How to Create Tram Networks & Streetcar Suburbs in Cities Skylines 2 (2023) ! | UBG 6

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  • Опубликовано: 31 дек 2024

Комментарии • 586

  • @lukee910
    @lukee910 Год назад +299

    This is one thing that I’ve been struggling with most while building my cities. My cities never have the same vibe as the old Swiss cities I’m used to IRL. Thank you for making this vid.

    • @philipkalin1928
      @philipkalin1928 Год назад +15

      Same over here.
      But you have to admit. Our old little towns and cities in switzerland, are special to say the least.

  • @penguintux3025
    @penguintux3025 Год назад +464

    Since it's a streetcar suburb, may as well call it Desire Heights. Giving a nod to both the small hills in the area and of course, the famous play.

    • @angrycrow13
      @angrycrow13 Год назад +4

      Yeah, I was thinking of something Heights, too. I just couldn't come up with anything. Great idea.

    • @iain.sm.c
      @iain.sm.c Год назад +3

      That's a great suggestion, seconded.

    • @AspiralingAtom
      @AspiralingAtom Год назад +5

      Stella!

    • @Nyaarys
      @Nyaarys Год назад +9

      I was thinking something similar to this, though I thought maybe tweaking it from just Desire, to Désirée, the name, so it also gives a little history to the area.
      That being said, I kind of love the idea of it originally being named after a founder named Désirée, but Desire Heights was the unofficial nickname, because people enjoyed the play on words because of the streetcars, and now, folks just know it as that.

    • @heinz551
      @heinz551 Год назад +1

      What a fantastic idea!

  • @aaronplace
    @aaronplace Год назад +167

    Your blue tram route could really use with a stop in the middle to allow easy transfer on to the red route! Would greatly increase the usefulness of the line.

    • @lukasbartos2101
      @lukasbartos2101 Год назад +4

      @@kajmaklover Downtown to Port Liability is too long imo (from the game standpoint). I'd expect a different mode of transport for this in the future (direct train or bus line)

  • @SiderealRails
    @SiderealRails Год назад +138

    The slope at 19:10 is a reasonable slope for a *cable car* like they have in San Francisco, but I’m not sure if a tram could handle it. I think the max grade on my local light rail system is something like 5% though, so they can definitely handle decent slopes, but I think 15% might be a stretch 🧐

    • @anthonyfrushour537
      @anthonyfrushour537 Год назад +4

      Huh, I wouldn’t have thought that. But would make sense I guess. The cable cars or old streetcars (like in El Paso or Lisbon) are single car vehicles and modern trams are typically articulated with multiple cars. I’m trying to remember from my trips to Europe if there were any steep trams I’ve been on.

    • @SiderealRails
      @SiderealRails Год назад +6

      Apparently the DLR in London hits 5.9% at one point. And the MAX light rail in Portland, OR goes up to 7 on a connection to a bridge!

    • @anthonyfrushour537
      @anthonyfrushour537 Год назад

      @@SiderealRails oh wow! I took the DLR out to Greenwich Royal Observatory when I was there a few months back. I wonder what part of the line that’s on. I’ve not yet been to Portland, but one of my goals for next year is to get to Cascadia

    • @flamingoLake
      @flamingoLake Год назад

      also cable cars don't have internal engines but attach to moving cables, essentially the same concept as on rollercoaster hill climbs. So they can really handle any slope@@anthonyfrushour537

    • @BillCraven
      @BillCraven Год назад +5

      The J-Church line in San Francisco has a maximum grade of 9% running by Dolores Park, so that’s not outrageous.

  • @n.bastians8633
    @n.bastians8633 Год назад +26

    A tip from real-life street railways:
    Very often tram stops on signalized intersections are placed so that the trams stop immediately before the signal. So on an East-West-road, the east-bound tram stops on the west site of the intersection and the west-bound tram stops on the east-side. That way, if bunching occurs, trams don't block the intersection (very relevant for this game). Trams also don't have to stop twice in short succession when encountering a red light. They just dwell a bit longer if necessary.
    An example would be the Universitätsstraße tram stop in Cologne.

  • @vpbassmag
    @vpbassmag Год назад +21

    Some more row homes might be a better fit behind the mixed use buildings along the collectors. It would be a more gradual drop off in height to the single family homes on the other side of the street.

