад

    im doing just fine. also u're teaching me alot ive struggled with my current city, so i will go through all your vids before i return to the game cause boy. my list is pretty long for what i want to do at this point

  • @sarahr.1076
    @sarahr.1076 8 месяцев назад +2

    I like the road stub for a future bridge. I've seen this a couple of time in some towns. In my small town there is a fast road (similar to a federal highway), that currently ends here and has a small stub where there is planning for it to continue one day.

  • @biggc181
    @biggc181 8 месяцев назад +2

    I'm sure this has been said a million times but CPP is the Bob Ross of CS

  • @flips-danskgaming3533
    @flips-danskgaming3533 8 месяцев назад

    Another amazing tutorial for Cities Skylines 2. I am so excited to see your first series!

  • @GerritCoulter
    @GerritCoulter 8 месяцев назад +2

    Loving the series!

  • @Artimecion1
    @Artimecion1 8 месяцев назад

    Something I noticed in your last video: When you chose apple tree's to decorate one of the arterial couplets, I think it can springboard to an interesting conversation about Hostile Architecture. If the city ever has a homeless population word will get around that there are apple trees and can be seen as a free source of food. Unless they are policed and well "protected", the homeless population will be encouraged to interface with a high traffic area for a source of food. Crossing the large road can be dangerous for everyone involved. Remember that Homeless don't have access to even the simplest safety features like reflective clothes, many of them have health issues and move at night during warmer months. I think it would be super interesting to hear how you've interfaced with this very real problem in your experience as a city builder!

  • @Franimus
    @Franimus 8 месяцев назад

    Beautiful!
    That remaining open area between the highway and the edge of the tile would be perfect for some rural houses.
    The vanilla cemetery leaves a lot to be desired, I can't wait to see some custom ones that conform to terrain and do not always appear full and do not have massive parking lots. Actually I don't think I've ever seen more than 5 parking spots at any civilian cemetery, and even that felt odd seeing them.

  • @RobertU125
    @RobertU125 8 месяцев назад

    Every new video in this series is a treat!

  • @aaronferguson8161
    @aaronferguson8161 8 месяцев назад

    A simple name that fits a random little town id expect to find out there - Clayton, Clay's town. Named after the 'Clay' family that were the original settlers who farmed this area. The wheat farm is still owned by the great grandchildren of the original Clay who also owned much of the land that was used for downtown but has long since been sold off into other hands or donated to the city, such as the park - except the cemetary, which is still owned by another descendant.
    This is one reason why ive been absolutely loving this game - the opportunity to juat create chill little hamlets and small towns that fill the voids in areas around the US, each with their own little story and background.

  • @fildrigar
    @fildrigar 8 месяцев назад

    I love your presentation, and look forward to where this series is going.

  • @matthewblond2794
    @matthewblond2794 8 месяцев назад

    the city looks so much better with the snow melted but I also love the realism of the seasons. Such a cool game and you're amazing. Thanks for the entertainment ❤

  • @jackobite4346
    @jackobite4346 8 месяцев назад

    you are turning me into a city planner, ok so im lacking in many areas but I wont just flatten the whole map anymore with this ep it shows clearly the rise and fall of the roads, its lovely and natural looking so im mimicking where I can, good job placing the water tower, its not cost-effective but you do see them irl.
    Name suggestion, Viewpoint.

  • @Veles343
    @Veles343 8 месяцев назад

    This was my favourite of the series so far

  • @MuttMuttOutdoors
    @MuttMuttOutdoors 8 месяцев назад

    First chance to really look at some gameplay for Cities Skylines 2. Played the original a ton along with my wife who passed away in 2019... She went by NightVyxen and I am sure would love to know she is remembered in a game she would have loved, not sure where that could fit in but hey I often call my towns something like Muttville. I will say that I LOVE the way the farming stuff works, much more realistic than just having buildings you have to place to make things work on a grid.
    Personally would love the viewing platform, worked at a theme park for a bit and was lift hill certified (was fine to walk to the top of the lift in case a coaster goofed) and often sat on the top of the log ride lift hill or a roller coaster employee only platform that were a few stories in the air. Also was lucky enough to have an apartment at one point that was 9 floors up when only a few other buildings in town were that tall, did a little maintenance work there and walked along a 3 foot wide ledge at one point due to a door malfunction I had to fix 7 stories up...
    Have since moved to an even smaller town (approx 2k people) got a house that was falling apart for cheap. Trying my best to make it a nice home, replaced the electrical and water supply lines. Working on the roof which is killing my shoulder but since there are no roof fairies stopping by to do it for free I guess it's up to me to get things done. Already put insulation in the walls since there was none when we moved in which was a pain but at least mostly on the ground or short ladders so not as bad as the roof. Hopefully when I get things done I can start dedicating more time to getting a non-profit going that will help people whom have been through traumatic experiences as a child learn to SCUBA dive and make their lives a little bit better. It's one of the things I learned how to do after my wife was gone that has helped me tremendously.

  • @williamtatlock230
    @williamtatlock230 8 месяцев назад

    Love the city tour from winter to summer very nice touch

  • @bengrant4903
    @bengrant4903 8 месяцев назад

    Little tip with grading roads. You can grade over an existing road. The terrain wont change until you delete the road though. Just draw your road out, select the appropriate size grade brush for the road your using and trace over the road at the elevation you want. Delete the road and the terrain snaps to the elevation you drew in. Redraw your road over the newly graded terrain and your good to go. I use this to create canyons through hills and mountains and sunken roadways. You can make some clean looking walls of terrain with it too.