Complete Guide: Exporting Blender Models and Animations to Unreal Engine 5 | Seamless Workflow
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- Опубликовано: 24 июл 2024
- Quick tutorial on exporting Blender models to FBX format and importing them into Unreal Engine 5.
Ever wondered how to get your awesome Blender models and animations working smoothly in Unreal Engine 5? Well, you're in luck! This video is all about making that magic happen. We're diving deep into the nitty-gritty of exporting from Blender and setting things up in UE5 without pulling your hair out.
🔹 *What are we doing?*
- A step-by-step walkthrough on exporting your Blender creations (yeah, models and those cool animations) to UE5.
- The best export settings to keep everything looking sharp and moving smoothly.
- Importing into UE5 made easy, so you can get straight to the fun part: making your game.
🔹 *Why?*
Because Blender and UE5 are like peanut butter and jelly - amazing on their own but even better together. Whether you're building your dream game or just messing around with game design, knowing how to combine these two powerhouses will seriously level up your game dev skills.
🔹 *Who's This For?*
- Anyone who's dabbled in Blender and wants to see their work come alive in a game.
- Game devs, hobbyists, or the curious cat who's always wanted to mix 3D modeling with game development.
- Folks who love a good, productive time in UE5.
🔹 *Keep in Touch:*
Don't forget to hit that subscribe button and ring the bell so you don't miss out on any future guides and tips. Got a question or a video request? Drop it in the comments below!
Timestamps:
00:00 Introduction
00:13 Resources
00:32 Scene Set up
01:48 Export to FBX
03:45 Import into Unreal Engine 5
06:00 Fixing the Materials
08:26 Resizing the Model
#BlenderToUE5 #UE5Tutorial #GameDev #3DAnimation #Blender3D #UnrealEngine
This tutorial uses a model from CG Trader: www.cgtrader.com/free-3d-mode...
Sound credits:
Bite sound (Creative Commons): freesound.org/people/TheDrago...
Gentle Stream Nature Sounds (Creative Commons): freesound.org/people/BurghRec...
Like and subscribe! Feel free to post any questions or comments below!
You didnt check the texture copy button in the fbx export, thats why your materials came in that way. This should be known if you are doing a tutorial. You just instructed people to do extra steps that arent needed. All those textures would have been imported if you selected the copy textures button.
I will check that out! Thanks for the clarification!
@@bshukrallah bro just insulted you and you just gave him a normal reply
couldn't be me
...Nah, my model's animation still comes with wrong rotation.