  • @andie238
    @andie238 Год назад +138

    As a European I absolutely love trams and I think the difference between the two really does show the difference between North American and central European city design perfectly.
    Just to throw out a name - Loop de ville, a bit naff but I found it amusing

    • @MrShadow1617
      @MrShadow1617 Год назад +1

      Hi from another European there! I personally like the trolley-buses more, since those can also avoid obstacles thanks to not being confined to a fixed track. But trams also have their uses, so yeah, to each their own.

    • @JonZiegler6
      @JonZiegler6 Год назад +2

      Where in central europe for you both? Prague here, and trams are great! It's sad to see places in US cities that used to have them...

    • @sksipinsky
      @sksipinsky Год назад

      Saint-Petersburg here, and we had the biggest tram network on Earth, but now it’s being dismantled

    • @JonZiegler6
      @JonZiegler6 Год назад

      @@sksipinsky dumb stuff happens when your country is run by nazis

    • @PTBS_Ortega
      @PTBS_Ortega Год назад +1

      I‘m from Berlin and i really like Tram‘s. Not only to use them, but also to watch them. Most of them are really beauty. 😅

  • @WhatsleftofTom
    @WhatsleftofTom Год назад +32

    This is such a fun way to approach it. My enjoyment of this kind of game is so much higher when I slow down and think carefully about what I'm doing. The moment I start mass gridding and zoning without a thought is the moment I need to take a break

    • @oBlackIceo
      @oBlackIceo Год назад +4

      This.
      I’ve found thinking about a project before I get on, finding inspiration, doing the build, and logging off as the most effective strategy.

    • @witchblade9888
      @witchblade9888 Год назад

      It's pretty easy to get lost in the urge to fill your citizens want for more residential / business / industry with mass gridding

    • @oBlackIceo
      @oBlackIceo Год назад +2

      @@witchblade9888 I find that I run into a lot more issues when I hardscope the demand meter.
      I think of the meter as more of a “if I wanted to start a project what zoning could I use?” If I have low density C&R and a small bit of industry I’ll make a small rural suburb with a couple farms and just a few houses for workers.

  • @Swarm509
    @Swarm509 11 месяцев назад +4

    Is this series over? It was incredibly helpful following along building a city with it and I would love see more game features such as airports, harbors, and passenger trains explained and shown! It would also be neat to see how to tie all of these larger areas together as the city expands.
    I've started other cities since but I would love to keep following along with this one!

  • @harrywithanl
    @harrywithanl Год назад +62

    Hey, I've really been enjoying the series but I have 1 little suggestion (is it really a suggestion, I don't know ^^). Would it be possible, at the end when you do a city tour, to do a tour at night time also? I think that it would be a cool addition to see how the city lights up at night

  • @turkeytrac1
    @turkeytrac1 Год назад +4

    The "streetcar" system you first mention, that connected a municipal center with a farming community, those weren't, at least in Canada and the USA, streetcar systems, they are known as interurban systems. And they were actually built to connect already existing communities that lacked for one reason or another, a railroad connection. They not only carried fare paying passengers, but mail, and small car loads of frieght. Streetcar suburbs were built by owners of the first urban streetcar transit systems ( yes, most early streetcar transit systems were privately owned),the streetcars brought the "customers" to the new suburbs. In later years, usually the 1920s and 1930s, private SC lines were either both by their municipalities and were the basis of publicly funded mass transit, or abandoned. Great vid.

  • @rebecca99994
    @rebecca99994 Год назад +10

    It's really cool to see you lay out a city factoring in historic tramways like this - as someone who lives in a city where they didn't rip them up, it's very realistic.

  • @ivangenc
    @ivangenc Год назад +6

    41:40 that path taking out an entire row of housing... man, for something that isn't a horror game CS2 sure does have some jumpscares

  • @laurengabriel3724
    @laurengabriel3724 Год назад +34

    There’s an old timey trolley suburb where my grandmother lived called Aldan. Maybe if this town were called something like Aldan Hills because of the pre-development terrain it would be a nice legacy name. No more hills sure but it was named before they were developed

  • @joshuasims5421
    @joshuasims5421 Год назад +32

    I would love to have building themes for different decades, and then an optional rescale of the game clock to go through years/decades instead of months, advancing the build theme as it goes. This would naturally make the layers of history for a realistic town, and could be achievable through DLC (or even a nice mod collection!)

