Animate Models for your Game: Export UE5 models to Cascadeur & Back - A Complete Guide

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  • Опубликовано: 8 июл 2024
  • Explore how to animate Unreal Engine 5 (UE5) models with Cascadeur and reintegrate them into UE5 in this detailed guide. Covering the process of exporting models from UE5, animating them in Cascadeur with its advanced physics-based tools, and then importing the animations back into UE5, this tutorial is ideal for beginners, game developers, animators, and digital artists looking to add new animations to their projects. This guide is designed for both beginners and experienced users aiming to leverage the capabilities of UE5 and Cascadeur effectively.
    Get Cascadeur here: cascadeur.com/
    Get Kwang Model here: www.unrealengine.com/marketpl...
    00:00 Intro
    00:47 Get Resources (Free Kwang Model)
    01:55 Export Skeletal Mesh as FBX
    02:16 Get Cascadeur
    03:26 Import FBX into Cascadeur
    06:03 Basic Animation
    07:02 Adding Keyframes
    08:23 Locking Joints in Place
    08:54 Basic Keyframe Tweening
    10:03 Reset the Model to T-Pose
    10:33 Export the Animation as FBX
    11:09 Import FBX Animation to Unreal Engine 5
    Music & Additional sound effects from www.zapsplat.com
    #UnrealEngine5 #UE5Animation #Cascadeur #GameDev #CharacterAnimation #3DAnimation #AnimationTutorial #RealisticAnimation #DigitalArt #videogamedesign
    Dive into the world of professional animation with UE5 and Cascadeur today. Whether you're looking to learn the basics or refine your existing skills, this guide is your gateway to unlocking the full potential of your projects. Start animating today and bring your visions to life!

Комментарии • 14

  • @upcomingvillain
    @upcomingvillain 7 дней назад

    I couldn’t get this to work the other day but i exported it WITH MESH instead of without so im gonna give this a try. This should work with a mesh that you rig in mixamo first then cascadeur then unreal correct?

  • @sami444L
    @sami444L 4 месяца назад +3

    Thanks for this

    • @bshukrallah
      @bshukrallah  4 месяца назад +1

      No problem! Glad it helped!

  • @FonzvanderLindenAlphonsius
    @FonzvanderLindenAlphonsius 3 месяца назад +5

    Very clear explanation! But I was wondering, you use the free version and were able to export your Cascadeur anim file to UE5, cool. When I look at the Cascadeur pricing plans webpage, animation export for the free version is .casc only. In the Indie version, you can export the fbx version to UE5. How were you able to export the animation with the free version?

    • @bshukrallah
      @bshukrallah  3 месяца назад +4

      Hey thanks for watching! Have you downloaded it yet? It allows me to export, in the free version

    • @WesleySales1
      @WesleySales1 3 месяца назад +1

      Cascadeur launched a new version on March 19th, changing the program rules and the price on the website. Only the previous version 2023.2 can export fbx in the free version with the limitation of 120 bones and 300 frames.
      If you made an account before March 1st you get a free license of the indie version for 2 years.

    • @bshukrallah
      @bshukrallah  3 месяца назад +3

      @@WesleySales1 thanks for posting! Great information!

  • @manzorid
    @manzorid Месяц назад

    hi friend, can you tell me if it is possible to add the entire scene to a stuntman with buildings and various objects that I plan to use in my animation?

  • @StephenHarperRaptagon
    @StephenHarperRaptagon 3 месяца назад

    At 11:42 I noticed that the character is floating above the ground. Probably 10 unreal units. I have had this same problem and I was wondering if you had any suggestions on fixing it.
    I also noticed that the character moved up and down depending on their animation when they should be flat on the ground

  • @skycloud8719
    @skycloud8719 4 месяца назад

    i wonder, i heard that UE5 can animating. why don't you animating in UE5.

    • @bshukrallah
      @bshukrallah  4 месяца назад +2

      Unreal does have a basic animation system! But Cascadeur is an AI driven tool that makes animation easier. It also has a lot of features for creating animations that unreal does not have.

    • @skycloud8719
      @skycloud8719 4 месяца назад +1

      @@bshukrallah if you said so, this tool really cool. Nice video

    • @bshukrallah
      @bshukrallah  4 месяца назад +2

      Thanks for watching!

    • @jomesias
      @jomesias Месяц назад +1

      The Unreal way of animating(in sequencer, then bake out the animation in fbx ) doesn’t use secondary AI rigging. If you move the hand, it only moves the hand.
      Cascadeur, instead auto poses the necessary body parts for each movement you do.
      Also unreal engine needs either an FK rig ( auto generated in sequencer ) or a full IK rig (manual creation)., to do detailed key framing.
      In the out of the box skeleton for manny ue5 doesn’t have a full rig with knees hands and feet. So I added an fk rig in sequencer and voila! I’m able to create the animation and bake it into an fbx!!