    • @JonZiegler6
      @JonZiegler6 Год назад +3

      really cool would be if you had the option to progress through centuries, so you wouldn't have to deal with electricity at first, but all of your industrial would have to be by the water. Then, you would have to choose to either demolish old buildings, or keep them and have a higher tourist/culture value to your city

    • @zacklightning3277
      @zacklightning3277 Год назад +1

      This is kind of what transport fever 2 does.

    • @Artakwa-Gaming
      @Artakwa-Gaming Год назад

      sims city 4 has exactly this feature

  • @stephenreardon2698
    @stephenreardon2698 Год назад +8

    We have an area of Preston commonly referred to "The Birdcage". It has a similar grid layout, with all the streets named after birds. Housing in it is primarily terraces (row homes) and there's even an old tram depot. The greater area, called Deepdale, is also home to the city's football club, Preston North End, built within walking distance so its fans could get there on match days.

  • @gregorysoble8494
    @gregorysoble8494 Год назад +13

    Nothing better than waking up on a Saturday and finding a new video in this series!

  • @KawagoeFK
    @KawagoeFK Год назад +9

    A little thing about tram stops. It's best to place them right before the crossing, so that when green lights turn on cars won't stuck behind the tram. And it looks a little bit nicer to have crosswalk between stops. And as for the name of neighborhood I suggest "Tram Crossings" since the core of that district is crossing tramways

  • @zionosphere
    @zionosphere Год назад +3

    I am so glad to see you an older grid pattern. I grew up in a western railroad town. The grid there is about 115m by 50m with an alley through the middle. It was immensely walkable, especially since the whole town was a mile across in essentially any direction.

  • @coreyrobinson8209
    @coreyrobinson8209 Год назад +42

    I've always loved your focus on the city's story!

  • @justinsinke2088
    @justinsinke2088 Год назад +1

    It might help to view the "bus lanes" as "public transit lanes", at it sounds like that's largely how they function with how you've shown they can dedicate a lane to trams. It's another way to encourage public transit because the traffic is going to be lighter on those lanes, and if some citizen movement prioritizes time to arrival, that could actually work well in game (even if the numbers don't seem to show that right now). Using the bus lanes to separate tram lines also makes sense, as if the trams were in the middle with a divider, more people would have to cross the street to get to the tramp stop (or back across to their destination). The "public transit lanes" means there are fewer things to stop a tram between stops and keeps pedestrians off the road, making traffic potentially faster and safer.

  • @Thunk00
    @Thunk00 Год назад +1

    I've never seen an American streetcar suburb with a road layout quite like this, with the frontage roads and all. What I've seen in most places is long rectangular blocks with the narrow parts of the blocks facing the main road, the one that had the historic trolley line on it. The reason developers oriented the blocks like that was because they wanted to maximize direct access to the trolley, and they made the blocks long leading out from the trolley in order to save money on street construction.

  • @IanSantopietro
    @IanSantopietro Год назад +11

    Given the large numbers of hills I'd propose naming the new suburb Highland after Highland in Denver, another great example of a turn-of-the-century streetcar suburb. It was definitely in my head while you were building, and the area feels like it could have a similar history where a separate city formed across a geographical division, and was later absorbed into the larger main city as it grew.

  • @doctordingoplays
    @doctordingoplays Год назад +2

    Love the expansion! I really like how you skipped the roundabout to avoid traffic back up. I always put my bus stops/trams just before the intersection so when they’re stopped they don’t block the intersection. I live near an intersection where the bus stop is just after the light and there’s always back up/near miss accidents whenever a bus stops there.

  • @opalyankaBG
    @opalyankaBG Год назад

    This was fun to watch, thanks!
    18:33 the game showed you the tracks will be sloping quite a lot even before you built them. I suppose a better idea would've been to elevate the terrain under the depot to the same level of the main street.

  • @BattleshipOrion
    @BattleshipOrion Год назад +1

    If I may, I suggest calling one of the lines the Verde Beach Line, and for some fun, say that the route uses old trams from the older tramlines in Verde Beach.

  • @cjrecord
    @cjrecord Год назад +1

    @39:00 NA residential-low-small-lot looks like the Invasion of the Tiny Homes, what with the slant roofs. It's such a weird design choice by Paradox.

  • @TheRealPotoroo
    @TheRealPotoroo Год назад +1

    As someone who grew up in Melbourne, Australia, which today has the largest tram network in the world, let me offer two pieces of advice:
    1. Tram lines historically were always in the centre of the road, not the gutter. That is a modern trend.
    2. Tram stops at intersections were never both on the same side of the traffic lights. They were always diagonally opposite each other. This is because since the tram lines were in the centre of the road, a way had to be found for pedestrians to safely get on and off. The law for all tram stops in Melbourne was (and is) that the tram had to come to a complete stop and other vehicles had to stop behind the tram before pedestrians were allowed to enter or exit. In practice, since trams had to stop at red lights like every other vehicle, putting the tram stop at the lights where the tram had to stop anyway killed two birds with one stone.

  • @igdarkprime4249
    @igdarkprime4249 Год назад

    I discovered this channel today (12/23). I have watched EXCLUSIVELY this series all day. 6 hours, and I regret nothing! This is the rabbit hole I have been waiting for.

  • @travissteimle707
    @travissteimle707 Год назад +2

    I love the idea of the street car. In my neighborhood in Brooklyn there were a lot of ideas of revitalizing the tracks.
    Big fan of mass transit!

  • @berotti1
    @berotti1 Год назад +2

    I think this is my favourite of all the builds you've ever done. That's probably because it looks a lot like my corner of south London which sprang up in the 1920s after the extension of the Northern line tube - a similar time period and story to American streetcar developments.
    There are examples in South London of neighbourhoods that didn't exist until the tube network was extended, and that consequently were essentially named by the train companies. Colliers Wood near me is one such example, being named for a charcoal-producing woodland that used to stand there. I suggest this place should also be named for one of the rural features it subsumed. Given the trees in proximity to water here, we could call it Willow Grove.

  • @daltonbedore8396
    @daltonbedore8396 Год назад

    suburbs done right! this neighborhood is an instant classic, it serves any lifestyle you could want

  • @Animorphza
    @Animorphza Год назад

    Made me tear up when you said you appreciated our time for watching your video. I just really needed to hear that today for some reason. Thank you for making these videos, I love watching them. Have a fantastic day!

  • @VinceP1974
    @VinceP1974 11 месяцев назад +1

    Overtime I learned to keep the trams out of the roundabouts and also to just have them go down their own dedicated tracks next to a street.
    And it doesn't hurt to grade separate intersecting roads

  • @varonim420
    @varonim420 Год назад +8

    your cinematic city tour edits are amazing 👏

  • @scj6693
    @scj6693 Год назад +9

    minor thing but you don’t have to swap to the one-way tram or bus tool when adding lanes on one-way streets, the game automatically will make it one-way. you can also select the two-way bus lane and it’ll add those in both directions (like on the 4-lane avenues) so you don’t have to go up and down with the one-way

  • @patrickj4502
    @patrickj4502 Год назад

    Hot Tip 🔥When you are changing the assigned number of trams to each line, you can click anywhere on another line while in one info panel to change to the other lines info panel. Quicker than clicking 'X' , reopening the Transportation menu, and reselecting your transit to go to all lines.
    Great tutorial video! You make beautiful city building seem so intuitive. 🙏
    New area name suggestion: Boler Bluffs

  • @leshawnjefferson6150
    @leshawnjefferson6150 Год назад +2

    The "trams" in San Francisco are cable cars that pull the vehicle up the hill. A streetcar or light rail has limitations similar to heavy traditional rail.

  • @flashpoint9135
    @flashpoint9135 Год назад +1

    Thanks as always for your content. Quick suggestion, you may want to move the tram stops that are right after an intersection closer to the center of a block so that the trams don't hang into the intersections while stopped.

  • @akepamusic
    @akepamusic Год назад +1

    The city tour editing has gotten amazing! Lovely vibes :)

  • @averagezing
    @averagezing Год назад +3

    I feel like the most jarring thing about this new area is the height difference between the arterials and surrounding suburbs. While purely zoning-wise, what you did is more accurate; it looks a bit odd from a top down (particularly because CS2 doesn't do 3 story buildings too well), and I'd be worried about noise without a tree buffer of some sorts.
    I would either zone row housing along the frontage streets, or eliminate the half-blocks between the frontage streets and arterials and replace it with a dense green buffer.

  • @sacb0y
    @sacb0y Год назад +2

    39:00 The houses do change over time to MUCH nicer homes, but only when they're like, max level. The trailers are temporary.

  • @RandomPantsFoto
    @RandomPantsFoto Год назад +13

    So, Phil, are death-waves no longer a thing in CS2? I watch you zone massive areas with wild abandon (well, to amount, not placement), and am wondering if they fixed that particular messy result of mass zoning in this version?

  • @anderssn
    @anderssn Год назад +1

    Looks great! Love the idea of making the city as if it was founded a longer time ago and how it affects the city layout, thats something I've been doing and imagining as well. Also a fan of the smaller, more compact zoning!

  • @playlisttarmac
    @playlisttarmac Год назад +1

    lol I grew up in Melbourne where trams were everywhere. My cities skylines towns hardly have any buses and are mostly trams. I use a lot of 1 way roads and have dedicated tram pull overs using the three lane one way that goes back to the two lane one way. You do need to move the 3 lane back and forth to get the dedicated lane.

  • @pilot3033
    @pilot3033 Год назад +1

    You checked your transit utilization at 4 in the morning game time. You should try again during rush hour to get a better idea of total utilization since the percentage you see in the infoview is the live, current value, not an averaged one (it's literally doing the division between current number of riders and total capacity of every vehicle on the line).
    The number of jobs and households seems well balance, too, which means lots of cims are likely walking to work. Converting downtown Twotoria into more of an employment center will increase ridership, and be in-line with how our suburban->urban development played out during the 20th century.

  • @TheFunMonster
    @TheFunMonster Год назад

    the city tour was just "look at all of this beautiful forest we wiped out". I'd argue the city is even more beautiful though. Excellent build!

  • @LIONGOD
    @LIONGOD Год назад +9

    i kinda wish you start building citys in the victorian era, and then develop its history naturaly. im mostly just thinking of the old west towns that turned into sprawling cities... i feel like most of the US was built and founded during the victorian era/old west, when the cross country railroad was built, and even before then. it would be cool to have a choice of starting a city in the victorian era with only a railroad connection and a mine, or little fishing village, then develope it into the moddern era, even going further and developing it into a futuristic utopia... or distopia

  • @iain.sm.c
    @iain.sm.c Год назад +2

    One of my favourite parts of playing Cities Skylines is road layout, always so satisfying

  • @jaaay383
    @jaaay383 Год назад

    It's my first time playing CS and I'm building my city along with you and you've been a huge help! I think I'm about ready to start my own new city thanks to you!

  • @Strykenine
    @Strykenine Год назад

    I had a very similar experience with trams, which was one of the reasons I watched the video - to pick up any tips that I missed regarding placement and utilization. Alas, my trams through downtown remain well below peak usage, while my bus lines are bursting at the seams. They cover a similar area, so that may be part of it, but my lines are through the densest part of my city and still have low ridership. Bummer!
    Great video~!

  • @Chrissnox
    @Chrissnox Год назад +2

    A thought about the blue line, make that one have a stop by the school. So instead of a school bus, you have a school tram if you like.
    Could make the usage more prevalent or at least acceptable to why it’s not as used as the others

  • @BeardoPNW
    @BeardoPNW Год назад +1

    11:46 I think this local access bridge for the trams should be the same height as the highway bridge because this is where shipping will come through. I know it would be a tall order, pun only slightly intended, but in the long run, it would be good to not block the shipping traffic?

  • @pandassassin543
    @pandassassin543 Год назад +14

    For naming the new suburb, I honestly love the generated name! Birdsong peak is beautiful! Though "peak" doesn't fully suit it, so maybe we can do Birdsong Heights!

  • @filipexavier8771
    @filipexavier8771 Год назад +1

    19:04 “not a reasonable slope for a tram”
    Trams in Lisbon: 😎

  • @lukesherman8703
    @lukesherman8703 Год назад

    Thanks for the history on the layouts with this one. It was super insightful and I love getting the cool historical details in there. As soon as I was done watching it popped open Google maps and started looking at the road layouts around Milwaukee and you can visibility see exactly what you were talking about with the grid sizes. Honestly, I think it would be fun to do some off-kilter bridges like Milwaukee has from when they were literally fighting over which side of the river was the controlling road grid (probably without the canons that were involved in that fight).

  • @isebasforeberath4271
    @isebasforeberath4271 Год назад

    Yet another excellent video. Perhaps Tram Hills for the newest district? Can't wait till they come out with some new decorations. Benches, seating, food trucks and perhaps some chess tables for the parks or frisby golf goals. It'll definitely give the parks more life.

  • @benverhaegen9006
    @benverhaegen9006 Год назад +1

    Really great video! One of the main things I've learned from you more than any other creator, it's that it's entirely okay to not have every lot be 6 deep. Mind you, doesn't mean I always dare to have blocks with smaller lot sizes, but I'm getting there 😅 Anyway man, I'm really liking the current schedule of Magnolia Bay + livestream + Tutoria!

  • @MerrillLines
    @MerrillLines Год назад

    I love learning how you layout a city! I've never been good at this, but thanks to your videos I feel like im slowly starting to think about things before building. Thanks!

  • @Yezima
    @Yezima Год назад

    I really enjoy watching your videos. One thing that I have learned is that I am definitely not smart enough to create my own cities lol. Ive tried watching the guide over and over but I tend to get a little lost. That being said, I really enjoy just watching talented people build these magnificent cities. I'll probably just free up some drive space and uninstall lol.

  • @duckpond7856
    @duckpond7856 Год назад

    Nice looking city. Building grid & tram tracks 1st makes sense. I'm glad I'm not the only one who doesn't get the mobile homes!

  • @amberwarrior459
    @amberwarrior459 Год назад

    I could watch your city tours all day, they are masterfully edited 🙌

  • @Warpdish
    @Warpdish Год назад

    Excellent stuff as always. Appreciate the attention to detail and breakdown.

  • @alexandrevaernewyck9853
    @alexandrevaernewyck9853 Год назад +1

    19:40 to make a direct connection of the tram you could have replaced the station a bit further to create a slope on the side of the hill.

  • @youtubewatcher759
    @youtubewatcher759 Год назад +1

    I wish the tram/bus/etc stops matched the colors you assign for the line. Also wish you can choose the color first before laying down the route. Helps to see what routes to have already in place.

  • @flamingoLake
    @flamingoLake Год назад +3

    I think some buildings on the frontage roads should be upzoned to row houses. It makes more sense because they are so close to the stops and amenities yet aren't on the arterial road, making them highly valuable. It will also help increase tram ridership. Also maybe add some pedestrian connection between the frontage roads and the arterial roads, to facilitate movement easily into the downtown.

  • @HypothermicIce
    @HypothermicIce Год назад

    I have found good success in using the parallel network tool when using paths to block zoning! You can set it to 0.5 width or so, then just trace the sidewalks of whatever road i'm trying to block zoning

  • @revenger681
    @revenger681 Год назад

    I love these videos. I'm having a lot of fun in my own cities and I constantly pick up gear toys from your builds.

  • @smlwst
    @smlwst Год назад

    Well done again, this is great production value and top tier content, I reckon you'd experience higher channel growth if you combined this with short form version content on reels and TT, good job, keep it up! I learn so much from these vids!

  • @sabrinabayonet
    @sabrinabayonet Год назад

    city tours are my fav part of your videos, they're so SATISFYING to watch 🤩🤩🤩🤩

  • @Varatho
    @Varatho Год назад +4

    Places like "Birdsong Peak" typically have an official name, and a more gritty local nickname that the residents call it. I don't know what the official name will end up being, but the nickname could be "The Rails"

  • @jackwilson9367
    @jackwilson9367 Год назад

    Really enjoying this series. A tutorial but a highly enjoyable and engaging series. Interested to see how this map continues to develop

  • @blakeland79
    @blakeland79 8 месяцев назад

    I love this new community! Very good inspiration!

  • @Jimmy-gucci-
    @Jimmy-gucci- Год назад +1

    Birdsong Peak should be called Brownwater Bay. Name is from the looming incident that will happen soon. :D

  • @bw4593
    @bw4593 Год назад

    This is honestly my favorite suburb you’ve built. Def going to try something similar

  • @IceDree
    @IceDree Год назад

    In honor of the imminent GTA reveal, may I suggest Malibu? the hottest club in Vice City circa 1986.
    I'm not particularly fond of Malibu, but its the only appropriate Vice City tie-in I could think of.
    _____
    May I suggest rotating the elementary school so that the school gates are closer to the tram station?
    Also, maybe increase the density on the frontage roads parallel to the tram collectors? It'll help with the transition between the mixed-use/office/commerical and the single family homes.
    Excellent work like always, Phil.

  • @gra_nolan_bar
    @gra_nolan_bar Год назад

    Hickory Heights for this name. Maybe plant more hickory trees if that’s the decision to make it more appropriate. Thanks for the vid, I need to lower my block sizes on the next town in my city. This makes for a good contrast to the larger building/block areas. Your grid layouts are so beautiful, I’m always trying to take pointers from your videos on this. Cheers!

  • @PyroBlaze202_alt
    @PyroBlaze202_alt Год назад +1

    45:10 the utilization is based on the amount of people currently using the trams. Since it’s 4:40am there’s not much activity in the city, leading to low utilization. At the peak hours (around 8am and 6pm) the utilization will be way higher.

  • @pjdiegel7176
    @pjdiegel7176 Год назад +2

    stops should not be right across the street from each other, but should be kitty corner because the tram that stops on the other-side will block the intersection.

    • @pjdiegel
      @pjdiegel Год назад

      creates more traffic

  • @gustavoramiror
    @gustavoramiror 6 месяцев назад

    Watching you makes me realize how bad I am at Cities Skylines, lol. Great management. Loving your videos man. Cheers

  • @oasntet
    @oasntet 9 месяцев назад

    I wish we lived in the timeline where trams were still common. There's still some artifacts in my neighborhood from the tram that ran through over a hundred years ago, carrying people from the farming community my house is currently in all the way downtown and back. There's even a property a couple blocks away in between a soft corner the tram used to take and the hard right the street does now, like a weird triangle lot with a curved-in base.
    Those vestigial bits are way more appealing than the vestigial bits leftover from when we finally defeated Robert Moses' attempts to add three times as many highways coming out of the waterfronts, which would have utterly destroyed what are now some of the most walkable neighborhoods in all of the US. There's little stubs of elevated highway still hanging around overhead from when the highways were going to be built...
    Now if we just had the trams still, instead of the light rail that we have now. Don't get me wrong, the light rail is awesome when I need to get to the airport or one specific place downtown, but it's not a great option if you don't live really close to a station.

  • @RC2999
    @RC2999 Год назад +1

    You have 9 buses on the Nicolet Bay line with 2 Stops and only 4% usage. Might be efficient to reduce the vehicles there or prolong the line.

  •  Год назад

    I like the Birdsong part because it reinforces the fact that it used to be a forest. Maybe 'Birdsong Coupling' meaning it created a junction between the port and the big city.
    Something related to the fact that it brought those two places together. If it were a train town I would see fit something like "Roadsmeet" ahah, but idk, just brainstorming ideas

  • @tabar66
    @tabar66 Год назад

    Tip for the zoning. if the paths that you use don't form a crosswalk, the zoning won't jump back when you delete the path again. The added crosswalk changes the layout of the street that you form the crosswalk on. So when you remove the path and crosswalk, the zoning has to adjust and jumps back to the original state.

  • @MrTwisted003
    @MrTwisted003 Год назад

    I have to agree with the NA homes. I was disappointed to see almost all of the not-large homes were modular or trailers. I can't wait for CC Packs.
    And I'm jealous to see you can just zone wherever and the single family homes can go anywhere. I always have an issue with the road being red (not ideal place) and nothing will spawn there. I know it's tied to city services, but my "housing developments" are much smaller than what you did here. A new city I just started yesterday, which is less than half the size of what you just added in this video, and wouldn't let me place any single family homes more than 1 neighborhood away from the city services. I had all the schools, fire, police, and clinic fairly centered, made my first neighborhood on one side of the collector, then the 2nd on the other side of the collector and half of the area was red. All city services were on a side road right off the main arterial just after the collector the neighborhoods connected to, and the schools were about a block away from the first, not actually in the neighborhood. I usually zone them as a neighborhood all to themselves so traffic doesn't get out of hand through each area.
    And in CS2 it's just the elementary (after the first) since no one seems to us the HS, which is odd in itself. In my first city with 45k+ population, I have like 4 Elementary schools which are all full and/or almost full, 2 Colleges, 1 University, and 2 HS. The 2nd HS was just for looks... I do like the way the asset looks. I made a "School Zone" where the University, the second College, a 2nd HS and another Elementary were made into a huge development block. But the HS's only have like

  • @BillCraven
    @BillCraven Год назад +7

    For the region name I think Midway Heights since it’s centered around a hill and it’s midway between the two areas of town.

    • @nineteenoh4
      @nineteenoh4 Год назад

      The neighborhood does give off a midtown vibe

  • @annamuench8429
    @annamuench8429 Год назад

    I've been loving trams in this game. Really excited to go build a streetcar suburb now!

  • @TheEllegaard
    @TheEllegaard Год назад

    I love this. I'm building the same city while watching this series. cheers.

  • @Crimsonrain13
    @Crimsonrain13 Год назад +1

    I think if you were to get that lesser utilized tram line ( 3 I think) to go straight over to the industrial area it would better get those 5000+ people to their jobs in industry.
    As far as a name for your new Suburb, my submission would be The Midland Downs. Or just go strait Arrested Development and go with Sudden Valley.

  • @BBeyond14
    @BBeyond14 Год назад +1

    You can remove traffic lights (or put them on) by clicking and dragging down your arterial through the intersections you want. Same with side walks but less control with that

  • @lanapowell
    @lanapowell Год назад +2

    In the same vein as the Jane Goodall Institute and the Bob Ross Memorial Interchange, how about Rogers Hill in honor of Mister Fred Rogers and his neighborhood trolley.

  • @bobmob1440
    @bobmob1440 Год назад

    That song with the bells that came in when he transitioned to trams was powerful

  • @jasonea95
    @jasonea95 Год назад

    I've always wanted to do something like this in Cities Skylines, what you did looks fantastic. Thank you for the great video guide!

  • @altoworks1692
    @altoworks1692 Год назад +3

    So I get to be first for once?! Haha Great videos! (From an architecture manager)

  • @xmarvelous5797
    @xmarvelous5797 Год назад +1

    i wish the game had a story mode or something in which instead of a highway junction you start with a train station and maybe a rural road with 'older' architecture styles and then it changes through time. Its much more realistic to how cities originally started

    • @James_Dolensky
      @James_Dolensky Год назад

      I agree. The European version would start you with a train station, the north american version would start you with a 1 mile by 1 mile grid of township roads.

  • @hubismaximus
    @hubismaximus Год назад +4

    I don't know if you have discussed this before, but (in real-world terms) why/when do you build a couplet versus a single wider road?

  • @cooperjay4823
    @cooperjay4823 Год назад

    The modular house on cinderblocks reminds me of a queenslander put up during the 1950's.
    Raising houses up was the safest bet for a long time due to costs, most of the state being cyclonic and sub-cyclonic (so a flood resistant house is a big plus) and a myriad of reasons.
    During the late 40's and early 50's a lot of housing was being made using prefabricated materials from repurposed wartime factories, due to this the timber posts traditionally used transitioned to concrete blocks and the construction got much simpler and more stout.

  • @veldtwalker
    @veldtwalker Год назад

    When I delivered beer in Ottawa there was a neighbourhood called “Mechanics’ Ville” it was an urban neighbourhood full of industrial workers. I heard through locals that it was shrunk because people that lived in the rich area of Mechanics’ Ville preferred to be associated with the “nicer” named Hintonberg. I think mechanics’s ville is a name that tells a story of the people that lived there.

  • @thorstenrolf6422
    @thorstenrolf6422 Год назад

    I'd call it "Engagement Heights" formerly "Hickory Heights" in honor of a battle fought at one point in the distant history of the area. Though local historians mostly agree it stems from a battle fought mid 1700's during the American-Indian war. The cleared hill would have had excellent views of the local area and provided safe artillery positions along with the rivers acting as natural barriers. Naturally a small town developed around what was a small army camp, that fell into neglect when the soldiers had left. However with the advent of the street cars and under smart management, development began to boom in the late 1800's, bringing life back to the small town.
    :D

  • @ChaotePD
    @ChaotePD Год назад

    Hey! Love your videos. You make some of the most interesting choices regarding city layouts, and I always learn a lot from your videos about planning ahead for things and tricks to work with the game's mechanics. I'm sure that this one will come in very handy for a lot of people looking to create a well-designed LRT system. I know I did. I also really love that we got to take stock of how the new tram system was functioning, and I hope that in the future we'll see more related tips for increasing public transport utilization. Based on some videos I saw from another creator, raising parking frees and creating fees for street parking is one effective way to do that, but I'd love to hear your thoughts on it! Keep up the great work!